A MAZE.
A MAZE. is a Berlin-based international arthouse games label operating since 2008, running the annual Berlin festival, A MAZE. Awards, gamescom Digital PlayGround, and the A MAZE. / SPACE 3D multiplayer virtual platform, serving independent game developers, digital artists, and cultural institutions across 15+ countries.
- Company typePrivate
- Founded2008
- HeadquartersBerlin, Germany
- Headcount11–50
- GTM typeB2B and B2C
- OfferingServices
What A MAZE. does
A MAZE. is a Berlin-based international arthouse games label and cultural platform founded in 2008 by Thorsten S. Wiedemann and Michael Liebe, operating as A MAZE. GmbH since 2012. The organization curates and promotes independent, experimental, and arthouse games and playful media through a multi-format ecosystem: the annual A MAZE. / Berlin International Games and Playful Media Festival (now in its 15th edition), the A MAZE. Awards (since 2012), the A MAZE. Digital PlayGround exhibition at gamescom, mobile Pop Up events, the A MAZE. / SPACE 3D multiplayer virtual platform with VR support, residency programs (The Brain, Playful Obscura), and the Arthouse Games Archive. The core proprietary technology is A MAZE. / SPACE, a 3D multiplayer culture experience accessible via Windows, Mac, Quest link, and PC VR, featuring Scene SDK and Exhibit SDK development tools for artists.
A MAZE. serves independent game developers, digital artists, VR creators, art institutions, and arthouse game enthusiasts across 15+ countries. Revenue is generated through a combination of festival ticket sales (€80–130 per ticket), paid workshops (€50 per participant), B2B Pop Up event services, and — most significantly — institutional grants and sponsorships from public cultural funders including Medienboard Berlin-Brandenburg, Goethe-Institut, Institut Français, Hauptstadtkulturfonds, and GamesConnect AFRICA. The organization's go-to-market is event- and community-driven, combining physical festivals with a virtual platform for global accessibility.
The organization operates with a small core team of approximately 13 employees, expanding to roughly 40 plus 150 volunteers during the Berlin festival. In 2024–2025, A MAZE. underwent significant organizational restructuring following Code of Conduct violations at A MAZE. / Sheffield, including founder Thorsten S. Wiedemann stepping back from public roles and the formation of a decentralized governance group called A MAZE. Flock.
A MAZE. firmographics
Firmographics- Name
- A MAZE.
- Legal name
- A MAZE. GmbH
- Website
- https://a-maze.net
- Company type
- Private
- Founded year
- 2008
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- A MAZE. is a Berlin-based international arthouse games label operating since 2008, running the annual Berlin festival, A MAZE. Awards, gamescom Digital PlayGround, and the A MAZE. / SPACE 3D multiplayer virtual platform, serving independent game developers, digital artists, and cultural institutions across 15+ countries.
- Ownership category
- akta.pro rank
A MAZE. industry classification
Industry- Product category
- Independent Games Events and Festivals
- NAICS
- Convention and Trade Show Organizers (561920), Promoters of Performing Arts, Sports, and Similar Events without Facilities (711320), Amusement Arcades (71312)
- SIC
- Services-Amusement & Recreation Services (7900), Services-Miscellaneous Amusement & Recreation (7990)
- akta.pro primary industry
- Virtual Expo & 3D Booth Solutions (Show Floors, Digital Booths, Product Demos) (THAHAOAE)
- akta.pro secondary industries
- Custom Booth & Stand Design (Concept, 3D, Branding) (THAHAHAA), Interactive & Experiential Tech for Stands (AR/VR, Touchscreens, Gamification) (THAHAHAJ), Virtual Event Registration, Ticketing & Access Control (Authentication, Paywalls, Badging) (THAHAOAI)
Keywords
Where A MAZE. is headquartered
LocationHeadquarters
- HQ city
- Berlin
- HQ country
- Germany
- HQ region
- Europe
Offices1 record
Markets served
A MAZE. business model
Business model- GTM type
- B2B and B2C
- Offering type
- Services
- Cost components
- Personnel, Operations, Marketing or Sales, Technology or R&D, Infrastructure
Revenue model
- Festival Tickets: A MAZE. generates revenue through ticket sales for their annual Berlin festival and other events. Early bird tickets are priced at €80, regular tickets at €100, and full festival tickets at €130.
- Workshop Fees: Revenue from paid workshops such as the World Sculpting Workshop priced at €50 (with 50% student/discount pricing).
- Partnerships and Sponsorships: Funded by Medienboard Berlin-Brandenburg and other institutional partners for festival operations, exhibitions, and residency programs.
- Pop Up Event Services: A MAZE. Pop Up brings arthouse games to partner events, curating exhibitions, talks, and workshops for festivals and creative industry events.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| One time/ perpetual license | One-time | Early Bird Tickets - Limited quantity |
| One time/ perpetual license | One-time | Regular Festival Tickets |
| One time/ perpetual license | One-time | Student Tickets |
| Unit Pricing | One-time | World Sculpting Workshop |
Go-to-market motion2 records
Distribution channels5 records
Marketing channels7 records
A MAZE. product offering
Product offeringCore offering
A MAZE. operates as an international arthouse label curating independent and alternative games through festivals (annual A MAZE. / Berlin), an annual award show (A MAZE. Awards), a proprietary 3D multiplayer virtual exhibition platform (A MAZE. / SPACE), pop-up exhibition events at partner festivals, residency programs (The Brain), and community programs (game jams, hackathons). The core deliverable is physical and virtual exhibition, promotion, and networking for experimental game creators and digital artists, sold via ticket sales, workshop fees, and partner/sponsor contracts.
Product overview
A MAZE. is an international arthouse label in the field of games and playful media operating as a platform-plus-events organization. The core offering centers on the A MAZE. / SPACE, a 3D multiplayer virtual culture experience, combined with the annual A MAZE. / Berlin Festival. Supporting modules include the A MAZE. Awards (award show for independent games), A MAZE. Pop Up (mobile exhibition format), HyperTalks (short presentation format), The Brain Playful Media Residency (artist residency program), Game Jams and Hackathons (collaborative creation events), Arthouse Games Archive (curated game collection), A MAZE. / Magazine (publication), and Disconnected VR Performance (experimental VR experience). The portfolio also includes the A MAZE. Digital PlayGround exhibition platform and A MAZE. / Train Station virtual world. Together, these products form an ecosystem supporting arthouse games, artistic virtual reality, and playful media culture through festivals, awards, residencies, exhibitions, and virtual experiences.
Differentiator
Problem solved
Functional benefit
Brands
- A MAZE. Awards: Annual international award show premiering independent and arthouse games and playful media since 2012, currently with 6 categories.
- A MAZE. Digital PlayGround
- A MAZE. Pop Up
- A MAZE. / SPACE
- HyperTalks
- The Brain - Playful Media Residency
- Arthouse Games Archive
- A MAZE. Shop-Gallery
Products and services
- A MAZE. / SPACE A 3D Multiplayer Culture Experience where visitors interact with curated selections of arthouse games, digital art, and adventurous media. Supports Windows, Mac, Quest link and PC VR (Rift, HTC Vive), and features live-streamed talks, music performances, and art exhibitions in collaboration with art institutions, festivals, and curators.
- A MAZE. / Berlin Festival Annual International Games and Playful Media Festival held in Berlin at venues including Silent Green, Panke Club, and Transmediale Studio. Celebrates arthouse games, artistic virtual reality, and playful media beyond the mainstream through exhibitions, awards, talks, workshops, and performances. Drawn 7,500 visitors and 1,700 professional participants in 2026.
- A MAZE. Awards Annual international award show premiering independent and arthouse games and playful media. Categories include Most Amazing Award, Human Human Machine Award, Long Feature Award, Digital Moment Award, Explorer Award, Audience Award, and Gender Diversity Award presented by WINGS.
- A MAZE. Pop Up Mobile and flexible event format presenting arthouse videogames, alternative controller installations, playful media including VR installations, and playful art experiences at film festivals, art festivals, music festivals, and creative industry events worldwide. Creates custom-made programs with talks, workshops, and themed exhibitions.
- The Brain - Playful Media Residency Interdisciplinary artist in residency program bringing artists from different fields together to create playful works over two weeks in Berlin or online. Curated by Thorsten S. Wiedemann with partners including Institut français Deutschland, Polish Institute, and Goethe-Institut. Co-commissioner Playful Obscura residency in Africa.
- A MAZE. Digital PlayGround Exhibition platform showcasing arthouse games, alternative controller games, and experimental games from Berlin-Brandenburg at industry events such as gamescom in Cologne and Kultursommerfestival Berlin. Features digital interactive exhibits, hypertalks, music, and performances.
- World Sculpting Workshop Paid workshop at A MAZE. priced at €50 per participant, with 50% discount for students, refugees, and members of the queer community. Limited to 15 participants.
- Arthouse Games Archive Curated collection and online destination initiated by Thorsten S. Wiedemann for independent and alternative game enthusiasts and connoisseurs of experimental games, preserving the diverse avant-garde gaming landscape.
Quantifiable outcome
- 7500 visitors and 1700 professional participants at A MAZE. / Berlin 2026
- +2 more outcomes
Companies that use A MAZE.
Customer profileNamed customers3 records
Segments4 records
Ideal customer profiles4 records
A MAZE. technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature3 records
A MAZE. partnerships and signals
Strategic signalPartnerships
15 partnerships are on record, tiered core and minor.
- Goethe-InstitutcoreInternational cultural partner for residency programs and international expansion. Co-commissioner of Playful Obscura Arthouse Games Residency in Africa. Supports international pop-up events and cultural exchange programs.
- Institut Français / French InstitutecorePartner for The Brain Playful Media Residency program. Supports interdisciplinary artist residencies bringing together artists from France, Germany and international locations.
- GamesConnect AFRICAcorePartnership for Playful Obscura Arthouse Games Residency, a two-week artist residency in Ghana supporting experimental game creators from sub-Saharan Africa.
- Node Eight FoundationcorePartner in Playful Obscura residency program jury, working with A MAZE. and Goethe-Institut to select artists for the Ghana-based arthouse games residency.
- Tulpar NotebooksminorHardware partner for gamescom Digital PlayGround events, providing gaming laptops for exhibition and demonstrations.
- KölnmesseminorCooperation partner for gamescom Digital PlayGround, providing venue and logistics support at gamescom in Cologne.
- HAU Hebbel am UferminorCo-production partnership for Fantasia Malware performance 'Fever Loop Fountain #1' at HAU2. Project funded by Hauptstadtkulturfonds.
- Sonar +DminorA MAZE. showcased 3 A MAZE. Awards 2024 winning works at Sonar +D in Barcelona, a platform for innovation in creative industries.
- Independent Game Developers Guild (IGAGF)minorPartnership for first IGAGF Festival in Seoul, South Korea. A MAZE. served as partner focusing on auteurship in indie games. Award show and talks streamed into A MAZE. / SPACE.
- Kulturprojekte BerlinminorPartner for Digital PlayGround at Kultursommerfestival Berlin 2023, cooperating on cultural programming.
- Deutsches Technikmuseum BerlinminorLocation partner for Digital PlayGround event, providing venue at Technikmuseum Berlin.
- BLON Animation and Games FestivalminorPartnership with BLON Festival in Klaipėda, Lithuania for A MAZE. Pop Up in 2022. Showcased award-winning games from A MAZE. Awards.
- Melt FestivalminorPartnership to bring A MAZE. Pop Up content featuring arthouse games and installations to Melt Festival in Germany in 2019.
- Playtopia FestivalminorPartnership with Playtopia Festival in Cape Town, South Africa in 2018 for A MAZE. Pop Up showcasing international arthouse games.
- DokuTech FestivalminorAnnual partnership for A MAZE. Pop Up at DokuTech Festival in Pristina, Kosovo from 2017-2020. Showcased arthouse games and playful media at the festival.
Scale indicators9 records
Recent moves7 records
Expansion highlights6 records
A MAZE. competitors and assessment
Company assessmentDirect peers
- IndieCade: IndieCade is the leading U.S.-based international indie games festival with awards, showcases, and year-round programming. It is the closest direct peer to A MAZE. / Berlin in the arthouse/independent games festival category, sharing curation focus, award shows, and developer networking emphasis.
- Now Play This: Now Play This is an annual games festival at Somerset House in London focused on experimental and playful games. It is a direct peer to A MAZE. / Berlin in curating non-mainstream, artistic games for festival audiences and programming installations and talks.
- Ars Electronica: Ars Electronica is a long-running Linz-based festival and institute for art, technology, and society, featuring exhibitions, awards (Prix Ars Electronica), and residencies. It is comparable to A MAZE. as a high-prestige arts/tech festival with awards, residencies, and an institutional footprint.
- Different Games Conference: Different Games is an academic and community-oriented games conference exploring non-mainstream game design and culture. It is comparable to A MAZE. in its focus on critical and experimental games discourse, though it leans more academic/critical while A MAZE. leans artistic/festival.
- transmediale: transmediale is a Berlin-based annual festival for art and digital culture, held at Silent Green (one of A MAZE. / Berlin's venues). It is a strong direct peer in positioning experimental digital culture for art-world and tech audiences, and is a hosting partner of A MAZE.
- Sónar: Sónar is an international festival in Barcelona for advanced music and digital creativity, with the Sónar+D congress strand focused on creative industries. A MAZE. has exhibited at Sónar +D, indicating direct peer positioning as a festival blending art, technology, and experimental digital culture.
- Fantastic Arcade: Fantastic Arcade is the indie/arthouse games showcase embedded within Fantastic Fest in Austin, Texas. It is directly comparable to A MAZE. as a curated arthouse games event co-located with a larger cultural/film festival, serving overlapping indie developer audiences.
Broad incumbents
- Gamescom: Gamescom is the world's largest gaming trade fair held annually in Cologne. A MAZE. exhibits there via the Digital PlayGround booth (100-150m²), making gamescom both a distribution channel and a broader incumbent that overshadows niche arthouse events in scale.
- PAX: PAX is a major series of gaming festivals (PAX East/West/South/Unplugged) targeting both consumers and industry. It is a broad incumbent to A MAZE. in scale and indie game inclusion, with the Indie MEGABOOTH serving a function somewhat analogous to A MAZE.'s curated showcases.
- Game Developers Conference (GDC): GDC is the largest annual professional game industry event in San Francisco, covering mainstream game development. It is a broader incumbent to A MAZE. in hosting game developer networking, talks, and exhibition, though with a far less artistic focus.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat5 records
Key risks5 records
Key highlights7 records
Customer concentration
A MAZE. social profiles
Digital presenceA MAZE. financial estimates
Financial estimateRevenue estimate
Valuation estimate
A MAZE. leadership team
Management profileNumber of profiles
Profiles9 records
A MAZE. funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
A MAZE. M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about A MAZE.
What does A MAZE. do?
A MAZE. operates as an international arthouse label curating independent and alternative games through festivals (annual A MAZE. / Berlin), an annual award show (A MAZE. Awards), a proprietary 3D multiplayer virtual exhibition platform (A MAZE. / SPACE), pop-up exhibition events at partner festivals, residency programs (The Brain), and community programs (game jams, hackathons). The core deliverable is physical and virtual exhibition, promotion, and networking for experimental game creators and digital artists, sold via ticket sales, workshop fees, and partner/sponsor contracts.
Is A MAZE. a public or private company?
A MAZE. is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was A MAZE. founded?
A MAZE. was founded in 2008. It employs 11 to 50 people.
Where is A MAZE. based?
A MAZE. is headquartered in Berlin, Germany, in the Europe region.
How does A MAZE. make money?
Four revenue lines are on record. Festival Tickets are the primary driver. The others are workshop Fees, partnerships and Sponsorships and pop Up Event Services.
Who are A MAZE.'s main competitors?
Direct peers on record are IndieCade, Now Play This, Ars Electronica, Different Games Conference, transmediale, Sónar and Fantastic Arcade. Broad incumbents are Gamescom, PAX and Game Developers Conference (GDC).
Does A MAZE. have an API?
No public API is recorded for A MAZE..
What industry is A MAZE. in?
A MAZE.'s product category is Independent Games Events and Festivals. Its primary akta.pro industry code is THAHAOAE, Virtual Expo & 3D Booth Solutions (Show Floors, Digital Booths, Product Demos), with a secondary code of THAHAHAA, Custom Booth & Stand Design (Concept, 3D, Branding). Its NAICS code is 561920 and its SIC code is 7900.