The Working Parts
The Working Parts is a privately held, bootstrapped indie game studio in Gothenburg, Sweden, founded by five childhood friends around 2009-2011. It self-publishes atmospheric, narrative-driven games — notably Residue and They Breathe — on Steam, Nintendo Switch, iOS, and Android via one-time digital purchases.
- Company typePrivate
- Founded2011
- HeadquartersGothenburg, Sweden
- Headcount1–10
- GTM typeB2C
- OfferingSoftware
What The Working Parts does
The Working Parts is an independent game studio headquartered in Gothenburg (Göteborg), Sweden, founded by five childhood friends plus two additional contributors (a musician and a web developer). The company develops and self-publishes atmospheric, narrative-driven games for PC, console, and mobile platforms, with a stated creative emphasis on environmental storytelling, hidden secrets, and thought-provoking themes.
The studio has released two principal titles. Residue (original 2013, Final Cut 2014) is a story-driven 2D platform adventure set in the abandoned Aral Sea region of Uzbekistan, played across three characters with distinct abilities over 13 chapters. They Breathe (originally 2011 on Xbox Live Indie Games) is an atmospheric horror game in which the player guides a frog through a flooded forest competing for oxygen. They Breathe was remastered in Unity in 2019 for iOS and Android and ported to Nintendo Switch in 2020 via a partnership with Bulbware. A third experience, Beneath the Surface, functions as a bonus interactive art gallery unlocked after completing They Breathe. Core technology is the Unity game engine; there are no disclosed AI, ML, or proprietary runtime systems.
Commercially, The Working Parts operates a pure product-led model with one-time perpetual-license pricing (approximately $1.49-$1.99 per title), zero subscription or in-app purchase mechanics, and distribution exclusively through major digital storefronts (Steam, Nintendo Switch eShop, iOS App Store, Google Play). The go-to-market motion relies on organic social media (Twitter/X, Facebook), a hosted press kit, and earned coverage from outlets such as Kotaku, Rock Paper Shotgun, Destructoid, and Pocket Gamer. There are no paid marketing, sales team, or external funding rounds disclosed, and the company appears to be bootstrapped and founder-owned. Customer segments are individual indie-game enthusiasts and casual mobile/console gamers; there is no enterprise or B2B customer base.
The Working Parts firmographics
Firmographics- Name
- The Working Parts
- Legal name
- The Working Parts
- Website
- https://theworkingparts.com
- Company type
- Private
- Founded year
- 2011
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- The Working Parts is a privately held, bootstrapped indie game studio in Gothenburg, Sweden, founded by five childhood friends around 2009-2011. It self-publishes atmospheric, narrative-driven games — notably Residue and They Breathe — on Steam, Nintendo Switch, iOS, and Android via one-time digital purchases.
- Ownership category
- akta.pro rank
The Working Parts industry classification
Industry- Product category
- Indie Game Development
- NAICS
- Motion Picture and Video Production (51211), Independent Artists, Writers, and Performers (711510)
- SIC
- Services-Motion Picture & Video Tape Production (7812)
- akta.pro primary industry
- Narrative/Adventure & RPG Game Studios (MPAFAAAL)
Keywords
Where The Working Parts is headquartered
LocationHeadquarters
- HQ city
- Gothenburg
- HQ country
- Sweden
- HQ region
- Europe
Offices1 record
Markets served
The Working Parts business model
Business model- GTM type
- B2C
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Marketing or Sales, Operations
Revenue model
- Game Sales (Direct Digital): One-time purchase model for individual games sold through digital storefronts (Steam, Nintendo Switch eShop, iOS App Store, Google Play). No subscription or in-app purchases.
- They Breathe Sales: They Breathe generates revenue through one-time purchases across multiple platforms including original Xbox Live Indie Games release, Steam PC release, iOS/Android remastered versions, and Nintendo Switch port.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| One time/ perpetual license | Pay-as-you-go | Residue - Single game purchase |
| One time/ perpetual license | Pay-as-you-go | They Breathe - Single game purchase |
Go-to-market motion1 record
Distribution channels5 records
Marketing channels4 records
The Working Parts product offering
Product offeringCore offering
The Working Parts is an independent game studio that develops and self-publishes atmospheric, narrative-driven indie video games for PC, console, and mobile platforms. Their portfolio centers on two core titles — They Breathe (an atmospheric horror game about a frog in an oxygen-scarce flooded forest) and Residue: Final Cut (a story-driven 2D platform adventure exploring the environmental disaster of the Aral Sea in Uzbekistan with three playable characters) — sold as one-time digital purchases through Steam, Nintendo Switch eShop, iOS App Store, and Google Play.
Product overview
The Working Parts is an independent game studio that develops atmospheric, story-driven games. The studio has released two main products: Residue, a cinematic 2D platform adventure exploring the environmental disaster of the Aral Sea through three playable characters, and They Breathe, an atmospheric horror game about a frog's journey through a flooded forest. The studio also offers Beneath the Surface, an interactive gallery experience tied to They Breathe. All games are distributed digitally through platforms including Steam, Nintendo Switch, iOS, and Android.
Differentiator
Problem solved
Functional benefit
Products and services
- Residue: Final Cut A story-driven 2D platform adventure in which players control three characters (Emilio, Jumagul, and Nikolai Sitvin) with different abilities (climbing, flashlight-based exploration, grappling hook) to explore an abandoned excavation site in the remains of the Aral Sea in present-day Uzbekistan across 13 content-packed chapters. Available as a one-time digital purchase on Steam for individual gamers seeking atmospheric, narrative-driven indie experiences.
- They Breathe An atmospheric horror game in which players guide a frog through the depths of a flooded forest, gradually uncovering a world where all creatures compete for oxygen. Originally released on Xbox Live Indie Games in 2011 and later ported to Steam, iOS, Android, and Nintendo Switch. Sold as a one-time purchase for individual gamers drawn to atmospheric, experimental indie experiences.
- Beneath the Surface An interactive art gallery accessible after completing They Breathe, offering bonus material and behind-the-scenes content for players who finish the main game. Targeted at They Breathe players interested in additional creative context.
Quantifiable outcome
- Silver Award from XBLIG, Kotaku pick of the month, Pocket Gamer Bronze Award - multiple critical recognitions across major gaming outlets
Companies that use The Working Parts
Customer profileNamed customers3 records
Segments2 records
Ideal customer profiles2 records
The Working Parts technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature3 records
The Working Parts partnerships and signals
Strategic signalPartnerships
One partnership is on record.
- BulbwareminorBulbware handled the porting and release of They Breathe on Nintendo Switch in 2020. This partnership enabled The Working Parts to expand their game to console audience without internal development of Switch version.
Scale indicators3 records
Recent moves6 records
Expansion highlights4 records
The Working Parts competitors and assessment
Company assessmentMarket position
Weaknesses5 records
Competitive moat3 records
Key risks6 records
Key highlights6 records
Customer concentration
The Working Parts social profiles
Digital presenceThe Working Parts financial estimates
Financial estimateRevenue estimate
Valuation estimate
The Working Parts leadership team
Management profileNumber of profiles
Profiles8 records
The Working Parts funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
The Working Parts M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about The Working Parts
What does The Working Parts do?
The Working Parts is an independent game studio that develops and self-publishes atmospheric, narrative-driven indie video games for PC, console, and mobile platforms. Their portfolio centers on two core titles — They Breathe (an atmospheric horror game about a frog in an oxygen-scarce flooded forest) and Residue: Final Cut (a story-driven 2D platform adventure exploring the environmental disaster of the Aral Sea in Uzbekistan with three playable characters) — sold as one-time digital purchases through Steam, Nintendo Switch eShop, iOS App Store, and Google Play.
Is The Working Parts a public or private company?
The Working Parts is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was The Working Parts founded?
The Working Parts was founded in 2011. It employs 1 to 10 people.
Where is The Working Parts based?
The Working Parts is headquartered in Gothenburg, Sweden, in the Europe region.
How does The Working Parts make money?
Two revenue lines are on record. Game Sales (Direct Digital) is the primary driver. The others are they Breathe Sales.
Does The Working Parts have an API?
No public API is recorded for The Working Parts.
What industry is The Working Parts in?
The Working Parts's product category is Indie Game Development. Its primary akta.pro industry code is MPAFAAAL, Narrative/Adventure & RPG Game Studios. Its NAICS code is 51211 and its SIC code is 7812.