HINATA
HINATA株式会社 is a Tokyo-based game studio founded in 2008 that plans, develops, and operates mobile and console games including licensed IP titles like Dragon Quest and Kumamon. It operates under the Matrix Inc. group structure and serves general consumer gamers.
- Company typePrivate
- Founded2008
- HeadquartersTokyo, Japan
- Headcount11–50
- GTM typeB2C
- OfferingDigital Commerce or Content
What HINATA does
HINATA株式会社 (HINATA Inc.) is a Tokyo-headquartered game content studio founded in February 2008, specializing in the planning, development, and operation of mobile and console games. The company is registered at Kabukicho 2-44-1, Hygeia 13F, Shinjuku, Tokyo, and reports a creative workforce of 150+ creators and 50+ completed projects over its 17-year operating history. Its leadership comprises Representative Director Kawamura Naoya (河村 直哉), who has held the role since founding.
The product portfolio combines original IP and licensed collaborations. Original titles include Ōsumō Gottchan Battle (大相撲ごっつぁんバトル), a mobile sumo wrestling battle game, and Gyro Zetter (超速変形ジャイロゼッター), a console transformation title. Licensed IP titles include Hoshi no Dragon Quest (星のドラゴンクエスト) and Kumamon Bomber (くまモン★ボンバー). Distribution spans iOS and Android mobile app stores alongside Nintendo Switch, PlayStation, and Xbox console platforms, reflecting a deliberate multi-platform strategy within the Japanese market.
Revenue mechanics rely on freemium and in-app purchase monetization typical of Japanese mobile games, but the company does not publicly disclose revenue, funding, or unit economics. In 2025, HINATA entered a group company structure with Matrix Inc. (株式会社マトリックス) as its parent, establishing a one-stop service model from planning through operations. There are no disclosed AI/ML capabilities, patents, or research outputs in the available source material, and no equity funding rounds or institutional investors are reported.
HINATA firmographics
Firmographics- Name
- HINATA
- Legal name
- HINATA株式会社
- Website
- https://hinata3.co.jp
- Company type
- Private
- Founded year
- 2008
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- HINATA株式会社 is a Tokyo-based game studio founded in 2008 that plans, develops, and operates mobile and console games including licensed IP titles like Dragon Quest and Kumamon. It operates under the Matrix Inc. group structure and serves general consumer gamers.
- Ownership category
- akta.pro rank
HINATA industry classification
Industry- Product category
- Mobile & Console Game Development
- NAICS
- Software Publishers (513210)
- SIC
- Services-Computer Programming Services (7371)
- akta.pro primary industry
- Mobile & F2P Game Studios (MPAFAAAB)
Keywords
Where HINATA is headquartered
LocationHeadquarters
- HQ city
- Tokyo
- HQ country
- Japan
- HQ region
- Asia
Offices1 record
Markets served
HINATA business model
Business model- GTM type
- B2C
- Offering type
- Digital Commerce or Content
- Cost components
- Personnel, Technology or R&D, Operations, Marketing or Sales
Revenue model
- Game Content Operation: Revenue generated through game content planning, development, and operation. The company operates mobile games and console titles, likely through freemium/cosmetic monetization models typical of the Japanese mobile gaming market.
Go-to-market motion1 record
Distribution channels2 records
Marketing channels1 record
HINATA product offering
Product offeringCore offering
HINATA plans, develops, and operates digital game content across mobile and console platforms. The studio produces both original IPs and licensed collaborations (e.g., Dragon Quest, Kumamon), and delivers these games directly to end consumers via app stores and console distribution networks. Following the 2025 group formation with Matrix Inc., the studio offers a one-stop service spanning planning, development, and live operations.
Product overview
HINATA is a game content planning, development, and operation company that creates entertainment products across multiple platforms. The company offers a portfolio of mobile games and console titles, including licensed collaborations such as Dragon Quest (星のドラゴンクエスト), Kumamon (くまモン★ボンバー), and original IPs like Ōsumō Gottchan Battle (大相撲ごっつぁんバトル) and Gyro Zetter (ジャイロゼッター). The company operates under a group structure with parent company マトリックス株式会社 (Matrix Inc.) and provides end-to-end services from planning to development and operations.
Differentiator
Problem solved
Functional benefit
Products and services
- Ōsumō Gottchan Battle (大相撲ごっつぁんバトル)
Companies that use HINATA
Customer profileNamed customers3 records
Segments1 record
Ideal customer profiles1 record
HINATA technology and API
TechnologyTechnology focussed No
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Integration1 record
HINATA partnerships and signals
Strategic signalPartnerships
One partnership is on record.
- 株式会社マトリックス (Matrix Inc.)coreIn 2025, HINATA established a group company structure with Matrix Inc., forming a corporate group that enables one-stop service from planning to development and operation of game content.
Scale indicators3 records
Recent moves5 records
Expansion highlights4 records
HINATA competitors and assessment
Company assessmentDirect peers
- Aiming Inc. Japanese mobile and online game developer with both original and licensed IP work. Comparable in size, mobile-first approach, and reliance on Japanese IP collaborations.
- Colopl Inc. Japanese mobile game studio with original and licensed IP titles, comparable in mobile F2P orientation and Japan-centric distribution model.
- Akatsuki Inc. Japanese mobile and F2P game studio of comparable mid-size with both original and licensed IP titles. Closely comparable in business model (mobile F2P) and market (Japan), serving the same consumer base.
- Wright Flyer Studios (GREE): Mobile game studio subsidiary of GREE focused on Japanese IP collaborations. Directly comparable in operating model (mobile development with licensed Japanese IP) and target market.
- KLab Inc. Mid-cap Japanese mobile game developer known for anime-licensed IP titles (e.g., Love Live). Directly comparable as a mobile-first Japanese studio licensing major IP from Japanese rights holders.
Broad incumbents
- Level-5 Inc. Japanese game developer known for original and licensed IP across mobile and console. Comparable in cross-platform game development and Japan-based operations.
- Marvelous Inc. Japanese game developer with both mobile and console titles, including licensed IP. Overlaps with HINATA in multi-platform game development and Japan-centric market.
- Cygames / CyberAgent: Top-tier Japanese mobile game developer and publisher (Uma Musume, Granblue Fantasy). Operates in the same Japanese mobile/console market with much larger scale and IP depth.
- mixi, Inc. Major Japanese mobile gaming operator behind Monster Strike. Operates in the same Japanese mobile gaming market with significantly larger scale and broader IP portfolio.
- GungHo Online Entertainment: Established Japanese mobile/online game publisher behind Puzzle & Dragons. Larger incumbent in the same Japanese mobile F2P market.
Market position
Strengths4 records
Weaknesses5 records
Competitive moat3 records
Key risks6 records
Key highlights6 records
Customer concentration
HINATA financial estimates
Financial estimateRevenue estimate
Valuation estimate
HINATA leadership team
Management profileNumber of profiles
Profiles1 record
HINATA funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
HINATA M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about HINATA
What does HINATA do?
HINATA plans, develops, and operates digital game content across mobile and console platforms. The studio produces both original IPs and licensed collaborations (e.g., Dragon Quest, Kumamon), and delivers these games directly to end consumers via app stores and console distribution networks. Following the 2025 group formation with Matrix Inc., the studio offers a one-stop service spanning planning, development, and live operations.
Is HINATA a public or private company?
HINATA is a private company. It is classified as corporate owned and is currently operating.
When was HINATA founded?
HINATA was founded in 2008. It employs 11 to 50 people.
Where is HINATA based?
HINATA is headquartered in Tokyo, Japan, in the Asia region.
How does HINATA make money?
One revenue line is on record: game Content Operation.
Who are HINATA's main competitors?
Direct peers on record are Aiming Inc., Colopl Inc., Akatsuki Inc., Wright Flyer Studios (GREE) and KLab Inc.. Broad incumbents are Level-5 Inc., Marvelous Inc., Cygames / CyberAgent, mixi, Inc. and GungHo Online Entertainment.
Does HINATA have an API?
No public API is recorded for HINATA.
What industry is HINATA in?
HINATA's product category is Mobile & Console Game Development. Its primary akta.pro industry code is MPAFAAAB, Mobile & F2P Game Studios. Its NAICS code is 513210 and its SIC code is 7371.