Video Game History Foundation
The Video Game History Foundation is a US 501(c)(3) nonprofit that preserves video game history through a digital archive, research library, source-code recovery projects, and policy advocacy, serving academic researchers, journalists, and gaming enthusiasts with free public access.
- Company typePrivate
- Founded2016
- HeadquartersAkland, Norway
- Headcount1–10
- GTM typeB2C
- OfferingDigital Commerce or Content
What Video Game History Foundation does
The Video Game History Foundation (VGHF) is a 501(c)(3) nonprofit organization founded in 2016 and registered in the United States (Tax ID 81-1737317) that preserves, digitizes, and provides public access to video game history. It operates the first dedicated video game history research library in the United States, comprising a digital archive platform (powered by Preservica) and a library catalog (built on ArchivesSpace), alongside the Video Game Source Project for source-code preservation. Its collections span scanned magazines, press materials, development documentation, ephemera, and recovered source code, with notable recoveries including the SimCity NES prototype, the Disney Aladdin Genesis source, over 140 Sega Channel ROMs, and the unreleased Indiana Jones and the Quest for Paradise VGA demo.
VGHF serves academic researchers, game historians, journalists, gaming enthusiasts, and other libraries and archives, providing free in-browser access to materials and conducting advocacy for legal frameworks that would enable broader preservation. Its primary revenue sources are charitable donations (credit card, PayPal, Patreon sustaining memberships), merchandise sales through a Shopify storefront, and charity fundraising events such as the Secret of Monkey Island 30th anniversary stream and the Xcavator 2025 NES prototype sale. The organization is small (1-10 employees) and operates virtually, with key personnel including founder Frank Cifaldi, Library Director Phil Salvador, and Development Director Meera Swanson.
The foundation pairs its archival work with research and policy advocacy, most notably the 87% Missing study co-produced with the Software Preservation Network in 2023 documenting that 87% of classic US-released video games are critically endangered, and ongoing DMCA exemption advocacy following the 2024 triennial review ruling. It publishes a blog, a podcast (The Video Game History Hour), and a YouTube channel, and distributes materials globally at no cost to end users.
Video Game History Foundation firmographics
Firmographics- Name
- Video Game History Foundation
- Legal name
- The Video Game History Foundation, Inc.
- Website
- https://gamehistory.org
- Company type
- Private
- Founded year
- 2016
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- The Video Game History Foundation is a US 501(c)(3) nonprofit that preserves video game history through a digital archive, research library, source-code recovery projects, and policy advocacy, serving academic researchers, journalists, and gaming enthusiasts with free public access.
- Ownership category
- akta.pro rank
Video Game History Foundation industry classification
Industry- Product category
- Digital Archive and Cultural Preservation
- NAICS
- Libraries and Archives (519210), Libraries and Archives (51921), Museums, Historical Sites, and Similar Institutions (712)
- SIC
- Miscellaneous Publishing (2741)
- akta.pro primary industry
- Digital Archiving & Asset Management (MAM/DAM, Cataloging, QC) (MPADAMAG)
- akta.pro secondary industries
- Rights, Access Control & Clearance for Archives (Permissions, Audit, Policy) (MPAHAGAL), Access & Distribution for Archives (Restored Masters, DCP Creation, Screening Deliverables) (MPADAMAJ)
Keywords
Where Video Game History Foundation is headquartered
LocationHeadquarters
- HQ city
- Akland
- HQ country
- Norway
- HQ region
- Europe
Offices1 record
Markets served
Video Game History Foundation business model
Business model- GTM type
- B2C
- Offering type
- Digital Commerce or Content
- Cost components
- Personnel, Technology or R&D, Operations, Marketing or Sales, Others
Revenue model
- Donations and Charitable Contributions: The foundation is funded primarily through donations from gaming enthusiasts. They accept credit card, PayPal, and Patreon recurring donations. As a 501(c)(3) nonprofit organization (Tax ID: 81-1737317), all donations are tax-deductible.
- Merchandise Sales: Operating an online shop selling merchandise to generate revenue supporting their preservation work.
- Charity Fundraising Events: Selling special items like the Xcavator 2025 NES prototype at $100 per unit, with profits going toward the foundation's operations.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Unit Pricing | Pay-as-you-go | Charity merchandise - Xcavator 2025 NES prototype |
Go-to-market motion2 records
Distribution channels3 records
Marketing channels7 records
Video Game History Foundation product offering
Product offeringCore offering
The Video Game History Foundation operates a digital preservation ecosystem comprising a public Digital Archive (powered by Preservica) and a searchable Library Catalog (built on ArchivesSpace) that provide free in-browser access to digitized video game history materials including magazines, press assets, source code, development documentation, and ephemera. The foundation also runs the Video Game Source Project to recover and preserve lost game source code, produces the Video Game History Hour podcast, and conducts advocacy for DMCA copyright exemptions to enable library-based preservation.
Product overview
The Video Game History Foundation operates a digital preservation ecosystem comprising a Digital Archive platform (powered by Preservica) for viewing digitized materials in-browser, a Library Catalog (built on ArchivesSpace) for inventorying physical and digital holdings, and the Video Game Source Project initiative for source code preservation and analysis. Collections span Magazine Library, Press Materials, Development and Production Materials, Event Guides and Ephemera, Gaming Cultural Ephemera, and Research and Reports—including the landmark 87% Missing study documenting classic game availability. The foundation operates entirely as a non-profit and is funded by charitable donations.
Differentiator
Problem solved
Functional benefit
Products and services
- Digital Archive An online digital archive platform (powered by Preservica) providing free public in-browser access to digitized video game history materials including magazines, press materials, development documentation, and ephemera, viewable without requiring legacy media software.
- Library Catalog A searchable catalog (built on ArchivesSpace) for VGHF's physical and digital collections of video game development materials, magazines, artwork, and ephemera, providing a comprehensive inventory of holdings including both cataloged and digitized items.
- Video Game Source Project An initiative dedicated to preserving video game source code and development materials and normalizing their educational use, including source code analysis, recovery of lost games, and making source materials accessible for historical research.
- Xcavator 2025 NES Prototype A previously unreleased NES prototype game developed in collaboration with VGHF and sold as a charity fundraiser at $100 per unit, with profits supporting the foundation's preservation work.
- The Video Game History Hour Podcast A podcast covering video game history topics and preservation efforts, freely available to the public as part of the foundation's content and educational mission.
- Online Merchandise Shop An online Shopify store selling merchandise and specialty items (such as the Xcavator 2025 NES prototype) to generate revenue supporting the foundation's preservation work.
Quantifiable outcome
- 87% of classic video games released in the United States are critically endangered and unavailable
- +1 more outcomes
Companies that use Video Game History Foundation
Customer profileNamed customers2 records
Segments3 records
Ideal customer profiles3 records
Video Game History Foundation technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature3 records
Video Game History Foundation partnerships and signals
Strategic signalPartnerships
Three partnerships are on record, tiered minor and core.
- Day of the DevsminorCollaboration to unveil Xcavator 2025, a previously unreleased NES prototype developed in partnership with the foundation. The game was featured during the Day of the Devs 2025 showcase as a charity fundraiser to support video game preservation.
- Software Preservation Network (SPN)corePartnership with the Software Preservation Network to conduct research on video game preservation and advocate for copyright exemptions. Together they produced the landmark study showing 87% of classic games are critically endangered. The foundation has been supporting SPN on petitions to allow libraries and archives to remotely share digital access to out-of-print video games.
- Study VolunteersminorOver 20 volunteers contributed to the Survey of the Video Game Reissue Market study, including Lance Baxley, David Bielicka, Kelsey Lewin, and others who helped conduct the research.
Scale indicators6 records
Recent moves6 records
Expansion highlights6 records
Video Game History Foundation competitors and assessment
Company assessmentDirect peers
- Software Preservation Network: Nonprofit advocacy and research organization that co-published the 87% Missing study with VGHF. Directly comparable mission (software/game preservation, DMCA advocacy), donor-funded, and already an active strategic partner.
- The Strong National Museum of Play: Rochester, NY museum dedicated to the history and study of play, including the world's most comprehensive video game collection (International Center for the History of Electronic Games). Directly comparable as a video-game-focused archival and museum institution, though larger and more established.
- Internet Archive: 501(c)(3) nonprofit operating a massive digital library including the Console Living Room video game collection. Most directly comparable peer — same nonprofit digital-preservation mission, donor-funded, free public access model, and overlapping video game holdings.
- Rhizome (New Museum): Nonprofit affiliate of the New Museum dedicated to born-digital and net-art preservation. Closely comparable as a nonprofit digital cultural-heritage archive, donor/grant-funded, using enterprise preservation infrastructure (Conifer/ArtBase).
- National Film Preservation Foundation: 501(c)(3) nonprofit congressionally mandated to preserve and make accessible films. Closest functional analog in the film world — same nonprofit preservation mandate, donor/grant-funded, free public access to cultural heritage materials.
- Museum of the Moving Image: New York museum dedicated to the art, history, technique, and technology of film, television, and digital media. Comparable as a moving-image/interactive-media cultural heritage institution with collection, exhibition, and education programs.
Others
- Digital Preservation Coalition: UK-headquartered international nonprofit advocating for digital preservation across formats including software and games. Comparable as an ecosystem advocate and standards body, though it operates as an umbrella organization rather than a collecting archive.
Broad incumbents
- Library of Congress — National Audio-Visual Conservation Center: The US federal institution for audiovisual preservation including video games via the National Digital Stewardship Residency and game-preservation initiatives. Overlaps materially with VGHF's mission but operates at vastly larger scale under federal mandate.
- Stanford Libraries Digital Preservation: Major academic library system operating LockedVault/ARCH and digital preservation services for software and media. Comparable as a large-scale digital preservation operation that includes software among its scope, though academic-mandated rather than enthusiast-driven.
- Smithsonian American Art Museum: Smithsonian museum that has exhibited video game art and cultural artifacts (e.g., 'The Art of Video Games'). Comparable as a major cultural-heritage institution that has extended into video game preservation and exhibition, though far broader in scope.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat5 records
Key risks6 records
Key highlights7 records
Customer concentration
Video Game History Foundation social profiles
Digital presenceVideo Game History Foundation financial estimates
Financial estimateRevenue estimate
Valuation estimate
Video Game History Foundation leadership team
Management profileNumber of profiles
Profiles3 records
Video Game History Foundation funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Video Game History Foundation M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Video Game History Foundation
What does Video Game History Foundation do?
The Video Game History Foundation operates a digital preservation ecosystem comprising a public Digital Archive (powered by Preservica) and a searchable Library Catalog (built on ArchivesSpace) that provide free in-browser access to digitized video game history materials including magazines, press assets, source code, development documentation, and ephemera. The foundation also runs the Video Game Source Project to recover and preserve lost game source code, produces the Video Game History Hour podcast, and conducts advocacy for DMCA copyright exemptions to enable library-based preservation.
Is Video Game History Foundation a public or private company?
Video Game History Foundation is a private company. It is classified as nonprofit foundation owned and is currently operating.
When was Video Game History Foundation founded?
Video Game History Foundation was founded in 2016. It employs 1 to 10 people.
Where is Video Game History Foundation based?
Video Game History Foundation is headquartered in Akland, Norway, in the Europe region.
How does Video Game History Foundation make money?
Three revenue lines are on record. Donations and Charitable Contributions are the primary driver. The others are merchandise Sales and charity Fundraising Events.
Who are Video Game History Foundation's main competitors?
Direct peers on record are Software Preservation Network, The Strong National Museum of Play, Internet Archive, Rhizome (New Museum), National Film Preservation Foundation and Museum of the Moving Image. Digital Preservation Coalition is listed as an others. Broad incumbents are Library of Congress — National Audio-Visual Conservation Center, Stanford Libraries Digital Preservation and Smithsonian American Art Museum.
Does Video Game History Foundation have an API?
No public API is recorded for Video Game History Foundation.
What industry is Video Game History Foundation in?
Video Game History Foundation's product category is Digital Archive and Cultural Preservation. Its primary akta.pro industry code is MPADAMAG, Digital Archiving & Asset Management (MAM/DAM, Cataloging, QC), with a secondary code of MPAHAGAL, Rights, Access Control & Clearance for Archives (Permissions, Audit, Policy). Its NAICS code is 519210 and its SIC code is 2741.