School of Machines
School of Machines is a Berlin-based non-profit founded in 2014 that runs four-week in-person and five-week online programs teaching artists and creative technologists to apply generative AI, machine learning, and emerging tools for artistic, activist, and human-centered work.
- Company typePrivate
- Founded2014
- HeadquartersBerlin, Germany
- Headcount1–10
- GTM typeB2C
- OfferingServices
What School of Machines does
School of Machines, Making & Make-Believe is a Berlin-based non-profit educational organization founded in 2014 by artist Rachel Uwa. It operates at the intersection of art, technology, design, political inquiry, and human connection, delivering intensive four-week in-person programs in Berlin, five-week online classes, and an annual multi-track summer school. Programs are structured as workshops covering generative AI tools (ComfyUI, ControlNet, LoRA, AnimateDiff), machine learning, computer vision, natural language processing, game design, data visualization, performance art, and digital fabrication, taught by a rotating roster of guest instructors drawn from founder Rachel Uwa's professional network.
The organization runs physical operations out of the Make-Believe Studio on the 5th floor of ACUD KUNST HAUS in Berlin Mitte (Veteranenstraße 21), and maintains a sister organization called School of Humans. Participants come from 52+ countries with over 60% women, and the school explicitly prioritizes women, BIPOC, and LGBTQIA+ artists through reduced-cost solidarity tickets ($100), artist-residency scholarships, and a work-exchange program.
The business model is tuition-funded: students pay per course for online classes (via a self-serve website shop with no admissions process) or per intensive for in-person programs (which require application, interview, and 30% deposit). Official non-profit status was obtained from the German Finanzamt in February 2023, enabling tax-deductible donations and eliminating the prior 19% taxation on tuition revenue. The team has remained small (1–10 employees) by design, as the school is funded entirely through attendance fees with all proceeds reinvested into space, instructors, administration, tools, and materials. Marketing is community-led, relying on Instagram, an email newsletter, word-of-mouth, and collaborative events with partner organizations.
School of Machines firmographics
Firmographics- Name
- School of Machines
- Legal name
- School of Machines, Making & Make-Believe
- Website
- https://schoolofma.org
- Company type
- Private
- Founded year
- 2014
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- School of Machines is a Berlin-based non-profit founded in 2014 that runs four-week in-person and five-week online programs teaching artists and creative technologists to apply generative AI, machine learning, and emerging tools for artistic, activist, and human-centered work.
- Ownership category
- akta.pro rank
School of Machines industry classification
Industry- Product category
- Creative Technology Education
- NAICS
- Fine Arts Schools (61161)
- akta.pro primary industry
- Makerspaces & Fab Labs (Open Build Studios) (EDAMADAC)
- akta.pro secondary industries
- Maker / DIY Electronics & Physical Computing Platforms (EDAFANAC), Crafts & Maker Arts (Ceramics, Textiles, Jewelry, Mixed Media) (EDAMAAAD), STEM & Maker Education (Makerspaces, Coding Clubs, Robotics) (EDAAAFAL)
Keywords
Where School of Machines is headquartered
LocationHeadquarters
- HQ city
- Berlin
- HQ country
- Germany
- HQ region
- Europe
Offices2 records
Markets served
School of Machines business model
Business model- GTM type
- B2C
- Offering type
- Services
- Cost components
- Personnel, Operations, Technology or R&D, Marketing or Sales, Others
Revenue model
- Student Tuition Fees: Primary funding source. All fees go back into the organization to pay for space, instructors, admin, tools and materials. Operates as a non-profit with official status received in 2023.
- Donations: Accepts tax-deductible donations following official non-profit status in 2023. Donation page available at bit.ly/schoolofmaDonate.
- Solidarity Tickets: Offers solidarity tickets for online classes at $100 for underrepresented artists, providing accessible pricing for diverse participants.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Subscription | Per course | Online classes - 5 weeks of 2-hour classes |
| Subscription | Multi-year contract | In-person four-week full-time programs |
| Other | Pay-as-you-go | Artist-residency scholarships |
Go-to-market motion2 records
Distribution channels3 records
Marketing channels4 records
School of Machines product offering
Product offeringCore offering
School of Machines, Making & Make-Believe is a non-profit educational organization offering intensive in-person and online programs at the intersection of art, technology, design, political inquiry, and human connection. Its core offerings include four-week full-time in-person programs in Berlin, five-week online workshops, and annual summer schools covering topics such as generative AI, machine learning, game design, data visualization, and performance art. All revenue is reinvested into the organization to cover instructors, studio space, tools, and materials.
Product overview
School of Machines, Making & Make-Believe is a non-profit educational organization offering a portfolio of in-person and online programs at the intersection of art, technology, design, political inquiry, and human connection. The core offerings include four-week intensive in-person programs in Berlin, five-week online classes, and annual summer schools. Programs are structured as workshops and courses covering creative technology topics including generative AI, machine learning, data visualization, game design, and performance art. The organization operates Make-Believe Studio as its physical space and provides solidarity tickets for underrepresented artists. Programs serve participants from 52+ countries with over 60% women and strong representation from BIPOC and LGBTQIA+ communities.
Differentiator
Problem solved
Functional benefit
Products and services
- In-Person Four-Week Full-Time Programs Intensive four-week in-person programs running approximately 10am-4pm Monday through Friday in Berlin. Programs include lectures, labs, artist talks, field trips, and open lab time, covering topics at intersection of art, technology, design, political inquiry, and human connection. Open to individual artists, designers, and creative technologists worldwide.
- Online Classes Five-week online workshops conducted via video conference, designed to replicate the offline experience with discussion, connection, and hands-on learning. Classes run 2 hours per session and are open to individual learners globally via the website online shop.
- Summer School Programs Annual intensive summer programs in Berlin featuring multiple concurrent tracks covering creative technology topics. The 2026 edition includes Data Cyborg Stories (investigative storytelling with data and AI), Creating Alt-Ctrl Games as Feminist Practice, and Performative Media as Artistic Practice.
- Latent Bodies Online Course Five-week online course exploring how bodies are performed, broken apart, analyzed, and reconstructed within generative AI systems, using tools such as ComfyUI, ControlNet, AnimateDiff, and LoRA. Targeted at individual artists and creative technologists working at the intersection of generative AI and embodiment.
- Membership Program Membership offering providing ongoing access to Make-Believe Studio space and community events for program alumni and other creatives in Berlin following completion of a School of Machines program.
- Random Access Memory Collaborative art-tech event and gathering featuring workshops, exhibitions, performances, and discussions, run potluck-style with optional €5-€25 donations to charity. Co-organized with partner organizations such as Wonderung and School of Humans.
Quantifiable outcome
- 60%+ women participation and 52+ countries represented across programs
- +1 more outcomes
Companies that use School of Machines
Customer profileNamed customers5 records
Segments3 records
Ideal customer profiles2 records
School of Machines technology and API
TechnologyTechnology focussed No
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
AI capability11 records
School of Machines partnerships and signals
Strategic signalPartnerships
Three partnerships are on record, tiered minor and core.
- WonderungminorCo-organizer of Random Access Memory collaborative art tech event and gathering in February 2026.
- School of HumansminorSister organization, co-organizer of Random Access Memory event and Cake and Vorspiel transmediale event. Dedicated to imaginative exploration of humans and human experiences separate from technology.
- ACUD KUNST HAUScoreHost venue for Make-Believe Studio and School of Machines programs. Located at Veteranenstr. 21, 10119 Berlin. School's home-base for in-person events and programs.
Scale indicators4 records
Recent moves7 records
Expansion highlights6 records
School of Machines competitors and assessment
Company assessmentBroad incumbents
- Eyebeam: NYC nonprofit supporting artists engaged with technology through residencies and public programming. Comparable as a mission-driven art-tech education and community organization.
- NEW INC (New Museum Cultural Incubator): Museum-led incubator supporting creative practitioners working at the intersection of art, design, and technology. Comparable as an arts+tech education and development hub with community programming.
- Pioneer Works: Brooklyn-based nonprofit artist and scientist residency with public educational programming. Comparable as a nonprofit creative learning hub, though broader in scope beyond technology.
Direct peers
- School for Poetic Computation: NYC-based independent school teaching code, art, and creative technology through short intensive programs. Closely mirrors School of Machines' small-team, tuition-funded, community-driven creative-tech education model.
- Gray Area: San Francisco-based nonprofit running cultural programs, festivals, and education at the intersection of art and technology. Comparable as a nonprofit art-tech educator with workshops and community programs.
- Fab Foundation / Fab Lab Network: Global network of digital fabrication labs offering hands-on maker education and tools access. Comparable through shared maker-education philosophy and community workshop model.
- ITP (NYU Tisch Interactive Telecommunications Program): NYU graduate program at the intersection of art, technology, and design with hands-on studio learning. Comparable as a creative technology learning community, though operating at much larger scale within a university.
Regional players
- Residency Unlimited: NYC and international artist residency and education platform. Comparable through artist-residency and continuing-education programming, though primarily US-anchored.
Others
- Mozilla Foundation (Mozilla Hubs / responsible AI education): Larger nonprofit running internet literacy, responsible AI, and creative technology education programs. Comparable as a nonprofit using education to advance critical and creative engagement with technology.
Emerging players
- Rhizome (New Museum affiliate): Nonprofit supporting born-digital art and computational creativity through commissions, preservation, and education. Comparable focus on emerging creative-tech practice, though more curatorial than educational.
Market position
Strengths4 records
Weaknesses4 records
Competitive moat4 records
Key risks6 records
Key highlights6 records
Customer concentration
School of Machines social profiles
Digital presenceSchool of Machines financial estimates
Financial estimateRevenue estimate
Valuation estimate
School of Machines leadership team
Management profileNumber of profiles
Profiles1 record
School of Machines funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
School of Machines M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about School of Machines
What does School of Machines do?
School of Machines, Making & Make-Believe is a non-profit educational organization offering intensive in-person and online programs at the intersection of art, technology, design, political inquiry, and human connection. Its core offerings include four-week full-time in-person programs in Berlin, five-week online workshops, and annual summer schools covering topics such as generative AI, machine learning, game design, data visualization, and performance art. All revenue is reinvested into the organization to cover instructors, studio space, tools, and materials.
Is School of Machines a public or private company?
School of Machines is a private company. It is classified as nonprofit foundation owned and is currently operating.
When was School of Machines founded?
School of Machines was founded in 2014. It employs 1 to 10 people.
Where is School of Machines based?
School of Machines is headquartered in Berlin, Germany, in the Europe region.
How does School of Machines make money?
Three revenue lines are on record. Student Tuition Fees are the primary driver. The others are donations and solidarity Tickets.
Who are School of Machines's main competitors?
Broad incumbents on record are Eyebeam, NEW INC (New Museum Cultural Incubator) and Pioneer Works. Direct peers are School for Poetic Computation, Gray Area, Fab Foundation / Fab Lab Network and ITP (NYU Tisch Interactive Telecommunications Program). Residency Unlimited is listed as a regional player. Mozilla Foundation (Mozilla Hubs / responsible AI education) is listed as an others. Rhizome (New Museum affiliate) is listed as an emerging player.
Does School of Machines have an API?
No public API is recorded for School of Machines.
What industry is School of Machines in?
School of Machines's product category is Creative Technology Education. Its primary akta.pro industry code is EDAMADAC, Makerspaces & Fab Labs (Open Build Studios), with a secondary code of EDAFANAC, Maker / DIY Electronics & Physical Computing Platforms. Its NAICS code is 61161.