Extended Reality @ Berkeley
Extended Reality @ Berkeley is a non-profit student organization at UC Berkeley, founded in 2015, that serves students interested in virtual and augmented reality technologies through education, community building, and immersive-technology exploration.
- Company typePrivate
- Founded2015
- HeadquartersBerkeley, United States
- Headcount101–250
- GTM typeB2C
- OfferingServices
What Extended Reality @ Berkeley does
Extended Reality @ Berkeley is a non-profit student organization at the University of California, Berkeley, founded in 2015 and operating under the studentorg.berkeley.edu domain. The organization serves UC Berkeley students interested in virtual reality, augmented reality, and related immersive technologies, functioning as an educational and community-building vehicle rather than a commercial entity. It maintains an active website (https://xr.berkeley.edu) with the tagline "Reality is designed," signaling a creative/design orientation to XR alongside technical development.
The organization's stated core technology is extended reality — encompassing VR, AR, and adjacent immersive technologies — but no specific proprietary products, software platforms, hardware builds, patents, or branded offerings were disclosed in the available source material. The organization's headcount is reported in the 101–250 range, consistent with a mid-sized university student group. No management team, named leadership, partnerships, certifications, awards, or research publications were documented.
No revenue model, pricing structure, customer base, funding rounds, investors, M&A activity, or geographic operations beyond Berkeley, California were disclosed. The organization is privately held (a student-run body under university oversight) with no disclosed external funding, ownership structure, or institutional investors. As such, Extended Reality @ Berkeley operates as an extracurricular, community-oriented group rather than a venture-backable business, and the input data does not support any commercial-scale analytical conclusions.
Extended Reality @ Berkeley firmographics
Firmographics- Name
- Extended Reality @ Berkeley
- Legal name
- Extended Reality @ Berkeley
- Website
- https://xr.berkeley.edu
- Company type
- Private
- Founded year
- 2015
- Operating status
- Operating
- Headcount range
- 101–250 employees
- Short description
- Extended Reality @ Berkeley is a non-profit student organization at UC Berkeley, founded in 2015, that serves students interested in virtual and augmented reality technologies through education, community building, and immersive-technology exploration.
- Ownership category
- akta.pro rank
Where Extended Reality @ Berkeley is headquartered
LocationHeadquarters
- HQ city
- Berkeley
- HQ country
- United States
- HQ region
- North America
Markets served
Extended Reality @ Berkeley business model
Business model- GTM type
- B2C
- Offering type
- Services
- Cost components
- Operations, Others
Extended Reality @ Berkeley product offering
Product offeringCore offering
Extended Reality @ Berkeley is a student-led organization at the University of California, Berkeley that brings together people interested in extended reality (XR) technologies. Its core offering centers on educational programming, community building, and hands-on engagement with virtual reality, augmented reality, and related immersive technologies. The organization operates as a non-commercial, university-affiliated community group rather than a product or service vendor.
Product overview
Extended Reality @ Berkeley is a student organization at UC Berkeley focused on extended reality (XR) technologies. Based on the provided source content, no specific branded products, modules, or named product offerings were identified on the website. The organization appears to be educational and community-focused rather than a product company.
Differentiator
Problem solved
Functional benefit
Companies that use Extended Reality @ Berkeley
Customer profileIdeal customer profiles1 record
Extended Reality @ Berkeley technology and API
TechnologyTechnology focussed No
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Extended Reality @ Berkeley competitors and assessment
Company assessmentBroad incumbents
- ACM SIGGRAPH: International academic organization for computer graphics and interactive techniques, including XR, with student chapters at major universities. Comparable in that it provides a community and knowledge-sharing platform for XR-interested students.
- NYU Game Center: NYU's game design and interactive media center that includes VR/AR/XR student projects and community programming. Similar to Extended Reality @ Berkeley in bridging XR with student learning, but institutionalized as a university center.
- VR/AR Association: Global industry trade group for VR and AR companies and professionals, with local chapters often co-hosted by student groups. Adjacent to Extended Reality @ Berkeley because it serves the same broader XR ecosystem and offers chapter/sponsorship pathways.
- MIT.nano Immersion Lab: MIT-operated research and immersive technology initiative spanning VR/AR hardware, software, and applications. Comparable to Extended Reality @ Berkeley in XR focus but operates at significantly larger scale and as a university-funded research lab rather than a student club.
- Meta Reality Labs: Meta's XR hardware and software organization (Quest, Horizon) that drives much of the consumer XR ecosystem and frequently engages student developer communities. Relevant to Extended Reality @ Berkeley as the dominant incumbent shaping the XR opportunity space the club operates in.
- USC Games: University-wide games and interactive media program at USC covering VR/AR game development, research, and student-led projects. Comparable in that it combines XR/immersive curriculum with student-led development, but at a programmatically larger scale.
Others
- Unity Technologies: Provider of a leading real-time 3D development platform widely used to build XR experiences. Relevant as an enabling ecosystem participant that many student XR organizations (including Berkeley's) use and around which they build community programming.
Emerging players
- XR Guild: Community and professional organization for XR practitioners focused on ethics, standards, and professional development. Comparable to Extended Reality @ Berkeley as a community-building entity in XR, but oriented toward working professionals rather than students.
Regional players
- Cornell XR Initiative: Cornell University's cross-campus initiative supporting XR research, teaching, and student projects. Functions as a peer in the sense of being a university-affiliated XR community but is institutionally supported rather than purely student-run.
Direct peers
- Stanford VR Club: Student organization at Stanford University focused on VR/AR/XR experiences and development. Most directly comparable to Extended Reality @ Berkeley as a peer-institution, student-led XR community on a competing top-tier CS campus.
Market position
Strengths3 records
Weaknesses4 records
Competitive moat3 records
Key risks5 records
Key highlights4 records
Customer concentration
Extended Reality @ Berkeley social profiles
Digital presenceExtended Reality @ Berkeley financial estimates
Financial estimateRevenue estimate
Valuation estimate
Extended Reality @ Berkeley leadership team
Management profileNumber of profiles
Extended Reality @ Berkeley funding detail
Funding detailFunding overview
Funding rounds
Investors
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Extended Reality @ Berkeley M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Extended Reality @ Berkeley
What does Extended Reality @ Berkeley do?
Extended Reality @ Berkeley is a student-led organization at the University of California, Berkeley that brings together people interested in extended reality (XR) technologies. Its core offering centers on educational programming, community building, and hands-on engagement with virtual reality, augmented reality, and related immersive technologies. The organization operates as a non-commercial, university-affiliated community group rather than a product or service vendor.
Is Extended Reality @ Berkeley a public or private company?
Extended Reality @ Berkeley is a private company. It is classified as nonprofit foundation owned and is currently operating.
When was Extended Reality @ Berkeley founded?
Extended Reality @ Berkeley was founded in 2015. It employs 101 to 250 people.
Where is Extended Reality @ Berkeley based?
Extended Reality @ Berkeley is headquartered in Berkeley, United States, in the North America region.
Who are Extended Reality @ Berkeley's main competitors?
Broad incumbents on record are ACM SIGGRAPH, NYU Game Center, VR/AR Association, MIT.nano Immersion Lab, Meta Reality Labs and USC Games. Unity Technologies is listed as an others. XR Guild is listed as an emerging player. Cornell XR Initiative is listed as a regional player. Stanford VR Club is listed as a direct peer.
Does Extended Reality @ Berkeley have an API?
No public API is recorded for Extended Reality @ Berkeley.