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Psychic

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uuid0039hvo

Namestring
Psychic
Websiteurl
ascotjsmith.com
Company typeenum
Private
Founded yearstring
-
Descriptiontext

PSYCHIC: Purrivate Eye is an episodic 2D branching narrative adventure game released in 2017 by individual game producer/designer Ascot Smith and a team of approximately 15 contributors assembled through USC's Interactive Media and Games MFA Program. Players assume the role of telepathic detective John Hollis and his cat sidekick Devo, investigating the disappearance of a reality star who holds the cure to a deadly mind-altering Internet meme. The game is built on the Unity engine and is differentiated by a proprietary psychic interrogation mechanic that lets players uncover hidden thoughts and unlock new story branches, supported by a fully voice-acted dialogue system and an adaptive cat-sidekick hint system (Devo).

The title was distributed as a one-time-purchase download across Apple TV, Amazon Fire TV, Mac/OS, and Android app stores, with marketing reliant on platform-level app store discovery. Ascot Smith, the developer, is an individual game producer and writer based in Los Angeles whose broader portfolio spans voice platforms (Alexa, Google Assistant), smart cars, installations, and commissioned work for clients including Google, Amazon, Sony Pictures Entertainment, Mattel, BMW, Exploding Kittens, Dave & Busters, Bruner House, and Steelcase. Critically, "Psychic" is not a corporate entity — it is a single project in an individual's portfolio. There is no evidenced corporate structure, funding history, employee base beyond the project's MFA collaborators, or ongoing operational footprint beyond the 2017 launch.

Short descriptiontext

PSYCHIC: Purrivate Eye is an episodic 2D branching narrative detective game (2017) developed by Ascot Smith at USC's Interactive Media and Games MFA Program, distributed via one-time purchases on Apple TV, Amazon Fire TV, Mac, and Android app stores.

Operating statusenum
Operating
Ownership categoryenum
akta.pro rankint
HeadquartersLos Angeles, United States
HQ citystring
Los Angeles
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Keyword5 values
interactive narrative games, branching story games, adventure game development, voice-acted games, smart TV games
Product category
Interactive Narrative Games
Social media profiles2 records
GTM motion1 record

Each record includes

Type, Description, Source

Revenue model1 record
1Episodic Game Sales
TypeOne Time License
Description

PSYCHIC: Purrivate Eye was released as an episodic 2D branching narrative game distributed through app stores for Apple TV, Fire TV, Mac/OS platforms. Revenue generated through direct game sales and downloads.

ascot-smith.com
Marketing channels2 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels3 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components3 values
Personnel, Technology or R&D, Operations
GTM typeB2C
B2C
Offering typeSoftware
Software
Brand1 record
1PSYCHIC: Purrivate Eye
Description

An episodic 2D branching narrative game featuring telepathic detective duo John Hollis and his cat sidekick Devo. Players search for a missing reality star who holds the cure to a deadly mind-altering Internet meme. Features fully voice acted branching narrative, psychic interrogation mechanic, and cat-side kick help system.

ascot-smith.com
Core offering1 text field

Psychic: Purrivate Eye is an episodic 2D branching narrative game where players control telepathic detective John Hollis and his cat sidekick Devo to investigate a missing reality star who holds the cure to a deadly mind-altering Internet meme. The title was built on the Unity game engine and distributed through app stores for Apple TV, Fire TV, Mac/OS, and Android devices, featuring a fully voice-acted branching story with a unique psychic interrogation mechanic that unlocks new dialogue branches.

Differentiator
Functional benefit
Problem solved
Product and service1 record
1Psychic: Purrivate Eye
CategoryInteractive Narrative Games
Scale indicator1 record

Each record includes

Type, Value, Description, Source

Partnership1 partner
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2017-01-01
Description

PSYCHIC: Purrivate Eye was developed at USC's Interactive Media and Games MFA Program with support of multiple team members including writer Devin Presbury, art director Natalie Gravier, game designer Steve Cha, engineer Izzy Benavente, and numerous animators and artists.

Recent move3 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight2 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Inkle builds text-and-illustration driven interactive narrative games (80 Days, Sorcery!, Heaven's Vault) where player choices open new branches — the same design philosophy as Psychic's dialogue/interrogation system.

TypeDirect peer
Description

Night School (Oxenfree, Afterparty) makes character-driven narrative adventure games with supernatural hooks and choice-driven dialogue — directly comparable tone and mechanics to Psychic: Purrivate Eye.

TypeDirect peer
Description

Supermassive makes choice-driven narrative horror/adventure titles (Until Dawn, The Dark Pictures Anthology) where player decisions branch the story — directly comparable mechanic to Psychic's interrogation-based branching.

TypeDirect peer
Description

Telltale Games is the canonical developer of episodic, branching-narrative adventure games (The Wolf Among Us, Batman, Tales from the Borderlands). Psychic: Purrivate Eye directly mirrors Telltale's model of voice-acted branching storylines with player-driven outcomes.

TypeDirect peer
Description

Dontnod created Life is Strange and Tell Me Why, narrative-driven episodic adventures centered on a protagonist with an unusual ability navigating mystery and relationships — directly comparable to Psychic's telepathic detective premise.

TypeDirect peer
Description

Quantic Dream (Heavy Rain, Detroit: Become Human) pioneered the cinematic branching-narrative adventure genre with unique action mechanics layered on top of choice-based storytelling — a clear analog to Psychic's psychic-action layer over branching narrative.

TypeDirect peer
Description

Choice of Games publishes text-based interactive novels where player choices open branching storylines across multiple titles, sharing Psychic's core 'choice unlocks branch' mechanic at a much smaller scale.

TypeDirect peer
Description

Half Mermaid (Her Story, Telling Lies, Immortality) makes investigation-focused narrative games where the player uncovers hidden information to progress — a mechanic directly analogous to Psychic's 'finding hidden thoughts' interrogation system.

TypeDirect peer
Description

The Odd Gentlemen (King's Quest 2015, Stranger Things: Puzzle Tales) builds adventure games with branching narrative and accessible hint systems — comparable craft area to the Psychic team's narrative-plus-hint design.

TypeDirect peer
Description

Wales Interactive publishes FMV/choice-driven interactive movies (Late Shift, The Complex, Five Dates) shipped across consoles and streaming platforms — closely matching Psychic's TV-platform distribution and branching-episode model.

Market position
Strengths4 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat3 records

Each record includes

Type, Details

Key risks5 records

Each record includes

Headline, Details, Source

Key highlights5 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers2 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment1 record

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile1 record

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature3 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles1 record

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Psychic

Interactive Narrative Gamesascotjsmith.com

PSYCHIC: Purrivate Eye is an episodic 2D branching narrative detective game (2017) developed by Ascot Smith at USC's Interactive Media and Games MFA Program, distributed via one-time purchases on Apple TV, Amazon Fire TV, Mac, and Android app stores.

What Psychic does

PSYCHIC: Purrivate Eye is an episodic 2D branching narrative adventure game released in 2017 by individual game producer/designer Ascot Smith and a team of approximately 15 contributors assembled through USC's Interactive Media and Games MFA Program. Players assume the role of telepathic detective John Hollis and his cat sidekick Devo, investigating the disappearance of a reality star who holds the cure to a deadly mind-altering Internet meme. The game is built on the Unity engine and is differentiated by a proprietary psychic interrogation mechanic that lets players uncover hidden thoughts and unlock new story branches, supported by a fully voice-acted dialogue system and an adaptive cat-sidekick hint system (Devo).

The title was distributed as a one-time-purchase download across Apple TV, Amazon Fire TV, Mac/OS, and Android app stores, with marketing reliant on platform-level app store discovery. Ascot Smith, the developer, is an individual game producer and writer based in Los Angeles whose broader portfolio spans voice platforms (Alexa, Google Assistant), smart cars, installations, and commissioned work for clients including Google, Amazon, Sony Pictures Entertainment, Mattel, BMW, Exploding Kittens, Dave & Busters, Bruner House, and Steelcase. Critically, "Psychic" is not a corporate entity — it is a single project in an individual's portfolio. There is no evidenced corporate structure, funding history, employee base beyond the project's MFA collaborators, or ongoing operational footprint beyond the 2017 launch.

Psychic firmographics

Firmographics
Name
Psychic
Website
https://ascotjsmith.com
Company type
Private
Operating status
Operating
Short description
PSYCHIC: Purrivate Eye is an episodic 2D branching narrative detective game (2017) developed by Ascot Smith at USC's Interactive Media and Games MFA Program, distributed via one-time purchases on Apple TV, Amazon Fire TV, Mac, and Android app stores.
Ownership category
akta.pro rank

Where Psychic is headquartered

Location

Headquarters

HQ city
Los Angeles
HQ country
United States
HQ region
North America

Markets served

Psychic business model

Business model
GTM type
B2C
Offering type
Software
Cost components
Personnel, Technology or R&D, Operations

Revenue model

  1. Episodic Game Sales: PSYCHIC: Purrivate Eye was released as an episodic 2D branching narrative game distributed through app stores for Apple TV, Fire TV, Mac/OS platforms. Revenue generated through direct game sales and downloads.

Go-to-market motion1 record

Distribution channels3 records

Marketing channels2 records

Psychic product offering

Product offering

Core offering

Psychic: Purrivate Eye is an episodic 2D branching narrative game where players control telepathic detective John Hollis and his cat sidekick Devo to investigate a missing reality star who holds the cure to a deadly mind-altering Internet meme. The title was built on the Unity game engine and distributed through app stores for Apple TV, Fire TV, Mac/OS, and Android devices, featuring a fully voice-acted branching story with a unique psychic interrogation mechanic that unlocks new dialogue branches.

Differentiator

Problem solved

Functional benefit

Brands

  • PSYCHIC: Purrivate Eye: An episodic 2D branching narrative game featuring telepathic detective duo John Hollis and his cat sidekick Devo. Players search for a missing reality star who holds the cure to a deadly mind-altering Internet meme. Features fully voice acted branching narrative, psychic interrogation mechanic, and cat-side kick help system.

Products and services

  • Psychic: Purrivate Eye

Companies that use Psychic

Customer profile

Named customers2 records

Segments1 record

Ideal customer profiles1 record

Psychic technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature3 records

Psychic partnerships and signals

Strategic signal

Partnerships

One partnership is on record.

  • USC Interactive Media and Games MFA ProgramcoreStrategic or Co-development Partner · 1 January 2017PSYCHIC: Purrivate Eye was developed at USC's Interactive Media and Games MFA Program with support of multiple team members including writer Devin Presbury, art director Natalie Gravier, game designer Steve Cha, engineer Izzy Benavente, and numerous animators and artists.

Scale indicators1 record

Recent moves3 records

Expansion highlights2 records

Psychic competitors and assessment

Company assessment

Direct peers

  • Inkle Studios: Inkle builds text-and-illustration driven interactive narrative games (80 Days, Sorcery!, Heaven's Vault) where player choices open new branches — the same design philosophy as Psychic's dialogue/interrogation system.
  • Night School Studio: Night School (Oxenfree, Afterparty) makes character-driven narrative adventure games with supernatural hooks and choice-driven dialogue — directly comparable tone and mechanics to Psychic: Purrivate Eye.
  • Supermassive Games: Supermassive makes choice-driven narrative horror/adventure titles (Until Dawn, The Dark Pictures Anthology) where player decisions branch the story — directly comparable mechanic to Psychic's interrogation-based branching.
  • Telltale Games: Telltale Games is the canonical developer of episodic, branching-narrative adventure games (The Wolf Among Us, Batman, Tales from the Borderlands). Psychic: Purrivate Eye directly mirrors Telltale's model of voice-acted branching storylines with player-driven outcomes.
  • Dontnod Entertainment: Dontnod created Life is Strange and Tell Me Why, narrative-driven episodic adventures centered on a protagonist with an unusual ability navigating mystery and relationships — directly comparable to Psychic's telepathic detective premise.
  • Quantic Dream: Quantic Dream (Heavy Rain, Detroit: Become Human) pioneered the cinematic branching-narrative adventure genre with unique action mechanics layered on top of choice-based storytelling — a clear analog to Psychic's psychic-action layer over branching narrative.
  • Choice of Games: Choice of Games publishes text-based interactive novels where player choices open branching storylines across multiple titles, sharing Psychic's core 'choice unlocks branch' mechanic at a much smaller scale.
  • Sam Barlow / Half Mermaid: Half Mermaid (Her Story, Telling Lies, Immortality) makes investigation-focused narrative games where the player uncovers hidden information to progress — a mechanic directly analogous to Psychic's 'finding hidden thoughts' interrogation system.
  • The Odd Gentlemen: The Odd Gentlemen (King's Quest 2015, Stranger Things: Puzzle Tales) builds adventure games with branching narrative and accessible hint systems — comparable craft area to the Psychic team's narrative-plus-hint design.
  • Wales Interactive: Wales Interactive publishes FMV/choice-driven interactive movies (Late Shift, The Complex, Five Dates) shipped across consoles and streaming platforms — closely matching Psychic's TV-platform distribution and branching-episode model.

Market position

Strengths4 records

Weaknesses5 records

Competitive moat3 records

Key risks5 records

Key highlights5 records

Customer concentration

Psychic social profiles

Digital presence

Psychic financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Psychic leadership team

Management profile

Number of profiles

Profiles1 record

Psychic funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Psychic M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Psychic

What does Psychic do?

Psychic: Purrivate Eye is an episodic 2D branching narrative game where players control telepathic detective John Hollis and his cat sidekick Devo to investigate a missing reality star who holds the cure to a deadly mind-altering Internet meme. The title was built on the Unity game engine and distributed through app stores for Apple TV, Fire TV, Mac/OS, and Android devices, featuring a fully voice-acted branching story with a unique psychic interrogation mechanic that unlocks new dialogue branches.

Is Psychic a public or private company?

Psychic is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was Psychic founded?

Psychic was founded in -1.

Where is Psychic based?

Psychic is headquartered in Los Angeles, United States, in the North America region.

How does Psychic make money?

One revenue line is on record: episodic Game Sales.

Who are Psychic's main competitors?

Direct peers on record are Inkle Studios, Night School Studio, Supermassive Games, Telltale Games, Dontnod Entertainment, Quantic Dream, Choice of Games, Sam Barlow / Half Mermaid, The Odd Gentlemen and Wales Interactive.

Does Psychic have an API?

No public API is recorded for Psychic.

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