STEAMEDU
STEAMEDU Learning Private Limited is a Delhi-based educational venture that delivers hands-on STEAM workshops and bootcamps covering robotics, AI/ML, IoT, VR/AR, drones, and app development to school and university students in India, including underserved rural and remote communities.
- Company typePrivate
- Founded2019
- HeadquartersDelhi, India
- Headcount1–10
- GTM typeB2B and B2C
- OfferingServices
What STEAMEDU does
STEAMEDU Learning Private Limited is a Delhi-based educational venture that delivers hands-on STEAM (Science, Technology, Engineering, Arts, and Mathematics) workshops and bootcamps to school and university students across India. Founded in 2018 and incubated under the IGDTUW Anveshan Foundation at Indira Gandhi Delhi Technical University for Women in Kashmere Gate, New Delhi, the company focuses on 21st-century skills across 12 technology domains including robotics, AI/ML, IoT, VR/AR, drone technology, 3D printing, mobile app development, game design, web development, blockchain, and cyber security. Its product portfolio spans structured programs (STEAM Education Programs, StartUpX Jr. annual program), short-format workshops (VR Bootcamp, Android Robotics Workshop, PyDrone Workshop, Drone Avengers Bootcamp, Mind Control Robots and Drones Workshop, C/C++ Bootcamp, App-preneurship Bootcamp), community outreach initiatives (GENIUS, Technovation), and content series (STEAM Talks) developed in partnership with STEAM Vision Foundation.
The company operates a community-led, event-driven delivery model in which student volunteers and interns conduct on-site programs at partner schools and underserved communities. Customer acquisition occurs through direct contact channels (phone at +91 9555 984 326, email at [email protected], WhatsApp), institutional partnerships with schools such as Bal Bharti Public School, St. Margaret Sr. Sec. School, Sri Guru Nanak Public School, and Maharaja Agrasen Model School, and university programs hosted at IGDTUW. Revenue is generated through professional services fees for workshops and bootcamps, though no public pricing tiers or fee structures are disclosed. Geographic reach is concentrated in Delhi NCR with documented program delivery reaching Leh Ladakh, the world's highest altitude region.
Operationally, STEAMEDU is a founder-led, privately held entity with 1-10 employees, no disclosed external venture or institutional funding, and no reported revenue. It relies on the IGDTUW university ecosystem for talent, infrastructure, and brand association, and partners with STEAM Vision Foundation for content production and joint community outreach. Notable public engagement includes a stall visit by Deputy Chief Minister Manish Sisodia and Dr. E. Sreedharan at the 2019 IGDTUW convocation, supporting a brand positioning around women empowerment and innovation.
STEAMEDU firmographics
Firmographics- Name
- STEAMEDU
- Legal name
- STEAMEDU LEARNING PRIVATE LIMITED
- Website
- https://steamedu.in
- Company type
- Private
- Founded year
- 2019
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- STEAMEDU Learning Private Limited is a Delhi-based educational venture that delivers hands-on STEAM workshops and bootcamps covering robotics, AI/ML, IoT, VR/AR, drones, and app development to school and university students in India, including underserved rural and remote communities.
- Ownership category
- akta.pro rank
STEAMEDU industry classification
Industry- Product category
- STEAM Education Services
- NAICS
- Educational Support Services (61171), Computer Training (611420), Professional and Management Development Training (611430)
- SIC
- Services-Educational Services (8200)
- akta.pro primary industry
- Robotics, Engineering & Makers Camps (EDAMALAE)
- akta.pro secondary industries
- Teacher-Led Digital Lesson Packages & Instructional Resources (EDAFACAL), STEM & Lab Simulation Media (Virtual Labs, AR/VR) (EDAGALAF)
Keywords
Where STEAMEDU is headquartered
LocationHeadquarters
- HQ city
- Delhi
- HQ country
- India
- HQ region
- Asia
Offices1 record
Markets served
STEAMEDU business model
Business model- GTM type
- B2B and B2C
- Offering type
- Services
- Cost components
- Personnel, Operations, Marketing or Sales, Technology or R&D
Revenue model
- Educational Programs and Workshops: STEAMEDU generates revenue through conducting paid educational programs, bootcamps, and workshops for schools, students, and educators covering various 21st Century Technologies including robotics, VR, AI, IoT, coding, and mobile app development.
Go-to-market motion3 records
Distribution channels4 records
Marketing channels6 records
STEAMEDU product offering
Product offeringCore offering
STEAMEDU delivers hands-on STEAM (Science, Technology, Engineering, Arts, and Mathematics) education through workshops, bootcamps, and community outreach programs covering 12+ technology domains including robotics, AI & ML, VR/AR, IoT, coding, drone technology, 3D printing, web and mobile app development, game design, and cyber security. Programs are delivered at schools, universities, and underserved communities targeting 21st Century Learners and educators.
Product overview
STEAMEDU is an educational organization offering comprehensive STEAM (Science, Technology, Engineering, Arts, and Mathematics) education programs through a platform-plus-modules architecture. The core offering includes STEAM Education Programs covering 12 technology domains (Design Thinking, Coding, Robotics, AI & ML, IoT, Drone, 3D, VR & AR, Web, App, Game, Cyber), supplemented by specialized bootcamps and workshops (VR Bootcamp, App-preneurship Bootcamp, Android Robotics Workshop, Mind Control Robots and Drones Workshop, PyDrone Workshop, C/C++ Bootcamp, Drone Avengers Bootcamp). Community-focused programs include GENIUS for mentoring girls in underserved areas and Technovation Outreach for developing mobile apps. The company also runs STEAM Talks, a video interview series featuring global STEAM thought leaders.
Differentiator
Problem solved
Functional benefit
Products and services
- STEAM Education Programs Comprehensive STEAM (Science, Technology, Engineering, Arts, and Mathematics) education programs covering 12 technology domains (Design Thinking, Coding, Robotics, AI & ML, IoT, Drone, 3D, VR & AR, Web, App, Game, Cyber) for 21st Century Learners and educators.
- VR Bootcamp Hands-on virtual reality training bootcamp conducted at schools and universities, teaching students immersive VR experiences using technology like HTC Vive.
- App-preneurship Bootcamp Entrepreneurship-focused bootcamp teaching students to develop mobile applications and business skills around app development.
- Android Robotics Workshop Workshop where students design, build, and code robots using Android app control and LEGO EV3 robotics platforms.
- PyDrone Workshop Python programming workshop with hands-on DJI TelloEdu drone learning, combining coding with physical computing.
- Mind Control Robots and Drones Workshop Innovation workshop featuring mind-controlled robotics and drones using BCI (Brain-Computer Interface) EEG sensors for programming control.
- C/C++ Bootcamp with Robotics Programming bootcamp teaching C/C++ language fundamentals combined with practical robotics applications.
- Drone Avengers Bootcamp Drone technology and programming bootcamp for school teachers and students covering drone flight and application development.
- StartUpX Jr. Annual entrepreneurship program for young students to inspire early-age innovation and webpreneurship skills.
Quantifiable outcome
- 89 girls mentored in 19 teams from rural Delhi and Leh Ladakh, developing 13 mobile apps addressing community problems
- +1 more outcomes
Companies that use STEAMEDU
Customer profileNamed customers8 records
Segments4 records
Ideal customer profiles3 records
STEAMEDU technology and API
TechnologyTechnology focussed No
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature12 records
STEAMEDU partnerships and signals
Strategic signalPartnerships
Two partnerships are on record, tiered core.
- IGDTUW Anveshan FoundationcoreSTEAMEDU is incubated under the Anveshan Foundation at Indira Gandhi Delhi Technical University for Women (IGDTUW), located at Kashmere Gate, New Delhi. This incubation provides entrepreneurial ecosystem support, access to university infrastructure, mentorship from foundation leadership including Dr. V K Arora (CEO), and opportunities for student engagement programs.
- STEAM VISION FOUNDATIONcoreSTEAMEDU partners with STEAM VISION FOUNDATION to run the 'STEAM Talks' initiative featuring video interviews with eminent personalities worldwide. Additionally, the foundation collaborates on community outreach programs including GENIUS (Girls Empowering New India Using STEAM) to serve underserved communities in rural and remote areas.
Scale indicators3 records
Recent moves6 records
Expansion highlights5 records
STEAMEDU competitors and assessment
Company assessmentEmerging players
- BrightCHAMPS: BrightCHAMPS is a Singapore-headquartered edtech offering coding, AI, and STEM courses for K-12, with strong India operations. Overlaps with STEAMEDU on AI/coding workshops but with a hybrid online-plus-offline platform approach.
- Flinto (Flintobox / Flinto Learning): Flinto offers STEAM-based activity boxes and online classes for young children in India. Partial overlap with STEAMEDU on STEAM enrichment, though Flinto leans on a subscription product model.
Direct peers
- Crejo Fun: Crejo Fun offers STEAM, coding, and financial literacy classes for K-6 students via live online sessions and partner schools. Comparable to STEAMEDU in the 21st-century skills space serving Indian schoolchildren.
- Robolab Technologies: Robolab provides STEM education, robotics labs, and teacher training in Indian schools. Closely matches STEAMEDU's school-channel distribution and STEM workshop offering.
- Tinkerly: Tinkerly delivers STEM/STEAM learning through school programs, online content, and AR/VR experiences. Competes with STEAMEDU in the same K-12 Indian school channel with overlapping tech-domain coverage.
- STEMROBO Technologies: STEMROBO is a Delhi-NCR based STEAM/STEM education provider for K-12 schools offering robotics, AI, IoT, and coding workshops. Directly comparable to STEAMEDU on product (workshops/bootcamps), target market (Indian schools and students), and delivery model (in-school programs).
- Avishkaar: Avishkaar offers K-12 STEM/STEAM kits, robotics, and AI programs across India. Comparable to STEAMEDU as a direct competitor in robotics, coding, and innovation-focused workshops delivered through schools.
Broad incumbents
- LEAD School: LEAD School is a well-funded Indian K-12 edtech providing integrated curriculum, teacher training, and school transformation. Overlaps with STEAMEDU in teacher upskilling and modern curriculum delivery, but operates at much larger scale.
- Cuemath: Cuemath is a major Indian K-12 math and coding edtech with a franchise-teacher model. Comparable in K-12 enrichment, technology learning, and teacher-led delivery, but at vastly larger scale and with external capital.
Others
- Technovation (global nonprofit): Technovation runs the global 'Technovation Girls' program that STEAMEDU's own outreach program references. Comparable as a mission-aligned girls-in-STEAM community program, but as a non-profit ecosystem partner rather than a direct commercial competitor.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat5 records
Key risks6 records
Key highlights6 records
Customer concentration
STEAMEDU social profiles
Digital presenceSTEAMEDU financial estimates
Financial estimateRevenue estimate
Valuation estimate
STEAMEDU leadership team
Management profileNumber of profiles
Profiles6 records
STEAMEDU funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
STEAMEDU M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about STEAMEDU
What does STEAMEDU do?
STEAMEDU delivers hands-on STEAM (Science, Technology, Engineering, Arts, and Mathematics) education through workshops, bootcamps, and community outreach programs covering 12+ technology domains including robotics, AI & ML, VR/AR, IoT, coding, drone technology, 3D printing, web and mobile app development, game design, and cyber security. Programs are delivered at schools, universities, and underserved communities targeting 21st Century Learners and educators.
Is STEAMEDU a public or private company?
STEAMEDU is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was STEAMEDU founded?
STEAMEDU was founded in 2019. It employs 1 to 10 people.
Where is STEAMEDU based?
STEAMEDU is headquartered in Delhi, India, in the Asia region.
How does STEAMEDU make money?
One revenue line is on record: educational Programs and Workshops.
Who are STEAMEDU's main competitors?
Emerging players on record are BrightCHAMPS and Flinto (Flintobox / Flinto Learning). Direct peers are Crejo Fun, Robolab Technologies, Tinkerly, STEMROBO Technologies and Avishkaar. Broad incumbents are LEAD School and Cuemath. Technovation (global nonprofit) is listed as an others.
Does STEAMEDU have an API?
No public API is recorded for STEAMEDU.
What industry is STEAMEDU in?
STEAMEDU's product category is STEAM Education Services. Its primary akta.pro industry code is EDAMALAE, Robotics, Engineering & Makers Camps, with a secondary code of EDAFACAL, Teacher-Led Digital Lesson Packages & Instructional Resources. Its NAICS code is 61171 and its SIC code is 8200.