GG Media Network
- Company typePrivate
- Founded2016
- HeadquartersWoodland Hills, United States
- Headcount—
- GTM typeB2B
- OfferingServices
GG Media Network firmographics
Firmographics- Name
- GG Media Network
- Website
- https://www.ggmedianetwork.com/
- Company type
- Private
- Founded year
- 2016
- Ownership category
- akta.pro rank
GG Media Network industry classification
Industry- Product category
- eSports Media Production
- NAICS
- Media Streaming Distribution Services, Social Networks, and Other Media Networks and Content Providers (5162)
- SIC
- Television Broadcasting Stations (4833)
- akta.pro primary industry
- Esports Broadcast & Production (Tournament Streaming, Observers, Remote Production) (MPAFAEAJ)
Keywords
Where GG Media Network is headquartered
LocationHeadquarters
- HQ city
- Woodland Hills
- HQ country
- United States
- HQ region
- North America
Markets served
GG Media Network business model
Business model- GTM type
- B2B
- Offering type
- Services
GG Media Network product offering
Product offeringCore offering
GG Media Network is described as a rising eSports media production company founded in 2016 and based in Woodland Hills, United States. The company does not currently have an active website — its domain is parked on Hostinger's DNS system — and no operational products, services, or product pages are available.
Differentiator
Problem solved
Functional benefit
Companies that use GG Media Network
Customer profileIdeal customer profiles1 record
GG Media Network technology and API
TechnologyTechnology focussed No
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
GG Media Network partnerships and signals
Strategic signalRecent moves3 records
GG Media Network competitors and assessment
Company assessmentDirect peers
- ESL FACEIT Group: The world's largest eSports tournament organizer and production company, operating ESL and FACEIT brands. Directly comparable as a specialist eSports media production and broadcast operator serving publishers, leagues, and sponsors.
- BLAST Premier: Major eSports tournament organizer and production company known for high-production-value CS and Dota broadcasts. Directly comparable as a specialist in tournament production, broadcast workflows, and remote production services.
- PGL Esports: Established eSports production and tournament organizer with deep experience in Counter-Strike, Dota 2, and other titles. Directly comparable as a specialist eSports broadcast production company serving publishers and event organizers.
- Beyond the Summit: Independent eSports production studio that creates high-quality tournament broadcasts and original content. Directly comparable as a small-to-mid sized specialist eSports media production company.
- StarLadder: eSports tournament organizer and production company best known for Counter-Strike and Dota 2 events. Directly comparable as a specialist eSports media production and tournament operation.
Broad incumbents
- Riot Games Esports: Game publisher operating its own in-house production for League of Legends, Valorant, and other global eSports leagues. Comparable as a major in-house eSports broadcast and media operation, though vertically integrated within a publisher.
- Twitch: Dominant live-streaming platform for eSports and gaming content. Comparable as a major incumbent in eSports content distribution and broadcast infrastructure, though primarily a platform rather than a production house.
- YouTube Gaming: Major streaming and on-demand distribution platform for eSports tournaments and gaming content. Comparable as an incumbent distribution and rights platform where eSports production companies monetize content.
Regional players
- Maincast: Ukrainian eSports broadcast and production company providing production services for major publishers and tournament operators. Comparable as a specialist eSports production services company, but primarily serving CIS-region tournaments and broadcasters.
Emerging players
- EVO (Evolution Championship Series): Fighting game community tournament organization with a renewed focus on professional broadcast production after its acquisition by Sony. Comparable as a tournament-focused production operator in a specific eSports vertical.
Market position
Strengths3 records
Weaknesses3 records
Competitive moat2 records
Key risks4 records
Key highlights4 records
Customer concentration
GG Media Network social profiles
Digital presenceGG Media Network financial estimates
Financial estimateRevenue estimate
Valuation estimate
GG Media Network leadership team
Management profileNumber of profiles
Profiles2 records
GG Media Network funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
GG Media Network M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about GG Media Network
What does GG Media Network do?
GG Media Network is described as a rising eSports media production company founded in 2016 and based in Woodland Hills, United States. The company does not currently have an active website — its domain is parked on Hostinger's DNS system — and no operational products, services, or product pages are available.
When was GG Media Network founded?
GG Media Network was founded in 2016.
Where is GG Media Network based?
GG Media Network is headquartered in Woodland Hills, United States, in the North America region.
Who are GG Media Network's main competitors?
Direct peers on record are ESL FACEIT Group, BLAST Premier, PGL Esports, Beyond the Summit and StarLadder. Broad incumbents are Riot Games Esports, Twitch and YouTube Gaming. Maincast is listed as a regional player. EVO (Evolution Championship Series) is listed as an emerging player.
Does GG Media Network have an API?
No public API is recorded for GG Media Network.
What industry is GG Media Network in?
GG Media Network's product category is eSports Media Production. Its primary akta.pro industry code is MPAFAEAJ, Esports Broadcast & Production (Tournament Streaming, Observers, Remote Production). Its NAICS code is 5162 and its SIC code is 4833.