Computer Entertainment Rating Organization
CERO is a Tokyo-based nonprofit organization that operates Japan's age-based video game rating system, assigning A/B/C/D/Z classification marks and content descriptors to titles published for the Japanese market by 200+ member publishers.
- Company typePrivate
- Founded2002
- HeadquartersTokyo, Japan
- Headcount1–10
- GTM typeB2B
- OfferingServices
What Computer Entertainment Rating Organization does
Computer Entertainment Rating Organization (CERO) is a Tokyo-based Specified Nonprofit Corporation (NPO), certified by the Tokyo Metropolitan Government in November 2003, that operates Japan's de facto age-based rating system for computer and video games sold for household use. Established in June 2002 with the rating system going live on October 1, 2002, CERO assigns five-tier age classification marks (A: All Ages, B: 12+, C: 15+, D: 17+, Z: 18+ only) accompanied by content descriptor icons across categories such as sex, violence, antisocial behavior, and language/ideology. Reviews are conducted by panels of trained external raters recruited from the general public (aged 20s–60s, from diverse professions, with confidentiality obligations and no industry connections), not by automated systems; the core review product is the CERO Code of Ethics, a 27-category expression guideline that determines prohibited content and age classification thresholds.
CERO's core "products" are rating marks, content descriptor icons, a title-search database (cero.biz), provisional designations (CERO Regulations-Compatible Mark for trial versions, Rating Scheduled Mark for pre-release promotional materials), and an Educational/Database Mark for educational or utility software. Supporting materials include the CERO Leaflet and a Parent's Guide to Game Age Rating published in May 2026. The organization is governed by a board including a former Chief Justice of Japan's Supreme Court, university law professors, the President of CESA, and the Chairman of EIRIN (Film Classification and Rating Organization).
CERO's business model is membership-based: individuals and organizations that consent to its objectives enroll as members and pay membership fees. Over 200 game companies are members, including Capcom, Sony Interactive Entertainment, Nintendo, Bandai Namco, Square Enix, Ubisoft Japan, Konami Digital Entertainment, Epic Games Japan, Electronic Arts Japan, and Take-Two Interactive Japan. CERO also derives revenue from review fees charged to publishers submitting titles for classification. The organization publishes annual financial statements but does not disclose revenue figures. As a nonprofit monopoly regulator in Japan, CERO works with CESA on distribution-side self-regulation for Z-rated (18+) titles and has pursued investigations against publishers (Capcom, Hunex, Ubisoft) that misused rating marks or shipped unreviewed content.
Computer Entertainment Rating Organization firmographics
Firmographics- Name
- Computer Entertainment Rating Organization
- Legal name
- 特定非営利活動法人コンピュータエンターテインメントレーティング機構
- Website
- https://cero.gr.jp
- Company type
- Private
- Founded year
- 2002
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- CERO is a Tokyo-based nonprofit organization that operates Japan's age-based video game rating system, assigning A/B/C/D/Z classification marks and content descriptors to titles published for the Japanese market by 200+ member publishers.
- Ownership category
- akta.pro rank
Computer Entertainment Rating Organization industry classification
Industry- Product category
- Video Game Rating Services
- SIC
- Services-Miscellaneous Amusement & Recreation (7990)
- akta.pro primary industry
- Publishing Services Providers (Ratings, Compliance, Certification, Release Ops) (MPAFABAL)
- akta.pro secondary industry
- Accessibility & Compliance Services (A11y Testing, Ratings, Privacy/Regulatory) (MPAFAKAO)
Keywords
Where Computer Entertainment Rating Organization is headquartered
LocationHeadquarters
- HQ city
- Tokyo
- HQ country
- Japan
- HQ region
- Asia
Offices1 record
Markets served
Computer Entertainment Rating Organization business model
Business model- GTM type
- B2B
- Offering type
- Services
- Cost components
- Personnel, Operations, Technology or R&D
Revenue model
- Membership Fees: CERO operates with membership fees from individuals and organizations who consent to the organization's objectives and enroll as members. The organization also publishes annual financial statements (activity reports and balance sheets) publicly.
Go-to-market motion1 record
Marketing channels4 records
Computer Entertainment Rating Organization product offering
Product offeringCore offering
Computer Entertainment Rating Organization (CERO) reviews video game software submitted by publishers and assigns age-based ratings and content descriptors governing the sale of games in Japan. It publishes a searchable title database for consumers and operates as the officially recognized self-regulatory rating body for the Japanese games market.
Product overview
CERO operates as a single unified product offering: an age-based video game rating service. The core service provides age classification reviews for computer and video games sold in Japan, assigning one of five age-based rating marks (A, B, C, D, Z) along with content descriptor icons indicating specific expression categories. CERO also offers provisional designations for trial versions and pre-release software. Supporting products include the CERO Code of Ethics (the governing review criteria), CERO Bylaws, a title search database, and educational materials such as the CERO Leaflet and Parent's Guide to help consumers understand and utilize the rating system.
Differentiator
Problem solved
Functional benefit
Products and services
- Age Rating Review Service Review of submitted video game software and assignment of an official age-based rating mark and content descriptors, used by publishers and developers to qualify titles for sale in Japan.
- CERO Title Search (public database) Publicly searchable database of rated video game titles and their assigned CERO age ratings and content descriptors, intended for consumers, parents, and retailers.
- Membership Program Formal membership program under which game industry companies participate in CERO as members in support of its self-regulatory rating activity.
Quantifiable outcome
- Rating system covers all computer and video games for household use sold in Japan, including hidden content, cheat codes, and tricks
Companies that use Computer Entertainment Rating Organization
Customer profileNamed customers10 records
Segments1 record
Ideal customer profiles1 record
Computer Entertainment Rating Organization technology and API
TechnologyTechnology focussed No
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Computer Entertainment Rating Organization partnerships and signals
Strategic signalPartnerships
One partnership is on record.
- Computer Entertainment Supplier's Association (CESA)coreCESA (一般社团法人コンピュータエンターテインメント協会) works with CERO to implement sales self-regulation for Z-rated (18+) games in the distribution industry based on CERO's rating results. Some local governments incorporate CERO rating results into local ordinances for regulatory purposes.
Scale indicators3 records
Recent moves6 records
Expansion highlights3 records
Computer Entertainment Rating Organization competitors and assessment
Company assessmentRegional players
- GSRR (Game Software Rating Regulations, Taiwan): Taiwanese game software rating organization with age-based classification system serving the Taiwan market. Comparable to CERO as an Asian regional game rating authority, though operating under different regulatory frameworks and geographic scope.
- ClassInd (Brazilian Ministry of Justice Classification Division): Brazilian government body responsible for age classification of games, films, and other media. Comparable to CERO as a regional rating authority serving the Brazilian market with age-based game classification, operating under a different regulatory model (government vs self-regulatory).
Direct peers
- USK (Unterhaltungssoftware Selbstkontrolle): German video game rating organization operating under a self-regulatory nonprofit model. Directly comparable to CERO in structure and methodology, providing age-based ratings for the German market and recognized internationally by IARC.
- PEGI (Pan European Game Information): European video game rating system covering EU/EEA markets with age-based classifications (3, 7, 12, 16, 18) and content descriptors. Directly comparable to CERO as the dominant regional game rating authority in its geography, used by the same multinational publishers operating in Japan.
- EIRIN (Film Classification and Rating Organization): Japanese film rating body operating as a Specified Nonprofit Corporation, with overlapping board governance (CERO's board includes EIRIN's Chairman). Directly comparable to CERO as a sister content classification nonprofit operating in the same Japanese market across adjacent media categories.
- Australian Classification Board (ACB): Australian government-administered classification body that rates video games alongside films and other media. Comparable to CERO in providing age-based content classification for games, though operating as a government body rather than self-regulatory nonprofit.
- GRAC (Game Rating and Administration Committee): South Korean game rating body with similar age-based classification system and self-regulatory nonprofit structure. Directly comparable to CERO as the dominant Asian counterpart serving the Korean market for video game content classification.
- OFLC (New Zealand Office of Film and Literature Classification): New Zealand government body classifying films, games, and publications with age-based ratings. Comparable to CERO in performing age-based rating for video games, though operating as a state regulator rather than industry self-regulatory organization.
- ESRB (Entertainment Software Rating Board): North American video game rating body operating as an independent self-regulatory organization. Directly comparable to CERO in function (age-based rating, content descriptors) and structure (nonprofit self-regulatory model), though serving US/Canada and the broader Americas market.
Broad incumbents
- BBFC (British Board of Film Classification): UK content classification body covering primarily films but also video content (including games distributed on physical media in the UK). Comparable to CERO in providing age-based classification with content descriptors, though broader in media scope and operating under a more established government-recognized framework.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat4 records
Key risks6 records
Key highlights6 records
Customer concentration
Computer Entertainment Rating Organization social profiles
Digital presenceComputer Entertainment Rating Organization financial estimates
Financial estimateRevenue estimate
Valuation estimate
Computer Entertainment Rating Organization leadership team
Management profileNumber of profiles
Computer Entertainment Rating Organization funding detail
Funding detailFunding overview
Funding rounds
Investors
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Computer Entertainment Rating Organization M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Computer Entertainment Rating Organization
What does Computer Entertainment Rating Organization do?
Computer Entertainment Rating Organization (CERO) reviews video game software submitted by publishers and assigns age-based ratings and content descriptors governing the sale of games in Japan. It publishes a searchable title database for consumers and operates as the officially recognized self-regulatory rating body for the Japanese games market.
Is Computer Entertainment Rating Organization a public or private company?
Computer Entertainment Rating Organization is a private company. It is classified as nonprofit foundation owned and is currently operating.
When was Computer Entertainment Rating Organization founded?
Computer Entertainment Rating Organization was founded in 2002. It employs 1 to 10 people.
Where is Computer Entertainment Rating Organization based?
Computer Entertainment Rating Organization is headquartered in Tokyo, Japan, in the Asia region.
How does Computer Entertainment Rating Organization make money?
One revenue line is on record: membership Fees.
Who are Computer Entertainment Rating Organization's main competitors?
Regional players on record are GSRR (Game Software Rating Regulations, Taiwan) and ClassInd (Brazilian Ministry of Justice Classification Division). Direct peers are USK (Unterhaltungssoftware Selbstkontrolle), PEGI (Pan European Game Information), EIRIN (Film Classification and Rating Organization), Australian Classification Board (ACB), GRAC (Game Rating and Administration Committee), OFLC (New Zealand Office of Film and Literature Classification) and ESRB (Entertainment Software Rating Board). BBFC (British Board of Film Classification) is listed as a broad incumbent.
Does Computer Entertainment Rating Organization have an API?
No public API is recorded for Computer Entertainment Rating Organization.
What industry is Computer Entertainment Rating Organization in?
Computer Entertainment Rating Organization's product category is Video Game Rating Services. Its primary akta.pro industry code is MPAFABAL, Publishing Services Providers (Ratings, Compliance, Certification, Release Ops), with a secondary code of MPAFAKAO, Accessibility & Compliance Services (A11y Testing, Ratings, Privacy/Regulatory). Its SIC code is 7990.