IeSF (International e-Sports Federation)
- Company typePrivate
- Founded2020
- HeadquartersBusan, South Korea
- Headcount51–100
- GTM typeB2B
- OfferingServices
IeSF (International e-Sports Federation) firmographics
Firmographics- Name
- IeSF (International e-Sports Federation)
- Legal name
- Xoilac TV
- Website
- https://ie-sf.org
- Company type
- Private
- Founded year
- 2020
- Operating status
- Operating
- Headcount range
- 51–100 employees
- Ownership category
- akta.pro rank
IeSF (International e-Sports Federation) industry classification
Industry- Product category
- Esports Federation Governance
- NAICS
- Spectator Sports (71121), Other Spectator Sports (711219)
- SIC
- Services-Membership Organizations (8600)
- akta.pro primary industry
- International Sport Federations (IFs) (MPAKAFAB)
- akta.pro secondary industry
- Sports Compliance, Governance & Integrity Services (Safeguarding, Anti-Doping, Match Integrity) (MPAKAKAM)
Keywords
Where IeSF (International e-Sports Federation) is headquartered
LocationHeadquarters
- HQ city
- Busan
- HQ country
- South Korea
- HQ region
- Asia
Markets served
IeSF (International e-Sports Federation) business model
Business model- GTM type
- B2B
- Offering type
- Services
- Cost components
- Personnel, Operations, Marketing or Sales
IeSF (International e-Sports Federation) product offering
Product offeringCore offering
International e-Sports Federation (IeSF) is a global non-profit federation founded in 2008, headquartered in Seoul, South Korea, that organizes and governs competitive video gaming (e-sports). It promotes e-sports as a legitimate sport by coordinating national member federations, sanctioning international competitions, and establishing standards and rules for competitive gaming.
Differentiator
Problem solved
Functional benefit
Products and services
- International e-Sports Competitions
- National Federation Membership Program
- Athletes Commission
Companies that use IeSF (International e-Sports Federation)
Customer profileIdeal customer profiles2 records
IeSF (International e-Sports Federation) technology and API
TechnologyTechnology focussed No
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
IeSF (International e-Sports Federation) partnerships and signals
Strategic signalRecent moves3 records
Expansion highlights2 records
IeSF (International e-Sports Federation) competitors and assessment
Company assessmentBroad incumbents
- International Olympic Committee (IOC): Sits above national and international federations as the ultimate recognition body. Comparable because IeSF's strategy and structural design (athlete commissions, NGBs, integrity units) is explicitly modeled on IOC conventions.
- Electronic Sports League (ESL): Major e-sports tournament organizer and circuit operator. Comparable as a practical counterpoint to IeSF: ESL sets de facto competitive rules and runs international events without federation oversight.
- Riot Games: Publisher-operator running premier leagues (League of Legends, Valorant). Comparable because publisher-controlled circuits are the de facto international competitive structure, shaping what federations like IeSF sanction.
- World Anti-Doping Agency (WADA): Sets the global anti-doping standards federations adopt. Comparable because IeSF's integrity/clean-sport programs are designed against WADA-conformant frameworks.
Direct peers
- World Esports Association (WESA): Multi-stakeholder e-sports body combining team and tournament organizer interests with governance rules. Comparable as an alternative international governance structure for competitive e-sports.
- Global Esports Federation (GEF): Direct competing international e-sports federation also pursuing IOC recognition and national-federation memberships. Most directly comparable peer given overlapping mission, structure, and member base.
- Asian Electronic Sports Federation (AESF): Regional confederation of national e-sports associations in Asia. Comparable as a federated governance body coordinating member nations and continental events.
- Esports Integrity Commission (ESIC): Global integrity body for e-sports handling anti-doping, match-fixing, and standards. Comparable because it offers governance/administrative services to the e-sports ecosystem in parallel to IeSF's sanctioning role.
Regional players
- British Esports Federation: UK national e-sports federation and IeSF member. Comparable as a representative national-federation counterpart within IeSF's membership structure.
- Brazilian Confederation of Electronic Sports (CBDEL): National governing body for e-sports in Brazil. Comparable as an IeSF member federation, illustrating the type of national-level body IeSF coordinates.
Market position
Strengths4 records
Weaknesses4 records
Competitive moat2 records
Key risks5 records
Key highlights5 records
Customer concentration
IeSF (International e-Sports Federation) social profiles
Digital presenceIeSF (International e-Sports Federation) financial estimates
Financial estimateRevenue estimate
Valuation estimate
IeSF (International e-Sports Federation) leadership team
Management profileNumber of profiles
Profiles2 records
IeSF (International e-Sports Federation) funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
IeSF (International e-Sports Federation) M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about IeSF (International e-Sports Federation)
What does IeSF (International e-Sports Federation) do?
International e-Sports Federation (IeSF) is a global non-profit federation founded in 2008, headquartered in Seoul, South Korea, that organizes and governs competitive video gaming (e-sports). It promotes e-sports as a legitimate sport by coordinating national member federations, sanctioning international competitions, and establishing standards and rules for competitive gaming.
Is IeSF (International e-Sports Federation) a public or private company?
IeSF (International e-Sports Federation) is a private company. It is classified as nonprofit foundation owned and is currently operating.
When was IeSF (International e-Sports Federation) founded?
IeSF (International e-Sports Federation) was founded in 2020. It employs 51 to 100 people.
Where is IeSF (International e-Sports Federation) based?
IeSF (International e-Sports Federation) is headquartered in Busan, South Korea, in the Asia region.
Who are IeSF (International e-Sports Federation)'s main competitors?
Broad incumbents on record are International Olympic Committee (IOC), Electronic Sports League (ESL), Riot Games and World Anti-Doping Agency (WADA). Direct peers are World Esports Association (WESA), Global Esports Federation (GEF), Asian Electronic Sports Federation (AESF) and Esports Integrity Commission (ESIC). Regional players are British Esports Federation and Brazilian Confederation of Electronic Sports (CBDEL).
Does IeSF (International e-Sports Federation) have an API?
No public API is recorded for IeSF (International e-Sports Federation).
What industry is IeSF (International e-Sports Federation) in?
IeSF (International e-Sports Federation)'s product category is Esports Federation Governance. Its primary akta.pro industry code is MPAKAFAB, International Sport Federations (IFs), with a secondary code of MPAKAKAM, Sports Compliance, Governance & Integrity Services (Safeguarding, Anti-Doping, Match Integrity). Its NAICS code is 71121 and its SIC code is 8600.