Developer docs
API playgroundTry for free, no card

Search company profiles

IeSF (International e-Sports Federation)

Full company profile

uuid002c6k1

Namestring
IeSF (International e-Sports Federation)
Legal namestring
Xoilac TV
Websiteurl
ie-sf.org
Company typeenum
Private
Founded yearint
2020
Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
51–100
akta.pro rankint
HeadquartersBusan, South Korea
HQ citystring
Busan
HQ countrystring
South Korea
HQ regionstring
Asia
Markets served

Serves global market

Keyword5 values
esports federation, sports governance, esports regulation, international federation, competitive gaming
Industry2 codes
1International Sport Federations (IFs)
CodeMPAKAFABPrimaryYes
2Sports Compliance, Governance & Integrity Services (Safeguarding, Anti-Doping, Match Integrity)
CodeMPAKAKAMPrimaryNo
NAICS code2 codes
  • Spectator Sports71121
  • Other Spectator Sports711219
SIC code1 code
  • Services-Membership Organizations8600
Product category
Esports Federation Governance
Cost components3 values
Personnel, Operations, Marketing or Sales
GTM typeB2B
B2B
Offering typeServices
Services
Core offering1 text field

International e-Sports Federation (IeSF) is a global non-profit federation founded in 2008, headquartered in Seoul, South Korea, that organizes and governs competitive video gaming (e-sports). It promotes e-sports as a legitimate sport by coordinating national member federations, sanctioning international competitions, and establishing standards and rules for competitive gaming.

Differentiator
Functional benefit
Problem solved
Product and service3 records
1International e-Sports Competitions
CategoryEsports Events
2National Federation Membership Program
CategoryFederation Membership
3Athletes Commission
CategoryGovernance Body
Recent move3 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight2 records

Each record includes

Type, Description

Peers10 records
TypeBroad incumbent
Description

Sits above national and international federations as the ultimate recognition body. Comparable because IeSF's strategy and structural design (athlete commissions, NGBs, integrity units) is explicitly modeled on IOC conventions.

2Electronic Sports League (ESL)
TypeBroad incumbent
Description

Major e-sports tournament organizer and circuit operator. Comparable as a practical counterpoint to IeSF: ESL sets de facto competitive rules and runs international events without federation oversight.

TypeBroad incumbent
Description

Publisher-operator running premier leagues (League of Legends, Valorant). Comparable because publisher-controlled circuits are the de facto international competitive structure, shaping what federations like IeSF sanction.

TypeBroad incumbent
Description

Sets the global anti-doping standards federations adopt. Comparable because IeSF's integrity/clean-sport programs are designed against WADA-conformant frameworks.

TypeDirect peer
Description

Multi-stakeholder e-sports body combining team and tournament organizer interests with governance rules. Comparable as an alternative international governance structure for competitive e-sports.

TypeRegional player
Description

UK national e-sports federation and IeSF member. Comparable as a representative national-federation counterpart within IeSF's membership structure.

TypeDirect peer
Description

Direct competing international e-sports federation also pursuing IOC recognition and national-federation memberships. Most directly comparable peer given overlapping mission, structure, and member base.

TypeDirect peer
Description

Regional confederation of national e-sports associations in Asia. Comparable as a federated governance body coordinating member nations and continental events.

9Brazilian Confederation of Electronic Sports (CBDEL)
TypeRegional player
Description

National governing body for e-sports in Brazil. Comparable as an IeSF member federation, illustrating the type of national-level body IeSF coordinates.

TypeDirect peer
Description

Global integrity body for e-sports handling anti-doping, match-fixing, and standards. Comparable because it offers governance/administrative services to the e-sports ecosystem in parallel to IeSF's sanctioning role.

Market position
Strengths4 records

Each record includes

Headline, Details, Source

Weaknesses4 records

Each record includes

Headline, Details, Source

Competitive moat2 records

Each record includes

Type, Details

Key risks5 records

Each record includes

Headline, Details, Source

Key highlights5 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Ideal customer profile2 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
No
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles2 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

IeSF (International e-Sports Federation)

Esports Federation Governanceie-sf.org

IeSF (International e-Sports Federation) firmographics

Firmographics
Name
IeSF (International e-Sports Federation)
Legal name
Xoilac TV
Website
https://ie-sf.org
Company type
Private
Founded year
2020
Operating status
Operating
Headcount range
51–100 employees
Ownership category
akta.pro rank

IeSF (International e-Sports Federation) industry classification

Industry
Product category
Esports Federation Governance
NAICS
Spectator Sports (71121), Other Spectator Sports (711219)
SIC
Services-Membership Organizations (8600)
akta.pro primary industry
International Sport Federations (IFs) (MPAKAFAB)
akta.pro secondary industry
Sports Compliance, Governance & Integrity Services (Safeguarding, Anti-Doping, Match Integrity) (MPAKAKAM)

Keywords

  • Esports federation
  • Sports governance
  • Esports regulation
  • International federation
  • Competitive gaming

Where IeSF (International e-Sports Federation) is headquartered

Location

Headquarters

HQ city
Busan
HQ country
South Korea
HQ region
Asia

Markets served

IeSF (International e-Sports Federation) business model

Business model
GTM type
B2B
Offering type
Services
Cost components
Personnel, Operations, Marketing or Sales

IeSF (International e-Sports Federation) product offering

Product offering

Core offering

International e-Sports Federation (IeSF) is a global non-profit federation founded in 2008, headquartered in Seoul, South Korea, that organizes and governs competitive video gaming (e-sports). It promotes e-sports as a legitimate sport by coordinating national member federations, sanctioning international competitions, and establishing standards and rules for competitive gaming.

Differentiator

Problem solved

Functional benefit

Products and services

  • International e-Sports Competitions
  • National Federation Membership Program
  • Athletes Commission

Companies that use IeSF (International e-Sports Federation)

Customer profile

Ideal customer profiles2 records

IeSF (International e-Sports Federation) technology and API

Technology

Technology focussed No

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

IeSF (International e-Sports Federation) partnerships and signals

Strategic signal

Recent moves3 records

Expansion highlights2 records

IeSF (International e-Sports Federation) competitors and assessment

Company assessment

Broad incumbents

  • International Olympic Committee (IOC): Sits above national and international federations as the ultimate recognition body. Comparable because IeSF's strategy and structural design (athlete commissions, NGBs, integrity units) is explicitly modeled on IOC conventions.
  • Electronic Sports League (ESL): Major e-sports tournament organizer and circuit operator. Comparable as a practical counterpoint to IeSF: ESL sets de facto competitive rules and runs international events without federation oversight.
  • Riot Games: Publisher-operator running premier leagues (League of Legends, Valorant). Comparable because publisher-controlled circuits are the de facto international competitive structure, shaping what federations like IeSF sanction.
  • World Anti-Doping Agency (WADA): Sets the global anti-doping standards federations adopt. Comparable because IeSF's integrity/clean-sport programs are designed against WADA-conformant frameworks.

Direct peers

  • World Esports Association (WESA): Multi-stakeholder e-sports body combining team and tournament organizer interests with governance rules. Comparable as an alternative international governance structure for competitive e-sports.
  • Global Esports Federation (GEF): Direct competing international e-sports federation also pursuing IOC recognition and national-federation memberships. Most directly comparable peer given overlapping mission, structure, and member base.
  • Asian Electronic Sports Federation (AESF): Regional confederation of national e-sports associations in Asia. Comparable as a federated governance body coordinating member nations and continental events.
  • Esports Integrity Commission (ESIC): Global integrity body for e-sports handling anti-doping, match-fixing, and standards. Comparable because it offers governance/administrative services to the e-sports ecosystem in parallel to IeSF's sanctioning role.

Regional players

  • British Esports Federation: UK national e-sports federation and IeSF member. Comparable as a representative national-federation counterpart within IeSF's membership structure.
  • Brazilian Confederation of Electronic Sports (CBDEL): National governing body for e-sports in Brazil. Comparable as an IeSF member federation, illustrating the type of national-level body IeSF coordinates.

Market position

Strengths4 records

Weaknesses4 records

Competitive moat2 records

Key risks5 records

Key highlights5 records

Customer concentration

IeSF (International e-Sports Federation) social profiles

Digital presence

IeSF (International e-Sports Federation) financial estimates

Financial estimate

Revenue estimate

Valuation estimate

IeSF (International e-Sports Federation) leadership team

Management profile

Number of profiles

Profiles2 records

IeSF (International e-Sports Federation) funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

IeSF (International e-Sports Federation) M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about IeSF (International e-Sports Federation)

What does IeSF (International e-Sports Federation) do?

International e-Sports Federation (IeSF) is a global non-profit federation founded in 2008, headquartered in Seoul, South Korea, that organizes and governs competitive video gaming (e-sports). It promotes e-sports as a legitimate sport by coordinating national member federations, sanctioning international competitions, and establishing standards and rules for competitive gaming.

Is IeSF (International e-Sports Federation) a public or private company?

IeSF (International e-Sports Federation) is a private company. It is classified as nonprofit foundation owned and is currently operating.

When was IeSF (International e-Sports Federation) founded?

IeSF (International e-Sports Federation) was founded in 2020. It employs 51 to 100 people.

Where is IeSF (International e-Sports Federation) based?

IeSF (International e-Sports Federation) is headquartered in Busan, South Korea, in the Asia region.

Who are IeSF (International e-Sports Federation)'s main competitors?

Broad incumbents on record are International Olympic Committee (IOC), Electronic Sports League (ESL), Riot Games and World Anti-Doping Agency (WADA). Direct peers are World Esports Association (WESA), Global Esports Federation (GEF), Asian Electronic Sports Federation (AESF) and Esports Integrity Commission (ESIC). Regional players are British Esports Federation and Brazilian Confederation of Electronic Sports (CBDEL).

Does IeSF (International e-Sports Federation) have an API?

No public API is recorded for IeSF (International e-Sports Federation).

What industry is IeSF (International e-Sports Federation) in?

IeSF (International e-Sports Federation)'s product category is Esports Federation Governance. Its primary akta.pro industry code is MPAKAFAB, International Sport Federations (IFs), with a secondary code of MPAKAKAM, Sports Compliance, Governance & Integrity Services (Safeguarding, Anti-Doping, Match Integrity). Its NAICS code is 71121 and its SIC code is 8600.

Unlock the full company data

50 free credits on sign-up, no credit card required.

Contact sales
Live signals
PR NewswireL'IESF clôture les plus importants et les plus diversifiés championnats du monde d'esportsThe International Esports Federation (IESF) concluded the 2022 World Esports Championships in Bali, Indonesia, after ten days of competition, marking the largest and most geographically diverse event in the federation's 14-year history. Over 600 athletes from 105 countries competed across six games with a record $500,000 prize pool, and Indonesia won three of seven competitions to be crowned world esports champion. IESF also recognized the Polish team as the first women's CS:GO champion and officially handed hosting rights for the 2023 finals to Iași, Romania.PR NewswireIESF concluye el mayor y más diverso World Esports ChampionshipsThe International Esports Federation (IESF) concluded its 2022 World Esports Championships in Bali, Indonesia, after ten days of competition featuring over 600 athletes from 105 countries. The event featured a record 500,000-dollar prize pool across six games and generated over 10 million visits and 185.4 million social media impressions. Indonesia won three of seven events to be crowned world champion, while Poland became the first-ever champion in women's CS:GO history, and Romania was announced as the host for the 2023 championships.PR NewswireIESF Concludes Largest and Most Diverse World Esports ChampionshipsThe International Esports Federation (IESF) concluded the 2022 World Esports Championships in Bali, Indonesia, where host nation Indonesia won three of seven games to be crowned World Esports Champion. The event featured over 600 athletes from 105 countries competing for a record $500,000 prize pool and marked the largest installment in the tournament's history. Hosting rights for the 2023 finals were handed over to Iași, Romania.PR Newswire120 Officials From the e-Sports and Sports Industries Will Be Attending the 2016 Global e-Sports Executive SummitThe 2016 Global e-Sports Executive Summit will be held in Shanghai from July 30 to 31, organized by World Cyber Arena (WCA) and the International e-Sports Federation (IeSF). The event aims to align industry stakeholders and discuss synergies between e-sports and traditional sports, featuring participation from companies such as Blizzard Entertainment, Tencent Games, and Sony Interactive Entertainment.PR NewswireL'International e-Sports Federation et World Cyber Arena organiseront le Sommet exécutif global du sport électronique 2016The International e-Sports Federation (IeSF) and World Cyber Arena (WCA) will co-host the 2016 Global Executive Summit for E-sports in Shanghai on July 30-31. The event aims to unify industry stakeholders, discuss standardization, and explore synergies with traditional sports through open dialogue on governance and social responsibility.PR NewswireInternational e-Sports Federation and World Cyber Arena to Hold 2016 Global e-Sports Executive SummitThe International e-Sports Federation (IeSF) and World Cyber Arena (WCA) will host the 2016 Global e-Sports Executive Summit in Shanghai from July 30 to 31. The event aims to align stakeholders on the development of e-sports, discussing topics such as athlete welfare, social responsibility, and synergies with traditional sports. Organized during ChinaJoy 2016, the summit seeks to foster consensus among national federations, companies, and media figures.PR NewswireInternational e-Sports Federation und World Cyber Arena veranstalten globales e-Sports-Gipfeltreffen 2016The International e-Sports Federation (IeSF) and World Cyber Arena (WCA) will co-host the Global e-Sports Summit 2016 in Shanghai, China, from July 30 to 31. The event aims to facilitate dialogue among industry stakeholders regarding the strategic development of e-sports, including topics such as official sport administration status and social responsibility. Key participants include members of the International Sports Society, national federations, and major electronics companies.PR NewswireМеждународная федерация киберспорта совместно с организаторами World Cyber Arena создадут Кибер-олимпиадуThe International e-Sports Federation (IeSF) and World Cyber Arena (WCA), organized by Yinchuan International Game Investment Co., Ltd., announced a strategic partnership in Beijing to establish an 'e-Sports Olympics' and create a comprehensive training system for industry professionals. The collaboration aims to standardize the Chinese esports sector by educating referees, coaches, and managers, addressing current issues such as low internationalization and operational chaos. This initiative seeks to professionalize the rapidly growing market, which is projected to exceed 50 billion yuan.PR NewswireMezinárodní federace e-sportů spolupracuje s celosvětovou soutěží World Cyber Arena na uspořádání e-sportovních olympijských herThe International e-Sports Federation (IeSF) and the World Cyber Arena (WCA), organized by Yinchuan International Game Investment Co., Ltd., have entered a strategic partnership to establish standardized education and training systems for the e-sports industry. This collaboration aims to address professional shortages in areas such as refereeing and management, with initial certification programs scheduled to launch within the year. The initiative seeks to support the growth of China's e-sports market, which is projected to exceed 50 billion RMB.PR NewswireL'International e-Sports Federation collabore avec World Cyber Arena pour construire les Jeux olympiques du sport électroniqueOn March 10, 2016, the International e-Sports Federation (IeSF) announced a strategic collaboration with World Cyber Arena (WCA) in Beijing to develop a comprehensive educational system for the e-sports industry. This partnership aims to address challenges in the sector, such as the lack of talent and professional training, and facilitate the growth of e-sports in China and its candidacy for the Olympic Games. The training will focus on various aspects of e-sports, starting with referees and presenters, and will be launched online and offline by the end of the year.