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STEAMEDU

Full company profile

uuid002b63t

Namestring
STEAMEDU
Legal namestring
STEAMEDU LEARNING PRIVATE LIMITED
Websiteurl
steamedu.in
Company typeenum
Private
Founded yearint
2019
Descriptiontext

STEAMEDU Learning Private Limited is a Delhi-based educational venture that delivers hands-on STEAM (Science, Technology, Engineering, Arts, and Mathematics) workshops and bootcamps to school and university students across India. Founded in 2018 and incubated under the IGDTUW Anveshan Foundation at Indira Gandhi Delhi Technical University for Women in Kashmere Gate, New Delhi, the company focuses on 21st-century skills across 12 technology domains including robotics, AI/ML, IoT, VR/AR, drone technology, 3D printing, mobile app development, game design, web development, blockchain, and cyber security. Its product portfolio spans structured programs (STEAM Education Programs, StartUpX Jr. annual program), short-format workshops (VR Bootcamp, Android Robotics Workshop, PyDrone Workshop, Drone Avengers Bootcamp, Mind Control Robots and Drones Workshop, C/C++ Bootcamp, App-preneurship Bootcamp), community outreach initiatives (GENIUS, Technovation), and content series (STEAM Talks) developed in partnership with STEAM Vision Foundation.

The company operates a community-led, event-driven delivery model in which student volunteers and interns conduct on-site programs at partner schools and underserved communities. Customer acquisition occurs through direct contact channels (phone at +91 9555 984 326, email at [email protected], WhatsApp), institutional partnerships with schools such as Bal Bharti Public School, St. Margaret Sr. Sec. School, Sri Guru Nanak Public School, and Maharaja Agrasen Model School, and university programs hosted at IGDTUW. Revenue is generated through professional services fees for workshops and bootcamps, though no public pricing tiers or fee structures are disclosed. Geographic reach is concentrated in Delhi NCR with documented program delivery reaching Leh Ladakh, the world's highest altitude region.

Operationally, STEAMEDU is a founder-led, privately held entity with 1-10 employees, no disclosed external venture or institutional funding, and no reported revenue. It relies on the IGDTUW university ecosystem for talent, infrastructure, and brand association, and partners with STEAM Vision Foundation for content production and joint community outreach. Notable public engagement includes a stall visit by Deputy Chief Minister Manish Sisodia and Dr. E. Sreedharan at the 2019 IGDTUW convocation, supporting a brand positioning around women empowerment and innovation.

Short descriptiontext

STEAMEDU Learning Private Limited is a Delhi-based educational venture that delivers hands-on STEAM workshops and bootcamps covering robotics, AI/ML, IoT, VR/AR, drones, and app development to school and university students in India, including underserved rural and remote communities.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
HeadquartersDelhi, India
HQ citystring
Delhi
HQ countrystring
India
HQ regionstring
Asia
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
STEAM education, robotics workshops, coding bootcamps, VR training programs, app development courses
Industry3 codes
1Robotics, Engineering & Makers Camps
CodeEDAMALAEPrimaryYes
2Teacher-Led Digital Lesson Packages & Instructional Resources
CodeEDAFACALPrimaryNo
3STEM & Lab Simulation Media (Virtual Labs, AR/VR)
CodeEDAGALAFPrimaryNo
NAICS code3 codes
  • Educational Support Services61171
  • Computer Training611420
  • Professional and Management Development Training611430
SIC code1 code
  • Services-Educational Services8200
Product category
STEAM Education Services
Social media profiles2 records
GTM motion3 records

Each record includes

Type, Description, Source

Revenue model1 record
1Educational Programs and Workshops
TypeProfessional Services
Description

STEAMEDU generates revenue through conducting paid educational programs, bootcamps, and workshops for schools, students, and educators covering various 21st Century Technologies including robotics, VR, AI, IoT, coding, and mobile app development.

steamedu.in
Marketing channels6 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels4 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components4 values
Personnel, Operations, Marketing or Sales, Technology or R&D
GTM typeB2B and B2C
B2B and B2C
Offering typeServices
Services
Core offering1 text field

STEAMEDU delivers hands-on STEAM (Science, Technology, Engineering, Arts, and Mathematics) education through workshops, bootcamps, and community outreach programs covering 12+ technology domains including robotics, AI & ML, VR/AR, IoT, coding, drone technology, 3D printing, web and mobile app development, game design, and cyber security. Programs are delivered at schools, universities, and underserved communities targeting 21st Century Learners and educators.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 2 values shown
  • 89 girls mentored in 19 teams from rural Delhi and Leh Ladakh, developing 13 mobile apps addressing community problems
+1 more record
Product overview1 text field

STEAMEDU is an educational organization offering comprehensive STEAM (Science, Technology, Engineering, Arts, and Mathematics) education programs through a platform-plus-modules architecture. The core offering includes STEAM Education Programs covering 12 technology domains (Design Thinking, Coding, Robotics, AI & ML, IoT, Drone, 3D, VR & AR, Web, App, Game, Cyber), supplemented by specialized bootcamps and workshops (VR Bootcamp, App-preneurship Bootcamp, Android Robotics Workshop, Mind Control Robots and Drones Workshop, PyDrone Workshop, C/C++ Bootcamp, Drone Avengers Bootcamp). Community-focused programs include GENIUS for mentoring girls in underserved areas and Technovation Outreach for developing mobile apps. The company also runs STEAM Talks, a video interview series featuring global STEAM thought leaders.

Product and service9 records
1STEAM Education Programs
CategorySTEAM Education
Description

Comprehensive STEAM (Science, Technology, Engineering, Arts, and Mathematics) education programs covering 12 technology domains (Design Thinking, Coding, Robotics, AI & ML, IoT, Drone, 3D, VR & AR, Web, App, Game, Cyber) for 21st Century Learners and educators.

2VR Bootcamp
CategoryBootcamps and Workshops
Description

Hands-on virtual reality training bootcamp conducted at schools and universities, teaching students immersive VR experiences using technology like HTC Vive.

3App-preneurship Bootcamp
CategoryBootcamps and Workshops
Description

Entrepreneurship-focused bootcamp teaching students to develop mobile applications and business skills around app development.

4Android Robotics Workshop
CategoryBootcamps and Workshops
Description

Workshop where students design, build, and code robots using Android app control and LEGO EV3 robotics platforms.

5PyDrone Workshop
CategoryBootcamps and Workshops
Description

Python programming workshop with hands-on DJI TelloEdu drone learning, combining coding with physical computing.

6Mind Control Robots and Drones Workshop
CategoryBootcamps and Workshops
Description

Innovation workshop featuring mind-controlled robotics and drones using BCI (Brain-Computer Interface) EEG sensors for programming control.

7C/C++ Bootcamp with Robotics
CategoryBootcamps and Workshops
Description

Programming bootcamp teaching C/C++ language fundamentals combined with practical robotics applications.

8Drone Avengers Bootcamp
CategoryBootcamps and Workshops
Description

Drone technology and programming bootcamp for school teachers and students covering drone flight and application development.

9StartUpX Jr.
CategoryAnnual Programs
Description

Annual entrepreneurship program for young students to inspire early-age innovation and webpreneurship skills.

Scale indicator3 records

Each record includes

Type, Value, Description, Source

Partnership2 partners
Strategic tierCoreTypeStrategic or Co-development Partner
Description

STEAMEDU is incubated under the Anveshan Foundation at Indira Gandhi Delhi Technical University for Women (IGDTUW), located at Kashmere Gate, New Delhi. This incubation provides entrepreneurial ecosystem support, access to university infrastructure, mentorship from foundation leadership including Dr. V K Arora (CEO), and opportunities for student engagement programs.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

STEAMEDU partners with STEAM VISION FOUNDATION to run the 'STEAM Talks' initiative featuring video interviews with eminent personalities worldwide. Additionally, the foundation collaborates on community outreach programs including GENIUS (Girls Empowering New India Using STEAM) to serve underserved communities in rural and remote areas.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeEmerging player
Description

BrightCHAMPS is a Singapore-headquartered edtech offering coding, AI, and STEM courses for K-12, with strong India operations. Overlaps with STEAMEDU on AI/coding workshops but with a hybrid online-plus-offline platform approach.

TypeDirect peer
Description

Crejo Fun offers STEAM, coding, and financial literacy classes for K-6 students via live online sessions and partner schools. Comparable to STEAMEDU in the 21st-century skills space serving Indian schoolchildren.

TypeBroad incumbent
Description

LEAD School is a well-funded Indian K-12 edtech providing integrated curriculum, teacher training, and school transformation. Overlaps with STEAMEDU in teacher upskilling and modern curriculum delivery, but operates at much larger scale.

TypeDirect peer
Description

Robolab provides STEM education, robotics labs, and teacher training in Indian schools. Closely matches STEAMEDU's school-channel distribution and STEM workshop offering.

TypeDirect peer
Description

Tinkerly delivers STEM/STEAM learning through school programs, online content, and AR/VR experiences. Competes with STEAMEDU in the same K-12 Indian school channel with overlapping tech-domain coverage.

TypeOthers
Description

Technovation runs the global 'Technovation Girls' program that STEAMEDU's own outreach program references. Comparable as a mission-aligned girls-in-STEAM community program, but as a non-profit ecosystem partner rather than a direct commercial competitor.

TypeDirect peer
Description

STEMROBO is a Delhi-NCR based STEAM/STEM education provider for K-12 schools offering robotics, AI, IoT, and coding workshops. Directly comparable to STEAMEDU on product (workshops/bootcamps), target market (Indian schools and students), and delivery model (in-school programs).

TypeEmerging player
Description

Flinto offers STEAM-based activity boxes and online classes for young children in India. Partial overlap with STEAMEDU on STEAM enrichment, though Flinto leans on a subscription product model.

TypeBroad incumbent
Description

Cuemath is a major Indian K-12 math and coding edtech with a franchise-teacher model. Comparable in K-12 enrichment, technology learning, and teacher-led delivery, but at vastly larger scale and with external capital.

TypeDirect peer
Description

Avishkaar offers K-12 STEM/STEAM kits, robotics, and AI programs across India. Comparable to STEAMEDU as a direct competitor in robotics, coding, and innovation-focused workshops delivered through schools.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat5 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers8 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment4 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile3 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
No
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature12 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles6 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

STEAMEDU

STEAM Education Servicessteamedu.in

STEAMEDU Learning Private Limited is a Delhi-based educational venture that delivers hands-on STEAM workshops and bootcamps covering robotics, AI/ML, IoT, VR/AR, drones, and app development to school and university students in India, including underserved rural and remote communities.

What STEAMEDU does

STEAMEDU Learning Private Limited is a Delhi-based educational venture that delivers hands-on STEAM (Science, Technology, Engineering, Arts, and Mathematics) workshops and bootcamps to school and university students across India. Founded in 2018 and incubated under the IGDTUW Anveshan Foundation at Indira Gandhi Delhi Technical University for Women in Kashmere Gate, New Delhi, the company focuses on 21st-century skills across 12 technology domains including robotics, AI/ML, IoT, VR/AR, drone technology, 3D printing, mobile app development, game design, web development, blockchain, and cyber security. Its product portfolio spans structured programs (STEAM Education Programs, StartUpX Jr. annual program), short-format workshops (VR Bootcamp, Android Robotics Workshop, PyDrone Workshop, Drone Avengers Bootcamp, Mind Control Robots and Drones Workshop, C/C++ Bootcamp, App-preneurship Bootcamp), community outreach initiatives (GENIUS, Technovation), and content series (STEAM Talks) developed in partnership with STEAM Vision Foundation.

The company operates a community-led, event-driven delivery model in which student volunteers and interns conduct on-site programs at partner schools and underserved communities. Customer acquisition occurs through direct contact channels (phone at +91 9555 984 326, email at [email protected], WhatsApp), institutional partnerships with schools such as Bal Bharti Public School, St. Margaret Sr. Sec. School, Sri Guru Nanak Public School, and Maharaja Agrasen Model School, and university programs hosted at IGDTUW. Revenue is generated through professional services fees for workshops and bootcamps, though no public pricing tiers or fee structures are disclosed. Geographic reach is concentrated in Delhi NCR with documented program delivery reaching Leh Ladakh, the world's highest altitude region.

Operationally, STEAMEDU is a founder-led, privately held entity with 1-10 employees, no disclosed external venture or institutional funding, and no reported revenue. It relies on the IGDTUW university ecosystem for talent, infrastructure, and brand association, and partners with STEAM Vision Foundation for content production and joint community outreach. Notable public engagement includes a stall visit by Deputy Chief Minister Manish Sisodia and Dr. E. Sreedharan at the 2019 IGDTUW convocation, supporting a brand positioning around women empowerment and innovation.

STEAMEDU firmographics

Firmographics
Name
STEAMEDU
Legal name
STEAMEDU LEARNING PRIVATE LIMITED
Website
https://steamedu.in
Company type
Private
Founded year
2019
Operating status
Operating
Headcount range
1–10 employees
Short description
STEAMEDU Learning Private Limited is a Delhi-based educational venture that delivers hands-on STEAM workshops and bootcamps covering robotics, AI/ML, IoT, VR/AR, drones, and app development to school and university students in India, including underserved rural and remote communities.
Ownership category
akta.pro rank

STEAMEDU industry classification

Industry
Product category
STEAM Education Services
NAICS
Educational Support Services (61171), Computer Training (611420), Professional and Management Development Training (611430)
SIC
Services-Educational Services (8200)
akta.pro primary industry
Robotics, Engineering & Makers Camps (EDAMALAE)
akta.pro secondary industries
Teacher-Led Digital Lesson Packages & Instructional Resources (EDAFACAL), STEM & Lab Simulation Media (Virtual Labs, AR/VR) (EDAGALAF)

Keywords

  • STEAM education
  • Robotics workshops
  • Coding bootcamps
  • VR training programs
  • App development courses

Where STEAMEDU is headquartered

Location

Headquarters

HQ city
Delhi
HQ country
India
HQ region
Asia

Offices1 record

Markets served

STEAMEDU business model

Business model
GTM type
B2B and B2C
Offering type
Services
Cost components
Personnel, Operations, Marketing or Sales, Technology or R&D

Revenue model

  1. Educational Programs and Workshops: STEAMEDU generates revenue through conducting paid educational programs, bootcamps, and workshops for schools, students, and educators covering various 21st Century Technologies including robotics, VR, AI, IoT, coding, and mobile app development.

Go-to-market motion3 records

Distribution channels4 records

Marketing channels6 records

STEAMEDU product offering

Product offering

Core offering

STEAMEDU delivers hands-on STEAM (Science, Technology, Engineering, Arts, and Mathematics) education through workshops, bootcamps, and community outreach programs covering 12+ technology domains including robotics, AI & ML, VR/AR, IoT, coding, drone technology, 3D printing, web and mobile app development, game design, and cyber security. Programs are delivered at schools, universities, and underserved communities targeting 21st Century Learners and educators.

Product overview

STEAMEDU is an educational organization offering comprehensive STEAM (Science, Technology, Engineering, Arts, and Mathematics) education programs through a platform-plus-modules architecture. The core offering includes STEAM Education Programs covering 12 technology domains (Design Thinking, Coding, Robotics, AI & ML, IoT, Drone, 3D, VR & AR, Web, App, Game, Cyber), supplemented by specialized bootcamps and workshops (VR Bootcamp, App-preneurship Bootcamp, Android Robotics Workshop, Mind Control Robots and Drones Workshop, PyDrone Workshop, C/C++ Bootcamp, Drone Avengers Bootcamp). Community-focused programs include GENIUS for mentoring girls in underserved areas and Technovation Outreach for developing mobile apps. The company also runs STEAM Talks, a video interview series featuring global STEAM thought leaders.

Differentiator

Problem solved

Functional benefit

Products and services

  • STEAM Education Programs Comprehensive STEAM (Science, Technology, Engineering, Arts, and Mathematics) education programs covering 12 technology domains (Design Thinking, Coding, Robotics, AI & ML, IoT, Drone, 3D, VR & AR, Web, App, Game, Cyber) for 21st Century Learners and educators.
  • VR Bootcamp Hands-on virtual reality training bootcamp conducted at schools and universities, teaching students immersive VR experiences using technology like HTC Vive.
  • App-preneurship Bootcamp Entrepreneurship-focused bootcamp teaching students to develop mobile applications and business skills around app development.
  • Android Robotics Workshop Workshop where students design, build, and code robots using Android app control and LEGO EV3 robotics platforms.
  • PyDrone Workshop Python programming workshop with hands-on DJI TelloEdu drone learning, combining coding with physical computing.
  • Mind Control Robots and Drones Workshop Innovation workshop featuring mind-controlled robotics and drones using BCI (Brain-Computer Interface) EEG sensors for programming control.
  • C/C++ Bootcamp with Robotics Programming bootcamp teaching C/C++ language fundamentals combined with practical robotics applications.
  • Drone Avengers Bootcamp Drone technology and programming bootcamp for school teachers and students covering drone flight and application development.
  • StartUpX Jr. Annual entrepreneurship program for young students to inspire early-age innovation and webpreneurship skills.

Quantifiable outcome

  • 89 girls mentored in 19 teams from rural Delhi and Leh Ladakh, developing 13 mobile apps addressing community problems
  • +1 more outcomes

Companies that use STEAMEDU

Customer profile

Named customers8 records

Segments4 records

Ideal customer profiles3 records

STEAMEDU technology and API

Technology

Technology focussed No

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature12 records

STEAMEDU partnerships and signals

Strategic signal

Partnerships

Two partnerships are on record, tiered core.

  • IGDTUW Anveshan FoundationcoreStrategic or Co-development PartnerSTEAMEDU is incubated under the Anveshan Foundation at Indira Gandhi Delhi Technical University for Women (IGDTUW), located at Kashmere Gate, New Delhi. This incubation provides entrepreneurial ecosystem support, access to university infrastructure, mentorship from foundation leadership including Dr. V K Arora (CEO), and opportunities for student engagement programs.
  • STEAM VISION FOUNDATIONcoreStrategic or Co-development PartnerSTEAMEDU partners with STEAM VISION FOUNDATION to run the 'STEAM Talks' initiative featuring video interviews with eminent personalities worldwide. Additionally, the foundation collaborates on community outreach programs including GENIUS (Girls Empowering New India Using STEAM) to serve underserved communities in rural and remote areas.

Scale indicators3 records

Recent moves6 records

Expansion highlights5 records

STEAMEDU competitors and assessment

Company assessment

Emerging players

  • BrightCHAMPS: BrightCHAMPS is a Singapore-headquartered edtech offering coding, AI, and STEM courses for K-12, with strong India operations. Overlaps with STEAMEDU on AI/coding workshops but with a hybrid online-plus-offline platform approach.
  • Flinto (Flintobox / Flinto Learning): Flinto offers STEAM-based activity boxes and online classes for young children in India. Partial overlap with STEAMEDU on STEAM enrichment, though Flinto leans on a subscription product model.

Direct peers

  • Crejo Fun: Crejo Fun offers STEAM, coding, and financial literacy classes for K-6 students via live online sessions and partner schools. Comparable to STEAMEDU in the 21st-century skills space serving Indian schoolchildren.
  • Robolab Technologies: Robolab provides STEM education, robotics labs, and teacher training in Indian schools. Closely matches STEAMEDU's school-channel distribution and STEM workshop offering.
  • Tinkerly: Tinkerly delivers STEM/STEAM learning through school programs, online content, and AR/VR experiences. Competes with STEAMEDU in the same K-12 Indian school channel with overlapping tech-domain coverage.
  • STEMROBO Technologies: STEMROBO is a Delhi-NCR based STEAM/STEM education provider for K-12 schools offering robotics, AI, IoT, and coding workshops. Directly comparable to STEAMEDU on product (workshops/bootcamps), target market (Indian schools and students), and delivery model (in-school programs).
  • Avishkaar: Avishkaar offers K-12 STEM/STEAM kits, robotics, and AI programs across India. Comparable to STEAMEDU as a direct competitor in robotics, coding, and innovation-focused workshops delivered through schools.

Broad incumbents

  • LEAD School: LEAD School is a well-funded Indian K-12 edtech providing integrated curriculum, teacher training, and school transformation. Overlaps with STEAMEDU in teacher upskilling and modern curriculum delivery, but operates at much larger scale.
  • Cuemath: Cuemath is a major Indian K-12 math and coding edtech with a franchise-teacher model. Comparable in K-12 enrichment, technology learning, and teacher-led delivery, but at vastly larger scale and with external capital.

Others

  • Technovation (global nonprofit): Technovation runs the global 'Technovation Girls' program that STEAMEDU's own outreach program references. Comparable as a mission-aligned girls-in-STEAM community program, but as a non-profit ecosystem partner rather than a direct commercial competitor.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat5 records

Key risks6 records

Key highlights6 records

Customer concentration

STEAMEDU social profiles

Digital presence

STEAMEDU financial estimates

Financial estimate

Revenue estimate

Valuation estimate

STEAMEDU leadership team

Management profile

Number of profiles

Profiles6 records

STEAMEDU funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

STEAMEDU M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about STEAMEDU

What does STEAMEDU do?

STEAMEDU delivers hands-on STEAM (Science, Technology, Engineering, Arts, and Mathematics) education through workshops, bootcamps, and community outreach programs covering 12+ technology domains including robotics, AI & ML, VR/AR, IoT, coding, drone technology, 3D printing, web and mobile app development, game design, and cyber security. Programs are delivered at schools, universities, and underserved communities targeting 21st Century Learners and educators.

Is STEAMEDU a public or private company?

STEAMEDU is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was STEAMEDU founded?

STEAMEDU was founded in 2019. It employs 1 to 10 people.

Where is STEAMEDU based?

STEAMEDU is headquartered in Delhi, India, in the Asia region.

How does STEAMEDU make money?

One revenue line is on record: educational Programs and Workshops.

Who are STEAMEDU's main competitors?

Emerging players on record are BrightCHAMPS and Flinto (Flintobox / Flinto Learning). Direct peers are Crejo Fun, Robolab Technologies, Tinkerly, STEMROBO Technologies and Avishkaar. Broad incumbents are LEAD School and Cuemath. Technovation (global nonprofit) is listed as an others.

Does STEAMEDU have an API?

No public API is recorded for STEAMEDU.

What industry is STEAMEDU in?

STEAMEDU's product category is STEAM Education Services. Its primary akta.pro industry code is EDAMALAE, Robotics, Engineering & Makers Camps, with a secondary code of EDAFACAL, Teacher-Led Digital Lesson Packages & Instructional Resources. Its NAICS code is 61171 and its SIC code is 8200.

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