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Boundary

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uuid002hu6u

Namestring
Boundary
Legal namestring
株式会社Boundary
Company typeenum
Private
Founded yearint
2020
Descriptiontext

Boundary Inc. is a Tokyo-based 3DCG animation production studio founded on April 1, 2020, operating as a wholly-owned subsidiary of Aniplex Inc., itself part of the Sony Music Entertainment Japan group. The studio specializes in 3DCG animation production for TV anime, theatrical films, OVAs, promotional videos, music videos, commercials, and video game cinematics, delivering end-to-end services including character/background/prop modeling, texturing, animation, visual effects, and compositing. Its stated technical differentiator is a hybrid approach that bridges 3DCG and traditional cel animation to develop novel visual expression techniques, leveraging an industry-standard software stack of Maya, 3ds Max, Substance Painter, Houdini, and AfterEffects.

The studio operates as a B2B service provider contracted by anime production committees, animation studios (notably CloverWorks, WIT STUDIO, and Studio Kafka), and entertainment companies. Its project portfolio includes high-profile titles such as Horimiya, Bocchi the Rock!, SPY×FAMILY (multiple seasons), Kuroshitsuji (multiple seasons), Shadow House, The Ancient Magus' Bride, and Ghostwire: Tokyo (Tango Gameworks/Bethesda), spanning 2021 through 2026. Revenue is generated through project-based contracts for CG asset creation, CG cut animation, effects, and compositing work; pricing is negotiated per project and not publicly disclosed.

The company is compact — 26 employees as of May 2026 (20 male, 6 female) — with registered capital of 100 million yen. It maintains ongoing new graduate and mid-career hiring across CG asset creator, CG cut creator, and CG production management roles. Marketing is minimal, relying on its corporate website portfolio and word-of-mouth within the Sony/Aniplex ecosystem; there is no evidence of external venture capital, public listing, or geographic expansion beyond the Tokyo metropolitan area. Leadership transitioned from Akira Shimizu to Takamitsu Inoue as President, with no other senior leadership changes disclosed.

Short descriptiontext

Boundary Inc. is a Tokyo-based 3DCG animation production studio and wholly-owned subsidiary of Aniplex Inc. (Sony Music Entertainment Japan), providing CG asset creation, animation, effects, and compositing services to anime production committees, studios, and game developers.

Operating statusenum
Operating
Ownership categoryenum
akta.pro rankint
HeadquartersTokyo, Japan
HQ citystring
Tokyo
HQ countrystring
Japan
HQ regionstring
Asia
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
3DCG animation production, anime CG outsourcing, animation production services, visual effects studio, cel animation integration
Industry3 codes
13D/CGI Animation Production
CodeMPADACABPrimaryYes
2CG Asset Creation (Modeling, Texturing, Lookdev, Rigging)
CodeMPAHABAEPrimaryNo
3CG Simulation & FX (Fluids, Fire/Smoke, Destruction, Crowds)
CodeMPAHABAFPrimaryNo
NAICS code2 codes
  • Motion Picture and Video Production512110
  • Postproduction Services and Other Motion Picture and Video Industries51219
SIC code2 codes
  • Services-Motion Picture & Video Tape Production7812
  • Services-Allied To Motion Picture Production7819
Product category
Animation Production Services
Social media profiles1 record
GTM motion2 records

Each record includes

Type, Description, Source

Revenue model1 record
1CG Animation Production Services
TypeOne Time License
Description

Boundary acts as a CG animation production studio, contracted by anime production committees, TV networks, and other animation studios to provide 3DCG animation production services. Revenue is generated through project-based contracts for CG asset creation, CG cut animation, effects, and compositing work across TV anime, movies, OVA, PV, MV, and game projects.

boundary-inc.co.jp
Marketing channels2 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels1 record

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components4 values
Personnel, Technology or R&D, Operations, Marketing or Sales
GTM typeB2B
B2B
Offering typeServices
Services
Core offering1 text field

Boundary Inc. (株式会社Boundary) is a Tokyo-based 3DCG animation production studio contracted by anime production committees, TV networks, and animation studios to deliver 3DCG works for TV anime, theatrical films, OVA, promotional videos, music videos, commercials, and video games. The studio provides end-to-end CG pipeline work — including character/background/prop modeling, texturing, animation, effects, and compositing — and differentiates by crossing the boundary between 3DCG and traditional cel animation to develop new visual expressions.

Differentiator
Functional benefit
Problem solved
Product overview1 text field

Boundary Inc. (株式会社Boundary) is a 3DCG animation production studio that specializes in creating animation works for television, movies, and other video productions. The company is a subsidiary of Aniplex Inc. and is part of the Sony Music Group. Boundary focuses on the production of 3DCG animation content, working on various anime titles as a CG production studio. Their core business involves creating CG animation works, providing CG production services, and developing new visual expression techniques that cross the boundaries between 3DCG and cel animation.

Product and service1 record
13DCG Animation Production Services
CategoryAnimation Production Services
Description

End-to-end 3DCG animation production services delivered on a project-contract basis to anime production committees, animation studios, broadcasters, and game developers. Scope covers CG asset creation (character, background, and prop modeling and texturing using Maya, 3ds Max, and Substance Painter) and CG cut creation (animation, effects, and compositing using Maya, Houdini, and AfterEffects), with a stated specialization in hybrid 3DCG and cel animation techniques.

Scale indicator4 records

Each record includes

Type, Value, Description, Source

Peers10 records
1ENGI
TypeDirect peer
Description

ENGI is a Japanese CG-focused animation studio that handles 3DCG anime production, with a comparable project-based B2B offering and similar reliance on production-committee commissioned titles.

TypeDirect peer
Description

Graphinica is a Japanese 3DCG animation studio producing CG animation for anime series and films, comparable to Boundary in its focus on 3DCG for anime production committees and similar toolchain (Maya/Houdini-based workflows).

TypeDirect peer
Description

Polygon Pictures is a Japan-based CG animation and VFX studio producing anime (Knights of Sidonia, Godzilla trilogy) and CG commercials — directly comparable as a 3DCG anime and CG production vendor with similar B2B project-based revenue model.

TypeDirect peer
Description

Sanzigen is a Japan-based 3DCG animation studio specializing in CG animation for anime series and feature films — directly comparable to Boundary's CG-only B2B production model for Japanese anime IPs.

5LIDENFILMS
TypeDirect peer
Description

LIDENFILMS is a Japanese animation studio with significant 3DCG capabilities producing both 2D and CG anime — comparable as a B2B anime production studio that incorporates 3DCG into commercial anime series.

6Orange Inc.
TypeDirect peer
Description

Orange is a Japan-based CG animation studio known for 3DCG anime such as Land of the Lustrous and Beastars, with a similar B2B production model for anime production committees — directly comparable as a 3DCG-only anime vendor.

TypeDirect peer
Description

Marza Animation Planet is the CG animation arm of Sega Sammy producing CG feature and short-form animation, comparable to Boundary as a CG-focused animation studio working with Japanese IP owners on production-committee-driven projects.

TypeBroad incumbent
Description

Digital Frontier is a larger Japanese CG/VFX studio with broader service offerings including CG films, game cinematics, and VFX — comparable as a CG production vendor but with a wider portfolio than Boundary's anime focus.

TypeDirect peer
Description

Shirogumi is a Japan-based 3DCG animation studio with a comparable CG-anime focus and production-committee B2B model, working on both anime and live-action VFX.

10Studio IKIF+
TypeDirect peer
Description

Studio IKIF+ is a Japan-based 3DCG animation production studio comparable to Boundary in scale and 3DCG-for-anime focus, contracted by Japanese anime production committees for CG work.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers18 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment2 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile2 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
No
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature2 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles1 record

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Boundary

Animation Production Servicesboundary-inc.co.jp

Boundary Inc. is a Tokyo-based 3DCG animation production studio and wholly-owned subsidiary of Aniplex Inc. (Sony Music Entertainment Japan), providing CG asset creation, animation, effects, and compositing services to anime production committees, studios, and game developers.

What Boundary does

Boundary Inc. is a Tokyo-based 3DCG animation production studio founded on April 1, 2020, operating as a wholly-owned subsidiary of Aniplex Inc., itself part of the Sony Music Entertainment Japan group. The studio specializes in 3DCG animation production for TV anime, theatrical films, OVAs, promotional videos, music videos, commercials, and video game cinematics, delivering end-to-end services including character/background/prop modeling, texturing, animation, visual effects, and compositing. Its stated technical differentiator is a hybrid approach that bridges 3DCG and traditional cel animation to develop novel visual expression techniques, leveraging an industry-standard software stack of Maya, 3ds Max, Substance Painter, Houdini, and AfterEffects.

The studio operates as a B2B service provider contracted by anime production committees, animation studios (notably CloverWorks, WIT STUDIO, and Studio Kafka), and entertainment companies. Its project portfolio includes high-profile titles such as Horimiya, Bocchi the Rock!, SPY×FAMILY (multiple seasons), Kuroshitsuji (multiple seasons), Shadow House, The Ancient Magus' Bride, and Ghostwire: Tokyo (Tango Gameworks/Bethesda), spanning 2021 through 2026. Revenue is generated through project-based contracts for CG asset creation, CG cut animation, effects, and compositing work; pricing is negotiated per project and not publicly disclosed.

The company is compact — 26 employees as of May 2026 (20 male, 6 female) — with registered capital of 100 million yen. It maintains ongoing new graduate and mid-career hiring across CG asset creator, CG cut creator, and CG production management roles. Marketing is minimal, relying on its corporate website portfolio and word-of-mouth within the Sony/Aniplex ecosystem; there is no evidence of external venture capital, public listing, or geographic expansion beyond the Tokyo metropolitan area. Leadership transitioned from Akira Shimizu to Takamitsu Inoue as President, with no other senior leadership changes disclosed.

Boundary firmographics

Firmographics
Name
Boundary
Legal name
株式会社Boundary
Website
https://boundary-inc.co.jp
Company type
Private
Founded year
2020
Operating status
Operating
Short description
Boundary Inc. is a Tokyo-based 3DCG animation production studio and wholly-owned subsidiary of Aniplex Inc. (Sony Music Entertainment Japan), providing CG asset creation, animation, effects, and compositing services to anime production committees, studios, and game developers.
Ownership category
akta.pro rank

Boundary industry classification

Industry
Product category
Animation Production Services
NAICS
Motion Picture and Video Production (512110), Postproduction Services and Other Motion Picture and Video Industries (51219)
SIC
Services-Motion Picture & Video Tape Production (7812), Services-Allied To Motion Picture Production (7819)
akta.pro primary industry
3D/CGI Animation Production (MPADACAB)
akta.pro secondary industries
CG Asset Creation (Modeling, Texturing, Lookdev, Rigging) (MPAHABAE), CG Simulation & FX (Fluids, Fire/Smoke, Destruction, Crowds) (MPAHABAF)

Keywords

  • 3DCG animation production
  • Anime CG outsourcing
  • Animation production services
  • Visual effects studio
  • Cel animation integration

Where Boundary is headquartered

Location

Headquarters

HQ city
Tokyo
HQ country
Japan
HQ region
Asia

Offices1 record

Markets served

Boundary business model

Business model
GTM type
B2B
Offering type
Services
Cost components
Personnel, Technology or R&D, Operations, Marketing or Sales

Revenue model

  1. CG Animation Production Services: Boundary acts as a CG animation production studio, contracted by anime production committees, TV networks, and other animation studios to provide 3DCG animation production services. Revenue is generated through project-based contracts for CG asset creation, CG cut animation, effects, and compositing work across TV anime, movies, OVA, PV, MV, and game projects.

Go-to-market motion2 records

Distribution channels1 record

Marketing channels2 records

Boundary product offering

Product offering

Core offering

Boundary Inc. (株式会社Boundary) is a Tokyo-based 3DCG animation production studio contracted by anime production committees, TV networks, and animation studios to deliver 3DCG works for TV anime, theatrical films, OVA, promotional videos, music videos, commercials, and video games. The studio provides end-to-end CG pipeline work — including character/background/prop modeling, texturing, animation, effects, and compositing — and differentiates by crossing the boundary between 3DCG and traditional cel animation to develop new visual expressions.

Product overview

Boundary Inc. (株式会社Boundary) is a 3DCG animation production studio that specializes in creating animation works for television, movies, and other video productions. The company is a subsidiary of Aniplex Inc. and is part of the Sony Music Group. Boundary focuses on the production of 3DCG animation content, working on various anime titles as a CG production studio. Their core business involves creating CG animation works, providing CG production services, and developing new visual expression techniques that cross the boundaries between 3DCG and cel animation.

Differentiator

Problem solved

Functional benefit

Products and services

  • 3DCG Animation Production Services End-to-end 3DCG animation production services delivered on a project-contract basis to anime production committees, animation studios, broadcasters, and game developers. Scope covers CG asset creation (character, background, and prop modeling and texturing using Maya, 3ds Max, and Substance Painter) and CG cut creation (animation, effects, and compositing using Maya, Houdini, and AfterEffects), with a stated specialization in hybrid 3DCG and cel animation techniques.

Companies that use Boundary

Customer profile

Named customers18 records

Segments2 records

Ideal customer profiles2 records

Boundary technology and API

Technology

Technology focussed No

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature2 records

Boundary partnerships and signals

Strategic signal

Scale indicators4 records

Boundary competitors and assessment

Company assessment

Direct peers

  • ENGI: ENGI is a Japanese CG-focused animation studio that handles 3DCG anime production, with a comparable project-based B2B offering and similar reliance on production-committee commissioned titles.
  • Graphinica: Graphinica is a Japanese 3DCG animation studio producing CG animation for anime series and films, comparable to Boundary in its focus on 3DCG for anime production committees and similar toolchain (Maya/Houdini-based workflows).
  • Polygon Pictures: Polygon Pictures is a Japan-based CG animation and VFX studio producing anime (Knights of Sidonia, Godzilla trilogy) and CG commercials — directly comparable as a 3DCG anime and CG production vendor with similar B2B project-based revenue model.
  • Sanzigen: Sanzigen is a Japan-based 3DCG animation studio specializing in CG animation for anime series and feature films — directly comparable to Boundary's CG-only B2B production model for Japanese anime IPs.
  • LIDENFILMS: LIDENFILMS is a Japanese animation studio with significant 3DCG capabilities producing both 2D and CG anime — comparable as a B2B anime production studio that incorporates 3DCG into commercial anime series.
  • Orange Inc. Orange is a Japan-based CG animation studio known for 3DCG anime such as Land of the Lustrous and Beastars, with a similar B2B production model for anime production committees — directly comparable as a 3DCG-only anime vendor.
  • Marza Animation Planet: Marza Animation Planet is the CG animation arm of Sega Sammy producing CG feature and short-form animation, comparable to Boundary as a CG-focused animation studio working with Japanese IP owners on production-committee-driven projects.
  • Shirogumi: Shirogumi is a Japan-based 3DCG animation studio with a comparable CG-anime focus and production-committee B2B model, working on both anime and live-action VFX.
  • Studio IKIF+: Studio IKIF+ is a Japan-based 3DCG animation production studio comparable to Boundary in scale and 3DCG-for-anime focus, contracted by Japanese anime production committees for CG work.

Broad incumbents

  • Digital Frontier: Digital Frontier is a larger Japanese CG/VFX studio with broader service offerings including CG films, game cinematics, and VFX — comparable as a CG production vendor but with a wider portfolio than Boundary's anime focus.

Market position

Strengths5 records

Weaknesses5 records

Key risks6 records

Key highlights6 records

Customer concentration

Boundary social profiles

Digital presence

Boundary financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Boundary leadership team

Management profile

Number of profiles

Profiles1 record

Boundary funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Boundary M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Boundary

What does Boundary do?

Boundary Inc. (株式会社Boundary) is a Tokyo-based 3DCG animation production studio contracted by anime production committees, TV networks, and animation studios to deliver 3DCG works for TV anime, theatrical films, OVA, promotional videos, music videos, commercials, and video games. The studio provides end-to-end CG pipeline work — including character/background/prop modeling, texturing, animation, effects, and compositing — and differentiates by crossing the boundary between 3DCG and traditional cel animation to develop new visual expressions.

Is Boundary a public or private company?

Boundary is a private company. It is classified as corporate owned and is currently operating.

When was Boundary founded?

Boundary was founded in 2020.

Where is Boundary based?

Boundary is headquartered in Tokyo, Japan, in the Asia region.

How does Boundary make money?

One revenue line is on record: CG Animation Production Services.

Who are Boundary's main competitors?

Direct peers on record are ENGI, Graphinica, Polygon Pictures, Sanzigen, LIDENFILMS, Orange Inc., Marza Animation Planet, Shirogumi and Studio IKIF+. Digital Frontier is listed as a broad incumbent.

Does Boundary have an API?

No public API is recorded for Boundary.

What industry is Boundary in?

Boundary's product category is Animation Production Services. Its primary akta.pro industry code is MPADACAB, 3D/CGI Animation Production, with a secondary code of MPAHABAE, CG Asset Creation (Modeling, Texturing, Lookdev, Rigging). Its NAICS code is 512110 and its SIC code is 7812.

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