Amuse
Amuse is a publicly listed Japanese comprehensive entertainment group managing over 200 artist groups across music, film, and stage, generating FY2024 revenue of approximately ¥68 billion through concerts, fan community services, content royalties, and artist bookings, with proprietary platforms including A!SMART, LIVESHIP, and KLEW.
- Company typePublic
- Founded1978
- HeadquartersShibuya, Japan
- Headcount501–1,000
- GTM typeB2C
- OfferingServices
What Amuse does
Amuse (株式会社アミューズ, TYO: 4301) is a Japanese comprehensive entertainment group founded in 1978 by Yokichi Osato and headquartered at Amuse Village on the shores of Lake Saiko in Yamanashi Prefecture. The company represents over 200 artist groups spanning musicians, actors, voice actors, variety performers, and athletes, with named roster clients including Masaharu Fukuyama, SOUTHERN ALL STARS, Perfume, BABYMETAL, IVE, Gen Hoshino, and SEKAI NO OWARI. Amuse operates three reporting segments: Live Entertainment (concerts, stage performances, fan community services, and merchandise — 61.7% of FY2024 revenue at ¥42,055M), Music & Film/TV (royalty, theatrical distribution, and production services — 28.9% at ¥19,747M), and Booking & Commercials (artist appearances in broadcast, advertising, and film — 9.4% at ¥6,383M), generating total segment operating revenue of approximately ¥68,185M in FY2024. Headcount exceeds 500 across the parent and consolidated subsidiaries.
The company has built proprietary digital infrastructure including the A!SMART e-commerce and fan membership platform, LIVESHIP live concert distribution platform, KLEW social platform for live event ticket holders, and Amuse+ and NUMA fan community services, alongside subsidiary Kulture focused on AI, blockchain, Web3, and metaverse applications. The technology stack combines content production capabilities integrated through subsidiaries including The Far Eastern TV Entertainment (consolidated 2023) and Amuse Creative Studio (established October 2024).
Amuse generates revenue primarily through (1) transaction fees and merchandise sales tied to company-hosted concerts and events, (2) royalties from music and film/TV content distributed via streaming and theatrical channels, and (3) appearance and performance fees from booking artists into broadcast programs, commercials, and films. Distribution is split between direct fan-facing channels (live events, A!SMART, owned streaming) and enterprise channels (broadcasters, Netflix production partnership, theatrical distributors). Geographic operations are anchored in Japan with international expansion through a wholly-owned Seoul subsidiary (AMUSE ENTERTAINMENT INC., established October 2019) and overseas touring of Japanese artists globally. Ownership is concentrated, with Osato Co., Ltd. as the largest shareholder at 27.53% and founder Yokichi Osato holding additional personal and related-party stakes.
Amuse firmographics
Firmographics- Name
- Amuse
- Legal name
- 株式会社アミューズ (AMUSE Inc.)
- Website
- https://amuse.co.jp
- Company type
- Public
- Founded year
- 1978
- Operating status
- Operating
- Headcount range
- 501–1,000 employees
- Short description
- Amuse is a publicly listed Japanese comprehensive entertainment group managing over 200 artist groups across music, film, and stage, generating FY2024 revenue of approximately ¥68 billion through concerts, fan community services, content royalties, and artist bookings, with proprietary platforms including A!SMART, LIVESHIP, and KLEW.
- Ownership category
- akta.pro rank
Amuse industry classification
Industry- Product category
- Entertainment and Artist Management
- NAICS
- Agents and Managers for Artists, Athletes, Entertainers, and Other Public Figures (7114), Musical Groups and Artists (71113), Motion Picture and Sound Recording Industries (512)
- akta.pro primary industry
- Full-Service Artist Management (MPAIAGAA)
- akta.pro secondary industries
- Merchandising & D2C Management (Artists) (MPAIAGAI), Digital Strategy & Social Media Management (Artists) (MPAIAGAH)
Keywords
Where Amuse is headquartered
LocationHeadquarters
- HQ city
- Shibuya
- HQ country
- Japan
- HQ region
- Asia
Offices2 records
Markets served
Amuse business model
Business model- GTM type
- B2C
- Offering type
- Services
- Cost components
- Personnel, Operations, Technology or R&D, Marketing or Sales, Supply Chain
Revenue model
- Live Entertainment: Revenue from live events including concerts and stage performances, plus fan community services and merchandising activities that work in conjunction with events. Includes entrance fees from company-hosted concerts/events/stage performances and production revenues from events hosted by other companies. Also includes planning, production and sale of artist merchandise, and fan community membership fees.
- Live Entertainment Revenue FY2024: 42,055 million yen in operating revenue representing 61.7% of total sales mix
- Music & Film/TV Business: Royalty revenues from music works based on units shipped, downloaded or streamed; movie box-office revenue distribution; live streaming revenue including theatrical distribution; and manufacturing/sale of CDs and DVDs. Also includes production service revenue and commissioned live viewing business.
- Music & Film/TV Revenue FY2024: 19,747 million yen in operating revenue representing 28.9% of total sales mix
- Booking & Commercials Business: Performance and appearance fee revenues from artists appearing in broadcast programs (dramas, music programs, variety shows), newspapers, magazines, commercials, and movies.
- Booking & Commercials Revenue FY2024: 6,383 million yen in operating revenue representing 9.4% of total sales mix
Go-to-market motion3 records
Distribution channels5 records
Marketing channels5 records
Amuse product offering
Product offeringCore offering
Amuse is a comprehensive entertainment group that manages and develops more than 200 artist groups across music, acting, and voice acting. Its core services include artist management and discovery, concert and stage production, music and video content creation and distribution, fan community services, and merchandise sales. Revenue is generated across three segments: Live Entertainment (concerts, performances, fan clubs, merchandising), Music & Film/TV (royalties, distribution, physical media), and Booking & Commercials (artist appearances in media, advertisements, and films).
Product overview
Amuse operates as a comprehensive entertainment group with three core business segments: Live Entertainment (concerts, stage performances, merchandise, fan community services), Music & Film/TV (music royalties, film production/distribution, video content), and Booking/Commercials (artist appearances in media and commercials). The company offers multiple digital platforms including A!SMART (artist merchandise e-commerce), LIVESHIP (live streaming), Amuse+ and NUMA (fan services), and KLEW (social platform for ticket holders). Its portfolio extends to life culture businesses through HOBIE Japan, Restaurant SAI, and FUJI GATEWAY, with technology ventures led by subsidiary Kulture focused on AI, blockchain, and Web3 entertainment.
Differentiator
Problem solved
Functional benefit
Brands
- A!SMART: Official artist online shop for merchandise and fan club services
- Amuse Solution
- Amuse Creative Studio
- Kulture
- KLEW
- LIVESHIP
- Amuse+
- NUMA
- kasanari
Products and services
- A!SMART Official e-commerce platform selling artist merchandise and offering fan club membership services for fans of Amuse-managed artists.
- LIVESHIP Online concert distribution platform providing live-streaming access to musical performances and stage events for fans unable to attend in person.
- Amuse+ Premium fan membership service offering enhanced access and content for dedicated fans of Amuse-managed artists.
- NUMA Fan community platform service enabling community engagement between artists and their fan base.
- kasanari Disaster prevention gift service operated by Amuse for community support initiatives.
- KLEW Social platform designed for live event ticket holders, described as Japan's first such platform, facilitating fan engagement around concert attendance.
- Kulture Amuse subsidiary developing next-generation entertainment services using AI, blockchain, Web3, and metaverse technologies.
- Amuse Creative Studio Animation and creative content production subsidiary (AMUSE CRIATIVE STUDIO INC.) supporting stage performances and content production.
- HOBIE Japan Water activity business featuring Hobie pedal-powered watercraft at Lake Saiko under Amuse's sole agency agreement in Japan.
- Restaurant SAI Restaurant offering Oku-Yamanashi cuisine prepared from ingredients sourced near Mt. Fuji foothills.
- FUJI GATEWAY Experience-based adventure facility operated by Amuse near Mt. Fuji.
Quantifiable outcome
- Live Entertainment segment revenue increased by 10,428 million yen from previous year in FY2024
- +2 more outcomes
Companies that use Amuse
Customer profileNamed customers9 records
Segments3 records
Ideal customer profiles3 records
Amuse technology and API
TechnologyTechnology focussed No
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature4 records
Amuse partnerships and signals
Strategic signalPartnerships
Five partnerships are on record, tiered major, minor and core.
- The Far Eastern TV EntertainmentmajorLeading video production company that became a consolidated subsidiary in 2023, expanding Amuse's video production capabilities and global networks.
- HOBIE CAT COMPANYminorCalifornia-based company where Amuse holds sole agency agreement in Japan for Hobie products. Supports Life Culture Business through water activities at Lake Saiko.
- Shin Yamanashi PowerminorRenewable energy provider from Yamanashi Prefecture hydroelectric power plant supplying electricity to Amuse headquarters.
- NetflixmajorProduction partner for Demon City film. Amuse provides production services for Netflix original content.
- KulturecoreAmuse subsidiary developing next-generation entertainment services using AI, blockchain, Web3, and metaverse technologies.
Scale indicators8 records
Recent moves6 records
Expansion highlights6 records
Amuse competitors and assessment
Company assessmentDirect peers
- Yoshimoto Kogyo: Japanese entertainment conglomerate with broad artist/talent management, live performance, and content production operations. Comparable to Amuse in managing comedians, musicians, and actors and in producing live entertainment as a primary revenue source.
- LDH Japan: Japanese artist management and entertainment group combining music, dance, live events, and merchandise operations. Directly comparable to Amuse's integrated model with emphasis on owned IP and live performance monetization.
- Starto Entertainment: Japan's largest male talent agency (formerly Johnny & Associates), managing a roster of top Japanese pop idols and actors. Direct competitor to Amuse in talent representation, fan club operations, and concert revenue generation.
- Avex Group: Major Japanese music and entertainment conglomerate that manages artists, produces recorded music, and runs live events — directly comparable to Amuse across all three core revenue segments. Avex is significantly larger and serves as the natural scale benchmark for Amuse's domestic business.
- Round Table Entertainment: Japanese artist management and entertainment company representing pop and rock acts. Closely comparable to Amuse in business model — talent representation, live events, and recorded music — but at a smaller scale.
Broad incumbents
- Universal Music Japan: Japanese arm of the global recorded music major, comparable to Amuse's music publishing and recorded music operations. Larger scale with global distribution that Amuse competes against for Japanese artist signings.
- Sony Music Entertainment Japan: Major Japanese recorded music label and part of Sony Music Global. Comparable to Amuse's Music & Film/TV segment through music production, distribution, and royalty generation, though Sony operates at vastly larger scale.
- HYBE: Korean entertainment powerhouse behind BTS and other global K-pop acts, with significant Japanese operations. Comparable to Amuse in artist management and global touring strategy but at vastly greater scale and with stronger digital platform monetization.
Regional players
- SM Entertainment: Major Korean K-pop entertainment company (KANGTA, EXO, aespa, etc.) with growing Japan operations. Relevant peer because Amuse manages K-pop act IVE and runs a Seoul subsidiary, putting both companies in direct competition for Japanese fan engagement.
- JYP Entertainment: Korean K-pop entertainment company (TWICE, Stray Kids, etc.) with active Japan strategy. Comparable to Amuse in artist management economics and global touring, with stronger digital distribution capabilities.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat5 records
Key risks6 records
Key highlights6 records
Customer concentration
Amuse social profiles
Digital presenceAmuse financial estimates
Financial estimateRevenue estimate
Valuation estimate
Amuse leadership team
Management profileNumber of profiles
Profiles9 records
Amuse subsidiaries and ownership
Company hierarchySubsidiaries7 records
Amuse funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Amuse M&A and investment
M&A and investmentM&A
Investments8 records
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Amuse
What does Amuse do?
Amuse is a comprehensive entertainment group that manages and develops more than 200 artist groups across music, acting, and voice acting. Its core services include artist management and discovery, concert and stage production, music and video content creation and distribution, fan community services, and merchandise sales. Revenue is generated across three segments: Live Entertainment (concerts, performances, fan clubs, merchandising), Music & Film/TV (royalties, distribution, physical media), and Booking & Commercials (artist appearances in media, advertisements, and films).
Is Amuse a public or private company?
Amuse is a public company. It is classified as public and is currently operating.
When was Amuse founded?
Amuse was founded in 1978. It employs 501 to 1,000 people.
Where is Amuse based?
Amuse is headquartered in Shibuya, Japan, in the Asia region.
How does Amuse make money?
Six revenue lines are on record. Live Entertainment is the primary driver. The others are live Entertainment Revenue FY2024, music & Film/TV Business, music & Film/TV Revenue FY2024, booking & Commercials Business and booking & Commercials Revenue FY2024.
Who are Amuse's main competitors?
Direct peers on record are Yoshimoto Kogyo, LDH Japan, Starto Entertainment, Avex Group and Round Table Entertainment. Broad incumbents are Universal Music Japan, Sony Music Entertainment Japan and HYBE. Regional players are SM Entertainment and JYP Entertainment.
Does Amuse have an API?
No public API is recorded for Amuse.
What industry is Amuse in?
Amuse's product category is Entertainment and Artist Management. Its primary akta.pro industry code is MPAIAGAA, Full-Service Artist Management, with a secondary code of MPAIAGAI, Merchandising & D2C Management (Artists). Its NAICS code is 7114.