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eGames Lab

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uuid000ud7j

Namestring
eGames Lab
Legal namestring
eGames Lab Portugal Consortium
Websiteurl
egameslab.pt
Company typeenum
Private
Founded yearint
2022
Descriptiontext

eGames Lab is a Portuguese national consortium for the video games industry, founded in 2021/2022 and headquartered in Funchal, Madeira. It aggregates 14+ gaming studios, R&D centres, and public/private entities under a shared infrastructure that includes four physical labs across Madeira, Lisbon, Évora, and the Azores, supported by academic partnerships with Carnegie-Mellon, IT University of Copenhagen, Victoria University of Wellington, and HitLab New Zealand. The consortium operates four core product lines: (1) in-house and member-studio game development using Unity and Unreal Engine, with released titles including Linea, Waste Rush, Chill, and Hanno; (2) applied research and consulting across VR/AR, AI, blockchain, and interactive storytelling; (3) the XBOOST acceleration program for new member studios; and (4) the IXP/Marketplace B2B platform connecting developers, publishers, and investors.

The consortium was capitalised via a 29M EUR funding package — 23M EUR from Portugal's Recovery and Resilience Plan (PRR) plus 6M EUR from private sources — structured to operate through end-2025. Its stated revenue target is 30M EUR annually, with revenue mechanics spanning one-time game licensing, research and consulting services, and a Partners Program subscription. Distribution leverage comes from formal alliances with Amazon Game Tech (AWS), PlayStation Talents, and DELL, plus a standing presence at GDC, Gamescom, DevGAMM, and Mobidictum.

The entity's structural risk is its funding concentration: the PRR contribution expires at the end of 2025, leaving the consortium dependent on member studios achieving commercial sustainability, on IXP/Marketplace monetisation, and on the renewal or substitution of public funding before that cliff. Member-studio quality is uneven but anchored by Infinity Games, a Deloitte Fast 50 recipient, and OneWayEleven, developer of the consortium's flagship 2025 title Hanno.

Short descriptiontext

eGames Lab is a Portuguese national consortium for the video games industry, founded 2021/2022 and headquartered in Funchal, that aggregates 14+ gaming studios and R&D centres across four physical labs in Madeira, Lisbon, Évora, and the Azores to deliver game development, applied VR/AR/AI research, and the IXP/Marketplace B2B platform.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
101–250
akta.pro rankint
HeadquartersFunchal, Portugal
HQ citystring
Funchal
HQ countrystring
Portugal
HQ regionstring
Europe
Markets served

Serves global market

Offices4 records

Each record includes

City, Country, Type, Description, Source

Keyword5 values
video game development, gaming industry consortium, creative industries research, game R&D cluster, indie game studios
Industry2 codes
1MPAFAAAH
CodeMPAFAAAHPrimaryYes
2EDAMACAE
CodeEDAMACAEPrimaryNo
Product category
Gaming Industry Consortium
Social media profiles3 records
GTM motion2 records

Each record includes

Type, Description, Source

Revenue model3 records
1Videogame Development Revenue
TypeOne Time License
Description

Consortium members develop and launch videogames internationally, with the goal of launching more than 14 videogames on the international market and generating yearly revenue of 30M€

egameslab.pt
2Research Services and Consulting
TypeProfessional Services
Description

Providing mentoring, training credits and research services to consortium members and partners

egameslab.pt
3Partners Program Access
TypeSubscription Recurring
Description

Finance/investment-access, co-development opportunities, and access to equipment and play testing facilities for partner companies

egameslab.pt
Marketing channels4 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels2 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Technology or R&D, Operations, Marketing or Sales, Infrastructure
GTM typeB2B
B2B
Offering typeServices
Services
Core offering1 text field

eGames Lab is a national consortium of 14 Portuguese companies, R&D centres, and public/private entities focused on video game development and creative industries. It provides a Partners Program offering access to financing, co-development, internationalization support, research services, and trade show participation. The consortium operates four physical research labs across mainland Portugal, Madeira, Évora, and the Azores, providing motion-capture, VR treadmills, and playtesting facilities.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 4 values shown
  • 220 highly qualified jobs mobilized
+3 more records
Product overview1 text field

eGames Lab is a unique egames development and creative industries ecosystem in Portugal bringing together 14 companies, R&D centres, and public/private entities. The consortium operates as a platform-plus-modules architecture, with core offerings including a network of game development studios (using Unity and Unreal Engine), physical research labs across four locations (Madeira, Lisbon, Évora, Azores) with VR and motion-capture capabilities, and an IXP/marketplace platform. Research activities span AI, Storytelling, Blockchain, VR and AR. The portfolio includes member studio products such as Infinity Games' wellness app Chill and game Linea, OneWayEleven's Hanno, FootAR's sports AR experiences, Yacooba Labs' Web3 gaming solutions, and Walkme Mobile's sustainability game Waste Rush, alongside research frameworks and scientific papers.

Product and service1 record
1Partners Program
Scale indicator7 records

Each record includes

Type, Value, Description, Source

Partnership12 partners
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2023-01-23
Description

Partnership to secure participation of Portuguese gaming companies in the European Games CoProduction Market, regardless of consortium membership.

Strategic tierCoreTypeTechnology or Integration
Description

Official partner providing Amazon Game Tech services and support to the consortium.

Strategic tierCoreTypeChannel Partner/ Reseller/ Distributor
Description

Official partner supporting Portuguese gaming industry development through PlayStation platform.

Strategic tierCoreTypeTechnology or Integration
Description

Technology partner providing hardware and infrastructure support.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Partnership for fundraising on Web3 - Singapore's Enjinstarter launchpad collaborates with eGames Lab to leverage fundraising opportunities for Portuguese gaming startups.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Academic partner through CMU Portugal program providing research collaboration and expertise.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

Academic partner providing research services and academic collaboration.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

International research partner in augmented reality and gaming research.

Strategic tierMinorTypeOthers
Description

Portuguese Navy as a public sector partner supporting the consortium.

10Fórum Oceano
Strategic tierMinorTypeOthers
Description

Ocean Forum as a strategic partner in the Portuguese ecosystem.

egameslab.pt
Strategic tierMinorTypeStrategic or Co-development Partner
Description

Partner providing training and professional development in creative industries.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

International academic partner from New Zealand in gaming research.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight6 records

Each record includes

Type, Description

Peers10 records
TypeBroad incumbent
Description

Global nonprofit membership organization serving game developers worldwide. Comparable to eGames Lab as a peer-level industry association supporting developer communities, with broader geographic scope and a more established operating model.

TypeBroad incumbent
Description

International conference and networking platform for game developers, primarily active across Eastern Europe and the CIS. Comparable to eGames Lab's event-driven GTM motion and internationalization goals, but operating as a global conference brand rather than a national cluster.

TypeBroad incumbent
Description

Netherlands-based digital gaming company operating web and mobile game networks. Comparable to eGames Lab through its European gaming ecosystem role and casual/mobile publishing focus, though as a single company rather than a consortium.

4AEV Games (Games from Spain)
TypeRegional player
Description

Spanish video game industry association representing Spanish developers and publishers. Comparable to eGames Lab as a national-level aggregator that promotes the local industry internationally and supports studio growth, but operating in a different geography.

TypeDirect peer
Description

Barcelona-based video game industry cluster that brings together studios, publishers, and educational institutions to grow the regional gaming ecosystem. Directly comparable to eGames Lab as a city/country-level gaming cluster with shared infrastructure and member services.

6GameDev.hu
TypeEmerging player
Description

Hungarian game developer community and association aggregating Central European studios. Comparable to eGames Lab as a national-level gaming community/cluster with shared promotion and policy-adjacent goals, though smaller in scale and resources.

TypeDirect peer
Description

European games co-production market and consortium that connects indie studios with publishers, investors, and partners. Directly comparable to eGames Lab's co-development and internationalization role, and already an active partner of the consortium.

TypeRegional player
Description

London-based community and consortium supporting the UK's capital gaming industry through events, workspace, and member programs. Comparable to eGames Lab's local-cluster model but focused on a single city rather than a multi-region national agenda.

TypeDirect peer
Description

The UK Interactive Entertainment Association is the national trade body for the UK video games and interactive entertainment industry. Comparable to eGames Lab as a national-level consortium/industry body that aggregates game studios, advocates for the sector, and provides shared services and representation.

TypeRegional player
Description

Brazilian Association of Game Developers, a national consortium promoting Brazilian game studios at home and abroad. Comparable to eGames Lab as a national-level industry association focused on internationalization, though operating in a much larger Spanish-speaking market.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat5 records

Each record includes

Type, Details

Key risks7 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers5 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment3 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile3 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI capability3 records

Each record includes

Type, Description, Source

AI maturity
App detail

Has app

Feature3 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles2 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

eGames Lab

Gaming Industry Consortiumegameslab.pt

eGames Lab is a Portuguese national consortium for the video games industry, founded 2021/2022 and headquartered in Funchal, that aggregates 14+ gaming studios and R&D centres across four physical labs in Madeira, Lisbon, Évora, and the Azores to deliver game development, applied VR/AR/AI research, and the IXP/Marketplace B2B platform.

What eGames Lab does

eGames Lab is a Portuguese national consortium for the video games industry, founded in 2021/2022 and headquartered in Funchal, Madeira. It aggregates 14+ gaming studios, R&D centres, and public/private entities under a shared infrastructure that includes four physical labs across Madeira, Lisbon, Évora, and the Azores, supported by academic partnerships with Carnegie-Mellon, IT University of Copenhagen, Victoria University of Wellington, and HitLab New Zealand. The consortium operates four core product lines: (1) in-house and member-studio game development using Unity and Unreal Engine, with released titles including Linea, Waste Rush, Chill, and Hanno; (2) applied research and consulting across VR/AR, AI, blockchain, and interactive storytelling; (3) the XBOOST acceleration program for new member studios; and (4) the IXP/Marketplace B2B platform connecting developers, publishers, and investors.

The consortium was capitalised via a 29M EUR funding package — 23M EUR from Portugal's Recovery and Resilience Plan (PRR) plus 6M EUR from private sources — structured to operate through end-2025. Its stated revenue target is 30M EUR annually, with revenue mechanics spanning one-time game licensing, research and consulting services, and a Partners Program subscription. Distribution leverage comes from formal alliances with Amazon Game Tech (AWS), PlayStation Talents, and DELL, plus a standing presence at GDC, Gamescom, DevGAMM, and Mobidictum.

The entity's structural risk is its funding concentration: the PRR contribution expires at the end of 2025, leaving the consortium dependent on member studios achieving commercial sustainability, on IXP/Marketplace monetisation, and on the renewal or substitution of public funding before that cliff. Member-studio quality is uneven but anchored by Infinity Games, a Deloitte Fast 50 recipient, and OneWayEleven, developer of the consortium's flagship 2025 title Hanno.

eGames Lab firmographics

Firmographics
Name
eGames Lab
Legal name
eGames Lab Portugal Consortium
Website
https://egameslab.pt
Company type
Private
Founded year
2022
Operating status
Operating
Headcount range
101–250 employees
Short description
eGames Lab is a Portuguese national consortium for the video games industry, founded 2021/2022 and headquartered in Funchal, that aggregates 14+ gaming studios and R&D centres across four physical labs in Madeira, Lisbon, Évora, and the Azores to deliver game development, applied VR/AR/AI research, and the IXP/Marketplace B2B platform.
Ownership category
akta.pro rank

Where eGames Lab is headquartered

Location

Headquarters

HQ city
Funchal
HQ country
Portugal
HQ region
Europe

Offices4 records

Markets served

eGames Lab business model

Business model
GTM type
B2B
Offering type
Services
Cost components
Personnel, Technology or R&D, Operations, Marketing or Sales, Infrastructure

Revenue model

  1. Videogame Development Revenue: Consortium members develop and launch videogames internationally, with the goal of launching more than 14 videogames on the international market and generating yearly revenue of 30M€
  2. Research Services and Consulting: Providing mentoring, training credits and research services to consortium members and partners
  3. Partners Program Access: Finance/investment-access, co-development opportunities, and access to equipment and play testing facilities for partner companies

Go-to-market motion2 records

Distribution channels2 records

Marketing channels4 records

eGames Lab product offering

Product offering

Core offering

eGames Lab is a national consortium of 14 Portuguese companies, R&D centres, and public/private entities focused on video game development and creative industries. It provides a Partners Program offering access to financing, co-development, internationalization support, research services, and trade show participation. The consortium operates four physical research labs across mainland Portugal, Madeira, Évora, and the Azores, providing motion-capture, VR treadmills, and playtesting facilities.

Product overview

eGames Lab is a unique egames development and creative industries ecosystem in Portugal bringing together 14 companies, R&D centres, and public/private entities. The consortium operates as a platform-plus-modules architecture, with core offerings including a network of game development studios (using Unity and Unreal Engine), physical research labs across four locations (Madeira, Lisbon, Évora, Azores) with VR and motion-capture capabilities, and an IXP/marketplace platform. Research activities span AI, Storytelling, Blockchain, VR and AR. The portfolio includes member studio products such as Infinity Games' wellness app Chill and game Linea, OneWayEleven's Hanno, FootAR's sports AR experiences, Yacooba Labs' Web3 gaming solutions, and Walkme Mobile's sustainability game Waste Rush, alongside research frameworks and scientific papers.

Differentiator

Problem solved

Functional benefit

Products and services

  • Partners Program

Quantifiable outcome

  • 220 highly qualified jobs mobilized
  • +3 more outcomes

Companies that use eGames Lab

Customer profile

Named customers5 records

Segments3 records

Ideal customer profiles3 records

eGames Lab technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

AI capability3 records

Feature3 records

eGames Lab partnerships and signals

Strategic signal

Partnerships

Twelve partnerships are on record, tiered core and minor.

  • SpielfabriquecoreStrategic or Co-development Partner · 23 January 2023Partnership to secure participation of Portuguese gaming companies in the European Games CoProduction Market, regardless of consortium membership.
  • Amazon Game Tech (AWS)coreTechnology or IntegrationOfficial partner providing Amazon Game Tech services and support to the consortium.
  • PlayStation TalentscoreChannel Partner/ Reseller/ DistributorOfficial partner supporting Portuguese gaming industry development through PlayStation platform.
  • DELLcoreTechnology or IntegrationTechnology partner providing hardware and infrastructure support.
  • EnjinstartercoreStrategic or Co-development PartnerPartnership for fundraising on Web3 - Singapore's Enjinstarter launchpad collaborates with eGames Lab to leverage fundraising opportunities for Portuguese gaming startups.
  • Carnegie-Mellon UniversitycoreStrategic or Co-development PartnerAcademic partner through CMU Portugal program providing research collaboration and expertise.
  • IT University of CopenhagenminorStrategic or Co-development PartnerAcademic partner providing research services and academic collaboration.
  • HitLab New ZealandminorStrategic or Co-development PartnerInternational research partner in augmented reality and gaming research.
  • Marinha PortuguesaminorOthersPortuguese Navy as a public sector partner supporting the consortium.
  • Fórum OceanominorOthersOcean Forum as a strategic partner in the Portuguese ecosystem.
  • ETICminorStrategic or Co-development PartnerPartner providing training and professional development in creative industries.
  • Victoria University of WellingtonminorStrategic or Co-development PartnerInternational academic partner from New Zealand in gaming research.

Scale indicators7 records

Recent moves6 records

Expansion highlights6 records

eGames Lab competitors and assessment

Company assessment

Broad incumbents

  • IGDA (International Game Developers Association): Global nonprofit membership organization serving game developers worldwide. Comparable to eGames Lab as a peer-level industry association supporting developer communities, with broader geographic scope and a more established operating model.
  • DevGAMM: International conference and networking platform for game developers, primarily active across Eastern Europe and the CIS. Comparable to eGames Lab's event-driven GTM motion and internationalization goals, but operating as a global conference brand rather than a national cluster.
  • Spil Games: Netherlands-based digital gaming company operating web and mobile game networks. Comparable to eGames Lab through its European gaming ecosystem role and casual/mobile publishing focus, though as a single company rather than a consortium.

Regional players

  • AEV Games (Games from Spain): Spanish video game industry association representing Spanish developers and publishers. Comparable to eGames Lab as a national-level aggregator that promotes the local industry internationally and supports studio growth, but operating in a different geography.
  • Game Dev London: London-based community and consortium supporting the UK's capital gaming industry through events, workspace, and member programs. Comparable to eGames Lab's local-cluster model but focused on a single city rather than a multi-region national agenda.
  • Abragames: Brazilian Association of Game Developers, a national consortium promoting Brazilian game studios at home and abroad. Comparable to eGames Lab as a national-level industry association focused on internationalization, though operating in a much larger Spanish-speaking market.

Direct peers

  • GameBCN: Barcelona-based video game industry cluster that brings together studios, publishers, and educational institutions to grow the regional gaming ecosystem. Directly comparable to eGames Lab as a city/country-level gaming cluster with shared infrastructure and member services.
  • SpielFabrique: European games co-production market and consortium that connects indie studios with publishers, investors, and partners. Directly comparable to eGames Lab's co-development and internationalization role, and already an active partner of the consortium.
  • UKIE: The UK Interactive Entertainment Association is the national trade body for the UK video games and interactive entertainment industry. Comparable to eGames Lab as a national-level consortium/industry body that aggregates game studios, advocates for the sector, and provides shared services and representation.

Emerging players

  • GameDev.hu: Hungarian game developer community and association aggregating Central European studios. Comparable to eGames Lab as a national-level gaming community/cluster with shared promotion and policy-adjacent goals, though smaller in scale and resources.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat5 records

Key risks7 records

Key highlights7 records

Customer concentration

eGames Lab social profiles

Digital presence

eGames Lab financial estimates

Financial estimate

Revenue estimate

Valuation estimate

eGames Lab leadership team

Management profile

Number of profiles

Profiles2 records

eGames Lab funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

eGames Lab M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about eGames Lab

What does eGames Lab do?

eGames Lab is a national consortium of 14 Portuguese companies, R&D centres, and public/private entities focused on video game development and creative industries. It provides a Partners Program offering access to financing, co-development, internationalization support, research services, and trade show participation. The consortium operates four physical research labs across mainland Portugal, Madeira, Évora, and the Azores, providing motion-capture, VR treadmills, and playtesting facilities.

Is eGames Lab a public or private company?

eGames Lab is a private company. It is classified as unknown and is currently operating.

When was eGames Lab founded?

eGames Lab was founded in 2022. It employs 101 to 250 people.

Where is eGames Lab based?

eGames Lab is headquartered in Funchal, Portugal, in the Europe region.

How does eGames Lab make money?

Three revenue lines are on record. Videogame Development Revenue is the primary driver. The others are research Services and Consulting and partners Program Access.

Who are eGames Lab's main competitors?

Broad incumbents on record are IGDA (International Game Developers Association), DevGAMM and Spil Games. Regional players are AEV Games (Games from Spain), Game Dev London and Abragames. Direct peers are GameBCN, SpielFabrique and UKIE. GameDev.hu is listed as an emerging player.

Does eGames Lab have an API?

No public API is recorded for eGames Lab.

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