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Video Game History Foundation

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uuid003pyda

Namestring
Video Game History Foundation
Legal namestring
The Video Game History Foundation, Inc.
Websiteurl
gamehistory.org
Company typeenum
Private
Founded yearint
2016
Descriptiontext

The Video Game History Foundation (VGHF) is a 501(c)(3) nonprofit organization founded in 2016 and registered in the United States (Tax ID 81-1737317) that preserves, digitizes, and provides public access to video game history. It operates the first dedicated video game history research library in the United States, comprising a digital archive platform (powered by Preservica) and a library catalog (built on ArchivesSpace), alongside the Video Game Source Project for source-code preservation. Its collections span scanned magazines, press materials, development documentation, ephemera, and recovered source code, with notable recoveries including the SimCity NES prototype, the Disney Aladdin Genesis source, over 140 Sega Channel ROMs, and the unreleased Indiana Jones and the Quest for Paradise VGA demo.

VGHF serves academic researchers, game historians, journalists, gaming enthusiasts, and other libraries and archives, providing free in-browser access to materials and conducting advocacy for legal frameworks that would enable broader preservation. Its primary revenue sources are charitable donations (credit card, PayPal, Patreon sustaining memberships), merchandise sales through a Shopify storefront, and charity fundraising events such as the Secret of Monkey Island 30th anniversary stream and the Xcavator 2025 NES prototype sale. The organization is small (1-10 employees) and operates virtually, with key personnel including founder Frank Cifaldi, Library Director Phil Salvador, and Development Director Meera Swanson.

The foundation pairs its archival work with research and policy advocacy, most notably the 87% Missing study co-produced with the Software Preservation Network in 2023 documenting that 87% of classic US-released video games are critically endangered, and ongoing DMCA exemption advocacy following the 2024 triennial review ruling. It publishes a blog, a podcast (The Video Game History Hour), and a YouTube channel, and distributes materials globally at no cost to end users.

Short descriptiontext

The Video Game History Foundation is a US 501(c)(3) nonprofit that preserves video game history through a digital archive, research library, source-code recovery projects, and policy advocacy, serving academic researchers, journalists, and gaming enthusiasts with free public access.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
HeadquartersAkland, Norway
HQ citystring
Akland
HQ countrystring
Norway
HQ regionstring
Europe
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
video game preservation, digital archive library, source code preservation, media history research, nonprofit cultural heritage
Industry3 codes
1Digital Archiving & Asset Management (MAM/DAM, Cataloging, QC)
CodeMPADAMAGPrimaryYes
2Rights, Access Control & Clearance for Archives (Permissions, Audit, Policy)
CodeMPAHAGALPrimaryNo
3Access & Distribution for Archives (Restored Masters, DCP Creation, Screening Deliverables)
CodeMPADAMAJPrimaryNo
NAICS code3 codes
  • Libraries and Archives519210
  • Libraries and Archives51921
  • Museums, Historical Sites, and Similar Institutions712
SIC code1 code
  • Miscellaneous Publishing2741
Product category
Digital Archive and Cultural Preservation
GTM motion2 records

Each record includes

Type, Description, Source

Revenue model3 records
1Donations and Charitable Contributions
TypeAffiliate Referral
Description

The foundation is funded primarily through donations from gaming enthusiasts. They accept credit card, PayPal, and Patreon recurring donations. As a 501(c)(3) nonprofit organization (Tax ID: 81-1737317), all donations are tax-deductible.

gamehistory.org
2Merchandise Sales
TypeOne Time License
Description

Operating an online shop selling merchandise to generate revenue supporting their preservation work.

gamehistory.org
3Charity Fundraising Events
TypeTransaction Fee
Description

Selling special items like the Xcavator 2025 NES prototype at $100 per unit, with profits going toward the foundation's operations.

variety.com
Marketing channels7 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels3 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Technology or R&D, Operations, Marketing or Sales, Others
Pricing details1 tier
1Charity merchandise - Xcavator 2025 NES prototype
ModelUnit PricingBilling cadencePay-as-you-go
Notes

Xcavator 2025 NES prototype sold at $100 per unit as a charity fundraiser, with expected shipping in mid-2026.

variety.com
GTM typeB2C
B2C
Offering typeDigital Commerce or Conte…
Digital Commerce or Content
Core offering1 text field

The Video Game History Foundation operates a digital preservation ecosystem comprising a public Digital Archive (powered by Preservica) and a searchable Library Catalog (built on ArchivesSpace) that provide free in-browser access to digitized video game history materials including magazines, press assets, source code, development documentation, and ephemera. The foundation also runs the Video Game Source Project to recover and preserve lost game source code, produces the Video Game History Hour podcast, and conducts advocacy for DMCA copyright exemptions to enable library-based preservation.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 2 values shown
  • 87% of classic video games released in the United States are critically endangered and unavailable
+1 more record
Product overview1 text field

The Video Game History Foundation operates a digital preservation ecosystem comprising a Digital Archive platform (powered by Preservica) for viewing digitized materials in-browser, a Library Catalog (built on ArchivesSpace) for inventorying physical and digital holdings, and the Video Game Source Project initiative for source code preservation and analysis. Collections span Magazine Library, Press Materials, Development and Production Materials, Event Guides and Ephemera, Gaming Cultural Ephemera, and Research and Reports—including the landmark 87% Missing study documenting classic game availability. The foundation operates entirely as a non-profit and is funded by charitable donations.

Product and service6 records
1Digital Archive
CategoryDigital Archive
Description

An online digital archive platform (powered by Preservica) providing free public in-browser access to digitized video game history materials including magazines, press materials, development documentation, and ephemera, viewable without requiring legacy media software.

2Library Catalog
CategoryLibrary Catalog
Description

A searchable catalog (built on ArchivesSpace) for VGHF's physical and digital collections of video game development materials, magazines, artwork, and ephemera, providing a comprehensive inventory of holdings including both cataloged and digitized items.

3Video Game Source Project
CategorySource Code Preservation
Description

An initiative dedicated to preserving video game source code and development materials and normalizing their educational use, including source code analysis, recovery of lost games, and making source materials accessible for historical research.

4Xcavator 2025 NES Prototype
CategoryCharity Game Release
Description

A previously unreleased NES prototype game developed in collaboration with VGHF and sold as a charity fundraiser at $100 per unit, with profits supporting the foundation's preservation work.

5The Video Game History Hour Podcast
CategoryPodcast
Description

A podcast covering video game history topics and preservation efforts, freely available to the public as part of the foundation's content and educational mission.

6Online Merchandise Shop
CategoryMerchandise E-commerce
Description

An online Shopify store selling merchandise and specialty items (such as the Xcavator 2025 NES prototype) to generate revenue supporting the foundation's preservation work.

Scale indicator6 records

Each record includes

Type, Value, Description, Source

Partnership3 partners
Strategic tierMinorTypeGTM or Marketing PartnerAnnounced on2025-12-10
Description

Collaboration to unveil Xcavator 2025, a previously unreleased NES prototype developed in partnership with the foundation. The game was featured during the Day of the Devs 2025 showcase as a charity fundraiser to support video game preservation.

2Software Preservation Network (SPN)
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2023-07-10
Description

Partnership with the Software Preservation Network to conduct research on video game preservation and advocate for copyright exemptions. Together they produced the landmark study showing 87% of classic games are critically endangered. The foundation has been supporting SPN on petitions to allow libraries and archives to remotely share digital access to out-of-print video games.

gamehistory.org
3Study Volunteers
Strategic tierMinorTypeOthers
Description

Over 20 volunteers contributed to the Survey of the Video Game Reissue Market study, including Lance Baxley, David Bielicka, Kelsey Lewin, and others who helped conduct the research.

gamehistory.org
Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight6 records

Each record includes

Type, Description

Peers10 records
1Software Preservation Network
TypeDirect peer
Description

Nonprofit advocacy and research organization that co-published the 87% Missing study with VGHF. Directly comparable mission (software/game preservation, DMCA advocacy), donor-funded, and already an active strategic partner.

2The Strong National Museum of Play
TypeDirect peer
Description

Rochester, NY museum dedicated to the history and study of play, including the world's most comprehensive video game collection (International Center for the History of Electronic Games). Directly comparable as a video-game-focused archival and museum institution, though larger and more established.

TypeDirect peer
Description

501(c)(3) nonprofit operating a massive digital library including the Console Living Room video game collection. Most directly comparable peer — same nonprofit digital-preservation mission, donor-funded, free public access model, and overlapping video game holdings.

TypeDirect peer
Description

Nonprofit affiliate of the New Museum dedicated to born-digital and net-art preservation. Closely comparable as a nonprofit digital cultural-heritage archive, donor/grant-funded, using enterprise preservation infrastructure (Conifer/ArtBase).

TypeDirect peer
Description

501(c)(3) nonprofit congressionally mandated to preserve and make accessible films. Closest functional analog in the film world — same nonprofit preservation mandate, donor/grant-funded, free public access to cultural heritage materials.

TypeDirect peer
Description

New York museum dedicated to the art, history, technique, and technology of film, television, and digital media. Comparable as a moving-image/interactive-media cultural heritage institution with collection, exhibition, and education programs.

TypeOthers
Description

UK-headquartered international nonprofit advocating for digital preservation across formats including software and games. Comparable as an ecosystem advocate and standards body, though it operates as an umbrella organization rather than a collecting archive.

TypeBroad incumbent
Description

The US federal institution for audiovisual preservation including video games via the National Digital Stewardship Residency and game-preservation initiatives. Overlaps materially with VGHF's mission but operates at vastly larger scale under federal mandate.

TypeBroad incumbent
Description

Major academic library system operating LockedVault/ARCH and digital preservation services for software and media. Comparable as a large-scale digital preservation operation that includes software among its scope, though academic-mandated rather than enthusiast-driven.

TypeBroad incumbent
Description

Smithsonian museum that has exhibited video game art and cultural artifacts (e.g., 'The Art of Video Games'). Comparable as a major cultural-heritage institution that has extended into video game preservation and exhibition, though far broader in scope.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat5 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers2 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment3 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile3 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature3 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles3 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Video Game History Foundation

Digital Archive and Cultural Preservationgamehistory.org

The Video Game History Foundation is a US 501(c)(3) nonprofit that preserves video game history through a digital archive, research library, source-code recovery projects, and policy advocacy, serving academic researchers, journalists, and gaming enthusiasts with free public access.

What Video Game History Foundation does

The Video Game History Foundation (VGHF) is a 501(c)(3) nonprofit organization founded in 2016 and registered in the United States (Tax ID 81-1737317) that preserves, digitizes, and provides public access to video game history. It operates the first dedicated video game history research library in the United States, comprising a digital archive platform (powered by Preservica) and a library catalog (built on ArchivesSpace), alongside the Video Game Source Project for source-code preservation. Its collections span scanned magazines, press materials, development documentation, ephemera, and recovered source code, with notable recoveries including the SimCity NES prototype, the Disney Aladdin Genesis source, over 140 Sega Channel ROMs, and the unreleased Indiana Jones and the Quest for Paradise VGA demo.

VGHF serves academic researchers, game historians, journalists, gaming enthusiasts, and other libraries and archives, providing free in-browser access to materials and conducting advocacy for legal frameworks that would enable broader preservation. Its primary revenue sources are charitable donations (credit card, PayPal, Patreon sustaining memberships), merchandise sales through a Shopify storefront, and charity fundraising events such as the Secret of Monkey Island 30th anniversary stream and the Xcavator 2025 NES prototype sale. The organization is small (1-10 employees) and operates virtually, with key personnel including founder Frank Cifaldi, Library Director Phil Salvador, and Development Director Meera Swanson.

The foundation pairs its archival work with research and policy advocacy, most notably the 87% Missing study co-produced with the Software Preservation Network in 2023 documenting that 87% of classic US-released video games are critically endangered, and ongoing DMCA exemption advocacy following the 2024 triennial review ruling. It publishes a blog, a podcast (The Video Game History Hour), and a YouTube channel, and distributes materials globally at no cost to end users.

Video Game History Foundation firmographics

Firmographics
Name
Video Game History Foundation
Legal name
The Video Game History Foundation, Inc.
Website
https://gamehistory.org
Company type
Private
Founded year
2016
Operating status
Operating
Headcount range
1–10 employees
Short description
The Video Game History Foundation is a US 501(c)(3) nonprofit that preserves video game history through a digital archive, research library, source-code recovery projects, and policy advocacy, serving academic researchers, journalists, and gaming enthusiasts with free public access.
Ownership category
akta.pro rank

Video Game History Foundation industry classification

Industry
Product category
Digital Archive and Cultural Preservation
NAICS
Libraries and Archives (519210), Libraries and Archives (51921), Museums, Historical Sites, and Similar Institutions (712)
SIC
Miscellaneous Publishing (2741)
akta.pro primary industry
Digital Archiving & Asset Management (MAM/DAM, Cataloging, QC) (MPADAMAG)
akta.pro secondary industries
Rights, Access Control & Clearance for Archives (Permissions, Audit, Policy) (MPAHAGAL), Access & Distribution for Archives (Restored Masters, DCP Creation, Screening Deliverables) (MPADAMAJ)

Keywords

  • Video game preservation
  • Digital archive library
  • Source code preservation
  • Media history research
  • Nonprofit cultural heritage

Where Video Game History Foundation is headquartered

Location

Headquarters

HQ city
Akland
HQ country
Norway
HQ region
Europe

Offices1 record

Markets served

Video Game History Foundation business model

Business model
GTM type
B2C
Offering type
Digital Commerce or Content
Cost components
Personnel, Technology or R&D, Operations, Marketing or Sales, Others

Revenue model

  1. Donations and Charitable Contributions: The foundation is funded primarily through donations from gaming enthusiasts. They accept credit card, PayPal, and Patreon recurring donations. As a 501(c)(3) nonprofit organization (Tax ID: 81-1737317), all donations are tax-deductible.
  2. Merchandise Sales: Operating an online shop selling merchandise to generate revenue supporting their preservation work.
  3. Charity Fundraising Events: Selling special items like the Xcavator 2025 NES prototype at $100 per unit, with profits going toward the foundation's operations.

Pricing tiers

ModelBillingPrice
Unit PricingPay-as-you-goCharity merchandise - Xcavator 2025 NES prototype

Go-to-market motion2 records

Distribution channels3 records

Marketing channels7 records

Video Game History Foundation product offering

Product offering

Core offering

The Video Game History Foundation operates a digital preservation ecosystem comprising a public Digital Archive (powered by Preservica) and a searchable Library Catalog (built on ArchivesSpace) that provide free in-browser access to digitized video game history materials including magazines, press assets, source code, development documentation, and ephemera. The foundation also runs the Video Game Source Project to recover and preserve lost game source code, produces the Video Game History Hour podcast, and conducts advocacy for DMCA copyright exemptions to enable library-based preservation.

Product overview

The Video Game History Foundation operates a digital preservation ecosystem comprising a Digital Archive platform (powered by Preservica) for viewing digitized materials in-browser, a Library Catalog (built on ArchivesSpace) for inventorying physical and digital holdings, and the Video Game Source Project initiative for source code preservation and analysis. Collections span Magazine Library, Press Materials, Development and Production Materials, Event Guides and Ephemera, Gaming Cultural Ephemera, and Research and Reports—including the landmark 87% Missing study documenting classic game availability. The foundation operates entirely as a non-profit and is funded by charitable donations.

Differentiator

Problem solved

Functional benefit

Products and services

  • Digital Archive An online digital archive platform (powered by Preservica) providing free public in-browser access to digitized video game history materials including magazines, press materials, development documentation, and ephemera, viewable without requiring legacy media software.
  • Library Catalog A searchable catalog (built on ArchivesSpace) for VGHF's physical and digital collections of video game development materials, magazines, artwork, and ephemera, providing a comprehensive inventory of holdings including both cataloged and digitized items.
  • Video Game Source Project An initiative dedicated to preserving video game source code and development materials and normalizing their educational use, including source code analysis, recovery of lost games, and making source materials accessible for historical research.
  • Xcavator 2025 NES Prototype A previously unreleased NES prototype game developed in collaboration with VGHF and sold as a charity fundraiser at $100 per unit, with profits supporting the foundation's preservation work.
  • The Video Game History Hour Podcast A podcast covering video game history topics and preservation efforts, freely available to the public as part of the foundation's content and educational mission.
  • Online Merchandise Shop An online Shopify store selling merchandise and specialty items (such as the Xcavator 2025 NES prototype) to generate revenue supporting the foundation's preservation work.

Quantifiable outcome

  • 87% of classic video games released in the United States are critically endangered and unavailable
  • +1 more outcomes

Companies that use Video Game History Foundation

Customer profile

Named customers2 records

Segments3 records

Ideal customer profiles3 records

Video Game History Foundation technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature3 records

Video Game History Foundation partnerships and signals

Strategic signal

Partnerships

Three partnerships are on record, tiered minor and core.

  • Day of the DevsminorGTM or Marketing Partner · 10 December 2025Collaboration to unveil Xcavator 2025, a previously unreleased NES prototype developed in partnership with the foundation. The game was featured during the Day of the Devs 2025 showcase as a charity fundraiser to support video game preservation.
  • Software Preservation Network (SPN)coreStrategic or Co-development Partner · 10 July 2023Partnership with the Software Preservation Network to conduct research on video game preservation and advocate for copyright exemptions. Together they produced the landmark study showing 87% of classic games are critically endangered. The foundation has been supporting SPN on petitions to allow libraries and archives to remotely share digital access to out-of-print video games.
  • Study VolunteersminorOthersOver 20 volunteers contributed to the Survey of the Video Game Reissue Market study, including Lance Baxley, David Bielicka, Kelsey Lewin, and others who helped conduct the research.

Scale indicators6 records

Recent moves6 records

Expansion highlights6 records

Video Game History Foundation competitors and assessment

Company assessment

Direct peers

  • Software Preservation Network: Nonprofit advocacy and research organization that co-published the 87% Missing study with VGHF. Directly comparable mission (software/game preservation, DMCA advocacy), donor-funded, and already an active strategic partner.
  • The Strong National Museum of Play: Rochester, NY museum dedicated to the history and study of play, including the world's most comprehensive video game collection (International Center for the History of Electronic Games). Directly comparable as a video-game-focused archival and museum institution, though larger and more established.
  • Internet Archive: 501(c)(3) nonprofit operating a massive digital library including the Console Living Room video game collection. Most directly comparable peer — same nonprofit digital-preservation mission, donor-funded, free public access model, and overlapping video game holdings.
  • Rhizome (New Museum): Nonprofit affiliate of the New Museum dedicated to born-digital and net-art preservation. Closely comparable as a nonprofit digital cultural-heritage archive, donor/grant-funded, using enterprise preservation infrastructure (Conifer/ArtBase).
  • National Film Preservation Foundation: 501(c)(3) nonprofit congressionally mandated to preserve and make accessible films. Closest functional analog in the film world — same nonprofit preservation mandate, donor/grant-funded, free public access to cultural heritage materials.
  • Museum of the Moving Image: New York museum dedicated to the art, history, technique, and technology of film, television, and digital media. Comparable as a moving-image/interactive-media cultural heritage institution with collection, exhibition, and education programs.

Others

  • Digital Preservation Coalition: UK-headquartered international nonprofit advocating for digital preservation across formats including software and games. Comparable as an ecosystem advocate and standards body, though it operates as an umbrella organization rather than a collecting archive.

Broad incumbents

  • Library of Congress — National Audio-Visual Conservation Center: The US federal institution for audiovisual preservation including video games via the National Digital Stewardship Residency and game-preservation initiatives. Overlaps materially with VGHF's mission but operates at vastly larger scale under federal mandate.
  • Stanford Libraries Digital Preservation: Major academic library system operating LockedVault/ARCH and digital preservation services for software and media. Comparable as a large-scale digital preservation operation that includes software among its scope, though academic-mandated rather than enthusiast-driven.
  • Smithsonian American Art Museum: Smithsonian museum that has exhibited video game art and cultural artifacts (e.g., 'The Art of Video Games'). Comparable as a major cultural-heritage institution that has extended into video game preservation and exhibition, though far broader in scope.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat5 records

Key risks6 records

Key highlights7 records

Customer concentration

Video Game History Foundation social profiles

Digital presence

Video Game History Foundation financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Video Game History Foundation leadership team

Management profile

Number of profiles

Profiles3 records

Video Game History Foundation funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Video Game History Foundation M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Video Game History Foundation

What does Video Game History Foundation do?

The Video Game History Foundation operates a digital preservation ecosystem comprising a public Digital Archive (powered by Preservica) and a searchable Library Catalog (built on ArchivesSpace) that provide free in-browser access to digitized video game history materials including magazines, press assets, source code, development documentation, and ephemera. The foundation also runs the Video Game Source Project to recover and preserve lost game source code, produces the Video Game History Hour podcast, and conducts advocacy for DMCA copyright exemptions to enable library-based preservation.

Is Video Game History Foundation a public or private company?

Video Game History Foundation is a private company. It is classified as nonprofit foundation owned and is currently operating.

When was Video Game History Foundation founded?

Video Game History Foundation was founded in 2016. It employs 1 to 10 people.

Where is Video Game History Foundation based?

Video Game History Foundation is headquartered in Akland, Norway, in the Europe region.

How does Video Game History Foundation make money?

Three revenue lines are on record. Donations and Charitable Contributions are the primary driver. The others are merchandise Sales and charity Fundraising Events.

Who are Video Game History Foundation's main competitors?

Direct peers on record are Software Preservation Network, The Strong National Museum of Play, Internet Archive, Rhizome (New Museum), National Film Preservation Foundation and Museum of the Moving Image. Digital Preservation Coalition is listed as an others. Broad incumbents are Library of Congress — National Audio-Visual Conservation Center, Stanford Libraries Digital Preservation and Smithsonian American Art Museum.

Does Video Game History Foundation have an API?

No public API is recorded for Video Game History Foundation.

What industry is Video Game History Foundation in?

Video Game History Foundation's product category is Digital Archive and Cultural Preservation. Its primary akta.pro industry code is MPADAMAG, Digital Archiving & Asset Management (MAM/DAM, Cataloging, QC), with a secondary code of MPAHAGAL, Rights, Access Control & Clearance for Archives (Permissions, Audit, Policy). Its NAICS code is 519210 and its SIC code is 2741.

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Live signals
pcgamerThe Video Game History Foundation is scanning Japanese magazines nowThe Video Game History Foundation's free digital archive of game magazines has passed 5,000 issues and is now expanding to Japanese magazines, starting with Neo Geo Freak (1995-2000). The archive uses a practical method of indexing major articles and interviews rather than translating 10,000 pages of Japanese text.WikipediaComputer Entertainer: Difference between revisionsComputer Entertainer was a monthly newsletter published by North Hollywood mail-order retailer Video Take-Out, first issued in January 1982 and renamed in April 1984. It reached about 10,000 copies by 1987 and ran 100 issues plus a special edition and index, ending in July 1990. In 2025 the Video Game History Foundation acquired the archive under a Creative Commons license.GamesIndustry.bizVideo Game History Foundation releases major new E3 archive collectionsThe Video Game History Foundation (VGHF) released new collections documenting the history of the E3 trade show, which ran from 1995 to 2021. The collections include photographs, video footage, industry reports, and interviews with key figures involved in E3's history.KotakuPokémon’s E3 1998 Reveal Is Wild To Watch Nearly 30 Years LaterThe Video Game History Foundation has archived and released the original E3 1998 showcase reel for Pokémon, offering a retrospective look at how Nintendo pitched the franchise to retailers before its U.S. debut in September 1998. The video presents Pokémon in a clinical, business-focused manner, emphasizing sales figures and anime viewership numbers rather than the emotional messaging the series would later become known for, including a different version of the theme song tagline ('Catch em if you can!' instead of 'Gotta catch em all!'). The archive demonstrates how E3 evolved from a retailer-and-business-oriented trade show to the player-focused press conference format that became standard.KotakuCharles Martinet’s Donkey Kong Voice Unearthed In '90s Video SetArchival footage from the 1990s showing Charles Martinet, the voice actor known for Mario and Luigi, performing as Donkey Kong at trade shows like CES and E3 has been uncovered and donated to the Video Game History Foundation. The collection, provided by retail representative Anthony Parisi, contains more than a dozen hours of footage including unpublished games, industry panels, and early looks at unreleased titles such as Earthbound 64 and Twelve Tales: Conker 64. Nintendo ultimately chose grunts over Martinet's flamboyant radio-style voice delivery for the character in Donkey Kong Country.GamerantVideo Game History Foundation Director Makes Bold Comment About PlayStation's Digital-Only StanceFrank Cifaldi, founder and director of the Video Game History Foundation (VGHF), has stated that piracy may be the only viable option for video game preservation following Sony's announcement that no new PlayStation games will include physical disc releases starting January 2028. Cifaldi noted that VGHF attempted to work with the gaming industry's trade organization to establish a legal alternative for archiving, but was told the industry would not offer a meaningful solution. The article discusses broader concerns that as publishers increasingly move away from physical formats, archived games may become vulnerable to corporate deletion, censorship, or loss of access.SlashdotVideo Game History Foundation Says Piracy Remains the Only Viable Preservation MethodThe Video Game History Foundation has stated that piracy remains the only viable method for preserving video games, citing game companies' refusal to keep legacy content available or allow archivists to legally build repositories. The foundation directly blames the Entertainment Software Association for blocking legislative efforts, including defeating a 2018 copyright exemption for museums and libraries to retain abandoned online games, and recently opposing a California bill to preserve premium-priced online-only games. Sony's announcement that all PlayStation games will be digital-only from 2028 onward has heightened concerns about digital-only titles vanishing when platform servers are shuttered.TechSpotVideo Game History Foundation founder says piracy remains the only viable game preservation methodSony's decision to stop manufacturing physical PlayStation games from 2028 and close PlayStation 3 and Vita digital storefronts globally by July 2027 has reignited concerns about video game preservation, with the Video Game History Foundation's Frank Cifaldi arguing that piracy remains the only viable preservation method due to the Entertainment Software Association blocking legal alternatives. The ESA has actively opposed legislative efforts to grant copyright exemptions for archives and museums to preserve abandoned online games, including defeating a California bill to preserve premium-priced online-only games. According to the unofficial archive NoPayStation, significant portions of PlayStation libraries remain unpreserved, with only 51% of Vita games, 69% of PS3 titles, and 33% of PlayStation minis archived.IgnGaming Industry Responds to PlayStation Abandoning Physical MediaSony PlayStation announced it will stop producing game discs in January 2028, prompting backlash from the gaming industry. Multiple organizations including the Video Game History Foundation, Lost in Cult, and GOG released statements expressing concern over the abandonment of physical media and the challenges it poses for game preservation. A report also emerged that Microsoft is exploring similar digitization measures for its next Xbox, suggesting a broader industry shift away from physical game distribution.The VergeThe Video Game History Foundation saved an obscure Japanese game from a copyright troll.The Video Game History Foundation (VGHF) intervened to stop Brandon White and his company Graceware from issuing repeated copyright takedown notices against the obscure 1999 Japanese PC game "Cookie's Bustle." After VGHF presented the facts to Ukie, the organization suspended all takedowns on behalf of Graceware, effectively ending what is described as a years-long rights-squatting campaign. The resolution marks a victory for the gaming community, freeing the game from what the article calls copyright hell.