United States ESports Federation
United States ESports Federation is a nonprofit founded in 2017, reportedly headquartered in Los Angeles, whose stated mission is to promote esports. No operational activities, programs, members, partnerships, or revenue disclosures are documented in the source material.
- Company typePrivate
- Founded2017
- HeadquartersLos Angeles, United States
- Headcount11–50
- GTM typeB2B
- OfferingServices
What United States ESports Federation does
United States ESports Federation is a nonprofit entity founded in 2017, reportedly headquartered in Los Angeles, whose stated organizational purpose is to promote, grow, and develop the quality, diversity, and beauty of esports in the United States. The firm's firmographic profile lists it as a private nonprofit with 11–50 employees and a web presence at esportsfederation.org. Despite this nominal charter, the source material documents no operational federation activities — no tournaments, leagues, member federations, governance bodies, leadership team, sponsors, partners, awards, patents, fiscal disclosures, or geographic program footprint are described.
The federation's listed web property does not reflect an active esports federation. esportsfederation.org is in fact a Korean-language WordPress blog titled '매일의단서' (Ma-eil-ui Danseo, 'Daily Clue') running the Neve theme, authored under the handle 'onlybacklink01.' Content posted through mid-2026 covers unrelated subject matter: Korean sports streaming platforms, apartment leak detection services, cryptocurrency trading, slot and betting platforms, Gangnam entertainment venues, idol fan media, contact lenses, iGaming solution contracts, and SEO/AEO consulting commentary. No products, services, pricing, customers, distribution channels, or revenue mechanics are attributable to a federation function.
Given the complete absence of operational disclosures and the substantive mismatch between the claimed organizational purpose and the actual web footprint, the entity appears non-operational as an esports federation. No revenue, funding, employee detail, customer base, or governance information is available in the source material to support an active claim, and any diligence effort would need to resolve this identity gap before relying on the stated charter.
United States ESports Federation firmographics
Firmographics- Name
- United States ESports Federation
- Website
- https://esportsfederation.org
- Company type
- Private
- Founded year
- 2017
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- United States ESports Federation is a nonprofit founded in 2017, reportedly headquartered in Los Angeles, whose stated mission is to promote esports. No operational activities, programs, members, partnerships, or revenue disclosures are documented in the source material.
- Ownership category
- akta.pro rank
United States ESports Federation industry classification
Industry- Product category
- Esports Governance
- NAICS
- Sports Teams and Clubs (711211), Spectator Sports (71121)
- SIC
- Services-Membership Organizations (8600), Services-Membership Sports & Recreation Clubs (7997)
- akta.pro primary industry
- Franchise-Based Esports Leagues (MPAKANAC)
- akta.pro secondary industries
- Esports Teams & Player Organizations (MPAFADAB), Professional Esports Leagues & Seasonal Competitions (MPAGANAC)
Keywords
Where United States ESports Federation is headquartered
LocationHeadquarters
- HQ city
- Los Angeles
- HQ country
- United States
- HQ region
- North America
Markets served
United States ESports Federation business model
Business model- GTM type
- B2B
- Offering type
- Services
- Cost components
- Personnel, Operations, Marketing or Sales, Others
United States ESports Federation product offering
Product offeringCore offering
United States ESports Federation is a nonprofit organization that promotes, grows, and develops the quality, diversity, and beauty of eSports. As a federation, it operates as a representative body for the U.S. esports ecosystem, supporting community-building, advocacy, and development programs for competitive gaming stakeholders.
Product overview
No structured product or service information for United States ESports Federation was found in the source data. The esportsfederation.org domain hosts a Korean blog called '매일의단서' (Daily Clue) that discusses various third-party platforms and services, but no products or services are attributed to United States ESports Federation itself.
Differentiator
Problem solved
Functional benefit
Companies that use United States ESports Federation
Customer profileSegments1 record
Ideal customer profiles1 record
United States ESports Federation technology and API
TechnologyTechnology focussed No
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
United States ESports Federation competitors and assessment
Company assessmentBroad incumbents
- BLAST: BLAST is a global esports tournament organizer running premier events such as BLAST Premier in CS and BLAST Slam. Operates in the same league/tournament organizer category as a federation would serve, but at a commercial-event scale.
- ESL FACEIT Group: ESL FACEIT Group is the largest independent esports tournament and league operator globally, running ESL Pro League, ESL One, and FACEIT platforms. Broad incumbent operating leagues and events at a far larger scale than the subject, competing for the same sponsor and broadcast dollars.
- International Esports Federation (IESF): IESF is the global esports federation running the World Esports Championship and liaising with national member federations. Comparable structurally (federation model) but at a larger, international scope; would likely consume or absorb any new national federation entry.
Direct peers
- National Association of Collegiate Esports (NACE): NACE is the primary US collegiate esports association governing varsity esports programs and scholarship pathways. Competes head-to-head with the subject in the same US collegiate federation niche and offers the closest analogue for membership-based league operations.
- Network of Academic and Scholastic Esports Federations (NASEF): NASEF is a US-based scholastic esports federation that organizes scholastic leagues, STEM-gaming programs, and member schools. Directly comparable to United States ESports Federation in mission, structure (federation model), and target audience (scholastic/collegiate esports).
- American Esports Association (AEA): AEA is another US esports federation-style organization focused on national-level competitions, collegiate programs, and amateur pathways. Directly competes with United States ESports Federation for the same member teams, schools, and sponsorship dollars in the US domestic market.
Emerging players
- High School Esports League (HSEL): HSEL operates one of the largest scholastic esports league networks in the US, providing competitive structures to high schools nationwide. Directly comparable in target segment (US scholastic) and operates at a more specialized, programmatic level than a federation.
Others
- Esports Integrity Commission (ESIC): ESIC is the global integrity body for esports handling anti-cheating, match-fixing, and governance standards. Adjacent rather than directly competitive — comparable as a federation-style organization within the esports ecosystem where the subject would also need to operate.
Market position
Strengths3 records
Weaknesses4 records
Key risks6 records
Key highlights3 records
Customer concentration
United States ESports Federation social profiles
Digital presenceUnited States ESports Federation financial estimates
Financial estimateRevenue estimate
Valuation estimate
United States ESports Federation leadership team
Management profileNumber of profiles
United States ESports Federation funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
United States ESports Federation M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about United States ESports Federation
What does United States ESports Federation do?
United States ESports Federation is a nonprofit organization that promotes, grows, and develops the quality, diversity, and beauty of eSports. As a federation, it operates as a representative body for the U.S. esports ecosystem, supporting community-building, advocacy, and development programs for competitive gaming stakeholders.
When was United States ESports Federation founded?
United States ESports Federation was founded in 2017. It employs 11 to 50 people.
Where is United States ESports Federation based?
United States ESports Federation is headquartered in Los Angeles, United States, in the North America region.
Who are United States ESports Federation's main competitors?
Broad incumbents on record are BLAST, ESL FACEIT Group and International Esports Federation (IESF). Direct peers are National Association of Collegiate Esports (NACE), Network of Academic and Scholastic Esports Federations (NASEF) and American Esports Association (AEA). High School Esports League (HSEL) is listed as an emerging player. Esports Integrity Commission (ESIC) is listed as an others.
Does United States ESports Federation have an API?
No public API is recorded for United States ESports Federation.
What industry is United States ESports Federation in?
United States ESports Federation's product category is Esports Governance. Its primary akta.pro industry code is MPAKANAC, Franchise-Based Esports Leagues, with a secondary code of MPAFADAB, Esports Teams & Player Organizations. Its NAICS code is 711211 and its SIC code is 8600.