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Really Interactive

Full company profile

uuid002pya1

Namestring
Really Interactive
Legal namestring
Really Interactive
Company typeenum
Private
Founded yearint
2016
Descriptiontext

Really Interactive is a Stockholm-based game development and interactive entertainment studio, operating as an employee cooperative with a team of approximately nine members. The company operates a dual business: a professional services practice delivering Unity/C# development, audio design and optimization, UI/UX programming, technical art, and full VR/AR project delivery for game studios and entertainment companies; and an own-IP product line built around VR experiences, principally Virtuoso (a VR musical sandbox with six custom instruments, available on Meta Quest and SteamVR) and Toran (a VR puzzle adventure showcased at Unite '17).

The studio's technical core is Unity/C# engine development with cross-platform VR expertise spanning Oculus Rift, HTC Vive, Windows Mixed Reality, PlayStation VR, and Meta Quest. Demonstrated technical capabilities include extreme audio compression (700 sound effects and 15 minutes of music optimized to 10 MB for Rovio's Angry Birds 2) and memory-efficient multi-platform deployment (Mojang's Minecraft Dungeons). Notable client engagements include technical lead work on Microsoft's Childish Gambino PHAROS VR experience, an AR application for Disney's 2017 Beauty and the Beast release in Microsoft stores, and audio/UI work for FastTravelGames' Apex Construct.

Revenue derives from project-based professional services contracts with enterprise clients supplemented by direct-to-consumer sales of own-IP VR titles on Meta Quest, SteamVR, and Steam. The cooperative ownership structure, with one-member-one-vote governance and profits shared among employee-members, removes external investor pressure and orients the company toward sustainability rather than aggressive growth. Geographic operations are rooted in Sweden with project delivery to international clients in Finland, the United States (Microsoft, Disney), and elsewhere.

Short descriptiontext

Really Interactive is a Stockholm-based employee cooperative of ~9 specialists building VR/AR experiences and Unity/C# development services for game studios and entertainment companies, with own-IP products including the Virtuoso VR musical sandbox.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
HeadquartersDanderyd, Sweden
HQ citystring
Danderyd
HQ countrystring
Sweden
HQ regionstring
Europe
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
game development services, VR game development, Unity development services, audio design services, interactive entertainment
Industry4 codes
1VR/AR/XR Game Studios
CodeMPAFAAAEPrimaryYes
2VR/AR Game Publishing & Distribution
CodeMPAFABAKPrimaryNo
3Interactive & Immersive Content Production (AR/VR/3D)
CodeBPAFAIALPrimaryNo
4Immersive/Interactive Animation (AR/VR/Real-Time)
CodeMPAHACANPrimaryNo
SIC code1 code
  • Services-Amusement & Recreation Services7900
Product category
Game Development
Social media profiles1 record
GTM motion2 records

Each record includes

Type, Description, Source

Revenue model2 records
1Professional Game Development Services
TypeProfessional Services
Description

Contract-based development work providing audio direction, UI programming, technical art, and full project delivery for game studios and entertainment companies

really-interactive.se
2Own IP Product Sales
TypeOne Time License
Description

Sale of proprietary VR products including Virtuoso (available on Meta Quest and SteamVR) and Toran (available on Steam)

really-interactive.se
Marketing channels3 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels4 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Technology or R&D, Infrastructure, Marketing or Sales, Operations
GTM typeB2B and B2C
B2B and B2C
Offering typeSoftware
Software
Brand1 of 3 records shown
1Virtuoso
Description

A VR musical sandbox available on Meta Quest and SteamVR that lets users play and perform music in immersive ways using unique VR instruments.

really-interactive.se
+2 more records
Core offering1 text field

Really Interactive creates games and interactive entertainment, real-time applications, and virtual/augmented reality. It sells its own VR products (Virtuoso and Toran) through major digital storefronts and provides contract-based Unity game development services including audio direction, UI programming, technical art, and full project delivery for game studios and entertainment companies. The company specializes in integrating graphics and audio in complex technical environments to deliver polished, immersive experiences.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 2 values shown
  • 700 sound effects and 15 minutes of music delivered in 10 megabytes for Angry Birds 2
+1 more record
Product overview1 text field

Really Interactive is a game development and interactive entertainment studio offering a portfolio of original VR products alongside professional development services. Their core products include Virtuoso (a VR musical sandbox with six unique instruments for Meta Quest and SteamVR), Toran (their own VR puzzle adventure), and 20,000 Leagues Above the Clouds (a steampunk adventure game). Services include Unity/C# development, technical art & 3D art, audio design & programming, UI/UX design and programming, and full interactive project development. The company operates as an employee cooperative based in Stockholm, Sweden.

Product and service8 records
1Virtuoso
CategoryOwn IP - VR Game
Description

A VR musical sandbox that lets users play and perform music immersively using six unique VR instruments including Empads (drum kit), Oorgan (3D keyboard), and a virtual microphone with reverb, with a Looper for real-time music creation and sharing. Available on Meta Quest, Rift, and SteamVR.

2Toran
CategoryOwn IP - VR Game
Description

An original VR puzzle adventure game developed with Unity where players take on the role of a scientist solving holographic puzzles while traveling to immersive VR locations, designed for complete immersion with high audiovisual quality. Available on Steam.

320,000 Leagues Above the Clouds
CategoryOwn IP - Game
Description

A steampunk airship adventure game set in Pinefiord, a tranquil world of floating islands where humans and automatons live together, with an ominous threat lurking below. The studio's original passion project originating at the Stugan indie game accelerator.

4Professional Unity/C# Game Development Services
CategoryProfessional Service
Description

Contract-based Unity engine and pipeline development expertise delivered to game studios and entertainment companies. Includes full project delivery, augmentation of client development teams, and cross-platform execution (mobile, PC, console, VR, AR).

5Audio Design, Direction and Programming
CategoryProfessional Service
Description

Full audio pipeline service including sound design, editing, audio direction, and audio programming. Includes Wwise integration and proprietary optimization techniques that have compressed hundreds of sound effects plus minutes of music into a few megabytes of memory for mobile titles.

6UI/UX Design and Programming
CategoryProfessional Service
Description

Interface creation and experience design and programming delivered across touch screens, console, PC, and virtual reality environments, with proven delivery on AAA and mobile titles such as Angry Birds 2.

7Virtual and Augmented Reality Development
CategoryProfessional Service
Description

Development of VR and AR experiences and applications, delivered cross-platform across Oculus Rift, HTC Vive, Windows Mixed Reality, PlayStation VR, and Meta Quest. Shipped projects include Virtuoso, Toran, the Childish Gambino PHAROS VR experience, and the Beauty and the Beast AR application.

8Technical Art and 3D Art
CategoryProfessional Service
Description

Technical art and 3D art services that bring visuals to life through shaders, physics, animation, and programming, applied across both client projects and own-IP games.

Scale indicator1 record

Each record includes

Type, Value, Description, Source

Partnership7 partners
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2018-01-01
Description

Assisted with audio optimization and memory management for Minecraft Dungeons, Mojang's first stand-alone game in the Minecraft universe, across four different platforms

Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2017-01-01
Description

Provided audio and user interface development services for Apex Construct, FastTravelGames' VR action-adventure game developed across multiple VR platforms including Oculus Rift, HTC Vive, Windows Mixed Reality, and PlayStation VR

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2017-01-01
Description

Took on technical lead role for Childish Gambino PHAROS VR experience created with Microsoft for the Awaken My Love album, and developed Beauty and the Beast AR application for Microsoft stores using Microsoft hardware

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2017-01-01
Description

Created augmented reality application for the 2017 live action Beauty and the Beast release, allowing fans to pose for photos with animated characters from the movie in Microsoft stores

Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2017-01-01
Description

Provided audio design and Wwise integration support for Immortal: Unchained video game using Stingray Engine when Toadman was suddenly without an audio designer

Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2017-01-01
Description

Indie game accelerator where founders of Really Interactive met and joined forces. The company's first project 20,000 Leagues Above the Clouds was selected for the inaugural Stugan program

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2016-01-01
Description

Provided audio direction and user interface development for Angry Birds 2, Rovio's flagship sequel. Work included optimization of 700 sound effects and 15 minutes of music to fit within 10 megabytes

Recent move7 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight4 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

London-based indie game studio (I Am Bread, Surgeon Simulator, Worlds Adrift). Comparable as a Unity-powered independent game developer with shared team heritage (João Guerra previously worked there) and a similar small-team creative culture.

TypeDirect peer
Description

Stockholm-based VR game studio publishing titles like Demeo, Angry Birds VR, and Cook-Out across Meta Quest, SteamVR, and PSVR. Closely comparable as a similarly sized Swedish VR-native developer with cross-platform distribution and own-IP focus.

TypeDirect peer
Description

Swedish VR development studio (Operation Wolf VR, Dead Zone). Comparable as another Stockholm-area VR game developer publishing own-IP on major VR platforms with a similar headcount profile.

TypeEmerging player
Description

German indie VR/AR development studio with Unity expertise. Comparable as a small European Unity-focused VR/AR developer offering interactive entertainment products and services.

TypeDirect peer
Description

UK-based VR game studio and publisher with Phantom: Covert Ops, Far Cry VR, and Little Cities. Comparable as a focused VR-native developer/publisher delivering own-IP across major VR storefronts with a services arm.

TypeBroad incumbent
Description

Pittsburgh-based studio with deep VR/AR portfolio (I Expect You To Die, Until You Fall) plus broader game and 'transformative' services. Comparable as an established VR-native studio offering both own-IP and client services, though at much larger scale.

TypeDirect peer
Description

Stockholm-based VR game publisher/developer (Apex Construct, Wraith: The Oblivion). Direct comparable: same geography, similar size, cross-platform VR publishing model, and was an actual client of Really Interactive for audio/UI work.

TypeDirect peer
Description

Los Angeles-based VR game studio (Creed, Sprint Vector, Electronauts). Comparable as a VR-focused developer with a music-rhythm title (Electronauts) that overlaps directly with Really Interactive's Virtuoso VR music sandbox positioning.

TypeDirect peer
Description

Stockholm-based game developer and publisher (Immortal: Unchained, Warhammer: Odyssey). Comparable as a Swedish game studio that contracted Really Interactive for audio services and operates in the same regional talent and publishing ecosystem.

10Framvik
TypeEmerging player
Description

Stockholm-based interactive and game development studio. Comparable as a small Swedish studio in Really Interactive's local ecosystem with overlapping Unity/interactive entertainment capabilities.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers6 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment2 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile3 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature3 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles8 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Really Interactive

Game Developmentreally-interactive.se

Really Interactive is a Stockholm-based employee cooperative of ~9 specialists building VR/AR experiences and Unity/C# development services for game studios and entertainment companies, with own-IP products including the Virtuoso VR musical sandbox.

What Really Interactive does

Really Interactive is a Stockholm-based game development and interactive entertainment studio, operating as an employee cooperative with a team of approximately nine members. The company operates a dual business: a professional services practice delivering Unity/C# development, audio design and optimization, UI/UX programming, technical art, and full VR/AR project delivery for game studios and entertainment companies; and an own-IP product line built around VR experiences, principally Virtuoso (a VR musical sandbox with six custom instruments, available on Meta Quest and SteamVR) and Toran (a VR puzzle adventure showcased at Unite '17).

The studio's technical core is Unity/C# engine development with cross-platform VR expertise spanning Oculus Rift, HTC Vive, Windows Mixed Reality, PlayStation VR, and Meta Quest. Demonstrated technical capabilities include extreme audio compression (700 sound effects and 15 minutes of music optimized to 10 MB for Rovio's Angry Birds 2) and memory-efficient multi-platform deployment (Mojang's Minecraft Dungeons). Notable client engagements include technical lead work on Microsoft's Childish Gambino PHAROS VR experience, an AR application for Disney's 2017 Beauty and the Beast release in Microsoft stores, and audio/UI work for FastTravelGames' Apex Construct.

Revenue derives from project-based professional services contracts with enterprise clients supplemented by direct-to-consumer sales of own-IP VR titles on Meta Quest, SteamVR, and Steam. The cooperative ownership structure, with one-member-one-vote governance and profits shared among employee-members, removes external investor pressure and orients the company toward sustainability rather than aggressive growth. Geographic operations are rooted in Sweden with project delivery to international clients in Finland, the United States (Microsoft, Disney), and elsewhere.

Really Interactive firmographics

Firmographics
Name
Really Interactive
Legal name
Really Interactive
Website
https://really-interactive.se
Company type
Private
Founded year
2016
Operating status
Operating
Headcount range
1–10 employees
Short description
Really Interactive is a Stockholm-based employee cooperative of ~9 specialists building VR/AR experiences and Unity/C# development services for game studios and entertainment companies, with own-IP products including the Virtuoso VR musical sandbox.
Ownership category
akta.pro rank

Really Interactive industry classification

Industry
Product category
Game Development
SIC
Services-Amusement & Recreation Services (7900)
akta.pro primary industry
VR/AR/XR Game Studios (MPAFAAAE)
akta.pro secondary industries
VR/AR Game Publishing & Distribution (MPAFABAK), Interactive & Immersive Content Production (AR/VR/3D) (BPAFAIAL), Immersive/Interactive Animation (AR/VR/Real-Time) (MPAHACAN)

Keywords

  • Game development services
  • VR game development
  • Unity development services
  • Audio design services
  • Interactive entertainment

Where Really Interactive is headquartered

Location

Headquarters

HQ city
Danderyd
HQ country
Sweden
HQ region
Europe

Offices1 record

Markets served

Really Interactive business model

Business model
GTM type
B2B and B2C
Offering type
Software
Cost components
Personnel, Technology or R&D, Infrastructure, Marketing or Sales, Operations

Revenue model

  1. Professional Game Development Services: Contract-based development work providing audio direction, UI programming, technical art, and full project delivery for game studios and entertainment companies
  2. Own IP Product Sales: Sale of proprietary VR products including Virtuoso (available on Meta Quest and SteamVR) and Toran (available on Steam)

Go-to-market motion2 records

Distribution channels4 records

Marketing channels3 records

Really Interactive product offering

Product offering

Core offering

Really Interactive creates games and interactive entertainment, real-time applications, and virtual/augmented reality. It sells its own VR products (Virtuoso and Toran) through major digital storefronts and provides contract-based Unity game development services including audio direction, UI programming, technical art, and full project delivery for game studios and entertainment companies. The company specializes in integrating graphics and audio in complex technical environments to deliver polished, immersive experiences.

Product overview

Really Interactive is a game development and interactive entertainment studio offering a portfolio of original VR products alongside professional development services. Their core products include Virtuoso (a VR musical sandbox with six unique instruments for Meta Quest and SteamVR), Toran (their own VR puzzle adventure), and 20,000 Leagues Above the Clouds (a steampunk adventure game). Services include Unity/C# development, technical art & 3D art, audio design & programming, UI/UX design and programming, and full interactive project development. The company operates as an employee cooperative based in Stockholm, Sweden.

Differentiator

Problem solved

Functional benefit

Brands

  • Virtuoso: A VR musical sandbox available on Meta Quest and SteamVR that lets users play and perform music in immersive ways using unique VR instruments.
  • Toran
  • 20,000 Leagues Above the Clouds

Products and services

  • Virtuoso A VR musical sandbox that lets users play and perform music immersively using six unique VR instruments including Empads (drum kit), Oorgan (3D keyboard), and a virtual microphone with reverb, with a Looper for real-time music creation and sharing. Available on Meta Quest, Rift, and SteamVR.
  • Toran An original VR puzzle adventure game developed with Unity where players take on the role of a scientist solving holographic puzzles while traveling to immersive VR locations, designed for complete immersion with high audiovisual quality. Available on Steam.
  • 20,000 Leagues Above the Clouds A steampunk airship adventure game set in Pinefiord, a tranquil world of floating islands where humans and automatons live together, with an ominous threat lurking below. The studio's original passion project originating at the Stugan indie game accelerator.
  • Professional Unity/C# Game Development Services Contract-based Unity engine and pipeline development expertise delivered to game studios and entertainment companies. Includes full project delivery, augmentation of client development teams, and cross-platform execution (mobile, PC, console, VR, AR).
  • Audio Design, Direction and Programming Full audio pipeline service including sound design, editing, audio direction, and audio programming. Includes Wwise integration and proprietary optimization techniques that have compressed hundreds of sound effects plus minutes of music into a few megabytes of memory for mobile titles.
  • UI/UX Design and Programming Interface creation and experience design and programming delivered across touch screens, console, PC, and virtual reality environments, with proven delivery on AAA and mobile titles such as Angry Birds 2.
  • Virtual and Augmented Reality Development Development of VR and AR experiences and applications, delivered cross-platform across Oculus Rift, HTC Vive, Windows Mixed Reality, PlayStation VR, and Meta Quest. Shipped projects include Virtuoso, Toran, the Childish Gambino PHAROS VR experience, and the Beauty and the Beast AR application.
  • Technical Art and 3D Art Technical art and 3D art services that bring visuals to life through shaders, physics, animation, and programming, applied across both client projects and own-IP games.

Quantifiable outcome

  • 700 sound effects and 15 minutes of music delivered in 10 megabytes for Angry Birds 2
  • +1 more outcomes

Companies that use Really Interactive

Customer profile

Named customers6 records

Segments2 records

Ideal customer profiles3 records

Really Interactive technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature3 records

Really Interactive partnerships and signals

Strategic signal

Partnerships

Seven partnerships are on record, tiered core and minor.

  • MojangcoreStrategic or Co-development Partner · 1 January 2018Assisted with audio optimization and memory management for Minecraft Dungeons, Mojang's first stand-alone game in the Minecraft universe, across four different platforms
  • FastTravelGamesminorStrategic or Co-development Partner · 1 January 2017Provided audio and user interface development services for Apex Construct, FastTravelGames' VR action-adventure game developed across multiple VR platforms including Oculus Rift, HTC Vive, Windows Mixed Reality, and PlayStation VR
  • MicrosoftcoreStrategic or Co-development Partner · 1 January 2017Took on technical lead role for Childish Gambino PHAROS VR experience created with Microsoft for the Awaken My Love album, and developed Beauty and the Beast AR application for Microsoft stores using Microsoft hardware
  • DisneycoreStrategic or Co-development Partner · 1 January 2017Created augmented reality application for the 2017 live action Beauty and the Beast release, allowing fans to pose for photos with animated characters from the movie in Microsoft stores
  • Toadman InteractiveminorStrategic or Co-development Partner · 1 January 2017Provided audio design and Wwise integration support for Immortal: Unchained video game using Stingray Engine when Toadman was suddenly without an audio designer
  • StuganminorStrategic or Co-development Partner · 1 January 2017Indie game accelerator where founders of Really Interactive met and joined forces. The company's first project 20,000 Leagues Above the Clouds was selected for the inaugural Stugan program
  • RoviocoreStrategic or Co-development Partner · 1 January 2016Provided audio direction and user interface development for Angry Birds 2, Rovio's flagship sequel. Work included optimization of 700 sound effects and 15 minutes of music to fit within 10 megabytes

Scale indicators1 record

Recent moves7 records

Expansion highlights4 records

Really Interactive competitors and assessment

Company assessment

Direct peers

  • Bossa Studios: London-based indie game studio (I Am Bread, Surgeon Simulator, Worlds Adrift). Comparable as a Unity-powered independent game developer with shared team heritage (João Guerra previously worked there) and a similar small-team creative culture.
  • Resolution Games: Stockholm-based VR game studio publishing titles like Demeo, Angry Birds VR, and Cook-Out across Meta Quest, SteamVR, and PSVR. Closely comparable as a similarly sized Swedish VR-native developer with cross-platform distribution and own-IP focus.
  • Funrock: Swedish VR development studio (Operation Wolf VR, Dead Zone). Comparable as another Stockholm-area VR game developer publishing own-IP on major VR platforms with a similar headcount profile.
  • nDreams: UK-based VR game studio and publisher with Phantom: Covert Ops, Far Cry VR, and Little Cities. Comparable as a focused VR-native developer/publisher delivering own-IP across major VR storefronts with a services arm.
  • FastTravelGames: Stockholm-based VR game publisher/developer (Apex Construct, Wraith: The Oblivion). Direct comparable: same geography, similar size, cross-platform VR publishing model, and was an actual client of Really Interactive for audio/UI work.
  • Survios: Los Angeles-based VR game studio (Creed, Sprint Vector, Electronauts). Comparable as a VR-focused developer with a music-rhythm title (Electronauts) that overlaps directly with Really Interactive's Virtuoso VR music sandbox positioning.
  • Toadman Interactive: Stockholm-based game developer and publisher (Immortal: Unchained, Warhammer: Odyssey). Comparable as a Swedish game studio that contracted Really Interactive for audio services and operates in the same regional talent and publishing ecosystem.

Emerging players

  • Warpzone Studios: German indie VR/AR development studio with Unity expertise. Comparable as a small European Unity-focused VR/AR developer offering interactive entertainment products and services.
  • Framvik: Stockholm-based interactive and game development studio. Comparable as a small Swedish studio in Really Interactive's local ecosystem with overlapping Unity/interactive entertainment capabilities.

Broad incumbents

  • Schell Games: Pittsburgh-based studio with deep VR/AR portfolio (I Expect You To Die, Until You Fall) plus broader game and 'transformative' services. Comparable as an established VR-native studio offering both own-IP and client services, though at much larger scale.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat4 records

Key risks6 records

Key highlights7 records

Customer concentration

Really Interactive social profiles

Digital presence

Really Interactive financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Really Interactive leadership team

Management profile

Number of profiles

Profiles8 records

Really Interactive funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Really Interactive M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Really Interactive

What does Really Interactive do?

Really Interactive creates games and interactive entertainment, real-time applications, and virtual/augmented reality. It sells its own VR products (Virtuoso and Toran) through major digital storefronts and provides contract-based Unity game development services including audio direction, UI programming, technical art, and full project delivery for game studios and entertainment companies. The company specializes in integrating graphics and audio in complex technical environments to deliver polished, immersive experiences.

Is Really Interactive a public or private company?

Really Interactive is a private company. It is classified as management employee owned and is currently operating.

When was Really Interactive founded?

Really Interactive was founded in 2016. It employs 1 to 10 people.

Where is Really Interactive based?

Really Interactive is headquartered in Danderyd, Sweden, in the Europe region.

How does Really Interactive make money?

Two revenue lines are on record. Professional Game Development Services are the primary driver. The others are own IP Product Sales.

Who are Really Interactive's main competitors?

Direct peers on record are Bossa Studios, Resolution Games, Funrock, nDreams, FastTravelGames, Survios and Toadman Interactive. Emerging players are Warpzone Studios and Framvik. Schell Games is listed as a broad incumbent.

Does Really Interactive have an API?

No public API is recorded for Really Interactive.

What industry is Really Interactive in?

Really Interactive's product category is Game Development. Its primary akta.pro industry code is MPAFAAAE, VR/AR/XR Game Studios, with a secondary code of MPAFABAK, VR/AR Game Publishing & Distribution. Its SIC code is 7900.

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