Really Interactive
Really Interactive is a Stockholm-based employee cooperative of ~9 specialists building VR/AR experiences and Unity/C# development services for game studios and entertainment companies, with own-IP products including the Virtuoso VR musical sandbox.
- Company typePrivate
- Founded2016
- HeadquartersDanderyd, Sweden
- Headcount1–10
- GTM typeB2B and B2C
- OfferingSoftware
What Really Interactive does
Really Interactive is a Stockholm-based game development and interactive entertainment studio, operating as an employee cooperative with a team of approximately nine members. The company operates a dual business: a professional services practice delivering Unity/C# development, audio design and optimization, UI/UX programming, technical art, and full VR/AR project delivery for game studios and entertainment companies; and an own-IP product line built around VR experiences, principally Virtuoso (a VR musical sandbox with six custom instruments, available on Meta Quest and SteamVR) and Toran (a VR puzzle adventure showcased at Unite '17).
The studio's technical core is Unity/C# engine development with cross-platform VR expertise spanning Oculus Rift, HTC Vive, Windows Mixed Reality, PlayStation VR, and Meta Quest. Demonstrated technical capabilities include extreme audio compression (700 sound effects and 15 minutes of music optimized to 10 MB for Rovio's Angry Birds 2) and memory-efficient multi-platform deployment (Mojang's Minecraft Dungeons). Notable client engagements include technical lead work on Microsoft's Childish Gambino PHAROS VR experience, an AR application for Disney's 2017 Beauty and the Beast release in Microsoft stores, and audio/UI work for FastTravelGames' Apex Construct.
Revenue derives from project-based professional services contracts with enterprise clients supplemented by direct-to-consumer sales of own-IP VR titles on Meta Quest, SteamVR, and Steam. The cooperative ownership structure, with one-member-one-vote governance and profits shared among employee-members, removes external investor pressure and orients the company toward sustainability rather than aggressive growth. Geographic operations are rooted in Sweden with project delivery to international clients in Finland, the United States (Microsoft, Disney), and elsewhere.
Really Interactive firmographics
Firmographics- Name
- Really Interactive
- Legal name
- Really Interactive
- Website
- https://really-interactive.se
- Company type
- Private
- Founded year
- 2016
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- Really Interactive is a Stockholm-based employee cooperative of ~9 specialists building VR/AR experiences and Unity/C# development services for game studios and entertainment companies, with own-IP products including the Virtuoso VR musical sandbox.
- Ownership category
- akta.pro rank
Really Interactive industry classification
Industry- Product category
- Game Development
- SIC
- Services-Amusement & Recreation Services (7900)
- akta.pro primary industry
- VR/AR/XR Game Studios (MPAFAAAE)
- akta.pro secondary industries
- VR/AR Game Publishing & Distribution (MPAFABAK), Interactive & Immersive Content Production (AR/VR/3D) (BPAFAIAL), Immersive/Interactive Animation (AR/VR/Real-Time) (MPAHACAN)
Keywords
Where Really Interactive is headquartered
LocationHeadquarters
- HQ city
- Danderyd
- HQ country
- Sweden
- HQ region
- Europe
Offices1 record
Markets served
Really Interactive business model
Business model- GTM type
- B2B and B2C
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Infrastructure, Marketing or Sales, Operations
Revenue model
- Professional Game Development Services: Contract-based development work providing audio direction, UI programming, technical art, and full project delivery for game studios and entertainment companies
- Own IP Product Sales: Sale of proprietary VR products including Virtuoso (available on Meta Quest and SteamVR) and Toran (available on Steam)
Go-to-market motion2 records
Distribution channels4 records
Marketing channels3 records
Really Interactive product offering
Product offeringCore offering
Really Interactive creates games and interactive entertainment, real-time applications, and virtual/augmented reality. It sells its own VR products (Virtuoso and Toran) through major digital storefronts and provides contract-based Unity game development services including audio direction, UI programming, technical art, and full project delivery for game studios and entertainment companies. The company specializes in integrating graphics and audio in complex technical environments to deliver polished, immersive experiences.
Product overview
Really Interactive is a game development and interactive entertainment studio offering a portfolio of original VR products alongside professional development services. Their core products include Virtuoso (a VR musical sandbox with six unique instruments for Meta Quest and SteamVR), Toran (their own VR puzzle adventure), and 20,000 Leagues Above the Clouds (a steampunk adventure game). Services include Unity/C# development, technical art & 3D art, audio design & programming, UI/UX design and programming, and full interactive project development. The company operates as an employee cooperative based in Stockholm, Sweden.
Differentiator
Problem solved
Functional benefit
Brands
- Virtuoso: A VR musical sandbox available on Meta Quest and SteamVR that lets users play and perform music in immersive ways using unique VR instruments.
- Toran
- 20,000 Leagues Above the Clouds
Products and services
- Virtuoso A VR musical sandbox that lets users play and perform music immersively using six unique VR instruments including Empads (drum kit), Oorgan (3D keyboard), and a virtual microphone with reverb, with a Looper for real-time music creation and sharing. Available on Meta Quest, Rift, and SteamVR.
- Toran An original VR puzzle adventure game developed with Unity where players take on the role of a scientist solving holographic puzzles while traveling to immersive VR locations, designed for complete immersion with high audiovisual quality. Available on Steam.
- 20,000 Leagues Above the Clouds A steampunk airship adventure game set in Pinefiord, a tranquil world of floating islands where humans and automatons live together, with an ominous threat lurking below. The studio's original passion project originating at the Stugan indie game accelerator.
- Professional Unity/C# Game Development Services Contract-based Unity engine and pipeline development expertise delivered to game studios and entertainment companies. Includes full project delivery, augmentation of client development teams, and cross-platform execution (mobile, PC, console, VR, AR).
- Audio Design, Direction and Programming Full audio pipeline service including sound design, editing, audio direction, and audio programming. Includes Wwise integration and proprietary optimization techniques that have compressed hundreds of sound effects plus minutes of music into a few megabytes of memory for mobile titles.
- UI/UX Design and Programming Interface creation and experience design and programming delivered across touch screens, console, PC, and virtual reality environments, with proven delivery on AAA and mobile titles such as Angry Birds 2.
- Virtual and Augmented Reality Development Development of VR and AR experiences and applications, delivered cross-platform across Oculus Rift, HTC Vive, Windows Mixed Reality, PlayStation VR, and Meta Quest. Shipped projects include Virtuoso, Toran, the Childish Gambino PHAROS VR experience, and the Beauty and the Beast AR application.
- Technical Art and 3D Art Technical art and 3D art services that bring visuals to life through shaders, physics, animation, and programming, applied across both client projects and own-IP games.
Quantifiable outcome
- 700 sound effects and 15 minutes of music delivered in 10 megabytes for Angry Birds 2
- +1 more outcomes
Companies that use Really Interactive
Customer profileNamed customers6 records
Segments2 records
Ideal customer profiles3 records
Really Interactive technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature3 records
Really Interactive partnerships and signals
Strategic signalPartnerships
Seven partnerships are on record, tiered core and minor.
- MojangcoreAssisted with audio optimization and memory management for Minecraft Dungeons, Mojang's first stand-alone game in the Minecraft universe, across four different platforms
- FastTravelGamesminorProvided audio and user interface development services for Apex Construct, FastTravelGames' VR action-adventure game developed across multiple VR platforms including Oculus Rift, HTC Vive, Windows Mixed Reality, and PlayStation VR
- MicrosoftcoreTook on technical lead role for Childish Gambino PHAROS VR experience created with Microsoft for the Awaken My Love album, and developed Beauty and the Beast AR application for Microsoft stores using Microsoft hardware
- DisneycoreCreated augmented reality application for the 2017 live action Beauty and the Beast release, allowing fans to pose for photos with animated characters from the movie in Microsoft stores
- Toadman InteractiveminorProvided audio design and Wwise integration support for Immortal: Unchained video game using Stingray Engine when Toadman was suddenly without an audio designer
- StuganminorIndie game accelerator where founders of Really Interactive met and joined forces. The company's first project 20,000 Leagues Above the Clouds was selected for the inaugural Stugan program
- RoviocoreProvided audio direction and user interface development for Angry Birds 2, Rovio's flagship sequel. Work included optimization of 700 sound effects and 15 minutes of music to fit within 10 megabytes
Scale indicators1 record
Recent moves7 records
Expansion highlights4 records
Really Interactive competitors and assessment
Company assessmentDirect peers
- Bossa Studios: London-based indie game studio (I Am Bread, Surgeon Simulator, Worlds Adrift). Comparable as a Unity-powered independent game developer with shared team heritage (João Guerra previously worked there) and a similar small-team creative culture.
- Resolution Games: Stockholm-based VR game studio publishing titles like Demeo, Angry Birds VR, and Cook-Out across Meta Quest, SteamVR, and PSVR. Closely comparable as a similarly sized Swedish VR-native developer with cross-platform distribution and own-IP focus.
- Funrock: Swedish VR development studio (Operation Wolf VR, Dead Zone). Comparable as another Stockholm-area VR game developer publishing own-IP on major VR platforms with a similar headcount profile.
- nDreams: UK-based VR game studio and publisher with Phantom: Covert Ops, Far Cry VR, and Little Cities. Comparable as a focused VR-native developer/publisher delivering own-IP across major VR storefronts with a services arm.
- FastTravelGames: Stockholm-based VR game publisher/developer (Apex Construct, Wraith: The Oblivion). Direct comparable: same geography, similar size, cross-platform VR publishing model, and was an actual client of Really Interactive for audio/UI work.
- Survios: Los Angeles-based VR game studio (Creed, Sprint Vector, Electronauts). Comparable as a VR-focused developer with a music-rhythm title (Electronauts) that overlaps directly with Really Interactive's Virtuoso VR music sandbox positioning.
- Toadman Interactive: Stockholm-based game developer and publisher (Immortal: Unchained, Warhammer: Odyssey). Comparable as a Swedish game studio that contracted Really Interactive for audio services and operates in the same regional talent and publishing ecosystem.
Emerging players
- Warpzone Studios: German indie VR/AR development studio with Unity expertise. Comparable as a small European Unity-focused VR/AR developer offering interactive entertainment products and services.
- Framvik: Stockholm-based interactive and game development studio. Comparable as a small Swedish studio in Really Interactive's local ecosystem with overlapping Unity/interactive entertainment capabilities.
Broad incumbents
- Schell Games: Pittsburgh-based studio with deep VR/AR portfolio (I Expect You To Die, Until You Fall) plus broader game and 'transformative' services. Comparable as an established VR-native studio offering both own-IP and client services, though at much larger scale.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat4 records
Key risks6 records
Key highlights7 records
Customer concentration
Really Interactive social profiles
Digital presenceReally Interactive financial estimates
Financial estimateRevenue estimate
Valuation estimate
Really Interactive leadership team
Management profileNumber of profiles
Profiles8 records
Really Interactive funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Really Interactive M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Really Interactive
What does Really Interactive do?
Really Interactive creates games and interactive entertainment, real-time applications, and virtual/augmented reality. It sells its own VR products (Virtuoso and Toran) through major digital storefronts and provides contract-based Unity game development services including audio direction, UI programming, technical art, and full project delivery for game studios and entertainment companies. The company specializes in integrating graphics and audio in complex technical environments to deliver polished, immersive experiences.
Is Really Interactive a public or private company?
Really Interactive is a private company. It is classified as management employee owned and is currently operating.
When was Really Interactive founded?
Really Interactive was founded in 2016. It employs 1 to 10 people.
Where is Really Interactive based?
Really Interactive is headquartered in Danderyd, Sweden, in the Europe region.
How does Really Interactive make money?
Two revenue lines are on record. Professional Game Development Services are the primary driver. The others are own IP Product Sales.
Who are Really Interactive's main competitors?
Direct peers on record are Bossa Studios, Resolution Games, Funrock, nDreams, FastTravelGames, Survios and Toadman Interactive. Emerging players are Warpzone Studios and Framvik. Schell Games is listed as a broad incumbent.
Does Really Interactive have an API?
No public API is recorded for Really Interactive.
What industry is Really Interactive in?
Really Interactive's product category is Game Development. Its primary akta.pro industry code is MPAFAAAE, VR/AR/XR Game Studios, with a secondary code of MPAFABAK, VR/AR Game Publishing & Distribution. Its SIC code is 7900.