Amusement Media Academy
- Company typePrivate
- Founded1994
- HeadquartersShibuya, Japan
- Headcount51–100
- GTM typeB2C
- OfferingServices
Amusement Media Academy firmographics
Firmographics- Name
- Amusement Media Academy
- Legal name
- アミューズメントメディア総合学院
- Website
- https://amgakuin.co.jp
- Company type
- Private
- Founded year
- 1994
- Operating status
- Operating
- Headcount range
- 51–100 employees
- Ownership category
- akta.pro rank
Amusement Media Academy industry classification
Industry- Product category
- Vocational Entertainment Education
- NAICS
- Fine Arts Schools (61161), Educational Services (611), Performing Arts Companies (7111)
- SIC
- Services-Educational Services (8200), Services-Amusement & Recreation Services (7900)
- akta.pro primary industry
- Animation, Game Art & Digital Arts Colleges (EDAHAJAI)
- akta.pro secondary industries
- Performing Arts (Acting, Improv, Theater) (EDAAAGAE), Portfolio & Audition Preparation (Arts School Admissions) (EDAMAAAK)
Keywords
Where Amusement Media Academy is headquartered
LocationHeadquarters
- HQ city
- Shibuya
- HQ country
- Japan
- HQ region
- Asia
Offices3 records
Markets served
Amusement Media Academy business model
Business model- GTM type
- B2C
- Offering type
- Services
- Cost components
- Personnel, Operations, Marketing or Sales, Technology or R&D
Revenue model
- Tuition and Enrollment Fees: Full-time 2-year programs charge annual tuition. S-rank scholarship covers full ¥880,000 tuition, A-rank covers half ¥440,000
- Publishing Operations: AMG Publishing produces manga, illustrations, and novels through partnerships with external companies. Serves as a creative talent agency matching students/graduates with corporate client needs.
- Entertainment Production: AMG Entertainment produces films, anime, and other content with student involvement. Revenue generated from commercial releases and distribution.
- Music Production: AMG MUSIC produces music content and develops voice artist talents. Revenue from music releases, artist activities, and related productions.
- Facility Rental: AMG Hall generates rental income from events, live performances, recordings, and lectures. 80 seats standing/150 standing capacity venue.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Subscription | Annual | S-rank Special Scholarship: Full tuition waiver |
| Subscription | Annual | A-rank Special Scholarship: Half tuition waiver |
| Subscription | Multi-year contract | Crunchyroll Special Scholarship: Full 2-year tuition waiver |
Go-to-market motion3 records
Distribution channels3 records
Marketing channels7 records
Amusement Media Academy product offering
Product offeringCore offering
Amusement Media Academy (AMG) is a private vocational school in Shibuya, Tokyo, providing two-year full-time and part-time/online programs in voice acting, game creation, CG/3DCG, animation, and character design/manga. Students gain paid professional experience through AMG Group's commercial divisions (AMG Publishing, AMG MUSIC, AMG Studio, AMG Hall, AMG Entertainment, AMG GAMES) via the school's industry-academia co-creation model. The voice acting program reports a 92% direct placement rate with production companies through on-campus auditions with 70+ industry partners.
Product overview
Amusement Media Academy (AMG) is a specialized vocational school offering entertainment industry education through multiple departments: Voice Acting, Game Creator, CG/3DCG, Animation, and Character Design. The institution operates on a unique 'industry-academia collaboration' model combining educational functions with professional production company operations. Key divisions include AMG Publishing (manga/novel publication), AMG Studio (recording facility), AMG MUSIC (artist development), AMG GAMES (game development), and AMG Entertainment (video production). Programs range from full-time two-year daytime courses to part-time evening/weekend options and online programs. The voice acting program claims 92% direct production company placement rates, achieved through school-organized auditions with 70+ production companies. Students gain professional work experience during enrollment through AMG Group company projects.
Differentiator
Problem solved
Functional benefit
Brands
- AMG出版: Publishing division producing manga, illustration books, novels, and handling creator support for current students and alumni.
- AMG MUSIC
- AMGスタジオ
- AMGホール
Products and services
- Voice Acting Department (声優学科)
Quantifiable outcome
- 92% direct placement rate with voice production companies (2025)
- +2 more outcomes
Companies that use Amusement Media Academy
Customer profileNamed customers10 records
Segments1 record
Ideal customer profiles2 records
Amusement Media Academy technology and API
TechnologyTechnology focussed No
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature1 record
Amusement Media Academy partnerships and signals
Strategic signalScale indicators4 records
Recent moves8 records
Expansion highlights6 records
Amusement Media Academy competitors and assessment
Company assessmentDirect peers
- HAL東京 (HAL Tokyo): Specialized Japanese vocational college for game designers, CG artists, animators, and IT professionals. Strong overlap with AMG's Game Creator and CG departments and similar tuition-based model.
- 日本電子専門学校 (Japan Electronics College): Tokyo-based Japanese vocational school with CG, game, and voice acting departments. Directly competes with AMG's CG and game programs in the Tokyo student market.
- ヒューマンアカデミー (Human Academy): Large Japanese vocational education group with voice acting, manga, and entertainment programs nationwide. Directly competes with AMG for prospective students across voice acting and creative fields.
- 代々木アニメーション学院 (Yoyogi Animation Academy): Long-established Japanese vocational school focused on animation, voice acting, and entertainment industry careers. Direct competitor to AMG's flagship voice acting and animation programs.
- 東京スクールオブミュージック専門学校 (Tokyo School of Music): Japanese vocational school specializing in music, dance, and voice actor training. Direct competitor to AMG in the voice acting and music production training space in Tokyo.
- 専門学校東京ビジュアルアーツ (Tokyo Visual Arts): Tokyo-based Japanese vocational school with animation, game, voice acting, and entertainment programs. Operates in the same Tokyo market with a similar program portfolio to AMG.
- 日本工学院 (Nihon Kogakuin College): Major Japanese vocational school offering manga, animation, game, CG, and voice acting departments. Directly competes with AMG for the same student segments across most entertainment disciplines in the Tokyo market.
- バンタン (Vantan): Japanese entertainment vocational school group offering game, animation, voice acting, and creative programs. Directly competes with AMG in Tokyo and broader Japan for entertainment industry students.
Regional players
- 大阪アミューズメントメディア専門学校 (Osaka Amusement Media): Sister institution of AMG under the Amusement Media brand, operating in Osaka with similar voice acting and entertainment programs. Effectively the Kansai-region brand-equivalent peer.
Market position
Strengths4 records
Weaknesses4 records
Competitive moat5 records
Key risks6 records
Key highlights6 records
Customer concentration
Amusement Media Academy social profiles
Digital presenceAmusement Media Academy financial estimates
Financial estimateRevenue estimate
Valuation estimate
Amusement Media Academy leadership team
Management profileNumber of profiles
Amusement Media Academy subsidiaries and ownership
Company hierarchySubsidiaries5 records
Amusement Media Academy funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Amusement Media Academy M&A and investment
M&A and investmentM&A1 record
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Amusement Media Academy
What does Amusement Media Academy do?
Amusement Media Academy (AMG) is a private vocational school in Shibuya, Tokyo, providing two-year full-time and part-time/online programs in voice acting, game creation, CG/3DCG, animation, and character design/manga. Students gain paid professional experience through AMG Group's commercial divisions (AMG Publishing, AMG MUSIC, AMG Studio, AMG Hall, AMG Entertainment, AMG GAMES) via the school's industry-academia co-creation model. The voice acting program reports a 92% direct placement rate with production companies through on-campus auditions with 70+ industry partners.
Is Amusement Media Academy a public or private company?
Amusement Media Academy is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Amusement Media Academy founded?
Amusement Media Academy was founded in 1994. It employs 51 to 100 people.
Where is Amusement Media Academy based?
Amusement Media Academy is headquartered in Shibuya, Japan, in the Asia region.
How does Amusement Media Academy make money?
Five revenue lines are on record. Tuition and Enrollment Fees are the primary driver. The others are publishing Operations, entertainment Production, music Production and facility Rental.
Who are Amusement Media Academy's main competitors?
Direct peers on record are HAL東京 (HAL Tokyo), 日本電子専門学校 (Japan Electronics College), ヒューマンアカデミー (Human Academy), 代々木アニメーション学院 (Yoyogi Animation Academy), 東京スクールオブミュージック専門学校 (Tokyo School of Music), 専門学校東京ビジュアルアーツ (Tokyo Visual Arts), 日本工学院 (Nihon Kogakuin College) and バンタン (Vantan). 大阪アミューズメントメディア専門学校 (Osaka Amusement Media) is listed as a regional player.
Does Amusement Media Academy have an API?
No public API is recorded for Amusement Media Academy.
What industry is Amusement Media Academy in?
Amusement Media Academy's product category is Vocational Entertainment Education. Its primary akta.pro industry code is EDAHAJAI, Animation, Game Art & Digital Arts Colleges, with a secondary code of EDAAAGAE, Performing Arts (Acting, Improv, Theater). Its NAICS code is 61161 and its SIC code is 8200.