The Team Entertainment
The Team Entertainment (더팀엔터테인먼트) is a Seoul-based XR content developer founded in 2019, building Unreal Engine-based VR/AR training, exhibition, and simulation projects for Korean government and research clients, and publishing original IP VR games globally via Steam.
- Company typePrivate
- Founded2019
- HeadquartersMapo, South Korea
- Headcount—
- GTM typeB2B
- OfferingSoftware
What The Team Entertainment does
The Team Entertainment (더팀엔터테인먼트) is a South Korea-based XR content development company founded in 2019 and headquartered in Seoul's Mapo-gu (DMC산학협력연구센터). The company builds VR and AR experiences on Unreal Engine, serving two customer segments. Its B2B services arm develops bespoke XR content for Korean government institutions and research bodies, including immersive museum exhibitions (Bit World for the National Science Museum), VR vocational training (a 14-module VR Barista Education system for ETRI using PBR rendering), AR location-based experiences (AR Gwanghwamun for KOCCA using URP rendering with GPS spatial recognition and volumetric capture), AR regulatory content (Water Industry Cluster for the Ministry of Environment via marker recognition), and large-scale attractions (3-axis simulator VR Turtle Ship for GPM, supporting up to 6 passengers). Its B2C arm develops and publishes original IP VR games globally through Steam, with ZERONE – First Encounter released in December 2023 and two additional titles (Specter Tracker Empire of Korea, Drone Dash) in development.
The company's revenue model is hybrid. Government and enterprise contracts are project-based professional services engagements with undisclosed pricing, while consumer revenue is one-time license sales via Steam. Distribution is correspondingly split between direct sales/contracting for institutional Korean clients and global Steam marketplace reach for original IP. The company is led by CEO 김성제 (John) and CTO 장채석 (Seok), both with 20+ years of industry experience at firms including NEXON, Disney Interactive StudioEX, and SKONEC Entertainment. The only disclosed external capital is a seed investment from BlockCrafters in October 2019; the company remains privately held with no subsequent priced rounds announced. Recognition includes the 2023 Ministry of Science and ICT Minister's Award (for the TEAM XR META-MRO consortium project), the 2019 Seoul VR AR Expo Game Content Award, and the 2020 China VR AR Industry Rookie Company Award. The company references a 47.2% annual growth rate for the XR gaming market as the macro tailwind underlying its expansion thesis.
The Team Entertainment firmographics
Firmographics- Name
- The Team Entertainment
- Legal name
- THE TIM ENTERTAINMENT Inc.
- Website
- https://timent.co.kr
- Company type
- Private
- Founded year
- 2019
- Operating status
- Operating
- Short description
- The Team Entertainment (더팀엔터테인먼트) is a Seoul-based XR content developer founded in 2019, building Unreal Engine-based VR/AR training, exhibition, and simulation projects for Korean government and research clients, and publishing original IP VR games globally via Steam.
- Ownership category
- akta.pro rank
The Team Entertainment industry classification
Industry- Product category
- XR Content Development and VR Game Development
- NAICS
- Other Performing Arts Companies (711190)
- SIC
- Services-Motion Picture & Video Tape Production (7812)
- akta.pro primary industry
- Serious Games & Simulation Studios (Training, Defense, Enterprise) (MPAFAAAH)
- akta.pro secondary industries
- VR/AR/XR Game Studios (MPAFAAAE), Immersive/Interactive Animation (AR/VR/Real-Time) (MPAHACAN)
Keywords
Where The Team Entertainment is headquartered
LocationHeadquarters
- HQ city
- Mapo
- HQ country
- South Korea
- HQ region
- Asia
Offices1 record
Markets served
The Team Entertainment business model
Business model- GTM type
- B2B
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Operations, Marketing or Sales, Infrastructure
Revenue model
- B2B XR Content Development Contracts: Government and enterprise contracts for XR content development including VR/AR simulations, training content, and educational materials
- B2C VR Game Sales: Direct consumer sales through Steam marketplace for original IP VR games
- Content Localization Services: Localization and export of VR education content to international markets
Go-to-market motion1 record
Distribution channels2 records
Marketing channels3 records
The Team Entertainment product offering
Product offeringCore offering
The Team Entertainment is an XR content development company that designs and produces VR and AR experiences — including immersive museum exhibitions, training simulations, attraction rides and AR experiences — for Korean government agencies, research institutes and enterprises. It also publishes original IP VR games (such as ZERONE – First Encounter on Steam) directly to consumer VR gamers via the Steam marketplace, using Unreal Engine technology and a team with over 20 years of industry experience.
Product overview
The Tim Entertainment is an XR content specialist company developing immersive experiences across VR and AR platforms, alongside Original IP games. Their portfolio consists of two main categories: (1) XR Content services including VR museum exhibitions, VR training simulations, VR attractions, and AR experiences with GPS/volumetric features; and (2) Original IP Games including ZERONE VR First Encounter (released on Steam), Drone Dash (upcoming), and Specter Tracker Empire of Korea (in development). The company leverages Unreal Engine technology for both its XR content and game development, serving clients including ETRI, Seoul Universal Design Center, KOCCA, GPM, and the Ministry of Environment.
Differentiator
Problem solved
Functional benefit
Products and services
- ZERONE – First Encounter Unreal Engine-based action multiplayer VR FPS game supporting both PVP and PVE gameplay modes. Released on Steam as the company's first B2C original IP VR title, targeted at global VR gaming consumers.
- Drone Dash Original IP growth simulation game in which players board a rideable drone and expand a logistics center. Currently in development for future release.
- Specter Tracker Empire of Korea Unreal Engine 5-based alternate-history shooting RPG featuring 4-player cooperative monster boss raids across different worlds. Currently in development.
- Bit World — National Science Museum VR Exhibition Immersive metaverse science exhibition VR content produced for the National Science Museum of Korea. Features large-scale 16-person multiplayer and walking-attraction VR technology for public visitors.
- VR Universal Design Traffic Light Experience PC-connected VR experience for color blindness simulation and universal design introduction, developed for the Seoul Universal Design Center. Uses Cartoon Render technology to support public-education use cases.
- VR Barista Training Project VR barista education program developed for ETRI (Electronics and Telecommunications Research Institute). Includes 14 VR barista training modules and an administrator control program using PBR (Physics-Based Rendering) control for realistic coffee preparation training.
- VR Turtle Ship (VR거북선) Experience VR attraction experience for GPM featuring a turtle ship controlled by 3 real cylinders. Supports up to 6 passengers with 3-axis simulator attraction and cinematic movie integration.
- AR Gwanghwamun Era (AR 광화시대) Project AR content project for KOCCA featuring Pengsu's animation filmed with volumetric capture and overlaid on the Gwanghwamun Gate area using GPS-based spatial recognition. Uses URP Render and volumetric filming technology to blend animation with real-world location.
- Water Industry Cluster AR Marker-recognition AR content developed for the Ministry of Environment. Tablet-based AR experience covering the water industry cluster for public-information use.
Quantifiable outcome
- XR gaming market growing at 47.2% annually
Companies that use The Team Entertainment
Customer profileNamed customers6 records
Segments3 records
Ideal customer profiles2 records
The Team Entertainment technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature7 records
The Team Entertainment partnerships and signals
Strategic signalPartnerships
Four partnerships are on record, tiered core and minor.
- SKONEC Entertainment (스코넥 엔터테인먼트)coreMutual business agreement signed in February 2020. Collaborative development of VR/AR simulation content for education and military training sectors. SKONEC has commissioned multiple VR/AR content production projects including chemical safety AR content and VR/AR simulation content projects spanning 2021-2024.
- ETRI - Electronics and Telecommunications Research Institute (한국전자통신연구원)coreOngoing partnership for VR barista education content development starting June 2021. Additional development contracted in August 2022. Content successfully localized and exported overseas. Project demonstrates ETRI's trust in the company's technical capabilities.
- GiantStep (자이언트스텝)minorCollaboration on metaverse business development starting 2022. Company also participated in GiantStep's Unreal vehicle experience graphics work in 2024.
- TEAM XR META-MRO Consortium PartnerscoreConsortium including SKONEC, Clickt, Jenstem, Eleccom, and Cyberry Solutions. Awarded Ministry of Science and ICT Minister's Award in 2023 for land/firepower mobile operation and maintenance support training platform development.
Scale indicators3 records
Recent moves7 records
Expansion highlights5 records
The Team Entertainment competitors and assessment
Company assessmentDirect peers
- GiantStep: Korean XR studio collaborating with The Team Entertainment on metaverse business development and Unreal-based vehicle experience graphics work. Closely comparable scale and Korean-market focus on VR content production services.
- SKONEC Entertainment: Core strategic partner of The Team Entertainment since 2020, jointly producing VR/AR simulation content for education and military training in Korea. Directly comparable as a Korean VR/AR simulation studio targeting the same public-sector and enterprise RFPs.
- nDreams: UK-based VR game and experience studio with both original IP (Fracked, Little Cities) and co-development work for major publishers. Highly comparable dual B2C/B2B VR studio model targeting premium headset users.
- Vertigo Games: Dutch VR publisher/developer (Arizona Sunshine, After the Fall) combining self-published IP with co-development. Relevant as a mid-sized VR studio balancing original IP launches with contracted work.
- oneIMMERS (YJM VR): Korean immersive VR/AR content developer and former employer of The Team's CTO. Operates in the same XR content production space with location-based VR attractions and simulation content for Korean enterprise and public-sector clients.
- Schell Games: US-based studio with deep VR/AR and serious-games heritage, producing both entertainment titles (I Expect You To Die) and enterprise/educational simulations. Mirrors The Team's hybrid B2C IP / B2B serious games model.
- Resolution Games: Sweden-based VR-first studio publishing multiplayer titles like Demeo and Angry Birds VR. Closely comparable as a small-to-mid studio pursuing original IP multiplayer VR games on Steam and Quest storefronts.
- Survios: US-based VR game and experience studio behind titles like Creed: Rise to Glory and Electronauts. Closely comparable as a mid-sized studio building original IP VR games on premium engines while also delivering branded immersive experiences.
Broad incumbents
- Meta (Quest / Reality Labs): Owns the dominant VR headset platform (Meta Quest) and a first-party content arm (Meta Quest Studios). Relevant as the broad incumbent whose platform economics and content strategy define the addressable market for The Team's Steam-distributed VR titles.
- Valve Corporation: Operates Steam (The Team's primary B2C distribution channel) and the Index VR headset. Relevant as the platform incumbent whose hardware adoption and storefront curation directly shape the addressable audience for ZERONE and follow-on titles.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat4 records
Key risks6 records
Key highlights7 records
Customer concentration
The Team Entertainment financial estimates
Financial estimateRevenue estimate
Valuation estimate
The Team Entertainment leadership team
Management profileNumber of profiles
Profiles2 records
The Team Entertainment funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
The Team Entertainment M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about The Team Entertainment
What does The Team Entertainment do?
The Team Entertainment is an XR content development company that designs and produces VR and AR experiences — including immersive museum exhibitions, training simulations, attraction rides and AR experiences — for Korean government agencies, research institutes and enterprises. It also publishes original IP VR games (such as ZERONE – First Encounter on Steam) directly to consumer VR gamers via the Steam marketplace, using Unreal Engine technology and a team with over 20 years of industry experience.
Is The Team Entertainment a public or private company?
The Team Entertainment is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was The Team Entertainment founded?
The Team Entertainment was founded in 2019.
Where is The Team Entertainment based?
The Team Entertainment is headquartered in Mapo, South Korea, in the Asia region.
How does The Team Entertainment make money?
Three revenue lines are on record. B2B XR Content Development Contracts are the primary driver. The others are B2C VR Game Sales and content Localization Services.
Who are The Team Entertainment's main competitors?
Direct peers on record are GiantStep, SKONEC Entertainment, nDreams, Vertigo Games, oneIMMERS (YJM VR), Schell Games, Resolution Games and Survios. Broad incumbents are Meta (Quest / Reality Labs) and Valve Corporation.
Does The Team Entertainment have an API?
No public API is recorded for The Team Entertainment.
What industry is The Team Entertainment in?
The Team Entertainment's product category is XR Content Development and VR Game Development. Its primary akta.pro industry code is MPAFAAAH, Serious Games & Simulation Studios (Training, Defense, Enterprise), with a secondary code of MPAFAAAE, VR/AR/XR Game Studios. Its NAICS code is 711190 and its SIC code is 7812.