Developer docs
API playgroundTry for free, no card

Search company profiles

Giant Network

Full company profile

uuid003fjf1

Namestring
Giant Network
Legal namestring
上海巨人网络科技有限公司
Websiteurl
ga-me.com
Company typeenum
Public
Founded yearint
2011
Descriptiontext

Giant Network (巨人网络, 002558.SZ) is an A-share listed Chinese game developer and operator headquartered in Shanghai, founded in 2011 and operating as a publicly traded entity on the Shenzhen Stock Exchange. The company self-develops and operates a multi-genre portfolio anchored by the long-running 征途 (Zhengtu/Expedition) national-warfare MMORPG franchise—operated for 20+ years across PC and mobile—alongside the casual competitive mobile hit 球球大作战 (Battle of Balls), which has reached hundreds of millions of players. The 2025 multiplayer cooperative horror title 超自然行动组 (Supernatural Action Squad) emerged as a breakout hit, surpassing 1 million peak concurrent users and 10 million daily active users within months of launch and sustaining top rankings in the App Store's free and top-grossing charts. Additional portfolio lines include 太空杀2 (a detective party game targeting young users), 名将杀 (a free-to-play card strategy title), and 月圆之夜 (a card-based adventure game). Underlying technology is a proprietary self-developed game engine and large-scale multiplayer infrastructure capable of supporting national-battle MMORPGs and high-DAU mobile operations; the company also made June 2026 minority investments in AI infrastructure (光轮智能) and large-model inference (硅基流动) to position for future development leverage.

The company's business model is free-to-play with in-game microtransactions across virtual items, cosmetics, power-ups, and premium content. Distribution is fully digital and direct-to-consumer: official portals on the ztgame.com domain, iOS App Store, Android marketplaces, and organic top-of-chart visibility. End customers are individual mass-market Chinese gamers—spanning casual mobile players to hardcore MMORPG enthusiasts—constituting a stated cumulative user base exceeding 10亿+ (1 billion+) across the portfolio. Go-to-market is product-led: the company relies on organic growth through App Store ranking performance, word-of-mouth, and community engagement on platforms including WeChat, Douyin, Bilibili, Xiaohongshu, and Weibo, with a young-talent-driven organizational culture (post-95s producers leading flagship projects) supporting a flat, creator-oriented development structure. The company is also exploring portfolio rationalization, with its Lingxi Games (灵犀互娱) unit reportedly being marketed to multiple potential buyers including Alibaba at a 7–9 billion yuan valuation.

Short descriptiontext

Giant Network is an A-share listed Chinese game developer and operator (002558.SZ) that self-develops and operates MMORPG and casual competitive titles, including the 20+ year 征途 franchise, Battle of Balls, and the 2025 hit Supernatural Action Squad, serving mass-market Chinese gamers through a free-to-play microtransaction model.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1,001–5,000
akta.pro rankint
HeadquartersShanghai, China
HQ citystring
Shanghai
HQ countrystring
China
HQ regionstring
Asia
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
online game development, MMORPG games, mobile gaming, free-to-play games, casual competitive games
Industry3 codes
1Strategy/4X/Management Game Studios
CodeMPAFAAAKPrimaryYes
2Gaming & Virtual World Communities
CodeBPAMABAEPrimaryNo
3Gaming & Virtual World Social Platforms
CodeMPACAJAGPrimaryNo
NAICS code1 code
  • Amusement Parks and Arcades7131
SIC code1 code
  • Services-Miscellaneous Amusement & Recreation7990
Product category
Online Gaming
Social media profiles1 record
GTM motion1 record

Each record includes

Type, Description, Source

Revenue model1 record
1In-game virtual item purchases and microtransactions
TypeFreemium
Description

Free-to-play model generating revenue through in-game purchases of virtual items, cosmetics, power-ups, and premium content within games such as 征途 series, 球球大作战, 超自然行动组, and other titles. Players download games for free but pay for enhanced gameplay experiences.

ztgame.com
Marketing channels8 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels2 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Technology or R&D, Marketing or Sales, Operations, Infrastructure
GTM typeB2C
B2C
Offering typeSoftware
Software
Brand1 of 6 records shown
1征途系列 (Zhengtu Series)
Description

National-level MMORPG game franchise including original Zhengtu, Zhengtu 2, Green Zhengtu, and Zhengtu Nostalgia for both PC and mobile.

ztgame.com
+5 more records
Core offering1 text field

Giant Network develops and operates self-developed online games, including long-running national-warfare MMORPG franchises (Expedition/征途 series for PC and mobile), casual competitive mobile titles (Battle of Balls/球球大作战), and newer breakout hits such as the 2025 multiplayer horror game Supernatural Action Squad (超自然行动组). The games are offered free-to-play and monetized through in-game microtransactions for virtual items, cosmetics, and premium content. The company targets over 1 billion cumulative users across its multi-genre, multi-platform portfolio.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 3 values shown
  • 10亿+ total user coverage across all game products
+2 more records
Product overview1 text field

Giant Network (002558.SZ) is a leading A-share listed gaming company in China operating a multi-platform gaming portfolio. The product lineup consists of: (1) The flagship Expedition franchise spanning PC games (征途, 征途2, 绿色征途, 征途怀旧) and mobile games (原始征途, 王者征途, 征途2手游, 绿色征途手游); (2) Casual competitive games including 球球大作战 (Battle of Balls) with hundreds of millions of users; (3) The 2025 breakout hit 超自然行动组 (Chaoziran) - a multiplayer cooperative horror game with over 1 million concurrent users and 10 million DAU; (4) Other titles including 太空杀推理派对游戏, 名将杀 card game, and 月圆之夜 adventure game. The company targets over 1 billion users across its portfolio of national warfare MMOs and casual competitive games.

Product and service7 records
1超自然行动组 (Supernatural Action Squad / Chaoziran)
CategoryMultiplayer Horror Game
Description

A multiplayer cooperative horror game positioned as 'the most joyful multiplayer team horror game,' featuring online concurrent users exceeding 1 million and daily active users exceeding 10 million. Targeted at young gamers with a post-95s generation lead producer.

2征途 (Expedition) PC series
CategoryMMORPG (PC)
Description

The flagship national-warfare MMORPG franchise for PC, including the original Expedition (征途), Expedition 2 (征途2), Green Expedition (绿色征途), and Nostalgic Expedition (征途怀旧). Long-running self-developed IP franchise with 20+ years of operation.

3征途系列手游 (Expedition Mobile series)
CategoryMMORPG (Mobile)
Description

Mobile game variants of the Expedition franchise including Original Expedition (原始征途), King's Expedition (王者征途), Expedition 2 Mobile (征途2手游), and Green Expedition Mobile (绿色征途手游), offering national warfare and idle expedition gameplay.

4球球大作战 (Battle of Balls)
CategoryCasual Competitive Mobile Game
Description

The most popular casual competitive mobile game in the company's portfolio with hundreds of millions of players, offering quick competitive gameplay.

5太空杀 (Space Party)
CategoryParty/Reasoning Game
Description

A reasoning party game targeted at 200 million young users, featuring detective gameplay mechanics.

6名将杀 (Famous Generals)
CategoryCard Strategy Game
Description

A card game featuring fair, free-to-play gameplay with all generals available, positioned as a non-pay-to-win (不氪金) strategy title.

7月圆之夜 (Night of the Full Moon)
CategoryCard Adventure Game
Description

A fairy tale book for free exploration, a card-based adventure game.

Scale indicator5 records

Each record includes

Type, Value, Description, Source

Partnership3 partners
Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2026-06-24
Description

Alibaba Group approached Giant Network as one of at least five potential buyers for its gaming unit Lingxi Games (灵犀娱乐), being marketed at a valuation of 7-9 billion yuan ($1.03-1.33 billion). No deal confirmed; Giant Network was one of multiple parties approached including 37 Interactive Entertainment, China Ruyi, Century Huatong, and two private equity firms.

2光轮智能 (Guanglun Intelligence)
Strategic tierStrategicTypeStrategic or Co-development PartnerAnnounced on2026-06-23
Description

Giant Network invested in 光轮智能 (Guanglun Intelligence), expanding its AI infrastructure layout. This investment extends Giant Network's strategic positioning in AI technology to support future game development and operational capabilities.

ztgame.com
3硅基流动 (Silicon Flow)
Strategic tierStrategicTypeStrategic or Co-development PartnerAnnounced on2026-06-23
Description

Giant Network participated as an investor in 硅基流动 (Silicon Flow), extending its AI presence into large model inference infrastructure. This investment complements the company's broader AI strategy alongside the 光轮智能 investment.

ztgame.com
Recent move5 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeBroad incumbent
Description

Largest Chinese gaming incumbent via WeGame, Tencent Games, and stakes in Riot, Supercell, Epic, and others. Operates a broader portfolio across every gaming category and serves as the structural benchmark for competitive pressure on MMORPG and competitive mobile categories.

TypeDirect peer
Description

Chinese game studio behind Genshin Impact, Honkai, and Zenless Zone Zero — exemplifies the hit-driven, mobile-first model that Giant Network is now emulating with Supernatural Action Squad. Closely comparable in user-cohort targeting and product-led growth motion.

TypeDirect peer
Description

A-share-listed Chinese game developer with strong MMORPG and competitive mobile portfolio (Perfect World, New Swordsman). Directly comparable in genre mix, target segment, and capital-markets positioning.

TypeDirect peer
Description

A-share-listed Chinese mobile game publisher with strong slot/competitive categories. Cited in the Lingxi Games bid process as one of the parties approached, indicating direct comparability in scale and capital deployment patterns.

5Kingsoft (Seasun)
TypeDirect peer
Description

Hong Kong-listed Chinese game developer behind JX Online (Swordsman) and other long-running MMORPGs. Direct peer in classic PC MMORPG genre and a natural competitor for the same core Chinese gamer demographic.

TypeDirect peer
Description

Major Chinese gaming company and A-share/HK-listed developer of MMORPGs (Fantasy Westward Journey, Justice Online) and competitive mobile titles. Comparable in scale, free-to-play microtransaction model, and reliance on large-DAU flagship titles.

TypeRegional player
Description

Korean MMORPG developer behind Lineage and Aion — global benchmark for operating long-lived MMO franchises with sustained cash generation. Comparable business model and PC-client MMO expertise from a regional perspective.

TypeRegional player
Description

Japan/Korea-listed global online game publisher with franchises including MapleStory and Dungeon Fighter Online. Comparable in long-running MMORPG lifecycle management and free-to-play monetization at global scale.

TypeDirect peer
Description

Historic Chinese MMORPG competitor founded by a former Shi Yuzhu affiliate; directly competes in national-warfare/long-running MMO segments with both PC and mobile offerings. Closely comparable to Giant Network's Zhengtu franchise core.

TypeDirect peer
Description

Chinese MMO developer known for Tian Long Ba Bu and legacy national-warfare franchises under Sohu. Highly comparable in long-running national-warfare MMO operations and PC-mobile cross-platform model.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat5 records

Each record includes

Type, Details

Key risks5 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers1 record

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment1 record

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile1 record

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature3 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles3 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds1 record

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors1 record

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A2 records

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment18 records

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Giant Network

Online Gamingga-me.com

Giant Network is an A-share listed Chinese game developer and operator (002558.SZ) that self-develops and operates MMORPG and casual competitive titles, including the 20+ year 征途 franchise, Battle of Balls, and the 2025 hit Supernatural Action Squad, serving mass-market Chinese gamers through a free-to-play microtransaction model.

What Giant Network does

Giant Network (巨人网络, 002558.SZ) is an A-share listed Chinese game developer and operator headquartered in Shanghai, founded in 2011 and operating as a publicly traded entity on the Shenzhen Stock Exchange. The company self-develops and operates a multi-genre portfolio anchored by the long-running 征途 (Zhengtu/Expedition) national-warfare MMORPG franchise—operated for 20+ years across PC and mobile—alongside the casual competitive mobile hit 球球大作战 (Battle of Balls), which has reached hundreds of millions of players. The 2025 multiplayer cooperative horror title 超自然行动组 (Supernatural Action Squad) emerged as a breakout hit, surpassing 1 million peak concurrent users and 10 million daily active users within months of launch and sustaining top rankings in the App Store's free and top-grossing charts. Additional portfolio lines include 太空杀2 (a detective party game targeting young users), 名将杀 (a free-to-play card strategy title), and 月圆之夜 (a card-based adventure game). Underlying technology is a proprietary self-developed game engine and large-scale multiplayer infrastructure capable of supporting national-battle MMORPGs and high-DAU mobile operations; the company also made June 2026 minority investments in AI infrastructure (光轮智能) and large-model inference (硅基流动) to position for future development leverage.

The company's business model is free-to-play with in-game microtransactions across virtual items, cosmetics, power-ups, and premium content. Distribution is fully digital and direct-to-consumer: official portals on the ztgame.com domain, iOS App Store, Android marketplaces, and organic top-of-chart visibility. End customers are individual mass-market Chinese gamers—spanning casual mobile players to hardcore MMORPG enthusiasts—constituting a stated cumulative user base exceeding 10亿+ (1 billion+) across the portfolio. Go-to-market is product-led: the company relies on organic growth through App Store ranking performance, word-of-mouth, and community engagement on platforms including WeChat, Douyin, Bilibili, Xiaohongshu, and Weibo, with a young-talent-driven organizational culture (post-95s producers leading flagship projects) supporting a flat, creator-oriented development structure. The company is also exploring portfolio rationalization, with its Lingxi Games (灵犀互娱) unit reportedly being marketed to multiple potential buyers including Alibaba at a 7–9 billion yuan valuation.

Giant Network firmographics

Firmographics
Name
Giant Network
Legal name
上海巨人网络科技有限公司
Website
https://ga-me.com
Company type
Public
Founded year
2011
Operating status
Operating
Headcount range
1,001–5,000 employees
Short description
Giant Network is an A-share listed Chinese game developer and operator (002558.SZ) that self-develops and operates MMORPG and casual competitive titles, including the 20+ year 征途 franchise, Battle of Balls, and the 2025 hit Supernatural Action Squad, serving mass-market Chinese gamers through a free-to-play microtransaction model.
Ownership category
akta.pro rank

Giant Network industry classification

Industry
Product category
Online Gaming
NAICS
Amusement Parks and Arcades (7131)
SIC
Services-Miscellaneous Amusement & Recreation (7990)
akta.pro primary industry
Strategy/4X/Management Game Studios (MPAFAAAK)
akta.pro secondary industries
Gaming & Virtual World Communities (BPAMABAE), Gaming & Virtual World Social Platforms (MPACAJAG)

Keywords

  • Online game development
  • MMORPG games
  • Mobile gaming
  • Free-to-play games
  • Casual competitive games

Where Giant Network is headquartered

Location

Headquarters

HQ city
Shanghai
HQ country
China
HQ region
Asia

Offices1 record

Markets served

Giant Network business model

Business model
GTM type
B2C
Offering type
Software
Cost components
Personnel, Technology or R&D, Marketing or Sales, Operations, Infrastructure

Revenue model

  1. In-game virtual item purchases and microtransactions: Free-to-play model generating revenue through in-game purchases of virtual items, cosmetics, power-ups, and premium content within games such as 征途 series, 球球大作战, 超自然行动组, and other titles. Players download games for free but pay for enhanced gameplay experiences.

Go-to-market motion1 record

Distribution channels2 records

Marketing channels8 records

Giant Network product offering

Product offering

Core offering

Giant Network develops and operates self-developed online games, including long-running national-warfare MMORPG franchises (Expedition/征途 series for PC and mobile), casual competitive mobile titles (Battle of Balls/球球大作战), and newer breakout hits such as the 2025 multiplayer horror game Supernatural Action Squad (超自然行动组). The games are offered free-to-play and monetized through in-game microtransactions for virtual items, cosmetics, and premium content. The company targets over 1 billion cumulative users across its multi-genre, multi-platform portfolio.

Product overview

Giant Network (002558.SZ) is a leading A-share listed gaming company in China operating a multi-platform gaming portfolio. The product lineup consists of: (1) The flagship Expedition franchise spanning PC games (征途, 征途2, 绿色征途, 征途怀旧) and mobile games (原始征途, 王者征途, 征途2手游, 绿色征途手游); (2) Casual competitive games including 球球大作战 (Battle of Balls) with hundreds of millions of users; (3) The 2025 breakout hit 超自然行动组 (Chaoziran) - a multiplayer cooperative horror game with over 1 million concurrent users and 10 million DAU; (4) Other titles including 太空杀推理派对游戏, 名将杀 card game, and 月圆之夜 adventure game. The company targets over 1 billion users across its portfolio of national warfare MMOs and casual competitive games.

Differentiator

Problem solved

Functional benefit

Brands

  • 征途系列 (Zhengtu Series): National-level MMORPG game franchise including original Zhengtu, Zhengtu 2, Green Zhengtu, and Zhengtu Nostalgia for both PC and mobile.
  • 球球大作战 (Battle of Balls)
  • 超自然行动组 (Supernatural Action Squad)
  • 太空杀2 (Space Party 2)
  • 名将杀 (Famous General Kill)
  • 月圆之夜 (Night of the Full Moon)

Products and services

  • 超自然行动组 (Supernatural Action Squad / Chaoziran) A multiplayer cooperative horror game positioned as 'the most joyful multiplayer team horror game,' featuring online concurrent users exceeding 1 million and daily active users exceeding 10 million. Targeted at young gamers with a post-95s generation lead producer.
  • 征途 (Expedition) PC series The flagship national-warfare MMORPG franchise for PC, including the original Expedition (征途), Expedition 2 (征途2), Green Expedition (绿色征途), and Nostalgic Expedition (征途怀旧). Long-running self-developed IP franchise with 20+ years of operation.
  • 征途系列手游 (Expedition Mobile series) Mobile game variants of the Expedition franchise including Original Expedition (原始征途), King's Expedition (王者征途), Expedition 2 Mobile (征途2手游), and Green Expedition Mobile (绿色征途手游), offering national warfare and idle expedition gameplay.
  • 球球大作战 (Battle of Balls) The most popular casual competitive mobile game in the company's portfolio with hundreds of millions of players, offering quick competitive gameplay.
  • 太空杀 (Space Party) A reasoning party game targeted at 200 million young users, featuring detective gameplay mechanics.
  • 名将杀 (Famous Generals) A card game featuring fair, free-to-play gameplay with all generals available, positioned as a non-pay-to-win (不氪金) strategy title.
  • 月圆之夜 (Night of the Full Moon) A fairy tale book for free exploration, a card-based adventure game.

Quantifiable outcome

  • 10亿+ total user coverage across all game products
  • +2 more outcomes

Companies that use Giant Network

Customer profile

Named customers1 record

Segments1 record

Ideal customer profiles1 record

Giant Network technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature3 records

Giant Network partnerships and signals

Strategic signal

Partnerships

Three partnerships are on record, tiered minor and strategic.

  • Alibaba Group (approached as potential acquirer)minorStrategic or Co-development Partner · 24 June 2026Alibaba Group approached Giant Network as one of at least five potential buyers for its gaming unit Lingxi Games (灵犀娱乐), being marketed at a valuation of 7-9 billion yuan ($1.03-1.33 billion). No deal confirmed; Giant Network was one of multiple parties approached including 37 Interactive Entertainment, China Ruyi, Century Huatong, and two private equity firms.
  • 光轮智能 (Guanglun Intelligence)strategicStrategic or Co-development Partner · 23 June 2026Giant Network invested in 光轮智能 (Guanglun Intelligence), expanding its AI infrastructure layout. This investment extends Giant Network's strategic positioning in AI technology to support future game development and operational capabilities.
  • 硅基流动 (Silicon Flow)strategicStrategic or Co-development Partner · 23 June 2026Giant Network participated as an investor in 硅基流动 (Silicon Flow), extending its AI presence into large model inference infrastructure. This investment complements the company's broader AI strategy alongside the 光轮智能 investment.

Scale indicators5 records

Recent moves5 records

Expansion highlights5 records

Giant Network competitors and assessment

Company assessment

Broad incumbents

  • Tencent Holdings: Largest Chinese gaming incumbent via WeGame, Tencent Games, and stakes in Riot, Supercell, Epic, and others. Operates a broader portfolio across every gaming category and serves as the structural benchmark for competitive pressure on MMORPG and competitive mobile categories.

Direct peers

  • miHoYo (HoYoverse): Chinese game studio behind Genshin Impact, Honkai, and Zenless Zone Zero — exemplifies the hit-driven, mobile-first model that Giant Network is now emulating with Supernatural Action Squad. Closely comparable in user-cohort targeting and product-led growth motion.
  • Perfect World: A-share-listed Chinese game developer with strong MMORPG and competitive mobile portfolio (Perfect World, New Swordsman). Directly comparable in genre mix, target segment, and capital-markets positioning.
  • 37 Interactive Entertainment: A-share-listed Chinese mobile game publisher with strong slot/competitive categories. Cited in the Lingxi Games bid process as one of the parties approached, indicating direct comparability in scale and capital deployment patterns.
  • Kingsoft (Seasun): Hong Kong-listed Chinese game developer behind JX Online (Swordsman) and other long-running MMORPGs. Direct peer in classic PC MMORPG genre and a natural competitor for the same core Chinese gamer demographic.
  • NetEase: Major Chinese gaming company and A-share/HK-listed developer of MMORPGs (Fantasy Westward Journey, Justice Online) and competitive mobile titles. Comparable in scale, free-to-play microtransaction model, and reliance on large-DAU flagship titles.
  • Shanda Games (Shengqu Games): Historic Chinese MMORPG competitor founded by a former Shi Yuzhu affiliate; directly competes in national-warfare/long-running MMO segments with both PC and mobile offerings. Closely comparable to Giant Network's Zhengtu franchise core.
  • Changyou (CYOU): Chinese MMO developer known for Tian Long Ba Bu and legacy national-warfare franchises under Sohu. Highly comparable in long-running national-warfare MMO operations and PC-mobile cross-platform model.

Regional players

  • NCSoft: Korean MMORPG developer behind Lineage and Aion — global benchmark for operating long-lived MMO franchises with sustained cash generation. Comparable business model and PC-client MMO expertise from a regional perspective.
  • Nexon: Japan/Korea-listed global online game publisher with franchises including MapleStory and Dungeon Fighter Online. Comparable in long-running MMORPG lifecycle management and free-to-play monetization at global scale.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat5 records

Key risks5 records

Key highlights6 records

Customer concentration

Giant Network social profiles

Digital presence

Giant Network financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Giant Network leadership team

Management profile

Number of profiles

Profiles3 records

Giant Network funding detail

Funding detail

Funding overview

Funding rounds1 record

Investors1 record

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Giant Network M&A and investment

M&A and investment

M&A2 records

Investments18 records

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Giant Network

What does Giant Network do?

Giant Network develops and operates self-developed online games, including long-running national-warfare MMORPG franchises (Expedition/征途 series for PC and mobile), casual competitive mobile titles (Battle of Balls/球球大作战), and newer breakout hits such as the 2025 multiplayer horror game Supernatural Action Squad (超自然行动组). The games are offered free-to-play and monetized through in-game microtransactions for virtual items, cosmetics, and premium content. The company targets over 1 billion cumulative users across its multi-genre, multi-platform portfolio.

Is Giant Network a public or private company?

Giant Network is a public company. It is classified as public and is currently operating.

When was Giant Network founded?

Giant Network was founded in 2011. It employs 1,001 to 5,000 people.

Where is Giant Network based?

Giant Network is headquartered in Shanghai, China, in the Asia region.

How does Giant Network make money?

One revenue line is on record: in-game virtual item purchases and microtransactions.

Who are Giant Network's main competitors?

Tencent Holdings is listed as a broad incumbent. Direct peers are miHoYo (HoYoverse), Perfect World, 37 Interactive Entertainment, Kingsoft (Seasun), NetEase, Shanda Games (Shengqu Games) and Changyou (CYOU). Regional players are NCSoft and Nexon.

Does Giant Network have an API?

No public API is recorded for Giant Network.

What industry is Giant Network in?

Giant Network's product category is Online Gaming. Its primary akta.pro industry code is MPAFAAAK, Strategy/4X/Management Game Studios, with a secondary code of BPAMABAE, Gaming & Virtual World Communities. Its NAICS code is 7131 and its SIC code is 7990.

Unlock the full company data

50 free credits on sign-up, no credit card required.

Contact sales
Live signals
JiemianAI software application half-year review: Who is delivering, and who is falling behind?In H1 2026, AI application companies showed divergent results: 360 and Giant Network posted strong profits, while iFlytek and Yonyou Network reported losses. Many firms saw Q2 revenue growth but eroding gross margins from model costs, with government clients' budget cycles causing order gaps. The industry remains in a 'squeezing bubbles' phase, with only 45.97% of computer firms achieving net profit growth.JiemianShi Yuzhu's voting rights may have been restored, and Minsheng Bank has entered a risk clearing period.Minsheng Bank director Shi Yuzhu's board voting rights may have been restored in July after Shanghai Jiant Life Technology's pledge was lifted. The bank's H1 2026 revenue grew 3.84% to 75.166 billion yuan, but net profit fell 8.62% to 19.537 billion yuan, with retail business turning to a loss. Analysts expect credit impairment losses to remain pressured.JiemianGiant Network today completed a block trade at a discount, with 4.752 million shares traded, totaling 122 million yuan.Giant Network completed a block trade of 4.752 million shares at 25.64 yuan, a 6.59% discount to the market closing price of 27.45 yuan. The transaction totaled 122 million yuan, representing 6.7% of the day's total trading volume.DoNews巨人网络上半年净利21.44亿元增176%- DoNewsGiant Network reported a net profit of 2.144 billion yuan for the first half of 2026, up 175.96% year-on-year, with operating income of 4.689 billion yuan, up 182.08%. The growth was driven by its mobile game 'Supernatural Action Group,' which saw DAU exceed 12 million and revenue of 4.368 billion yuan, up 236.18%.JiemianGree Electric's net profit in the first half of the year was 13.278 billion yuan, a year-on-year decrease of 7.87%. Giant Network's net profit in the first half of the year increased by 175.96% year-on-year. Guojin Securities' net profit in the first half of the year was 1.313 billion yuan, a year-on-year increase of 18.21%.Gree Electric's net profit for the first half of the year was 13.278 billion yuan, down 7.87% year-on-year, while Giant Network's net profit rose 175.96% and Guojin Securities' was 1.313 billion yuan, up 18.21%. The A-share indices rose on August 26, with the Shanghai Composite up 0.59% to 3912.52 points.DoNewsSensor Tower发布2026年7月中国手游发行商全球收入排行榜:38家入围TOP100- DoNewsFC Football World Cup, developed by EA Sports and published by Tencent, saw its iOS revenue in China rise 50% month-on-month in July, exceeding $13 million. Downloads also increased by 60% during the period.36krChina's Gaming Industry: Entering the New "Gaming with AI" EraChinaJoy 2026's theme is 'Play with AI', with nearly 900 exhibitors and record AI content. AI tools now account for over 70% of game industry investment, and AI NPCs in Giant Network's Supernatural Task Force have generated 25 million matches in a week. The industry now focuses on creating fun games, with AI cloud providers like Alibaba Cloud leading.TechNodeGiant Network’s Supernatural Action Team reimagines horror through Chinese folklore and modern gameplay · TechNodeGiant Network showcased its gaming portfolio at ChinaJoy 2026 held from July 31 to August 3 at Shanghai New International Expo Center, with its hit title Supernatural Action Team as the centerpiece of the exhibition. The game, released in January 2025, had attracted more than 200 million registered users and surpassed 10 million daily active users by the end of Q1 2026, while also featuring AI-driven gameplay innovations including an LLM challenge mode that recorded over 25 million AI-assisted matches within its first week. The company highlighted its strategy of integrating traditional Chinese cultural elements, such as Nuo Opera and partnerships with cultural institutions like the Forbidden City and Dunhuang Art Museum, alongside AI technologies to differentiate its titles in the competitive gaming market.Nate"집·차 대신 '이거' 사요"…中 MZ의 행복 가성비[중국.zip] : 네이트 뉴스China's MZ generation (Millennials and Gen Z) is shifting away from traditional major purchases such as homes, cars, and overseas travel toward "small change consumption" through micro-payment options for games, short-form content, concerts, and affordable goods. The trend is reflected in Giant Network's first-half revenue of 2.2 billion yuan (up 183% year-on-year), the short-form drama market releasing 128,000 works in Q1, and official statistics showing strong growth in entertainment and cultural spending while major purchases decline. Economists attribute this shift to the dual pressures of limited income and time, with young people prioritizing immediate emotional satisfaction over long-term financial planning.AInvestGiant Network sees H1 net profit up 157.4-183.1% y/yGiant Network Group Co. Ltd. reported a significant increase in net profit for the first half of 2024, with earnings rising between 157.4% and 183.1% year-over-year, driven by strong performance in its core gaming business and improved operational efficiency. In Q1 alone, net profit surged more than threefold to CNY1.1 billion while revenue climbed over threefold to CNY2.3 billion compared to the prior year period. The company reported a trailing twelve-month net profit margin of 43.48% and gross margin of 89.19%, reflecting strong profitability and efficient cost management.