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Board

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uuid003vs51

Namestring
Board
Legal namestring
Harris Hill Products Inc.
Websiteurl
board.fun
Company typeenum
Private
Founded yearint
2025
Descriptiontext

Board (legally Harris Hill Products Inc., dba Board) is a New York-based consumer hardware startup that manufactures a 24-inch face-to-face tabletop gaming console designed to bring families and social groups together around a shared touchscreen. The device uses proprietary "PieceSense" technology — a touch-display signal-processing system that identifies physical game pieces, their position, and movement in real time — enabling hybrid physical-digital gameplay without separate controllers. The console launched in October 2025 at TechCrunch Disrupt with twelve original titles and an introductory price of $499, later transitioning to $699 (with a $399 tier also referenced), and includes seven free bundled games plus individually purchasable titles up to $34.95, each shipped with its own custom physical piece set.

The business operates a direct-to-consumer hardware model through board.fun, supported by per-unit game sales, optional extended warranties ($39.99+ for two years), and selective retail distribution through CAMP, which selected Board as its "Gift of the Season" for 2025. No subscription is required to purchase or play. The company is concurrently building a platform business: Board Studio, an AI-powered creation platform announced in June 2026, will enable users to build games and interactive applications via natural language prompts, supported by open Unity, Web, and Godot SDKs and a Developer Program with sideload capability. Upcoming roadmap items include a Virtual Tabletop feature for tabletop RPGs, a commercial/institutional sales channel, and continued international expansion (currently U.S.-only).

Board has raised approximately $35 million across two rounds — a $15 million seed from Lerer Hippeau ahead of launch and a $20 million Series A led by Union Square Ventures in June 2026, with USV partner Michael Mignano joining the board. The company is led by founder Brynn Putnam, who previously founded Mirror (acquired for $500 million). The primary customer segments are families with children (primary), adult social groups, and educational institutions, with reported engagement of 85% of customers averaging more than 30 sessions per month and a 4.97/5 average rating from 343+ verified reviews on the company's website.

Short descriptiontext

Board (Harris Hill Products Inc.) manufactures a 24-inch tabletop gaming console with proprietary PieceSense technology recognizing physical game pieces on its touchscreen. The New York-based company serves families and social groups through direct e-commerce and is building an AI-powered creator platform.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
11–50
akta.pro rankint
HeadquartersNew York, United States
HQ citystring
New York
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
tabletop gaming console, hybrid physical-digital gaming, family entertainment hardware, interactive game pieces, face-to-face multiplayer
Industry2 codes
PRIMARYHDACANAA
Gaming Consoles (Home & Hybrid)
Hardware, Technology & Telecom/Computing Hardware & Peripherals/Gaming Hardware (Consoles & Accessories)
SECONDARYCRALALAB
Family/Party Board Games Retail
NAICS code1 code
  • Computer Terminal and Other Computer Peripheral Equipment Manufacturing334118
SIC code1 code
  • Household Audio & Video Equipment3651
Product category
Tabletop Gaming Console
GTM motion1 record

Each record includes

Type, Description, Source

Revenue model4 records
1Hardware Sales
TypeHardware Sales
Description

Primary revenue stream from selling the Board console hardware at $399. The device is a one-time hardware purchase with no required subscription.

board.fun
2Game Sales
TypeOne Time License
Description

Revenue from individual game purchases ranging from free to $34.95 per title. Each game includes a custom physical piece set. No subscription required to purchase or play games.

board.fun
3Extended Warranty
TypeSubscription Recurring
Description

Optional extended warranty plans offered at $39.99 (2-year) and higher tiers for additional years, including accidental damage protection from day one.

board.fun
4Board Studio (Planned)
TypeMarketplace Commission
Description

Planned AI-powered creation platform for user-generated content, expected to enable creator ecosystem revenue opportunities.

board.fun
Marketing channels6 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels3 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Supply Chain, Technology or R&D, Personnel, Marketing or Sales, Operations
Pricing details4 tiers
1The Board Console
ModelOne time/ perpetual licenseBilling cadencePay-as-you-go
Notes

$399 for the 24-inch tabletop game console including 7 free games and their custom piece sets, plus 1-year warranty. Introductory launch price was $499 (limited time offer).

board.fun
2Additional Games
ModelUnit PricingBilling cadencePay-as-you-go
Notes

Games range from free to $34.95 each. Each game includes its own custom physical piece set. All 2026 game expansions are free.

board.fun
3Extended Warranty - 2 Year
ModelSubscriptionBilling cadenceMulti-year contract
Notes

2-year extended warranty starting as low as $39.99, includes accidental damage protection from day one.

board.fun
4Signature Game Collection Bundle
ModelUnit PricingBilling cadencePay-as-you-go
Notes

Save 20% on 6-game bundle (Save the Bloogs, Spycraft, Strata, Daily Build, Mushka, and Omakase): $147.80 vs $184.75 individual.

board.fun
GTM typeB2C
B2C
Offering typeHardware or Manufacturing
Hardware or Manufacturing
Brand1 record
1Board Studio
Description

AI-powered creation platform that enables users to build games, educational experiences, and interactive applications using natural language prompts and AI-powered development tools. Announced June 2026 as part of transition from hardware to platform business.

board.fun
Core offering1 text field

Board designs, manufactures, and sells a 24-inch touchscreen tabletop gaming console that uses proprietary PieceSense technology to recognize and respond to physical game pieces in real time, blending tactile board-game play with digital interactivity. The hardware is bundled with seven free original games (each with custom physical pieces) and supplemented by additional purchasable titles, optional extended warranties, a developer SDK program, and a planned AI-powered Board Studio creation platform.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 3 values shown
  • 85% of customers average more than 30 sessions per month
+2 more records
Product overview1 text field

Board is a consumer gaming company that has developed a hybrid tabletop/video game platform centered around The Board, a 24-inch tabletop console with proprietary PieceSense technology that recognizes physical game pieces on its touchscreen. The product portfolio includes the core The Board hardware (priced at $399) bundled with 7 free games, a library of purchasable games (Signature Collection), and an upcoming AI-powered creation platform called Board Studio. The company also operates a Developer Program with Unity, Web, and Godot SDKs enabling third-party game creation. The ecosystem is expanding from a hardware-focused model to a broader platform business with AI-assisted creation tools and upcoming Virtual Tabletop functionality for tabletop RPGs.

Product and service5 records
1The Board console
CategoryCore hardware product
Description

A 24-inch tabletop touchscreen gaming console that uses proprietary PieceSense technology to recognize and respond to physical game pieces in real time; designed for face-to-face multiplayer play for 1-6+ players with no subscription required.

2Board Game Library (Included Games)
CategoryBundled software / games
Description

Seven free original games bundled with The Board purchase — Chop Chop, Board Arcade, Cosmic Crush, Snek, Astrofort, Starfire, and Space Rocks — each with its own custom physical piece set.

3Board Signature Collection (Additional Games)
CategoryAdd-on games / DLC
Description

Six additional purchasable games (Save the Bloogs, Spycraft, Strata & Daily Build, Mushka, Omakase) each sold individually from free to $34.95 or as a $147.80 Signature Collection bundle, expanding the game library available on The Board.

4Board Extended Warranty Plans
CategoryService plan / warranty
Description

Optional 2-year and 3-year extended warranty plans for The Board console starting at $39.99 for the 2-year tier, including accidental damage protection from day one.

5Board Developer Program (SDKs)
CategoryDeveloper platform
Description

An open developer program providing Unity, Web, and Godot SDKs plus a Board Simulator for testing piece interactions, enabling third-party creators to build and sideload games for The Board without requiring a separate dev kit.

Scale indicator7 records

Each record includes

Type, Value, Description, Source

Partnership3 partners
Strategic tierCoreTypeChannel Partner/ Reseller/ DistributorAnnounced on2025-11-24
Description

CAMP selected Board as their 'Gift of the Season' for 2025, featuring the product at retail locations nationwide. CAMP is a family experience retail brand.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

Board has had discussions with Hasbro about bringing classic board game titles to the Board platform. No formal partnership announced.

Strategic tierCoreTypeTechnology or Integration
Description

E-commerce platform provider powering board.fun online store for product sales and payment processing.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight7 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Arcade1Up manufactures affordable home arcade cabinets that bring shared, in-person gaming back into living rooms. Comparable to Board as a consumer hardware brand monetizing the trend toward face-to-face, living-room gaming experiences.

TypeRegional player
Description

Tonies sells a child-friendly audio player with physical "Tonies" figurines, monetizing both hardware and a content character ecosystem. Comparable to Board as a family/household device sold on the strength of a growing library of physical figurines plus digital content.

TypeBroad incumbent
Description

Sphero makes connected robotic toys and STEM kits that pair physical movement with digital apps. Comparable to Board as a connected-toy company that sells physical products with software ecosystems, though broader in scope (education, robotics, consumer).

TypeBroad incumbent
Description

Meta Quest is the dominant immersive family entertainment hardware outside traditional consoles, with multi-user shared experiences. Comparable to Board as a premium household hardware platform competing for the same family entertainment budget, though via VR rather than tabletop play.

TypeDirect peer
Description

Osmo (by BYJU'S) combines physical pieces, manipulatives, and a tablet/iPad camera to deliver hybrid physical-digital play for kids and families. It is the most directly comparable product to Board: same core insight that tangible pieces plus a screen unlock richer learning and play experiences.

TypeOthers
Description

Hasbro owns the canonical board game brands (Monopoly, Clue, Scrabble, etc.) that Board would need to license for its hybrid format. Board has held preliminary discussions with Hasbro; relevant as the most likely content partner or competitive threat if Hasbro builds its own connected tabletop.

TypeDirect peer
Description

Playdate by Panic is a small, distinctive handheld gaming console with a unique crank input and a curated indie game library. Like Board, it targets consumers seeking novel, non-mainstream gaming hardware experiences rather than competing on raw specs.

TypeBroad incumbent
Description

The Nintendo Switch is the dominant hybrid home/portable gaming console and the clearest macro analogue to Board's "play together on a shared screen" value proposition. It defines the competitive ceiling Board must clear in mindshare and content depth.

TypeBroad incumbent
Description

The Nintendo Wii pioneered motion-based, social, family-facing console gaming. Board references the Wii directly via press coverage ("could be the next Nintendo Wii"), making it the most-cited incumbent category analogue.

TypeEmerging player
Description

Sony's Toio platform pairs small robotic cubes with a console for hands-on physical-digital gameplay aimed at kids and creators. Comparable to Board as a hybrid physical toy + digital gaming system built around unique hardware, though targeting a younger/educational core user.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat5 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers1 record

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment3 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile3 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
Yes

Docs URL, Description

AI capability1 record

Each record includes

Type, Description, Source

AI maturity
App detail

Has app

Feature5 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles1 record

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds2 records

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors12 records

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Board

Tabletop Gaming Consoleboard.fun

Board (Harris Hill Products Inc.) manufactures a 24-inch tabletop gaming console with proprietary PieceSense technology recognizing physical game pieces on its touchscreen. The New York-based company serves families and social groups through direct e-commerce and is building an AI-powered creator platform.

What Board does

Board (legally Harris Hill Products Inc., dba Board) is a New York-based consumer hardware startup that manufactures a 24-inch face-to-face tabletop gaming console designed to bring families and social groups together around a shared touchscreen. The device uses proprietary "PieceSense" technology — a touch-display signal-processing system that identifies physical game pieces, their position, and movement in real time — enabling hybrid physical-digital gameplay without separate controllers. The console launched in October 2025 at TechCrunch Disrupt with twelve original titles and an introductory price of $499, later transitioning to $699 (with a $399 tier also referenced), and includes seven free bundled games plus individually purchasable titles up to $34.95, each shipped with its own custom physical piece set.

The business operates a direct-to-consumer hardware model through board.fun, supported by per-unit game sales, optional extended warranties ($39.99+ for two years), and selective retail distribution through CAMP, which selected Board as its "Gift of the Season" for 2025. No subscription is required to purchase or play. The company is concurrently building a platform business: Board Studio, an AI-powered creation platform announced in June 2026, will enable users to build games and interactive applications via natural language prompts, supported by open Unity, Web, and Godot SDKs and a Developer Program with sideload capability. Upcoming roadmap items include a Virtual Tabletop feature for tabletop RPGs, a commercial/institutional sales channel, and continued international expansion (currently U.S.-only).

Board has raised approximately $35 million across two rounds — a $15 million seed from Lerer Hippeau ahead of launch and a $20 million Series A led by Union Square Ventures in June 2026, with USV partner Michael Mignano joining the board. The company is led by founder Brynn Putnam, who previously founded Mirror (acquired for $500 million). The primary customer segments are families with children (primary), adult social groups, and educational institutions, with reported engagement of 85% of customers averaging more than 30 sessions per month and a 4.97/5 average rating from 343+ verified reviews on the company's website.

Board firmographics

Firmographics
Name
Board
Legal name
Harris Hill Products Inc.
Website
https://board.fun
Company type
Private
Founded year
2025
Operating status
Operating
Headcount range
11–50 employees
Short description
Board (Harris Hill Products Inc.) manufactures a 24-inch tabletop gaming console with proprietary PieceSense technology recognizing physical game pieces on its touchscreen. The New York-based company serves families and social groups through direct e-commerce and is building an AI-powered creator platform.
Ownership category
akta.pro rank

Board industry classification

Industry
Product category
Tabletop Gaming Console
NAICS
Computer Terminal and Other Computer Peripheral Equipment Manufacturing (334118)
SIC
Household Audio & Video Equipment (3651)
akta.pro industry
PRIMARYHDACANAA
Gaming Consoles (Home & Hybrid)
Hardware, Technology & Telecom/Computing Hardware & Peripherals/Gaming Hardware (Consoles & Accessories)
SECONDARYCRALALAB
Family/Party Board Games Retail

Keywords

  • Tabletop gaming console
  • Hybrid physical-digital gaming
  • Family entertainment hardware
  • Interactive game pieces
  • Face-to-face multiplayer

Where Board is headquartered

Location

Headquarters

HQ city
New York
HQ country
United States
HQ region
North America

Offices1 record

Markets served

Board business model

Business model
GTM type
B2C
Offering type
Hardware or Manufacturing
Cost components
Supply Chain, Technology or R&D, Personnel, Marketing or Sales, Operations

Revenue model

  1. Hardware Sales: Primary revenue stream from selling the Board console hardware at $399. The device is a one-time hardware purchase with no required subscription.
  2. Game Sales: Revenue from individual game purchases ranging from free to $34.95 per title. Each game includes a custom physical piece set. No subscription required to purchase or play games.
  3. Extended Warranty: Optional extended warranty plans offered at $39.99 (2-year) and higher tiers for additional years, including accidental damage protection from day one.
  4. Board Studio (Planned): Planned AI-powered creation platform for user-generated content, expected to enable creator ecosystem revenue opportunities.

Pricing tiers

ModelBillingPrice
One time/ perpetual licensePay-as-you-goThe Board Console
Unit PricingPay-as-you-goAdditional Games
SubscriptionMulti-year contractExtended Warranty - 2 Year
Unit PricingPay-as-you-goSignature Game Collection Bundle

Go-to-market motion1 record

Distribution channels3 records

Marketing channels6 records

Board product offering

Product offering

Core offering

Board designs, manufactures, and sells a 24-inch touchscreen tabletop gaming console that uses proprietary PieceSense technology to recognize and respond to physical game pieces in real time, blending tactile board-game play with digital interactivity. The hardware is bundled with seven free original games (each with custom physical pieces) and supplemented by additional purchasable titles, optional extended warranties, a developer SDK program, and a planned AI-powered Board Studio creation platform.

Product overview

Board is a consumer gaming company that has developed a hybrid tabletop/video game platform centered around The Board, a 24-inch tabletop console with proprietary PieceSense technology that recognizes physical game pieces on its touchscreen. The product portfolio includes the core The Board hardware (priced at $399) bundled with 7 free games, a library of purchasable games (Signature Collection), and an upcoming AI-powered creation platform called Board Studio. The company also operates a Developer Program with Unity, Web, and Godot SDKs enabling third-party game creation. The ecosystem is expanding from a hardware-focused model to a broader platform business with AI-assisted creation tools and upcoming Virtual Tabletop functionality for tabletop RPGs.

Differentiator

Problem solved

Functional benefit

Brands

  • Board Studio: AI-powered creation platform that enables users to build games, educational experiences, and interactive applications using natural language prompts and AI-powered development tools. Announced June 2026 as part of transition from hardware to platform business.

Products and services

  • The Board console A 24-inch tabletop touchscreen gaming console that uses proprietary PieceSense technology to recognize and respond to physical game pieces in real time; designed for face-to-face multiplayer play for 1-6+ players with no subscription required.
  • Board Game Library (Included Games) Seven free original games bundled with The Board purchase — Chop Chop, Board Arcade, Cosmic Crush, Snek, Astrofort, Starfire, and Space Rocks — each with its own custom physical piece set.
  • Board Signature Collection (Additional Games) Six additional purchasable games (Save the Bloogs, Spycraft, Strata & Daily Build, Mushka, Omakase) each sold individually from free to $34.95 or as a $147.80 Signature Collection bundle, expanding the game library available on The Board.
  • Board Extended Warranty Plans Optional 2-year and 3-year extended warranty plans for The Board console starting at $39.99 for the 2-year tier, including accidental damage protection from day one.
  • Board Developer Program (SDKs) An open developer program providing Unity, Web, and Godot SDKs plus a Board Simulator for testing piece interactions, enabling third-party creators to build and sideload games for The Board without requiring a separate dev kit.

Quantifiable outcome

  • 85% of customers average more than 30 sessions per month
  • +2 more outcomes

Companies that use Board

Customer profile

Named customers1 record

Segments3 records

Ideal customer profiles3 records

Board technology and API

Technology

Technology focussed Yes

API detail

Has API
Yes
API docs
API detail

Core technology

AI maturity

App detail

AI capability1 record

Feature5 records

Board partnerships and signals

Strategic signal

Partnerships

Three partnerships are on record, tiered core and minor.

  • CAMPcoreChannel Partner/ Reseller/ Distributor · 24 November 2025CAMP selected Board as their 'Gift of the Season' for 2025, featuring the product at retail locations nationwide. CAMP is a family experience retail brand.
  • HasbrominorStrategic or Co-development PartnerBoard has had discussions with Hasbro about bringing classic board game titles to the Board platform. No formal partnership announced.
  • Shopify Inc.coreTechnology or IntegrationE-commerce platform provider powering board.fun online store for product sales and payment processing.

Scale indicators7 records

Recent moves6 records

Expansion highlights7 records

Board competitors and assessment

Company assessment

Direct peers

  • Arcade1Up: Arcade1Up manufactures affordable home arcade cabinets that bring shared, in-person gaming back into living rooms. Comparable to Board as a consumer hardware brand monetizing the trend toward face-to-face, living-room gaming experiences.
  • Osmo: Osmo (by BYJU'S) combines physical pieces, manipulatives, and a tablet/iPad camera to deliver hybrid physical-digital play for kids and families. It is the most directly comparable product to Board: same core insight that tangible pieces plus a screen unlock richer learning and play experiences.
  • Playdate: Playdate by Panic is a small, distinctive handheld gaming console with a unique crank input and a curated indie game library. Like Board, it targets consumers seeking novel, non-mainstream gaming hardware experiences rather than competing on raw specs.

Regional players

  • Tonies: Tonies sells a child-friendly audio player with physical "Tonies" figurines, monetizing both hardware and a content character ecosystem. Comparable to Board as a family/household device sold on the strength of a growing library of physical figurines plus digital content.

Broad incumbents

  • Sphero: Sphero makes connected robotic toys and STEM kits that pair physical movement with digital apps. Comparable to Board as a connected-toy company that sells physical products with software ecosystems, though broader in scope (education, robotics, consumer).
  • Meta Quest: Meta Quest is the dominant immersive family entertainment hardware outside traditional consoles, with multi-user shared experiences. Comparable to Board as a premium household hardware platform competing for the same family entertainment budget, though via VR rather than tabletop play.
  • Nintendo Switch: The Nintendo Switch is the dominant hybrid home/portable gaming console and the clearest macro analogue to Board's "play together on a shared screen" value proposition. It defines the competitive ceiling Board must clear in mindshare and content depth.
  • Nintendo Wii: The Nintendo Wii pioneered motion-based, social, family-facing console gaming. Board references the Wii directly via press coverage ("could be the next Nintendo Wii"), making it the most-cited incumbent category analogue.

Others

  • Hasbro's Board Game Portfolio: Hasbro owns the canonical board game brands (Monopoly, Clue, Scrabble, etc.) that Board would need to license for its hybrid format. Board has held preliminary discussions with Hasbro; relevant as the most likely content partner or competitive threat if Hasbro builds its own connected tabletop.

Emerging players

  • Sony Toio: Sony's Toio platform pairs small robotic cubes with a console for hands-on physical-digital gameplay aimed at kids and creators. Comparable to Board as a hybrid physical toy + digital gaming system built around unique hardware, though targeting a younger/educational core user.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat5 records

Key risks6 records

Key highlights7 records

Customer concentration

Board social profiles

Digital presence

Board financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Board leadership team

Management profile

Number of profiles

Profiles1 record

Board funding detail

Funding detail

Funding overview

Funding rounds2 records

Investors12 records

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Board M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Board

What does Board do?

Board designs, manufactures, and sells a 24-inch touchscreen tabletop gaming console that uses proprietary PieceSense technology to recognize and respond to physical game pieces in real time, blending tactile board-game play with digital interactivity. The hardware is bundled with seven free original games (each with custom physical pieces) and supplemented by additional purchasable titles, optional extended warranties, a developer SDK program, and a planned AI-powered Board Studio creation platform.

Is Board a public or private company?

Board is a private company. It is classified as venture growth investor backed and is currently operating.

When was Board founded?

Board was founded in 2025. It employs 11 to 50 people.

Where is Board based?

Board is headquartered in New York, United States, in the North America region.

How does Board make money?

Four revenue lines are on record. Hardware Sales are the primary driver. The others are game Sales, extended Warranty and board Studio (Planned).

Who are Board's main competitors?

Direct peers on record are Arcade1Up, Osmo and Playdate. Tonies is listed as a regional player. Broad incumbents are Sphero, Meta Quest, Nintendo Switch and Nintendo Wii. Hasbro's Board Game Portfolio is listed as an others. Sony Toio is listed as an emerging player.

Does Board have an API?

Yes. Board offers SDKs for game development including Unity SDK, Web SDK, and Godot SDK. These SDKs enable developers to build games for the Board platform with features including: input detection and tracking for game pieces and finger touches, session management for multiplayer gameplay, save game functionality, pause screen and profile controls, and a Board Simulator for testing piece interactions without physical hardware. Games can be sideloaded onto Board without requiring an app store. The SDKs are available through the Developer Program and Developer Portal at dev.board.fun. Developer documentation is at docs.dev.board.fun.

What industry is Board in?

Board's product category is Tabletop Gaming Console. Its primary akta.pro industry code is HDACANAA, Gaming Consoles (Home & Hybrid), with a secondary code of CRALALAB, Family/Party Board Games Retail. Its NAICS code is 334118 and its SIC code is 3651.

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Contact sales
Live signals
TechCrunchA small but growing number of founders are betting on bringing people together offlineFounders Brynn Putnam, Tristan Walker, Andy Dunn, and Audrey Gelman are launching businesses focused on bringing people together offline, including Board, Heirloom, Build Mode, and Six Bells. Putnam raised $35 million for Board, while Heirloom and Six Bells have undisclosed or smaller funding. The timing follows the WHO's classification of loneliness as a global health challenge.Pulse 2.0Board Raises $20 Million Series A To Build The Future Of Face-To-Face Gaming And CreationBoard, a gaming hardware company developing what it calls the world's first face-to-face game console, has raised $20 million in Series A funding led by Union Square Ventures, with investor Michael Mignano joining its board of directors. The funding will support development of Board Studio, an AI-powered creation platform, and accelerate the company's expansion from a gaming hardware platform into a broader creator ecosystem. Since launching in October, Board says it has expanded into tens of thousands of homes and community spaces across all 50 US states, with 85% of customers averaging more than 30 sessions per month, and plans to grow its library to over 25 original titles by year-end.TechCrunchThe most interesting startups right now want to get you off your phoneFounders are building startups that encourage in-person interaction, such as Board for games and Cyberdeck for DIY computers. This contrasts with the AI fundraising machine, which has broken its own records. The trend reflects a genuine shift toward human-centric experiences.BoardgamewireBoard, the startup making a $400 board game console, leans into AI-powered designs after raising another $20m -Board, a startup producing a hybrid physical and digital board game console, has raised $20 million in venture capital led by Union Square Ventures, bringing its total external funding to $35 million since launching in October last year. The company plans to use the funding to develop an AI-powered game design platform that will allow users to build games using natural language prompts, with the goal of reducing the time from idea to playable prototype to under an hour. The founder, Brynn Putnam, previously built Mirror, a smart fitness device company that was acquired by Lululemon for $500 million in 2020.citybizBoard Raises $20M Series A Led by Union Square Ventures as It Expands From Gaming Hardware to AI-Powered Creation PlatformBoard, a New York-based startup, has raised a $20 million Series A round led by Union Square Ventures, signaling a strategic pivot from consumer gaming hardware to an AI-powered creator platform. The funding will support the launch of Board Studio, a platform enabling users to build games, educational experiences and interactive applications through AI-assisted development tools, while the company transitions from a device-selling model to a creator-driven ecosystem. The company reports adoption in tens of thousands of homes, schools, hospitals and restaurants, with customers averaging more than 30 sessions per month, and thousands of developers have already downloaded software development kits in anticipation of the new platform.TechCrunchBoard, the new game startup from Mirror founder Brynn Putnam, raises $20M, has already sold thousandsBoard, a startup focused on 'together tech,' raised $20 million in Series A funding led by Union Square Ventures. The company's product is a touchscreen device that recognizes physical game pieces, and it plans to launch an AI-powered game creation platform called Board Studio.GlobeNewswireBoard Raises $20 Million Series A led by Union Square Ventures to Build the Future of Face-to-Face Gaming and CreationBoard, the face-to-face game console company founded by Brynn Putnam, announced a $20 million Series A funding round led by Union Square Ventures, with General Partner Michael Mignano joining its board of directors. The capital will fund expansion from a gaming console into a creator platform, including the upcoming launch of Board Studio, which will enable users to build games using natural language prompts and AI tools. The company also announced plans to launch 10 new original games this year, expanding its library to over 25 titles, alongside new angel investors including Biz Stone, Tim Ferriss, and Scott Belsky.Venture Capital Access OnlineBoard Raises $20 Million Series A led by Union Square Ventures to Build the Future of Face-to-Face Gaming and CreationBoard raised $20 million in a Series A led by Union Square Ventures to expand from a gaming console to a creator platform. The company will launch Board Studio later this year, enabling natural-language game creation. The platform is open to builders, with the first community-built game launching in July.MezhaBoard raises $20M Series A led by USV, Mignano joins its boardBoard, a tabletop game startup, closed a $20 million Series A led by Union Square Ventures, with Michael Mignano joining its board. The device is used in tens of thousands of households, with 85% of customers playing 30+ sessions monthly. It also announced Board Studio, an AI-powered game creation platform launching this year.