Resurgam Studios
Resurgam Studios is a Portland-based independent studio developing no-code Unity physics tools (Circular Gravity Force, Sticky Stick Stuck) and the physics-driven game Chaotic Void, serving Unity developers, indie game players, and enterprise XR clients.
- Company typePrivate
- Founded2013
- HeadquartersPortland, United States
- Headcount1–10
- GTM typeB2B and B2C
- OfferingSoftware
What Resurgam Studios does
Resurgam Studios is an independent game development and extended reality (XR) studio headquartered in Portland, Oregon, founded circa 2013 and operating with 1–10 employees under co-founders Lane Gresham and Caleb Gresham. The studio serves two distinct customer segments: Unity game developers who purchase no-code physics tooling, and enterprise XR clients seeking immersive VR, AR, and MR development combined with AAA-style conceptualization and design expertise.
The studio's core offerings are two Unity 3D Asset Store packages — Circular Gravity Force (CGF, first released 2015, version 3.00 in 2016) and Sticky Stick Stuck (SSS, version 2.00 in 2016, initial release 2017) — packaged individually and as a combined CGF + SSS Bundle. CGF supports 3D and 2D physics manipulation across four shape types and six force types with non-alloc memory design and visual gizmos; SSS enables touch-based jointing of gameobjects across Fixed, Spring, Character, and Hinge joints. Complementing the tools, the studio self-publishes Chaotic Void, a physics-driven zero-gravity local couch brawler launched in 2018 with Free for All, Teams, and Survival modes. Underlying technology is the Unity 3D platform with specialized physics and XR (VR/AR/MR) development capability rather than proprietary engines.
Resurgam Studios monetizes through a product-led, one-time-license model: per-asset purchases on the Unity Asset Store as the primary distribution channel, supplemented by Google Drive direct downloads for Windows/Mac demos and Chaotic Void game sales marketed through the company website. The Unity Asset Store and direct-download presence is global, community engagement runs through Unity Forums threads per product, and pricing is set by the marketplace rather than publicly disclosed by the studio. There is no disclosed funding history, named enterprise client roster, or contracted services pipeline beyond the XR services narrative on the About page, leaving the revenue mix between consumer Unity asset purchases and any bespoke enterprise XR work undisclosed.
Resurgam Studios firmographics
Firmographics- Name
- Resurgam Studios
- Legal name
- Resurgam Studios
- Website
- https://resurgamstudios.com
- Company type
- Private
- Founded year
- 2013
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- Resurgam Studios is a Portland-based independent studio developing no-code Unity physics tools (Circular Gravity Force, Sticky Stick Stuck) and the physics-driven game Chaotic Void, serving Unity developers, indie game players, and enterprise XR clients.
- Ownership category
- akta.pro rank
Resurgam Studios industry classification
Industry- Product category
- Game Development Tools
- NAICS
- Software Publishers (513210), Computer Systems Design Services (541512)
- SIC
- Services-Prepackaged Software (7372), Services-Computer Programming Services (7371)
- akta.pro primary industry
- Physics, Animation & Character Tech Middleware (MPAFAFAC)
- akta.pro secondary industries
- Simulation, Scenario & Serious Games Design (EDAGAKAH), Rendering, Graphics & Simulation Middleware (MPAFAFAB), Serious Games & Simulation Studios (Training, Defense, Enterprise) (MPAFAAAH)
Keywords
Where Resurgam Studios is headquartered
LocationHeadquarters
- HQ city
- Portland
- HQ country
- United States
- HQ region
- North America
Markets served
Resurgam Studios business model
Business model- GTM type
- B2B and B2C
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Marketing or Sales, Operations
Revenue model
- Unity Asset Sales: One-time purchases of Unity 3D tools sold through the Unity Asset Store, including Circular Gravity Force, Sticky Stick Stuck, and bundled packages.
- Game Sales: Sales of original games such as Chaotic Void, a physics-driven local couch brawler game for multiple players.
Go-to-market motion1 record
Distribution channels2 records
Marketing channels3 records
Resurgam Studios product offering
Product offeringCore offering
Resurgam Studios develops and sells Unity 3D physics manipulation tools—Circular Gravity Force (CGF) and Sticky Stick Stuck (SSS)—through the Unity Asset Store, enabling game developers to implement complex physics interactions without code. The studio also publishes the physics-driven couch brawler game Chaotic Void and offers custom extended reality (VR/AR/MR) development and design services for enterprise clients and startups.
Product overview
Resurgam Studios offers a portfolio of game development tools and games. The core products include two Unity Asset Store tools: Circular Gravity Force (CGF) — a physics manipulation package supporting 3D/2D with multiple force types and shapes — and Sticky Stick Stuck (SSS) — a joint system tool for connecting gameobjects. Both are sold separately or as a bundle (CGF + SSS Bundle). The company also develops Chaotic Void, a physics-driven local multiplayer party game. The tools are designed to work within the Unity game engine with no code required.
Differentiator
Problem solved
Functional benefit
Brands
- Chaotic Void: A wacky local couch brawler game set in zero gravity space with unique physics gameplay, featuring multiple weapons, environments, and characters.
- Circular Gravity Force
- Sticky Stick Stuck
- CGF + SSS Bundle
Products and services
- Circular Gravity Force (CGF) A Unity 3D physics package that lets developers easily manipulate physics with no code required. Supports 3D and 2D physics with four shapes (Sphere, Box, Capsule, Raycast), six force types (Force at Point, Force, Torque, Explosion Force, Gravitational Attraction, Velocity, Angular Velocity), Non-Alloc Physics for low memory usage, custom gizmos, events system, and various filtering options. Used by Unity game developers to create cars, rockets, explosions, cannons, magnets, hovercars, and planetary simulations without scripting.
- Sticky Stick Stuck (SSS) A Unity tool that allows developers to easily joint gameobjects together by touch using Unity's joint system in 2D or 3D with no code required. Supports Fixed, Spring, Character, and Hinge joints with events for Stick, UnStick, and Break actions, full source code access with no DLLs, and Unity 5 readiness. Used by Unity game developers for weapons, FPS, and 2D game mechanics.
- Chaotic Void A local multiplayer couch brawler game set in zero gravity space featuring physics-driven gameplay, multiple game modes (Free for All, Teams, Survival), a variety of physics-driven weapons, and hazardous environments.
- CGF + SSS Bundle
Quantifiable outcome
- CGF 4.00f1 achieved 90% memory usage reduction
- +1 more outcomes
Companies that use Resurgam Studios
Customer profileSegments3 records
Ideal customer profiles3 records
Resurgam Studios technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature3 records
Resurgam Studios partnerships and signals
Strategic signalScale indicators1 record
Recent moves5 records
Expansion highlights4 records
Resurgam Studios competitors and assessment
Company assessmentDirect peers
- Schell Games: Independent game studio with significant VR/AR and immersive experience work for enterprise and entertainment. Comparable as a multi-disciplinary indie game studio combining original IP with XR services.
- nDreams: UK-based VR game and experience studio with both consumer and enterprise XR work. Comparable in serving enterprise XR clients alongside original VR content, and similar in size/scope to Resurgam's stated ambitions.
- Survios: VR/AR game and experience studio with comparable AAA-grade design and immersive experience development focus. Directly comparable as an indie-to-mid XR development studio targeting both entertainment and enterprise XR work.
- Resolution Games: Independent VR/AR game studio producing multiplayer and physics-driven immersive titles. Comparable as an indie VR studio building original experiences, though Resurgam's added Unity tool-publishing dimension differentiates it.
Broad incumbents
- Unity Technologies: Operator of the Unity engine and Unity Asset Store — Resurgam's primary development platform and distribution channel. Overlaps in serving Unity game developers, but at a vastly broader scale and as a platform owner rather than a third-party tool publisher.
- Havok: Established physics middleware provider (now part of Microsoft) widely used in AAA game development. Comparable as a physics middleware vendor for game developers, though positioned at the high end of the market versus Resurgam's indie/no-code niche.
- Improbable: Spatial computing and metaverse infrastructure platform targeting large-scale immersive experiences. Comparable as an enabler in the XR/immersive space, though positioned at infrastructure level rather than as a tool publisher or content studio.
- SideFX (Houdini): Long-established physics and simulation middleware vendor used across games, VFX, and immersive experiences. Comparable as a physics/simulation tooling provider, but at significantly broader scale and across multiple engines.
- NVIDIA (PhysX): Provider of PhysX physics engine integrated into Unity and other platforms. Comparable as underlying physics technology for game developers, though at platform/infrastructure scale rather than as a packaged asset.
- Epic Games (Unreal Engine): Provider of Unreal Engine and its Unreal Engine Marketplace — the main competing engine and asset marketplace to Unity. Many of Resurgam's target developers (AAA-styled XR and immersive experience teams) could alternatively build in Unreal.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat3 records
Key risks7 records
Key highlights7 records
Customer concentration
Resurgam Studios social profiles
Digital presenceResurgam Studios financial estimates
Financial estimateRevenue estimate
Valuation estimate
Resurgam Studios leadership team
Management profileNumber of profiles
Profiles2 records
Resurgam Studios funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Resurgam Studios M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Resurgam Studios
What does Resurgam Studios do?
Resurgam Studios develops and sells Unity 3D physics manipulation tools—Circular Gravity Force (CGF) and Sticky Stick Stuck (SSS)—through the Unity Asset Store, enabling game developers to implement complex physics interactions without code. The studio also publishes the physics-driven couch brawler game Chaotic Void and offers custom extended reality (VR/AR/MR) development and design services for enterprise clients and startups.
Is Resurgam Studios a public or private company?
Resurgam Studios is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Resurgam Studios founded?
Resurgam Studios was founded in 2013. It employs 1 to 10 people.
Where is Resurgam Studios based?
Resurgam Studios is headquartered in Portland, United States, in the North America region.
How does Resurgam Studios make money?
Two revenue lines are on record. Unity Asset Sales are the primary driver. The others are game Sales.
Who are Resurgam Studios's main competitors?
Direct peers on record are Schell Games, nDreams, Survios and Resolution Games. Broad incumbents are Unity Technologies, Havok, Improbable, SideFX (Houdini), NVIDIA (PhysX) and Epic Games (Unreal Engine).
Does Resurgam Studios have an API?
No public API is recorded for Resurgam Studios.
What industry is Resurgam Studios in?
Resurgam Studios's product category is Game Development Tools. Its primary akta.pro industry code is MPAFAFAC, Physics, Animation & Character Tech Middleware, with a secondary code of EDAGAKAH, Simulation, Scenario & Serious Games Design. Its NAICS code is 513210 and its SIC code is 7372.