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Academische werkplaats Affect-us

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uuid003tucx

Namestring
Academische werkplaats Affect-us
Legal namestring
Academische werkplaats Affect-us
Websiteurl
affect-us.nl
Company typeenum
Private
Founded yearstring
-
Descriptiontext

Academische werkplaats Affect-us is a Dutch academic collaboration center (academische werkplaats) that develops methods and resources to improve social relationships and attachment in people with visual and/or intellectual disabilities. It operates as a partnership between Stichting Bartiméus, Ons Tweede Thuis, Odion, and Vrije Universiteit Amsterdam, with an endowed chair (Bijzonder Hoogleraar) held by Prof. Paula Sterkenburg and funded by Stichting Bartiméus and Bartiméus Fonds. The center translates practice-based questions into applied research across four research lines — prevention, identifying behavior, promoting social relationships, and restoring disturbed relationships — with 80% of research questions originating from its care-network partners.

The center's output is a portfolio of ICT applications, serious games, observation instruments, social robotics, VR training, and publications. Core products include the Bioresponse System (smart sock + Flower app) for physiological monitoring, the EMB Pain app (machine-learning-based pain detection), Robot Bart (social robot for relaxation exercises), serious games such as Jij & Ik and Broedels, the Aansluiten & Stimuleren app, the EMB & ICT Toolkit, and a VR mentalization-training program (Simon VR). It also produces books, dissertations, and peer-reviewed publications. Technically, the center combines human-centered design, sensor/physiological monitoring, and light machine-learning applications tailored to non-verbal or low-communication populations.

Affect-us is not a commercial entity: it is grant-funded (primarily by ZonMw, the Netherlands Organisation for Health Research and Development), with additional support from the Bartiméus Fonds and partner organizations. Knowledge products are distributed free of charge via partner networks and embedded into the curricula of Dutch vocational and academic institutions through postdocs, PhDs, and scientist-practitioners. The organization functions as a research-practice bridge rather than a commercial vendor, with team of 20+ researchers, postdocs, PhD candidates, and support staff.

Short descriptiontext

Academische werkplaats Affect-us is a Dutch academic collaboration center that develops evidence-based ICT tools, serious games, and research to improve social relationships and attachment for people with visual and/or intellectual disabilities, funded by ZonMw grants and partner care organizations.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
HeadquartersZeist, Netherlands
HQ citystring
Zeist
HQ countrystring
Netherlands
HQ regionstring
Europe
Markets served

Serves global market

Offices2 records

Each record includes

City, Country, Type, Description, Source

Keyword5 values
disability care research, social attachment interventions, serious games healthcare, applied academic research, caregiver training tools
Industry6 codes
PRIMARYEDAFAKAJ
Special Needs Skill-Building & Therapy Learning Apps (Autism, OT/PT, Life Skills)
Education/Education Technology (EdTech) & Digital Learning/Accessibility, Assistive Technology & Special Needs EdTech
SECONDARYEDACAFAL
Assistive Technology & AAC for Young Children
Education/Early Childhood Education/Early Intervention & Developmental Services (0–5)
SECONDARYEDAKAIAA
Assistive Technology (AT) Evaluations & Needs Assessments
Education/Special Education & Learning Support Services/Assistive Technology (AT) Assessment, Devices & Training
SECONDARYEDAGAMAC
Assistive Technology-Enabled Instructional Content (AAC, Switch, Eye-Gaze Compatible)
Education/Educational Publishing & Learning Content/Instructional Materials for Special Education
SECONDARYEDAMADAL
Assistive, Biomedical & Human-Centered Engineering Programs
SECONDARYEDAFAKAH
Assistive Input & Mobility Access (Alternative Keyboards/Mice, Switch Access, Eye Gaze)
Education/Education Technology (EdTech) & Digital Learning/Accessibility, Assistive Technology & Special Needs EdTech
NAICS code2 codes
  • Research and Development in the Social Sciences and Humanities541720
  • Residential Intellectual and Developmental Disability Facilities62321
SIC code2 codes
  • Services-Engineering Services8711
  • Services-Computer Integrated Systems Design7373
Product category
Disability Care Research and Knowledge Products
GTM motion1 record

Each record includes

Type, Description, Source

Revenue model3 records
1Research Grants and Subsidies
TypeProfessional Services
Description

Funded by ZonMw (Netherlands Organisation for Health Research and Development) and other research funding bodies. The organization conducts applied research translating practice questions into research projects and implementing results back into practice.

affect-us.nl
2Knowledge Product Development
TypeLicensing Royalties
Description

Develops knowledge products (books, games, apps, toolkits) that are distributed through partner organizations and made freely available or through institutional channels

affect-us.nl
3Educational Services
TypeProfessional Services
Description

Integrates research knowledge into educational curricula of Dutch educational organizations through postdoc employees, PhDs, and scientist-practitioners providing education

affect-us.nl
Marketing channels5 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels4 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Technology or R&D, Operations, Infrastructure, Marketing or Sales
GTM typeB2B
B2B
Offering typeServices
Services
Core offering1 text field

Affect-us is an academic collaboration center that develops evidence-based methods, ICT applications (serious games, mobile apps, observation tools, VR and robotics), and publications to improve social relationships and attachment for people with visual and/or intellectual disabilities. It translates practice-based questions into research projects and implements findings back into practice through partner care organizations, educational institutions, and Dutch educational curricula.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 4 values shown
  • Caregivers using A&S checklist showed increased sensitivity, better responsiveness, and warmer contact with clients
+3 more records
Product overview1 text field

Affect-us is an academic collaboration center that develops theoretically grounded and practice-oriented applications focused on social relationships and attachment for people with visual and/or intellectual disabilities. The portfolio consists of multiple digital tools and physical products: ICT applications including the Bioresponse system (smart sock + Flower app) and EMB Pijn app for physiological monitoring; serious games like De Wereld van Empa, Jij & Ik, and Broedels for mentalizing and stress regulation training; mobile apps (Hi Sense apps, Aansluiten & Stimuleren app, HiSense Taxi app) for various disability support contexts; VR programs for caregiver training; and publications including books, dissertations, and scientific publications. The core offering connects research findings to practical tools for caregivers, families, and people with disabilities themselves.

Product and service14 records
1Bioresponse systeem (Slimme sok + Flower app)
CategoryICT intervention / physiological monitoring
Description

A physiological monitoring system consisting of a smart sock that measures skin conductance (sweat levels) to detect emotional arousal in people with visual and severe/profound intellectual disabilities, paired with a mobile app that visualizes emotional states through a growing/shrinking flower animation. Aimed at caregivers of people with visual and severe/profound intellectual disabilities.

2EMB Pijn app
CategoryICT intervention / pain detection
Description

A mobile application that uses machine learning trained on smart sock physiological data to detect and warn caregivers about potential pain in people with severe/profound intellectual disabilities who cannot verbally communicate pain.

3De Wereld van Empa (Serious Game)
CategorySerious game / training
Description

A serious game that teaches caregivers and parents of children with disabilities about sensitive and empathic responding through interactive scenarios with a virtual family, providing feedback on empathy scores.

4EMB Hi Sense app
CategorySerious game / mobile app
Description

A mobile app designed to increase sensitivity toward people with severe/profound intellectual disabilities (EMB), helping them gain more self-determination through better caregiver responsiveness.

5Hi Sense app MVB + LVB
CategorySerious game / mobile app
Description

A mobile app aimed at increasing sensitivity toward people with moderate intellectual disability (MVB) or mild intellectual disability (LVB), helping caregivers better understand and respond to their needs.

6Serious game Jij & Ik
CategorySerious game / mentalizing training
Description

A serious game for adults with mild intellectual disability (IQ 50-85, 18+) that teaches mentalizing skills and stress regulation through interactive gameplay, developed co-creatively with experiential experts.

7Brussengame Broedels
CategorySerious game / sibling support
Description

A serious game for siblings (brussen) of children aged 6-9 with visual and/or intellectual disabilities, helping them understand and cope with emotions related to having a sibling with a disability through 8 levels of gameplay.

8Aansluiten & Stimuleren app
CategoryMobile app / caregiver support
Description

A mobile application and checklist to help parents and caregivers recognize behavioral signals and stress in people with severe/profound intellectual disabilities and respond appropriately to support emotion regulation.

9EMB & ICT Toolkit
CategoryToolkit / knowledge product
Description

A toolkit providing practical guidance for parents and relatives of children with severe/profound intellectual disabilities to make the world more accessible using technology.

10HiSense Taxi app
CategoryMobile app / transport training
Description

A mobile learning application for taxi drivers to improve their understanding of and service for people with intellectual disabilities, using statements, practical examples, and questions with daily feedback.

11Robot Bart
CategoryRobotics / relaxation intervention
Description

A social robot used for guided mindfulness and relaxation exercises with people with visual and/or intellectual disabilities, with free downloadable software for care organizations.

12Mentaliseren in een virtuele wereld (VR)
CategoryVR training / mentalization
Description

A virtual reality group session program for future caregivers of people with visual and/or intellectual disabilities that simulates mentalizing scenarios with a virtual character named Simon to train mentalizing attitudes.

13Google Home voor mensen met een beperking
CategoryVoice assistant integration / care technology
Description

A digital voice assistant integration (Google Home with custom 'Praat met Bartim\u00e9us' function) deployed in residential settings to support autonomy and social interaction for people with visual and intellectual disabilities.

14SEFA Observation Instrument
CategoryObservation instrument / assessment
Description

Scale for Emotional Functioning and Attunement - an observation instrument for assessing emotional functioning of people with severe disabilities.

Scale indicator4 records

Each record includes

Type, Value, Description, Source

Partnership19 partners
Strategic tierCoreTypeStrategic or Co-development Partner
Description

Bartiméus is a founding partner of Affect-us, providing care for people with visual impairments. They co-fund the academic chair and participate in research projects. Jointly develop knowledge products including books and ICT tools.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Ons Tweede Thuis provides care for people with intellectual disabilities and is a founding partner of Affect-us. Participates in research projects, provides research sites, and helps implement findings in practice.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Odion provides care for people with intellectual disabilities and serves as a founding partner. Contributes to research projects and co-develops interventions and tools.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

VU Amsterdam hosts the academic chair (Bijzonder Hoogleraar) held by Prof. Paula Sterkenburg. Provides academic infrastructure, supervises PhD research, and enables publication through university research portals.

Strategic tierSupportingTypeTechnology or Integration
Description

Collaborates on technology development including Robot Bart research and Bioresponse System. TU/e contributes technical expertise in robotics and sensor technology.

Strategic tierSupportingTypeStrategic or Co-development Partner
Description

National expertise center for the blind and visually impaired. Collaborates on research projects including Robot Bart study and other visual impairment-related research.

Strategic tierSupportingTypeTechnology or Integration
Description

Production company that develops serious games for Affect-us including Jij & Ik and Broodels. Creates accessible digital content for people with disabilities.

Strategic tierSupportingTypeStrategic or Co-development Partner
Description

Vocational education institution collaborating on VR research for mentalization training. Students participate in research projects as part of hybrid learning workshops.

Strategic tierSupportingTypeStrategic or Co-development Partner
Description

University of Applied Sciences collaborating on multiple research projects including Aansluiten & Stimuleren app development and Samen de Goede Zorg Geven project.

Strategic tierSupportingTypeStrategic or Co-development Partner
Description

Expertise center for epilepsy and sleep disorders. Collaborates on Family Involvement in Residential Care research for children with epilepsy and intellectual disability.

Strategic tierSupportingTypeStrategic or Co-development Partner
Description

Expertise center for epilepsy. Partner in Family Involvement research project studying children with epilepsy and intellectual disability in residential care.

Strategic tierSupportingTypeStrategic or Co-development Partner
Description

Part of UMC Utrecht. Collaborates on JNCL research project for supporting families of children with Juvenile Neuronal Ceroid Lipofuscinosis.

Strategic tierSupportingTypeStrategic or Co-development Partner
Description

Protestant Theological University collaborates on Ageing research project examining impact of aging on people with visual and intellectual disabilities.

Strategic tierSupportingTypeStrategic or Co-development Partner
Description

International academic partner collaborating on BRUG research project (stress regulation for unique families) alongside VU Amsterdam.

15Academische Werkplaats Viveon
Strategic tierSupportingTypeStrategic or Co-development Partner
Description

One of four academic workplaces collaborating on Digital Visit (Digitaal op Bezoek) research examining digital contact impact during COVID-19.

affect-us.nl
Strategic tierSupportingTypeStrategic or Co-development Partner
Description

Academic workplace collaborating on Digital Visit research project studying digital communication for people with intellectual disabilities.

Strategic tierSupportingTypeStrategic or Co-development Partner
Description

Academic workplace for Severe Multiple Disabilities collaborating on Digital Visit research examining impact of digital contact on people with disabilities.

Strategic tierSupportingTypeStrategic or Co-development Partner
Description

Netherlands Institute for Health Services Research collaborates on Digital Visit research project examining digital contact during COVID-19.

19Regiorijder
Strategic tierMinorTypeOthers
Description

Collaboration of taxi companies in Haarlemmermeer region that initiated and co-funded HiSense Taxi app research project.

affect-us.nl
Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight6 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Founder and core partner of Affect-us; provides care for people with visual impairments and is the most directly comparable Dutch organization operating in the same target population and co-developing tools and research.

TypeDirect peer
Description

Founder partner of Affect-us; Dutch care provider for people with intellectual disabilities participating in research and implementation, directly comparable in service population and disability-care focus.

3Visio
TypeDirect peer
Description

National Dutch expertise center for blind and visually impaired people; a Supporting research partner of Affect-us on Robot Bart and visual-impairment projects, operating in the same client population.

TypeOthers
Description

Producer of simulation-based training tools for healthcare professionals; an adjacent training-and-education peer in that Affect-us also delivers caregiver and student training products (VR, serious games), but without direct product overlap.

5Academische Werkplaats Viveon
TypeDirect peer
Description

One of the four collaborating academic workplaces on the Digital Visit project; a structurally similar Dutch academic collaboration center in the disability-care research ecosystem.

TypeDirect peer
Description

Dutch expertise center for epilepsy and sleep disorders; partner on the Family Involvement project for children with epilepsy and intellectual disability, overlapping significantly in client population and applied clinical research.

TypeDirect peer
Description

Dutch academic workplace focused on severe multiple disabilities (EMB); collaborated with Affect-us on the Digital Visit project and addresses a closely overlapping research and practice population.

TypeBroad incumbent
Description

Global leader in assistive communication technology and AAC devices; operates in the same disability-technology space as Affect-us's ICT tools but at much larger scale and as an incumbent commercial vendor rather than a research collaboration center.

TypeEmerging player
Description

Provider of AAC and special-needs apps (e.g., Proloquo); comparable in delivering consumer-facing digital tools for people with intellectual disabilities, though primarily commercial and AAC-focused versus Affect-us's research-driven attachment/social-relationship niche.

TypeDirect peer
Description

Dutch academic workplace studying life with intellectual disability; collaborating partner on Digital Visit research and a peer in the same academic-workplace ecosystem serving the same population.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat5 records

Each record includes

Type, Details

Key risks7 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers5 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment4 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile4 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
No
API detail
Has APIbool
No

Docs URL, Description

AI capability2 records

Each record includes

Type, Description, Source

AI maturity
App detail

Has app

Feature12 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles24 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Academische werkplaats Affect-us

Disability Care Research and Knowledge Productsaffect-us.nl

Academische werkplaats Affect-us is a Dutch academic collaboration center that develops evidence-based ICT tools, serious games, and research to improve social relationships and attachment for people with visual and/or intellectual disabilities, funded by ZonMw grants and partner care organizations.

What Academische werkplaats Affect-us does

Academische werkplaats Affect-us is a Dutch academic collaboration center (academische werkplaats) that develops methods and resources to improve social relationships and attachment in people with visual and/or intellectual disabilities. It operates as a partnership between Stichting Bartiméus, Ons Tweede Thuis, Odion, and Vrije Universiteit Amsterdam, with an endowed chair (Bijzonder Hoogleraar) held by Prof. Paula Sterkenburg and funded by Stichting Bartiméus and Bartiméus Fonds. The center translates practice-based questions into applied research across four research lines — prevention, identifying behavior, promoting social relationships, and restoring disturbed relationships — with 80% of research questions originating from its care-network partners.

The center's output is a portfolio of ICT applications, serious games, observation instruments, social robotics, VR training, and publications. Core products include the Bioresponse System (smart sock + Flower app) for physiological monitoring, the EMB Pain app (machine-learning-based pain detection), Robot Bart (social robot for relaxation exercises), serious games such as Jij & Ik and Broedels, the Aansluiten & Stimuleren app, the EMB & ICT Toolkit, and a VR mentalization-training program (Simon VR). It also produces books, dissertations, and peer-reviewed publications. Technically, the center combines human-centered design, sensor/physiological monitoring, and light machine-learning applications tailored to non-verbal or low-communication populations.

Affect-us is not a commercial entity: it is grant-funded (primarily by ZonMw, the Netherlands Organisation for Health Research and Development), with additional support from the Bartiméus Fonds and partner organizations. Knowledge products are distributed free of charge via partner networks and embedded into the curricula of Dutch vocational and academic institutions through postdocs, PhDs, and scientist-practitioners. The organization functions as a research-practice bridge rather than a commercial vendor, with team of 20+ researchers, postdocs, PhD candidates, and support staff.

Academische werkplaats Affect-us firmographics

Firmographics
Name
Academische werkplaats Affect-us
Legal name
Academische werkplaats Affect-us
Website
https://affect-us.nl
Company type
Private
Operating status
Operating
Headcount range
1–10 employees
Short description
Academische werkplaats Affect-us is a Dutch academic collaboration center that develops evidence-based ICT tools, serious games, and research to improve social relationships and attachment for people with visual and/or intellectual disabilities, funded by ZonMw grants and partner care organizations.
Ownership category
akta.pro rank

Academische werkplaats Affect-us industry classification

Industry
Product category
Disability Care Research and Knowledge Products
NAICS
Research and Development in the Social Sciences and Humanities (541720), Residential Intellectual and Developmental Disability Facilities (62321)
SIC
Services-Engineering Services (8711), Services-Computer Integrated Systems Design (7373)
akta.pro industry
PRIMARYEDAFAKAJ
Special Needs Skill-Building & Therapy Learning Apps (Autism, OT/PT, Life Skills)
Education/Education Technology (EdTech) & Digital Learning/Accessibility, Assistive Technology & Special Needs EdTech
SECONDARYEDACAFAL
Assistive Technology & AAC for Young Children
Education/Early Childhood Education/Early Intervention & Developmental Services (0–5)
SECONDARYEDAKAIAA
Assistive Technology (AT) Evaluations & Needs Assessments
Education/Special Education & Learning Support Services/Assistive Technology (AT) Assessment, Devices & Training
SECONDARYEDAGAMAC
Assistive Technology-Enabled Instructional Content (AAC, Switch, Eye-Gaze Compatible)
Education/Educational Publishing & Learning Content/Instructional Materials for Special Education
SECONDARYEDAMADAL
Assistive, Biomedical & Human-Centered Engineering Programs
SECONDARYEDAFAKAH
Assistive Input & Mobility Access (Alternative Keyboards/Mice, Switch Access, Eye Gaze)
Education/Education Technology (EdTech) & Digital Learning/Accessibility, Assistive Technology & Special Needs EdTech

Keywords

  • Disability care research
  • Social attachment interventions
  • Serious games healthcare
  • Applied academic research
  • Caregiver training tools

Where Academische werkplaats Affect-us is headquartered

Location

Headquarters

HQ city
Zeist
HQ country
Netherlands
HQ region
Europe

Offices2 records

Markets served

Academische werkplaats Affect-us business model

Business model
GTM type
B2B
Offering type
Services
Cost components
Personnel, Technology or R&D, Operations, Infrastructure, Marketing or Sales

Revenue model

  1. Research Grants and Subsidies: Funded by ZonMw (Netherlands Organisation for Health Research and Development) and other research funding bodies. The organization conducts applied research translating practice questions into research projects and implementing results back into practice.
  2. Knowledge Product Development: Develops knowledge products (books, games, apps, toolkits) that are distributed through partner organizations and made freely available or through institutional channels
  3. Educational Services: Integrates research knowledge into educational curricula of Dutch educational organizations through postdoc employees, PhDs, and scientist-practitioners providing education

Go-to-market motion1 record

Distribution channels4 records

Marketing channels5 records

Academische werkplaats Affect-us product offering

Product offering

Core offering

Affect-us is an academic collaboration center that develops evidence-based methods, ICT applications (serious games, mobile apps, observation tools, VR and robotics), and publications to improve social relationships and attachment for people with visual and/or intellectual disabilities. It translates practice-based questions into research projects and implements findings back into practice through partner care organizations, educational institutions, and Dutch educational curricula.

Product overview

Affect-us is an academic collaboration center that develops theoretically grounded and practice-oriented applications focused on social relationships and attachment for people with visual and/or intellectual disabilities. The portfolio consists of multiple digital tools and physical products: ICT applications including the Bioresponse system (smart sock + Flower app) and EMB Pijn app for physiological monitoring; serious games like De Wereld van Empa, Jij & Ik, and Broedels for mentalizing and stress regulation training; mobile apps (Hi Sense apps, Aansluiten & Stimuleren app, HiSense Taxi app) for various disability support contexts; VR programs for caregiver training; and publications including books, dissertations, and scientific publications. The core offering connects research findings to practical tools for caregivers, families, and people with disabilities themselves.

Differentiator

Problem solved

Functional benefit

Products and services

  • Bioresponse systeem (Slimme sok + Flower app) A physiological monitoring system consisting of a smart sock that measures skin conductance (sweat levels) to detect emotional arousal in people with visual and severe/profound intellectual disabilities, paired with a mobile app that visualizes emotional states through a growing/shrinking flower animation. Aimed at caregivers of people with visual and severe/profound intellectual disabilities.
  • EMB Pijn app A mobile application that uses machine learning trained on smart sock physiological data to detect and warn caregivers about potential pain in people with severe/profound intellectual disabilities who cannot verbally communicate pain.
  • De Wereld van Empa (Serious Game) A serious game that teaches caregivers and parents of children with disabilities about sensitive and empathic responding through interactive scenarios with a virtual family, providing feedback on empathy scores.
  • EMB Hi Sense app A mobile app designed to increase sensitivity toward people with severe/profound intellectual disabilities (EMB), helping them gain more self-determination through better caregiver responsiveness.
  • Hi Sense app MVB + LVB A mobile app aimed at increasing sensitivity toward people with moderate intellectual disability (MVB) or mild intellectual disability (LVB), helping caregivers better understand and respond to their needs.
  • Serious game Jij & Ik A serious game for adults with mild intellectual disability (IQ 50-85, 18+) that teaches mentalizing skills and stress regulation through interactive gameplay, developed co-creatively with experiential experts.
  • Brussengame Broedels A serious game for siblings (brussen) of children aged 6-9 with visual and/or intellectual disabilities, helping them understand and cope with emotions related to having a sibling with a disability through 8 levels of gameplay.
  • Aansluiten & Stimuleren app A mobile application and checklist to help parents and caregivers recognize behavioral signals and stress in people with severe/profound intellectual disabilities and respond appropriately to support emotion regulation.
  • EMB & ICT Toolkit A toolkit providing practical guidance for parents and relatives of children with severe/profound intellectual disabilities to make the world more accessible using technology.
  • HiSense Taxi app A mobile learning application for taxi drivers to improve their understanding of and service for people with intellectual disabilities, using statements, practical examples, and questions with daily feedback.
  • Robot Bart A social robot used for guided mindfulness and relaxation exercises with people with visual and/or intellectual disabilities, with free downloadable software for care organizations.
  • Mentaliseren in een virtuele wereld (VR) A virtual reality group session program for future caregivers of people with visual and/or intellectual disabilities that simulates mentalizing scenarios with a virtual character named Simon to train mentalizing attitudes.
  • Google Home voor mensen met een beperking A digital voice assistant integration (Google Home with custom 'Praat met Bartim\u00e9us' function) deployed in residential settings to support autonomy and social interaction for people with visual and intellectual disabilities.
  • SEFA Observation Instrument Scale for Emotional Functioning and Attunement - an observation instrument for assessing emotional functioning of people with severe disabilities.

Quantifiable outcome

  • Caregivers using A&S checklist showed increased sensitivity, better responsiveness, and warmer contact with clients
  • +3 more outcomes

Companies that use Academische werkplaats Affect-us

Customer profile

Named customers5 records

Segments4 records

Ideal customer profiles4 records

Academische werkplaats Affect-us technology and API

Technology

Technology focussed No

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

AI capability2 records

Feature12 records

Academische werkplaats Affect-us partnerships and signals

Strategic signal

Partnerships

19 partnerships are on record, tiered core, supporting and minor.

  • Stichting BartiméuscoreStrategic or Co-development PartnerBartiméus is a founding partner of Affect-us, providing care for people with visual impairments. They co-fund the academic chair and participate in research projects. Jointly develop knowledge products including books and ICT tools.
  • Ons Tweede ThuiscoreStrategic or Co-development PartnerOns Tweede Thuis provides care for people with intellectual disabilities and is a founding partner of Affect-us. Participates in research projects, provides research sites, and helps implement findings in practice.
  • OdioncoreStrategic or Co-development PartnerOdion provides care for people with intellectual disabilities and serves as a founding partner. Contributes to research projects and co-develops interventions and tools.
  • Vrije Universiteit Amsterdam (VU)coreStrategic or Co-development PartnerVU Amsterdam hosts the academic chair (Bijzonder Hoogleraar) held by Prof. Paula Sterkenburg. Provides academic infrastructure, supervises PhD research, and enables publication through university research portals.
  • Technische Universiteit Eindhoven (TU/e)supportingTechnology or IntegrationCollaborates on technology development including Robot Bart research and Bioresponse System. TU/e contributes technical expertise in robotics and sensor technology.
  • VisiosupportingStrategic or Co-development PartnerNational expertise center for the blind and visually impaired. Collaborates on research projects including Robot Bart study and other visual impairment-related research.
  • MetropolisfilmsupportingTechnology or IntegrationProduction company that develops serious games for Affect-us including Jij & Ik and Broodels. Creates accessible digital content for people with disabilities.
  • ROC AmsterdamsupportingStrategic or Co-development PartnerVocational education institution collaborating on VR research for mentalization training. Students participate in research projects as part of hybrid learning workshops.
  • Hogeschool van AmsterdamsupportingStrategic or Co-development PartnerUniversity of Applied Sciences collaborating on multiple research projects including Aansluiten & Stimuleren app development and Samen de Goede Zorg Geven project.
  • SEINsupportingStrategic or Co-development PartnerExpertise center for epilepsy and sleep disorders. Collaborates on Family Involvement in Residential Care research for children with epilepsy and intellectual disability.
  • KempenhaeghesupportingStrategic or Co-development PartnerExpertise center for epilepsy. Partner in Family Involvement research project studying children with epilepsy and intellectual disability in residential care.
  • Wilhelmina Kinderziekenhuis (WKZ)supportingStrategic or Co-development PartnerPart of UMC Utrecht. Collaborates on JNCL research project for supporting families of children with Juvenile Neuronal Ceroid Lipofuscinosis.
  • Protestantse Theologische UniversiteitsupportingStrategic or Co-development PartnerProtestant Theological University collaborates on Ageing research project examining impact of aging on people with visual and intellectual disabilities.
  • New York University Abu DhabisupportingStrategic or Co-development PartnerInternational academic partner collaborating on BRUG research project (stress regulation for unique families) alongside VU Amsterdam.
  • Academische Werkplaats ViveonsupportingStrategic or Co-development PartnerOne of four academic workplaces collaborating on Digital Visit (Digitaal op Bezoek) research examining digital contact impact during COVID-19.
  • Academische Werkplaats Leven met een Verstandelijke BeperkingsupportingStrategic or Co-development PartnerAcademic workplace collaborating on Digital Visit research project studying digital communication for people with intellectual disabilities.
  • Academische Werkplaats EMBsupportingStrategic or Co-development PartnerAcademic workplace for Severe Multiple Disabilities collaborating on Digital Visit research examining impact of digital contact on people with disabilities.
  • NIVELsupportingStrategic or Co-development PartnerNetherlands Institute for Health Services Research collaborates on Digital Visit research project examining digital contact during COVID-19.
  • RegiorijderminorOthersCollaboration of taxi companies in Haarlemmermeer region that initiated and co-funded HiSense Taxi app research project.

Scale indicators4 records

Recent moves6 records

Expansion highlights6 records

Academische werkplaats Affect-us competitors and assessment

Company assessment

Direct peers

  • Bartiméus: Founder and core partner of Affect-us; provides care for people with visual impairments and is the most directly comparable Dutch organization operating in the same target population and co-developing tools and research.
  • Ons Tweede Thuis: Founder partner of Affect-us; Dutch care provider for people with intellectual disabilities participating in research and implementation, directly comparable in service population and disability-care focus.
  • Visio: National Dutch expertise center for blind and visually impaired people; a Supporting research partner of Affect-us on Robot Bart and visual-impairment projects, operating in the same client population.
  • Academische Werkplaats Viveon: One of the four collaborating academic workplaces on the Digital Visit project; a structurally similar Dutch academic collaboration center in the disability-care research ecosystem.
  • SEIN: Dutch expertise center for epilepsy and sleep disorders; partner on the Family Involvement project for children with epilepsy and intellectual disability, overlapping significantly in client population and applied clinical research.
  • Academische Werkplaats EMB: Dutch academic workplace focused on severe multiple disabilities (EMB); collaborated with Affect-us on the Digital Visit project and addresses a closely overlapping research and practice population.
  • Academische Werkplaats Leven met een verstandelijke Beperking: Dutch academic workplace studying life with intellectual disability; collaborating partner on Digital Visit research and a peer in the same academic-workplace ecosystem serving the same population.

Others

  • Limbs & Things: Producer of simulation-based training tools for healthcare professionals; an adjacent training-and-education peer in that Affect-us also delivers caregiver and student training products (VR, serious games), but without direct product overlap.

Broad incumbents

  • Tobii Dynavox: Global leader in assistive communication technology and AAC devices; operates in the same disability-technology space as Affect-us's ICT tools but at much larger scale and as an incumbent commercial vendor rather than a research collaboration center.

Emerging players

  • AssistiveWare: Provider of AAC and special-needs apps (e.g., Proloquo); comparable in delivering consumer-facing digital tools for people with intellectual disabilities, though primarily commercial and AAC-focused versus Affect-us's research-driven attachment/social-relationship niche.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat5 records

Key risks7 records

Key highlights7 records

Customer concentration

Academische werkplaats Affect-us social profiles

Digital presence

Academische werkplaats Affect-us financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Academische werkplaats Affect-us leadership team

Management profile

Number of profiles

Profiles24 records

Academische werkplaats Affect-us funding detail

Funding detail

Funding overview

Funding rounds

Investors

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Academische werkplaats Affect-us M&A and investment

M&A and investment

M&A

Investments

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Frequently asked questions about Academische werkplaats Affect-us

What does Academische werkplaats Affect-us do?

Affect-us is an academic collaboration center that develops evidence-based methods, ICT applications (serious games, mobile apps, observation tools, VR and robotics), and publications to improve social relationships and attachment for people with visual and/or intellectual disabilities. It translates practice-based questions into research projects and implements findings back into practice through partner care organizations, educational institutions, and Dutch educational curricula.

Is Academische werkplaats Affect-us a public or private company?

Academische werkplaats Affect-us is a private company. It is classified as nonprofit foundation owned and is currently operating.

When was Academische werkplaats Affect-us founded?

Academische werkplaats Affect-us was founded in -1. It employs 1 to 10 people.

Where is Academische werkplaats Affect-us based?

Academische werkplaats Affect-us is headquartered in Zeist, Netherlands, in the Europe region.

How does Academische werkplaats Affect-us make money?

Three revenue lines are on record. Research Grants and Subsidies are the primary driver. The others are knowledge Product Development and educational Services.

Who are Academische werkplaats Affect-us's main competitors?

Direct peers on record are Bartiméus, Ons Tweede Thuis, Visio, Academische Werkplaats Viveon, SEIN, Academische Werkplaats EMB and Academische Werkplaats Leven met een verstandelijke Beperking. Limbs & Things is listed as an others. Tobii Dynavox is listed as a broad incumbent. AssistiveWare is listed as an emerging player.

Does Academische werkplaats Affect-us have an API?

No public API is recorded for Academische werkplaats Affect-us.

What industry is Academische werkplaats Affect-us in?

Academische werkplaats Affect-us's product category is Disability Care Research and Knowledge Products. Its primary akta.pro industry code is EDAFAKAJ, Special Needs Skill-Building & Therapy Learning Apps (Autism, OT/PT, Life Skills), with a secondary code of EDACAFAL, Assistive Technology & AAC for Young Children. Its NAICS code is 541720 and its SIC code is 8711.

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