Churchill Club
Firmographic data identifies the entity as Churchill Club, a Silicon Valley business and technology forum founded in 1985. Operational source data describes a 501(c)(3) computing history museum serving visitors, K-16 students, and researchers via exhibits and digital programs.
- Company typePrivate
- Founded1985
- HeadquartersSan Jose, United States
- Headcount11–50
- GTM typeB2C
- OfferingServices
What Churchill Club does
Per firmographic records, the entity is identified as Churchill Club, a Silicon Valley-based business and technology forum founded in 1985, headquartered in San Jose, with 11-50 employees, and a website at churchillclub.org. The leadership record identifies Rich Karlgaard as Founder. However, the bulk of operational source material — including technology, products, revenue model, distribution, and customer segment data — describes characteristics consistent with the Computer History Museum, a separate institution: a registered 501(c)(3) nonprofit (Tax ID 77-0507525) headquartered at 1401 N. Shoreline Blvd., Mountain View, CA. The aggregate input therefore conflates data from two distinct organizations under one identifier; the description below reflects the operational data as supplied.
Where operational data describes museum activities, the entity operates a hybrid physical-digital institution. The signature offering is 'Revolution: The First 2000 Years of Computing,' a permanent exhibit featuring 19 galleries and 1,100 artifacts, supplemented by rotating special exhibits including 'Apple @ 50' (running until September 7, 2026), 'Chatbots Decoded: Exploring AI,' and 'Make Software: Change the World!' Digital reach extends through online exhibits, podcasts, YouTube content (CHM Live, CHM Bytes, CHM YouTube Shorts), and educational programs deployed via Roblox (TechQuest) and Minecraft: Education Edition (The Great Tech Story), targeting students in grades 3-16.
Revenue is diversified across four streams: ticket sales and annual memberships (recurring subscription), charitable donations including a 'Power On' capital campaign, merchandise sales through the CHM online store (shop.computerhistory.org), and venue rentals for events and private functions. Customer segments span general public visitors and tech enthusiasts, K-16 students engaging with educational programs, and researchers/scholars accessing the collections catalog and fellowship program. Distribution is anchored at the Mountain View facility (open Wednesday-Sunday 10am-5pm) with global digital extension through multiple channels. Pricing is not publicly disclosed; revenue is generated through admission fees, memberships, donations, retail transactions, and venue rentals.
Churchill Club firmographics
Firmographics- Name
- Churchill Club
- Legal name
- Computer History Museum
- Website
- https://churchillclub.org
- Company type
- Private
- Founded year
- 1985
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- Firmographic data identifies the entity as Churchill Club, a Silicon Valley business and technology forum founded in 1985. Operational source data describes a 501(c)(3) computing history museum serving visitors, K-16 students, and researchers via exhibits and digital programs.
- Ownership category
- akta.pro rank
Churchill Club industry classification
Industry- Product category
- Technology History Museum
- NAICS
- Museums (71211), Museums, Historical Sites, and Similar Institutions (7121), Museums (712110)
- SIC
- Miscellaneous Publishing (2741)
- akta.pro primary industry
- Science & Technology Museums (THAJADAD)
- akta.pro secondary industry
- Hands-on Science Exploration & Experiments (Lab Kits, Science Clubs) (EDAMABAA)
Keywords
Where Churchill Club is headquartered
LocationHeadquarters
- HQ city
- San Jose
- HQ country
- United States
- HQ region
- North America
Offices1 record
Markets served
Churchill Club business model
Business model- GTM type
- B2C
- Offering type
- Services
- Cost components
- Personnel, Operations, Marketing or Sales, Technology or R&D, Infrastructure
Revenue model
- Ticket Sales and Memberships: Revenue from museum admission tickets and annual memberships providing access to exhibits and events
- Donations: Tax-deductible charitable contributions from donors supporting museum operations and the Power On campaign
- Retail Sales: Online store sales of tech-inspired gifts, clothing, books, home and office items, and kids products
- Venue Rental: Facility rentals for events, meetings, and private functions at the museum venue
Go-to-market motion1 record
Distribution channels3 records
Marketing channels6 records
Churchill Club product offering
Product offeringCore offering
Churchill Club's firmographic entry describes it as a Silicon Valley-based business and technology forum featuring information about upcoming events. The aggregated source material predominantly describes a museum operation that preserves and exhibits the history of computing across 19 galleries with 1,100 objects, complemented by special exhibits, guided tours, a podcast, the annual TechFest event, and an online retail store selling tech-inspired merchandise.
Product overview
The Computer History Museum operates a platform-plus-venues architecture offering physical and digital exhibits, educational programs, media content, and retail. The core product is Revolution: The First 2000 Years of Computing, a 19-gallery exhibit with 1,100 objects, complemented by specialized exhibits (Make Software, Chatbots Decoded, Apple @ 50). Supporting offerings include Tours, Collections access, the CHM Podcast, TechFest events, Fellow Awards, educational activities (TechQuest on Roblox, Minecraft world), and an online store. These offerings serve museum visitors, educators, researchers, and technology enthusiasts seeking to explore computing history through in-person experiences, virtual content, and hands-on learning activities.
Differentiator
Problem solved
Functional benefit
Products and services
- Revolution: The First 2000 Years of Computing A flagship exhibit featuring 19 galleries and 1,100 objects that chronicle the history of computing from ancient times to the present, with stories from computing pioneers and innovators, available both online and in person.
- Make Software: Change the World! An exhibit exploring the history, impact, and technology behind seven game-changing applications: MP3, Photoshop, MRI, Car Crash Simulation, Wikipedia, Texting, and World of Warcraft, offered online and in person.
- Chatbots Decoded: Exploring AI A special exhibit explaining what chatbots are, their origins, and significance, featuring interactive chatbot-powered robot conversations and expert insights on the future of AI.
- Apple @ 50 Special Exhibit A special exhibit celebrating Apple's 50th anniversary, displaying iconic prototypes including the Apple I, Apple IIc, Lisa, Macintosh, Newton, iPod, and iPhone, running until September 7, 2026.
- Tours Guided tours of the museum's exhibits and collections offering visitors educational experiences through the history of computing.
- Collections Access to the museum's extensive collection catalog featuring computing artifacts, documents, and historical materials for research and reference.
- CHM Podcast A podcast series exploring computing history and the ongoing technological revolution, featuring museum curators and collections specialists.
- TechFest An annual technology festival featuring presentations, workshops, and interactions with tech industry thought leaders held at the museum.
- TechQuest on Roblox An interactive educational game for grades 3-8 on the Roblox platform, teaching real-world technology applications through conservation and automation-themed worlds using drones and VR.
- The Great Tech Story (Minecraft Education Edition) A museum world within Minecraft: Education Edition for grades 6-16, designed to inspire students ages 8-16 to become engaged technology citizens.
- CHM Online Store An e-commerce storefront offering tech-inspired gifts, clothing, books, home and office items, and kids' products featuring museum collection and exhibit designs.
Quantifiable outcome
- Apple @ 50 exhibit running until September 2026 showcasing iconic Apple products including Apple I, Apple IIc, Lisa, Macintosh, Newton, iPod, and iPhone
Companies that use Churchill Club
Customer profileSegments3 records
Ideal customer profiles3 records
Churchill Club technology and API
TechnologyTechnology focussed No
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature4 records
Churchill Club partnerships and signals
Strategic signalScale indicators3 records
Recent moves6 records
Expansion highlights6 records
Churchill Club competitors and assessment
Company assessmentEmerging players
- Strong National Museum of Play: Rochester, NY museum that intersects with CHM through digital/interactive exhibits and educational programming for younger audiences, including STEM and technology themes.
Broad incumbents
- Exploratorium: San Francisco's pioneering hands-on science museum. Overlaps with CHM in STEM education and Bay Area tech-community audiences, but is broader in scope (general science rather than computing).
- California Academy of Sciences: Major Bay Area natural history/science institution with a research and education mandate. Similar in scale, nonprofit funding model, and educational programming, though not computing-focused.
- The Henry Ford Museum of American Innovation: Dearborn, Michigan institution that, like CHM, preserves and interprets American technological and industrial innovation. Comparable as a tech-history attraction with large artifact collections and educational programming.
Direct peers
- The Tech Interactive: San Jose-based science and technology museum that, like CHM, focuses on technology literacy and innovation in Silicon Valley. Comparable scale, location, and educational mission make it the closest direct peer.
- Computer History Museum (UK / Bletchley Park): Bletchley Park is the historic site of WWII codebreaking and an early computing landmark. Comparable as a destination for computing-history preservation, education, and tourism in the UK.
- MIT Museum: MIT's museum includes significant computing and AI collections and exhibits, with a research-adjacent audience. Comparable in its focus on technology history and academic-tinged curation.
- Living Computers: Museum + Labs: Seattle-based museum (founded by Paul Allen) historically focused on interactive computing history. Although operations have been reduced, it remains a directly comparable computing-history institution.
- The National Museum of Computing: UK-based museum dedicated to the history of computing, housing working historic machines. Closest international peer in terms of computing-specific curation and exhibit philosophy.
Others
- The Computer Museum (Boston) - successor organizations: Historical precursor to CHM (which relocated from Boston to Mountain View). The Chipworks / Museum of Science Boston lineage shares CHM's computing-history mission and provides organizational continuity context.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat4 records
Key risks5 records
Key highlights6 records
Customer concentration
Churchill Club social profiles
Digital presenceChurchill Club financial estimates
Financial estimateRevenue estimate
Valuation estimate
Churchill Club leadership team
Management profileNumber of profiles
Profiles1 record
Churchill Club funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Churchill Club M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Churchill Club
What does Churchill Club do?
Churchill Club's firmographic entry describes it as a Silicon Valley-based business and technology forum featuring information about upcoming events. The aggregated source material predominantly describes a museum operation that preserves and exhibits the history of computing across 19 galleries with 1,100 objects, complemented by special exhibits, guided tours, a podcast, the annual TechFest event, and an online retail store selling tech-inspired merchandise.
Is Churchill Club a public or private company?
Churchill Club is a private company. It is classified as nonprofit foundation owned and is currently operating.
When was Churchill Club founded?
Churchill Club was founded in 1985. It employs 11 to 50 people.
Where is Churchill Club based?
Churchill Club is headquartered in San Jose, United States, in the North America region.
How does Churchill Club make money?
Four revenue lines are on record. Ticket Sales and Memberships are the primary driver. The others are donations, retail Sales and venue Rental.
Who are Churchill Club's main competitors?
Strong National Museum of Play is listed as an emerging player. Broad incumbents are Exploratorium, California Academy of Sciences and The Henry Ford Museum of American Innovation. Direct peers are The Tech Interactive, Computer History Museum (UK / Bletchley Park), MIT Museum, Living Computers: Museum + Labs and The National Museum of Computing. The Computer Museum (Boston) - successor organizations is listed as an others.
Does Churchill Club have an API?
No public API is recorded for Churchill Club.
What industry is Churchill Club in?
Churchill Club's product category is Technology History Museum. Its primary akta.pro industry code is THAJADAD, Science & Technology Museums, with a secondary code of EDAMABAA, Hands-on Science Exploration & Experiments (Lab Kits, Science Clubs). Its NAICS code is 71211 and its SIC code is 2741.