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The Team Entertainment

Full company profile

uuid002gep9

Namestring
The Team Entertainment
Legal namestring
THE TIM ENTERTAINMENT Inc.
Websiteurl
timent.co.kr
Company typeenum
Private
Founded yearint
2019
Descriptiontext

The Team Entertainment (더팀엔터테인먼트) is a South Korea-based XR content development company founded in 2019 and headquartered in Seoul's Mapo-gu (DMC산학협력연구센터). The company builds VR and AR experiences on Unreal Engine, serving two customer segments. Its B2B services arm develops bespoke XR content for Korean government institutions and research bodies, including immersive museum exhibitions (Bit World for the National Science Museum), VR vocational training (a 14-module VR Barista Education system for ETRI using PBR rendering), AR location-based experiences (AR Gwanghwamun for KOCCA using URP rendering with GPS spatial recognition and volumetric capture), AR regulatory content (Water Industry Cluster for the Ministry of Environment via marker recognition), and large-scale attractions (3-axis simulator VR Turtle Ship for GPM, supporting up to 6 passengers). Its B2C arm develops and publishes original IP VR games globally through Steam, with ZERONE – First Encounter released in December 2023 and two additional titles (Specter Tracker Empire of Korea, Drone Dash) in development.

The company's revenue model is hybrid. Government and enterprise contracts are project-based professional services engagements with undisclosed pricing, while consumer revenue is one-time license sales via Steam. Distribution is correspondingly split between direct sales/contracting for institutional Korean clients and global Steam marketplace reach for original IP. The company is led by CEO 김성제 (John) and CTO 장채석 (Seok), both with 20+ years of industry experience at firms including NEXON, Disney Interactive StudioEX, and SKONEC Entertainment. The only disclosed external capital is a seed investment from BlockCrafters in October 2019; the company remains privately held with no subsequent priced rounds announced. Recognition includes the 2023 Ministry of Science and ICT Minister's Award (for the TEAM XR META-MRO consortium project), the 2019 Seoul VR AR Expo Game Content Award, and the 2020 China VR AR Industry Rookie Company Award. The company references a 47.2% annual growth rate for the XR gaming market as the macro tailwind underlying its expansion thesis.

Short descriptiontext

The Team Entertainment (더팀엔터테인먼트) is a Seoul-based XR content developer founded in 2019, building Unreal Engine-based VR/AR training, exhibition, and simulation projects for Korean government and research clients, and publishing original IP VR games globally via Steam.

Operating statusenum
Operating
Ownership categoryenum
akta.pro rankint
HeadquartersMapo, South Korea
HQ citystring
Mapo
HQ countrystring
South Korea
HQ regionstring
Asia
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
XR content development, VR game development, AR content creation, immersive simulation training, Unreal Engine experiences
Industry3 codes
1Serious Games & Simulation Studios (Training, Defense, Enterprise)
CodeMPAFAAAHPrimaryYes
2VR/AR/XR Game Studios
CodeMPAFAAAEPrimaryNo
3Immersive/Interactive Animation (AR/VR/Real-Time)
CodeMPAHACANPrimaryNo
NAICS code1 code
  • Other Performing Arts Companies711190
SIC code1 code
  • Services-Motion Picture & Video Tape Production7812
Product category
XR Content Development and VR Game Development
No data
GTM motion1 record

Each record includes

Type, Description, Source

Revenue model3 records
1B2B XR Content Development Contracts
TypeProfessional Services
Description

Government and enterprise contracts for XR content development including VR/AR simulations, training content, and educational materials

timent.co.kr
2B2C VR Game Sales
TypeOne Time License
Description

Direct consumer sales through Steam marketplace for original IP VR games

timent.co.kr
3Content Localization Services
TypeLicensing Royalties
Description

Localization and export of VR education content to international markets

timent.co.kr
Marketing channels3 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels2 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Technology or R&D, Operations, Marketing or Sales, Infrastructure
GTM typeB2B
B2B
Offering typeSoftware
Software
Core offering1 text field

The Team Entertainment is an XR content development company that designs and produces VR and AR experiences — including immersive museum exhibitions, training simulations, attraction rides and AR experiences — for Korean government agencies, research institutes and enterprises. It also publishes original IP VR games (such as ZERONE – First Encounter on Steam) directly to consumer VR gamers via the Steam marketplace, using Unreal Engine technology and a team with over 20 years of industry experience.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 value
  • XR gaming market growing at 47.2% annually
Product overview1 text field

The Tim Entertainment is an XR content specialist company developing immersive experiences across VR and AR platforms, alongside Original IP games. Their portfolio consists of two main categories: (1) XR Content services including VR museum exhibitions, VR training simulations, VR attractions, and AR experiences with GPS/volumetric features; and (2) Original IP Games including ZERONE VR First Encounter (released on Steam), Drone Dash (upcoming), and Specter Tracker Empire of Korea (in development). The company leverages Unreal Engine technology for both its XR content and game development, serving clients including ETRI, Seoul Universal Design Center, KOCCA, GPM, and the Ministry of Environment.

Product and service9 records
1ZERONE – First Encounter
CategoryOriginal IP VR Game
Description

Unreal Engine-based action multiplayer VR FPS game supporting both PVP and PVE gameplay modes. Released on Steam as the company's first B2C original IP VR title, targeted at global VR gaming consumers.

2Drone Dash
CategoryOriginal IP VR Game
Description

Original IP growth simulation game in which players board a rideable drone and expand a logistics center. Currently in development for future release.

3Specter Tracker Empire of Korea
CategoryOriginal IP VR Game
Description

Unreal Engine 5-based alternate-history shooting RPG featuring 4-player cooperative monster boss raids across different worlds. Currently in development.

4Bit World — National Science Museum VR Exhibition
CategoryCustom VR Content (Exhibition)
Description

Immersive metaverse science exhibition VR content produced for the National Science Museum of Korea. Features large-scale 16-person multiplayer and walking-attraction VR technology for public visitors.

5VR Universal Design Traffic Light Experience
CategoryCustom VR Content (Education / Public Awareness)
Description

PC-connected VR experience for color blindness simulation and universal design introduction, developed for the Seoul Universal Design Center. Uses Cartoon Render technology to support public-education use cases.

6VR Barista Training Project
CategoryCustom VR Content (Training / Simulation)
Description

VR barista education program developed for ETRI (Electronics and Telecommunications Research Institute). Includes 14 VR barista training modules and an administrator control program using PBR (Physics-Based Rendering) control for realistic coffee preparation training.

7VR Turtle Ship (VR거북선) Experience
CategoryCustom VR Content (Attraction / Entertainment)
Description

VR attraction experience for GPM featuring a turtle ship controlled by 3 real cylinders. Supports up to 6 passengers with 3-axis simulator attraction and cinematic movie integration.

8AR Gwanghwamun Era (AR 광화시대) Project
CategoryCustom AR Content (Cultural / Location-based)
Description

AR content project for KOCCA featuring Pengsu's animation filmed with volumetric capture and overlaid on the Gwanghwamun Gate area using GPS-based spatial recognition. Uses URP Render and volumetric filming technology to blend animation with real-world location.

9Water Industry Cluster AR
CategoryCustom AR Content (Government / Public Information)
Description

Marker-recognition AR content developed for the Ministry of Environment. Tablet-based AR experience covering the water industry cluster for public-information use.

Scale indicator3 records

Each record includes

Type, Value, Description, Source

Partnership4 partners
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2020-02-01
Description

Mutual business agreement signed in February 2020. Collaborative development of VR/AR simulation content for education and military training sectors. SKONEC has commissioned multiple VR/AR content production projects including chemical safety AR content and VR/AR simulation content projects spanning 2021-2024.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Ongoing partnership for VR barista education content development starting June 2021. Additional development contracted in August 2022. Content successfully localized and exported overseas. Project demonstrates ETRI's trust in the company's technical capabilities.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

Collaboration on metaverse business development starting 2022. Company also participated in GiantStep's Unreal vehicle experience graphics work in 2024.

4TEAM XR META-MRO Consortium Partners
Strategic tierCoreTypeStrategic or Co-development Partner
Description

Consortium including SKONEC, Clickt, Jenstem, Eleccom, and Cyberry Solutions. Awarded Ministry of Science and ICT Minister's Award in 2023 for land/firepower mobile operation and maintenance support training platform development.

timent.co.kr
Recent move7 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Korean XR studio collaborating with The Team Entertainment on metaverse business development and Unreal-based vehicle experience graphics work. Closely comparable scale and Korean-market focus on VR content production services.

TypeDirect peer
Description

Core strategic partner of The Team Entertainment since 2020, jointly producing VR/AR simulation content for education and military training in Korea. Directly comparable as a Korean VR/AR simulation studio targeting the same public-sector and enterprise RFPs.

TypeDirect peer
Description

UK-based VR game and experience studio with both original IP (Fracked, Little Cities) and co-development work for major publishers. Highly comparable dual B2C/B2B VR studio model targeting premium headset users.

TypeBroad incumbent
Description

Owns the dominant VR headset platform (Meta Quest) and a first-party content arm (Meta Quest Studios). Relevant as the broad incumbent whose platform economics and content strategy define the addressable market for The Team's Steam-distributed VR titles.

TypeDirect peer
Description

Dutch VR publisher/developer (Arizona Sunshine, After the Fall) combining self-published IP with co-development. Relevant as a mid-sized VR studio balancing original IP launches with contracted work.

TypeDirect peer
Description

Korean immersive VR/AR content developer and former employer of The Team's CTO. Operates in the same XR content production space with location-based VR attractions and simulation content for Korean enterprise and public-sector clients.

TypeDirect peer
Description

US-based studio with deep VR/AR and serious-games heritage, producing both entertainment titles (I Expect You To Die) and enterprise/educational simulations. Mirrors The Team's hybrid B2C IP / B2B serious games model.

TypeDirect peer
Description

Sweden-based VR-first studio publishing multiplayer titles like Demeo and Angry Birds VR. Closely comparable as a small-to-mid studio pursuing original IP multiplayer VR games on Steam and Quest storefronts.

TypeDirect peer
Description

US-based VR game and experience studio behind titles like Creed: Rise to Glory and Electronauts. Closely comparable as a mid-sized studio building original IP VR games on premium engines while also delivering branded immersive experiences.

TypeBroad incumbent
Description

Operates Steam (The Team's primary B2C distribution channel) and the Index VR headset. Relevant as the platform incumbent whose hardware adoption and storefront curation directly shape the addressable audience for ZERONE and follow-on titles.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers6 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment3 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile2 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature7 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles2 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

The Team Entertainment

XR Content Development and VR Game Developmenttiment.co.kr

The Team Entertainment (더팀엔터테인먼트) is a Seoul-based XR content developer founded in 2019, building Unreal Engine-based VR/AR training, exhibition, and simulation projects for Korean government and research clients, and publishing original IP VR games globally via Steam.

What The Team Entertainment does

The Team Entertainment (더팀엔터테인먼트) is a South Korea-based XR content development company founded in 2019 and headquartered in Seoul's Mapo-gu (DMC산학협력연구센터). The company builds VR and AR experiences on Unreal Engine, serving two customer segments. Its B2B services arm develops bespoke XR content for Korean government institutions and research bodies, including immersive museum exhibitions (Bit World for the National Science Museum), VR vocational training (a 14-module VR Barista Education system for ETRI using PBR rendering), AR location-based experiences (AR Gwanghwamun for KOCCA using URP rendering with GPS spatial recognition and volumetric capture), AR regulatory content (Water Industry Cluster for the Ministry of Environment via marker recognition), and large-scale attractions (3-axis simulator VR Turtle Ship for GPM, supporting up to 6 passengers). Its B2C arm develops and publishes original IP VR games globally through Steam, with ZERONE – First Encounter released in December 2023 and two additional titles (Specter Tracker Empire of Korea, Drone Dash) in development.

The company's revenue model is hybrid. Government and enterprise contracts are project-based professional services engagements with undisclosed pricing, while consumer revenue is one-time license sales via Steam. Distribution is correspondingly split between direct sales/contracting for institutional Korean clients and global Steam marketplace reach for original IP. The company is led by CEO 김성제 (John) and CTO 장채석 (Seok), both with 20+ years of industry experience at firms including NEXON, Disney Interactive StudioEX, and SKONEC Entertainment. The only disclosed external capital is a seed investment from BlockCrafters in October 2019; the company remains privately held with no subsequent priced rounds announced. Recognition includes the 2023 Ministry of Science and ICT Minister's Award (for the TEAM XR META-MRO consortium project), the 2019 Seoul VR AR Expo Game Content Award, and the 2020 China VR AR Industry Rookie Company Award. The company references a 47.2% annual growth rate for the XR gaming market as the macro tailwind underlying its expansion thesis.

The Team Entertainment firmographics

Firmographics
Name
The Team Entertainment
Legal name
THE TIM ENTERTAINMENT Inc.
Website
https://timent.co.kr
Company type
Private
Founded year
2019
Operating status
Operating
Short description
The Team Entertainment (더팀엔터테인먼트) is a Seoul-based XR content developer founded in 2019, building Unreal Engine-based VR/AR training, exhibition, and simulation projects for Korean government and research clients, and publishing original IP VR games globally via Steam.
Ownership category
akta.pro rank

The Team Entertainment industry classification

Industry
Product category
XR Content Development and VR Game Development
NAICS
Other Performing Arts Companies (711190)
SIC
Services-Motion Picture & Video Tape Production (7812)
akta.pro primary industry
Serious Games & Simulation Studios (Training, Defense, Enterprise) (MPAFAAAH)
akta.pro secondary industries
VR/AR/XR Game Studios (MPAFAAAE), Immersive/Interactive Animation (AR/VR/Real-Time) (MPAHACAN)

Keywords

  • XR content development
  • VR game development
  • AR content creation
  • Immersive simulation training
  • Unreal Engine experiences

Where The Team Entertainment is headquartered

Location

Headquarters

HQ city
Mapo
HQ country
South Korea
HQ region
Asia

Offices1 record

Markets served

The Team Entertainment business model

Business model
GTM type
B2B
Offering type
Software
Cost components
Personnel, Technology or R&D, Operations, Marketing or Sales, Infrastructure

Revenue model

  1. B2B XR Content Development Contracts: Government and enterprise contracts for XR content development including VR/AR simulations, training content, and educational materials
  2. B2C VR Game Sales: Direct consumer sales through Steam marketplace for original IP VR games
  3. Content Localization Services: Localization and export of VR education content to international markets

Go-to-market motion1 record

Distribution channels2 records

Marketing channels3 records

The Team Entertainment product offering

Product offering

Core offering

The Team Entertainment is an XR content development company that designs and produces VR and AR experiences — including immersive museum exhibitions, training simulations, attraction rides and AR experiences — for Korean government agencies, research institutes and enterprises. It also publishes original IP VR games (such as ZERONE – First Encounter on Steam) directly to consumer VR gamers via the Steam marketplace, using Unreal Engine technology and a team with over 20 years of industry experience.

Product overview

The Tim Entertainment is an XR content specialist company developing immersive experiences across VR and AR platforms, alongside Original IP games. Their portfolio consists of two main categories: (1) XR Content services including VR museum exhibitions, VR training simulations, VR attractions, and AR experiences with GPS/volumetric features; and (2) Original IP Games including ZERONE VR First Encounter (released on Steam), Drone Dash (upcoming), and Specter Tracker Empire of Korea (in development). The company leverages Unreal Engine technology for both its XR content and game development, serving clients including ETRI, Seoul Universal Design Center, KOCCA, GPM, and the Ministry of Environment.

Differentiator

Problem solved

Functional benefit

Products and services

  • ZERONE – First Encounter Unreal Engine-based action multiplayer VR FPS game supporting both PVP and PVE gameplay modes. Released on Steam as the company's first B2C original IP VR title, targeted at global VR gaming consumers.
  • Drone Dash Original IP growth simulation game in which players board a rideable drone and expand a logistics center. Currently in development for future release.
  • Specter Tracker Empire of Korea Unreal Engine 5-based alternate-history shooting RPG featuring 4-player cooperative monster boss raids across different worlds. Currently in development.
  • Bit World — National Science Museum VR Exhibition Immersive metaverse science exhibition VR content produced for the National Science Museum of Korea. Features large-scale 16-person multiplayer and walking-attraction VR technology for public visitors.
  • VR Universal Design Traffic Light Experience PC-connected VR experience for color blindness simulation and universal design introduction, developed for the Seoul Universal Design Center. Uses Cartoon Render technology to support public-education use cases.
  • VR Barista Training Project VR barista education program developed for ETRI (Electronics and Telecommunications Research Institute). Includes 14 VR barista training modules and an administrator control program using PBR (Physics-Based Rendering) control for realistic coffee preparation training.
  • VR Turtle Ship (VR거북선) Experience VR attraction experience for GPM featuring a turtle ship controlled by 3 real cylinders. Supports up to 6 passengers with 3-axis simulator attraction and cinematic movie integration.
  • AR Gwanghwamun Era (AR 광화시대) Project AR content project for KOCCA featuring Pengsu's animation filmed with volumetric capture and overlaid on the Gwanghwamun Gate area using GPS-based spatial recognition. Uses URP Render and volumetric filming technology to blend animation with real-world location.
  • Water Industry Cluster AR Marker-recognition AR content developed for the Ministry of Environment. Tablet-based AR experience covering the water industry cluster for public-information use.

Quantifiable outcome

  • XR gaming market growing at 47.2% annually

Companies that use The Team Entertainment

Customer profile

Named customers6 records

Segments3 records

Ideal customer profiles2 records

The Team Entertainment technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature7 records

The Team Entertainment partnerships and signals

Strategic signal

Partnerships

Four partnerships are on record, tiered core and minor.

  • SKONEC Entertainment (스코넥 엔터테인먼트)coreStrategic or Co-development Partner · 1 February 2020Mutual business agreement signed in February 2020. Collaborative development of VR/AR simulation content for education and military training sectors. SKONEC has commissioned multiple VR/AR content production projects including chemical safety AR content and VR/AR simulation content projects spanning 2021-2024.
  • ETRI - Electronics and Telecommunications Research Institute (한국전자통신연구원)coreStrategic or Co-development PartnerOngoing partnership for VR barista education content development starting June 2021. Additional development contracted in August 2022. Content successfully localized and exported overseas. Project demonstrates ETRI's trust in the company's technical capabilities.
  • GiantStep (자이언트스텝)minorStrategic or Co-development PartnerCollaboration on metaverse business development starting 2022. Company also participated in GiantStep's Unreal vehicle experience graphics work in 2024.
  • TEAM XR META-MRO Consortium PartnerscoreStrategic or Co-development PartnerConsortium including SKONEC, Clickt, Jenstem, Eleccom, and Cyberry Solutions. Awarded Ministry of Science and ICT Minister's Award in 2023 for land/firepower mobile operation and maintenance support training platform development.

Scale indicators3 records

Recent moves7 records

Expansion highlights5 records

The Team Entertainment competitors and assessment

Company assessment

Direct peers

  • GiantStep: Korean XR studio collaborating with The Team Entertainment on metaverse business development and Unreal-based vehicle experience graphics work. Closely comparable scale and Korean-market focus on VR content production services.
  • SKONEC Entertainment: Core strategic partner of The Team Entertainment since 2020, jointly producing VR/AR simulation content for education and military training in Korea. Directly comparable as a Korean VR/AR simulation studio targeting the same public-sector and enterprise RFPs.
  • nDreams: UK-based VR game and experience studio with both original IP (Fracked, Little Cities) and co-development work for major publishers. Highly comparable dual B2C/B2B VR studio model targeting premium headset users.
  • Vertigo Games: Dutch VR publisher/developer (Arizona Sunshine, After the Fall) combining self-published IP with co-development. Relevant as a mid-sized VR studio balancing original IP launches with contracted work.
  • oneIMMERS (YJM VR): Korean immersive VR/AR content developer and former employer of The Team's CTO. Operates in the same XR content production space with location-based VR attractions and simulation content for Korean enterprise and public-sector clients.
  • Schell Games: US-based studio with deep VR/AR and serious-games heritage, producing both entertainment titles (I Expect You To Die) and enterprise/educational simulations. Mirrors The Team's hybrid B2C IP / B2B serious games model.
  • Resolution Games: Sweden-based VR-first studio publishing multiplayer titles like Demeo and Angry Birds VR. Closely comparable as a small-to-mid studio pursuing original IP multiplayer VR games on Steam and Quest storefronts.
  • Survios: US-based VR game and experience studio behind titles like Creed: Rise to Glory and Electronauts. Closely comparable as a mid-sized studio building original IP VR games on premium engines while also delivering branded immersive experiences.

Broad incumbents

  • Meta (Quest / Reality Labs): Owns the dominant VR headset platform (Meta Quest) and a first-party content arm (Meta Quest Studios). Relevant as the broad incumbent whose platform economics and content strategy define the addressable market for The Team's Steam-distributed VR titles.
  • Valve Corporation: Operates Steam (The Team's primary B2C distribution channel) and the Index VR headset. Relevant as the platform incumbent whose hardware adoption and storefront curation directly shape the addressable audience for ZERONE and follow-on titles.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat4 records

Key risks6 records

Key highlights7 records

Customer concentration

The Team Entertainment financial estimates

Financial estimate

Revenue estimate

Valuation estimate

The Team Entertainment leadership team

Management profile

Number of profiles

Profiles2 records

The Team Entertainment funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

The Team Entertainment M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about The Team Entertainment

What does The Team Entertainment do?

The Team Entertainment is an XR content development company that designs and produces VR and AR experiences — including immersive museum exhibitions, training simulations, attraction rides and AR experiences — for Korean government agencies, research institutes and enterprises. It also publishes original IP VR games (such as ZERONE – First Encounter on Steam) directly to consumer VR gamers via the Steam marketplace, using Unreal Engine technology and a team with over 20 years of industry experience.

Is The Team Entertainment a public or private company?

The Team Entertainment is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was The Team Entertainment founded?

The Team Entertainment was founded in 2019.

Where is The Team Entertainment based?

The Team Entertainment is headquartered in Mapo, South Korea, in the Asia region.

How does The Team Entertainment make money?

Three revenue lines are on record. B2B XR Content Development Contracts are the primary driver. The others are B2C VR Game Sales and content Localization Services.

Who are The Team Entertainment's main competitors?

Direct peers on record are GiantStep, SKONEC Entertainment, nDreams, Vertigo Games, oneIMMERS (YJM VR), Schell Games, Resolution Games and Survios. Broad incumbents are Meta (Quest / Reality Labs) and Valve Corporation.

Does The Team Entertainment have an API?

No public API is recorded for The Team Entertainment.

What industry is The Team Entertainment in?

The Team Entertainment's product category is XR Content Development and VR Game Development. Its primary akta.pro industry code is MPAFAAAH, Serious Games & Simulation Studios (Training, Defense, Enterprise), with a secondary code of MPAFAAAE, VR/AR/XR Game Studios. Its NAICS code is 711190 and its SIC code is 7812.

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