Redefine Arts
Redefine Arts is a Kyoto-based application developer building VR games (Akpala, Xpraize on MetaQuest and SteamVR) and Tokusatsu Studio, a PC video synthesis application using patented IVB technology, serving VR gaming consumers, film/TV production studios, and traditional arts organizations.
- Company typePrivate
- Founded2020
- HeadquartersKyoto, Japan
- Headcount—
- GTM typeB2B and B2C
- OfferingSoftware
What Redefine Arts does
Redefine Arts (株式会社RedefineArts) is a privately held Kyoto, Japan-based application developer founded in September 2020 by CEO Sakakibara Masahiro. The company operates three core products across two distinct businesses: (1) VR gaming — Akpala, a VR magic-casting FPS battle game featuring AI-driven NPCs and a voice-activated spell system, distributed on MetaQuest/Oculus Store and Steam/SteamVR; and Xpraize, a TRPG VR game with voice recognition currently in beta on Steam; and (2) video production technology — Tokusatsu Studio (特撮スタジオ), a PC application that uses the patented IVB (Interactive Visual Board) technology to replace CG 3D models with high-fidelity 2D visual boards, enabling real-time synthesis of live-action video with virtual CG environments.
The company monetizes through one-time software license sales of VR games on global storefronts (Meta, Steam), one-time Tokusatsu Studio software license sales to production studios and individual creators, and bespoke content production services for traditional arts and film productions (Noh 'Hagoromo' with Sector 80; 'Manjushri Kowai' with Shochiku Studios; traditional-arts explainer videos for XR-Theater & Cafe JapaDive Osaka). Non-dilutive funding supplements revenue: VIPO JLOX+ grant for Tokusatsu Studio development (2024) and INPIT acceleration support for patent strategy (September 2024). Distribution is mixed: consumer products run on major VR platform stores with global reach; professional products use direct B2B sales primarily in Japan.
Strategically, Redefine Arts is positioning Tokusatsu Studio as an embedded content engine for institutional XR venues (the April 2025 JTB/NTT Communications/NTT ConNQ-backed JapaDive Osaka facility), while continuing to build Akpala's global VR gaming footprint via event appearances (Tokyo Game Show 2023, BitSummit Drift 2024, Comic Con 2024, PHOTONEXT 2025) and platform exposure. The advisory board — featuring a former Sony Interactive Entertainment VP and a former EY/FSA executive — provides strategic cover disproportionate to the company's small team and undisclosed revenue base. The company's registered capital is ¥41,391,000; no external equity funding rounds have been disclosed.
Redefine Arts firmographics
Firmographics- Name
- Redefine Arts
- Legal name
- 株式会社RedefineArts
- Website
- https://redefine-arts.com
- Company type
- Private
- Founded year
- 2020
- Operating status
- Operating
- Short description
- Redefine Arts is a Kyoto-based application developer building VR games (Akpala, Xpraize on MetaQuest and SteamVR) and Tokusatsu Studio, a PC video synthesis application using patented IVB technology, serving VR gaming consumers, film/TV production studios, and traditional arts organizations.
- Ownership category
- akta.pro rank
Redefine Arts industry classification
Industry- Product category
- VR Gaming and Video Production Software
- NAICS
- Software Publishers (513210), Motion Picture and Sound Recording Industries (512)
- SIC
- Services-Computer Programming Services (7371), Services-Allied To Motion Picture Distribution (7829)
- akta.pro primary industry
- VR/AR/XR Game Studios (MPAFAAAE)
- akta.pro secondary industries
- Immersive/Interactive Animation (AR/VR/Real-Time) (MPAHACAN), Outsourced Art/Audio Production Services (2D/3D, Animation, VFX, Audio/VO) (MPAFAKAM), VR/AR Game Publishing & Distribution (MPAFABAK)
Keywords
Where Redefine Arts is headquartered
LocationHeadquarters
- HQ city
- Kyoto
- HQ country
- Japan
- HQ region
- Asia
Offices1 record
Markets served
Redefine Arts business model
Business model- GTM type
- B2B and B2C
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Marketing or Sales, Operations, Infrastructure
Revenue model
- VR Game Sales (Akpala, Xpraize): Direct sales of VR gaming products through Meta / Steam digital storefronts. Akpala is available on MetaQuest and SteamVR; Xpraize beta is sold on Steam. Revenue generated per-unit or at point of purchase.
- Tokusatsu Studio Application Sales: PC application sold to professional and prosumer users for real-time video synthesis production. Revenue from software licensing to film/TV production studios and individual creators.
- Content Production Services: Custom video production services using Tokusatsu Studio, evidenced by traditional performing arts content (Noh 'Hagoromo' demonstration), Shochiku productions ('Manjushri Kowai'), and traditional arts explanatory videos for XR facilities.
- Government Subsidies: VIPO (映像産業復興機構) JLOX+ grant subsidy received for Tokusatsu Studio development and demonstration, and INPIT acceleration support for patent strategy — non-dilutive funding support.
Go-to-market motion3 records
Distribution channels3 records
Marketing channels6 records
Redefine Arts product offering
Product offeringCore offering
Redefine Arts develops and sells VR gaming applications and proprietary video synthesis software. Its flagship consumer VR title Akpala is a voice-casting FPS battle game with AI-driven NPC characters sold on MetaQuest and SteamVR. Tokusatsu Studio is a PC application using patented IVB technology to composite real video with virtual environments for special-effects production, sold to professional studios. Xpraize is a TRPG VR game with voice recognition available in beta on Steam.
Product overview
Redefine Arts is a Kyoto-based startup developing a portfolio of original entertainment products centered on VR gaming and proprietary video synthesis technology. Its core offerings include Akpala, a VR magic-casting FPS battle game with AI-driven NPC characters and a voice-casting spell system; Tokusatsu Studio, a PC application that composites live-action video with virtual CG environments using the patented IVB (Interactive Visual Board) technology; and Xpraize, a TRPG VR game with voice recognition. The products are available on MetaQuest, SteamVR, and Steam platforms.
Differentiator
Problem solved
Functional benefit
Brands
- Akpala: VR magic-casting FPS battle game featuring AI-powered NPCs and voice-casting magic system. Available on MetaQuest and SteamVR.
- Tokusatsu Studio
- Xpraize
Products and services
- Akpala A VR magic-casting FPS battle game featuring AI-powered NPC characters and a voice-casting (voice-spell) system where players' spoken voice activates in-game magic spells. Also includes an e-act catcher mechanism for third-person perspective recording of gameplay. Designed for VR gaming consumers on MetaQuest and SteamVR platforms.
- Tokusatsu Studio (特撮スタジオ) A PC application that synthesizes real video footage with virtual CG spaces in real time, enabling users to shoot tokusatsu (special effects)-style photos and videos without full 3D CG production. Uses proprietary IVB (Interactive Visual Board) technology with a registered patent to replace CG 3D models with high-definition 2D visual boards. Designed for film/TV production studios and cultural institutions.
- Xpraize A TRPG (tabletop role-playing game) VR game with voice recognition capabilities, combining tabletop RPG mechanics with virtual reality. World's first fusion of TRPG and VR, enabling players to adventure in a virtual space using voice commands. Beta version available on Steam.
Quantifiable outcome
- Akpala ranked in upper positions of OculusRank world rankings for VR games
- +3 more outcomes
Companies that use Redefine Arts
Customer profileNamed customers4 records
Segments3 records
Ideal customer profiles3 records
Redefine Arts technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
AI capability6 records
Feature5 records
Redefine Arts partnerships and signals
Strategic signalPartnerships
Seven partnerships are on record, tiered major, core and minor.
- JTB / NTTコミュニケーションズ / NTTコノキュー (for XR-Theater & Cafe JapaDive Osaka)majorA new XR entertainment facility opened in Dotonbori, Osaka in April 2025 with Tokusatsu Studio-produced traditional arts content. Jointly developed with JTB, NTT Communications, and NTT ConNQ, representing a significant institutional partnership for cultural XR content.
- Meta Platforms (Meta / Oculus)coreMeta Platforms provides the MetaQuest/Oculus platform and store for distribution of Akpala VR game. Akpala is available on Meta / Steam stores for MetaQuest and SteamVR users, making Meta a core platform partner for distribution and technology integration.
- Valve Corporation (Steam)coreValve provides the Steam/SteamVR platform for distribution of Akpala and Xpraize (beta). Both VR games are sold through Steam, making Valve a core platform partner for global digital distribution.
- 株式会社松竹撮影所coreShochiku Studios collaborated on a demonstration video 'Manjushri Kowai' (まんじゅうこ|scale) using Tokusatsu Studio, validating the product in professional film production environments.
- 株式会社セクターエイティエイトcoreSector 80 collaborated on producing the Noh performance 'Hagoromo' (羽衣) demonstration video using Tokusatsu Studio, and was involved in the XR-Theater & Cafe JapaDive Osaka project where Tokusatsu Studio content is experienced.
- Panasonic映像株式会社minorListed as a business partner, suggesting collaboration in the video/imaging technology space.
- 株式会社ゲン・テック・ホールディングスminorListed as a business partner, nature of collaboration not specified in detail.
Scale indicators4 records
Recent moves7 records
Expansion highlights6 records
Redefine Arts competitors and assessment
Company assessmentMarket position
Competitive moat4 records
Key risks5 records
Key highlights7 records
Customer concentration
Redefine Arts social profiles
Digital presenceRedefine Arts financial estimates
Financial estimateRevenue estimate
Valuation estimate
Redefine Arts leadership team
Management profileNumber of profiles
Profiles5 records
Redefine Arts funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Redefine Arts M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Redefine Arts
What does Redefine Arts do?
Redefine Arts develops and sells VR gaming applications and proprietary video synthesis software. Its flagship consumer VR title Akpala is a voice-casting FPS battle game with AI-driven NPC characters sold on MetaQuest and SteamVR. Tokusatsu Studio is a PC application using patented IVB technology to composite real video with virtual environments for special-effects production, sold to professional studios. Xpraize is a TRPG VR game with voice recognition available in beta on Steam.
Is Redefine Arts a public or private company?
Redefine Arts is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Redefine Arts founded?
Redefine Arts was founded in 2020.
Where is Redefine Arts based?
Redefine Arts is headquartered in Kyoto, Japan, in the Asia region.
How does Redefine Arts make money?
Four revenue lines are on record. VR Game Sales (Akpala, Xpraize) is the primary driver. The others are tokusatsu Studio Application Sales, content Production Services and government Subsidies.
Does Redefine Arts have an API?
No public API is recorded for Redefine Arts.
What industry is Redefine Arts in?
Redefine Arts's product category is VR Gaming and Video Production Software. Its primary akta.pro industry code is MPAFAAAE, VR/AR/XR Game Studios, with a secondary code of MPAHACAN, Immersive/Interactive Animation (AR/VR/Real-Time). Its NAICS code is 513210 and its SIC code is 7371.