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Amateur Esports Association

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uuid002ffpv

Namestring
Amateur Esports Association
Legal namestring
Amateur Esports Association
Company typeenum
Private
Founded yearint
2021
Descriptiontext

Amateur Esports Association (AEA) is a nonprofit 501(c)(3) youth esports organization founded in 2021 and headquartered in Tulsa, Oklahoma. The organization provides structured, moderated competitive gaming environments for amateur youth players (ages 8-18) across the United States, addressing safety concerns in unmoderated gaming and the fragmentation of youth esports leagues. AEA's core offering is a network of 30+ registered clubs participating in seasonal competitions across multiple esports titles (Fortnite, Rocket League, Minecraft Bedwars, Overwatch, Valorant, Super Smash Bros. Ultimate), culminating in the annual National Tournament held at 10+ approved venue sites across the country with a $4,000+ scholarship pool for the 2026 edition.

AEA operates its club registration, tournament scheduling, and match management through the LeagueOS platform, with a single LAN venue (Warguts Esports, Tulsa) handling Super Smash Bros. Ultimate events. The organization has served 1,200+ players and awarded $14,000+ in collegiate scholarships since inception, with 19 player scholarships provided in 2022 alone. Beyond clubs and players, AEA serves school and community esports organizations, college recruiters seeking youth talent pipelines, and 26+ partner leagues that feed into the National Tournament.

AEA's business model is donations-driven, leveraging its 501(c)(3) tax-exempt status. Donations are processed through PayPal at standardized tiers ($60/player season, $300/team season, custom amounts), with 100% of contributed funds directed to program support for underserved youth. Pricing to clubs and players is not explicitly listed; the organization monetizes through charitable contributions rather than participation fees. Customer acquisition is community-led, supported by a Discord server, social media presence across Instagram, TikTok, Twitch, X, Facebook, and LinkedIn, and partnerships with peer leagues and venues.

Short descriptiontext

Amateur Esports Association is a nonprofit 501(c)(3) organization that operates a national youth esports league, serving 1,200+ players across 30+ clubs through structured seasonal competitions and an annual National Tournament with collegiate scholarships.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
11–50
akta.pro rankint
HeadquartersOklahoma, United States
HQ citystring
Oklahoma
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Offices12 records

Each record includes

City, Country, Type, Description, Source

Keyword5 values
youth esports leagues, amateur esports tournaments, collegiate esports scholarships, structured gaming competitions, youth gaming nonprofit
Industry4 codes
PRIMARYMPAFADAL
Amateur/Grassroots Esports Leagues & Community Tournaments
SECONDARYMPAGANAD
Amateur & Grassroots Esports Tournaments
SECONDARYMPAKACAJ
Sport-Specific Amateur Leagues & Circuits (Non-Professional)
Media, Entertainment & Sports/Sports (Leagues, Teams, Events, Venues)/Collegiate & Amateur Sports Organizations (NCAA, Federations, Clubs)
SECONDARYMPAFALAH
Community/Youth Esports Centers (Recreation Centers, Nonprofit Programs)
NAICS code3 codes
  • Sports Teams and Clubs711211
  • Fitness and Recreational Sports Centers71394
  • Sports and Recreation Instruction611620
SIC code2 codes
  • Services-Membership Organizations8600
  • Services-Membership Sports & Recreation Clubs7997
Product category
Youth Esports League Services
GTM motion3 records

Each record includes

Type, Description, Source

Revenue model2 records
1Donations & Charitable Contributions
TypeGrants Donations
Description

As a nonprofit 501(c)(3) organization, AEA is primarily funded through donations. All contributions are tax deductible, 100% of funds go directly to programs supporting players and clubs.

amateuresports.org
2Program Donations
TypeGrants Donations
Description

Specific donation tiers: $60 supports one player for a season, $300 supports a full team for a season. Custom amounts accepted. In 2022, provided 19 player scholarships.

amateuresports.org
Marketing channels9 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels4 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Operations, Marketing or Sales, Technology or R&D, Others
Pricing details3 tiers
1Support a Player - $60
ModelOtherBilling cadenceOne-time
Notes

$60 donation helps one player compete for an entire season. In 2022, AEA provided 19 players with scholarships like these.

amateuresports.org
2Support a Team - $300
ModelOtherBilling cadenceOne-time
Notes

$300 donation helps a full team compete for an entire season. Partners with nonprofit organizations to make esports accessible for entire rosters.

amateuresports.org
3Custom Donation Amount
ModelOtherBilling cadencePay-as-you-go
Notes

Every dollar goes directly to AEA missions and initiatives.

amateuresports.org
GTM typeB2C
B2C
Offering typeServices
Services
Core offering1 text field

The Amateur Esports Association operates structured youth esports leagues, seasonal tournaments, and an annual National Championship for amateur players aged 8-18 across the United States, integrated through the LeagueOS club and tournament management platform. It partners with 26+ independent youth esports leagues and supports 30+ affiliated clubs and 1,200+ players, while distributing more than $14,000 in collegiate scholarships to participants.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 5 values shown
  • $14,000+ in collegiate scholarships awarded to youth esports players since 2021
+4 more records
Product overview1 text field

The Amateur Esports Association (AEA) operates as a nonprofit 501(c)(3) organization serving youth esports in the United States. The core platform centers on a club network of 30+ registered clubs that participate in seasonal tournament competitions across multiple game titles (Fortnite, Minecraft Bedwars, Rocket League), culminating in an annual National Tournament. The organization provides a scholarship program that has awarded over $14,000 in collegiate scholarships to date. All club and event management is facilitated through the LeagueOS platform integration, while donations and financial support flow through PayPal.

Product and service4 records
1AEA Club Network and Affiliation
CategoryYouth Esports League Operations
Description

Affiliation program for school and community esports clubs that join AEA to access the league structure, the LeagueOS club and tournament platform, and the National Championship pipeline. Designed for club advisors and program coordinators running youth esports programs.

2Seasonal Youth Esports Leagues and Tournaments
CategoryYouth Esports League Operations
Description

Structured seasonal competition across multiple game titles (including Rocket League and Super Smash Bros. Ultimate) for amateur youth players aged 8-18, organized through the LeagueOS platform. Delivered for individual players and clubs participating in AEA-affiliated programs.

3AEA National Championship
CategoryYouth Esports Events
Description

Annual in-person national championship event that brings together top amateur youth players from AEA's affiliated clubs and partner leagues for a culminating tournament. Serves as the marquee competitive endpoint of the AEA seasonal pathway.

4AEA Collegiate Scholarship Program
Scale indicator8 records

Each record includes

Type, Value, Description, Source

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight6 records

Each record includes

Type, Description

Peers10 records
TypeBroad incumbent
Description

FACEIT operates a global competitive gaming platform with matchmaking, tournaments, and leagues across multiple titles. While it skews toward older/semi-pro players, it represents an incumbent in the broader amateur esports tournament infrastructure space.

TypeBroad incumbent
Description

Challonge is a widely used tournament bracket and competition management platform serving amateur and competitive gaming communities. It competes in the underlying tournament infrastructure layer that AEA accesses via LeagueOS.

TypeDirect peer
Description

Generation Esports runs scholastic esports leagues and tournaments for K-12 students with school-based programs. It is a direct competitor in the youth/school esports league space and offers similar tournament infrastructure to AEA.

TypeDirect peer
Description

NASEF is a nonprofit organization offering free scholastic esports programs combining competition, career pathways, and STEM education. It is a mission-aligned nonprofit peer competing for the same youth development and educational esports audience.

TypeDirect peer
Description

HSEL is a national scholastic esports league providing structured competition and tournaments for high school students. It competes for the same youth esports market and shares AEA's mission of legitimizing student competition.

TypeBroad incumbent
Description

PlayVS is the leading U.S. scholastic esports platform, partnering with state high school associations to deliver official esports seasons. As a venture-backed incumbent, it represents a more institutionalized alternative to AEA's community-driven model.

TypeDirect peer
Description

XP League is a youth-focused esports league franchise model offering structured leagues for ages 7-17. It directly overlaps with AEA in serving amateur youth players and is referenced as a partner league feeding into AEA's National Tournament.

TypeBroad incumbent
Description

Battlefy provides esports tournament management software used by leagues and communities. While AEA uses LeagueOS, Battlefy is a comparable tournament platform that could serve similar amateur and youth tournament organizers.

TypeDirect peer
Description

Esports Tower is a community esports platform focused on amateur and grassroots competition. It overlaps with AEA in providing structured tournament infrastructure for non-professional players.

TypeEmerging player
Description

Vanta Sports is an emerging amateur esports league offering structured youth competition with a focus on community and player development, conceptually similar to AEA's grassroots approach.

Market position
Strengths4 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat5 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers10 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment4 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile2 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
No
API detail
Has APIbool
No

Docs URL, Description

Integration2 records

Each record includes

Title, Type, Description, Source

AI maturity
App detail

Has app

Feature3 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles6 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
Compliance1 record

Each record includes

Name, Class, Description

Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Amateur Esports Association

Youth Esports League Servicesamateuresports.org

Amateur Esports Association is a nonprofit 501(c)(3) organization that operates a national youth esports league, serving 1,200+ players across 30+ clubs through structured seasonal competitions and an annual National Tournament with collegiate scholarships.

What Amateur Esports Association does

Amateur Esports Association (AEA) is a nonprofit 501(c)(3) youth esports organization founded in 2021 and headquartered in Tulsa, Oklahoma. The organization provides structured, moderated competitive gaming environments for amateur youth players (ages 8-18) across the United States, addressing safety concerns in unmoderated gaming and the fragmentation of youth esports leagues. AEA's core offering is a network of 30+ registered clubs participating in seasonal competitions across multiple esports titles (Fortnite, Rocket League, Minecraft Bedwars, Overwatch, Valorant, Super Smash Bros. Ultimate), culminating in the annual National Tournament held at 10+ approved venue sites across the country with a $4,000+ scholarship pool for the 2026 edition.

AEA operates its club registration, tournament scheduling, and match management through the LeagueOS platform, with a single LAN venue (Warguts Esports, Tulsa) handling Super Smash Bros. Ultimate events. The organization has served 1,200+ players and awarded $14,000+ in collegiate scholarships since inception, with 19 player scholarships provided in 2022 alone. Beyond clubs and players, AEA serves school and community esports organizations, college recruiters seeking youth talent pipelines, and 26+ partner leagues that feed into the National Tournament.

AEA's business model is donations-driven, leveraging its 501(c)(3) tax-exempt status. Donations are processed through PayPal at standardized tiers ($60/player season, $300/team season, custom amounts), with 100% of contributed funds directed to program support for underserved youth. Pricing to clubs and players is not explicitly listed; the organization monetizes through charitable contributions rather than participation fees. Customer acquisition is community-led, supported by a Discord server, social media presence across Instagram, TikTok, Twitch, X, Facebook, and LinkedIn, and partnerships with peer leagues and venues.

Amateur Esports Association firmographics

Firmographics
Name
Amateur Esports Association
Legal name
Amateur Esports Association
Website
https://amateuresports.org
Company type
Private
Founded year
2021
Operating status
Operating
Headcount range
11–50 employees
Short description
Amateur Esports Association is a nonprofit 501(c)(3) organization that operates a national youth esports league, serving 1,200+ players across 30+ clubs through structured seasonal competitions and an annual National Tournament with collegiate scholarships.
Ownership category
akta.pro rank

Amateur Esports Association industry classification

Industry
Product category
Youth Esports League Services
NAICS
Sports Teams and Clubs (711211), Fitness and Recreational Sports Centers (71394), Sports and Recreation Instruction (611620)
SIC
Services-Membership Organizations (8600), Services-Membership Sports & Recreation Clubs (7997)
akta.pro industry
PRIMARYMPAFADAL
Amateur/Grassroots Esports Leagues & Community Tournaments
SECONDARYMPAGANAD
Amateur & Grassroots Esports Tournaments
SECONDARYMPAKACAJ
Sport-Specific Amateur Leagues & Circuits (Non-Professional)
Media, Entertainment & Sports/Sports (Leagues, Teams, Events, Venues)/Collegiate & Amateur Sports Organizations (NCAA, Federations, Clubs)
SECONDARYMPAFALAH
Community/Youth Esports Centers (Recreation Centers, Nonprofit Programs)

Keywords

  • Youth esports leagues
  • Amateur esports tournaments
  • Collegiate esports scholarships
  • Structured gaming competitions
  • Youth gaming nonprofit

Where Amateur Esports Association is headquartered

Location

Headquarters

HQ city
Oklahoma
HQ country
United States
HQ region
North America

Offices12 records

Markets served

Amateur Esports Association business model

Business model
GTM type
B2C
Offering type
Services
Cost components
Personnel, Operations, Marketing or Sales, Technology or R&D, Others

Revenue model

  1. Donations & Charitable Contributions: As a nonprofit 501(c)(3) organization, AEA is primarily funded through donations. All contributions are tax deductible, 100% of funds go directly to programs supporting players and clubs.
  2. Program Donations: Specific donation tiers: $60 supports one player for a season, $300 supports a full team for a season. Custom amounts accepted. In 2022, provided 19 player scholarships.

Pricing tiers

ModelBillingPrice
OtherOne-timeSupport a Player - $60
OtherOne-timeSupport a Team - $300
OtherPay-as-you-goCustom Donation Amount

Go-to-market motion3 records

Distribution channels4 records

Marketing channels9 records

Amateur Esports Association product offering

Product offering

Core offering

The Amateur Esports Association operates structured youth esports leagues, seasonal tournaments, and an annual National Championship for amateur players aged 8-18 across the United States, integrated through the LeagueOS club and tournament management platform. It partners with 26+ independent youth esports leagues and supports 30+ affiliated clubs and 1,200+ players, while distributing more than $14,000 in collegiate scholarships to participants.

Product overview

The Amateur Esports Association (AEA) operates as a nonprofit 501(c)(3) organization serving youth esports in the United States. The core platform centers on a club network of 30+ registered clubs that participate in seasonal tournament competitions across multiple game titles (Fortnite, Minecraft Bedwars, Rocket League), culminating in an annual National Tournament. The organization provides a scholarship program that has awarded over $14,000 in collegiate scholarships to date. All club and event management is facilitated through the LeagueOS platform integration, while donations and financial support flow through PayPal.

Differentiator

Problem solved

Functional benefit

Products and services

  • AEA Club Network and Affiliation Affiliation program for school and community esports clubs that join AEA to access the league structure, the LeagueOS club and tournament platform, and the National Championship pipeline. Designed for club advisors and program coordinators running youth esports programs.
  • Seasonal Youth Esports Leagues and Tournaments Structured seasonal competition across multiple game titles (including Rocket League and Super Smash Bros. Ultimate) for amateur youth players aged 8-18, organized through the LeagueOS platform. Delivered for individual players and clubs participating in AEA-affiliated programs.
  • AEA National Championship Annual in-person national championship event that brings together top amateur youth players from AEA's affiliated clubs and partner leagues for a culminating tournament. Serves as the marquee competitive endpoint of the AEA seasonal pathway.
  • AEA Collegiate Scholarship Program

Quantifiable outcome

  • $14,000+ in collegiate scholarships awarded to youth esports players since 2021
  • +4 more outcomes

Companies that use Amateur Esports Association

Customer profile

Named customers10 records

Segments4 records

Ideal customer profiles2 records

Amateur Esports Association technology and API

Technology

Technology focussed No

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Integration2 records

Feature3 records

Amateur Esports Association partnerships and signals

Strategic signal

Scale indicators8 records

Recent moves6 records

Expansion highlights6 records

Amateur Esports Association competitors and assessment

Company assessment

Broad incumbents

  • FACEIT: FACEIT operates a global competitive gaming platform with matchmaking, tournaments, and leagues across multiple titles. While it skews toward older/semi-pro players, it represents an incumbent in the broader amateur esports tournament infrastructure space.
  • Challonge: Challonge is a widely used tournament bracket and competition management platform serving amateur and competitive gaming communities. It competes in the underlying tournament infrastructure layer that AEA accesses via LeagueOS.
  • PlayVS: PlayVS is the leading U.S. scholastic esports platform, partnering with state high school associations to deliver official esports seasons. As a venture-backed incumbent, it represents a more institutionalized alternative to AEA's community-driven model.
  • Battlefy: Battlefy provides esports tournament management software used by leagues and communities. While AEA uses LeagueOS, Battlefy is a comparable tournament platform that could serve similar amateur and youth tournament organizers.

Direct peers

  • Generation Esports: Generation Esports runs scholastic esports leagues and tournaments for K-12 students with school-based programs. It is a direct competitor in the youth/school esports league space and offers similar tournament infrastructure to AEA.
  • NASEF (North American Scholastic Esports Federation): NASEF is a nonprofit organization offering free scholastic esports programs combining competition, career pathways, and STEM education. It is a mission-aligned nonprofit peer competing for the same youth development and educational esports audience.
  • High School Esports League (HSEL): HSEL is a national scholastic esports league providing structured competition and tournaments for high school students. It competes for the same youth esports market and shares AEA's mission of legitimizing student competition.
  • XP League: XP League is a youth-focused esports league franchise model offering structured leagues for ages 7-17. It directly overlaps with AEA in serving amateur youth players and is referenced as a partner league feeding into AEA's National Tournament.
  • Esports Tower: Esports Tower is a community esports platform focused on amateur and grassroots competition. It overlaps with AEA in providing structured tournament infrastructure for non-professional players.

Emerging players

  • Vanta Sports: Vanta Sports is an emerging amateur esports league offering structured youth competition with a focus on community and player development, conceptually similar to AEA's grassroots approach.

Market position

Strengths4 records

Weaknesses5 records

Competitive moat5 records

Key risks6 records

Key highlights6 records

Customer concentration

Amateur Esports Association social profiles

Digital presence

Amateur Esports Association compliance and trust

Trust signal

Compliance1 record

Amateur Esports Association financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Amateur Esports Association leadership team

Management profile

Number of profiles

Profiles6 records

Amateur Esports Association funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Amateur Esports Association M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Amateur Esports Association

What does Amateur Esports Association do?

The Amateur Esports Association operates structured youth esports leagues, seasonal tournaments, and an annual National Championship for amateur players aged 8-18 across the United States, integrated through the LeagueOS club and tournament management platform. It partners with 26+ independent youth esports leagues and supports 30+ affiliated clubs and 1,200+ players, while distributing more than $14,000 in collegiate scholarships to participants.

Is Amateur Esports Association a public or private company?

Amateur Esports Association is a private company. It is classified as nonprofit foundation owned and is currently operating.

When was Amateur Esports Association founded?

Amateur Esports Association was founded in 2021. It employs 11 to 50 people.

Where is Amateur Esports Association based?

Amateur Esports Association is headquartered in Oklahoma, United States, in the North America region.

How does Amateur Esports Association make money?

Two revenue lines are on record. Donations & Charitable Contributions are the primary driver. The others are program Donations.

Who are Amateur Esports Association's main competitors?

Broad incumbents on record are FACEIT, Challonge, PlayVS and Battlefy. Direct peers are Generation Esports, NASEF (North American Scholastic Esports Federation), High School Esports League (HSEL), XP League and Esports Tower. Vanta Sports is listed as an emerging player.

Does Amateur Esports Association have an API?

No public API is recorded for Amateur Esports Association.

What industry is Amateur Esports Association in?

Amateur Esports Association's product category is Youth Esports League Services. Its primary akta.pro industry code is MPAFADAL, Amateur/Grassroots Esports Leagues & Community Tournaments, with a secondary code of MPAGANAD, Amateur & Grassroots Esports Tournaments. Its NAICS code is 711211 and its SIC code is 8600.

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