Mountains
Mountains is a privately held Melbourne-based craft games studio founded in 2016, developing emotionally driven interactive narrative games for global consumers. Its flagship product, Florence, is published by Annapurna Interactive and sold as a one-time purchase across major mobile, PC, and console storefronts.
- Company typePrivate
- Founded2016
- HeadquartersSouth Melbourne, Australia
- Headcount—
- GTM typeB2C
- OfferingDigital Commerce or Content
Mountains firmographics
Firmographics- Name
- Mountains
- Legal name
- Mountains
- Website
- https://mountains.studio
- Company type
- Private
- Founded year
- 2016
- Operating status
- Operating
- Short description
- Mountains is a privately held Melbourne-based craft games studio founded in 2016, developing emotionally driven interactive narrative games for global consumers. Its flagship product, Florence, is published by Annapurna Interactive and sold as a one-time purchase across major mobile, PC, and console storefronts.
- Ownership category
- akta.pro rank
Where Mountains is headquartered
LocationHeadquarters
- HQ city
- South Melbourne
- HQ country
- Australia
- HQ region
- Oceania
Markets served
Mountains business model
Business model- GTM type
- B2C
- Offering type
- Digital Commerce or Content
- Cost components
- Personnel, Technology or R&D, Marketing or Sales, Operations
Revenue model
- Game Sales: Mountains generates revenue through direct sales of the Florence game across multiple digital storefronts including App Store, Steam, Nintendo Switch eShop, Mac App Store, Google Play, and GOG. This is a one-time purchase model where players buy the complete game.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| One time/ perpetual license | Pay-as-you-go | Florence - Full Game |
Go-to-market motion1 record
Distribution channels6 records
Marketing channels4 records
Mountains product offering
Product offeringCore offering
Mountains designs, develops, and sells Florence, a single interactive short story game about love and life that follows protagonist Florence Yeoh through a complete romantic arc via bespoke gameplay vignettes. The studio distributes the game through major digital storefronts (App Store, Steam, Nintendo Switch, Mac App Store, Google Play, GOG) under publisher Annapurna Interactive. Revenue is generated through one-time game purchases on these storefronts.
Differentiator
Problem solved
Functional benefit
Products and services
- Florence Florence is an interactive short story game about love and life. Players follow 25-year-old Florence Yeoh from an unsatisfying routine through a relationship with cello player Krish, experiencing bespoke gameplay vignettes that cover flirting, fighting, personal growth, and growing apart. The game draws inspiration from slice-of-life graphic novels and webcomics and is designed for individual narrative-game enthusiasts seeking emotionally intimate interactive experiences.
Companies that use Mountains
Customer profileSegments1 record
Ideal customer profiles1 record
Mountains technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature2 records
Mountains partnerships and signals
Strategic signalPartnerships
One partnership is on record.
- Annapurna InteractivecoreAnnapurna Interactive serves as the publisher for Florence, providing distribution support, marketing presence, and industry credibility. As a highly regarded indie game publisher known for titles like 'Journey' and 'What Remains of Edith Finch', their association validates the artistic and commercial quality of Mountains' games. The relationship positions Mountains as the developer while Annapurna handles publishing operations.
Mountains competitors and assessment
Company assessmentDirect peers
- Simogo: Swedish two-person indie studio behind Year Walk, Device 6, and Sayonara Wild Hearts. Direct peer: comparable scale, mobile-first distribution, and emphasis on narrative-driven, stylistically distinctive interactive experiences.
- Variable State: Independent studio behind Virginia and Last Stop. Direct peer: comparable-size indie team producing narrative, cinematic interactive games with focus on story and emotional experience over action mechanics.
- Thunder Lotus Games: Independent studio behind Spiritfarer and Jotun. Direct peer: small indie team producing emotionally driven, narrative-led interactive games with handcrafted visual identity and strong critical reception.
- Playdead: Danish independent studio known for Limbo and Inside. Direct peer: a small independent team producing critically acclaimed, narrative-driven interactive games with limited dialogue and atmospheric storytelling.
- ustwo games: Independent studio behind Monument Valley and Alto's Odyssey. Direct peer to Mountains: both make narrative, visually distinctive mobile games with emotional storytelling, and founder Ken Wong previously led creative at ustwo games on Monument Valley.
- thatgamecompany: Independent studio behind Journey, Flower, and Sky: Children of the Light. Direct peer: shares Mountains' focus on emotionally resonant, narrative-driven experiences designed to evoke feeling rather than challenge reflexes.
- Cardboard Computer: Independent studio behind Kentucky Route Zero. Direct peer: small indie team focused on atmospheric, narrative-driven adventure games with literary storytelling, comparable in spirit and scale to Mountains.
- Innerspace (Mobius Digital): Independent studio behind Outer Wilds. Direct peer: small independent team producing narrative, exploration-driven interactive games with strong critical reception and awards recognition.
- The Chinese Room: Independent studio behind Dear Esther and Everybody's Gone to the Rapture. Direct peer: small narrative-focused indie team producing emotionally driven, story-led interactive experiences.
Broad incumbents
- Annapurna Interactive: Publisher of narrative and artistic indie games including What Remains of Edith Finch, Stray, and Journey. Broad incumbent: Mountains' publishing partner and a much larger portfolio player operating in the same indie narrative-game category.
Market position
Customer concentration
Mountains social profiles
Digital presenceMountains financial estimates
Financial estimateRevenue estimate
Valuation estimate
Mountains leadership team
Management profileNumber of profiles
Profiles1 record
Mountains funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Mountains M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Mountains
What does Mountains do?
Mountains designs, develops, and sells Florence, a single interactive short story game about love and life that follows protagonist Florence Yeoh through a complete romantic arc via bespoke gameplay vignettes. The studio distributes the game through major digital storefronts (App Store, Steam, Nintendo Switch, Mac App Store, Google Play, GOG) under publisher Annapurna Interactive. Revenue is generated through one-time game purchases on these storefronts.
Is Mountains a public or private company?
Mountains is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Mountains founded?
Mountains was founded in 2016.
Where is Mountains based?
Mountains is headquartered in South Melbourne, Australia, in the Oceania region.
How does Mountains make money?
One revenue line is on record: game Sales.
Who are Mountains's main competitors?
Direct peers on record are Simogo, Variable State, Thunder Lotus Games, Playdead, ustwo games, thatgamecompany, Cardboard Computer, Innerspace (Mobius Digital) and The Chinese Room. Annapurna Interactive is listed as a broad incumbent.
Does Mountains have an API?
No public API is recorded for Mountains.