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Dota 2

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uuid0022hfl

Namestring
Dota 2
Legal namestring
Dota 2 is a product of Valve Corporation. Valve Corporation is a privately held American video game development company.
Websiteurl
blog.dota2.com
Company typeenum
Private
Founded yearint
2013
Descriptiontext

Dota 2 is a free-to-play multiplayer online battle arena (MOBA) game developed and published by Valve Corporation, headquartered in Bellevue, Washington. Officially released on Steam in July 2013 following the original Defense of the Ancients Warcraft III mod, the game is built on Valve's proprietary Source 2 engine and offers 120+ playable heroes across distinct role archetypes competing in five-versus-five objective-based matches. The title is localized in 30+ languages and distributed exclusively through Valve's Steam platform, with a self-serve free-to-play onboarding model that eliminates acquisition friction and converts engagement into revenue through cosmetic microtransactions, seasonal Battle Passes, and Collector's Cache purchases.

The core audience consists of competitive PC gamers and professional esports teams, with a secondary casual segment engaging for community and cosmetic collection. Dota 2 monetizes via a Games-as-a-Service model: the base game is free, and revenue is generated through direct-purchase cosmetics, an annual Battle Pass that historically funds The International prize pool (exceeding $40M in prior years), Collector's Cache community-voted items, and tournament compendiums. The International is Dota 2's flagship annual esports championship, with TI 2025 concluded in Hamburg (Team Falcons as champions) and TI 2026 scheduled for Shanghai. The Community Workshop and Collector's Cache voting system creates a creator-to-payer flywheel unique to Valve's MOBA.

Operationally, Dota 2 is actively maintained with continuous gameplay patches (7.40 introducing hero Largo, 7.41, and 7.41e in 2026) and seasonal events such as The Dark Carnival and cross-IP collaborations including Dota x Monster Hunter. In 2026 Dota 2 was confirmed as a flagship title in the inaugural Esports Nations Cup in Riyadh, backed by a $45M Esports World Cup Foundation commitment. Valve does not publicly disclose title-level revenue, and there is no evidence of external investment or ownership beyond Valve Corporation itself, which remains privately held by co-founders Gabe Newell and Mike Harrington.

Short descriptiontext

Dota 2 is a free-to-play MOBA game developed and published by Valve Corporation, built on the Source 2 engine with 120+ heroes and localized in 30+ languages. It serves competitive PC gamers and esports professionals globally, monetizing through Steam-distributed cosmetic microtransactions, seasonal Battle Passes, and The International tournament ecosystem.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
HeadquartersBellevue, United States
HQ citystring
Bellevue
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Keyword5 values
multiplayer online battle arena, free-to-play gaming, esports tournament, competitive PC gaming, in-game cosmetics
Industry2 codes
1Esports Platforms & Competitive Gaming Networks
CodeBPAMAKAHPrimaryYes
2Publisher-Run Esports Leagues & Circuits
CodeMPAKANAAPrimaryNo
NAICS code2 codes
  • Amusement Arcades713120
  • Sports Teams and Clubs711211
SIC code1 code
  • Services-Miscellaneous Amusement & Recreation7990
Product category
Video Games
GTM motion1 record

Each record includes

Type, Description, Source

Revenue model4 records
1Free-to-play Base Game
TypeFreemium
Description

Core game available at no cost. Players can download and play without any upfront payment. This removes barriers to entry and maximizes player base.

blog.dota2.com
2In-game Item Purchases
TypeTransaction Fee
Description

Cosmetic items, heroes, and digital goods available for direct purchase within the game client and Steam store.

blog.dota2.com
3Battle Pass / Compendium
TypeSubscription Recurring
Description

Seasonal premium pass (e.g., 'Summer Scrub') offering exclusive cosmetics, challenges, fantasy predictions, and supporter bundles. Generates significant revenue during major tournament periods.

blog.dota2.com
4Games as a Service Microtransactions
TypeTransaction Fee
Description

Ongoing monetization through content updates, microtransactions, and community engagement consistent with GaaS model. Includes loot boxes, direct purchases, and seasonal content.

gameopedia.com
Marketing channels5 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels1 record

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Technology or R&D, Operations, Marketing or Sales, Personnel, Infrastructure
Pricing details3 tiers
1Free Access - Core Gameplay
ModelFreemiumBilling cadenceOthers
Notes

Full game access at no cost. Players can compete in all game modes including ranked, unranked, and bot matches without payment.

blog.dota2.com
2Battle Pass / Summer Scrub
ModelSubscriptionBilling cadenceAnnual
Notes

Seasonal premium pass with exclusive cosmetics, challenges, fantasy predictions, and supporter bundles. Includes Immortal items and special rewards.

blog.dota2.com
3In-Game Cosmetic Items
ModelTransaction based/ take rateBilling cadencePay-as-you-go
Notes

Individual cosmetic items and bundles available for direct purchase. Prices vary by item rarity and type.

blog.dota2.com
GTM typeB2C
B2C
Offering typeSoftware
Software
Brand1 record
1The International
Description

Annual Dota 2 esports championship tournament featuring the world's best teams competing for the Aegis of Champions and multi-million dollar prize pools.

blog.dota2.com
Core offering1 text field

Dota 2 is a free-to-play multiplayer online battle arena (MOBA) game where two teams of five players select unique heroes from a roster of over 120 to compete in a strategic, objective-based format. The game operates on a Games-as-a-Service model with continuous gameplay patches, seasonal events, an annual esports championship (The International), and microtransaction-based cosmetic items.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 3 values shown
  • Top 10 most popular esports game by peak viewership in 2026
+2 more records
Product overview1 text field

Dota 2 is a free-to-play multiplayer online battle arena (MOBA) developed and published by Valve Corporation. The core product is the Dota 2 game itself, which operates on a Games as a Service model with continuous gameplay patches (7.40, 7.41, 7.41e), seasonal events (The Dark Carnival), and collaborative crossovers (Dota x Monster Hunter). The product portfolio is supported by The International annual esports tournament, the Battle Pass seasonal premium subscription, Collector's Cache community-voted cosmetics, the Steam Workshop for user-generated content, and an integrated Esports Hub featuring fantasy and prediction systems. The game is available in 26 languages and hosts major competitive events with prize pools funded through community contributions.

Product and service6 records
1Dota 2 (Game)
CategoryCore Product
2The International
CategoryEsports Product
3Battle Pass / Compendium
CategorySeasonal Subscription
4Collector's Cache
CategoryCosmetic Bundle
5Dota 2 Workshop
CategoryUser-Generated Content Platform
6Dota 2 Esports Hub
CategoryEsports Platform
Scale indicator5 records

Each record includes

Type, Value, Description, Source

Partnership2 partners
Strategic tierFlagshipTypeStrategic or Co-development PartnerAnnounced on2026-01-01
Description

Dota 2 confirmed as one of 16 titles at the inaugural Esports Nations Cup 2026 (ENC) in Riyadh, Saudi Arabia (November 2-29, 2026). The foundation committed $45M total including $20M prize pool for players. Dota 2 is a flagship title in this new global esports competition featuring national teams.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2025-11-01
Description

Dota x Monster Hunter cross-promotional collaboration featuring themed cosmetics, items, and content. Limited-time event bringing Monster Hunter franchise audience to Dota 2.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight4 records

Each record includes

Type, Description

Peers10 records
TypeBroad incumbent
Description

Valve's flagship FPS title and fellow Steam-exclusive mega-franchise. Shares the same developer, engine family, and Steam distribution — directly comparable for player overlap, esports scale, and Battle Pass-style monetization.

TypeDirect peer
Description

Riot Games' tactical 5v5 hero shooter competing for the same competitive PC gaming audience and esports sponsorship dollars. Represents the modernized alternative to Dota 2's aging formula.

TypeDirect peer
Description

Riot Games' flagship MOBA and Dota 2's most direct competitor. Both are free-to-play 5v5 PC MOBAs with global esports ecosystems, competing for the same players, viewers, sponsors, and tournament prestige.

TypeDirect peer
Description

Epic Games' flagship live-service title with massive esports ecosystem (Fortnite Champion Series). Competes directly for casual-to-competitive PC/console audience, live-event viewership, and cosmetics-driven monetization.

5Honor of Kings
TypeRegional player
Description

Tencent's mobile MOBA dominating China's competitive gaming market. While primarily China-focused, it represents the largest single MOBA player base globally and a structural risk to Dota 2's China foothold.

TypeDirect peer
Description

Hi-Rez Studios' mythological MOBA and the most direct genre peer to Dota 2. While smaller in scale, it competes in the same MOBA category with overlapping mechanics, audience, and esports ambitions.

TypeEmerging player
Description

Moonton's mobile MOBA dominating Southeast Asia — a key Dota 2 growth market. Represents the mobile-first competitive gaming wave that could capture the next generation of players Dota 2 misses on PC.

TypeDirect peer
Description

Krafton's flagship battle royale and top-tier esports title with comparable global viewership and tournament prize pools. Competes for the same PC competitive gaming mindshare and sponsor budgets.

TypeDirect peer
Description

Blizzard's 5v5 hero shooter with established Overwatch League esports infrastructure. Targets overlapping competitive player base and competes for similar tournament sponsorships and broadcast mindshare.

TypeDirect peer
Description

EA/Respawn's flagship free-to-play competitive shooter with global esports (ALGS). Competes for F2P live-service audience, battle pass revenue, and pro-circuit sponsorship pool.

Market position
Strengths4 records

Each record includes

Headline, Details, Source

Weaknesses4 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks5 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Segment3 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile2 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature3 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Dota 2

Video Gamesblog.dota2.com

Dota 2 is a free-to-play MOBA game developed and published by Valve Corporation, built on the Source 2 engine with 120+ heroes and localized in 30+ languages. It serves competitive PC gamers and esports professionals globally, monetizing through Steam-distributed cosmetic microtransactions, seasonal Battle Passes, and The International tournament ecosystem.

What Dota 2 does

Dota 2 is a free-to-play multiplayer online battle arena (MOBA) game developed and published by Valve Corporation, headquartered in Bellevue, Washington. Officially released on Steam in July 2013 following the original Defense of the Ancients Warcraft III mod, the game is built on Valve's proprietary Source 2 engine and offers 120+ playable heroes across distinct role archetypes competing in five-versus-five objective-based matches. The title is localized in 30+ languages and distributed exclusively through Valve's Steam platform, with a self-serve free-to-play onboarding model that eliminates acquisition friction and converts engagement into revenue through cosmetic microtransactions, seasonal Battle Passes, and Collector's Cache purchases.

The core audience consists of competitive PC gamers and professional esports teams, with a secondary casual segment engaging for community and cosmetic collection. Dota 2 monetizes via a Games-as-a-Service model: the base game is free, and revenue is generated through direct-purchase cosmetics, an annual Battle Pass that historically funds The International prize pool (exceeding $40M in prior years), Collector's Cache community-voted items, and tournament compendiums. The International is Dota 2's flagship annual esports championship, with TI 2025 concluded in Hamburg (Team Falcons as champions) and TI 2026 scheduled for Shanghai. The Community Workshop and Collector's Cache voting system creates a creator-to-payer flywheel unique to Valve's MOBA.

Operationally, Dota 2 is actively maintained with continuous gameplay patches (7.40 introducing hero Largo, 7.41, and 7.41e in 2026) and seasonal events such as The Dark Carnival and cross-IP collaborations including Dota x Monster Hunter. In 2026 Dota 2 was confirmed as a flagship title in the inaugural Esports Nations Cup in Riyadh, backed by a $45M Esports World Cup Foundation commitment. Valve does not publicly disclose title-level revenue, and there is no evidence of external investment or ownership beyond Valve Corporation itself, which remains privately held by co-founders Gabe Newell and Mike Harrington.

Dota 2 firmographics

Firmographics
Name
Dota 2
Legal name
Dota 2 is a product of Valve Corporation. Valve Corporation is a privately held American video game development company.
Website
https://blog.dota2.com
Company type
Private
Founded year
2013
Operating status
Operating
Headcount range
1–10 employees
Short description
Dota 2 is a free-to-play MOBA game developed and published by Valve Corporation, built on the Source 2 engine with 120+ heroes and localized in 30+ languages. It serves competitive PC gamers and esports professionals globally, monetizing through Steam-distributed cosmetic microtransactions, seasonal Battle Passes, and The International tournament ecosystem.
Ownership category
akta.pro rank

Dota 2 industry classification

Industry
Product category
Video Games
NAICS
Amusement Arcades (713120), Sports Teams and Clubs (711211)
SIC
Services-Miscellaneous Amusement & Recreation (7990)
akta.pro primary industry
Esports Platforms & Competitive Gaming Networks (BPAMAKAH)
akta.pro secondary industry
Publisher-Run Esports Leagues & Circuits (MPAKANAA)

Keywords

  • Multiplayer online battle arena
  • Free-to-play gaming
  • Esports tournament
  • Competitive PC gaming
  • In-game cosmetics

Where Dota 2 is headquartered

Location

Headquarters

HQ city
Bellevue
HQ country
United States
HQ region
North America

Markets served

Dota 2 business model

Business model
GTM type
B2C
Offering type
Software
Cost components
Technology or R&D, Operations, Marketing or Sales, Personnel, Infrastructure

Revenue model

  1. Free-to-play Base Game: Core game available at no cost. Players can download and play without any upfront payment. This removes barriers to entry and maximizes player base.
  2. In-game Item Purchases: Cosmetic items, heroes, and digital goods available for direct purchase within the game client and Steam store.
  3. Battle Pass / Compendium: Seasonal premium pass (e.g., 'Summer Scrub') offering exclusive cosmetics, challenges, fantasy predictions, and supporter bundles. Generates significant revenue during major tournament periods.
  4. Games as a Service Microtransactions: Ongoing monetization through content updates, microtransactions, and community engagement consistent with GaaS model. Includes loot boxes, direct purchases, and seasonal content.

Pricing tiers

ModelBillingPrice
FreemiumOthersFree Access - Core Gameplay
SubscriptionAnnualBattle Pass / Summer Scrub
Transaction based/ take ratePay-as-you-goIn-Game Cosmetic Items

Go-to-market motion1 record

Distribution channels1 record

Marketing channels5 records

Dota 2 product offering

Product offering

Core offering

Dota 2 is a free-to-play multiplayer online battle arena (MOBA) game where two teams of five players select unique heroes from a roster of over 120 to compete in a strategic, objective-based format. The game operates on a Games-as-a-Service model with continuous gameplay patches, seasonal events, an annual esports championship (The International), and microtransaction-based cosmetic items.

Product overview

Dota 2 is a free-to-play multiplayer online battle arena (MOBA) developed and published by Valve Corporation. The core product is the Dota 2 game itself, which operates on a Games as a Service model with continuous gameplay patches (7.40, 7.41, 7.41e), seasonal events (The Dark Carnival), and collaborative crossovers (Dota x Monster Hunter). The product portfolio is supported by The International annual esports tournament, the Battle Pass seasonal premium subscription, Collector's Cache community-voted cosmetics, the Steam Workshop for user-generated content, and an integrated Esports Hub featuring fantasy and prediction systems. The game is available in 26 languages and hosts major competitive events with prize pools funded through community contributions.

Differentiator

Problem solved

Functional benefit

Brands

  • The International: Annual Dota 2 esports championship tournament featuring the world's best teams competing for the Aegis of Champions and multi-million dollar prize pools.

Products and services

  • Dota 2 (Game)
  • The International
  • Battle Pass / Compendium
  • Collector's Cache
  • Dota 2 Workshop
  • Dota 2 Esports Hub

Quantifiable outcome

  • Top 10 most popular esports game by peak viewership in 2026
  • +2 more outcomes

Companies that use Dota 2

Customer profile

Segments3 records

Ideal customer profiles2 records

Dota 2 technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature3 records

Dota 2 partnerships and signals

Strategic signal

Partnerships

Two partnerships are on record, tiered flagship and core.

  • Esports World Cup FoundationflagshipStrategic or Co-development Partner · 1 January 2026Dota 2 confirmed as one of 16 titles at the inaugural Esports Nations Cup 2026 (ENC) in Riyadh, Saudi Arabia (November 2-29, 2026). The foundation committed $45M total including $20M prize pool for players. Dota 2 is a flagship title in this new global esports competition featuring national teams.
  • Monster HuntercoreStrategic or Co-development Partner · 1 November 2025Dota x Monster Hunter cross-promotional collaboration featuring themed cosmetics, items, and content. Limited-time event bringing Monster Hunter franchise audience to Dota 2.

Scale indicators5 records

Recent moves6 records

Expansion highlights4 records

Dota 2 competitors and assessment

Company assessment

Broad incumbents

  • Counter-Strike 2: Valve's flagship FPS title and fellow Steam-exclusive mega-franchise. Shares the same developer, engine family, and Steam distribution — directly comparable for player overlap, esports scale, and Battle Pass-style monetization.

Direct peers

  • Valorant: Riot Games' tactical 5v5 hero shooter competing for the same competitive PC gaming audience and esports sponsorship dollars. Represents the modernized alternative to Dota 2's aging formula.
  • League of Legends: Riot Games' flagship MOBA and Dota 2's most direct competitor. Both are free-to-play 5v5 PC MOBAs with global esports ecosystems, competing for the same players, viewers, sponsors, and tournament prestige.
  • Fortnite: Epic Games' flagship live-service title with massive esports ecosystem (Fortnite Champion Series). Competes directly for casual-to-competitive PC/console audience, live-event viewership, and cosmetics-driven monetization.
  • Smite 2: Hi-Rez Studios' mythological MOBA and the most direct genre peer to Dota 2. While smaller in scale, it competes in the same MOBA category with overlapping mechanics, audience, and esports ambitions.
  • PUBG: Battlegrounds: Krafton's flagship battle royale and top-tier esports title with comparable global viewership and tournament prize pools. Competes for the same PC competitive gaming mindshare and sponsor budgets.
  • Overwatch 2: Blizzard's 5v5 hero shooter with established Overwatch League esports infrastructure. Targets overlapping competitive player base and competes for similar tournament sponsorships and broadcast mindshare.
  • Apex Legends: EA/Respawn's flagship free-to-play competitive shooter with global esports (ALGS). Competes for F2P live-service audience, battle pass revenue, and pro-circuit sponsorship pool.

Regional players

  • Honor of Kings: Tencent's mobile MOBA dominating China's competitive gaming market. While primarily China-focused, it represents the largest single MOBA player base globally and a structural risk to Dota 2's China foothold.

Emerging players

  • Mobile Legends: Bang Bang: Moonton's mobile MOBA dominating Southeast Asia — a key Dota 2 growth market. Represents the mobile-first competitive gaming wave that could capture the next generation of players Dota 2 misses on PC.

Market position

Strengths4 records

Weaknesses4 records

Competitive moat4 records

Key risks5 records

Key highlights6 records

Customer concentration

Dota 2 social profiles

Digital presence

Dota 2 financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Dota 2 leadership team

Management profile

Number of profiles

Dota 2 funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Dota 2 M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Dota 2

What does Dota 2 do?

Dota 2 is a free-to-play multiplayer online battle arena (MOBA) game where two teams of five players select unique heroes from a roster of over 120 to compete in a strategic, objective-based format. The game operates on a Games-as-a-Service model with continuous gameplay patches, seasonal events, an annual esports championship (The International), and microtransaction-based cosmetic items.

Is Dota 2 a public or private company?

Dota 2 is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was Dota 2 founded?

Dota 2 was founded in 2013. It employs 1 to 10 people.

Where is Dota 2 based?

Dota 2 is headquartered in Bellevue, United States, in the North America region.

How does Dota 2 make money?

Four revenue lines are on record. Free-to-play Base Game is the primary driver. The others are in-game Item Purchases, battle Pass / Compendium and games as a Service Microtransactions.

Who are Dota 2's main competitors?

Counter-Strike 2 is listed as a broad incumbent. Direct peers are Valorant, League of Legends, Fortnite, Smite 2, PUBG: Battlegrounds, Overwatch 2 and Apex Legends. Honor of Kings is listed as a regional player. Mobile Legends: Bang Bang is listed as an emerging player.

Does Dota 2 have an API?

No public API is recorded for Dota 2.

What industry is Dota 2 in?

Dota 2's product category is Video Games. Its primary akta.pro industry code is BPAMAKAH, Esports Platforms & Competitive Gaming Networks, with a secondary code of MPAKANAA, Publisher-Run Esports Leagues & Circuits. Its NAICS code is 713120 and its SIC code is 7990.

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