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FIRST LEGO League

Full company profile

uuid002jkku

Namestring
FIRST LEGO League
Legal namestring
For Inspiration and Recognition of Science and Technology (FIRST) and the LEGO Group
Company typeenum
Private
Founded yearint
1998
Descriptiontext

FIRST LEGO League is a global STEM education program for young learners ages 5 to 16, jointly operated as a nonprofit initiative by FIRST (For Inspiration and Recognition of Science and Technology) and the LEGO Group. The program is delivered through three age-tiered divisions — Discover (ages 5-6), Explore (ages 6-10), and Challenge (ages 9-16) — in which students design, code, and present solutions around an annually themed challenge, using LEGO Education hardware (SPIKE Essential, SPIKE Prime, and Computer Science & AI kits). Headquartered in Manchester, New Hampshire, the program is distributed via a network of 95+ regional partners who run 3,700+ events across 110+ countries, reaching roughly 679,000 participants per season. The Core Values framework (Discovery, Innovation, Impact, Inclusion, Teamwork, Fun, Gracious Professionalism, and Coopertition) is a defining element of the program philosophy.

Revenue is generated indirectly via program and team registration fees, LEGO Education kit purchases, and sponsorship, with pricing and operations largely managed by regional partners rather than disclosed centrally. The 2026-2027 BIOGLOW season, launching August 4, 2026, has been announced as the final season of the program under the current FIRST-LEGO Education partnership structure, with the season offering two editions: Founders Edition (SPIKE-based) and Future Edition (CS & AI kit-based). The company has 1-10 central employees, reflecting a lean headquarters team that coordinates a globally distributed ecosystem.

Short descriptiontext

FIRST LEGO League is a global nonprofit STEM education program, jointly run by FIRST and the LEGO Group, that delivers hands-on robotics and coding challenges to approximately 679,000 students ages 5-16 across 110+ countries through 95+ regional partners and 3,700+ events annually.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
HeadquartersManchester, United States
HQ citystring
Manchester
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
STEM education programs, robotics competitions, youth engineering education, LEGO robotics learning, science technology education
Industry4 codes
1Competition Robotics Teams & Coaching (FLL/FTC/FRC, VEX)
CodeEDAMADAEPrimaryYes
2Robotics After-School & Enrichment Clubs
CodeEDAMADAAPrimaryNo
3LEGO / Block-Based Robotics Programs
CodeEDAMADADPrimaryNo
4STEM & Coding Readiness for Early Learners
CodeEDACANAFPrimaryNo
NAICS code1 code
  • Computer Training611420
Product category
STEM Education Programs
GTM motion1 record

Each record includes

Type, Description, Source

Revenue model2 records
1Program Registration and Season Materials
TypeSubscription Recurring
Description

Schools, clubs, and teams pay to register for the FIRST LEGO League program and purchase season-specific challenge materials and LEGO Education technology kits.

firstlegoleague.org
2Event Registration Fees
TypeTransaction Fee
Description

Regional and state-level competitions charge registration fees for participating teams. National and international championship events may have additional participation costs.

firstlegoleague.org
Marketing channels4 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels1 record

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Operations, Personnel, Technology or R&D, Marketing or Sales, Others
Pricing details1 tier
1Regional partner-based pricing varies by country and region
ModelOtherBilling cadenceAnnual
Notes

Team registration, LEGO Education kit purchases, and event fees are coordinated through regional partners. No public pricing listed on main website.

firstlegoleague.org
GTM typeB2B and B2C
B2B and B2C
Offering typeServices
Services
Brand1 of 5 records shown
1FIRST LEGO League Explore
Description

Division for ages 6-10 focusing on fundamentals of engineering with hands-on problem solving using LEGO Education SPIKE Essential

firstlegoleague.org
+4 more records
Core offering1 text field

FIRST LEGO League operates a global, season-based STEM education program for students ages 5-16, structured into three age-tiered divisions (Discover, Explore, Challenge) where teams design, code, and operate LEGO Education robots to complete themed missions and present Innovation Projects. Each annual season releases new challenge materials, with the 2026-2027 BIOGLOW season offering two parallel editions built on SPIKE and Computer Science & AI kits, culminating in 3,700+ local, regional, and championship events worldwide.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 value
  • 679,000 participants engaged in hands-on STEM learning annually across 110+ countries
Product overview1 text field

FIRST LEGO League is a global STEM program for young minds ages 5-16, delivered through three age-appropriate divisions: Discover (ages 5-6), Explore (ages 6-10), and Challenge (ages 9-16). The program features themed challenges where students design and code LEGO robots to complete missions, present innovation projects, and compete in events. The 2026-2027 BIOGLOW season is the final season of the program, offering two editions: Founders Edition using LEGO Education SPIKE technology and Future Edition using LEGO Education Computer Science & AI kits. The program operates in 110+ countries with 679,000+ participants globally.

Product and service5 records
1FIRST LEGO League Discover
CategoryProgram Division
Description

Entry-level STEM discovery program for young learners (ages 5-6) introducing science, technology, engineering, and math through fun, hands-on learning experiences using age-appropriate LEGO Education tools.

2FIRST LEGO League Explore
CategoryProgram Division
Description

Division for students ages 6-10 focused on the fundamentals of engineering through hands-on problem solving, where participants design, code, and discover real-world solutions using LEGO Education SPIKE Essential.

3FIRST LEGO League Challenge
CategoryProgram Division
Description

Division for students ages 9-16 where teams program a LEGO Education SPIKE Prime robot to autonomously complete missions against a playing field during 2.5-minute matches and present an Innovation Project on the season theme.

4BIOGLOW Founders Edition
CategoryAnnual Season Edition
Description

2026-2027 season offering for FIRST LEGO League Explore and Challenge teams using LEGO Education SPIKE Essential and SPIKE Prime, focused on a biodiversity theme; includes two-and-a-half minute autonomous robot mission matches and an Innovation Project.

5BIOGLOW Future Edition
CategoryAnnual Season Edition
Description

2026-2027 season edition using LEGO Education Computer Science & AI kits for grades K-8 (ages 5-16), where teams collaboratively build and code wireless hardware to advance through an interactive alliance-based game centered on biodiversity during two-and-a-half minute matches, plus an Innovation Project.

Scale indicator4 records

Each record includes

Type, Value, Description, Source

Partnership3 partners
Strategic tierCoreTypeStrategic or Co-development Partner
Description

Nearly 30-year strategic partnership between FIRST and LEGO Education to deliver FIRST LEGO League programs globally. LEGO Education provides the hardware platforms (SPIKE Essential, SPIKE Prime, Computer Science & AI kits) and co-develops the annual challenges and curriculum framework. The 2026-2027 BIOGLOW season marks the final season of this partnership.

2FIRST Inspires
Strategic tierCoreTypeOthers
Description

FIRST (For Inspiration and Recognition of Science and Technology) is the parent organization that operates FIRST LEGO League. Provides organizational infrastructure, global network, event frameworks, and Core Values philosophy. Contact: [email protected].

firstlegoleague.org
3Regional Partners (Global Network)
Strategic tierFlagshipTypeChannel Partner/ Reseller/ Distributor
Description

95+ regional partners across 110+ countries including: Macquarie University (Australia), LEGO Education (China), Trumptech Digital Education (Hong Kong), ESUN Robot Association (Chinese Taipei), FIRST Japan, Sasbadi (Malaysia), FIRST New Zealand, Coderina (Africa), Zavod Super Glavce (Montenegro), Imagine Association/SangSang (Korea), DEVELOPING INNOVATIVE YOUTH (Singapore), GAMMACO (Thailand), Viet Tinh Anh (Vietnam), Felta Multi-Media (Philippines), FIRST Scandinavia (Norway/Sweden/Iceland), Coding Pirates Denmark, University of Iceland, Hands on Technology (Germany/Austria), SP DDM v CE (Czech Republic), HelloWorld Association (Hungary), Future Minds Foundation (Poland), FLL Slovensko (Slovakia), Stichting Platform Talent (Netherlands), Voka (Belgium), The IET (UK/Ireland), Creative Hut Ireland, Asociacion Ingeniera Soy (Spain), MTÜ Rooboliku (Estonia/Latvia), MTÜ Robootika (Moldova), Robotiikka-ja tiedekasvatus ry (Finland), Scuola di Robotica (Italy), eduACT (Greece), Turgutozal University (Albania), FIRST LEGO League Bulgaria/Macedonia/Cyprus, ASOCIATIA CLUBUL INFORMATICII (Romania), Innovative Education Solutions (Ukraine), Robotiada (Lithuania), Multiple French partners (Educabot, West Side Robot Lab, Archipel des Sciences), Fundacion SparkTalents (Chile), RobotiX (Mexico), Fundación STEAM (Costa Rica), Parque Cientifco de Innovacion Social (Colombia), Plan Ceibal (Uruguay), Honduras STEM Foundation, Espacios de Ser (Paraguay), Tshwane University of Technology (South Africa), Computacion Avanzada (Guatemala), Belize High School, Positivo (Brazil), SESI (Brazil), Fundacion Para el desarrollo de las Ciencias y Tecnologia (Dominican Republic), FEDUDEVH (Haiti), Bahamas FLL Challenge, FIRST Israel, Techno Future Egypt, Jubilee Center for Excellence in Education (Jordan), Fakker For Educational Materials (Palestine), ATLAS Trading (UAE), BİLİM KAHRAMANLARI DERNEĞİ (Turkey), Play Academy (Morocco), Robot Educatief Algerie, EDUROBOT TUNISIA, USTEM Foundation (Kazakhstan), Thaka Holding Co. (Saudi Arabia), Fundacao da Juventude (Portugal).

firstlegoleague.org
Recent move4 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight4 records

Each record includes

Type, Description

Market position
Strengths4 records

Each record includes

Headline, Details, Source

Weaknesses4 records

Each record includes

Headline, Details, Source

Competitive moat5 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers2 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment3 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile3 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
No
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature3 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles2 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

FIRST LEGO League

STEM Education Programsfirstlegoleague.org

FIRST LEGO League is a global nonprofit STEM education program, jointly run by FIRST and the LEGO Group, that delivers hands-on robotics and coding challenges to approximately 679,000 students ages 5-16 across 110+ countries through 95+ regional partners and 3,700+ events annually.

What FIRST LEGO League does

FIRST LEGO League is a global STEM education program for young learners ages 5 to 16, jointly operated as a nonprofit initiative by FIRST (For Inspiration and Recognition of Science and Technology) and the LEGO Group. The program is delivered through three age-tiered divisions — Discover (ages 5-6), Explore (ages 6-10), and Challenge (ages 9-16) — in which students design, code, and present solutions around an annually themed challenge, using LEGO Education hardware (SPIKE Essential, SPIKE Prime, and Computer Science & AI kits). Headquartered in Manchester, New Hampshire, the program is distributed via a network of 95+ regional partners who run 3,700+ events across 110+ countries, reaching roughly 679,000 participants per season. The Core Values framework (Discovery, Innovation, Impact, Inclusion, Teamwork, Fun, Gracious Professionalism, and Coopertition) is a defining element of the program philosophy.

Revenue is generated indirectly via program and team registration fees, LEGO Education kit purchases, and sponsorship, with pricing and operations largely managed by regional partners rather than disclosed centrally. The 2026-2027 BIOGLOW season, launching August 4, 2026, has been announced as the final season of the program under the current FIRST-LEGO Education partnership structure, with the season offering two editions: Founders Edition (SPIKE-based) and Future Edition (CS & AI kit-based). The company has 1-10 central employees, reflecting a lean headquarters team that coordinates a globally distributed ecosystem.

FIRST LEGO League firmographics

Firmographics
Name
FIRST LEGO League
Legal name
For Inspiration and Recognition of Science and Technology (FIRST) and the LEGO Group
Website
https://firstlegoleague.org
Company type
Private
Founded year
1998
Operating status
Operating
Headcount range
1–10 employees
Short description
FIRST LEGO League is a global nonprofit STEM education program, jointly run by FIRST and the LEGO Group, that delivers hands-on robotics and coding challenges to approximately 679,000 students ages 5-16 across 110+ countries through 95+ regional partners and 3,700+ events annually.
Ownership category
akta.pro rank

FIRST LEGO League industry classification

Industry
Product category
STEM Education Programs
NAICS
Computer Training (611420)
akta.pro primary industry
Competition Robotics Teams & Coaching (FLL/FTC/FRC, VEX) (EDAMADAE)
akta.pro secondary industries
Robotics After-School & Enrichment Clubs (EDAMADAA), LEGO / Block-Based Robotics Programs (EDAMADAD), STEM & Coding Readiness for Early Learners (EDACANAF)

Keywords

  • STEM education programs
  • Robotics competitions
  • Youth engineering education
  • LEGO robotics learning
  • Science technology education

Where FIRST LEGO League is headquartered

Location

Headquarters

HQ city
Manchester
HQ country
United States
HQ region
North America

Offices1 record

Markets served

FIRST LEGO League business model

Business model
GTM type
B2B and B2C
Offering type
Services
Cost components
Operations, Personnel, Technology or R&D, Marketing or Sales, Others

Revenue model

  1. Program Registration and Season Materials: Schools, clubs, and teams pay to register for the FIRST LEGO League program and purchase season-specific challenge materials and LEGO Education technology kits.
  2. Event Registration Fees: Regional and state-level competitions charge registration fees for participating teams. National and international championship events may have additional participation costs.

Pricing tiers

ModelBillingPrice
OtherAnnualRegional partner-based pricing varies by country and region

Go-to-market motion1 record

Distribution channels1 record

Marketing channels4 records

FIRST LEGO League product offering

Product offering

Core offering

FIRST LEGO League operates a global, season-based STEM education program for students ages 5-16, structured into three age-tiered divisions (Discover, Explore, Challenge) where teams design, code, and operate LEGO Education robots to complete themed missions and present Innovation Projects. Each annual season releases new challenge materials, with the 2026-2027 BIOGLOW season offering two parallel editions built on SPIKE and Computer Science & AI kits, culminating in 3,700+ local, regional, and championship events worldwide.

Product overview

FIRST LEGO League is a global STEM program for young minds ages 5-16, delivered through three age-appropriate divisions: Discover (ages 5-6), Explore (ages 6-10), and Challenge (ages 9-16). The program features themed challenges where students design and code LEGO robots to complete missions, present innovation projects, and compete in events. The 2026-2027 BIOGLOW season is the final season of the program, offering two editions: Founders Edition using LEGO Education SPIKE technology and Future Edition using LEGO Education Computer Science & AI kits. The program operates in 110+ countries with 679,000+ participants globally.

Differentiator

Problem solved

Functional benefit

Brands

  • FIRST LEGO League Explore: Division for ages 6-10 focusing on fundamentals of engineering with hands-on problem solving using LEGO Education SPIKE Essential
  • FIRST LEGO League Challenge
  • FIRST LEGO League Discover
  • BIOGLOW Founders Edition
  • BIOGLOW Future Edition

Products and services

  • FIRST LEGO League Discover Entry-level STEM discovery program for young learners (ages 5-6) introducing science, technology, engineering, and math through fun, hands-on learning experiences using age-appropriate LEGO Education tools.
  • FIRST LEGO League Explore Division for students ages 6-10 focused on the fundamentals of engineering through hands-on problem solving, where participants design, code, and discover real-world solutions using LEGO Education SPIKE Essential.
  • FIRST LEGO League Challenge Division for students ages 9-16 where teams program a LEGO Education SPIKE Prime robot to autonomously complete missions against a playing field during 2.5-minute matches and present an Innovation Project on the season theme.
  • BIOGLOW Founders Edition 2026-2027 season offering for FIRST LEGO League Explore and Challenge teams using LEGO Education SPIKE Essential and SPIKE Prime, focused on a biodiversity theme; includes two-and-a-half minute autonomous robot mission matches and an Innovation Project.
  • BIOGLOW Future Edition 2026-2027 season edition using LEGO Education Computer Science & AI kits for grades K-8 (ages 5-16), where teams collaboratively build and code wireless hardware to advance through an interactive alliance-based game centered on biodiversity during two-and-a-half minute matches, plus an Innovation Project.

Quantifiable outcome

  • 679,000 participants engaged in hands-on STEM learning annually across 110+ countries

Companies that use FIRST LEGO League

Customer profile

Named customers2 records

Segments3 records

Ideal customer profiles3 records

FIRST LEGO League technology and API

Technology

Technology focussed No

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature3 records

FIRST LEGO League partnerships and signals

Strategic signal

Partnerships

Three partnerships are on record, tiered core and flagship.

  • LEGO EducationcoreStrategic or Co-development PartnerNearly 30-year strategic partnership between FIRST and LEGO Education to deliver FIRST LEGO League programs globally. LEGO Education provides the hardware platforms (SPIKE Essential, SPIKE Prime, Computer Science & AI kits) and co-develops the annual challenges and curriculum framework. The 2026-2027 BIOGLOW season marks the final season of this partnership.
  • FIRST InspirescoreOthersFIRST (For Inspiration and Recognition of Science and Technology) is the parent organization that operates FIRST LEGO League. Provides organizational infrastructure, global network, event frameworks, and Core Values philosophy. Contact: [email protected].
  • Regional Partners (Global Network)flagshipChannel Partner/ Reseller/ Distributor95+ regional partners across 110+ countries including: Macquarie University (Australia), LEGO Education (China), Trumptech Digital Education (Hong Kong), ESUN Robot Association (Chinese Taipei), FIRST Japan, Sasbadi (Malaysia), FIRST New Zealand, Coderina (Africa), Zavod Super Glavce (Montenegro), Imagine Association/SangSang (Korea), DEVELOPING INNOVATIVE YOUTH (Singapore), GAMMACO (Thailand), Viet Tinh Anh (Vietnam), Felta Multi-Media (Philippines), FIRST Scandinavia (Norway/Sweden/Iceland), Coding Pirates Denmark, University of Iceland, Hands on Technology (Germany/Austria), SP DDM v CE (Czech Republic), HelloWorld Association (Hungary), Future Minds Foundation (Poland), FLL Slovensko (Slovakia), Stichting Platform Talent (Netherlands), Voka (Belgium), The IET (UK/Ireland), Creative Hut Ireland, Asociacion Ingeniera Soy (Spain), MTÜ Rooboliku (Estonia/Latvia), MTÜ Robootika (Moldova), Robotiikka-ja tiedekasvatus ry (Finland), Scuola di Robotica (Italy), eduACT (Greece), Turgutozal University (Albania), FIRST LEGO League Bulgaria/Macedonia/Cyprus, ASOCIATIA CLUBUL INFORMATICII (Romania), Innovative Education Solutions (Ukraine), Robotiada (Lithuania), Multiple French partners (Educabot, West Side Robot Lab, Archipel des Sciences), Fundacion SparkTalents (Chile), RobotiX (Mexico), Fundación STEAM (Costa Rica), Parque Cientifco de Innovacion Social (Colombia), Plan Ceibal (Uruguay), Honduras STEM Foundation, Espacios de Ser (Paraguay), Tshwane University of Technology (South Africa), Computacion Avanzada (Guatemala), Belize High School, Positivo (Brazil), SESI (Brazil), Fundacion Para el desarrollo de las Ciencias y Tecnologia (Dominican Republic), FEDUDEVH (Haiti), Bahamas FLL Challenge, FIRST Israel, Techno Future Egypt, Jubilee Center for Excellence in Education (Jordan), Fakker For Educational Materials (Palestine), ATLAS Trading (UAE), BİLİM KAHRAMANLARI DERNEĞİ (Turkey), Play Academy (Morocco), Robot Educatief Algerie, EDUROBOT TUNISIA, USTEM Foundation (Kazakhstan), Thaka Holding Co. (Saudi Arabia), Fundacao da Juventude (Portugal).

Scale indicators4 records

Recent moves4 records

Expansion highlights4 records

FIRST LEGO League competitors and assessment

Company assessment

Market position

Strengths4 records

Weaknesses4 records

Competitive moat5 records

Key risks6 records

Key highlights6 records

Customer concentration

FIRST LEGO League social profiles

Digital presence

FIRST LEGO League financial estimates

Financial estimate

Revenue estimate

Valuation estimate

FIRST LEGO League leadership team

Management profile

Number of profiles

Profiles2 records

FIRST LEGO League funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

FIRST LEGO League M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about FIRST LEGO League

What does FIRST LEGO League do?

FIRST LEGO League operates a global, season-based STEM education program for students ages 5-16, structured into three age-tiered divisions (Discover, Explore, Challenge) where teams design, code, and operate LEGO Education robots to complete themed missions and present Innovation Projects. Each annual season releases new challenge materials, with the 2026-2027 BIOGLOW season offering two parallel editions built on SPIKE and Computer Science & AI kits, culminating in 3,700+ local, regional, and championship events worldwide.

Is FIRST LEGO League a public or private company?

FIRST LEGO League is a private company. It is classified as nonprofit foundation owned and is currently operating.

When was FIRST LEGO League founded?

FIRST LEGO League was founded in 1998. It employs 1 to 10 people.

Where is FIRST LEGO League based?

FIRST LEGO League is headquartered in Manchester, United States, in the North America region.

How does FIRST LEGO League make money?

Two revenue lines are on record. Program Registration and Season Materials are the primary driver. The others are event Registration Fees.

Does FIRST LEGO League have an API?

No public API is recorded for FIRST LEGO League.

What industry is FIRST LEGO League in?

FIRST LEGO League's product category is STEM Education Programs. Its primary akta.pro industry code is EDAMADAE, Competition Robotics Teams & Coaching (FLL/FTC/FRC, VEX), with a secondary code of EDAMADAA, Robotics After-School & Enrichment Clubs. Its NAICS code is 611420.

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Live signals
Cyprus MailTen young Cypriots turn history into playTen young Cypriot students from RobotHeadz represented Cyprus at the FIRST LEGO League Asia Pacific Open Championship held at Macquarie University in Sydney from July 9-12, after winning their third consecutive national title. The team developed Artifact GO, a mobile educational game that transforms Cyprus into a virtual excavation site, allowing players to discover archaeological objects spanning 3,000 years of the island's history including artifacts linked to ancient copper trade. The students also created an AI-generated introductory video to support their participation, with follow-up educational sessions planned to teach responsible AI use among students.ThericatholicSt. Mary Academy Bay View Robotics Team Wins Innovation Project AwardSt. Mary Academy Bay View's Middle School Robotics Team won the Innovation Project Award at the FIRST LEGO League state championship. Their solution encased artifacts in alginate for museum transport, after consulting Rhode Island archeologists. The team of 10 students focused on the challenge's theme of archaeology.AltoonamirrorC-K LEGO League wins best robot designClaysburg-Kimmel FIRST LEGO League students won the best robot design award at a regional competition, where their robot was named S.C.A.R. and scored 210 points. The students also presented their robots and explained how their designs address archaeological issues, gaining recognition from the school district.Daily HeraldStudents showcase problem-solving skills at Lego robotics championshipFifty-six teams of students participated in the FIRST Lego League Challenge Illinois State Robotics Championship at Elgin Community College, demonstrating problem-solving, creative thinking, and teamwork. Teams competed in various activities including designing and coding robots to complete missions and presenting innovation projects. The event focused on core values, robot design, and innovation.DroghedalifeYoung robotic engineers from Drogheda in finals of Lego LeagueTeams from St. Oliver’s Community College and St. Paul’s Senior National School in Drogheda won awards at the national heats of the FIRST® LEGO® League SUBMERGED tournament held in Ireland. The overall winners were Team ‘S.O.S.’ from Scoil Treasa, Firhouse, with other local teams receiving specific awards for robot game performance, design, and core values. Amazon serves as the national sponsor of the competition, supporting STEM education initiatives organized by CreativeHUT.PR NewswireInnovative Elementary School STEAM Learning Experiences Combine Live Theatre, FIRST® LEGO® League Jr.Minneapolis-based nonprofit NTC Research Foundation has partnered with FIRST LEGO League Jr. and The National Theatre for Children to launch "Bee on the Team" (BOTT), a national STEAM education program targeting elementary school students. The program, scheduled to launch in early 2017, combines live theatrical performances, LEGO building activities, and classroom curriculum to reach over 200,000 students across 500 schools. The organizations are actively seeking corporate sponsors to fund the initiative, with sponsors guaranteed reach to 500 schools, 200,000 students, and 320,000 parents.www.army.milShafter Elementary first in innovation at state robotics competitionShafter Elementary's robotics team, the "Shafterbots," won the first-place award for the best innovative solution at the Hawaii State FIRST LEGO League Championship Tournament. The team was recognized for their project on climate connections, specifically proposing a robotic solution to clone phytoplankton to absorb carbon dioxide and protect coral reefs from bleaching. This victory marks the school's first year participating in the competition.