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Student Gaming Network

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uuid003nkg5

Namestring
Student Gaming Network
Legal namestring
Student Gaming Network
Websiteurl
sgnw.fr
Company typeenum
Private
Founded yearint
2015
Descriptiontext

Student Gaming Network (SGN) is a French-based, private for-profit organization founded in 2015 and headquartered in Roubaix, France. Its publicly stated function is to promote video games and student esports through a network of student gaming associations, positioning itself as a federation-style body for student clubs operating within the French higher-education ecosystem.

The organization's operating surface is documented through its website (sgnw.fr), which exposes four core functional areas: a "Fédération" (federation) layer for member associations, a "La carte" (map) layer indicating a geographic presence across student communities, a "Tournois" (tournaments) layer for competitive events, and a "Partenaires" (partners) channel for external relationships. This product surface is consistent with a federation model in which SGN aggregates student clubs, coordinates tournaments across them, and commercializes the resulting audience through partnerships.

The business model is not explicitly disclosed in the input, but the structural combination of a federation, tournament operations, and a partner network suggests revenue is generated through a mix of association membership or affiliation revenue, tournament-related fees or sponsorships, and B2B partnerships with brands or institutions targeting the student esports audience. Headcount is reported at 11-50 employees, placing SGN in the small-organization tier. No funding rounds, revenue, management team, or M&A activity are disclosed in the available data, which limits further granularity on capitalization, monetization mechanics, or ownership.

Short descriptiontext

Student Gaming Network is a French federation of student gaming associations that promotes video games and student esports through tournaments, partnerships, and a national network of member clubs.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
11–50
akta.pro rankint
HeadquartersRoubaix, France
HQ citystring
Roubaix
HQ countrystring
France
HQ regionstring
Europe
Markets served

Serves global market

Keyword5 values
student esports federation, gaming association network, esports tournament organization, student gaming events, amateur esports community
Industry5 codes
1Collegiate/Scholastic Esports Programs & Leagues
CodeMPAFADAKPrimaryYes
2Collegiate & Scholastic Esports Tournaments
CodeMPAGANAEPrimaryNo
3Collegiate Esports Leagues & Tournaments
CodeMPAKANAGPrimaryNo
4University/School Sport Governing Bodies (Collegiate/Scholastic Associations)
CodeMPAKAFAGPrimaryNo
5Esports & Competitive Gaming Programs
CodeEDALAIAOPrimaryNo
NAICS code3 codes
  • Sports and Recreation Instruction61162
  • Sports and Recreation Instruction611620
  • Colleges, Universities, and Professional Schools6113
SIC code2 codes
  • Services-Membership Sports & Recreation Clubs7997
  • Services-Educational Services8200
Product category
Student Esports Federation
Social media profiles3 records
Cost components3 values
Personnel, Operations, Marketing or Sales
GTM typeB2C
B2C
Offering typeServices
Services
Core offering1 text field

Student Gaming Network is a French federation that promotes video games and student esports by organizing and supporting student gaming associations. It runs tournaments, maintains a map of member associations, and partners with external organizations to grow the student esports community in France.

Differentiator
Functional benefit
Problem solved
Product and service3 records
1Fédération (Student Esports Federation)
CategoryEsports Federation Services
Description

Federation membership organization for student gaming associations in France, providing an umbrella structure to promote video games and student esports.

2Tournois (Student Esports Tournaments)
CategoryEsports Tournament Organization
Description

Organization of esports tournaments for student gamers and member associations under the Student Gaming Network federation.

3La carte (Member Association Map)
CategoryMember Directory
Description

Public-facing directory map of student gaming associations affiliated with the Student Gaming Network federation.

Recent move5 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight3 records

Each record includes

Type, Description

Peers10 records
1NACE (National Association of Collegiate Esports)
TypeDirect peer
Description

NACE is a U.S.-based association of collegiate esports programs that coordinates competition, standards, and partnerships across member universities — directly comparable to Student Gaming Network's role as a student esports federation in France.

TypeBroad incumbent
Description

FFSU is the official French university sports federation. While primarily traditional sports, it represents a structural incumbent that Student Gaming Network may either compete with or need to partner with as esports gains official recognition within French university athletics.

TypeBroad incumbent
Description

ESL is a global esports tournament operator and platform. While not collegiate-focused, it is a broad incumbent in the same competitive gaming category that Student Gaming Network serves, and it occasionally runs collegiate or community divisions that overlap with the federation's audience.

4ECVC (European Collegiate Esports Championship)
TypeDirect peer
Description

ECVC organizes pan-European collegiate esports tournaments across multiple titles. It competes with Student Gaming Network for European student-gamer attention and sponsorship, though it operates across multiple countries rather than a single national federation.

TypeBroad incumbent
Description

FACEIT operates a competitive gaming platform used for student and amateur tournaments. It is a broad incumbent whose infrastructure (anti-cheat, matchmaking, ladders) underpins much of the European competitive gaming ecosystem that Student Gaming Network's federation members play within.

TypeDirect peer
Description

NASEF operates scholastic and collegiate esports leagues and tournaments across North America. It is the closest direct analogue to Student Gaming Network's model of running a federation that organizes competitive gaming programs for students through member schools.

TypeRegional player
Description

British Universities Esports runs the main collegiate esports league in the UK. It is a regional peer — same collegiate federation model, but UK-focused rather than French — and competes for European brand sponsorship and pan-European tournament participation.

TypeBroad incumbent
Description

Riot Games operates collegiate League of Legends programs (and historically other title-specific collegiate leagues). As a major publisher, it competes for student gamer attention and sponsorship dollars, and its collegiate initiatives are a structural benchmark Student Gaming Network must align with or differentiate against.

TypeDirect peer
Description

Tespa was Twitch's collegiate esports program running tournaments and chapters across North American universities. While it has wound down, it is a historically significant direct peer in the collegiate esports federation category and a useful reference point for the model's track record.

TypeEmerging player
Description

GamerLegion Academy runs amateur and development-pathway esports programs in Europe. It overlaps with Student Gaming Network in targeting student and amateur gamers, though its focus is team development and pro pipeline rather than the broader collegiate federation model.

Market position
Strengths4 records

Each record includes

Headline, Details, Source

Weaknesses4 records

Each record includes

Headline, Details, Source

Competitive moat3 records

Each record includes

Type, Details

Key risks5 records

Each record includes

Headline, Details, Source

Key highlights5 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Ideal customer profile1 record

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
No
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Core technology
Revenue estimate
Valuation estimate
Number of profiles
No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Student Gaming Network

Student Esports Federationsgnw.fr

Student Gaming Network is a French federation of student gaming associations that promotes video games and student esports through tournaments, partnerships, and a national network of member clubs.

What Student Gaming Network does

Student Gaming Network (SGN) is a French-based, private for-profit organization founded in 2015 and headquartered in Roubaix, France. Its publicly stated function is to promote video games and student esports through a network of student gaming associations, positioning itself as a federation-style body for student clubs operating within the French higher-education ecosystem.

The organization's operating surface is documented through its website (sgnw.fr), which exposes four core functional areas: a "Fédération" (federation) layer for member associations, a "La carte" (map) layer indicating a geographic presence across student communities, a "Tournois" (tournaments) layer for competitive events, and a "Partenaires" (partners) channel for external relationships. This product surface is consistent with a federation model in which SGN aggregates student clubs, coordinates tournaments across them, and commercializes the resulting audience through partnerships.

The business model is not explicitly disclosed in the input, but the structural combination of a federation, tournament operations, and a partner network suggests revenue is generated through a mix of association membership or affiliation revenue, tournament-related fees or sponsorships, and B2B partnerships with brands or institutions targeting the student esports audience. Headcount is reported at 11-50 employees, placing SGN in the small-organization tier. No funding rounds, revenue, management team, or M&A activity are disclosed in the available data, which limits further granularity on capitalization, monetization mechanics, or ownership.

Student Gaming Network firmographics

Firmographics
Name
Student Gaming Network
Legal name
Student Gaming Network
Website
https://sgnw.fr
Company type
Private
Founded year
2015
Operating status
Operating
Headcount range
11–50 employees
Short description
Student Gaming Network is a French federation of student gaming associations that promotes video games and student esports through tournaments, partnerships, and a national network of member clubs.
Ownership category
akta.pro rank

Student Gaming Network industry classification

Industry
Product category
Student Esports Federation
NAICS
Sports and Recreation Instruction (61162), Sports and Recreation Instruction (611620), Colleges, Universities, and Professional Schools (6113)
SIC
Services-Membership Sports & Recreation Clubs (7997), Services-Educational Services (8200)
akta.pro primary industry
Collegiate/Scholastic Esports Programs & Leagues (MPAFADAK)
akta.pro secondary industries
Collegiate & Scholastic Esports Tournaments (MPAGANAE), Collegiate Esports Leagues & Tournaments (MPAKANAG), University/School Sport Governing Bodies (Collegiate/Scholastic Associations) (MPAKAFAG), Esports & Competitive Gaming Programs (EDALAIAO)

Keywords

  • Student esports federation
  • Gaming association network
  • Esports tournament organization
  • Student gaming events
  • Amateur esports community

Where Student Gaming Network is headquartered

Location

Headquarters

HQ city
Roubaix
HQ country
France
HQ region
Europe

Markets served

Student Gaming Network business model

Business model
GTM type
B2C
Offering type
Services
Cost components
Personnel, Operations, Marketing or Sales

Student Gaming Network product offering

Product offering

Core offering

Student Gaming Network is a French federation that promotes video games and student esports by organizing and supporting student gaming associations. It runs tournaments, maintains a map of member associations, and partners with external organizations to grow the student esports community in France.

Differentiator

Problem solved

Functional benefit

Products and services

  • Fédération (Student Esports Federation) Federation membership organization for student gaming associations in France, providing an umbrella structure to promote video games and student esports.
  • Tournois (Student Esports Tournaments) Organization of esports tournaments for student gamers and member associations under the Student Gaming Network federation.
  • La carte (Member Association Map) Public-facing directory map of student gaming associations affiliated with the Student Gaming Network federation.

Companies that use Student Gaming Network

Customer profile

Ideal customer profiles1 record

Student Gaming Network technology and API

Technology

Technology focussed No

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Student Gaming Network partnerships and signals

Strategic signal

Recent moves5 records

Expansion highlights3 records

Student Gaming Network competitors and assessment

Company assessment

Direct peers

  • NACE (National Association of Collegiate Esports): NACE is a U.S.-based association of collegiate esports programs that coordinates competition, standards, and partnerships across member universities — directly comparable to Student Gaming Network's role as a student esports federation in France.
  • ECVC (European Collegiate Esports Championship): ECVC organizes pan-European collegiate esports tournaments across multiple titles. It competes with Student Gaming Network for European student-gamer attention and sponsorship, though it operates across multiple countries rather than a single national federation.
  • NASEF (Network of Academic and Scholastic Esports Federation): NASEF operates scholastic and collegiate esports leagues and tournaments across North America. It is the closest direct analogue to Student Gaming Network's model of running a federation that organizes competitive gaming programs for students through member schools.
  • Tespa: Tespa was Twitch's collegiate esports program running tournaments and chapters across North American universities. While it has wound down, it is a historically significant direct peer in the collegiate esports federation category and a useful reference point for the model's track record.

Broad incumbents

  • Fédération Française de Sport Universitaire (FFSU): FFSU is the official French university sports federation. While primarily traditional sports, it represents a structural incumbent that Student Gaming Network may either compete with or need to partner with as esports gains official recognition within French university athletics.
  • ESL Gaming: ESL is a global esports tournament operator and platform. While not collegiate-focused, it is a broad incumbent in the same competitive gaming category that Student Gaming Network serves, and it occasionally runs collegiate or community divisions that overlap with the federation's audience.
  • FACEIT: FACEIT operates a competitive gaming platform used for student and amateur tournaments. It is a broad incumbent whose infrastructure (anti-cheat, matchmaking, ladders) underpins much of the European competitive gaming ecosystem that Student Gaming Network's federation members play within.
  • Riot Games Collegiate: Riot Games operates collegiate League of Legends programs (and historically other title-specific collegiate leagues). As a major publisher, it competes for student gamer attention and sponsorship dollars, and its collegiate initiatives are a structural benchmark Student Gaming Network must align with or differentiate against.

Regional players

  • British Universities Esports: British Universities Esports runs the main collegiate esports league in the UK. It is a regional peer — same collegiate federation model, but UK-focused rather than French — and competes for European brand sponsorship and pan-European tournament participation.

Emerging players

  • GamerLegion Academy: GamerLegion Academy runs amateur and development-pathway esports programs in Europe. It overlaps with Student Gaming Network in targeting student and amateur gamers, though its focus is team development and pro pipeline rather than the broader collegiate federation model.

Market position

Strengths4 records

Weaknesses4 records

Competitive moat3 records

Key risks5 records

Key highlights5 records

Customer concentration

Student Gaming Network social profiles

Digital presence

Student Gaming Network financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Student Gaming Network leadership team

Management profile

Number of profiles

Student Gaming Network funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Student Gaming Network M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Student Gaming Network

What does Student Gaming Network do?

Student Gaming Network is a French federation that promotes video games and student esports by organizing and supporting student gaming associations. It runs tournaments, maintains a map of member associations, and partners with external organizations to grow the student esports community in France.

Is Student Gaming Network a public or private company?

Student Gaming Network is a private company. It is classified as unknown and is currently operating.

When was Student Gaming Network founded?

Student Gaming Network was founded in 2015. It employs 11 to 50 people.

Where is Student Gaming Network based?

Student Gaming Network is headquartered in Roubaix, France, in the Europe region.

Who are Student Gaming Network's main competitors?

Direct peers on record are NACE (National Association of Collegiate Esports), ECVC (European Collegiate Esports Championship), NASEF (Network of Academic and Scholastic Esports Federation) and Tespa. Broad incumbents are Fédération Française de Sport Universitaire (FFSU), ESL Gaming, FACEIT and Riot Games Collegiate. British Universities Esports is listed as a regional player. GamerLegion Academy is listed as an emerging player.

Does Student Gaming Network have an API?

No public API is recorded for Student Gaming Network.

What industry is Student Gaming Network in?

Student Gaming Network's product category is Student Esports Federation. Its primary akta.pro industry code is MPAFADAK, Collegiate/Scholastic Esports Programs & Leagues, with a secondary code of MPAGANAE, Collegiate & Scholastic Esports Tournaments. Its NAICS code is 61162 and its SIC code is 7997.

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