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Mountains

Full company profile

uuid002fukq

Namestring
Mountains
Legal namestring
Mountains
Company typeenum
Private
Founded yearint
2016
Short descriptiontext

Mountains is a privately held Melbourne-based craft games studio founded in 2016, developing emotionally driven interactive narrative games for global consumers. Its flagship product, Florence, is published by Annapurna Interactive and sold as a one-time purchase across major mobile, PC, and console storefronts.

Operating statusenum
Operating
Ownership categoryenum
akta.pro rankint
HeadquartersSouth Melbourne, Australia
HQ citystring
South Melbourne
HQ countrystring
Australia
HQ regionstring
Oceania
Markets served

Serves global market

Keyword5 values
interactive narrative games, indie game development, story-driven games, mobile game development, craft games studio
NAICS code1 code
  • Amusement, Gambling, and Recreation Industries713
SIC code1 code
  • Services-Miscellaneous Amusement & Recreation7990
Product category
Interactive Narrative Games
GTM motion1 record

Each record includes

Type, Description, Source

Revenue model1 record
1Game Sales
TypeOne Time License
Description

Mountains generates revenue through direct sales of the Florence game across multiple digital storefronts including App Store, Steam, Nintendo Switch eShop, Mac App Store, Google Play, and GOG. This is a one-time purchase model where players buy the complete game.

mountains.studio
Marketing channels4 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels6 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components4 values
Personnel, Technology or R&D, Marketing or Sales, Operations
Pricing details1 tier
1Florence - Full Game
ModelOne time/ perpetual licenseBilling cadencePay-as-you-go
Notes

Pricing varies by platform. Game available for purchase on App Store, Steam, Nintendo Switch, Mac, Google Play, and GOG.

mountains.studio
GTM typeB2C
B2C
Offering typeDigital Commerce or Conte…
Digital Commerce or Content
Core offering1 text field

Mountains designs, develops, and sells Florence, a single interactive short story game about love and life that follows protagonist Florence Yeoh through a complete romantic arc via bespoke gameplay vignettes. The studio distributes the game through major digital storefronts (App Store, Steam, Nintendo Switch, Mac App Store, Google Play, GOG) under publisher Annapurna Interactive. Revenue is generated through one-time game purchases on these storefronts.

Differentiator
Functional benefit
Problem solved
Product and service1 record
1Florence
CategoryInteractive Narrative Games
Description

Florence is an interactive short story game about love and life. Players follow 25-year-old Florence Yeoh from an unsatisfying routine through a relationship with cello player Krish, experiencing bespoke gameplay vignettes that cover flirting, fighting, personal growth, and growing apart. The game draws inspiration from slice-of-life graphic novels and webcomics and is designed for individual narrative-game enthusiasts seeking emotionally intimate interactive experiences.

Partnership1 partner
Strategic tierCoreTypeChannel Partner/ Reseller/ Distributor
Description

Annapurna Interactive serves as the publisher for Florence, providing distribution support, marketing presence, and industry credibility. As a highly regarded indie game publisher known for titles like 'Journey' and 'What Remains of Edith Finch', their association validates the artistic and commercial quality of Mountains' games. The relationship positions Mountains as the developer while Annapurna handles publishing operations.

Peers10 records
TypeDirect peer
Description

Swedish two-person indie studio behind Year Walk, Device 6, and Sayonara Wild Hearts. Direct peer: comparable scale, mobile-first distribution, and emphasis on narrative-driven, stylistically distinctive interactive experiences.

TypeDirect peer
Description

Independent studio behind Virginia and Last Stop. Direct peer: comparable-size indie team producing narrative, cinematic interactive games with focus on story and emotional experience over action mechanics.

TypeDirect peer
Description

Independent studio behind Spiritfarer and Jotun. Direct peer: small indie team producing emotionally driven, narrative-led interactive games with handcrafted visual identity and strong critical reception.

TypeDirect peer
Description

Danish independent studio known for Limbo and Inside. Direct peer: a small independent team producing critically acclaimed, narrative-driven interactive games with limited dialogue and atmospheric storytelling.

TypeDirect peer
Description

Independent studio behind Monument Valley and Alto's Odyssey. Direct peer to Mountains: both make narrative, visually distinctive mobile games with emotional storytelling, and founder Ken Wong previously led creative at ustwo games on Monument Valley.

TypeDirect peer
Description

Independent studio behind Journey, Flower, and Sky: Children of the Light. Direct peer: shares Mountains' focus on emotionally resonant, narrative-driven experiences designed to evoke feeling rather than challenge reflexes.

TypeDirect peer
Description

Independent studio behind Kentucky Route Zero. Direct peer: small indie team focused on atmospheric, narrative-driven adventure games with literary storytelling, comparable in spirit and scale to Mountains.

TypeDirect peer
Description

Independent studio behind Outer Wilds. Direct peer: small independent team producing narrative, exploration-driven interactive games with strong critical reception and awards recognition.

TypeDirect peer
Description

Independent studio behind Dear Esther and Everybody's Gone to the Rapture. Direct peer: small narrative-focused indie team producing emotionally driven, story-led interactive experiences.

TypeBroad incumbent
Description

Publisher of narrative and artistic indie games including What Remains of Edith Finch, Stray, and Journey. Broad incumbent: Mountains' publishing partner and a much larger portfolio player operating in the same indie narrative-game category.

Market position
Customer concentration

Classification, Details

Segment1 record

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile1 record

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature2 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles1 record

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Mountains

Interactive Narrative Gamesmountains.studio

Mountains is a privately held Melbourne-based craft games studio founded in 2016, developing emotionally driven interactive narrative games for global consumers. Its flagship product, Florence, is published by Annapurna Interactive and sold as a one-time purchase across major mobile, PC, and console storefronts.

Mountains firmographics

Firmographics
Name
Mountains
Legal name
Mountains
Website
https://mountains.studio
Company type
Private
Founded year
2016
Operating status
Operating
Short description
Mountains is a privately held Melbourne-based craft games studio founded in 2016, developing emotionally driven interactive narrative games for global consumers. Its flagship product, Florence, is published by Annapurna Interactive and sold as a one-time purchase across major mobile, PC, and console storefronts.
Ownership category
akta.pro rank

Where Mountains is headquartered

Location

Headquarters

HQ city
South Melbourne
HQ country
Australia
HQ region
Oceania

Markets served

Mountains business model

Business model
GTM type
B2C
Offering type
Digital Commerce or Content
Cost components
Personnel, Technology or R&D, Marketing or Sales, Operations

Revenue model

  1. Game Sales: Mountains generates revenue through direct sales of the Florence game across multiple digital storefronts including App Store, Steam, Nintendo Switch eShop, Mac App Store, Google Play, and GOG. This is a one-time purchase model where players buy the complete game.

Pricing tiers

ModelBillingPrice
One time/ perpetual licensePay-as-you-goFlorence - Full Game

Go-to-market motion1 record

Distribution channels6 records

Marketing channels4 records

Mountains product offering

Product offering

Core offering

Mountains designs, develops, and sells Florence, a single interactive short story game about love and life that follows protagonist Florence Yeoh through a complete romantic arc via bespoke gameplay vignettes. The studio distributes the game through major digital storefronts (App Store, Steam, Nintendo Switch, Mac App Store, Google Play, GOG) under publisher Annapurna Interactive. Revenue is generated through one-time game purchases on these storefronts.

Differentiator

Problem solved

Functional benefit

Products and services

  • Florence Florence is an interactive short story game about love and life. Players follow 25-year-old Florence Yeoh from an unsatisfying routine through a relationship with cello player Krish, experiencing bespoke gameplay vignettes that cover flirting, fighting, personal growth, and growing apart. The game draws inspiration from slice-of-life graphic novels and webcomics and is designed for individual narrative-game enthusiasts seeking emotionally intimate interactive experiences.

Companies that use Mountains

Customer profile

Segments1 record

Ideal customer profiles1 record

Mountains technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature2 records

Mountains partnerships and signals

Strategic signal

Partnerships

One partnership is on record.

  • Annapurna InteractivecoreChannel Partner/ Reseller/ DistributorAnnapurna Interactive serves as the publisher for Florence, providing distribution support, marketing presence, and industry credibility. As a highly regarded indie game publisher known for titles like 'Journey' and 'What Remains of Edith Finch', their association validates the artistic and commercial quality of Mountains' games. The relationship positions Mountains as the developer while Annapurna handles publishing operations.

Mountains competitors and assessment

Company assessment

Direct peers

  • Simogo: Swedish two-person indie studio behind Year Walk, Device 6, and Sayonara Wild Hearts. Direct peer: comparable scale, mobile-first distribution, and emphasis on narrative-driven, stylistically distinctive interactive experiences.
  • Variable State: Independent studio behind Virginia and Last Stop. Direct peer: comparable-size indie team producing narrative, cinematic interactive games with focus on story and emotional experience over action mechanics.
  • Thunder Lotus Games: Independent studio behind Spiritfarer and Jotun. Direct peer: small indie team producing emotionally driven, narrative-led interactive games with handcrafted visual identity and strong critical reception.
  • Playdead: Danish independent studio known for Limbo and Inside. Direct peer: a small independent team producing critically acclaimed, narrative-driven interactive games with limited dialogue and atmospheric storytelling.
  • ustwo games: Independent studio behind Monument Valley and Alto's Odyssey. Direct peer to Mountains: both make narrative, visually distinctive mobile games with emotional storytelling, and founder Ken Wong previously led creative at ustwo games on Monument Valley.
  • thatgamecompany: Independent studio behind Journey, Flower, and Sky: Children of the Light. Direct peer: shares Mountains' focus on emotionally resonant, narrative-driven experiences designed to evoke feeling rather than challenge reflexes.
  • Cardboard Computer: Independent studio behind Kentucky Route Zero. Direct peer: small indie team focused on atmospheric, narrative-driven adventure games with literary storytelling, comparable in spirit and scale to Mountains.
  • Innerspace (Mobius Digital): Independent studio behind Outer Wilds. Direct peer: small independent team producing narrative, exploration-driven interactive games with strong critical reception and awards recognition.
  • The Chinese Room: Independent studio behind Dear Esther and Everybody's Gone to the Rapture. Direct peer: small narrative-focused indie team producing emotionally driven, story-led interactive experiences.

Broad incumbents

  • Annapurna Interactive: Publisher of narrative and artistic indie games including What Remains of Edith Finch, Stray, and Journey. Broad incumbent: Mountains' publishing partner and a much larger portfolio player operating in the same indie narrative-game category.

Market position

Customer concentration

Mountains social profiles

Digital presence

Mountains financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Mountains leadership team

Management profile

Number of profiles

Profiles1 record

Mountains funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Mountains M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Mountains

What does Mountains do?

Mountains designs, develops, and sells Florence, a single interactive short story game about love and life that follows protagonist Florence Yeoh through a complete romantic arc via bespoke gameplay vignettes. The studio distributes the game through major digital storefronts (App Store, Steam, Nintendo Switch, Mac App Store, Google Play, GOG) under publisher Annapurna Interactive. Revenue is generated through one-time game purchases on these storefronts.

Is Mountains a public or private company?

Mountains is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was Mountains founded?

Mountains was founded in 2016.

Where is Mountains based?

Mountains is headquartered in South Melbourne, Australia, in the Oceania region.

How does Mountains make money?

One revenue line is on record: game Sales.

Who are Mountains's main competitors?

Direct peers on record are Simogo, Variable State, Thunder Lotus Games, Playdead, ustwo games, thatgamecompany, Cardboard Computer, Innerspace (Mobius Digital) and The Chinese Room. Annapurna Interactive is listed as a broad incumbent.

Does Mountains have an API?

No public API is recorded for Mountains.

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