Wild is the Game
Wild is the Game is a French facilitation firm founded in 2009 that designs and co-facilitates workshops, seminars, and conventions for large enterprises (including Danone, Sanofi, Veolia, Louis Vuitton, L'Oréal, Roche, Canal+, AXA), NGOs, and public administrations, using a proprietary MG Taylor–derived Scan-Focus-Act methodology across 10 productized formats delivered in-person or online.
- Company typePrivate
- Founded2009
- HeadquartersChâteauneuf-grasse, France
- Headcount11–50
- GTM typeB2B
- OfferingServices
What Wild is the Game does
Wild is the Game is a French professional services firm founded in 2009 by Julien Goby and a group of facilitation pioneers, headquartered in Grasse (legal address: 80 avenue Georges Pompidou, 06130) and operating primarily out of Paris, Nice, and Marseille. The company designs and facilitates workshops and seminars for large enterprises, NGOs, and public administrations, with named accounts spanning Danone, Sanofi, Veolia, Louis Vuitton, L'Oréal, Roche France, Canal+ International, and AXA. Its core technology is the MG Taylor facilitation methodology, adapted over 15+ years into a proprietary Scan-Focus-Act framework, supported by a content library of 100+ productive modules and 150+ facilitation modules.
The firm operates a portfolio of 10 productized service lines: flagship offerings include the High Value Workshop (up to 1,000 participants over 2–3 days, fully co-designed), Regroup (2-day culture seminar), Teamplayer, The Challenge, Convention Hacking, Cross Fertilizer, Projects on Steroids, Online Workshop (remote, up to 500+ participants), Train The Trainer, and Marker Power (graphic facilitation). Services are delivered in-person or online with bilingual French/English support. Pricing is quote-based and per event, with publicly disclosed ranges from €3,100 (12–20 pax Teamplayer, physical) to €38,000+ (Regroup 110–150 pax), and remote delivery priced at €5,040 base for 12–50 participants plus €1,550 per additional 100-participant increment up to 600.
The business runs a sales-led, direct-to-enterprise model with a 3-stage engagement (exploration, co-design over ~3 meetings with operational and strategic client sponsors, on-site/remote delivery). The company has reportedly served 30,000+ participants across 500+ workshops since founding and claims first-mover status in graphic facilitation in France (20,000+ visuals produced, 1,000+ people trained since 2010). It is privately held, with no disclosed external investors, and operates with a team of 8 facilitators. Revenue is not publicly disclosed.
Wild is the Game firmographics
Firmographics- Name
- Wild is the Game
- Legal name
- Wild is the Game
- Website
- https://wildisthegame.com
- Company type
- Private
- Founded year
- 2009
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- Wild is the Game is a French facilitation firm founded in 2009 that designs and co-facilitates workshops, seminars, and conventions for large enterprises (including Danone, Sanofi, Veolia, Louis Vuitton, L'Oréal, Roche, Canal+, AXA), NGOs, and public administrations, using a proprietary MG Taylor–derived Scan-Focus-Act methodology across 10 productized formats delivered in-person or online.
- Ownership category
- akta.pro rank
Where Wild is the Game is headquartered
LocationHeadquarters
- HQ city
- Châteauneuf-grasse
- HQ country
- France
- HQ region
- Europe
Offices1 record
Markets served
Wild is the Game business model
Business model- GTM type
- B2B
- Offering type
- Services
- Cost components
- Personnel, Operations, Marketing or Sales, Technology or R&D
Revenue model
- Workshop Facilitation Services: Wild is the Game designs and facilitates custom workshops and collaborative seminars for organizations. The process involves exploration, co-design, and on-site facilitation phases. Services are priced per event based on number of participants and duration.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Unit Pricing | Multi-year contract | Online Workshop pricing |
| Unit Pricing | Multi-year contract | TeamPlayer Conference - Physical |
| Unit Pricing | Multi-year contract | TeamPlayer Conference - Online |
| Unit Pricing | Multi-year contract | The Challenge Team Building |
| Unit Pricing | Multi-year contract | Regroup 2-Day Seminar |
Go-to-market motion1 record
Distribution channels2 records
Marketing channels5 records
Wild is the Game product offering
Product offeringCore offering
Wild is the Game designs and facilitates corporate workshops and seminars for organizations, using the MG Taylor methodology and a Scan-Focus-Act framework. It sells both tailor-made workshop designs (High Value Workshop) and ready-to-play formats such as Regroup, The Challenge, Cross Fertilizer, Projects on Steroids, Convention Hacking, Teamplayer, Online Workshop and Train The Trainer, plus a graphic facilitation add-on (Marker Power). Events are delivered in-person or online for groups from 10 to 1,000+ participants.
Product overview
Wild is the Game is a facilitation services company offering a portfolio of workshop and seminar formats for organizations. Its core offerings include tailor-made workshops (High Value Workshop) and a set of ready-to-play products (Regroup, The Challenge, Online Workshop, Convention Hacking, Cross Fertilizer, Projects on Steroids, Teamplayer, Train The Trainer), plus an add-on graphic facilitation service (Marker Power). All offerings draw on the MG Taylor methodology and the Scan-Focus-Act framework. Services are delivered in-person or online, scaling from small groups (10 participants) to large conventions (1,000+ participants), with durations ranging from a few hours to several days.
Differentiator
Problem solved
Functional benefit
Brands
- High Value Workshop: Tailor-made workshops for complex problems or major milestones using collective intelligence, designed for up to 1000 people over 3 days
- Teamplayer
- Regroup
- The Challenge
- Séminaire en ligne / Online Workshop
- Convention Hacking
- Cross Fertilizer
- Projects on Steroids
- Train The Trainer
- Marker Power
Products and services
- High Value Workshop Tailor-made workshops for complex challenges or major organizational milestones, designed for up to 1,000 participants over 2-3 days. Built around three pillars: a co-design phase, a customized design, and a dedicated experienced facilitation team.
- Teamplayer A 2.5-hour (minimum 1.5 hours) hands-on conference addressing collaboration paradoxes in organizations, combining experiential group games, plenary debrief with a keynote by a lead facilitator, and practical case studies rooted in game theory. Available in-person and online.
- Regroup A 2-day ready-to-play seminar designed to strengthen corporate culture and team cohesion, combining experiential team-building with productive workshop elements, customizable communication moments, selectable workshops and optional deliverables.
- The Challenge A 3-hour team-building experience for 15-300 participants who build and connect a series of complex machines from simple materials, delivering lessons on collaboration, leadership, group effort and adaptability, culminating in a filmed final demonstration with debrief.
- Online Workshop (Séminaire en ligne) Remote collaborative seminars enabling large groups to work productively via digital technology, featuring a co-design phase, tailor-made design adapted to the client's tools, and a dedicated facilitation team. Supports 500+ participants with 4-hour ideal working sessions.
- Convention Hacking Transforms traditional annual conventions (80-500+ participants) into collaborative and productive events, replacing passive plenary sessions with structured discussion, leader-employee connections, peer-to-peer cross-fertilization and hands-on work on real strategic topics.
- Cross Fertilizer A plug-and-play workshop for sharing best practices across a group or community, running in 3 hours typically for 40 participants using a structured serious game format that surfaces both problems and solutions, for operational staff and senior leaders alike.
- Projects on Steroids A plug-and-play workshop that simultaneously accelerates 3-20+ project teams over 1-3 days, blending hierarchical authority, peer collaboration and structured training machines so groups progress in parallel at their own pace.
- Train The Trainer A 2-day workshop training expert trainers in facilitation techniques to make their own training sessions more effective, including practical facilitation sheets and focusing on Analysis, Design and Facilitation, drawing on 150+ tested facilitation modules.
- Marker Power Graphic facilitation service supporting collaborative meetings, conferences and workshops, including real-time visual capture (scribing), upstream/downstream visual modeling and training in graphic facilitation techniques. Over 20,000 visuals produced since 2010 and 1,000+ people trained.
Quantifiable outcome
- 30,000+ participants have experienced Wild workshops since 2009
- +4 more outcomes
Companies that use Wild is the Game
Customer profileNamed customers8 records
Segments3 records
Ideal customer profiles3 records
Wild is the Game technology and API
TechnologyTechnology focussed No
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature4 records
Wild is the Game partnerships and signals
Strategic signalScale indicators7 records
Recent moves5 records
Expansion highlights4 records
Wild is the Game competitors and assessment
Company assessmentDirect peers
- TeamBonding: US corporate team-building and group facilitation firm offering a portfolio of plug-and-play event formats sold to enterprises and delivered to large groups. Directly comparable modular product catalog and large-group corporate facilitation focus.
- Reos Partners: Global social transformation firm specializing in multi-stakeholder facilitation, large-group processes, and complex systems change with global enterprises, governments, and NGOs. Closely comparable in facilitation-led, multi-stakeholder approach and large-group workshop formats.
- MG Taylor Corporation: Matt and Gail Taylor's firm, the originator of the MG Taylor methodology and Scan-Focus-Act framework that Wild is the Game explicitly builds upon. The closest direct methodological peer and a natural benchmark for the firm's service design.
- Nous Group: Australian strategy and transformation consulting firm that applies collaborative facilitation and co-design to complex public- and private-sector challenges. Directly comparable to Wild is the Game's combination of facilitation methodology with enterprise problem-solving engagements.
- The Value Web: UK facilitation and collaboration consultancy working with global enterprises on strategic conversations, innovation, and large-group processes. Similar methodology emphasis, enterprise customer base, and facilitation-led service model.
- The Ready: US organizational transformation consultancy that uses structured facilitation, co-design, and working sessions to help large companies redesign operating models. Comparable in target customer (large enterprises), methodology emphasis on collaborative design, and focus on transformation programs.
- Drum Cafe: International team-building and corporate events company using group music experiences to mobilize large audiences. Comparable service category (large-group experiential corporate workshops) and similar target market of enterprises seeking engaging group facilitation.
Broad incumbents
- Korn Ferry: Large global organizational consulting firm with leadership development, team effectiveness, and facilitation-adjacent practices serving multinational enterprises. A broader incumbent that competes for enterprise L&D and transformation budgets and could subsume Wild-style engagements at scale.
Market position
Weaknesses4 records
Competitive moat3 records
Key risks6 records
Key highlights6 records
Customer concentration
Wild is the Game social profiles
Digital presenceWild is the Game financial estimates
Financial estimateRevenue estimate
Valuation estimate
Wild is the Game leadership team
Management profileNumber of profiles
Profiles7 records
Wild is the Game funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Wild is the Game M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Wild is the Game
What does Wild is the Game do?
Wild is the Game designs and facilitates corporate workshops and seminars for organizations, using the MG Taylor methodology and a Scan-Focus-Act framework. It sells both tailor-made workshop designs (High Value Workshop) and ready-to-play formats such as Regroup, The Challenge, Cross Fertilizer, Projects on Steroids, Convention Hacking, Teamplayer, Online Workshop and Train The Trainer, plus a graphic facilitation add-on (Marker Power). Events are delivered in-person or online for groups from 10 to 1,000+ participants.
Is Wild is the Game a public or private company?
Wild is the Game is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Wild is the Game founded?
Wild is the Game was founded in 2009. It employs 11 to 50 people.
Where is Wild is the Game based?
Wild is the Game is headquartered in Châteauneuf-grasse, France, in the Europe region.
How does Wild is the Game make money?
One revenue line is on record: workshop Facilitation Services.
Who are Wild is the Game's main competitors?
Direct peers on record are TeamBonding, Reos Partners, MG Taylor Corporation, Nous Group, The Value Web, The Ready and Drum Cafe. Korn Ferry is listed as a broad incumbent.
Does Wild is the Game have an API?
No public API is recorded for Wild is the Game.