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United States ESports Federation

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Namestring
United States ESports Federation
Company typeenum
Private
Founded yearint
2017
Descriptiontext

United States ESports Federation is a nonprofit entity founded in 2017, reportedly headquartered in Los Angeles, whose stated organizational purpose is to promote, grow, and develop the quality, diversity, and beauty of esports in the United States. The firm's firmographic profile lists it as a private nonprofit with 11–50 employees and a web presence at esportsfederation.org. Despite this nominal charter, the source material documents no operational federation activities — no tournaments, leagues, member federations, governance bodies, leadership team, sponsors, partners, awards, patents, fiscal disclosures, or geographic program footprint are described.

The federation's listed web property does not reflect an active esports federation. esportsfederation.org is in fact a Korean-language WordPress blog titled '매일의단서' (Ma-eil-ui Danseo, 'Daily Clue') running the Neve theme, authored under the handle 'onlybacklink01.' Content posted through mid-2026 covers unrelated subject matter: Korean sports streaming platforms, apartment leak detection services, cryptocurrency trading, slot and betting platforms, Gangnam entertainment venues, idol fan media, contact lenses, iGaming solution contracts, and SEO/AEO consulting commentary. No products, services, pricing, customers, distribution channels, or revenue mechanics are attributable to a federation function.

Given the complete absence of operational disclosures and the substantive mismatch between the claimed organizational purpose and the actual web footprint, the entity appears non-operational as an esports federation. No revenue, funding, employee detail, customer base, or governance information is available in the source material to support an active claim, and any diligence effort would need to resolve this identity gap before relying on the stated charter.

Short descriptiontext

United States ESports Federation is a nonprofit founded in 2017, reportedly headquartered in Los Angeles, whose stated mission is to promote esports. No operational activities, programs, members, partnerships, or revenue disclosures are documented in the source material.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
11–50
akta.pro rankint
HeadquartersLos Angeles, United States
HQ citystring
Los Angeles
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Keyword5 values
esports federation, competitive gaming, esports governance, nonprofit organization, esports development
Industry3 codes
1Franchise-Based Esports Leagues
CodeMPAKANACPrimaryYes
2Esports Teams & Player Organizations
CodeMPAFADABPrimaryNo
3Professional Esports Leagues & Seasonal Competitions
CodeMPAGANACPrimaryNo
NAICS code2 codes
  • Sports Teams and Clubs711211
  • Spectator Sports71121
SIC code2 codes
  • Services-Membership Organizations8600
  • Services-Membership Sports & Recreation Clubs7997
Product category
Esports Governance
Cost components4 values
Personnel, Operations, Marketing or Sales, Others
GTM typeB2B
B2B
Offering typeServices
Services
Core offering1 text field

United States ESports Federation is a nonprofit organization that promotes, grows, and develops the quality, diversity, and beauty of eSports. As a federation, it operates as a representative body for the U.S. esports ecosystem, supporting community-building, advocacy, and development programs for competitive gaming stakeholders.

Differentiator
Functional benefit
Problem solved
Product overview1 text field

No structured product or service information for United States ESports Federation was found in the source data. The esportsfederation.org domain hosts a Korean blog called '매일의단서' (Daily Clue) that discusses various third-party platforms and services, but no products or services are attributed to United States ESports Federation itself.

No data
Peers8 records
TypeBroad incumbent
Description

BLAST is a global esports tournament organizer running premier events such as BLAST Premier in CS and BLAST Slam. Operates in the same league/tournament organizer category as a federation would serve, but at a commercial-event scale.

2National Association of Collegiate Esports (NACE)
TypeDirect peer
Description

NACE is the primary US collegiate esports association governing varsity esports programs and scholarship pathways. Competes head-to-head with the subject in the same US collegiate federation niche and offers the closest analogue for membership-based league operations.

TypeDirect peer
Description

NASEF is a US-based scholastic esports federation that organizes scholastic leagues, STEM-gaming programs, and member schools. Directly comparable to United States ESports Federation in mission, structure (federation model), and target audience (scholastic/collegiate esports).

TypeEmerging player
Description

HSEL operates one of the largest scholastic esports league networks in the US, providing competitive structures to high schools nationwide. Directly comparable in target segment (US scholastic) and operates at a more specialized, programmatic level than a federation.

TypeBroad incumbent
Description

ESL FACEIT Group is the largest independent esports tournament and league operator globally, running ESL Pro League, ESL One, and FACEIT platforms. Broad incumbent operating leagues and events at a far larger scale than the subject, competing for the same sponsor and broadcast dollars.

TypeBroad incumbent
Description

IESF is the global esports federation running the World Esports Championship and liaising with national member federations. Comparable structurally (federation model) but at a larger, international scope; would likely consume or absorb any new national federation entry.

7American Esports Association (AEA)
TypeDirect peer
Description

AEA is another US esports federation-style organization focused on national-level competitions, collegiate programs, and amateur pathways. Directly competes with United States ESports Federation for the same member teams, schools, and sponsorship dollars in the US domestic market.

TypeOthers
Description

ESIC is the global integrity body for esports handling anti-cheating, match-fixing, and governance standards. Adjacent rather than directly competitive — comparable as a federation-style organization within the esports ecosystem where the subject would also need to operate.

Market position
Strengths3 records

Each record includes

Headline, Details, Source

Weaknesses4 records

Each record includes

Headline, Details, Source

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights3 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Segment1 record

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile1 record

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
No
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Core technology
Revenue estimate
Valuation estimate
Number of profiles
No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

United States ESports Federation

Esports Governanceesportsfederation.org

United States ESports Federation is a nonprofit founded in 2017, reportedly headquartered in Los Angeles, whose stated mission is to promote esports. No operational activities, programs, members, partnerships, or revenue disclosures are documented in the source material.

What United States ESports Federation does

United States ESports Federation is a nonprofit entity founded in 2017, reportedly headquartered in Los Angeles, whose stated organizational purpose is to promote, grow, and develop the quality, diversity, and beauty of esports in the United States. The firm's firmographic profile lists it as a private nonprofit with 11–50 employees and a web presence at esportsfederation.org. Despite this nominal charter, the source material documents no operational federation activities — no tournaments, leagues, member federations, governance bodies, leadership team, sponsors, partners, awards, patents, fiscal disclosures, or geographic program footprint are described.

The federation's listed web property does not reflect an active esports federation. esportsfederation.org is in fact a Korean-language WordPress blog titled '매일의단서' (Ma-eil-ui Danseo, 'Daily Clue') running the Neve theme, authored under the handle 'onlybacklink01.' Content posted through mid-2026 covers unrelated subject matter: Korean sports streaming platforms, apartment leak detection services, cryptocurrency trading, slot and betting platforms, Gangnam entertainment venues, idol fan media, contact lenses, iGaming solution contracts, and SEO/AEO consulting commentary. No products, services, pricing, customers, distribution channels, or revenue mechanics are attributable to a federation function.

Given the complete absence of operational disclosures and the substantive mismatch between the claimed organizational purpose and the actual web footprint, the entity appears non-operational as an esports federation. No revenue, funding, employee detail, customer base, or governance information is available in the source material to support an active claim, and any diligence effort would need to resolve this identity gap before relying on the stated charter.

United States ESports Federation firmographics

Firmographics
Name
United States ESports Federation
Website
https://esportsfederation.org
Company type
Private
Founded year
2017
Operating status
Operating
Headcount range
11–50 employees
Short description
United States ESports Federation is a nonprofit founded in 2017, reportedly headquartered in Los Angeles, whose stated mission is to promote esports. No operational activities, programs, members, partnerships, or revenue disclosures are documented in the source material.
Ownership category
akta.pro rank

United States ESports Federation industry classification

Industry
Product category
Esports Governance
NAICS
Sports Teams and Clubs (711211), Spectator Sports (71121)
SIC
Services-Membership Organizations (8600), Services-Membership Sports & Recreation Clubs (7997)
akta.pro primary industry
Franchise-Based Esports Leagues (MPAKANAC)
akta.pro secondary industries
Esports Teams & Player Organizations (MPAFADAB), Professional Esports Leagues & Seasonal Competitions (MPAGANAC)

Keywords

  • Esports federation
  • Competitive gaming
  • Esports governance
  • Nonprofit organization
  • Esports development

Where United States ESports Federation is headquartered

Location

Headquarters

HQ city
Los Angeles
HQ country
United States
HQ region
North America

Markets served

United States ESports Federation business model

Business model
GTM type
B2B
Offering type
Services
Cost components
Personnel, Operations, Marketing or Sales, Others

United States ESports Federation product offering

Product offering

Core offering

United States ESports Federation is a nonprofit organization that promotes, grows, and develops the quality, diversity, and beauty of eSports. As a federation, it operates as a representative body for the U.S. esports ecosystem, supporting community-building, advocacy, and development programs for competitive gaming stakeholders.

Product overview

No structured product or service information for United States ESports Federation was found in the source data. The esportsfederation.org domain hosts a Korean blog called '매일의단서' (Daily Clue) that discusses various third-party platforms and services, but no products or services are attributed to United States ESports Federation itself.

Differentiator

Problem solved

Functional benefit

Companies that use United States ESports Federation

Customer profile

Segments1 record

Ideal customer profiles1 record

United States ESports Federation technology and API

Technology

Technology focussed No

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

United States ESports Federation competitors and assessment

Company assessment

Broad incumbents

  • BLAST: BLAST is a global esports tournament organizer running premier events such as BLAST Premier in CS and BLAST Slam. Operates in the same league/tournament organizer category as a federation would serve, but at a commercial-event scale.
  • ESL FACEIT Group: ESL FACEIT Group is the largest independent esports tournament and league operator globally, running ESL Pro League, ESL One, and FACEIT platforms. Broad incumbent operating leagues and events at a far larger scale than the subject, competing for the same sponsor and broadcast dollars.
  • International Esports Federation (IESF): IESF is the global esports federation running the World Esports Championship and liaising with national member federations. Comparable structurally (federation model) but at a larger, international scope; would likely consume or absorb any new national federation entry.

Direct peers

  • National Association of Collegiate Esports (NACE): NACE is the primary US collegiate esports association governing varsity esports programs and scholarship pathways. Competes head-to-head with the subject in the same US collegiate federation niche and offers the closest analogue for membership-based league operations.
  • Network of Academic and Scholastic Esports Federations (NASEF): NASEF is a US-based scholastic esports federation that organizes scholastic leagues, STEM-gaming programs, and member schools. Directly comparable to United States ESports Federation in mission, structure (federation model), and target audience (scholastic/collegiate esports).
  • American Esports Association (AEA): AEA is another US esports federation-style organization focused on national-level competitions, collegiate programs, and amateur pathways. Directly competes with United States ESports Federation for the same member teams, schools, and sponsorship dollars in the US domestic market.

Emerging players

  • High School Esports League (HSEL): HSEL operates one of the largest scholastic esports league networks in the US, providing competitive structures to high schools nationwide. Directly comparable in target segment (US scholastic) and operates at a more specialized, programmatic level than a federation.

Others

  • Esports Integrity Commission (ESIC): ESIC is the global integrity body for esports handling anti-cheating, match-fixing, and governance standards. Adjacent rather than directly competitive — comparable as a federation-style organization within the esports ecosystem where the subject would also need to operate.

Market position

Strengths3 records

Weaknesses4 records

Key risks6 records

Key highlights3 records

Customer concentration

United States ESports Federation social profiles

Digital presence

United States ESports Federation financial estimates

Financial estimate

Revenue estimate

Valuation estimate

United States ESports Federation leadership team

Management profile

Number of profiles

United States ESports Federation funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

United States ESports Federation M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about United States ESports Federation

What does United States ESports Federation do?

United States ESports Federation is a nonprofit organization that promotes, grows, and develops the quality, diversity, and beauty of eSports. As a federation, it operates as a representative body for the U.S. esports ecosystem, supporting community-building, advocacy, and development programs for competitive gaming stakeholders.

When was United States ESports Federation founded?

United States ESports Federation was founded in 2017. It employs 11 to 50 people.

Where is United States ESports Federation based?

United States ESports Federation is headquartered in Los Angeles, United States, in the North America region.

Who are United States ESports Federation's main competitors?

Broad incumbents on record are BLAST, ESL FACEIT Group and International Esports Federation (IESF). Direct peers are National Association of Collegiate Esports (NACE), Network of Academic and Scholastic Esports Federations (NASEF) and American Esports Association (AEA). High School Esports League (HSEL) is listed as an emerging player. Esports Integrity Commission (ESIC) is listed as an others.

Does United States ESports Federation have an API?

No public API is recorded for United States ESports Federation.

What industry is United States ESports Federation in?

United States ESports Federation's product category is Esports Governance. Its primary akta.pro industry code is MPAKANAC, Franchise-Based Esports Leagues, with a secondary code of MPAFADAB, Esports Teams & Player Organizations. Its NAICS code is 711211 and its SIC code is 8600.

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IssuewireUnited States Esports Federation and SportsEdTV Announce PartnershipSportsEdTV and the United States Esports Federation announced a partnership on May 27, 2022. The collaboration will feature SportsEdTV's educational training videos for USEF members, supporting the Healthy Body, Healthy Mind program that promotes physical activity and nutrition for esports athletes.GlobeNewswireD3eSports Announces Supporting Partnership With United States Esports Federation (USEF)D3eSports announced a supporting partnership with the United States Esports Federation (USEF) to develop an elite amateur sim-driving program. The program will host qualifying events and offer a prize pool, with top drivers competing for five seats on USA Esport's Driver Task Force. The partnership aims to prepare for the World Sim-Driving Championships in Monaco later this year.PR NewswireUS eSports Internationally RecognizedDuring the General Meeting of the International eSports Federation (IeSF) on November 10, 2018 in Kaohsiung, member National Federations voted to accept the United States eSports Federation (USeF) as a Full Member. This recognition establishes USeF as the official National Governing Body of eSports in the United States, enabling it to unite stakeholders, develop athletes, and field Team USA at international events including the 2019 World Championship. USeF also announced plans to launch Safe Sport educational programs to comply with U.S. Congress legislation while addressing athlete welfare concerns.