WILL
- Company typePrivate
- Founded1988
- HeadquartersUrawa, Japan
- Headcount51–100
- GTM typeB2B
- OfferingServices
What WILL does
WILL Co., Ltd. (株式会社 ウィル) is a privately held Japanese game development studio founded in March 1988 in Saitama, Japan, operating under the motto 'Making Play Come True' (アソビをカタチにする). The company operates as a B2B contracted development studio, delivering game software for major Japanese publishers and IP holders including Nintendo, Bandai Namco Entertainment, Takara Tomy Arts, TBS Television, Nippon Columbia, Kadokawa, Square Enix, and Index Corporation. WILL does not publish or self-distribute titles; instead, it provides full-cycle development services — programming (C/C++/C#), design (2D, 3D, character, motion, effects), and quality assurance — under contract.
The studio's portfolio spans four core product categories: consumer games for Nintendo Switch, Nintendo Switch 2, PlayStation 4/5, and legacy consoles; mobile games for iOS, Android, i-mode, and i-applications; arcade games including card battle and medal titles for physical Japanese arcade venues; and computer/PC games for Windows and legacy PC platforms. An ancillary educational software line, dating to 1990, supports PC-based mathematics, science, and language learning programs. Notable franchise work includes co-development on the Super Mario Party series (2018, 2024, 2025 Switch 2 Edition), Animal Crossing: Pocket Camp (2017, 2024 Complete), Gundam Battle Operation Code Fairy (PS4/PS5, 2021), and multi-year arcade card game series for Beyblade, Zoids, Inazuma Eleven, My Hero Academia, and Dragon Quest under Takara Tomy Arts, alongside the Sumikko-gurashi and Gesshi-series titles for Nippon Columbia.
Revenue is generated through negotiated development contracts and licensing arrangements with publishers; no consumer-facing pricing or public revenue disclosures exist. WILL is led by President and Representative Director Yu Kishida (岸田 悠) and Chairman and Representative Director Hisao Hasunuma (蓮沼 尚夫). The company maintains a 87-person team at its Urawa, Saitama headquarters, operates exclusively within Japan, and shows no public ownership structure, external investors, or M&A activity.
WILL firmographics
Firmographics- Name
- WILL
- Legal name
- 株式会社 ウィル
- Website
- https://will-net.co.jp
- Company type
- Private
- Founded year
- 1988
- Operating status
- Operating
- Headcount range
- 51–100 employees
- Ownership category
- akta.pro rank
WILL industry classification
Industry- Product category
- Game Development Services
- SIC
- Services-Computer Programming Services (7371)
- akta.pro primary industry
- Co-Development, Porting & Remaster Studios (MPAFAAAM)
- akta.pro secondary industry
- Outsourcing Studios (Art/Animation/Audio/Engineering Support) (MPAFAAAN)
Keywords
Where WILL is headquartered
LocationHeadquarters
- HQ city
- Urawa
- HQ country
- Japan
- HQ region
- Asia
Offices2 records
Markets served
WILL business model
Business model- GTM type
- B2B
- Offering type
- Services
- Cost components
- Personnel, Technology or R&D, Operations
Revenue model
- Game Development Services: WILL operates as a contracted game development studio that develops games for major publishers and IP holders. Revenue is generated through development contracts and licensing arrangements with companies such as Nintendo, Bandai Namco Entertainment, Takara Tomy Arts, TBS Television, and Nippon Columbia. The company develops various game types including party games, action games, card battle games, and simulation games.
Go-to-market motion1 record
Distribution channels3 records
Marketing channels2 records
WILL product offering
Product offeringCore offering
WILL operates as a contracted game development studio that develops video game software for major publishers and IP holders. The company delivers end-to-end game development including design, programming, and quality assurance across home consoles (Nintendo Switch, Nintendo Switch 2, PlayStation 4/5), mobile devices (iOS/Android), arcade systems, and PC platforms. Clients include Nintendo, Bandai Namco Entertainment, Takara Tomy Arts, TBS Television, and Nippon Columbia, with work spanning party games, action games, card battle games, and simulation titles.
Product overview
株式会社ウィル (WILL) is a game development company established in 1988, specializing in multi-platform game software development. The company operates across four core product categories: Consumer Games (home consoles including Nintendo Switch, Nintendo Switch 2, PlayStation, and legacy platforms), Mobile Games (iOS/Android smartphone applications), Arcade Games (physical arcade card battle and medal games), and Computer/PC Games (Windows and legacy PC platforms). The company also develops educational software for PC platforms. Their portfolio includes notable collaborations with major publishers such as Nintendo (Super Mario Party series, Animal Crossing Pocket Camp), Bandai Namco (Gundam Battle Operation Code Fairy), Taito (Dragon Quest card games), TBS Television (LAPPY GAMES), and Nippon Columbia (Sumikko and Gusshi series). The company motto is 'Making Play Come True' (アソビをカタチにする) with operations based in Urawa, Saitama Prefecture.
Differentiator
Problem solved
Functional benefit
Products and services
- Consumer Game Development Contracted development of home console and handheld game software for publishers, covering platforms including Nintendo Switch, Nintendo Switch 2, PlayStation 4, PlayStation 5, and legacy Nintendo, PlayStation, and Sega systems.
Companies that use WILL
Customer profileNamed customers7 records
Segments1 record
Ideal customer profiles1 record
WILL technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature1 record
WILL partnerships and signals
Strategic signalPartnerships
Eight partnerships are on record, tiered notable and core.
- TBS Television (TBSテレビ)notableDevelopment partnership for 'LAPPY GAMES' published on TBS GAMES platform, released for Nintendo Switch in 2025.
- Bandai Namco Entertainment Inc.coreDevelopment partnership for Gundam franchise title 'Mobile Suit Gundam Battle Operation Code Fairy' released on PS4/PS5 in 2021. The game was published by Bandai Namco Entertainment and developed by WILL.
- Nintendo Co., Ltd.coreLong-term development partnership for Nintendo franchise titles. WILL has developed multiple Super Mario Party games (2018, 2024, 2025 Nintendo Switch 2), Animal Crossing Pocket Camp mobile app (2017, 2024 complete version), and 1-2-Switch! (2023). Relationship involves contracted game development services for Nintendo-owned IPs.
- Nippon Columbia Co., Ltd. (日本コロムビア)coreLong-term development partnership for Sumikko-san (すみっコぐらし) franchise games including Sumikko Park e Youkoso (2017), Sumikko Island (2025), and the Gesshi-series (げっし~ず) of games (2018-2022), plus various party games for Nintendo platforms.
- Takara Tomy Arts Co., Ltd.coreLong-standing arcade game development partnership. WILL has developed numerous arcade card battle games including Dragon Quest Dai's Cross Blade series (2021-2024), Zoid Wild Battle Card Hunter series (2018-2020), Inazuma Eleven AC All Stars series (2019-2023), My Hero Academia Heroes Battle series (2016-2019), and Beyblade Burst Bay Terminal series (2016-2024).
- Kodansha Ltd. (講談社)notableEarly mobile development partnership for i-mode services including 'Kaiji' gambling game released in 2000.
- Square Enix Co., Ltd.notableDevelopment partner for 'Earth's Walking Guide DS' series (2007) and 'Wine no Hajimekata DS' (2007) published by Square Enix.
- Index CorporationnotableArcade game development partnership for Inazuma Eleven Battle games starting 2010.
Scale indicators3 records
Recent moves6 records
Expansion highlights5 records
WILL competitors and assessment
Company assessmentDirect peers
- Brownie Brown / 1-UP Studio: 1-UP Studio (formerly Brownie Brown) is a Japanese game developer that has co-developed multiple Nintendo titles including Mario & Luigi and Mother 3. It is directly comparable to WILL as a mid-sized Japanese studio serving as a co-development partner to Nintendo and other Japanese publishers.
- Tose Co., Ltd. Tose is Japan's largest 'ghost' game developer, generating most of its revenue from contracted development for major publishers without holding its own IP. It is the closest functional analogue to WILL: same B2B co-development/outsourcing model serving Nintendo, Bandai Namco, Square Enix, and other Japanese publishers.
- Camelot Software Planning: Camelot is a Japanese game studio that has long co-developed Nintendo franchises including Mario Party and Mario Golf. It is directly comparable to WILL because it works on the same Mario Party franchise and shares the same B2B development model serving Nintendo as the anchor client.
- Arzest Corporation: Arzest is a Japanese game co-development studio that has worked on Nintendo titles such as Yoshi's New Island and Mario & Luigi: Paper Jam. It mirrors WILL's role as a contracted/co-development partner for Japanese publishers across handheld and home console platforms.
- Vanillaware Ltd. Vanillaware is a Japanese game developer that creates 2D action/strategy titles often published through partnerships with Atlus and other Japanese publishers. It is comparable to WILL in operating model — a focused Japanese studio that depends on publisher partners to bring its work to market.
- Nude Maker Co., Ltd. Nude Maker is a Japanese developer that has contributed to Nintendo projects including Super Smash Bros. and Metroid. It is comparable to WILL as a B2B co-development studio operating in the same Japanese publisher ecosystem with a similar headcount range.
- Good-Feel Co., Ltd. Good-Feel is a Japanese game developer known for co-developing and supporting Nintendo first-party titles (Yoshi's Woolly World, Kirby's Epic Yarn). It is comparable to WILL as a mid-sized Japanese studio that builds franchises on behalf of larger publishers rather than owning its own IP.
- M2 Co., Ltd. M2 is a Japanese studio specializing in retro game ports, remasters, and original development for publishers including SEGA and Nintendo. It is comparable to WILL as a multi-platform Japanese developer working under contract with major Japanese IP holders.
Broad incumbents
- Atlus Co., Ltd. Atlus is a larger Japanese publisher-developer (Persona, Shin Megami Tensei) that both develops internally and co-develops with external partners. It is a broader incumbent that overlaps with WILL's space — it both commissions and competes with outsourced Japanese developers.
- Marvelous Inc. Marvelous is a Japanese publisher-developer with both internal studios and outsourced co-development partners. It is comparable to WILL as a player in the Japanese publisher-developer ecosystem that mixes first-party development with contracted external work, including arcade titles.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat4 records
Key risks7 records
Key highlights7 records
Customer concentration
WILL financial estimates
Financial estimateRevenue estimate
Valuation estimate
WILL leadership team
Management profileNumber of profiles
Profiles2 records
WILL funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
WILL M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about WILL
What does WILL do?
WILL operates as a contracted game development studio that develops video game software for major publishers and IP holders. The company delivers end-to-end game development including design, programming, and quality assurance across home consoles (Nintendo Switch, Nintendo Switch 2, PlayStation 4/5), mobile devices (iOS/Android), arcade systems, and PC platforms. Clients include Nintendo, Bandai Namco Entertainment, Takara Tomy Arts, TBS Television, and Nippon Columbia, with work spanning party games, action games, card battle games, and simulation titles.
Is WILL a public or private company?
WILL is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was WILL founded?
WILL was founded in 1988. It employs 51 to 100 people.
Where is WILL based?
WILL is headquartered in Urawa, Japan, in the Asia region.
How does WILL make money?
One revenue line is on record: game Development Services.
Who are WILL's main competitors?
Direct peers on record are Brownie Brown / 1-UP Studio, Tose Co., Ltd., Camelot Software Planning, Arzest Corporation, Vanillaware Ltd., Nude Maker Co., Ltd., Good-Feel Co., Ltd. and M2 Co., Ltd.. Broad incumbents are Atlus Co., Ltd. and Marvelous Inc..
Does WILL have an API?
No public API is recorded for WILL.
What industry is WILL in?
WILL's product category is Game Development Services. Its primary akta.pro industry code is MPAFAAAM, Co-Development, Porting & Remaster Studios, with a secondary code of MPAFAAAN, Outsourcing Studios (Art/Animation/Audio/Engineering Support). Its SIC code is 7371.