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Extended Reality @ Berkeley

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uuid002icku

Namestring
Extended Reality @ Berkeley
Legal namestring
Extended Reality @ Berkeley
Websiteurl
xr.berkeley.edu
Company typeenum
Private
Founded yearint
2015
Descriptiontext

Extended Reality @ Berkeley is a non-profit student organization at the University of California, Berkeley, founded in 2015 and operating under the studentorg.berkeley.edu domain. The organization serves UC Berkeley students interested in virtual reality, augmented reality, and related immersive technologies, functioning as an educational and community-building vehicle rather than a commercial entity. It maintains an active website (https://xr.berkeley.edu) with the tagline "Reality is designed," signaling a creative/design orientation to XR alongside technical development.

The organization's stated core technology is extended reality — encompassing VR, AR, and adjacent immersive technologies — but no specific proprietary products, software platforms, hardware builds, patents, or branded offerings were disclosed in the available source material. The organization's headcount is reported in the 101–250 range, consistent with a mid-sized university student group. No management team, named leadership, partnerships, certifications, awards, or research publications were documented.

No revenue model, pricing structure, customer base, funding rounds, investors, M&A activity, or geographic operations beyond Berkeley, California were disclosed. The organization is privately held (a student-run body under university oversight) with no disclosed external funding, ownership structure, or institutional investors. As such, Extended Reality @ Berkeley operates as an extracurricular, community-oriented group rather than a venture-backable business, and the input data does not support any commercial-scale analytical conclusions.

Short descriptiontext

Extended Reality @ Berkeley is a non-profit student organization at UC Berkeley, founded in 2015, that serves students interested in virtual and augmented reality technologies through education, community building, and immersive-technology exploration.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
101–250
akta.pro rankint
HeadquartersBerkeley, United States
HQ citystring
Berkeley
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Keyword5 values
extended reality community, student technology organization, virtual reality education, augmented reality club, immersive technology research
Industry1 code
1XR/AR/VR/MR Development Frameworks & Toolchains
CodeMPAFAFAFPrimaryNo
NAICS code1 code
  • Computer Systems Design and Related Services54151
SIC code1 code
  • Services-Computer Programming Services7371
Product category
Student Technology Organization
Social media profiles2 records
Cost components2 values
Operations, Others
GTM typeB2C
B2C
Offering typeServices
Services
Core offering1 text field

Extended Reality @ Berkeley is a student-led organization at the University of California, Berkeley that brings together people interested in extended reality (XR) technologies. Its core offering centers on educational programming, community building, and hands-on engagement with virtual reality, augmented reality, and related immersive technologies. The organization operates as a non-commercial, university-affiliated community group rather than a product or service vendor.

Differentiator
Functional benefit
Problem solved
Product overview1 text field

Extended Reality @ Berkeley is a student organization at UC Berkeley focused on extended reality (XR) technologies. Based on the provided source content, no specific branded products, modules, or named product offerings were identified on the website. The organization appears to be educational and community-focused rather than a product company.

No data
Peers10 records
TypeBroad incumbent
Description

International academic organization for computer graphics and interactive techniques, including XR, with student chapters at major universities. Comparable in that it provides a community and knowledge-sharing platform for XR-interested students.

TypeOthers
Description

Provider of a leading real-time 3D development platform widely used to build XR experiences. Relevant as an enabling ecosystem participant that many student XR organizations (including Berkeley's) use and around which they build community programming.

TypeBroad incumbent
Description

NYU's game design and interactive media center that includes VR/AR/XR student projects and community programming. Similar to Extended Reality @ Berkeley in bridging XR with student learning, but institutionalized as a university center.

TypeEmerging player
Description

Community and professional organization for XR practitioners focused on ethics, standards, and professional development. Comparable to Extended Reality @ Berkeley as a community-building entity in XR, but oriented toward working professionals rather than students.

TypeBroad incumbent
Description

Global industry trade group for VR and AR companies and professionals, with local chapters often co-hosted by student groups. Adjacent to Extended Reality @ Berkeley because it serves the same broader XR ecosystem and offers chapter/sponsorship pathways.

TypeRegional player
Description

Cornell University's cross-campus initiative supporting XR research, teaching, and student projects. Functions as a peer in the sense of being a university-affiliated XR community but is institutionally supported rather than purely student-run.

TypeDirect peer
Description

Student organization at Stanford University focused on VR/AR/XR experiences and development. Most directly comparable to Extended Reality @ Berkeley as a peer-institution, student-led XR community on a competing top-tier CS campus.

TypeBroad incumbent
Description

MIT-operated research and immersive technology initiative spanning VR/AR hardware, software, and applications. Comparable to Extended Reality @ Berkeley in XR focus but operates at significantly larger scale and as a university-funded research lab rather than a student club.

TypeBroad incumbent
Description

Meta's XR hardware and software organization (Quest, Horizon) that drives much of the consumer XR ecosystem and frequently engages student developer communities. Relevant to Extended Reality @ Berkeley as the dominant incumbent shaping the XR opportunity space the club operates in.

TypeBroad incumbent
Description

University-wide games and interactive media program at USC covering VR/AR game development, research, and student-led projects. Comparable in that it combines XR/immersive curriculum with student-led development, but at a programmatically larger scale.

Market position
Strengths3 records

Each record includes

Headline, Details, Source

Weaknesses4 records

Each record includes

Headline, Details, Source

Competitive moat3 records

Each record includes

Type, Details

Key risks5 records

Each record includes

Headline, Details, Source

Key highlights4 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Ideal customer profile1 record

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
No
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Core technology
Revenue estimate
Valuation estimate
Number of profiles
No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Extended Reality @ Berkeley

Student Technology Organizationxr.berkeley.edu

Extended Reality @ Berkeley is a non-profit student organization at UC Berkeley, founded in 2015, that serves students interested in virtual and augmented reality technologies through education, community building, and immersive-technology exploration.

What Extended Reality @ Berkeley does

Extended Reality @ Berkeley is a non-profit student organization at the University of California, Berkeley, founded in 2015 and operating under the studentorg.berkeley.edu domain. The organization serves UC Berkeley students interested in virtual reality, augmented reality, and related immersive technologies, functioning as an educational and community-building vehicle rather than a commercial entity. It maintains an active website (https://xr.berkeley.edu) with the tagline "Reality is designed," signaling a creative/design orientation to XR alongside technical development.

The organization's stated core technology is extended reality — encompassing VR, AR, and adjacent immersive technologies — but no specific proprietary products, software platforms, hardware builds, patents, or branded offerings were disclosed in the available source material. The organization's headcount is reported in the 101–250 range, consistent with a mid-sized university student group. No management team, named leadership, partnerships, certifications, awards, or research publications were documented.

No revenue model, pricing structure, customer base, funding rounds, investors, M&A activity, or geographic operations beyond Berkeley, California were disclosed. The organization is privately held (a student-run body under university oversight) with no disclosed external funding, ownership structure, or institutional investors. As such, Extended Reality @ Berkeley operates as an extracurricular, community-oriented group rather than a venture-backable business, and the input data does not support any commercial-scale analytical conclusions.

Extended Reality @ Berkeley firmographics

Firmographics
Name
Extended Reality @ Berkeley
Legal name
Extended Reality @ Berkeley
Website
https://xr.berkeley.edu
Company type
Private
Founded year
2015
Operating status
Operating
Headcount range
101–250 employees
Short description
Extended Reality @ Berkeley is a non-profit student organization at UC Berkeley, founded in 2015, that serves students interested in virtual and augmented reality technologies through education, community building, and immersive-technology exploration.
Ownership category
akta.pro rank

Where Extended Reality @ Berkeley is headquartered

Location

Headquarters

HQ city
Berkeley
HQ country
United States
HQ region
North America

Markets served

Extended Reality @ Berkeley business model

Business model
GTM type
B2C
Offering type
Services
Cost components
Operations, Others

Extended Reality @ Berkeley product offering

Product offering

Core offering

Extended Reality @ Berkeley is a student-led organization at the University of California, Berkeley that brings together people interested in extended reality (XR) technologies. Its core offering centers on educational programming, community building, and hands-on engagement with virtual reality, augmented reality, and related immersive technologies. The organization operates as a non-commercial, university-affiliated community group rather than a product or service vendor.

Product overview

Extended Reality @ Berkeley is a student organization at UC Berkeley focused on extended reality (XR) technologies. Based on the provided source content, no specific branded products, modules, or named product offerings were identified on the website. The organization appears to be educational and community-focused rather than a product company.

Differentiator

Problem solved

Functional benefit

Companies that use Extended Reality @ Berkeley

Customer profile

Ideal customer profiles1 record

Extended Reality @ Berkeley technology and API

Technology

Technology focussed No

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Extended Reality @ Berkeley competitors and assessment

Company assessment

Broad incumbents

  • ACM SIGGRAPH: International academic organization for computer graphics and interactive techniques, including XR, with student chapters at major universities. Comparable in that it provides a community and knowledge-sharing platform for XR-interested students.
  • NYU Game Center: NYU's game design and interactive media center that includes VR/AR/XR student projects and community programming. Similar to Extended Reality @ Berkeley in bridging XR with student learning, but institutionalized as a university center.
  • VR/AR Association: Global industry trade group for VR and AR companies and professionals, with local chapters often co-hosted by student groups. Adjacent to Extended Reality @ Berkeley because it serves the same broader XR ecosystem and offers chapter/sponsorship pathways.
  • MIT.nano Immersion Lab: MIT-operated research and immersive technology initiative spanning VR/AR hardware, software, and applications. Comparable to Extended Reality @ Berkeley in XR focus but operates at significantly larger scale and as a university-funded research lab rather than a student club.
  • Meta Reality Labs: Meta's XR hardware and software organization (Quest, Horizon) that drives much of the consumer XR ecosystem and frequently engages student developer communities. Relevant to Extended Reality @ Berkeley as the dominant incumbent shaping the XR opportunity space the club operates in.
  • USC Games: University-wide games and interactive media program at USC covering VR/AR game development, research, and student-led projects. Comparable in that it combines XR/immersive curriculum with student-led development, but at a programmatically larger scale.

Others

  • Unity Technologies: Provider of a leading real-time 3D development platform widely used to build XR experiences. Relevant as an enabling ecosystem participant that many student XR organizations (including Berkeley's) use and around which they build community programming.

Emerging players

  • XR Guild: Community and professional organization for XR practitioners focused on ethics, standards, and professional development. Comparable to Extended Reality @ Berkeley as a community-building entity in XR, but oriented toward working professionals rather than students.

Regional players

  • Cornell XR Initiative: Cornell University's cross-campus initiative supporting XR research, teaching, and student projects. Functions as a peer in the sense of being a university-affiliated XR community but is institutionally supported rather than purely student-run.

Direct peers

  • Stanford VR Club: Student organization at Stanford University focused on VR/AR/XR experiences and development. Most directly comparable to Extended Reality @ Berkeley as a peer-institution, student-led XR community on a competing top-tier CS campus.

Market position

Strengths3 records

Weaknesses4 records

Competitive moat3 records

Key risks5 records

Key highlights4 records

Customer concentration

Extended Reality @ Berkeley social profiles

Digital presence

Extended Reality @ Berkeley financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Extended Reality @ Berkeley leadership team

Management profile

Number of profiles

Extended Reality @ Berkeley funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Extended Reality @ Berkeley M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Extended Reality @ Berkeley

What does Extended Reality @ Berkeley do?

Extended Reality @ Berkeley is a student-led organization at the University of California, Berkeley that brings together people interested in extended reality (XR) technologies. Its core offering centers on educational programming, community building, and hands-on engagement with virtual reality, augmented reality, and related immersive technologies. The organization operates as a non-commercial, university-affiliated community group rather than a product or service vendor.

Is Extended Reality @ Berkeley a public or private company?

Extended Reality @ Berkeley is a private company. It is classified as nonprofit foundation owned and is currently operating.

When was Extended Reality @ Berkeley founded?

Extended Reality @ Berkeley was founded in 2015. It employs 101 to 250 people.

Where is Extended Reality @ Berkeley based?

Extended Reality @ Berkeley is headquartered in Berkeley, United States, in the North America region.

Who are Extended Reality @ Berkeley's main competitors?

Broad incumbents on record are ACM SIGGRAPH, NYU Game Center, VR/AR Association, MIT.nano Immersion Lab, Meta Reality Labs and USC Games. Unity Technologies is listed as an others. XR Guild is listed as an emerging player. Cornell XR Initiative is listed as a regional player. Stanford VR Club is listed as a direct peer.

Does Extended Reality @ Berkeley have an API?

No public API is recorded for Extended Reality @ Berkeley.

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