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School of Machines

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uuid003lc59

Namestring
School of Machines
Legal namestring
School of Machines, Making & Make-Believe
Websiteurl
schoolofma.org
Company typeenum
Private
Founded yearint
2014
Descriptiontext

School of Machines, Making & Make-Believe is a Berlin-based non-profit educational organization founded in 2014 by artist Rachel Uwa. It operates at the intersection of art, technology, design, political inquiry, and human connection, delivering intensive four-week in-person programs in Berlin, five-week online classes, and an annual multi-track summer school. Programs are structured as workshops covering generative AI tools (ComfyUI, ControlNet, LoRA, AnimateDiff), machine learning, computer vision, natural language processing, game design, data visualization, performance art, and digital fabrication, taught by a rotating roster of guest instructors drawn from founder Rachel Uwa's professional network.

The organization runs physical operations out of the Make-Believe Studio on the 5th floor of ACUD KUNST HAUS in Berlin Mitte (Veteranenstraße 21), and maintains a sister organization called School of Humans. Participants come from 52+ countries with over 60% women, and the school explicitly prioritizes women, BIPOC, and LGBTQIA+ artists through reduced-cost solidarity tickets ($100), artist-residency scholarships, and a work-exchange program.

The business model is tuition-funded: students pay per course for online classes (via a self-serve website shop with no admissions process) or per intensive for in-person programs (which require application, interview, and 30% deposit). Official non-profit status was obtained from the German Finanzamt in February 2023, enabling tax-deductible donations and eliminating the prior 19% taxation on tuition revenue. The team has remained small (1–10 employees) by design, as the school is funded entirely through attendance fees with all proceeds reinvested into space, instructors, administration, tools, and materials. Marketing is community-led, relying on Instagram, an email newsletter, word-of-mouth, and collaborative events with partner organizations.

Short descriptiontext

School of Machines is a Berlin-based non-profit founded in 2014 that runs four-week in-person and five-week online programs teaching artists and creative technologists to apply generative AI, machine learning, and emerging tools for artistic, activist, and human-centered work.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
HeadquartersBerlin, Germany
HQ citystring
Berlin
HQ countrystring
Germany
HQ regionstring
Europe
Markets served

Serves global market

Offices2 records

Each record includes

City, Country, Type, Description, Source

Keyword5 values
creative technology education, art tech workshops, online learning programs, summer art programs, community art education
Industry4 codes
1Makerspaces & Fab Labs (Open Build Studios)
CodeEDAMADACPrimaryYes
2Maker / DIY Electronics & Physical Computing Platforms
CodeEDAFANACPrimaryNo
3Crafts & Maker Arts (Ceramics, Textiles, Jewelry, Mixed Media)
CodeEDAMAAADPrimaryNo
4STEM & Maker Education (Makerspaces, Coding Clubs, Robotics)
CodeEDAAAFALPrimaryNo
NAICS code1 code
  • Fine Arts Schools61161
Product category
Creative Technology Education
Social media profiles2 records
GTM motion2 records

Each record includes

Type, Description, Source

Revenue model3 records
1Student Tuition Fees
TypeSubscription Recurring
Description

Primary funding source. All fees go back into the organization to pay for space, instructors, admin, tools and materials. Operates as a non-profit with official status received in 2023.

schoolofma.org
2Donations
TypeAffiliate Referral
Description

Accepts tax-deductible donations following official non-profit status in 2023. Donation page available at bit.ly/schoolofmaDonate.

schoolofma.org
3Solidarity Tickets
TypeSubscription Recurring
Description

Offers solidarity tickets for online classes at $100 for underrepresented artists, providing accessible pricing for diverse participants.

schoolofma.org
Marketing channels4 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels3 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Operations, Technology or R&D, Marketing or Sales, Others
Pricing details3 tiers
1Online classes - 5 weeks of 2-hour classes
ModelSubscriptionBilling cadencePer course
Notes

Solidarity tickets available at $100 for underrepresented artists (women, BIPOC, LGBTQIA+)

schoolofma.org
2In-person four-week full-time programs
ModelSubscriptionBilling cadenceMulti-year contract
Notes

30% deposit to confirm participation, balance due one week before class. Covers tuition fees, materials, workspace, tools, and mentorship. Does not cover accommodation or travel.

schoolofma.org
3Artist-residency scholarships
ModelOtherBilling cadencePay-as-you-go
Notes

Free spot in one summer program plus one-month membership to Make-Believe Studio in exchange for skill-sharing workshop during the program

schoolofma.org
GTM typeB2C
B2C
Offering typeServices
Services
Core offering1 text field

School of Machines, Making & Make-Believe is a non-profit educational organization offering intensive in-person and online programs at the intersection of art, technology, design, political inquiry, and human connection. Its core offerings include four-week full-time in-person programs in Berlin, five-week online workshops, and annual summer schools covering topics such as generative AI, machine learning, game design, data visualization, and performance art. All revenue is reinvested into the organization to cover instructors, studio space, tools, and materials.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 2 values shown
  • 60%+ women participation and 52+ countries represented across programs
+1 more record
Product overview1 text field

School of Machines, Making & Make-Believe is a non-profit educational organization offering a portfolio of in-person and online programs at the intersection of art, technology, design, political inquiry, and human connection. The core offerings include four-week intensive in-person programs in Berlin, five-week online classes, and annual summer schools. Programs are structured as workshops and courses covering creative technology topics including generative AI, machine learning, data visualization, game design, and performance art. The organization operates Make-Believe Studio as its physical space and provides solidarity tickets for underrepresented artists. Programs serve participants from 52+ countries with over 60% women and strong representation from BIPOC and LGBTQIA+ communities.

Product and service6 records
1In-Person Four-Week Full-Time Programs
CategoryCreative Technology Education
Description

Intensive four-week in-person programs running approximately 10am-4pm Monday through Friday in Berlin. Programs include lectures, labs, artist talks, field trips, and open lab time, covering topics at intersection of art, technology, design, political inquiry, and human connection. Open to individual artists, designers, and creative technologists worldwide.

2Online Classes
CategoryCreative Technology Education
Description

Five-week online workshops conducted via video conference, designed to replicate the offline experience with discussion, connection, and hands-on learning. Classes run 2 hours per session and are open to individual learners globally via the website online shop.

3Summer School Programs
CategoryCreative Technology Education
Description

Annual intensive summer programs in Berlin featuring multiple concurrent tracks covering creative technology topics. The 2026 edition includes Data Cyborg Stories (investigative storytelling with data and AI), Creating Alt-Ctrl Games as Feminist Practice, and Performative Media as Artistic Practice.

4Latent Bodies Online Course
CategoryCreative Technology Education
Description

Five-week online course exploring how bodies are performed, broken apart, analyzed, and reconstructed within generative AI systems, using tools such as ComfyUI, ControlNet, AnimateDiff, and LoRA. Targeted at individual artists and creative technologists working at the intersection of generative AI and embodiment.

5Membership Program
CategoryCreative Technology Education
Description

Membership offering providing ongoing access to Make-Believe Studio space and community events for program alumni and other creatives in Berlin following completion of a School of Machines program.

6Random Access Memory
CategoryCommunity Events
Description

Collaborative art-tech event and gathering featuring workshops, exhibitions, performances, and discussions, run potluck-style with optional €5-€25 donations to charity. Co-organized with partner organizations such as Wonderung and School of Humans.

Scale indicator4 records

Each record includes

Type, Value, Description, Source

Partnership3 partners
Strategic tierMinorTypeGTM or Marketing PartnerAnnounced on2026-02-28
Description

Co-organizer of Random Access Memory collaborative art tech event and gathering in February 2026.

Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2026-02-28
Description

Sister organization, co-organizer of Random Access Memory event and Cake and Vorspiel transmediale event. Dedicated to imaginative exploration of humans and human experiences separate from technology.

Strategic tierCoreTypeOthers
Description

Host venue for Make-Believe Studio and School of Machines programs. Located at Veteranenstr. 21, 10119 Berlin. School's home-base for in-person events and programs.

Recent move7 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight6 records

Each record includes

Type, Description

Peers10 records
TypeBroad incumbent
Description

NYC nonprofit supporting artists engaged with technology through residencies and public programming. Comparable as a mission-driven art-tech education and community organization.

TypeDirect peer
Description

NYC-based independent school teaching code, art, and creative technology through short intensive programs. Closely mirrors School of Machines' small-team, tuition-funded, community-driven creative-tech education model.

TypeDirect peer
Description

San Francisco-based nonprofit running cultural programs, festivals, and education at the intersection of art and technology. Comparable as a nonprofit art-tech educator with workshops and community programs.

4NEW INC (New Museum Cultural Incubator)
TypeBroad incumbent
Description

Museum-led incubator supporting creative practitioners working at the intersection of art, design, and technology. Comparable as an arts+tech education and development hub with community programming.

TypeRegional player
Description

NYC and international artist residency and education platform. Comparable through artist-residency and continuing-education programming, though primarily US-anchored.

TypeBroad incumbent
Description

Brooklyn-based nonprofit artist and scientist residency with public educational programming. Comparable as a nonprofit creative learning hub, though broader in scope beyond technology.

TypeDirect peer
Description

Global network of digital fabrication labs offering hands-on maker education and tools access. Comparable through shared maker-education philosophy and community workshop model.

TypeOthers
Description

Larger nonprofit running internet literacy, responsible AI, and creative technology education programs. Comparable as a nonprofit using education to advance critical and creative engagement with technology.

TypeDirect peer
Description

NYU graduate program at the intersection of art, technology, and design with hands-on studio learning. Comparable as a creative technology learning community, though operating at much larger scale within a university.

TypeEmerging player
Description

Nonprofit supporting born-digital art and computational creativity through commissions, preservation, and education. Comparable focus on emerging creative-tech practice, though more curatorial than educational.

Market position
Strengths4 records

Each record includes

Headline, Details, Source

Weaknesses4 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers5 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment3 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile2 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
No
API detail
Has APIbool
No

Docs URL, Description

AI capability11 records

Each record includes

Type, Description, Source

AI maturity
App detail

Has app

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles1 record

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

School of Machines

Creative Technology Educationschoolofma.org

School of Machines is a Berlin-based non-profit founded in 2014 that runs four-week in-person and five-week online programs teaching artists and creative technologists to apply generative AI, machine learning, and emerging tools for artistic, activist, and human-centered work.

What School of Machines does

School of Machines, Making & Make-Believe is a Berlin-based non-profit educational organization founded in 2014 by artist Rachel Uwa. It operates at the intersection of art, technology, design, political inquiry, and human connection, delivering intensive four-week in-person programs in Berlin, five-week online classes, and an annual multi-track summer school. Programs are structured as workshops covering generative AI tools (ComfyUI, ControlNet, LoRA, AnimateDiff), machine learning, computer vision, natural language processing, game design, data visualization, performance art, and digital fabrication, taught by a rotating roster of guest instructors drawn from founder Rachel Uwa's professional network.

The organization runs physical operations out of the Make-Believe Studio on the 5th floor of ACUD KUNST HAUS in Berlin Mitte (Veteranenstraße 21), and maintains a sister organization called School of Humans. Participants come from 52+ countries with over 60% women, and the school explicitly prioritizes women, BIPOC, and LGBTQIA+ artists through reduced-cost solidarity tickets ($100), artist-residency scholarships, and a work-exchange program.

The business model is tuition-funded: students pay per course for online classes (via a self-serve website shop with no admissions process) or per intensive for in-person programs (which require application, interview, and 30% deposit). Official non-profit status was obtained from the German Finanzamt in February 2023, enabling tax-deductible donations and eliminating the prior 19% taxation on tuition revenue. The team has remained small (1–10 employees) by design, as the school is funded entirely through attendance fees with all proceeds reinvested into space, instructors, administration, tools, and materials. Marketing is community-led, relying on Instagram, an email newsletter, word-of-mouth, and collaborative events with partner organizations.

School of Machines firmographics

Firmographics
Name
School of Machines
Legal name
School of Machines, Making & Make-Believe
Website
https://schoolofma.org
Company type
Private
Founded year
2014
Operating status
Operating
Headcount range
1–10 employees
Short description
School of Machines is a Berlin-based non-profit founded in 2014 that runs four-week in-person and five-week online programs teaching artists and creative technologists to apply generative AI, machine learning, and emerging tools for artistic, activist, and human-centered work.
Ownership category
akta.pro rank

School of Machines industry classification

Industry
Product category
Creative Technology Education
NAICS
Fine Arts Schools (61161)
akta.pro primary industry
Makerspaces & Fab Labs (Open Build Studios) (EDAMADAC)
akta.pro secondary industries
Maker / DIY Electronics & Physical Computing Platforms (EDAFANAC), Crafts & Maker Arts (Ceramics, Textiles, Jewelry, Mixed Media) (EDAMAAAD), STEM & Maker Education (Makerspaces, Coding Clubs, Robotics) (EDAAAFAL)

Keywords

  • Creative technology education
  • Art tech workshops
  • Online learning programs
  • Summer art programs
  • Community art education

Where School of Machines is headquartered

Location

Headquarters

HQ city
Berlin
HQ country
Germany
HQ region
Europe

Offices2 records

Markets served

School of Machines business model

Business model
GTM type
B2C
Offering type
Services
Cost components
Personnel, Operations, Technology or R&D, Marketing or Sales, Others

Revenue model

  1. Student Tuition Fees: Primary funding source. All fees go back into the organization to pay for space, instructors, admin, tools and materials. Operates as a non-profit with official status received in 2023.
  2. Donations: Accepts tax-deductible donations following official non-profit status in 2023. Donation page available at bit.ly/schoolofmaDonate.
  3. Solidarity Tickets: Offers solidarity tickets for online classes at $100 for underrepresented artists, providing accessible pricing for diverse participants.

Pricing tiers

ModelBillingPrice
SubscriptionPer courseOnline classes - 5 weeks of 2-hour classes
SubscriptionMulti-year contractIn-person four-week full-time programs
OtherPay-as-you-goArtist-residency scholarships

Go-to-market motion2 records

Distribution channels3 records

Marketing channels4 records

School of Machines product offering

Product offering

Core offering

School of Machines, Making & Make-Believe is a non-profit educational organization offering intensive in-person and online programs at the intersection of art, technology, design, political inquiry, and human connection. Its core offerings include four-week full-time in-person programs in Berlin, five-week online workshops, and annual summer schools covering topics such as generative AI, machine learning, game design, data visualization, and performance art. All revenue is reinvested into the organization to cover instructors, studio space, tools, and materials.

Product overview

School of Machines, Making & Make-Believe is a non-profit educational organization offering a portfolio of in-person and online programs at the intersection of art, technology, design, political inquiry, and human connection. The core offerings include four-week intensive in-person programs in Berlin, five-week online classes, and annual summer schools. Programs are structured as workshops and courses covering creative technology topics including generative AI, machine learning, data visualization, game design, and performance art. The organization operates Make-Believe Studio as its physical space and provides solidarity tickets for underrepresented artists. Programs serve participants from 52+ countries with over 60% women and strong representation from BIPOC and LGBTQIA+ communities.

Differentiator

Problem solved

Functional benefit

Products and services

  • In-Person Four-Week Full-Time Programs Intensive four-week in-person programs running approximately 10am-4pm Monday through Friday in Berlin. Programs include lectures, labs, artist talks, field trips, and open lab time, covering topics at intersection of art, technology, design, political inquiry, and human connection. Open to individual artists, designers, and creative technologists worldwide.
  • Online Classes Five-week online workshops conducted via video conference, designed to replicate the offline experience with discussion, connection, and hands-on learning. Classes run 2 hours per session and are open to individual learners globally via the website online shop.
  • Summer School Programs Annual intensive summer programs in Berlin featuring multiple concurrent tracks covering creative technology topics. The 2026 edition includes Data Cyborg Stories (investigative storytelling with data and AI), Creating Alt-Ctrl Games as Feminist Practice, and Performative Media as Artistic Practice.
  • Latent Bodies Online Course Five-week online course exploring how bodies are performed, broken apart, analyzed, and reconstructed within generative AI systems, using tools such as ComfyUI, ControlNet, AnimateDiff, and LoRA. Targeted at individual artists and creative technologists working at the intersection of generative AI and embodiment.
  • Membership Program Membership offering providing ongoing access to Make-Believe Studio space and community events for program alumni and other creatives in Berlin following completion of a School of Machines program.
  • Random Access Memory Collaborative art-tech event and gathering featuring workshops, exhibitions, performances, and discussions, run potluck-style with optional €5-€25 donations to charity. Co-organized with partner organizations such as Wonderung and School of Humans.

Quantifiable outcome

  • 60%+ women participation and 52+ countries represented across programs
  • +1 more outcomes

Companies that use School of Machines

Customer profile

Named customers5 records

Segments3 records

Ideal customer profiles2 records

School of Machines technology and API

Technology

Technology focussed No

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

AI capability11 records

School of Machines partnerships and signals

Strategic signal

Partnerships

Three partnerships are on record, tiered minor and core.

  • WonderungminorGTM or Marketing Partner · 28 February 2026Co-organizer of Random Access Memory collaborative art tech event and gathering in February 2026.
  • School of HumansminorStrategic or Co-development Partner · 28 February 2026Sister organization, co-organizer of Random Access Memory event and Cake and Vorspiel transmediale event. Dedicated to imaginative exploration of humans and human experiences separate from technology.
  • ACUD KUNST HAUScoreOthersHost venue for Make-Believe Studio and School of Machines programs. Located at Veteranenstr. 21, 10119 Berlin. School's home-base for in-person events and programs.

Scale indicators4 records

Recent moves7 records

Expansion highlights6 records

School of Machines competitors and assessment

Company assessment

Broad incumbents

  • Eyebeam: NYC nonprofit supporting artists engaged with technology through residencies and public programming. Comparable as a mission-driven art-tech education and community organization.
  • NEW INC (New Museum Cultural Incubator): Museum-led incubator supporting creative practitioners working at the intersection of art, design, and technology. Comparable as an arts+tech education and development hub with community programming.
  • Pioneer Works: Brooklyn-based nonprofit artist and scientist residency with public educational programming. Comparable as a nonprofit creative learning hub, though broader in scope beyond technology.

Direct peers

  • School for Poetic Computation: NYC-based independent school teaching code, art, and creative technology through short intensive programs. Closely mirrors School of Machines' small-team, tuition-funded, community-driven creative-tech education model.
  • Gray Area: San Francisco-based nonprofit running cultural programs, festivals, and education at the intersection of art and technology. Comparable as a nonprofit art-tech educator with workshops and community programs.
  • Fab Foundation / Fab Lab Network: Global network of digital fabrication labs offering hands-on maker education and tools access. Comparable through shared maker-education philosophy and community workshop model.
  • ITP (NYU Tisch Interactive Telecommunications Program): NYU graduate program at the intersection of art, technology, and design with hands-on studio learning. Comparable as a creative technology learning community, though operating at much larger scale within a university.

Regional players

  • Residency Unlimited: NYC and international artist residency and education platform. Comparable through artist-residency and continuing-education programming, though primarily US-anchored.

Others

Emerging players

  • Rhizome (New Museum affiliate): Nonprofit supporting born-digital art and computational creativity through commissions, preservation, and education. Comparable focus on emerging creative-tech practice, though more curatorial than educational.

Market position

Strengths4 records

Weaknesses4 records

Competitive moat4 records

Key risks6 records

Key highlights6 records

Customer concentration

School of Machines social profiles

Digital presence

School of Machines financial estimates

Financial estimate

Revenue estimate

Valuation estimate

School of Machines leadership team

Management profile

Number of profiles

Profiles1 record

School of Machines funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

School of Machines M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about School of Machines

What does School of Machines do?

School of Machines, Making & Make-Believe is a non-profit educational organization offering intensive in-person and online programs at the intersection of art, technology, design, political inquiry, and human connection. Its core offerings include four-week full-time in-person programs in Berlin, five-week online workshops, and annual summer schools covering topics such as generative AI, machine learning, game design, data visualization, and performance art. All revenue is reinvested into the organization to cover instructors, studio space, tools, and materials.

Is School of Machines a public or private company?

School of Machines is a private company. It is classified as nonprofit foundation owned and is currently operating.

When was School of Machines founded?

School of Machines was founded in 2014. It employs 1 to 10 people.

Where is School of Machines based?

School of Machines is headquartered in Berlin, Germany, in the Europe region.

How does School of Machines make money?

Three revenue lines are on record. Student Tuition Fees are the primary driver. The others are donations and solidarity Tickets.

Who are School of Machines's main competitors?

Broad incumbents on record are Eyebeam, NEW INC (New Museum Cultural Incubator) and Pioneer Works. Direct peers are School for Poetic Computation, Gray Area, Fab Foundation / Fab Lab Network and ITP (NYU Tisch Interactive Telecommunications Program). Residency Unlimited is listed as a regional player. Mozilla Foundation (Mozilla Hubs / responsible AI education) is listed as an others. Rhizome (New Museum affiliate) is listed as an emerging player.

Does School of Machines have an API?

No public API is recorded for School of Machines.

What industry is School of Machines in?

School of Machines's product category is Creative Technology Education. Its primary akta.pro industry code is EDAMADAC, Makerspaces & Fab Labs (Open Build Studios), with a secondary code of EDAFANAC, Maker / DIY Electronics & Physical Computing Platforms. Its NAICS code is 61161.

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