Pegasus Japan
Pegasus Japan is a Fukuoka-based game development studio founded in 1989 that provides 3D modeling, motion, and Unreal Engine programming outsourcing to Japanese publishers, and recently added an automotive body repair and inspection division.
- Company typePrivate
- Founded1989
- HeadquartersHakata, Japan
- Headcount11–50
- GTM typeB2B and B2C
- OfferingServices
What Pegasus Japan does
Pegasus Japan Corp (株式会社ペガサスジャパン) is a Fukuoka, Japan-based private game development studio founded on March 20, 1989, with 11-50 employees and registered capital of 10 million yen. The company specializes in 3D game content production for Japanese publishers, including character modeling, motion capture/animation, Unity effects, and Unreal Engine programming for console (home console and Nintendo 3DS), smartphone (iOS/Android), and pachinko/slot machine titles. Its core technology stack centers on Unreal Engine, AutoDesk Maya, and Unity, and it has shipped over 20 named titles between 1996 and 2022 with publishers such as Acquire, Bandai Namco, Taito, ASCII Media Works, and Asmik Ace Entertainment. The business model is project-based outsourcing and co-development, with revenue from one-time licensing and professional services; the company self-publishes or co-publishes through these publisher partners and distributes via app stores and console platforms.
The company monetizes through game software sales/licensing, audio production (Sound Division reactivated in 2021), and — since 2022-2023 — a newly established Automotive Division in Ōnojō City offering body repair, painting, and vehicle inspection services to individual vehicle owners and a single named enterprise client (Nissan Satio Saga). Pricing is not publicly disclosed; contracts are negotiated directly with publishers and the automotive factory operates on a walk-in/appointment basis. Go-to-market relies on a long-standing track record with repeat publisher clients and a minimal web presence (corporate website with closed inquiry form, no active social channels). The operating geography remains Fukuoka Prefecture with a referenced Tokyo branch, and there is no evidence of AI/ML capability, patents, institutional funding, awards, or external partnerships.
Pegasus Japan firmographics
Firmographics- Name
- Pegasus Japan
- Legal name
- 株式会社ペガ萨斯ジャパン
- Website
- https://pegasus-japan.co.jp
- Company type
- Private
- Founded year
- 1989
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- Pegasus Japan is a Fukuoka-based game development studio founded in 1989 that provides 3D modeling, motion, and Unreal Engine programming outsourcing to Japanese publishers, and recently added an automotive body repair and inspection division.
- Ownership category
- akta.pro rank
Pegasus Japan industry classification
Industry- Product category
- Video Game Development Services
- akta.pro primary industry
- PC & Console Game Distribution Platforms (BPAMAKAA)
Keywords
Where Pegasus Japan is headquartered
LocationHeadquarters
- HQ city
- Hakata
- HQ country
- Japan
- HQ region
- Asia
Offices2 records
Markets served
Pegasus Japan business model
Business model- GTM type
- B2B and B2C
- Offering type
- Services
- Cost components
- Personnel, Technology or R&D, Operations, Supply Chain
Revenue model
- Game Software Sales: The company develops and sells game software (console, mobile). Revenue comes from game sales and licensing to publishers, including RPGs, shooters, and pachinko/slot machine content.
- Sound and Audio Services: Sound division produces audio content for games, restarted in 2021.
- Automotive Services: Body repair (鈑金), painting (塗装), vehicle inspection (車検整備), and related automotive services offered through the newly established Automotive Division.
Go-to-market motion2 records
Distribution channels2 records
Marketing channels1 record
Pegasus Japan product offering
Product offeringCore offering
Pegasus Japan provides contract game software development services for console, mobile, and pachinko/slot machine platforms, alongside 3D character modeling, motion capture, effects, sound production, video content creation, and computer software development. Since 2023, the company also operates an automotive services division offering body repair, painting, vehicle inspection and maintenance, and new/used car sales.
Product overview
Pegasus Japan Corp (株式会社ペガ萨斯ジャパン) is a game development studio offering custom game software development services for Nintendo 3DS, iOS, and Android platforms, along with computer software development and video content production. The company also operates a Sound Division and a newly established Automotive Division (opened in 2023). The core offering is game development services, including 3D character modeling, motion, and Unity effects for RPGs and shooting games. The Sound Division restarted operations in 2021. The company also expanded into automotive services (body repair, painting, vehicle inspection) as a new business division.
Differentiator
Problem solved
Functional benefit
Products and services
- Contract Game Software Development (Console, Mobile, Pachinko/Slot) Planning and development of game software for console platforms, mobile devices, and pachinko/slot machines, delivered as contract development for Japanese game publishers such as Bandai Namco Entertainment, Acquire, Taito, and Square Enix.
- 3D Character Modeling, Motion, and Effects Production
Companies that use Pegasus Japan
Customer profileNamed customers8 records
Segments3 records
Ideal customer profiles2 records
Pegasus Japan technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature3 records
Pegasus Japan partnerships and signals
Strategic signalScale indicators4 records
Recent moves6 records
Expansion highlights4 records
Pegasus Japan competitors and assessment
Company assessmentDirect peers
- Grounding Inc. Japanese game development studio recognized for co-development and outsourcing work with major publishers including Capcom on the Resident Evil series. Highly comparable co-development/outsourcing business model serving tier-one Japanese publishers.
- Tose Co., Ltd. Japan's largest 'invisible' game developer providing outsourced development services to publishers without public-facing branding. Closely comparable service-only outsourcing model and similar mid-sized studio profile targeting Japanese publishers.
- Vanillaware Co., Ltd. Japanese game developer specializing in high-quality artistic content for titles such as Odin Sphere and Dragon's Crown. Similar specialized artistic content production approach within a comparable small Japanese studio footprint.
- Inti Creates Co., Ltd. Japanese independent game developer known for Mega Man 9/10 and the Azure Striker Gunvolt series. Comparable small/medium Japanese independent game development studio profile with similar outsourced work history on legacy Japanese IP.
- M-Two Co., Ltd. Japanese game development studio co-founded with Capcom, focused on co-development services for major publishers. Directly comparable service-oriented mid-sized Japanese game development model.
- ArtPlay Co., Ltd. Japanese independent game developer known for Bloodstained: Ritual of the Night and Castlevania titles. Comparable small/medium-sized Japanese game development studio profile with similar 3D/2D content production roots.
- M2 Inc. Sega-affiliated Japanese game developer focused on retro game remakes, ports, and licensed title development with embedded development services. Similar mid-sized Japanese studio profile with a development services angle.
Broad incumbents
- CyberConnect2 Co., Ltd. Established Japanese game developer known for Naruto, Dragon Ball Z, and .hack franchises. Listed as a Pegasus Japan client (likely receiving 3D modeling/animation outsourcing), it operates as a broader incumbent in the same Japanese game development ecosystem.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat2 records
Key risks6 records
Key highlights6 records
Customer concentration
Pegasus Japan financial estimates
Financial estimateRevenue estimate
Valuation estimate
Pegasus Japan leadership team
Management profileNumber of profiles
Profiles1 record
Pegasus Japan funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Pegasus Japan M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Pegasus Japan
What does Pegasus Japan do?
Pegasus Japan provides contract game software development services for console, mobile, and pachinko/slot machine platforms, alongside 3D character modeling, motion capture, effects, sound production, video content creation, and computer software development. Since 2023, the company also operates an automotive services division offering body repair, painting, vehicle inspection and maintenance, and new/used car sales.
Is Pegasus Japan a public or private company?
Pegasus Japan is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Pegasus Japan founded?
Pegasus Japan was founded in 1989. It employs 11 to 50 people.
Where is Pegasus Japan based?
Pegasus Japan is headquartered in Hakata, Japan, in the Asia region.
How does Pegasus Japan make money?
Three revenue lines are on record. Game Software Sales are the primary driver. The others are sound and Audio Services and automotive Services.
Who are Pegasus Japan's main competitors?
Direct peers on record are Grounding Inc., Tose Co., Ltd., Vanillaware Co., Ltd., Inti Creates Co., Ltd., M-Two Co., Ltd., ArtPlay Co., Ltd. and M2 Inc.. CyberConnect2 Co., Ltd. is listed as a broad incumbent.
Does Pegasus Japan have an API?
No public API is recorded for Pegasus Japan.
What industry is Pegasus Japan in?
Pegasus Japan's product category is Video Game Development Services. Its primary akta.pro industry code is BPAMAKAA, PC & Console Game Distribution Platforms.