Circ.us
Circ.us was a boutique mobile agency that built custom augmented reality and spatial gaming experiences for enterprise brands including Red Bull, Ben & Jerry's, Cisco, HBO, and A&E, using computer vision for branded object recognition; the firm appears to have ceased active operations.
- Company typePrivate
- Founded2009
- HeadquartersNew York, United States
- Headcount11–50
- GTM typeB2B
- OfferingServices
What Circ.us does
Circ.us was a boutique mobile agency that built custom augmented reality and spatial gaming experiences for major consumer and enterprise brands. Its deliverable set consisted of bespoke AR projects rather than a unified platform: a Red Bull Augmented Racing app using computer vision to recognize Red Bull cans so users could build, race, and share virtual tracks; a Ben & Jerry's AR brand engagement; a Cisco AR project; an A&E-commissioned Criss Angel Escape AR cube game for PC and Mac; and a Make Your Own HBO interactive experience. Underlying technology combined mobile augmented reality with proprietary computer vision for branded object recognition, packaged as direct, project-based deliverables to enterprise clients.
The business model was agency-style: Circ.us sold custom AR creative and production services directly to brand clients through commissioned projects, with distribution occurring via branded mobile apps, product packaging (notably co-branding on Red Bull Augmented Racing 8.4 oz 12-Packs), and direct client deployment. Co-founders John Swords and Adam Broitman led a team of roughly a dozen named contributors spanning creative and technical roles. The firm positioned itself as an early-mover specialist in mobile AR and spatial gaming for marketing activations.
Circ.us shows every indication of having ceased active operations. The company's own copy is written in past tense ('Circ.us was...'), and its website presents a 'Project Archive (in process)' rather than an active portfolio. No funding rounds, pricing, revenue figures, ownership structure, geographic footprint, or post-archive strategic activity are disclosed in available sources.
Circ.us firmographics
Firmographics- Name
- Circ.us
- Website
- https://circ.us
- Company type
- Private
- Founded year
- 2009
- Operating status
- Closed
- Headcount range
- 11–50 employees
- Short description
- Circ.us was a boutique mobile agency that built custom augmented reality and spatial gaming experiences for enterprise brands including Red Bull, Ben & Jerry's, Cisco, HBO, and A&E, using computer vision for branded object recognition; the firm appears to have ceased active operations.
- Ownership category
- akta.pro rank
Circ.us industry classification
Industry- Product category
- Augmented Reality Agency Services
- NAICS
- Broadcasting and Content Providers (516)
- SIC
- Services-Amusement & Recreation Services (7900), Services-Miscellaneous Amusement & Recreation (7990)
- akta.pro primary industry
- Mobile/Digital Experiential (AR/VR, Interactive Installations) (MPAAAGAI)
- akta.pro secondary industries
- Brand Activations & Experiential Campaign Design (MPAAAGAA), VR/AR Gaming Platforms (BPAMAKAG)
Keywords
Where Circ.us is headquartered
LocationHeadquarters
- HQ city
- New York
- HQ country
- United States
- HQ region
- North America
Markets served
Circ.us business model
Business model- GTM type
- B2B
- Offering type
- Services
- Cost components
- Personnel, Technology or R&D, Operations, Marketing or Sales
Distribution channels1 record
Circ.us product offering
Product offeringCore offering
Circ.us was a mobile agency that designed and delivered custom augmented reality experiences and spatial gaming projects for enterprise brand clients. Work included AR-enabled mobile applications (iPhone), desktop AR games (PC and Mac), and computer-vision-powered brand activations tied to physical products such as Red Bull cans. Each engagement was a bespoke commissioned deliverable rather than a packaged or licensed product.
Product overview
Circ.us was an award-winning mobile agency that introduced augmented reality and spatial gaming to consumers and brands. The company delivered a portfolio of AR experiences including Red Bull Augmented Racing (AR racing game using computer vision to track Red Bull cans), Ben & Jerry's AR, Criss Angel Escape (AR cube game for A&E), Make Your Own HBO, and a project for Cisco. These projects operated as standalone AR experiences rather than a unified platform.
Differentiator
Problem solved
Functional benefit
Products and services
- Red Bull Augmented Racing An augmented reality racing experience for Red Bull where users trace Red Bull cans with an iPhone to build, race, and share virtual tracks with friends. Built using computer vision to recognize the physical cans, and featured on Red Bull Augmented Racing 8.4 oz 12-Packs.
- Ben & Jerry's AR Experience An augmented reality experience created for Ben & Jerry's as a brand engagement activation.
- Criss Angel Escape An augmented reality cube game for PC and Mac, commissioned by A&E for magician Criss Angel, designed and delivered by Circ.us.
- Make Your Own HBO An interactive augmented reality experience created for HBO.
- Cisco AR Project An augmented reality project created for Cisco (specific scope not publicly detailed).
Companies that use Circ.us
Customer profileNamed customers5 records
Segments2 records
Ideal customer profiles1 record
Circ.us technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
AI capability2 records
Feature2 records
Circ.us partnerships and signals
Strategic signalRecent moves6 records
Expansion highlights1 record
Circ.us competitors and assessment
Company assessmentBroad incumbents
- Snap Inc. (Snapchat AR / AR Studio): Snap operates the AR Lens platform and AR Studio ecosystem used by brands to launch mass-market AR marketing campaigns, a broader incumbent that competes with specialist AR agencies like Circ.us for branded AR budgets.
- Meta (Spark AR): Meta's Spark AR platform (and Ray-Ban Meta wearables) supplies brands with turnkey AR effects and filters on Instagram/Facebook, displacing custom-built agency work in the same budget pool as Circ.us.
Direct peers
- 8th Wall (Niantic): 8th Wall provides a web-based AR development platform used by agencies and brands to ship browser AR campaigns, the same category of mobile AR activations Circ.us delivered for Red Bull, HBO, and Cisco.
- Unit9: Unit9 is an award-winning production company with an AR/VR and interactive experience division serving global brands, broadly overlapping Circ.us's mobile AR agency model.
- Zappar: Zappar is an AR content and platform company that builds mobile AR experiences and packaging-integrated activations for CPG and retail brands, directly overlapping Circ.us's Red Bull-style "scan the can" use cases.
- Marxent Labs: Marxent builds AR/3D commerce and marketing experiences for retailers and CPG brands, overlapping Circ.us's computer-vision-driven brand activations.
- Tool of North America: Tool is a creative production and experiential agency that has shipped award-winning AR/VR campaigns for brands like Nike and Google, putting it in the same specialist agency tier as Circ.us.
- Kabaq Studios: Kabaq is an AR/VR studio focused on immersive experiences for food, beverage, and entertainment brands, making it a close creative and vertical peer to Circ.us's branded AR work for Ben & Jerry's and HBO.
- INDE (now part of BulkyPix): INDE is an AR experience studio producing large-scale AR installations and mobile AR campaigns for entertainment and consumer brands, comparable to Circ.us's brand activation portfolio.
Regional players
- North Kingdom: North Kingdom is a Swedish digital experience agency known for award-winning interactive and AR campaigns for global brands; comparable to Circ.us in craft but serves a European client base.
Market position
Strengths3 records
Weaknesses4 records
Competitive moat3 records
Key risks5 records
Key highlights5 records
Customer concentration
Circ.us financial estimates
Financial estimateRevenue estimate
Valuation estimate
Circ.us leadership team
Management profileNumber of profiles
Profiles2 records
Circ.us funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Circ.us M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Circ.us
What does Circ.us do?
Circ.us was a mobile agency that designed and delivered custom augmented reality experiences and spatial gaming projects for enterprise brand clients. Work included AR-enabled mobile applications (iPhone), desktop AR games (PC and Mac), and computer-vision-powered brand activations tied to physical products such as Red Bull cans. Each engagement was a bespoke commissioned deliverable rather than a packaged or licensed product.
When was Circ.us founded?
Circ.us was founded in 2009. It employs 11 to 50 people.
Where is Circ.us based?
Circ.us is headquartered in New York, United States, in the North America region.
Who are Circ.us's main competitors?
Broad incumbents on record are Snap Inc. (Snapchat AR / AR Studio) and Meta (Spark AR). Direct peers are 8th Wall (Niantic), Unit9, Zappar, Marxent Labs, Tool of North America, Kabaq Studios and INDE (now part of BulkyPix). North Kingdom is listed as a regional player.
Does Circ.us have an API?
No public API is recorded for Circ.us.
What industry is Circ.us in?
Circ.us's product category is Augmented Reality Agency Services. Its primary akta.pro industry code is MPAAAGAI, Mobile/Digital Experiential (AR/VR, Interactive Installations), with a secondary code of MPAAAGAA, Brand Activations & Experiential Campaign Design. Its NAICS code is 516 and its SIC code is 7900.