ScummVM
ScummVM is a free, open-source project founded in 2001 that re-implements classic adventure game engines to run over 325 titles from LucasArts, Sierra, and others on 20+ modern platforms for retro-gaming enthusiasts.
- Company typePrivate
- Founded2001
- Headquarters—
- Headcount101–250
- GTM typeB2C
- OfferingSoftware
What ScummVM does
ScummVM is a free, open-source software project founded in 2001 that re-implements the executables of classic graphical point-and-click adventure and role-playing games, enabling them to run natively on modern operating systems and hardware for which they were never designed. Rather than emulating hardware, ScummVM replaces each game's original executable with a from-scratch engine rewrite; the project supports an extensive library of over 325 titles from studios including LucasArts, Sierra On-Line, Revolution Software, Cyan, Inc., and Westwood Studios, spanning franchises such as Monkey Island, Broken Sword, Myst, and Blade Runner. The software is distributed across more than 20 platforms — Windows, Linux, macOS, iOS, Android, PS Vita, Switch, Dreamcast, AmigaOS, Atari/FreeMiNT, RISC OS, Haiku, PSP, PS3, Maemo, and GCW Zero among them — through direct download, GitHub, and platform app stores.
The underlying technology is built primarily in C++ and depends on the SDL (Simple DirectMedia Layer) cross-platform multimedia library for rendering and input, with DOSBox's OPL2/OPL3 emulator used for Sound Blaster audio compatibility. A complementary browser-based utility, the ScummVM Dumper Companion, assists users in extracting game data from legacy Macintosh CD-ROMs in HFS format. The project is sustained by a volunteer developer community with project leadership from Eugene Sandulenko (Project Leader) and Lothar Serra Mari (Co-Leader and Admin), a co-founder lineage tracing to Ludvig Strigeus (original ScummVM/SimonVM author) and Vincent Hamm, and a continuous contributor pipeline via Google Summer of Code.
Commercially, ScummVM operates as a non-equity community project with no traditional revenue model. Distribution is free and self-serve; the only revenue mechanism is optional PayPal donations, which the project itself de-prioritizes relative to code contributions. Infrastructure and tooling are sustained through in-kind sponsorships from manitu (hosting), JetBrains (IDE licenses), and Hex Rays (developer tools), and strategic source-code contributions from Revolution Software have enabled support for Beneath a Steel Sky and the Broken Sword series. The primary customer segment is retro-gaming enthusiasts seeking to play legacy adventure games on contemporary hardware, served through community channels including official forums, a Discord server, GitHub, social media, and a 15+ language translation community.
ScummVM firmographics
Firmographics- Name
- ScummVM
- Legal name
- ScummVM
- Website
- http://scummvm.org
- Company type
- Private
- Founded year
- 2001
- Operating status
- Operating
- Headcount range
- 101–250 employees
- Short description
- ScummVM is a free, open-source project founded in 2001 that re-implements classic adventure game engines to run over 325 titles from LucasArts, Sierra, and others on 20+ modern platforms for retro-gaming enthusiasts.
- Ownership category
- akta.pro rank
ScummVM business model
Business model- GTM type
- B2C
- Offering type
- Software
- Cost components
- Technology or R&D, Infrastructure, Operations
Revenue model
- Donations: ScummVM accepts PayPal donations as a way to support the project. The project explicitly states it values code contributions considerably more than monetary donations.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Freemium | Pay-as-you-go | Free software with optional donation |
Go-to-market motion1 record
Distribution channels3 records
Marketing channels7 records
ScummVM product offering
Product offeringCore offering
ScummVM is a free, open-source program that allows users to run over 325 classic graphical point-and-click adventure and role-playing games on modern systems for which those games were never originally designed. Rather than emulating hardware, ScummVM completely rewrites and replaces the original game executables, enabling titles from studios such as LucasArts, Sierra On-Line, Revolution Software, Cyan, Inc., and Westwood Studios to run on platforms including Windows, Linux, macOS, iOS, Android, PS Vita, Switch, Dreamcast, and many others. Users supply their own game data files and the project accepts optional donations via PayPal to support continued development.
Product overview
ScummVM is a single, unified free and open-source program that enables users to run over 325 classic graphical adventure and role-playing games by completely rewriting the original game executables. Rather than emulating hardware, ScummVM replaces the game's own executable code, allowing games to run on modern systems and platforms they were never designed for. The product portfolio consists of the core ScummVM engine itself (available for Windows, Linux, macOS, iOS, Android, and many other platforms) and the supplementary ScummVM Dumper Companion utility, which helps users extract game data from legacy Macintosh CD-ROMs using the HFS format for use with ScummVM.
Differentiator
Problem solved
Functional benefit
Products and services
- ScummVM A free and open-source program that allows users to run classic graphical adventure and role-playing games by completely rewriting and replacing the original game executables, enabling play on systems the games were never designed for.
- ScummVM Dumper Companion A companion web-based utility that extracts game data from old Macintosh CD-ROMs using the HFS format, formatting it for use in ScummVM. Works entirely in the browser with no server data transfer.
Quantifiable outcome
- Supports over 325 adventure games
Companies that use ScummVM
Customer profileSegments1 record
Ideal customer profiles1 record
ScummVM technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature4 records
ScummVM partnerships and signals
Strategic signalPartnerships
Two partnerships are on record, tiered core.
- SDL (Simple DirectMedia Layer)coreSDL is used by the primary backend of ScummVM as the cross-platform multimedia library, enabling game rendering and input handling across platforms.
- Revolution SoftwarecoreRevolution Software provided source code for games like Beneath a Steel Sky and the Broken Sword series, allowing ScummVM to add support for these titles and enabling the release of Beneath a Steel Sky as freeware.
Scale indicators2 records
Recent moves6 records
Expansion highlights5 records
ScummVM competitors and assessment
Company assessmentDirect peers
- DOSBox: DOSBox is an open-source DOS emulator that ScummVM explicitly integrates with (OPL2/OPL3 audio emulation). Both projects target the same goal of running legacy PC games on modern systems and share contributor overlap.
- MAME: MAME is a multi-purpose emulator framework preserving arcade and console hardware. It overlaps with ScummVM's preservation mission and serves a similar retro-gaming audience on desktop and console platforms.
- ResidualVM: ResidualVM is a sister project to ScummVM focused on 3D adventure games (e.g., Grim Fandango). It shares the same reimplementation-not-emulation philosophy, codebase lineage, and contributor community.
- Wine: Wine re-implements the Windows API to run Windows software on POSIX systems. Like ScummVM, it is a reimplementation (not emulation) of legacy software interfaces, with similar cross-platform distribution and an open-source community model.
- RetroArch: RetroArch is a cross-platform frontend for emulators and game engines (libretro). Like ScummVM, it enables classic games on modern hardware and consoles, with overlapping platforms and an active open-source community.
Regional players
- Dolphin Emulator: Dolphin is a GameCube/Wii emulator project. It targets a different console generation than ScummVM but shares the open-source, volunteer-driven model and cross-platform distribution approach.
- PCSX2: PCSX2 is an open-source PlayStation 2 emulator. Like ScummVM, it runs legacy games on modern hardware via community development, though its emulation approach differs from ScummVM's engine reimplementation.
Emerging players
- OpenEmu: OpenEmu is a macOS-native multi-system game emulator frontend. It overlaps with ScummVM on the consumer-facing retro-gaming experience but is focused on emulator cores rather than engine reimplementations.
Broad incumbents
- GOG.com: GOG.com is a commercial DRM-free game storefront that sells officially re-released classic adventure games. It competes for the same retro-gaming audience but monetizes through licensing deals rather than open-source reimplementation.
Others
- Internet Archive (Console Living Room): The Internet Archive preserves and streams classic games in-browser. It addresses the same gaming preservation goal as ScummVM but via a legal-archive and streaming model rather than user-run engine reimplementations.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat5 records
Key risks4 records
Key highlights6 records
Customer concentration
ScummVM social profiles
Digital presenceScummVM financial estimates
Financial estimateRevenue estimate
Valuation estimate
ScummVM leadership team
Management profileNumber of profiles
Profiles4 records
ScummVM funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
ScummVM M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about ScummVM
What does ScummVM do?
ScummVM is a free, open-source program that allows users to run over 325 classic graphical point-and-click adventure and role-playing games on modern systems for which those games were never originally designed. Rather than emulating hardware, ScummVM completely rewrites and replaces the original game executables, enabling titles from studios such as LucasArts, Sierra On-Line, Revolution Software, Cyan, Inc., and Westwood Studios to run on platforms including Windows, Linux, macOS, iOS, Android, PS Vita, Switch, Dreamcast, and many others. Users supply their own game data files and the project accepts optional donations via PayPal to support continued development.
Is ScummVM a public or private company?
ScummVM is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was ScummVM founded?
ScummVM was founded in 2001. It employs 101 to 250 people.
How does ScummVM make money?
One revenue line is on record: donations.
Who are ScummVM's main competitors?
Direct peers on record are DOSBox, MAME, ResidualVM, Wine and RetroArch. Regional players are Dolphin Emulator and PCSX2. OpenEmu is listed as an emerging player. GOG.com is listed as a broad incumbent. Internet Archive (Console Living Room) is listed as an others.
Does ScummVM have an API?
No public API is recorded for ScummVM.