Developer docs
API playgroundTry for free, no card

Search company profiles

The Working Parts

Full company profile

uuid002v4qr

Namestring
The Working Parts
Legal namestring
The Working Parts
Company typeenum
Private
Founded yearint
2011
Descriptiontext

The Working Parts is an independent game studio headquartered in Gothenburg (Göteborg), Sweden, founded by five childhood friends plus two additional contributors (a musician and a web developer). The company develops and self-publishes atmospheric, narrative-driven games for PC, console, and mobile platforms, with a stated creative emphasis on environmental storytelling, hidden secrets, and thought-provoking themes.

The studio has released two principal titles. Residue (original 2013, Final Cut 2014) is a story-driven 2D platform adventure set in the abandoned Aral Sea region of Uzbekistan, played across three characters with distinct abilities over 13 chapters. They Breathe (originally 2011 on Xbox Live Indie Games) is an atmospheric horror game in which the player guides a frog through a flooded forest competing for oxygen. They Breathe was remastered in Unity in 2019 for iOS and Android and ported to Nintendo Switch in 2020 via a partnership with Bulbware. A third experience, Beneath the Surface, functions as a bonus interactive art gallery unlocked after completing They Breathe. Core technology is the Unity game engine; there are no disclosed AI, ML, or proprietary runtime systems.

Commercially, The Working Parts operates a pure product-led model with one-time perpetual-license pricing (approximately $1.49-$1.99 per title), zero subscription or in-app purchase mechanics, and distribution exclusively through major digital storefronts (Steam, Nintendo Switch eShop, iOS App Store, Google Play). The go-to-market motion relies on organic social media (Twitter/X, Facebook), a hosted press kit, and earned coverage from outlets such as Kotaku, Rock Paper Shotgun, Destructoid, and Pocket Gamer. There are no paid marketing, sales team, or external funding rounds disclosed, and the company appears to be bootstrapped and founder-owned. Customer segments are individual indie-game enthusiasts and casual mobile/console gamers; there is no enterprise or B2B customer base.

Short descriptiontext

The Working Parts is a privately held, bootstrapped indie game studio in Gothenburg, Sweden, founded by five childhood friends around 2009-2011. It self-publishes atmospheric, narrative-driven games — notably Residue and They Breathe — on Steam, Nintendo Switch, iOS, and Android via one-time digital purchases.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
HeadquartersGothenburg, Sweden
HQ citystring
Gothenburg
HQ countrystring
Sweden
HQ regionstring
Europe
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
indie game development, atmospheric horror games, narrative adventure games, 2D platform games, game design studio
Industry1 code
1Narrative/Adventure & RPG Game Studios
CodeMPAFAAALPrimaryYes
NAICS code2 codes
  • Motion Picture and Video Production51211
  • Independent Artists, Writers, and Performers711510
SIC code1 code
  • Services-Motion Picture & Video Tape Production7812
Product category
Indie Game Development
Social media profiles1 record
GTM motion1 record

Each record includes

Type, Description, Source

Revenue model2 records
1Game Sales (Direct Digital)
TypeOne Time License
Description

One-time purchase model for individual games sold through digital storefronts (Steam, Nintendo Switch eShop, iOS App Store, Google Play). No subscription or in-app purchases.

theworkingparts.com
2They Breathe Sales
TypeOne Time License
Description

They Breathe generates revenue through one-time purchases across multiple platforms including original Xbox Live Indie Games release, Steam PC release, iOS/Android remastered versions, and Nintendo Switch port.

theworkingparts.com
Marketing channels4 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels5 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components4 values
Personnel, Technology or R&D, Marketing or Sales, Operations
Pricing details2 tiers
1Residue - Single game purchase
ModelOne time/ perpetual licenseBilling cadencePay-as-you-go
Notes

Available at $1.99 USD, €1.99 EUR, £1.99 GBP. One-time purchase for full game.

theworkingparts.com
2They Breathe - Single game purchase
ModelOne time/ perpetual licenseBilling cadencePay-as-you-go
Notes

Available at €1.49 EUR, £1.49 GBP. One-time purchase for full game across all platforms.

theworkingparts.com
GTM typeB2C
B2C
Offering typeSoftware
Software
Core offering1 text field

The Working Parts is an independent game studio that develops and self-publishes atmospheric, narrative-driven indie video games for PC, console, and mobile platforms. Their portfolio centers on two core titles — They Breathe (an atmospheric horror game about a frog in an oxygen-scarce flooded forest) and Residue: Final Cut (a story-driven 2D platform adventure exploring the environmental disaster of the Aral Sea in Uzbekistan with three playable characters) — sold as one-time digital purchases through Steam, Nintendo Switch eShop, iOS App Store, and Google Play.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 value
  • Silver Award from XBLIG, Kotaku pick of the month, Pocket Gamer Bronze Award - multiple critical recognitions across major gaming outlets
Product overview1 text field

The Working Parts is an independent game studio that develops atmospheric, story-driven games. The studio has released two main products: Residue, a cinematic 2D platform adventure exploring the environmental disaster of the Aral Sea through three playable characters, and They Breathe, an atmospheric horror game about a frog's journey through a flooded forest. The studio also offers Beneath the Surface, an interactive gallery experience tied to They Breathe. All games are distributed digitally through platforms including Steam, Nintendo Switch, iOS, and Android.

Product and service3 records
1Residue: Final Cut
CategoryIndie video game (2D platform adventure)
Description

A story-driven 2D platform adventure in which players control three characters (Emilio, Jumagul, and Nikolai Sitvin) with different abilities (climbing, flashlight-based exploration, grappling hook) to explore an abandoned excavation site in the remains of the Aral Sea in present-day Uzbekistan across 13 content-packed chapters. Available as a one-time digital purchase on Steam for individual gamers seeking atmospheric, narrative-driven indie experiences.

2They Breathe
CategoryIndie video game (atmospheric horror)
Description

An atmospheric horror game in which players guide a frog through the depths of a flooded forest, gradually uncovering a world where all creatures compete for oxygen. Originally released on Xbox Live Indie Games in 2011 and later ported to Steam, iOS, Android, and Nintendo Switch. Sold as a one-time purchase for individual gamers drawn to atmospheric, experimental indie experiences.

3Beneath the Surface
CategoryInteractive art gallery / post-game bonus content
Description

An interactive art gallery accessible after completing They Breathe, offering bonus material and behind-the-scenes content for players who finish the main game. Targeted at They Breathe players interested in additional creative context.

Scale indicator3 records

Each record includes

Type, Value, Description, Source

Partnership1 partner
Strategic tierMinorTypeChannel Partner/ Reseller/ DistributorAnnounced on2020-01-01
Description

Bulbware handled the porting and release of They Breathe on Nintendo Switch in 2020. This partnership enabled The Working Parts to expand their game to console audience without internal development of Switch version.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight4 records

Each record includes

Type, Description

Market position
Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat3 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers3 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment2 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile2 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature3 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles8 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

The Working Parts

Indie Game Developmenttheworkingparts.com

The Working Parts is a privately held, bootstrapped indie game studio in Gothenburg, Sweden, founded by five childhood friends around 2009-2011. It self-publishes atmospheric, narrative-driven games — notably Residue and They Breathe — on Steam, Nintendo Switch, iOS, and Android via one-time digital purchases.

What The Working Parts does

The Working Parts is an independent game studio headquartered in Gothenburg (Göteborg), Sweden, founded by five childhood friends plus two additional contributors (a musician and a web developer). The company develops and self-publishes atmospheric, narrative-driven games for PC, console, and mobile platforms, with a stated creative emphasis on environmental storytelling, hidden secrets, and thought-provoking themes.

The studio has released two principal titles. Residue (original 2013, Final Cut 2014) is a story-driven 2D platform adventure set in the abandoned Aral Sea region of Uzbekistan, played across three characters with distinct abilities over 13 chapters. They Breathe (originally 2011 on Xbox Live Indie Games) is an atmospheric horror game in which the player guides a frog through a flooded forest competing for oxygen. They Breathe was remastered in Unity in 2019 for iOS and Android and ported to Nintendo Switch in 2020 via a partnership with Bulbware. A third experience, Beneath the Surface, functions as a bonus interactive art gallery unlocked after completing They Breathe. Core technology is the Unity game engine; there are no disclosed AI, ML, or proprietary runtime systems.

Commercially, The Working Parts operates a pure product-led model with one-time perpetual-license pricing (approximately $1.49-$1.99 per title), zero subscription or in-app purchase mechanics, and distribution exclusively through major digital storefronts (Steam, Nintendo Switch eShop, iOS App Store, Google Play). The go-to-market motion relies on organic social media (Twitter/X, Facebook), a hosted press kit, and earned coverage from outlets such as Kotaku, Rock Paper Shotgun, Destructoid, and Pocket Gamer. There are no paid marketing, sales team, or external funding rounds disclosed, and the company appears to be bootstrapped and founder-owned. Customer segments are individual indie-game enthusiasts and casual mobile/console gamers; there is no enterprise or B2B customer base.

The Working Parts firmographics

Firmographics
Name
The Working Parts
Legal name
The Working Parts
Website
https://theworkingparts.com
Company type
Private
Founded year
2011
Operating status
Operating
Headcount range
1–10 employees
Short description
The Working Parts is a privately held, bootstrapped indie game studio in Gothenburg, Sweden, founded by five childhood friends around 2009-2011. It self-publishes atmospheric, narrative-driven games — notably Residue and They Breathe — on Steam, Nintendo Switch, iOS, and Android via one-time digital purchases.
Ownership category
akta.pro rank

The Working Parts industry classification

Industry
Product category
Indie Game Development
NAICS
Motion Picture and Video Production (51211), Independent Artists, Writers, and Performers (711510)
SIC
Services-Motion Picture & Video Tape Production (7812)
akta.pro primary industry
Narrative/Adventure & RPG Game Studios (MPAFAAAL)

Keywords

  • Indie game development
  • Atmospheric horror games
  • Narrative adventure games
  • 2D platform games
  • Game design studio

Where The Working Parts is headquartered

Location

Headquarters

HQ city
Gothenburg
HQ country
Sweden
HQ region
Europe

Offices1 record

Markets served

The Working Parts business model

Business model
GTM type
B2C
Offering type
Software
Cost components
Personnel, Technology or R&D, Marketing or Sales, Operations

Revenue model

  1. Game Sales (Direct Digital): One-time purchase model for individual games sold through digital storefronts (Steam, Nintendo Switch eShop, iOS App Store, Google Play). No subscription or in-app purchases.
  2. They Breathe Sales: They Breathe generates revenue through one-time purchases across multiple platforms including original Xbox Live Indie Games release, Steam PC release, iOS/Android remastered versions, and Nintendo Switch port.

Pricing tiers

ModelBillingPrice
One time/ perpetual licensePay-as-you-goResidue - Single game purchase
One time/ perpetual licensePay-as-you-goThey Breathe - Single game purchase

Go-to-market motion1 record

Distribution channels5 records

Marketing channels4 records

The Working Parts product offering

Product offering

Core offering

The Working Parts is an independent game studio that develops and self-publishes atmospheric, narrative-driven indie video games for PC, console, and mobile platforms. Their portfolio centers on two core titles — They Breathe (an atmospheric horror game about a frog in an oxygen-scarce flooded forest) and Residue: Final Cut (a story-driven 2D platform adventure exploring the environmental disaster of the Aral Sea in Uzbekistan with three playable characters) — sold as one-time digital purchases through Steam, Nintendo Switch eShop, iOS App Store, and Google Play.

Product overview

The Working Parts is an independent game studio that develops atmospheric, story-driven games. The studio has released two main products: Residue, a cinematic 2D platform adventure exploring the environmental disaster of the Aral Sea through three playable characters, and They Breathe, an atmospheric horror game about a frog's journey through a flooded forest. The studio also offers Beneath the Surface, an interactive gallery experience tied to They Breathe. All games are distributed digitally through platforms including Steam, Nintendo Switch, iOS, and Android.

Differentiator

Problem solved

Functional benefit

Products and services

  • Residue: Final Cut A story-driven 2D platform adventure in which players control three characters (Emilio, Jumagul, and Nikolai Sitvin) with different abilities (climbing, flashlight-based exploration, grappling hook) to explore an abandoned excavation site in the remains of the Aral Sea in present-day Uzbekistan across 13 content-packed chapters. Available as a one-time digital purchase on Steam for individual gamers seeking atmospheric, narrative-driven indie experiences.
  • They Breathe An atmospheric horror game in which players guide a frog through the depths of a flooded forest, gradually uncovering a world where all creatures compete for oxygen. Originally released on Xbox Live Indie Games in 2011 and later ported to Steam, iOS, Android, and Nintendo Switch. Sold as a one-time purchase for individual gamers drawn to atmospheric, experimental indie experiences.
  • Beneath the Surface An interactive art gallery accessible after completing They Breathe, offering bonus material and behind-the-scenes content for players who finish the main game. Targeted at They Breathe players interested in additional creative context.

Quantifiable outcome

  • Silver Award from XBLIG, Kotaku pick of the month, Pocket Gamer Bronze Award - multiple critical recognitions across major gaming outlets

Companies that use The Working Parts

Customer profile

Named customers3 records

Segments2 records

Ideal customer profiles2 records

The Working Parts technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature3 records

The Working Parts partnerships and signals

Strategic signal

Partnerships

One partnership is on record.

  • BulbwareminorChannel Partner/ Reseller/ Distributor · 1 January 2020Bulbware handled the porting and release of They Breathe on Nintendo Switch in 2020. This partnership enabled The Working Parts to expand their game to console audience without internal development of Switch version.

Scale indicators3 records

Recent moves6 records

Expansion highlights4 records

The Working Parts competitors and assessment

Company assessment

Market position

Weaknesses5 records

Competitive moat3 records

Key risks6 records

Key highlights6 records

Customer concentration

The Working Parts social profiles

Digital presence

The Working Parts financial estimates

Financial estimate

Revenue estimate

Valuation estimate

The Working Parts leadership team

Management profile

Number of profiles

Profiles8 records

The Working Parts funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

The Working Parts M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about The Working Parts

What does The Working Parts do?

The Working Parts is an independent game studio that develops and self-publishes atmospheric, narrative-driven indie video games for PC, console, and mobile platforms. Their portfolio centers on two core titles — They Breathe (an atmospheric horror game about a frog in an oxygen-scarce flooded forest) and Residue: Final Cut (a story-driven 2D platform adventure exploring the environmental disaster of the Aral Sea in Uzbekistan with three playable characters) — sold as one-time digital purchases through Steam, Nintendo Switch eShop, iOS App Store, and Google Play.

Is The Working Parts a public or private company?

The Working Parts is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was The Working Parts founded?

The Working Parts was founded in 2011. It employs 1 to 10 people.

Where is The Working Parts based?

The Working Parts is headquartered in Gothenburg, Sweden, in the Europe region.

How does The Working Parts make money?

Two revenue lines are on record. Game Sales (Direct Digital) is the primary driver. The others are they Breathe Sales.

Does The Working Parts have an API?

No public API is recorded for The Working Parts.

What industry is The Working Parts in?

The Working Parts's product category is Indie Game Development. Its primary akta.pro industry code is MPAFAAAL, Narrative/Adventure & RPG Game Studios. Its NAICS code is 51211 and its SIC code is 7812.

Unlock the full company data

50 free credits on sign-up, no credit card required.

Contact sales