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Amusement Media Academy

Full company profile

uuid0033cqx

Namestring
Amusement Media Academy
Legal namestring
アミューズメントメディア総合学院
Websiteurl
amgakuin.co.jp
Company typeenum
Private
Founded yearint
1994
Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
51–100
akta.pro rankint
HeadquartersShibuya, Japan
HQ citystring
Shibuya
HQ countrystring
Japan
HQ regionstring
Asia
Markets served

Serves global market

Offices3 records

Each record includes

City, Country, Type, Description, Source

Keyword5 values
voice acting education, game development training, animation production programs, vocational entertainment school, creative arts training
Industry3 codes
1Animation, Game Art & Digital Arts Colleges
CodeEDAHAJAIPrimaryYes
2Performing Arts (Acting, Improv, Theater)
CodeEDAAAGAEPrimaryNo
3Portfolio & Audition Preparation (Arts School Admissions)
CodeEDAMAAAKPrimaryNo
NAICS code3 codes
  • Fine Arts Schools61161
  • Educational Services611
  • Performing Arts Companies7111
SIC code2 codes
  • Services-Educational Services8200
  • Services-Amusement & Recreation Services7900
Product category
Vocational Entertainment Education
GTM motion3 records

Each record includes

Type, Description, Source

Revenue model5 records
1Tuition and Enrollment Fees
TypeSubscription Recurring
Description

Full-time 2-year programs charge annual tuition. S-rank scholarship covers full ¥880,000 tuition, A-rank covers half ¥440,000

amgakuin.co.jp
2Publishing Operations
TypeProfessional Services
Description

AMG Publishing produces manga, illustrations, and novels through partnerships with external companies. Serves as a creative talent agency matching students/graduates with corporate client needs.

amgakuin.co.jp
3Entertainment Production
TypeLicensing Royalties
Description

AMG Entertainment produces films, anime, and other content with student involvement. Revenue generated from commercial releases and distribution.

amgakuin.co.jp
4Music Production
TypeLicensing Royalties
Description

AMG MUSIC produces music content and develops voice artist talents. Revenue from music releases, artist activities, and related productions.

amgakuin.co.jp
5Facility Rental
TypeHardware Sales
Description

AMG Hall generates rental income from events, live performances, recordings, and lectures. 80 seats standing/150 standing capacity venue.

amgakuin.co.jp
Marketing channels7 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels3 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components4 values
Personnel, Operations, Marketing or Sales, Technology or R&D
Pricing details3 tiers
1S-rank Special Scholarship: Full tuition waiver
ModelSubscriptionBilling cadenceAnnual
Notes

¥880,000 first year tuition fully waived plus production project appearance rights for Voice Acting program

amgakuin.co.jp
2A-rank Special Scholarship: Half tuition waiver
ModelSubscriptionBilling cadenceAnnual
Notes

¥440,000 first year tuition waived plus production project appearance rights

amgakuin.co.jp
3Crunchyroll Special Scholarship: Full 2-year tuition waiver
ModelSubscriptionBilling cadenceMulti-year contract
Notes

Full tuition waiver for 2 years for CG and Animation departments (no repayment obligation)

amgakuin.co.jp
GTM typeB2C
B2C
Offering typeServices
Services
Brand1 of 4 records shown
1AMG出版
Description

Publishing division producing manga, illustration books, novels, and handling creator support for current students and alumni.

amgakuin.co.jp
+3 more records
Core offering1 text field

Amusement Media Academy (AMG) is a private vocational school in Shibuya, Tokyo, providing two-year full-time and part-time/online programs in voice acting, game creation, CG/3DCG, animation, and character design/manga. Students gain paid professional experience through AMG Group's commercial divisions (AMG Publishing, AMG MUSIC, AMG Studio, AMG Hall, AMG Entertainment, AMG GAMES) via the school's industry-academia co-creation model. The voice acting program reports a 92% direct placement rate with production companies through on-campus auditions with 70+ industry partners.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 3 values shown
  • 92% direct placement rate with voice production companies (2025)
+2 more records
Product overview1 text field

Amusement Media Academy (AMG) is a specialized vocational school offering entertainment industry education through multiple departments: Voice Acting, Game Creator, CG/3DCG, Animation, and Character Design. The institution operates on a unique 'industry-academia collaboration' model combining educational functions with professional production company operations. Key divisions include AMG Publishing (manga/novel publication), AMG Studio (recording facility), AMG MUSIC (artist development), AMG GAMES (game development), and AMG Entertainment (video production). Programs range from full-time two-year daytime courses to part-time evening/weekend options and online programs. The voice acting program claims 92% direct production company placement rates, achieved through school-organized auditions with 70+ production companies. Students gain professional work experience during enrollment through AMG Group company projects.

Product and service1 record
1Voice Acting Department (声優学科)
Scale indicator4 records

Each record includes

Type, Value, Description, Source

Recent move8 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight6 records

Each record includes

Type, Description

Peers9 records
TypeDirect peer
Description

Specialized Japanese vocational college for game designers, CG artists, animators, and IT professionals. Strong overlap with AMG's Game Creator and CG departments and similar tuition-based model.

2日本電子専門学校 (Japan Electronics College)
TypeDirect peer
Description

Tokyo-based Japanese vocational school with CG, game, and voice acting departments. Directly competes with AMG's CG and game programs in the Tokyo student market.

3ヒューマンアカデミー (Human Academy)
TypeDirect peer
Description

Large Japanese vocational education group with voice acting, manga, and entertainment programs nationwide. Directly competes with AMG for prospective students across voice acting and creative fields.

TypeDirect peer
Description

Long-established Japanese vocational school focused on animation, voice acting, and entertainment industry careers. Direct competitor to AMG's flagship voice acting and animation programs.

5東京スクールオブミュージック専門学校 (Tokyo School of Music)
TypeDirect peer
Description

Japanese vocational school specializing in music, dance, and voice actor training. Direct competitor to AMG in the voice acting and music production training space in Tokyo.

TypeDirect peer
Description

Tokyo-based Japanese vocational school with animation, game, voice acting, and entertainment programs. Operates in the same Tokyo market with a similar program portfolio to AMG.

TypeDirect peer
Description

Major Japanese vocational school offering manga, animation, game, CG, and voice acting departments. Directly competes with AMG for the same student segments across most entertainment disciplines in the Tokyo market.

8大阪アミューズメントメディア専門学校 (Osaka Amusement Media)
TypeRegional player
Description

Sister institution of AMG under the Amusement Media brand, operating in Osaka with similar voice acting and entertainment programs. Effectively the Kansai-region brand-equivalent peer.

TypeDirect peer
Description

Japanese entertainment vocational school group offering game, animation, voice acting, and creative programs. Directly competes with AMG in Tokyo and broader Japan for entertainment industry students.

Market position
Strengths4 records

Each record includes

Headline, Details, Source

Weaknesses4 records

Each record includes

Headline, Details, Source

Competitive moat5 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers10 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment1 record

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile2 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
No
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature1 record

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Subsidiaries5 records

Each record includes

Name, Acquired on, Relationship type, Type, Business focus

No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A1 record

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Amusement Media Academy

Vocational Entertainment Educationamgakuin.co.jp

Amusement Media Academy firmographics

Firmographics
Name
Amusement Media Academy
Legal name
アミューズメントメディア総合学院
Website
https://amgakuin.co.jp
Company type
Private
Founded year
1994
Operating status
Operating
Headcount range
51–100 employees
Ownership category
akta.pro rank

Amusement Media Academy industry classification

Industry
Product category
Vocational Entertainment Education
NAICS
Fine Arts Schools (61161), Educational Services (611), Performing Arts Companies (7111)
SIC
Services-Educational Services (8200), Services-Amusement & Recreation Services (7900)
akta.pro primary industry
Animation, Game Art & Digital Arts Colleges (EDAHAJAI)
akta.pro secondary industries
Performing Arts (Acting, Improv, Theater) (EDAAAGAE), Portfolio & Audition Preparation (Arts School Admissions) (EDAMAAAK)

Keywords

  • Voice acting education
  • Game development training
  • Animation production programs
  • Vocational entertainment school
  • Creative arts training

Where Amusement Media Academy is headquartered

Location

Headquarters

HQ city
Shibuya
HQ country
Japan
HQ region
Asia

Offices3 records

Markets served

Amusement Media Academy business model

Business model
GTM type
B2C
Offering type
Services
Cost components
Personnel, Operations, Marketing or Sales, Technology or R&D

Revenue model

  1. Tuition and Enrollment Fees: Full-time 2-year programs charge annual tuition. S-rank scholarship covers full ¥880,000 tuition, A-rank covers half ¥440,000
  2. Publishing Operations: AMG Publishing produces manga, illustrations, and novels through partnerships with external companies. Serves as a creative talent agency matching students/graduates with corporate client needs.
  3. Entertainment Production: AMG Entertainment produces films, anime, and other content with student involvement. Revenue generated from commercial releases and distribution.
  4. Music Production: AMG MUSIC produces music content and develops voice artist talents. Revenue from music releases, artist activities, and related productions.
  5. Facility Rental: AMG Hall generates rental income from events, live performances, recordings, and lectures. 80 seats standing/150 standing capacity venue.

Pricing tiers

ModelBillingPrice
SubscriptionAnnualS-rank Special Scholarship: Full tuition waiver
SubscriptionAnnualA-rank Special Scholarship: Half tuition waiver
SubscriptionMulti-year contractCrunchyroll Special Scholarship: Full 2-year tuition waiver

Go-to-market motion3 records

Distribution channels3 records

Marketing channels7 records

Amusement Media Academy product offering

Product offering

Core offering

Amusement Media Academy (AMG) is a private vocational school in Shibuya, Tokyo, providing two-year full-time and part-time/online programs in voice acting, game creation, CG/3DCG, animation, and character design/manga. Students gain paid professional experience through AMG Group's commercial divisions (AMG Publishing, AMG MUSIC, AMG Studio, AMG Hall, AMG Entertainment, AMG GAMES) via the school's industry-academia co-creation model. The voice acting program reports a 92% direct placement rate with production companies through on-campus auditions with 70+ industry partners.

Product overview

Amusement Media Academy (AMG) is a specialized vocational school offering entertainment industry education through multiple departments: Voice Acting, Game Creator, CG/3DCG, Animation, and Character Design. The institution operates on a unique 'industry-academia collaboration' model combining educational functions with professional production company operations. Key divisions include AMG Publishing (manga/novel publication), AMG Studio (recording facility), AMG MUSIC (artist development), AMG GAMES (game development), and AMG Entertainment (video production). Programs range from full-time two-year daytime courses to part-time evening/weekend options and online programs. The voice acting program claims 92% direct production company placement rates, achieved through school-organized auditions with 70+ production companies. Students gain professional work experience during enrollment through AMG Group company projects.

Differentiator

Problem solved

Functional benefit

Brands

  • AMG出版: Publishing division producing manga, illustration books, novels, and handling creator support for current students and alumni.
  • AMG MUSIC
  • AMGスタジオ
  • AMGホール

Products and services

  • Voice Acting Department (声優学科)

Quantifiable outcome

  • 92% direct placement rate with voice production companies (2025)
  • +2 more outcomes

Companies that use Amusement Media Academy

Customer profile

Named customers10 records

Segments1 record

Ideal customer profiles2 records

Amusement Media Academy technology and API

Technology

Technology focussed No

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature1 record

Amusement Media Academy partnerships and signals

Strategic signal

Scale indicators4 records

Recent moves8 records

Expansion highlights6 records

Amusement Media Academy competitors and assessment

Company assessment

Direct peers

  • HAL東京 (HAL Tokyo): Specialized Japanese vocational college for game designers, CG artists, animators, and IT professionals. Strong overlap with AMG's Game Creator and CG departments and similar tuition-based model.
  • 日本電子専門学校 (Japan Electronics College): Tokyo-based Japanese vocational school with CG, game, and voice acting departments. Directly competes with AMG's CG and game programs in the Tokyo student market.
  • ヒューマンアカデミー (Human Academy): Large Japanese vocational education group with voice acting, manga, and entertainment programs nationwide. Directly competes with AMG for prospective students across voice acting and creative fields.
  • 代々木アニメーション学院 (Yoyogi Animation Academy): Long-established Japanese vocational school focused on animation, voice acting, and entertainment industry careers. Direct competitor to AMG's flagship voice acting and animation programs.
  • 東京スクールオブミュージック専門学校 (Tokyo School of Music): Japanese vocational school specializing in music, dance, and voice actor training. Direct competitor to AMG in the voice acting and music production training space in Tokyo.
  • 専門学校東京ビジュアルアーツ (Tokyo Visual Arts): Tokyo-based Japanese vocational school with animation, game, voice acting, and entertainment programs. Operates in the same Tokyo market with a similar program portfolio to AMG.
  • 日本工学院 (Nihon Kogakuin College): Major Japanese vocational school offering manga, animation, game, CG, and voice acting departments. Directly competes with AMG for the same student segments across most entertainment disciplines in the Tokyo market.
  • バンタン (Vantan): Japanese entertainment vocational school group offering game, animation, voice acting, and creative programs. Directly competes with AMG in Tokyo and broader Japan for entertainment industry students.

Regional players

  • 大阪アミューズメントメディア専門学校 (Osaka Amusement Media): Sister institution of AMG under the Amusement Media brand, operating in Osaka with similar voice acting and entertainment programs. Effectively the Kansai-region brand-equivalent peer.

Market position

Strengths4 records

Weaknesses4 records

Competitive moat5 records

Key risks6 records

Key highlights6 records

Customer concentration

Amusement Media Academy social profiles

Digital presence

Amusement Media Academy financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Amusement Media Academy leadership team

Management profile

Number of profiles

Amusement Media Academy subsidiaries and ownership

Company hierarchy

Subsidiaries5 records

Amusement Media Academy funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Amusement Media Academy M&A and investment

M&A and investment

M&A1 record

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Amusement Media Academy

What does Amusement Media Academy do?

Amusement Media Academy (AMG) is a private vocational school in Shibuya, Tokyo, providing two-year full-time and part-time/online programs in voice acting, game creation, CG/3DCG, animation, and character design/manga. Students gain paid professional experience through AMG Group's commercial divisions (AMG Publishing, AMG MUSIC, AMG Studio, AMG Hall, AMG Entertainment, AMG GAMES) via the school's industry-academia co-creation model. The voice acting program reports a 92% direct placement rate with production companies through on-campus auditions with 70+ industry partners.

Is Amusement Media Academy a public or private company?

Amusement Media Academy is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was Amusement Media Academy founded?

Amusement Media Academy was founded in 1994. It employs 51 to 100 people.

Where is Amusement Media Academy based?

Amusement Media Academy is headquartered in Shibuya, Japan, in the Asia region.

How does Amusement Media Academy make money?

Five revenue lines are on record. Tuition and Enrollment Fees are the primary driver. The others are publishing Operations, entertainment Production, music Production and facility Rental.

Who are Amusement Media Academy's main competitors?

Direct peers on record are HAL東京 (HAL Tokyo), 日本電子専門学校 (Japan Electronics College), ヒューマンアカデミー (Human Academy), 代々木アニメーション学院 (Yoyogi Animation Academy), 東京スクールオブミュージック専門学校 (Tokyo School of Music), 専門学校東京ビジュアルアーツ (Tokyo Visual Arts), 日本工学院 (Nihon Kogakuin College) and バンタン (Vantan). 大阪アミューズメントメディア専門学校 (Osaka Amusement Media) is listed as a regional player.

Does Amusement Media Academy have an API?

No public API is recorded for Amusement Media Academy.

What industry is Amusement Media Academy in?

Amusement Media Academy's product category is Vocational Entertainment Education. Its primary akta.pro industry code is EDAHAJAI, Animation, Game Art & Digital Arts Colleges, with a secondary code of EDAAAGAE, Performing Arts (Acting, Improv, Theater). Its NAICS code is 61161 and its SIC code is 8200.

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