DoGA
DoGA Corporation is a Japanese CG anime production and software company in Osaka that develops Windows-based CG animation tools (DOGA-L/E series, Totekan CG), runs Japan's longest-running CG anime contest, and historically provided commissioned CG video and software development services to research institutions, broadcasters, and Japanese schools until pausing new commissions in March 2025.
- Company typePrivate
- Founded1985
- HeadquartersOsaka-shi, Japan
- Headcount1–10
- GTM typeB2B and B2C
- OfferingSoftware
What DoGA does
DoGA Corporation (株式会社ドーガ) is a Japanese CG anime and CG video production company founded in 1985 as a joint research project between Osaka University and Kyoto University computer clubs and incorporated in 1993. The firm develops proprietary Windows-based CG anime production software (the DOGA-L series for individual creators, DOGA-E series for educational institutions, and Totekan CG for beginners) and operates mobile applications including TimeScope and Time Machine Navi for AR-based historical landscape visualization. Historically it provided commissioned 3DCG/2DCG system development and CG video production services to research institutions (Kyoto University, Kansai University, Doshisha University, ASTEM), broadcasters (NHK Osaka), enterprises (Micronix, DatJ), and local government (City of Kyoto), but as of March 2025 the company has publicly announced it is not accepting new commissions in system development or video production. Beyond commercial work, DoGA runs the CG Anime Contest (since 1989, Japan's longest-running with 6,000+ submissions), the CG Anime Cup international competition, the CGAAN creator network, and the CG Anime Market distribution platform as non-profit CG anime promotion activities under the DoGA brand.
The company's revenue mechanics combine professional services commissions (system development and CG video production, both currently paused) with one-time license sales of commercial CG software (DOGA-L series, Totekan CG), while the DOGA-E series is distributed free to over 1,000 Japanese K-12 schools. Go-to-market relies heavily on community-driven promotion through long-running contests, industry events such as Kyoto International Manga Anime Fair, and direct outreach to enterprise and institutional clients. With 1-10 employees and a single Osaka-based headquarters in Nippombashi CG Anime Village, the company operates as a micro-studio whose business model is structurally dependent on its ability to convert contest-driven creator relationships into commissioned production and software sales, both of which have been materially curtailed by the March 2025 commission pause.
DoGA firmographics
Firmographics- Name
- DoGA
- Legal name
- 株式会社ドーガ
- Website
- https://doga.co.jp
- Company type
- Private
- Founded year
- 1985
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- DoGA Corporation is a Japanese CG anime production and software company in Osaka that develops Windows-based CG animation tools (DOGA-L/E series, Totekan CG), runs Japan's longest-running CG anime contest, and historically provided commissioned CG video and software development services to research institutions, broadcasters, and Japanese schools until pausing new commissions in March 2025.
- Ownership category
- akta.pro rank
DoGA industry classification
Industry- Product category
- CG Animation Software
- NAICS
- Motion Picture and Sound Recording Industries (512), Software Publishers (5132)
- SIC
- Services-Motion Picture & Video Tape Production (7812), Services-Computer Programming Services (7371)
- akta.pro primary industry
- 3D/CGI Animation Production (MPADACAB)
- akta.pro secondary industries
- Animation Production (2D/3D/Stop-Motion) (MPAAAMAD), Character & Creature Animation (MPADACAE), Graphics, Branding & Character Generation (CG) (MPAHAKAF)
Keywords
Where DoGA is headquartered
LocationHeadquarters
- HQ city
- Osaka-shi
- HQ country
- Japan
- HQ region
- Asia
Offices1 record
Markets served
DoGA business model
Business model- GTM type
- B2B and B2C
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Marketing or Sales, Operations
Revenue model
- System Development Services: Custom software development including 3DCG systems, 2DCG/image processing, research support software, database systems, web applications, and mobile applications. As of March 2025, the company announced it is not accepting new system development commissions.
- CG Video Production Services: Commissioned CG video production including theatrical and TV anime CG parts, original animation, CM/promotional videos, game cinematics, product explanation videos, and science visualization. As of March 2025, the company announced it is not accepting new video production commissions.
- CG Anime Software Distribution: Distribution of proprietary CG anime creation software. DOGA-L series sold commercially; DOGA-E series provided free to educational institutions.
- CG Anime Promotion Activities: Non-profit CG anime promotion under the 'DoGA' brand, including running contests, talent networks, and education programs. These activities primarily serve as a talent pipeline and community-building mechanism rather than a direct revenue source.
Go-to-market motion2 records
Distribution channels4 records
Marketing channels6 records
DoGA product offering
Product offeringCore offering
DoGA develops and sells proprietary CG animation production software (DOGA-L, DOGA-E, Totekan CG series) and location-based historical visualization mobile apps (TimeScope, Time Machine Navi), while also providing commissioned 3DCG system development and CG video production services. The company also operates CG anime community promotion programs including Japan's longest-running CG Anime Contest since 1989. As of March 2025, the company announced it is no longer accepting new system development or video production commissions.
Product overview
DoGA (株式会社ドーガ) operates as a CG anime production software company and CG anime promotion organization. The product portfolio centers on three software tiers: the DOGA-L Series (L1/L2/L3) for progressive CG anime production from beginner to professional levels, the DOGA-E Series (E1/E2) as an education-focused variant distributed free to Japanese schools, and とてかんCG as a streamlined beginner tool. Mobile applications include TimeScope (iOS) and Time Machine Navi for historical tourism visualization. The promotion side includes the CG Anime Contest (since 1989), CG Anime Cup international competition, Robot CG Contest, CG Anime Market distribution site, and CGAAN creator network. Services span system development, video production, and CG anime promotion for both commercial and non-profit purposes.
Differentiator
Problem solved
Functional benefit
Products and services
- DOGA-L Series (L1, L2, L3) Windows-based CG anime production software with progressive difficulty tiers. L1 covers modeling and animation basics; L2 adds multi-joint model motion and texture settings; L3 provides full parameter control for professional production. Targeted at amateur and professional CG creators.
- DOGA-E Series (E1, E2) Simplified versions of the L-series adapted as CG anime learning materials for educational institutions. E1 targets upper elementary students and E2 targets middle through high school students. Distributed free of charge to schools nationwide.
- Totekan CG (とてかんCG) Beginner-friendly Windows CG anime production software, fully revised from the L-series to be simpler and more accessible for complete beginners and entry-level creators.
- TimeScope (タイムスコープ) iPhone/iPad application that displays historical landscapes (such as Heian-kyo's Saishuu-in palace complex) based on the user's GPS location and compass direction. Uses a proprietary algorithm to render real-time 360-degree historical views for tourists and individual consumers.
- Time Machine Navi (タイムマシンナビ) Mobile phone application that displays historical landscapes based on user position and direction, featuring interactive historical characters and game-style event experiences for tourists in Kyoto.
- System Development Services Custom commissioned software development including 3DCG systems, 2DCG/image processing, research support software, database systems, web applications, and mobile applications for research institutions and enterprises. New commissions suspended as of March 2025.
- CG Video Production Services Commissioned CG video production including theatrical and TV anime CG parts, original animation, CM/promotional videos, game cinematics, product explanation videos, and science visualization for media, entertainment, and corporate clients. New commissions suspended as of March 2025.
- DoGA CGA System Ver.1 Japan's first PC-based CG anime production software, released in 1989. The original proprietary tool that established DoGA's technical capabilities in CG animation system development.
Quantifiable outcome
- Over 1,000 schools nationwide have adopted DoGA's free CG anime education software
- +1 more outcomes
Companies that use DoGA
Customer profileNamed customers9 records
Segments5 records
Ideal customer profiles5 records
DoGA technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
AI capability5 records
Feature7 records
DoGA partnerships and signals
Strategic signalPartnerships
Seven partnerships are on record, tiered core and minor.
- Kyoto Association for Advanced Technology Research (ASTEM) (京都高度技術研究所)coreJoint development of the TimeScope iPhone/iPad application. ASTEM (a public technology research organization in Kyoto) handled system development while DoGA was responsible for CG production. This was a technology fusion project combining ASTEM's smartphone app development expertise with DoGA's proprietary CG rendering technology. The original Time Machine Navi for mobile phones was also co-developed, with DoGA contributing unique algorithms and CG technology to overcome the processing limitations of early mobile phones.
- Doshisha University (同志社大学)minorProfessor Yoshinori Watanabe from Doshisha University's Department of Electronic Engineering served as the research supervisor for the TimeScope/Time Machine Navi project, which originated as part of the Knowledge Cluster Creation Initiative 'IT Technology Fusion for New Industry Creation Research'. Professor Kuniyoshi Sunei from the university's Historical Materials Museum proposed the initial concept for the historical landscape visualization application.
- Kansai University (関西大学)minorDoGA collaborated with Kansai University to develop a virtual training system for bridge maintenance and structural integrity diagnosis. The system uses 8 projectors and mixed reality technology to train personnel in assessing building safety after disasters or aging-related damage.
- Kyoto University (京都大学)minorMultiple collaborative projects with Kyoto University including: (1) GPU-based volume renderer implementation for medical and scientific visualization; (2) development of the 'MOST' online mutual training support system using Sakai LMS with KEEP Toolkit integration; (3) science visualization videos for research outreach. The company has worked with Kyoto University's Oyamada Laboratory on volume rendering research.
- Kyoto City (京都市)minorDoGA has participated in Kyoto City's sister city exchange programs involving CG anime cultural exchange activities, including organizing the Japan vs. Taiwan CG Anime Cup as part of the Kyoto-Tainan City cultural exchange initiative. The company has also worked with Kyoto City to promote content industry development in local government initiatives.
- Ministry of Economy, Trade and Industry Kinki Bureau (経産省 近畿経済産業局)minorDoGA cooperates with METI's Kinki Bureau on activities to promote the CG anime industry, including participation in government-led content industry promotion initiatives.
- Agency for Cultural Affairs (文化庁)minorDoGA collaborates with the Agency for Cultural Affairs on cultural promotion activities related to CG anime, including educational outreach and industry development programs.
Scale indicators4 records
Recent moves5 records
Expansion highlights4 records
DoGA competitors and assessment
Company assessmentBroad incumbents
- Shirogumi: Established Japanese CG production and VFX company handling large-scale game cinematics, anime CG, and XR experiences. Comparable to DoGA across CG anime production and mixed-reality visualization (e.g., The First Slam Dunk, Monster Hunter), though at materially larger scale and portfolio breadth.
- OLM (Oriental Light and Magic): Long-established Japanese anime and CG production company (Pokémon, Inazuma Eleven). Comparable to DoGA across CG parts production for TV/theatrical anime and across a 30+ year history of integrating new CG techniques into mainstream anime, but at vastly greater scale and with full-series production rather than parts/coordination.
Emerging players
- Studio Colorido: Japanese animation studio working across 2D/3D hybrids (A Whisker Away, Drifting Home). Partial overlap with DoGA's hybrid 2DCG/3DCG system development capability and emerging in similar anime production segments, although positioned more as a creator of finished series than as a tooling/community company.
- NUT: Independent Japanese animation studio working on original and contracted anime projects. Partial overlap with DoGA in the indie/anime production space and in the broader Japanese CG and animation ecosystem, though more of a project studio than a tooling/community operator.
- yapiko animation: Japanese animation studio handling production assistance and contracted work. Adjacent comparator in the Japanese CG anime parts/contraction production economy where DoGA has historically operated.
Others
- Maxon (Cinema 4D): Developer of Cinema 4D, a leading professional 3D modeling, animation, and rendering suite used widely for CG animation. Comparable to DoGA as a CG animation tooling vendor with a software-led revenue model that competes for the same individual-creator and studio budgets as DOGA-L/Totekan CG.
- Blender Foundation: Steward of the open-source Blender 3D creation suite, which has rapidly expanded in amateur and professional CG animation. Comparable to DoGA as an enabling CG animation platform, particularly relevant because its free, continuously-updated model directly competes with DoGA's DOGA-L/Totekan CG educational and amateur offerings.
Direct peers
- Polygon Pictures: One of Japan's leading 3DCG animation studios, producing CG-heavy anime (Knights of Sidonia, Ajin) and game cinematics. Comparable to DoGA because both operate in the dedicated 3DCG anime production space, supply CG parts to TV/theatrical anime titles, and serve Japanese media clients.
- SANZIGEN: Tokyo-based 3DCG animation studio famous for titles like Girls und Panzer and Berserk. Directly comparable as a Japanese 3DCG animation specialist with its own proprietary CG production tooling (Catoon 3D-matic), competing for the same commissioned CG anime and cinematic work DoGA historically served.
- Orange: Japanese CGI animation studio known for Land of the Lustrous, Beastars, and Trigun Stampede. Closely comparable to DoGA as a pure-play 3DCG anime production house with proprietary capture and rendering tooling serving the anime and game-cinematic segments.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat4 records
Key risks6 records
Key highlights6 records
Customer concentration
DoGA financial estimates
Financial estimateRevenue estimate
Valuation estimate
DoGA leadership team
Management profileNumber of profiles
Profiles1 record
DoGA funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
DoGA M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about DoGA
What does DoGA do?
DoGA develops and sells proprietary CG animation production software (DOGA-L, DOGA-E, Totekan CG series) and location-based historical visualization mobile apps (TimeScope, Time Machine Navi), while also providing commissioned 3DCG system development and CG video production services. The company also operates CG anime community promotion programs including Japan's longest-running CG Anime Contest since 1989. As of March 2025, the company announced it is no longer accepting new system development or video production commissions.
Is DoGA a public or private company?
DoGA is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was DoGA founded?
DoGA was founded in 1985. It employs 1 to 10 people.
Where is DoGA based?
DoGA is headquartered in Osaka-shi, Japan, in the Asia region.
How does DoGA make money?
Four revenue lines are on record. System Development Services are the primary driver. The others are CG Video Production Services, CG Anime Software Distribution and CG Anime Promotion Activities.
Who are DoGA's main competitors?
Broad incumbents on record are Shirogumi and OLM (Oriental Light and Magic). Emerging players are Studio Colorido, NUT and yapiko animation. Others are Maxon (Cinema 4D) and Blender Foundation. Direct peers are Polygon Pictures, SANZIGEN and Orange.
Does DoGA have an API?
No public API is recorded for DoGA.
What industry is DoGA in?
DoGA's product category is CG Animation Software. Its primary akta.pro industry code is MPADACAB, 3D/CGI Animation Production, with a secondary code of MPAAAMAD, Animation Production (2D/3D/Stop-Motion). Its NAICS code is 512 and its SIC code is 7812.