Red Limb Studio
Red Limb Studio is an independent Polish game developer founded in 2016, creating and self-publishing action, horror, and multiplayer games for PC, console, and VR storefronts on a one-time-purchase basis.
- Company typePrivate
- Founded2016
- HeadquartersTymbark, Poland
- Headcount1–10
- GTM typeB2C
- OfferingSoftware
What Red Limb Studio does
Red Limb Studio is an independent game development company founded in 2016 and headquartered in Tymbark, Poland. The studio employs a small core team of four — Franciszek Batko (Lead Developer), Adam Mrózek (Lead Level Designer), Maciej Dudek (Level Design and Art), and Jacek Batko (Marketing) — and develops games across diverse genres using a non-disclosed game engine. Its catalog comprises five titles: Smells Like a Mushroom (third-person sci-fi platforming shooter, in development), Kamikaze Veggies (third-person stealth adventure), Beat Me! (physics-based multiplayer party game for up to 6 players), Rise of Insanity (first-person psychological horror with VR support), and The Purge Day (VR-exclusive first-person horror shooter).
The studio monetizes exclusively through one-time digital purchases priced between $9.99 and $12.99 per title, distributed globally via Steam, Microsoft Store (Xbox One), PlayStation Store, Nintendo Switch eShop, Oculus Store, and Steam VR. Distribution and marketing rely on standard indie channels: a digital press kit, Twitter/X, Facebook, and YouTube for top-of-funnel awareness, with no subscription, live-service, or B2B revenue streams and no disclosed institutional funding. The Purge Day received a 'Top App Innovator' award from applive.net for its VR-exclusive design. Red Limb Studio is bootstrapped, founder-controlled, and operates as a horizontally-segmented consumer gaming business targeting general gaming audiences and VR/immersive gaming enthusiasts with no disclosed enterprise or institutional customer base.
Red Limb Studio firmographics
Firmographics- Name
- Red Limb Studio
- Legal name
- Red Limb Studio
- Website
- https://redlimbstudio.com
- Company type
- Private
- Founded year
- 2016
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- Red Limb Studio is an independent Polish game developer founded in 2016, creating and self-publishing action, horror, and multiplayer games for PC, console, and VR storefronts on a one-time-purchase basis.
- Ownership category
- akta.pro rank
Where Red Limb Studio is headquartered
LocationHeadquarters
- HQ city
- Tymbark
- HQ country
- Poland
- HQ region
- Europe
Offices1 record
Markets served
Red Limb Studio business model
Business model- GTM type
- B2C
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Marketing or Sales, Operations
Revenue model
- Game Sales: One-time purchase model for individual game sales through digital distribution platforms. Players buy games once and own them permanently with no recurring fees.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| One time/ perpetual license | Pay-as-you-go | Rise of Insanity - Standard Price |
| One time/ perpetual license | Pay-as-you-go | Beat Me! - Standard Price |
| One time/ perpetual license | Pay-as-you-go | Kamikaze Veggies - Standard Price |
| One time/ perpetual license | Pay-as-you-go | Smells Like a Mushroom - TBA |
Go-to-market motion1 record
Distribution channels6 records
Marketing channels4 records
Red Limb Studio product offering
Product offeringCore offering
Red Limb Studio is an independent game developer that designs, programs, and self-publishes its own video games across horror, action, shooter, stealth, and multiplayer party genres. It sells a catalog of five distinct titles on PC, major consoles (Xbox One, PlayStation 4, Nintendo Switch), and VR headsets (Oculus Rift, HTC Vive, Gear VR) via a one-time purchase model with no subscription component.
Product overview
Red Limb Studio is an independent game development studio founded in 2016 in Tymbark, Poland, that creates computer games across diverse genres. The studio's portfolio consists of five distinct games: Smells Like a Mushroom (a third-person sci-fi shooter), Kamikaze Veggies (a stealth adventure game), Beat Me! (a physics-based multiplayer party game), Rise of Insanity (a psychological horror game with VR support), and The Purge Day (a VR-exclusive horror shooter). These games are distributed across multiple platforms including Steam, Xbox One, PlayStation 4, Nintendo Switch, and various VR headsets. The studio has released four games with a fifth (Smells Like a Mushroom) currently in development.
Differentiator
Problem solved
Functional benefit
Products and services
- Smells Like a Mushroom A third-person sci-fi platforming shooter featuring an absurd-driven story for single-player and local co-op play. Players control a carrot commando character (Carrotado) on missions across the planets of the solar system, combating magic mushrooms. Supports split-screen co-op for two players. Targeted at indie gamers who enjoy absurdist humor and platforming shooters.
- Kamikaze Veggies A third-person stealth adventure game featuring an absurd-driven story for single-player or co-op. Players lead a squad of kamikaze vegetable warriors on secret missions against red communist vegetables threatening world domination, solving puzzles along the way. Sold as a one-time purchase. Targeted at indie gamers who enjoy stealth games with absurdist humor.
- Beat Me! A physics-based multiplayer party game supporting up to 6 players with comical fantasy characters, each with unique abilities and fighting styles. Features over 100 interactive levels and supports both local split-screen and online multiplayer. Priced at $12.99 as a one-time purchase. Targeted at groups of friends and party-game players.
- Rise of Insanity A first-person psychological horror game inspired by classic works such as The Shining, The Exorcist, and Silent Hill. Set in 1970s America, players step into the role of Dr. Stephen Dowell, a psychologist whose own family tragedy is intertwined with a difficult new patient. Supports VR headsets including Oculus Rift, HTC Vive, and Gear VR. Priced at $9.99 / €9.99 as a one-time purchase. Targeted at horror game enthusiasts and VR-capable players.
- The Purge Day A first-person horror shooter set in an apocalyptic world designed exclusively for virtual reality, featuring an immersive narrative. Available for Gear VR, Oculus Rift, HTC Vive, and Google Cardboard. The game received the 'Top App Innovator' award from applive.net. Targeted at VR-headset-owning consumers seeking immersive narrative horror.
Companies that use Red Limb Studio
Customer profileSegments2 records
Ideal customer profiles2 records
Red Limb Studio technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature3 records
Red Limb Studio partnerships and signals
Strategic signalScale indicators1 record
Recent moves5 records
Expansion highlights4 records
Red Limb Studio competitors and assessment
Company assessmentDirect peers
- Bloober Team: Polish indie game studio known for psychological horror titles (Layers of Fear, The Medium, Blair Witch). Closest geographic and genre peer to Red Limb — same Polish indie roots and horror focus — though now larger and publicly listed.
- Landfall Games: Small Swedish indie studio behind Totally Accurate Battle Simulator and Stick Fight: The Game. Comparable physics-based multiplayer indie with similar small-team output model.
- Red Thread Games: Norwegian indie studio focused on narrative-driven adventure games (Draugen, Dreamfall Chapters). Comparable to Red Limb as a small, narrative-leaning indie studio shipping story-rich games across genres.
- Boneloaf: Small UK indie studio behind the physics-based multiplayer party game Gang Beasts. Direct comparator to Red Limb's Beat Me! — same physics-combat, local/online multiplayer for small groups, indie scale.
- Frictional Games: Small Swedish indie studio specializing in first-person psychological horror (Amnesia, SOMA). Closely comparable to Red Limb in team size, indie model, and horror specialization, including VR exposure.
- Yacht Club Games: Small US indie studio behind Shovel Knight. Comparable indie model: tight team shipping polished retro-style action games across multiple platforms (including Nintendo Switch).
- Mossmouth: Solo/small-team indie studio behind Spelunky. Highly comparable indie operating model to Red Limb — very small team shipping platformer/shooter titles with strong replay-driven design.
- Draw Distance: Polish indie game developer (Vampire: The Masquerade — Swansong, Chernobylite). Same Polish indie ecosystem as Red Limb with comparable team size and multi-genre indie output.
- Re-Logic: Small US indie studio behind Terraria. Comparable capital-efficient indie model: bootstrapped small team sustaining operations long-term through a single evergreen title's continued sales across many platforms.
Broad incumbents
- Supermassive Games: UK-based horror game studio (Until Dawn, The Dark Pictures Anthology). Genre peer for Red Limb's horror titles, though substantially larger and now part of a wider portfolio under Nordisk Games.
Market position
Strengths4 records
Weaknesses4 records
Competitive moat3 records
Key risks6 records
Key highlights6 records
Customer concentration
Red Limb Studio social profiles
Digital presenceRed Limb Studio financial estimates
Financial estimateRevenue estimate
Valuation estimate
Red Limb Studio leadership team
Management profileNumber of profiles
Profiles4 records
Red Limb Studio funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Red Limb Studio M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Red Limb Studio
What does Red Limb Studio do?
Red Limb Studio is an independent game developer that designs, programs, and self-publishes its own video games across horror, action, shooter, stealth, and multiplayer party genres. It sells a catalog of five distinct titles on PC, major consoles (Xbox One, PlayStation 4, Nintendo Switch), and VR headsets (Oculus Rift, HTC Vive, Gear VR) via a one-time purchase model with no subscription component.
Is Red Limb Studio a public or private company?
Red Limb Studio is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Red Limb Studio founded?
Red Limb Studio was founded in 2016. It employs 1 to 10 people.
Where is Red Limb Studio based?
Red Limb Studio is headquartered in Tymbark, Poland, in the Europe region.
How does Red Limb Studio make money?
One revenue line is on record: game Sales.
Who are Red Limb Studio's main competitors?
Direct peers on record are Bloober Team, Landfall Games, Red Thread Games, Boneloaf, Frictional Games, Yacht Club Games, Mossmouth, Draw Distance and Re-Logic. Supermassive Games is listed as a broad incumbent.
Does Red Limb Studio have an API?
No public API is recorded for Red Limb Studio.