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Resurgam Studios

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uuid003o199

Namestring
Resurgam Studios
Legal namestring
Resurgam Studios
Company typeenum
Private
Founded yearint
2013
Descriptiontext

Resurgam Studios is an independent game development and extended reality (XR) studio headquartered in Portland, Oregon, founded circa 2013 and operating with 1–10 employees under co-founders Lane Gresham and Caleb Gresham. The studio serves two distinct customer segments: Unity game developers who purchase no-code physics tooling, and enterprise XR clients seeking immersive VR, AR, and MR development combined with AAA-style conceptualization and design expertise.

The studio's core offerings are two Unity 3D Asset Store packages — Circular Gravity Force (CGF, first released 2015, version 3.00 in 2016) and Sticky Stick Stuck (SSS, version 2.00 in 2016, initial release 2017) — packaged individually and as a combined CGF + SSS Bundle. CGF supports 3D and 2D physics manipulation across four shape types and six force types with non-alloc memory design and visual gizmos; SSS enables touch-based jointing of gameobjects across Fixed, Spring, Character, and Hinge joints. Complementing the tools, the studio self-publishes Chaotic Void, a physics-driven zero-gravity local couch brawler launched in 2018 with Free for All, Teams, and Survival modes. Underlying technology is the Unity 3D platform with specialized physics and XR (VR/AR/MR) development capability rather than proprietary engines.

Resurgam Studios monetizes through a product-led, one-time-license model: per-asset purchases on the Unity Asset Store as the primary distribution channel, supplemented by Google Drive direct downloads for Windows/Mac demos and Chaotic Void game sales marketed through the company website. The Unity Asset Store and direct-download presence is global, community engagement runs through Unity Forums threads per product, and pricing is set by the marketplace rather than publicly disclosed by the studio. There is no disclosed funding history, named enterprise client roster, or contracted services pipeline beyond the XR services narrative on the About page, leaving the revenue mix between consumer Unity asset purchases and any bespoke enterprise XR work undisclosed.

Short descriptiontext

Resurgam Studios is a Portland-based independent studio developing no-code Unity physics tools (Circular Gravity Force, Sticky Stick Stuck) and the physics-driven game Chaotic Void, serving Unity developers, indie game players, and enterprise XR clients.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
HeadquartersPortland, United States
HQ citystring
Portland
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Keyword5 values
Unity 3D tools, physics simulation tools, XR development, game development, Unity asset tools
Industry4 codes
1Physics, Animation & Character Tech Middleware
CodeMPAFAFACPrimaryYes
2Simulation, Scenario & Serious Games Design
CodeEDAGAKAHPrimaryNo
3Rendering, Graphics & Simulation Middleware
CodeMPAFAFABPrimaryNo
4Serious Games & Simulation Studios (Training, Defense, Enterprise)
CodeMPAFAAAHPrimaryNo
NAICS code2 codes
  • Software Publishers513210
  • Computer Systems Design Services541512
SIC code2 codes
  • Services-Prepackaged Software7372
  • Services-Computer Programming Services7371
Product category
Game Development Tools
Social media profiles1 record
GTM motion1 record

Each record includes

Type, Description, Source

Revenue model2 records
1Unity Asset Sales
TypeOne Time License
Description

One-time purchases of Unity 3D tools sold through the Unity Asset Store, including Circular Gravity Force, Sticky Stick Stuck, and bundled packages.

resurgamstudios.com
2Game Sales
TypeOne Time License
Description

Sales of original games such as Chaotic Void, a physics-driven local couch brawler game for multiple players.

resurgamstudios.com
Marketing channels3 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels2 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components4 values
Personnel, Technology or R&D, Marketing or Sales, Operations
GTM typeB2B and B2C
B2B and B2C
Offering typeSoftware
Software
Brand1 of 4 records shown
1Chaotic Void
Description

A wacky local couch brawler game set in zero gravity space with unique physics gameplay, featuring multiple weapons, environments, and characters.

resurgamstudios.com
+3 more records
Core offering1 text field

Resurgam Studios develops and sells Unity 3D physics manipulation tools—Circular Gravity Force (CGF) and Sticky Stick Stuck (SSS)—through the Unity Asset Store, enabling game developers to implement complex physics interactions without code. The studio also publishes the physics-driven couch brawler game Chaotic Void and offers custom extended reality (VR/AR/MR) development and design services for enterprise clients and startups.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 2 values shown
  • CGF 4.00f1 achieved 90% memory usage reduction
+1 more record
Product overview1 text field

Resurgam Studios offers a portfolio of game development tools and games. The core products include two Unity Asset Store tools: Circular Gravity Force (CGF) — a physics manipulation package supporting 3D/2D with multiple force types and shapes — and Sticky Stick Stuck (SSS) — a joint system tool for connecting gameobjects. Both are sold separately or as a bundle (CGF + SSS Bundle). The company also develops Chaotic Void, a physics-driven local multiplayer party game. The tools are designed to work within the Unity game engine with no code required.

Product and service4 records
1Circular Gravity Force (CGF)
CategoryUnity Asset Tool
Description

A Unity 3D physics package that lets developers easily manipulate physics with no code required. Supports 3D and 2D physics with four shapes (Sphere, Box, Capsule, Raycast), six force types (Force at Point, Force, Torque, Explosion Force, Gravitational Attraction, Velocity, Angular Velocity), Non-Alloc Physics for low memory usage, custom gizmos, events system, and various filtering options. Used by Unity game developers to create cars, rockets, explosions, cannons, magnets, hovercars, and planetary simulations without scripting.

2Sticky Stick Stuck (SSS)
CategoryUnity Asset Tool
Description

A Unity tool that allows developers to easily joint gameobjects together by touch using Unity's joint system in 2D or 3D with no code required. Supports Fixed, Spring, Character, and Hinge joints with events for Stick, UnStick, and Break actions, full source code access with no DLLs, and Unity 5 readiness. Used by Unity game developers for weapons, FPS, and 2D game mechanics.

3Chaotic Void
CategoryGame
Description

A local multiplayer couch brawler game set in zero gravity space featuring physics-driven gameplay, multiple game modes (Free for All, Teams, Survival), a variety of physics-driven weapons, and hazardous environments.

4CGF + SSS Bundle
Scale indicator1 record

Each record includes

Type, Value, Description, Source

Recent move5 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight4 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Independent game studio with significant VR/AR and immersive experience work for enterprise and entertainment. Comparable as a multi-disciplinary indie game studio combining original IP with XR services.

TypeDirect peer
Description

UK-based VR game and experience studio with both consumer and enterprise XR work. Comparable in serving enterprise XR clients alongside original VR content, and similar in size/scope to Resurgam's stated ambitions.

TypeDirect peer
Description

VR/AR game and experience studio with comparable AAA-grade design and immersive experience development focus. Directly comparable as an indie-to-mid XR development studio targeting both entertainment and enterprise XR work.

TypeBroad incumbent
Description

Operator of the Unity engine and Unity Asset Store — Resurgam's primary development platform and distribution channel. Overlaps in serving Unity game developers, but at a vastly broader scale and as a platform owner rather than a third-party tool publisher.

TypeBroad incumbent
Description

Established physics middleware provider (now part of Microsoft) widely used in AAA game development. Comparable as a physics middleware vendor for game developers, though positioned at the high end of the market versus Resurgam's indie/no-code niche.

TypeBroad incumbent
Description

Spatial computing and metaverse infrastructure platform targeting large-scale immersive experiences. Comparable as an enabler in the XR/immersive space, though positioned at infrastructure level rather than as a tool publisher or content studio.

TypeDirect peer
Description

Independent VR/AR game studio producing multiplayer and physics-driven immersive titles. Comparable as an indie VR studio building original experiences, though Resurgam's added Unity tool-publishing dimension differentiates it.

TypeBroad incumbent
Description

Long-established physics and simulation middleware vendor used across games, VFX, and immersive experiences. Comparable as a physics/simulation tooling provider, but at significantly broader scale and across multiple engines.

TypeBroad incumbent
Description

Provider of PhysX physics engine integrated into Unity and other platforms. Comparable as underlying physics technology for game developers, though at platform/infrastructure scale rather than as a packaged asset.

TypeBroad incumbent
Description

Provider of Unreal Engine and its Unreal Engine Marketplace — the main competing engine and asset marketplace to Unity. Many of Resurgam's target developers (AAA-styled XR and immersive experience teams) could alternatively build in Unreal.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat3 records

Each record includes

Type, Details

Key risks7 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Segment3 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile3 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature3 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles2 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Resurgam Studios

Game Development Toolsresurgamstudios.com

Resurgam Studios is a Portland-based independent studio developing no-code Unity physics tools (Circular Gravity Force, Sticky Stick Stuck) and the physics-driven game Chaotic Void, serving Unity developers, indie game players, and enterprise XR clients.

What Resurgam Studios does

Resurgam Studios is an independent game development and extended reality (XR) studio headquartered in Portland, Oregon, founded circa 2013 and operating with 1–10 employees under co-founders Lane Gresham and Caleb Gresham. The studio serves two distinct customer segments: Unity game developers who purchase no-code physics tooling, and enterprise XR clients seeking immersive VR, AR, and MR development combined with AAA-style conceptualization and design expertise.

The studio's core offerings are two Unity 3D Asset Store packages — Circular Gravity Force (CGF, first released 2015, version 3.00 in 2016) and Sticky Stick Stuck (SSS, version 2.00 in 2016, initial release 2017) — packaged individually and as a combined CGF + SSS Bundle. CGF supports 3D and 2D physics manipulation across four shape types and six force types with non-alloc memory design and visual gizmos; SSS enables touch-based jointing of gameobjects across Fixed, Spring, Character, and Hinge joints. Complementing the tools, the studio self-publishes Chaotic Void, a physics-driven zero-gravity local couch brawler launched in 2018 with Free for All, Teams, and Survival modes. Underlying technology is the Unity 3D platform with specialized physics and XR (VR/AR/MR) development capability rather than proprietary engines.

Resurgam Studios monetizes through a product-led, one-time-license model: per-asset purchases on the Unity Asset Store as the primary distribution channel, supplemented by Google Drive direct downloads for Windows/Mac demos and Chaotic Void game sales marketed through the company website. The Unity Asset Store and direct-download presence is global, community engagement runs through Unity Forums threads per product, and pricing is set by the marketplace rather than publicly disclosed by the studio. There is no disclosed funding history, named enterprise client roster, or contracted services pipeline beyond the XR services narrative on the About page, leaving the revenue mix between consumer Unity asset purchases and any bespoke enterprise XR work undisclosed.

Resurgam Studios firmographics

Firmographics
Name
Resurgam Studios
Legal name
Resurgam Studios
Website
https://resurgamstudios.com
Company type
Private
Founded year
2013
Operating status
Operating
Headcount range
1–10 employees
Short description
Resurgam Studios is a Portland-based independent studio developing no-code Unity physics tools (Circular Gravity Force, Sticky Stick Stuck) and the physics-driven game Chaotic Void, serving Unity developers, indie game players, and enterprise XR clients.
Ownership category
akta.pro rank

Resurgam Studios industry classification

Industry
Product category
Game Development Tools
NAICS
Software Publishers (513210), Computer Systems Design Services (541512)
SIC
Services-Prepackaged Software (7372), Services-Computer Programming Services (7371)
akta.pro primary industry
Physics, Animation & Character Tech Middleware (MPAFAFAC)
akta.pro secondary industries
Simulation, Scenario & Serious Games Design (EDAGAKAH), Rendering, Graphics & Simulation Middleware (MPAFAFAB), Serious Games & Simulation Studios (Training, Defense, Enterprise) (MPAFAAAH)

Keywords

  • Unity 3D tools
  • Physics simulation tools
  • XR development
  • Game development
  • Unity asset tools

Where Resurgam Studios is headquartered

Location

Headquarters

HQ city
Portland
HQ country
United States
HQ region
North America

Markets served

Resurgam Studios business model

Business model
GTM type
B2B and B2C
Offering type
Software
Cost components
Personnel, Technology or R&D, Marketing or Sales, Operations

Revenue model

  1. Unity Asset Sales: One-time purchases of Unity 3D tools sold through the Unity Asset Store, including Circular Gravity Force, Sticky Stick Stuck, and bundled packages.
  2. Game Sales: Sales of original games such as Chaotic Void, a physics-driven local couch brawler game for multiple players.

Go-to-market motion1 record

Distribution channels2 records

Marketing channels3 records

Resurgam Studios product offering

Product offering

Core offering

Resurgam Studios develops and sells Unity 3D physics manipulation tools—Circular Gravity Force (CGF) and Sticky Stick Stuck (SSS)—through the Unity Asset Store, enabling game developers to implement complex physics interactions without code. The studio also publishes the physics-driven couch brawler game Chaotic Void and offers custom extended reality (VR/AR/MR) development and design services for enterprise clients and startups.

Product overview

Resurgam Studios offers a portfolio of game development tools and games. The core products include two Unity Asset Store tools: Circular Gravity Force (CGF) — a physics manipulation package supporting 3D/2D with multiple force types and shapes — and Sticky Stick Stuck (SSS) — a joint system tool for connecting gameobjects. Both are sold separately or as a bundle (CGF + SSS Bundle). The company also develops Chaotic Void, a physics-driven local multiplayer party game. The tools are designed to work within the Unity game engine with no code required.

Differentiator

Problem solved

Functional benefit

Brands

  • Chaotic Void: A wacky local couch brawler game set in zero gravity space with unique physics gameplay, featuring multiple weapons, environments, and characters.
  • Circular Gravity Force
  • Sticky Stick Stuck
  • CGF + SSS Bundle

Products and services

  • Circular Gravity Force (CGF) A Unity 3D physics package that lets developers easily manipulate physics with no code required. Supports 3D and 2D physics with four shapes (Sphere, Box, Capsule, Raycast), six force types (Force at Point, Force, Torque, Explosion Force, Gravitational Attraction, Velocity, Angular Velocity), Non-Alloc Physics for low memory usage, custom gizmos, events system, and various filtering options. Used by Unity game developers to create cars, rockets, explosions, cannons, magnets, hovercars, and planetary simulations without scripting.
  • Sticky Stick Stuck (SSS) A Unity tool that allows developers to easily joint gameobjects together by touch using Unity's joint system in 2D or 3D with no code required. Supports Fixed, Spring, Character, and Hinge joints with events for Stick, UnStick, and Break actions, full source code access with no DLLs, and Unity 5 readiness. Used by Unity game developers for weapons, FPS, and 2D game mechanics.
  • Chaotic Void A local multiplayer couch brawler game set in zero gravity space featuring physics-driven gameplay, multiple game modes (Free for All, Teams, Survival), a variety of physics-driven weapons, and hazardous environments.
  • CGF + SSS Bundle

Quantifiable outcome

  • CGF 4.00f1 achieved 90% memory usage reduction
  • +1 more outcomes

Companies that use Resurgam Studios

Customer profile

Segments3 records

Ideal customer profiles3 records

Resurgam Studios technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature3 records

Resurgam Studios partnerships and signals

Strategic signal

Scale indicators1 record

Recent moves5 records

Expansion highlights4 records

Resurgam Studios competitors and assessment

Company assessment

Direct peers

  • Schell Games: Independent game studio with significant VR/AR and immersive experience work for enterprise and entertainment. Comparable as a multi-disciplinary indie game studio combining original IP with XR services.
  • nDreams: UK-based VR game and experience studio with both consumer and enterprise XR work. Comparable in serving enterprise XR clients alongside original VR content, and similar in size/scope to Resurgam's stated ambitions.
  • Survios: VR/AR game and experience studio with comparable AAA-grade design and immersive experience development focus. Directly comparable as an indie-to-mid XR development studio targeting both entertainment and enterprise XR work.
  • Resolution Games: Independent VR/AR game studio producing multiplayer and physics-driven immersive titles. Comparable as an indie VR studio building original experiences, though Resurgam's added Unity tool-publishing dimension differentiates it.

Broad incumbents

  • Unity Technologies: Operator of the Unity engine and Unity Asset Store — Resurgam's primary development platform and distribution channel. Overlaps in serving Unity game developers, but at a vastly broader scale and as a platform owner rather than a third-party tool publisher.
  • Havok: Established physics middleware provider (now part of Microsoft) widely used in AAA game development. Comparable as a physics middleware vendor for game developers, though positioned at the high end of the market versus Resurgam's indie/no-code niche.
  • Improbable: Spatial computing and metaverse infrastructure platform targeting large-scale immersive experiences. Comparable as an enabler in the XR/immersive space, though positioned at infrastructure level rather than as a tool publisher or content studio.
  • SideFX (Houdini): Long-established physics and simulation middleware vendor used across games, VFX, and immersive experiences. Comparable as a physics/simulation tooling provider, but at significantly broader scale and across multiple engines.
  • NVIDIA (PhysX): Provider of PhysX physics engine integrated into Unity and other platforms. Comparable as underlying physics technology for game developers, though at platform/infrastructure scale rather than as a packaged asset.
  • Epic Games (Unreal Engine): Provider of Unreal Engine and its Unreal Engine Marketplace — the main competing engine and asset marketplace to Unity. Many of Resurgam's target developers (AAA-styled XR and immersive experience teams) could alternatively build in Unreal.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat3 records

Key risks7 records

Key highlights7 records

Customer concentration

Resurgam Studios social profiles

Digital presence

Resurgam Studios financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Resurgam Studios leadership team

Management profile

Number of profiles

Profiles2 records

Resurgam Studios funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Resurgam Studios M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Resurgam Studios

What does Resurgam Studios do?

Resurgam Studios develops and sells Unity 3D physics manipulation tools—Circular Gravity Force (CGF) and Sticky Stick Stuck (SSS)—through the Unity Asset Store, enabling game developers to implement complex physics interactions without code. The studio also publishes the physics-driven couch brawler game Chaotic Void and offers custom extended reality (VR/AR/MR) development and design services for enterprise clients and startups.

Is Resurgam Studios a public or private company?

Resurgam Studios is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was Resurgam Studios founded?

Resurgam Studios was founded in 2013. It employs 1 to 10 people.

Where is Resurgam Studios based?

Resurgam Studios is headquartered in Portland, United States, in the North America region.

How does Resurgam Studios make money?

Two revenue lines are on record. Unity Asset Sales are the primary driver. The others are game Sales.

Who are Resurgam Studios's main competitors?

Direct peers on record are Schell Games, nDreams, Survios and Resolution Games. Broad incumbents are Unity Technologies, Havok, Improbable, SideFX (Houdini), NVIDIA (PhysX) and Epic Games (Unreal Engine).

Does Resurgam Studios have an API?

No public API is recorded for Resurgam Studios.

What industry is Resurgam Studios in?

Resurgam Studios's product category is Game Development Tools. Its primary akta.pro industry code is MPAFAFAC, Physics, Animation & Character Tech Middleware, with a secondary code of EDAGAKAH, Simulation, Scenario & Serious Games Design. Its NAICS code is 513210 and its SIC code is 7372.

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