Developer docs
API playgroundTry for free, no card

Search company profiles

Two Lives Left

Full company profile

uuid0025q8g

Namestring
Two Lives Left
Legal namestring
Two Lives Left
Company typeenum
Private
Founded yearint
2011
Descriptiontext

Two Lives Left is an independent, bootstrapped software studio founded in Adelaide, Australia by Simeon Saens and John Millard, operating since approximately 2011. The company develops and distributes two native iOS applications: Codea, a creative coding environment that enables users to write, edit, and execute Lua programs directly on iPad and iPhone with a custom-built runtime, syntax-highlighted code editor, and touch-optimized menu system; and Shade, a node-based shader and material authoring tool featuring a proprietary graph editor with auto-swizzling, connection stacking, real-time previews, AR and 3D model viewing, and PBR map export. Both apps are sold as one-time paid downloads on the Apple App Store, with Shade offering a free trial and a Pro tier that unlocks its Lua-based Export Plugin system, which defaults to exporting to Codea, Unity, and Unreal Engine.

The company serves two closely related customer segments: independent creative developers and digital artists who use Shade for procedural texture and material creation, and iOS developers who use Codea for learning, prototyping, and building Lua-based applications on mobile devices. Distribution is exclusively direct-to-consumer via the App Store, with marketing relying on a technical blog, the annual Nodevember community challenge, and organic social media presence. The product surface is technically distinctive: Codea's runtime and Shade's graph editor share an unusually tight integration through the iOS file system, with Shade's UI itself authored inside Codea. The business model is one-time license revenue with a Pro tier overlay, no subscriptions, no enterprise contracts, and no external funding, leaving the company as a small, founder-operated studio with limited disclosed scale signals.

Short descriptiontext

Two Lives Left is a bootstrapped, two-person Adelaide-based studio that builds and sells native iOS creative tools: Codea (a Lua coding app) and Shade (a node-based shader/material tool) for individual developers and digital artists.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
HeadquartersAdelaide, Australia
HQ citystring
Adelaide
HQ countrystring
Australia
HQ regionstring
Oceania
Markets served

Serves global market

Keyword5 values
creative coding tools, mobile development environment, shader authoring software, procedural art tools, iOS development apps
Industry3 codes
1Coding & Programming Learning Platforms
CodeEDAFANAAPrimaryYes
2Mobile App Development (iOS/Android)
CodeEDAMACADPrimaryNo
3Low-Code/No-Code Application Development & Modernization
CodeBPAEAFAFPrimaryNo
SIC code1 code
  • Services-Computer Programming, Data Processing, Etc.7370
Product category
Creative Coding Software
GTM motion1 record

Each record includes

Type, Description, Source

Revenue model2 records
1iOS App Sales (Codea)
TypeOne Time License
Description

Codea is sold as a paid app on the iOS App Store. Version 2.0 was released in 2014, with the company having worked on it for over ten years. Revenue is generated from upfront app purchases.

twolivesleft.com
2iOS App Sales (Shade)
TypeOne Time License
Description

Shade is sold as a paid app on the iOS App Store with a free trial period (14-day trial, 7-day free trial mentioned in marketing). Export Plugins feature is available to Pro users only, suggesting tiered pricing.

twolivesleft.com
Marketing channels6 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels1 record

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components4 values
Personnel, Technology or R&D, Operations, Marketing or Sales
Pricing details2 tiers
1Standard (Free Trial)
ModelFreemiumBilling cadencePay-as-you-go
Notes

7-day free trial with no subscription required to evaluate the product. Users can decide if the app suits their needs before purchasing.

twolivesleft.com
2Pro Users (Export Plugins)
ModelOne time/ perpetual licenseBilling cadencePay-as-you-go
Notes

Export Plugin system in Shade 1.1 is available to Pro users only. Standard tier presumably includes core functionality with the Pro tier unlocking advanced export capabilities.

twolivesleft.com
GTM typeB2C
B2C
Offering typeSoftware
Software
Brand1 of 3 records shown
1Codea
Description

A creative coding app for iOS that allows users to write code and create visual applications on iPad and iPhone.

twolivesleft.com
+2 more records
Core offering1 text field

Two Lives Left develops and sells native iOS applications for creative coding and procedural art. Codea is a creative coding environment that lets users write and run Lua programs directly on iPad and iPhone with a touch-optimized code editor, autocomplete, and asset management. Shade is a node-based shader and material authoring tool that supports real-time shader previews, AR visualization, PBR map generation, and export to Codea, Unity, and Unreal Engine. Both products are sold directly to consumers through the Apple App Store.

Differentiator
Functional benefit
Problem solved
Product overview1 text field

Two Lives Left is a software company specializing in creative coding and procedural art tools for iOS. Their product portfolio consists of two primary applications: Codea, a creative coding environment for iOS that enables Lua programming directly on iPad/iPhone with features including syntax-highlighted autocomplete, asset management, and code execution; and Shade, a node-based shader creation tool that enables procedural texture and material design through a visual graph interface with real-time preview, 3D rendering, and AR support. Both products are designed to work together, with Shade able to export materials and shaders directly to Codea, as well as to third-party game engines including Unity and Unreal Engine. The company also organizes Nodevember, an annual November challenge promoting procedural art creation.

Product and service2 records
1Codea
CategoryCreative coding
Description

Creative coding app for iOS that enables users to write, edit, and run Lua programs directly on iPad and iPhone with a touch-optimized code editor, autocomplete with syntax highlighting, asset management, and real-time preview capabilities. Sold as a paid app on the Apple App Store.

2Shade
CategoryShader and material authoring
Description

Node-based shader and material creation tool for iOS that enables procedural art through a visual graph interface with auto swizzling, connection stacking, real-time shader previews, physically-based rendering, AR visualization, 3D model previews, and export to game engines including Codea, Unity, and Unreal Engine. Sold as a paid app on the Apple App Store with a 7-day free trial.

Scale indicator3 records

Each record includes

Type, Value, Description, Source

Partnership4 partners
Strategic tierCoreTypeTechnology or Integration
Description

Shade includes a default built-in export plugin for Unity, allowing users to export shader graphs and PBR material maps directly for use in the Unity game engine. This is a core integration enabling the primary use case of Shade for game development workflows.

Strategic tierCoreTypeTechnology or Integration
Description

Shade supports export of detailed tileable texture maps (Diffuse, Roughness, Metalness, Height, Normals, Ambient Occlusion) for use in Unreal Engine and any other game engine, enabling game developers to create PBR materials on iOS and deploy to desktop game engines.

Strategic tierCoreTypeTechnology or Integration
Description

Both Codea and Shade are native iOS applications distributed through the Apple App Store. Codea leverages iOS system features including UIVisualEffectView, Dynamic Type, drag-and-drop, native text editing, and integrates with iOS file system, UIDocumentPickerViewController, and NSFilePresenter for live file monitoring. The apps target iPhone and iPad with universal support.

4Open Source Contributors (Export Plugin Community)
Strategic tierMinorTypeStrategic or Co-development Partner
Description

Shade's export plugin system allows users to write their own Lua scripts and template files to export to any platform. Example exporters are maintained at github.com/JohnTM/Shade-Plugins, enabling community-driven extensibility beyond the built-in Codea and Unity exporters.

twolivesleft.com
Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight4 records

Each record includes

Type, Description

Peers10 records
TypeBroad incumbent
Description

Game engine with a built-in Shader Graph and material authoring workflow. Shade's Unity export plugin targets Unity users as downstream consumers, but Unity's own tools are a longer-term competitive substitute for material creation.

TypeDirect peer
Description

iPad-native professional 3D CAD/modeling app sold direct via App Store. Mirrors Two Lives Left's strategy of bringing traditionally desktop-bound creative workflows to iPad-first users and creators.

TypeDirect peer
Description

Small, independent developer of native iOS and macOS creative apps (photo editing, illustration). Closely comparable operating model: bootstrapped, small team, premium App Store distribution, native Apple-platform focus.

TypeBroad incumbent
Description

Game engine with a node-based material editor that overlaps with Shade's value proposition for PBR material creation. Like Unity, Unreal is an export destination and a competitive substitute for shader authoring.

TypeBroad incumbent
Description

Free, open-source 3D creation suite with a node-based shader and material editor. Competes with Shade on shader authoring capabilities and sets the free-tier baseline that any paid tool must justify, though not focused on mobile.

TypeDirect peer
Description

iPad-native creative tool (illustration/drawing) sold direct via App Store to prosumer creators. Shares Two Lives Left's mobile-native, single-developer ethos and target audience of iPad-based creators, though focused on illustration rather than coding or shaders.

7Swift Playgrounds
TypeDirect peer
Description

Apple's official iPad creative coding app for learning and prototyping Swift code on iPad. Directly overlaps with Codea's value proposition of coding on iOS, but Apple bundles it free, putting pricing pressure on Codea's paid positioning.

TypeEmerging player
Description

Creative coding learning platform primarily aimed at younger users. Overlaps with Codea as a coding-learning product but targets a different (younger, more education-focused) audience and primarily uses block-based rather than Lua coding.

TypeBroad incumbent
Description

Professional procedural-art and VFX tool with deep node-based workflows. Represents the high-end reference point for procedural creation that Shade and Nodevember's community partially emulate in a mobile-native form.

TypeDirect peer
Description

Industry-standard node-based procedural material authoring tool. Shade competes head-to-head with Substance Designer for procedural texture and PBR material creation, but Adobe's offering is desktop-first with substantially deeper feature set.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks5 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Segment2 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile2 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

Integration3 records

Each record includes

Title, Type, Description, Source

AI maturity
App detail

Has app

Feature14 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles2 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Two Lives Left

Creative Coding Softwaretwolivesleft.com

Two Lives Left is a bootstrapped, two-person Adelaide-based studio that builds and sells native iOS creative tools: Codea (a Lua coding app) and Shade (a node-based shader/material tool) for individual developers and digital artists.

What Two Lives Left does

Two Lives Left is an independent, bootstrapped software studio founded in Adelaide, Australia by Simeon Saens and John Millard, operating since approximately 2011. The company develops and distributes two native iOS applications: Codea, a creative coding environment that enables users to write, edit, and execute Lua programs directly on iPad and iPhone with a custom-built runtime, syntax-highlighted code editor, and touch-optimized menu system; and Shade, a node-based shader and material authoring tool featuring a proprietary graph editor with auto-swizzling, connection stacking, real-time previews, AR and 3D model viewing, and PBR map export. Both apps are sold as one-time paid downloads on the Apple App Store, with Shade offering a free trial and a Pro tier that unlocks its Lua-based Export Plugin system, which defaults to exporting to Codea, Unity, and Unreal Engine.

The company serves two closely related customer segments: independent creative developers and digital artists who use Shade for procedural texture and material creation, and iOS developers who use Codea for learning, prototyping, and building Lua-based applications on mobile devices. Distribution is exclusively direct-to-consumer via the App Store, with marketing relying on a technical blog, the annual Nodevember community challenge, and organic social media presence. The product surface is technically distinctive: Codea's runtime and Shade's graph editor share an unusually tight integration through the iOS file system, with Shade's UI itself authored inside Codea. The business model is one-time license revenue with a Pro tier overlay, no subscriptions, no enterprise contracts, and no external funding, leaving the company as a small, founder-operated studio with limited disclosed scale signals.

Two Lives Left firmographics

Firmographics
Name
Two Lives Left
Legal name
Two Lives Left
Website
https://twolivesleft.com
Company type
Private
Founded year
2011
Operating status
Operating
Headcount range
1–10 employees
Short description
Two Lives Left is a bootstrapped, two-person Adelaide-based studio that builds and sells native iOS creative tools: Codea (a Lua coding app) and Shade (a node-based shader/material tool) for individual developers and digital artists.
Ownership category
akta.pro rank

Two Lives Left industry classification

Industry
Product category
Creative Coding Software
SIC
Services-Computer Programming, Data Processing, Etc. (7370)
akta.pro primary industry
Coding & Programming Learning Platforms (EDAFANAA)
akta.pro secondary industries
Mobile App Development (iOS/Android) (EDAMACAD), Low-Code/No-Code Application Development & Modernization (BPAEAFAF)

Keywords

  • Creative coding tools
  • Mobile development environment
  • Shader authoring software
  • Procedural art tools
  • IOS development apps

Where Two Lives Left is headquartered

Location

Headquarters

HQ city
Adelaide
HQ country
Australia
HQ region
Oceania

Markets served

Two Lives Left business model

Business model
GTM type
B2C
Offering type
Software
Cost components
Personnel, Technology or R&D, Operations, Marketing or Sales

Revenue model

  1. iOS App Sales (Codea): Codea is sold as a paid app on the iOS App Store. Version 2.0 was released in 2014, with the company having worked on it for over ten years. Revenue is generated from upfront app purchases.
  2. iOS App Sales (Shade): Shade is sold as a paid app on the iOS App Store with a free trial period (14-day trial, 7-day free trial mentioned in marketing). Export Plugins feature is available to Pro users only, suggesting tiered pricing.

Pricing tiers

ModelBillingPrice
FreemiumPay-as-you-goStandard (Free Trial)
One time/ perpetual licensePay-as-you-goPro Users (Export Plugins)

Go-to-market motion1 record

Distribution channels1 record

Marketing channels6 records

Two Lives Left product offering

Product offering

Core offering

Two Lives Left develops and sells native iOS applications for creative coding and procedural art. Codea is a creative coding environment that lets users write and run Lua programs directly on iPad and iPhone with a touch-optimized code editor, autocomplete, and asset management. Shade is a node-based shader and material authoring tool that supports real-time shader previews, AR visualization, PBR map generation, and export to Codea, Unity, and Unreal Engine. Both products are sold directly to consumers through the Apple App Store.

Product overview

Two Lives Left is a software company specializing in creative coding and procedural art tools for iOS. Their product portfolio consists of two primary applications: Codea, a creative coding environment for iOS that enables Lua programming directly on iPad/iPhone with features including syntax-highlighted autocomplete, asset management, and code execution; and Shade, a node-based shader creation tool that enables procedural texture and material design through a visual graph interface with real-time preview, 3D rendering, and AR support. Both products are designed to work together, with Shade able to export materials and shaders directly to Codea, as well as to third-party game engines including Unity and Unreal Engine. The company also organizes Nodevember, an annual November challenge promoting procedural art creation.

Differentiator

Problem solved

Functional benefit

Brands

  • Codea: A creative coding app for iOS that allows users to write code and create visual applications on iPad and iPhone.
  • Shade
  • Nodevember

Products and services

  • Codea Creative coding app for iOS that enables users to write, edit, and run Lua programs directly on iPad and iPhone with a touch-optimized code editor, autocomplete with syntax highlighting, asset management, and real-time preview capabilities. Sold as a paid app on the Apple App Store.
  • Shade Node-based shader and material creation tool for iOS that enables procedural art through a visual graph interface with auto swizzling, connection stacking, real-time shader previews, physically-based rendering, AR visualization, 3D model previews, and export to game engines including Codea, Unity, and Unreal Engine. Sold as a paid app on the Apple App Store with a 7-day free trial.

Companies that use Two Lives Left

Customer profile

Segments2 records

Ideal customer profiles2 records

Two Lives Left technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Integration3 records

Feature14 records

Two Lives Left partnerships and signals

Strategic signal

Partnerships

Four partnerships are on record, tiered core and minor.

  • UnitycoreTechnology or IntegrationShade includes a default built-in export plugin for Unity, allowing users to export shader graphs and PBR material maps directly for use in the Unity game engine. This is a core integration enabling the primary use case of Shade for game development workflows.
  • Epic Games (Unreal Engine)coreTechnology or IntegrationShade supports export of detailed tileable texture maps (Diffuse, Roughness, Metalness, Height, Normals, Ambient Occlusion) for use in Unreal Engine and any other game engine, enabling game developers to create PBR materials on iOS and deploy to desktop game engines.
  • ApplecoreTechnology or IntegrationBoth Codea and Shade are native iOS applications distributed through the Apple App Store. Codea leverages iOS system features including UIVisualEffectView, Dynamic Type, drag-and-drop, native text editing, and integrates with iOS file system, UIDocumentPickerViewController, and NSFilePresenter for live file monitoring. The apps target iPhone and iPad with universal support.
  • Open Source Contributors (Export Plugin Community)minorStrategic or Co-development PartnerShade's export plugin system allows users to write their own Lua scripts and template files to export to any platform. Example exporters are maintained at github.com/JohnTM/Shade-Plugins, enabling community-driven extensibility beyond the built-in Codea and Unity exporters.

Scale indicators3 records

Recent moves6 records

Expansion highlights4 records

Two Lives Left competitors and assessment

Company assessment

Broad incumbents

  • Unity Technologies: Game engine with a built-in Shader Graph and material authoring workflow. Shade's Unity export plugin targets Unity users as downstream consumers, but Unity's own tools are a longer-term competitive substitute for material creation.
  • Epic Games (Unreal Engine): Game engine with a node-based material editor that overlaps with Shade's value proposition for PBR material creation. Like Unity, Unreal is an export destination and a competitive substitute for shader authoring.
  • Blender Foundation: Free, open-source 3D creation suite with a node-based shader and material editor. Competes with Shade on shader authoring capabilities and sets the free-tier baseline that any paid tool must justify, though not focused on mobile.
  • SideFX (Houdini): Professional procedural-art and VFX tool with deep node-based workflows. Represents the high-end reference point for procedural creation that Shade and Nodevember's community partially emulate in a mobile-native form.

Direct peers

  • Shapr3D: iPad-native professional 3D CAD/modeling app sold direct via App Store. Mirrors Two Lives Left's strategy of bringing traditionally desktop-bound creative workflows to iPad-first users and creators.
  • Pixelmator Team: Small, independent developer of native iOS and macOS creative apps (photo editing, illustration). Closely comparable operating model: bootstrapped, small team, premium App Store distribution, native Apple-platform focus.
  • Procreate: iPad-native creative tool (illustration/drawing) sold direct via App Store to prosumer creators. Shares Two Lives Left's mobile-native, single-developer ethos and target audience of iPad-based creators, though focused on illustration rather than coding or shaders.
  • Swift Playgrounds: Apple's official iPad creative coding app for learning and prototyping Swift code on iPad. Directly overlaps with Codea's value proposition of coding on iOS, but Apple bundles it free, putting pricing pressure on Codea's paid positioning.
  • Adobe (Substance 3D Designer): Industry-standard node-based procedural material authoring tool. Shade competes head-to-head with Substance Designer for procedural texture and PBR material creation, but Adobe's offering is desktop-first with substantially deeper feature set.

Emerging players

  • Tynker: Creative coding learning platform primarily aimed at younger users. Overlaps with Codea as a coding-learning product but targets a different (younger, more education-focused) audience and primarily uses block-based rather than Lua coding.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat4 records

Key risks5 records

Key highlights6 records

Customer concentration

Two Lives Left social profiles

Digital presence

Two Lives Left financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Two Lives Left leadership team

Management profile

Number of profiles

Profiles2 records

Two Lives Left funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Two Lives Left M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Two Lives Left

What does Two Lives Left do?

Two Lives Left develops and sells native iOS applications for creative coding and procedural art. Codea is a creative coding environment that lets users write and run Lua programs directly on iPad and iPhone with a touch-optimized code editor, autocomplete, and asset management. Shade is a node-based shader and material authoring tool that supports real-time shader previews, AR visualization, PBR map generation, and export to Codea, Unity, and Unreal Engine. Both products are sold directly to consumers through the Apple App Store.

Is Two Lives Left a public or private company?

Two Lives Left is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was Two Lives Left founded?

Two Lives Left was founded in 2011. It employs 1 to 10 people.

Where is Two Lives Left based?

Two Lives Left is headquartered in Adelaide, Australia, in the Oceania region.

How does Two Lives Left make money?

Two revenue lines are on record. iOS App Sales (Codea) is the primary driver. The others are iOS App Sales (Shade).

Who are Two Lives Left's main competitors?

Broad incumbents on record are Unity Technologies, Epic Games (Unreal Engine), Blender Foundation and SideFX (Houdini). Direct peers are Shapr3D, Pixelmator Team, Procreate, Swift Playgrounds and Adobe (Substance 3D Designer). Tynker is listed as an emerging player.

Does Two Lives Left have an API?

No public API is recorded for Two Lives Left.

What industry is Two Lives Left in?

Two Lives Left's product category is Creative Coding Software. Its primary akta.pro industry code is EDAFANAA, Coding & Programming Learning Platforms, with a secondary code of EDAMACAD, Mobile App Development (iOS/Android). Its SIC code is 7370.

Unlock the full company data

50 free credits on sign-up, no credit card required.

Contact sales