STRASS Groupe
STRASS Groupe is a Paris-based digital content production company founded in 1986, specializing in cross-media digital content (video, e-learning, serious games, VR/AR) for CAC 40 large enterprises across automotive, aerospace, defense, energy, luxury, and retail sectors.
- Company typePrivate
- Founded1986
- HeadquartersParis, France
- Headcount11–50
- GTM typeB2B
- OfferingServices
What STRASS Groupe does
STRASS Groupe is a Paris-based digital content engineering company founded in 1986 by cinema production professionals Anne Marleix (President) and Marc Perrin (Director). The company produces cross-media digital content for communication and training, serving primarily CAC 40 large enterprises (75% of projects) across automotive, aerospace/defense, energy, luxury/retail, banking, and healthcare sectors. Named client relationships include Renault, Volkswagen Group, Safran, Engie, Suez, Lacoste, Carrefour, BNP Paribas, and Lafarge Holcim. The firm operates with 11-50 employees from a single headquarters at 32 rue des Volontaires in Paris and reports 1,600+ completed projects and 25,000+ hours of multilingual content since inception.
The company operates four integrated product divisions: STRASS Vidéo (3D animation, motion design, interactive video, drone footage, multilingual production in 20+ languages), E-Learning & Serious Game (digital learning, 2D/3D serious games, mobile learning, video learning), Réalité Virtuelle & Augmentée (immersive VR/AR training and workplace assistance on tablets, smartphones, and HoloLens), and Web & Communication. The technical stack is anchored by a proprietary KLE (Knowledge Learning Engine) multi-format authoring tool for e-learning and serious games, the Unity engine for 3D/VR/AR development, and an in-house integrated production chain covering 3D studio, Unity development, web technology, video/audio post-production, and LMS integration. The company reinvests 14% of revenue in R&D and applies a Design Thinking methodology. Strategic milestones include first European environmental education web platform (1990), first educational video games (2000), E-learning & Serious Game division (2009), and VR/AR division (2016).
STRASS operates a project-based professional services revenue model with bespoke scoping per client engagement. There is no publicly disclosed pricing; engagements are scoped directly with enterprise stakeholders (L&D, HR, Corporate Communications, Marketing) under direct enterprise field sales. The GTM motion relies on direct relationships, an extensive project case study portfolio, and active trade association membership (Cap Digital, French Tech, FFFOD, CNC). The company is founder/management-owned with three principal associates (Marleix, Perrin, Legrain, Kopp), no external institutional investors identified, and no parent company.
STRASS Groupe firmographics
Firmographics- Name
- STRASS Groupe
- Legal name
- STRASS Groupe
- Website
- https://strass.fr
- Company type
- Private
- Founded year
- 1986
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- STRASS Groupe is a Paris-based digital content production company founded in 1986, specializing in cross-media digital content (video, e-learning, serious games, VR/AR) for CAC 40 large enterprises across automotive, aerospace, defense, energy, luxury, and retail sectors.
- Ownership category
- akta.pro rank
Where STRASS Groupe is headquartered
LocationHeadquarters
- HQ city
- Paris
- HQ country
- France
- HQ region
- Europe
Offices1 record
Markets served
STRASS Groupe business model
Business model- GTM type
- B2B
- Offering type
- Services
- Cost components
- Personnel, Technology or R&D, Operations, Infrastructure, Marketing or Sales
Revenue model
- Digital Content Production Services: STRASS generates revenue through bespoke digital content creation projects for large enterprises, including video production, e-learning, serious games, web/communication, and VR/AR applications. Revenue is project-based with custom scoping for each client engagement across the full production lifecycle from consultation to delivery.
Go-to-market motion1 record
Distribution channels1 record
Marketing channels4 records
STRASS Groupe product offering
Product offeringCore offering
STRASS Groupe is a digital engineering company that produces bespoke cross-media content for communication and training of large enterprises. It delivers video, e-learning, serious games, web/communication, and VR/AR applications through an in-house integrated production chain spanning consultation, design, production, and deployment.
Product overview
STRASS Groupe is a digital engineering company that develops cross-media content to help major corporations address performance challenges throughout their value chain, from Industry 4.0 to connected retail. The company operates four core product divisions: (1) STRASS Vidéo for video production, motion design, and 3D animation; (2) E-Learning & Serious Game for digital learning solutions using the proprietary KLE authoring tool and Unity engine; (3) Réalité Virtuelle & Augmentée for immersive VR/AR training and simulation; and (4) Web & Communication for digital communications. The portfolio is unified through integrated production services including in-house studios, multilingual capabilities in 20+ languages, LMS integration, and custom platform development, all supported by 30 years of multimedia production experience and R&D investments representing 14% of revenue.
Differentiator
Problem solved
Functional benefit
Products and services
- E-Learning & Serious Game Digital learning solutions encompassing e-learning, learning games, serious games in 2D and 3D, mobile learning, video learning, interactive video, virtual reality, and augmented reality training modules with gamification and pedagogical engineering, designed for large enterprise training departments.
- STRASS Vidéo Video production services including 3D animation, motion design, interactive video, drone footage, and videotelling for marketing, corporate communication, employer branding, internal communications, and pedagogical training applications for enterprise clients.
- Réalité Virtuelle & Augmentée (VR/AR) Immersive technology solutions including virtual reality experiences for training and communication, augmented reality applications for workplace assistance and maintenance support, and real-time 3D production for simulation and visualization across tablets, smartphones, and HoloLens devices.
- Web & Communication
- KLE (Knowledge Learning Engine) Authoring Tool
- Conseil en Digital Learning
- Service Multilinguisme
- Studio Technique Intégré
- Diffusion et Suivi des Apprenants
Quantifiable outcome
- 80% of activities are conducted with clients loyal for more than 7 years
- +4 more outcomes
Companies that use STRASS Groupe
Customer profileNamed customers27 records
Segments3 records
Ideal customer profiles3 records
STRASS Groupe technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
AI capability3 records
Feature5 records
STRASS Groupe partnerships and signals
Strategic signalPartnerships
One partnership is on record.
- TRACE D'IMAGESminorPartner for drone video footage services. STRASS collaborates with TRACE D'IMAGES to offer video drone capabilities for client projects, providing aerial filming services to add height and scale to storytelling.
Scale indicators7 records
Recent moves5 records
Expansion highlights5 records
STRASS Groupe competitors and assessment
Company assessmentDirect peers
- Sweetrush: US-headquartered custom e-learning and immersive learning agency producing bespoke digital learning experiences for Fortune 500 enterprises. Closest direct comparable in business model, scale, and blended e-learning/VR/AR/video offering.
- Allen Interactions: US custom e-learning and serious games studio serving large enterprises with custom learning experiences. Comparable as a custom content agency with similar mix of immersive (VR/AR) and instructional design capabilities.
- Teach on Mars: French mobile-first digital learning platform and content studio serving large enterprises across Europe. Comparable as a French learning content provider addressing enterprise training use cases in a similar market.
- CrossKnowledge: European digital learning solutions provider offering custom content design, blended catalogs, and learning strategy services. Comparable as a European enterprise digital learning content producer with similar large-company target market.
- Immersive Factory: France-based VR training studio focused on industrial safety and operational training for large manufacturers. Closest French peer in VR/AR immersive learning, targeting overlapping CAC 40-style industrial accounts.
- Diota: French software vendor specializing in augmented reality solutions for industrial operators (assembly, maintenance, quality). Comparable as a French industrial AR/VR provider serving manufacturing clients with similar immersive training use cases.
- LEO Learning: UK digital learning agency (part of Learning Technologies Group) producing custom e-learning, video, and immersive content. Comparable as a custom content studio serving enterprise training buyers with similar blended-format production.
- Sponge: UK-based bespoke digital learning agency producing custom e-learning, performance support, and immersive content for global enterprises. Directly comparable as a custom learning content production house with a similar international client base.
Broad incumbents
- Skillsoft: Large global corporate learning platform offering content libraries, Percipio, and Codecademy. Comparable as a major incumbent in the same enterprise digital learning category, though operating at vastly greater scale and with a SaaS/content-library model rather than bespoke services.
Emerging players
- Uptale: French immersive learning platform enabling enterprises to author and deploy VR training modules. Comparable in VR/AR training use cases for industrial and corporate clients, though more tooling/platform-oriented than STRASS's bespoke services model.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat5 records
Key risks6 records
Key highlights7 records
Customer concentration
STRASS Groupe social profiles
Digital presenceSTRASS Groupe financial estimates
Financial estimateRevenue estimate
Valuation estimate
STRASS Groupe leadership team
Management profileNumber of profiles
Profiles4 records
STRASS Groupe funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
STRASS Groupe M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about STRASS Groupe
What does STRASS Groupe do?
STRASS Groupe is a digital engineering company that produces bespoke cross-media content for communication and training of large enterprises. It delivers video, e-learning, serious games, web/communication, and VR/AR applications through an in-house integrated production chain spanning consultation, design, production, and deployment.
Is STRASS Groupe a public or private company?
STRASS Groupe is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was STRASS Groupe founded?
STRASS Groupe was founded in 1986. It employs 11 to 50 people.
Where is STRASS Groupe based?
STRASS Groupe is headquartered in Paris, France, in the Europe region.
How does STRASS Groupe make money?
One revenue line is on record: digital Content Production Services.
Who are STRASS Groupe's main competitors?
Direct peers on record are Sweetrush, Allen Interactions, Teach on Mars, CrossKnowledge, Immersive Factory, Diota, LEO Learning and Sponge. Skillsoft is listed as a broad incumbent. Uptale is listed as an emerging player.
Does STRASS Groupe have an API?
No public API is recorded for STRASS Groupe.