eGames Lab
eGames Lab is a Portuguese national consortium for the video games industry, founded 2021/2022 and headquartered in Funchal, that aggregates 14+ gaming studios and R&D centres across four physical labs in Madeira, Lisbon, Évora, and the Azores to deliver game development, applied VR/AR/AI research, and the IXP/Marketplace B2B platform.
- Company typePrivate
- Founded2022
- HeadquartersFunchal, Portugal
- Headcount101–250
- GTM typeB2B
- OfferingServices
What eGames Lab does
eGames Lab is a Portuguese national consortium for the video games industry, founded in 2021/2022 and headquartered in Funchal, Madeira. It aggregates 14+ gaming studios, R&D centres, and public/private entities under a shared infrastructure that includes four physical labs across Madeira, Lisbon, Évora, and the Azores, supported by academic partnerships with Carnegie-Mellon, IT University of Copenhagen, Victoria University of Wellington, and HitLab New Zealand. The consortium operates four core product lines: (1) in-house and member-studio game development using Unity and Unreal Engine, with released titles including Linea, Waste Rush, Chill, and Hanno; (2) applied research and consulting across VR/AR, AI, blockchain, and interactive storytelling; (3) the XBOOST acceleration program for new member studios; and (4) the IXP/Marketplace B2B platform connecting developers, publishers, and investors.
The consortium was capitalised via a 29M EUR funding package — 23M EUR from Portugal's Recovery and Resilience Plan (PRR) plus 6M EUR from private sources — structured to operate through end-2025. Its stated revenue target is 30M EUR annually, with revenue mechanics spanning one-time game licensing, research and consulting services, and a Partners Program subscription. Distribution leverage comes from formal alliances with Amazon Game Tech (AWS), PlayStation Talents, and DELL, plus a standing presence at GDC, Gamescom, DevGAMM, and Mobidictum.
The entity's structural risk is its funding concentration: the PRR contribution expires at the end of 2025, leaving the consortium dependent on member studios achieving commercial sustainability, on IXP/Marketplace monetisation, and on the renewal or substitution of public funding before that cliff. Member-studio quality is uneven but anchored by Infinity Games, a Deloitte Fast 50 recipient, and OneWayEleven, developer of the consortium's flagship 2025 title Hanno.
eGames Lab firmographics
Firmographics- Name
- eGames Lab
- Legal name
- eGames Lab Portugal Consortium
- Website
- https://egameslab.pt
- Company type
- Private
- Founded year
- 2022
- Operating status
- Operating
- Headcount range
- 101–250 employees
- Short description
- eGames Lab is a Portuguese national consortium for the video games industry, founded 2021/2022 and headquartered in Funchal, that aggregates 14+ gaming studios and R&D centres across four physical labs in Madeira, Lisbon, Évora, and the Azores to deliver game development, applied VR/AR/AI research, and the IXP/Marketplace B2B platform.
- Ownership category
- akta.pro rank
Where eGames Lab is headquartered
LocationHeadquarters
- HQ city
- Funchal
- HQ country
- Portugal
- HQ region
- Europe
Offices4 records
Markets served
eGames Lab business model
Business model- GTM type
- B2B
- Offering type
- Services
- Cost components
- Personnel, Technology or R&D, Operations, Marketing or Sales, Infrastructure
Revenue model
- Videogame Development Revenue: Consortium members develop and launch videogames internationally, with the goal of launching more than 14 videogames on the international market and generating yearly revenue of 30M€
- Research Services and Consulting: Providing mentoring, training credits and research services to consortium members and partners
- Partners Program Access: Finance/investment-access, co-development opportunities, and access to equipment and play testing facilities for partner companies
Go-to-market motion2 records
Distribution channels2 records
Marketing channels4 records
eGames Lab product offering
Product offeringCore offering
eGames Lab is a national consortium of 14 Portuguese companies, R&D centres, and public/private entities focused on video game development and creative industries. It provides a Partners Program offering access to financing, co-development, internationalization support, research services, and trade show participation. The consortium operates four physical research labs across mainland Portugal, Madeira, Évora, and the Azores, providing motion-capture, VR treadmills, and playtesting facilities.
Product overview
eGames Lab is a unique egames development and creative industries ecosystem in Portugal bringing together 14 companies, R&D centres, and public/private entities. The consortium operates as a platform-plus-modules architecture, with core offerings including a network of game development studios (using Unity and Unreal Engine), physical research labs across four locations (Madeira, Lisbon, Évora, Azores) with VR and motion-capture capabilities, and an IXP/marketplace platform. Research activities span AI, Storytelling, Blockchain, VR and AR. The portfolio includes member studio products such as Infinity Games' wellness app Chill and game Linea, OneWayEleven's Hanno, FootAR's sports AR experiences, Yacooba Labs' Web3 gaming solutions, and Walkme Mobile's sustainability game Waste Rush, alongside research frameworks and scientific papers.
Differentiator
Problem solved
Functional benefit
Products and services
- Partners Program
Quantifiable outcome
- 220 highly qualified jobs mobilized
- +3 more outcomes
Companies that use eGames Lab
Customer profileNamed customers5 records
Segments3 records
Ideal customer profiles3 records
eGames Lab technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
AI capability3 records
Feature3 records
eGames Lab partnerships and signals
Strategic signalPartnerships
Twelve partnerships are on record, tiered core and minor.
- SpielfabriquecorePartnership to secure participation of Portuguese gaming companies in the European Games CoProduction Market, regardless of consortium membership.
- Amazon Game Tech (AWS)coreOfficial partner providing Amazon Game Tech services and support to the consortium.
- PlayStation TalentscoreOfficial partner supporting Portuguese gaming industry development through PlayStation platform.
- DELLcoreTechnology partner providing hardware and infrastructure support.
- EnjinstartercorePartnership for fundraising on Web3 - Singapore's Enjinstarter launchpad collaborates with eGames Lab to leverage fundraising opportunities for Portuguese gaming startups.
- Carnegie-Mellon UniversitycoreAcademic partner through CMU Portugal program providing research collaboration and expertise.
- IT University of CopenhagenminorAcademic partner providing research services and academic collaboration.
- HitLab New ZealandminorInternational research partner in augmented reality and gaming research.
- Marinha PortuguesaminorPortuguese Navy as a public sector partner supporting the consortium.
- Fórum OceanominorOcean Forum as a strategic partner in the Portuguese ecosystem.
- ETICminorPartner providing training and professional development in creative industries.
- Victoria University of WellingtonminorInternational academic partner from New Zealand in gaming research.
Scale indicators7 records
Recent moves6 records
Expansion highlights6 records
eGames Lab competitors and assessment
Company assessmentBroad incumbents
- IGDA (International Game Developers Association): Global nonprofit membership organization serving game developers worldwide. Comparable to eGames Lab as a peer-level industry association supporting developer communities, with broader geographic scope and a more established operating model.
- DevGAMM: International conference and networking platform for game developers, primarily active across Eastern Europe and the CIS. Comparable to eGames Lab's event-driven GTM motion and internationalization goals, but operating as a global conference brand rather than a national cluster.
- Spil Games: Netherlands-based digital gaming company operating web and mobile game networks. Comparable to eGames Lab through its European gaming ecosystem role and casual/mobile publishing focus, though as a single company rather than a consortium.
Regional players
- AEV Games (Games from Spain): Spanish video game industry association representing Spanish developers and publishers. Comparable to eGames Lab as a national-level aggregator that promotes the local industry internationally and supports studio growth, but operating in a different geography.
- Game Dev London: London-based community and consortium supporting the UK's capital gaming industry through events, workspace, and member programs. Comparable to eGames Lab's local-cluster model but focused on a single city rather than a multi-region national agenda.
- Abragames: Brazilian Association of Game Developers, a national consortium promoting Brazilian game studios at home and abroad. Comparable to eGames Lab as a national-level industry association focused on internationalization, though operating in a much larger Spanish-speaking market.
Direct peers
- GameBCN: Barcelona-based video game industry cluster that brings together studios, publishers, and educational institutions to grow the regional gaming ecosystem. Directly comparable to eGames Lab as a city/country-level gaming cluster with shared infrastructure and member services.
- SpielFabrique: European games co-production market and consortium that connects indie studios with publishers, investors, and partners. Directly comparable to eGames Lab's co-development and internationalization role, and already an active partner of the consortium.
- UKIE: The UK Interactive Entertainment Association is the national trade body for the UK video games and interactive entertainment industry. Comparable to eGames Lab as a national-level consortium/industry body that aggregates game studios, advocates for the sector, and provides shared services and representation.
Emerging players
- GameDev.hu: Hungarian game developer community and association aggregating Central European studios. Comparable to eGames Lab as a national-level gaming community/cluster with shared promotion and policy-adjacent goals, though smaller in scale and resources.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat5 records
Key risks7 records
Key highlights7 records
Customer concentration
eGames Lab social profiles
Digital presenceeGames Lab financial estimates
Financial estimateRevenue estimate
Valuation estimate
eGames Lab leadership team
Management profileNumber of profiles
Profiles2 records
eGames Lab funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
eGames Lab M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about eGames Lab
What does eGames Lab do?
eGames Lab is a national consortium of 14 Portuguese companies, R&D centres, and public/private entities focused on video game development and creative industries. It provides a Partners Program offering access to financing, co-development, internationalization support, research services, and trade show participation. The consortium operates four physical research labs across mainland Portugal, Madeira, Évora, and the Azores, providing motion-capture, VR treadmills, and playtesting facilities.
Is eGames Lab a public or private company?
eGames Lab is a private company. It is classified as unknown and is currently operating.
When was eGames Lab founded?
eGames Lab was founded in 2022. It employs 101 to 250 people.
Where is eGames Lab based?
eGames Lab is headquartered in Funchal, Portugal, in the Europe region.
How does eGames Lab make money?
Three revenue lines are on record. Videogame Development Revenue is the primary driver. The others are research Services and Consulting and partners Program Access.
Who are eGames Lab's main competitors?
Broad incumbents on record are IGDA (International Game Developers Association), DevGAMM and Spil Games. Regional players are AEV Games (Games from Spain), Game Dev London and Abragames. Direct peers are GameBCN, SpielFabrique and UKIE. GameDev.hu is listed as an emerging player.
Does eGames Lab have an API?
No public API is recorded for eGames Lab.