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Churchill Club

Full company profile

uuid000s4sk

Namestring
Churchill Club
Legal namestring
Computer History Museum
Company typeenum
Private
Founded yearint
1985
Descriptiontext

Per firmographic records, the entity is identified as Churchill Club, a Silicon Valley-based business and technology forum founded in 1985, headquartered in San Jose, with 11-50 employees, and a website at churchillclub.org. The leadership record identifies Rich Karlgaard as Founder. However, the bulk of operational source material — including technology, products, revenue model, distribution, and customer segment data — describes characteristics consistent with the Computer History Museum, a separate institution: a registered 501(c)(3) nonprofit (Tax ID 77-0507525) headquartered at 1401 N. Shoreline Blvd., Mountain View, CA. The aggregate input therefore conflates data from two distinct organizations under one identifier; the description below reflects the operational data as supplied.

Where operational data describes museum activities, the entity operates a hybrid physical-digital institution. The signature offering is 'Revolution: The First 2000 Years of Computing,' a permanent exhibit featuring 19 galleries and 1,100 artifacts, supplemented by rotating special exhibits including 'Apple @ 50' (running until September 7, 2026), 'Chatbots Decoded: Exploring AI,' and 'Make Software: Change the World!' Digital reach extends through online exhibits, podcasts, YouTube content (CHM Live, CHM Bytes, CHM YouTube Shorts), and educational programs deployed via Roblox (TechQuest) and Minecraft: Education Edition (The Great Tech Story), targeting students in grades 3-16.

Revenue is diversified across four streams: ticket sales and annual memberships (recurring subscription), charitable donations including a 'Power On' capital campaign, merchandise sales through the CHM online store (shop.computerhistory.org), and venue rentals for events and private functions. Customer segments span general public visitors and tech enthusiasts, K-16 students engaging with educational programs, and researchers/scholars accessing the collections catalog and fellowship program. Distribution is anchored at the Mountain View facility (open Wednesday-Sunday 10am-5pm) with global digital extension through multiple channels. Pricing is not publicly disclosed; revenue is generated through admission fees, memberships, donations, retail transactions, and venue rentals.

Short descriptiontext

Firmographic data identifies the entity as Churchill Club, a Silicon Valley business and technology forum founded in 1985. Operational source data describes a 501(c)(3) computing history museum serving visitors, K-16 students, and researchers via exhibits and digital programs.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
11–50
akta.pro rankint
HeadquartersSan Jose, United States
HQ citystring
San Jose
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
computing history museum, technology exhibits, STEM education programs, museum membership programs, preserved computing artifacts
Industry2 codes
1Science & Technology Museums
CodeTHAJADADPrimaryYes
2Hands-on Science Exploration & Experiments (Lab Kits, Science Clubs)
CodeEDAMABAAPrimaryNo
NAICS code3 codes
  • Museums71211
  • Museums, Historical Sites, and Similar Institutions7121
  • Museums712110
SIC code1 code
  • Miscellaneous Publishing2741
Product category
Technology History Museum
GTM motion1 record

Each record includes

Type, Description, Source

Revenue model4 records
1Ticket Sales and Memberships
TypeSubscription Recurring
Description

Revenue from museum admission tickets and annual memberships providing access to exhibits and events

computerhistory.org
2Donations
TypeGrants Donations
Description

Tax-deductible charitable contributions from donors supporting museum operations and the Power On campaign

computerhistory.org
3Retail Sales
TypeHardware Sales
Description

Online store sales of tech-inspired gifts, clothing, books, home and office items, and kids products

computerhistory.org
4Venue Rental
TypeProfessional Services
Description

Facility rentals for events, meetings, and private functions at the museum venue

computerhistory.org
Marketing channels6 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels3 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Operations, Marketing or Sales, Technology or R&D, Infrastructure
GTM typeB2C
B2C
Offering typeServices
Services
Core offering1 text field

Churchill Club's firmographic entry describes it as a Silicon Valley-based business and technology forum featuring information about upcoming events. The aggregated source material predominantly describes a museum operation that preserves and exhibits the history of computing across 19 galleries with 1,100 objects, complemented by special exhibits, guided tours, a podcast, the annual TechFest event, and an online retail store selling tech-inspired merchandise.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 value
  • Apple @ 50 exhibit running until September 2026 showcasing iconic Apple products including Apple I, Apple IIc, Lisa, Macintosh, Newton, iPod, and iPhone
Product overview1 text field

The Computer History Museum operates a platform-plus-venues architecture offering physical and digital exhibits, educational programs, media content, and retail. The core product is Revolution: The First 2000 Years of Computing, a 19-gallery exhibit with 1,100 objects, complemented by specialized exhibits (Make Software, Chatbots Decoded, Apple @ 50). Supporting offerings include Tours, Collections access, the CHM Podcast, TechFest events, Fellow Awards, educational activities (TechQuest on Roblox, Minecraft world), and an online store. These offerings serve museum visitors, educators, researchers, and technology enthusiasts seeking to explore computing history through in-person experiences, virtual content, and hands-on learning activities.

Product and service11 records
1Revolution: The First 2000 Years of Computing
CategoryExhibit
Description

A flagship exhibit featuring 19 galleries and 1,100 objects that chronicle the history of computing from ancient times to the present, with stories from computing pioneers and innovators, available both online and in person.

2Make Software: Change the World!
CategoryExhibit
Description

An exhibit exploring the history, impact, and technology behind seven game-changing applications: MP3, Photoshop, MRI, Car Crash Simulation, Wikipedia, Texting, and World of Warcraft, offered online and in person.

3Chatbots Decoded: Exploring AI
CategoryExhibit
Description

A special exhibit explaining what chatbots are, their origins, and significance, featuring interactive chatbot-powered robot conversations and expert insights on the future of AI.

4Apple @ 50 Special Exhibit
CategoryExhibit
Description

A special exhibit celebrating Apple's 50th anniversary, displaying iconic prototypes including the Apple I, Apple IIc, Lisa, Macintosh, Newton, iPod, and iPhone, running until September 7, 2026.

5Tours
CategoryService
Description

Guided tours of the museum's exhibits and collections offering visitors educational experiences through the history of computing.

6Collections
CategoryService
Description

Access to the museum's extensive collection catalog featuring computing artifacts, documents, and historical materials for research and reference.

7CHM Podcast
CategoryMedia
Description

A podcast series exploring computing history and the ongoing technological revolution, featuring museum curators and collections specialists.

8TechFest
CategoryEvent
Description

An annual technology festival featuring presentations, workshops, and interactions with tech industry thought leaders held at the museum.

9TechQuest on Roblox
CategoryEducational Activity
Description

An interactive educational game for grades 3-8 on the Roblox platform, teaching real-world technology applications through conservation and automation-themed worlds using drones and VR.

10The Great Tech Story (Minecraft Education Edition)
CategoryEducational Activity
Description

A museum world within Minecraft: Education Edition for grades 6-16, designed to inspire students ages 8-16 to become engaged technology citizens.

11CHM Online Store
CategoryRetail
Description

An e-commerce storefront offering tech-inspired gifts, clothing, books, home and office items, and kids' products featuring museum collection and exhibit designs.

Scale indicator3 records

Each record includes

Type, Value, Description, Source

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight6 records

Each record includes

Type, Description

Peers10 records
1Strong National Museum of Play
TypeEmerging player
Description

Rochester, NY museum that intersects with CHM through digital/interactive exhibits and educational programming for younger audiences, including STEM and technology themes.

TypeBroad incumbent
Description

San Francisco's pioneering hands-on science museum. Overlaps with CHM in STEM education and Bay Area tech-community audiences, but is broader in scope (general science rather than computing).

TypeDirect peer
Description

San Jose-based science and technology museum that, like CHM, focuses on technology literacy and innovation in Silicon Valley. Comparable scale, location, and educational mission make it the closest direct peer.

TypeDirect peer
Description

Bletchley Park is the historic site of WWII codebreaking and an early computing landmark. Comparable as a destination for computing-history preservation, education, and tourism in the UK.

5The Computer Museum (Boston) - successor organizations
TypeOthers
Description

Historical precursor to CHM (which relocated from Boston to Mountain View). The Chipworks / Museum of Science Boston lineage shares CHM's computing-history mission and provides organizational continuity context.

TypeDirect peer
Description

MIT's museum includes significant computing and AI collections and exhibits, with a research-adjacent audience. Comparable in its focus on technology history and academic-tinged curation.

TypeDirect peer
Description

Seattle-based museum (founded by Paul Allen) historically focused on interactive computing history. Although operations have been reduced, it remains a directly comparable computing-history institution.

TypeBroad incumbent
Description

Major Bay Area natural history/science institution with a research and education mandate. Similar in scale, nonprofit funding model, and educational programming, though not computing-focused.

TypeDirect peer
Description

UK-based museum dedicated to the history of computing, housing working historic machines. Closest international peer in terms of computing-specific curation and exhibit philosophy.

TypeBroad incumbent
Description

Dearborn, Michigan institution that, like CHM, preserves and interprets American technological and industrial innovation. Comparable as a tech-history attraction with large artifact collections and educational programming.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks5 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Segment3 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile3 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
No
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature4 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles1 record

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Churchill Club

Technology History Museumchurchillclub.org

Firmographic data identifies the entity as Churchill Club, a Silicon Valley business and technology forum founded in 1985. Operational source data describes a 501(c)(3) computing history museum serving visitors, K-16 students, and researchers via exhibits and digital programs.

What Churchill Club does

Per firmographic records, the entity is identified as Churchill Club, a Silicon Valley-based business and technology forum founded in 1985, headquartered in San Jose, with 11-50 employees, and a website at churchillclub.org. The leadership record identifies Rich Karlgaard as Founder. However, the bulk of operational source material — including technology, products, revenue model, distribution, and customer segment data — describes characteristics consistent with the Computer History Museum, a separate institution: a registered 501(c)(3) nonprofit (Tax ID 77-0507525) headquartered at 1401 N. Shoreline Blvd., Mountain View, CA. The aggregate input therefore conflates data from two distinct organizations under one identifier; the description below reflects the operational data as supplied.

Where operational data describes museum activities, the entity operates a hybrid physical-digital institution. The signature offering is 'Revolution: The First 2000 Years of Computing,' a permanent exhibit featuring 19 galleries and 1,100 artifacts, supplemented by rotating special exhibits including 'Apple @ 50' (running until September 7, 2026), 'Chatbots Decoded: Exploring AI,' and 'Make Software: Change the World!' Digital reach extends through online exhibits, podcasts, YouTube content (CHM Live, CHM Bytes, CHM YouTube Shorts), and educational programs deployed via Roblox (TechQuest) and Minecraft: Education Edition (The Great Tech Story), targeting students in grades 3-16.

Revenue is diversified across four streams: ticket sales and annual memberships (recurring subscription), charitable donations including a 'Power On' capital campaign, merchandise sales through the CHM online store (shop.computerhistory.org), and venue rentals for events and private functions. Customer segments span general public visitors and tech enthusiasts, K-16 students engaging with educational programs, and researchers/scholars accessing the collections catalog and fellowship program. Distribution is anchored at the Mountain View facility (open Wednesday-Sunday 10am-5pm) with global digital extension through multiple channels. Pricing is not publicly disclosed; revenue is generated through admission fees, memberships, donations, retail transactions, and venue rentals.

Churchill Club firmographics

Firmographics
Name
Churchill Club
Legal name
Computer History Museum
Website
https://churchillclub.org
Company type
Private
Founded year
1985
Operating status
Operating
Headcount range
11–50 employees
Short description
Firmographic data identifies the entity as Churchill Club, a Silicon Valley business and technology forum founded in 1985. Operational source data describes a 501(c)(3) computing history museum serving visitors, K-16 students, and researchers via exhibits and digital programs.
Ownership category
akta.pro rank

Churchill Club industry classification

Industry
Product category
Technology History Museum
NAICS
Museums (71211), Museums, Historical Sites, and Similar Institutions (7121), Museums (712110)
SIC
Miscellaneous Publishing (2741)
akta.pro primary industry
Science & Technology Museums (THAJADAD)
akta.pro secondary industry
Hands-on Science Exploration & Experiments (Lab Kits, Science Clubs) (EDAMABAA)

Keywords

  • Computing history museum
  • Technology exhibits
  • STEM education programs
  • Museum membership programs
  • Preserved computing artifacts

Where Churchill Club is headquartered

Location

Headquarters

HQ city
San Jose
HQ country
United States
HQ region
North America

Offices1 record

Markets served

Churchill Club business model

Business model
GTM type
B2C
Offering type
Services
Cost components
Personnel, Operations, Marketing or Sales, Technology or R&D, Infrastructure

Revenue model

  1. Ticket Sales and Memberships: Revenue from museum admission tickets and annual memberships providing access to exhibits and events
  2. Donations: Tax-deductible charitable contributions from donors supporting museum operations and the Power On campaign
  3. Retail Sales: Online store sales of tech-inspired gifts, clothing, books, home and office items, and kids products
  4. Venue Rental: Facility rentals for events, meetings, and private functions at the museum venue

Go-to-market motion1 record

Distribution channels3 records

Marketing channels6 records

Churchill Club product offering

Product offering

Core offering

Churchill Club's firmographic entry describes it as a Silicon Valley-based business and technology forum featuring information about upcoming events. The aggregated source material predominantly describes a museum operation that preserves and exhibits the history of computing across 19 galleries with 1,100 objects, complemented by special exhibits, guided tours, a podcast, the annual TechFest event, and an online retail store selling tech-inspired merchandise.

Product overview

The Computer History Museum operates a platform-plus-venues architecture offering physical and digital exhibits, educational programs, media content, and retail. The core product is Revolution: The First 2000 Years of Computing, a 19-gallery exhibit with 1,100 objects, complemented by specialized exhibits (Make Software, Chatbots Decoded, Apple @ 50). Supporting offerings include Tours, Collections access, the CHM Podcast, TechFest events, Fellow Awards, educational activities (TechQuest on Roblox, Minecraft world), and an online store. These offerings serve museum visitors, educators, researchers, and technology enthusiasts seeking to explore computing history through in-person experiences, virtual content, and hands-on learning activities.

Differentiator

Problem solved

Functional benefit

Products and services

  • Revolution: The First 2000 Years of Computing A flagship exhibit featuring 19 galleries and 1,100 objects that chronicle the history of computing from ancient times to the present, with stories from computing pioneers and innovators, available both online and in person.
  • Make Software: Change the World! An exhibit exploring the history, impact, and technology behind seven game-changing applications: MP3, Photoshop, MRI, Car Crash Simulation, Wikipedia, Texting, and World of Warcraft, offered online and in person.
  • Chatbots Decoded: Exploring AI A special exhibit explaining what chatbots are, their origins, and significance, featuring interactive chatbot-powered robot conversations and expert insights on the future of AI.
  • Apple @ 50 Special Exhibit A special exhibit celebrating Apple's 50th anniversary, displaying iconic prototypes including the Apple I, Apple IIc, Lisa, Macintosh, Newton, iPod, and iPhone, running until September 7, 2026.
  • Tours Guided tours of the museum's exhibits and collections offering visitors educational experiences through the history of computing.
  • Collections Access to the museum's extensive collection catalog featuring computing artifacts, documents, and historical materials for research and reference.
  • CHM Podcast A podcast series exploring computing history and the ongoing technological revolution, featuring museum curators and collections specialists.
  • TechFest An annual technology festival featuring presentations, workshops, and interactions with tech industry thought leaders held at the museum.
  • TechQuest on Roblox An interactive educational game for grades 3-8 on the Roblox platform, teaching real-world technology applications through conservation and automation-themed worlds using drones and VR.
  • The Great Tech Story (Minecraft Education Edition) A museum world within Minecraft: Education Edition for grades 6-16, designed to inspire students ages 8-16 to become engaged technology citizens.
  • CHM Online Store An e-commerce storefront offering tech-inspired gifts, clothing, books, home and office items, and kids' products featuring museum collection and exhibit designs.

Quantifiable outcome

  • Apple @ 50 exhibit running until September 2026 showcasing iconic Apple products including Apple I, Apple IIc, Lisa, Macintosh, Newton, iPod, and iPhone

Companies that use Churchill Club

Customer profile

Segments3 records

Ideal customer profiles3 records

Churchill Club technology and API

Technology

Technology focussed No

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature4 records

Churchill Club partnerships and signals

Strategic signal

Scale indicators3 records

Recent moves6 records

Expansion highlights6 records

Churchill Club competitors and assessment

Company assessment

Emerging players

  • Strong National Museum of Play: Rochester, NY museum that intersects with CHM through digital/interactive exhibits and educational programming for younger audiences, including STEM and technology themes.

Broad incumbents

  • Exploratorium: San Francisco's pioneering hands-on science museum. Overlaps with CHM in STEM education and Bay Area tech-community audiences, but is broader in scope (general science rather than computing).
  • California Academy of Sciences: Major Bay Area natural history/science institution with a research and education mandate. Similar in scale, nonprofit funding model, and educational programming, though not computing-focused.
  • The Henry Ford Museum of American Innovation: Dearborn, Michigan institution that, like CHM, preserves and interprets American technological and industrial innovation. Comparable as a tech-history attraction with large artifact collections and educational programming.

Direct peers

  • The Tech Interactive: San Jose-based science and technology museum that, like CHM, focuses on technology literacy and innovation in Silicon Valley. Comparable scale, location, and educational mission make it the closest direct peer.
  • Computer History Museum (UK / Bletchley Park): Bletchley Park is the historic site of WWII codebreaking and an early computing landmark. Comparable as a destination for computing-history preservation, education, and tourism in the UK.
  • MIT Museum: MIT's museum includes significant computing and AI collections and exhibits, with a research-adjacent audience. Comparable in its focus on technology history and academic-tinged curation.
  • Living Computers: Museum + Labs: Seattle-based museum (founded by Paul Allen) historically focused on interactive computing history. Although operations have been reduced, it remains a directly comparable computing-history institution.
  • The National Museum of Computing: UK-based museum dedicated to the history of computing, housing working historic machines. Closest international peer in terms of computing-specific curation and exhibit philosophy.

Others

  • The Computer Museum (Boston) - successor organizations: Historical precursor to CHM (which relocated from Boston to Mountain View). The Chipworks / Museum of Science Boston lineage shares CHM's computing-history mission and provides organizational continuity context.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat4 records

Key risks5 records

Key highlights6 records

Customer concentration

Churchill Club social profiles

Digital presence

Churchill Club financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Churchill Club leadership team

Management profile

Number of profiles

Profiles1 record

Churchill Club funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Churchill Club M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Churchill Club

What does Churchill Club do?

Churchill Club's firmographic entry describes it as a Silicon Valley-based business and technology forum featuring information about upcoming events. The aggregated source material predominantly describes a museum operation that preserves and exhibits the history of computing across 19 galleries with 1,100 objects, complemented by special exhibits, guided tours, a podcast, the annual TechFest event, and an online retail store selling tech-inspired merchandise.

Is Churchill Club a public or private company?

Churchill Club is a private company. It is classified as nonprofit foundation owned and is currently operating.

When was Churchill Club founded?

Churchill Club was founded in 1985. It employs 11 to 50 people.

Where is Churchill Club based?

Churchill Club is headquartered in San Jose, United States, in the North America region.

How does Churchill Club make money?

Four revenue lines are on record. Ticket Sales and Memberships are the primary driver. The others are donations, retail Sales and venue Rental.

Who are Churchill Club's main competitors?

Strong National Museum of Play is listed as an emerging player. Broad incumbents are Exploratorium, California Academy of Sciences and The Henry Ford Museum of American Innovation. Direct peers are The Tech Interactive, Computer History Museum (UK / Bletchley Park), MIT Museum, Living Computers: Museum + Labs and The National Museum of Computing. The Computer Museum (Boston) - successor organizations is listed as an others.

Does Churchill Club have an API?

No public API is recorded for Churchill Club.

What industry is Churchill Club in?

Churchill Club's product category is Technology History Museum. Its primary akta.pro industry code is THAJADAD, Science & Technology Museums, with a secondary code of EDAMABAA, Hands-on Science Exploration & Experiments (Lab Kits, Science Clubs). Its NAICS code is 71211 and its SIC code is 2741.

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Live signals
GlobeNewswireKevin Johnson, CEO of Juniper Networks, Honored as Churchill Club's Featured Industry Leader of the YearJuniper Networks CEO Kevin Johnson will speak at the Churchill Club's 2010 Annual Dinner on September 28, moderated by Mary Meeker. Under his leadership, Juniper's revenue grew 24% since 2008, and the company serves over 30,000 customers.TechCrunchFree Ticket Giveaway To See Larry Ellison Speak At The Churchill ClubOracle is hosting a speaking event featuring CEO Larry Ellison and Ed Zander in San Jose on September 21 to discuss the strategic implications of Oracle's acquisition of Sun Microsystems. The article announces a ticket giveaway for readers and details a discounted membership offer from the Churchill Club, the organization hosting the event.TechCrunchChris Anderson Discusses the Free Business Model and What It Means in the EnterpriseA conference hosted by the Churchill Club at Microsoft's Silicon Valley campus featured Wired Magazine Editor-in-Chief Chris Anderson leading a panel discussion on 'free' business models in web services, primarily to promote his book 'Free: The Future of a Radical Price.' The panel highlighted the 'freemium' approach as the dominant model, with YouSendIt's Ranjith Kumaran providing a detailed account of how the service achieved enterprise adoption by targeting professionals with an ad-free, professional user experience. The insights from the panel discussion will be incorporated into Anderson's book, with all formats except hardcover available free of charge.