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Computer Entertainment Rating Organization

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uuid00446j5

Namestring
Computer Entertainment Rating Organization
Legal namestring
特定非営利活動法人コンピュータエンターテインメントレーティング機構
Websiteurl
cero.gr.jp
Company typeenum
Private
Founded yearint
2002
Descriptiontext

Computer Entertainment Rating Organization (CERO) is a Tokyo-based Specified Nonprofit Corporation (NPO), certified by the Tokyo Metropolitan Government in November 2003, that operates Japan's de facto age-based rating system for computer and video games sold for household use. Established in June 2002 with the rating system going live on October 1, 2002, CERO assigns five-tier age classification marks (A: All Ages, B: 12+, C: 15+, D: 17+, Z: 18+ only) accompanied by content descriptor icons across categories such as sex, violence, antisocial behavior, and language/ideology. Reviews are conducted by panels of trained external raters recruited from the general public (aged 20s–60s, from diverse professions, with confidentiality obligations and no industry connections), not by automated systems; the core review product is the CERO Code of Ethics, a 27-category expression guideline that determines prohibited content and age classification thresholds.

CERO's core "products" are rating marks, content descriptor icons, a title-search database (cero.biz), provisional designations (CERO Regulations-Compatible Mark for trial versions, Rating Scheduled Mark for pre-release promotional materials), and an Educational/Database Mark for educational or utility software. Supporting materials include the CERO Leaflet and a Parent's Guide to Game Age Rating published in May 2026. The organization is governed by a board including a former Chief Justice of Japan's Supreme Court, university law professors, the President of CESA, and the Chairman of EIRIN (Film Classification and Rating Organization).

CERO's business model is membership-based: individuals and organizations that consent to its objectives enroll as members and pay membership fees. Over 200 game companies are members, including Capcom, Sony Interactive Entertainment, Nintendo, Bandai Namco, Square Enix, Ubisoft Japan, Konami Digital Entertainment, Epic Games Japan, Electronic Arts Japan, and Take-Two Interactive Japan. CERO also derives revenue from review fees charged to publishers submitting titles for classification. The organization publishes annual financial statements but does not disclose revenue figures. As a nonprofit monopoly regulator in Japan, CERO works with CESA on distribution-side self-regulation for Z-rated (18+) titles and has pursued investigations against publishers (Capcom, Hunex, Ubisoft) that misused rating marks or shipped unreviewed content.

Short descriptiontext

CERO is a Tokyo-based nonprofit organization that operates Japan's age-based video game rating system, assigning A/B/C/D/Z classification marks and content descriptors to titles published for the Japanese market by 200+ member publishers.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
HeadquartersTokyo, Japan
HQ citystring
Tokyo
HQ countrystring
Japan
HQ regionstring
Asia
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
video game ratings, age classification, content descriptors, game rating system, content review services
Industry2 codes
1Publishing Services Providers (Ratings, Compliance, Certification, Release Ops)
CodeMPAFABALPrimaryYes
2Accessibility & Compliance Services (A11y Testing, Ratings, Privacy/Regulatory)
CodeMPAFAKAOPrimaryNo
SIC code1 code
  • Services-Miscellaneous Amusement & Recreation7990
Product category
Video Game Rating Services
GTM motion1 record

Each record includes

Type, Description, Source

Revenue model1 record
1Membership Fees
TypeLicensing Royalties
Description

CERO operates with membership fees from individuals and organizations who consent to the organization's objectives and enroll as members. The organization also publishes annual financial statements (activity reports and balance sheets) publicly.

cero.gr.jp
Marketing channels4 records

Each record includes

Title, Type, Stage, Description, Source

Cost components3 values
Personnel, Operations, Technology or R&D
GTM typeB2B
B2B
Offering typeServices
Services
Core offering1 text field

Computer Entertainment Rating Organization (CERO) reviews video game software submitted by publishers and assigns age-based ratings and content descriptors governing the sale of games in Japan. It publishes a searchable title database for consumers and operates as the officially recognized self-regulatory rating body for the Japanese games market.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 value
  • Rating system covers all computer and video games for household use sold in Japan, including hidden content, cheat codes, and tricks
Product overview1 text field

CERO operates as a single unified product offering: an age-based video game rating service. The core service provides age classification reviews for computer and video games sold in Japan, assigning one of five age-based rating marks (A, B, C, D, Z) along with content descriptor icons indicating specific expression categories. CERO also offers provisional designations for trial versions and pre-release software. Supporting products include the CERO Code of Ethics (the governing review criteria), CERO Bylaws, a title search database, and educational materials such as the CERO Leaflet and Parent's Guide to help consumers understand and utilize the rating system.

Product and service3 records
1Age Rating Review Service
CategoryContent rating and classification
Description

Review of submitted video game software and assignment of an official age-based rating mark and content descriptors, used by publishers and developers to qualify titles for sale in Japan.

2CERO Title Search (public database)
CategoryReference and lookup service
Description

Publicly searchable database of rated video game titles and their assigned CERO age ratings and content descriptors, intended for consumers, parents, and retailers.

3Membership Program
CategoryIndustry membership
Description

Formal membership program under which game industry companies participate in CERO as members in support of its self-regulatory rating activity.

Scale indicator3 records

Each record includes

Type, Value, Description, Source

Partnership1 partner
Strategic tierCoreTypeStrategic or Co-development Partner
Description

CESA (一般社团法人コンピュータエンターテインメント協会) works with CERO to implement sales self-regulation for Z-rated (18+) games in the distribution industry based on CERO's rating results. Some local governments incorporate CERO rating results into local ordinances for regulatory purposes.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight3 records

Each record includes

Type, Description

Peers10 records
1GSRR (Game Software Rating Regulations, Taiwan)
TypeRegional player
Description

Taiwanese game software rating organization with age-based classification system serving the Taiwan market. Comparable to CERO as an Asian regional game rating authority, though operating under different regulatory frameworks and geographic scope.

TypeDirect peer
Description

German video game rating organization operating under a self-regulatory nonprofit model. Directly comparable to CERO in structure and methodology, providing age-based ratings for the German market and recognized internationally by IARC.

TypeDirect peer
Description

European video game rating system covering EU/EEA markets with age-based classifications (3, 7, 12, 16, 18) and content descriptors. Directly comparable to CERO as the dominant regional game rating authority in its geography, used by the same multinational publishers operating in Japan.

TypeDirect peer
Description

Japanese film rating body operating as a Specified Nonprofit Corporation, with overlapping board governance (CERO's board includes EIRIN's Chairman). Directly comparable to CERO as a sister content classification nonprofit operating in the same Japanese market across adjacent media categories.

5ClassInd (Brazilian Ministry of Justice Classification Division)
TypeRegional player
Description

Brazilian government body responsible for age classification of games, films, and other media. Comparable to CERO as a regional rating authority serving the Brazilian market with age-based game classification, operating under a different regulatory model (government vs self-regulatory).

TypeBroad incumbent
Description

UK content classification body covering primarily films but also video content (including games distributed on physical media in the UK). Comparable to CERO in providing age-based classification with content descriptors, though broader in media scope and operating under a more established government-recognized framework.

TypeDirect peer
Description

Australian government-administered classification body that rates video games alongside films and other media. Comparable to CERO in providing age-based content classification for games, though operating as a government body rather than self-regulatory nonprofit.

TypeDirect peer
Description

South Korean game rating body with similar age-based classification system and self-regulatory nonprofit structure. Directly comparable to CERO as the dominant Asian counterpart serving the Korean market for video game content classification.

9OFLC (New Zealand Office of Film and Literature Classification)
TypeDirect peer
Description

New Zealand government body classifying films, games, and publications with age-based ratings. Comparable to CERO in performing age-based rating for video games, though operating as a state regulator rather than industry self-regulatory organization.

TypeDirect peer
Description

North American video game rating body operating as an independent self-regulatory organization. Directly comparable to CERO in function (age-based rating, content descriptors) and structure (nonprofit self-regulatory model), though serving US/Canada and the broader Americas market.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers10 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment1 record

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile1 record

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
No
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Core technology
Revenue estimate
Valuation estimate
Number of profiles
No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

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Computer Entertainment Rating Organization

Video Game Rating Servicescero.gr.jp

CERO is a Tokyo-based nonprofit organization that operates Japan's age-based video game rating system, assigning A/B/C/D/Z classification marks and content descriptors to titles published for the Japanese market by 200+ member publishers.

What Computer Entertainment Rating Organization does

Computer Entertainment Rating Organization (CERO) is a Tokyo-based Specified Nonprofit Corporation (NPO), certified by the Tokyo Metropolitan Government in November 2003, that operates Japan's de facto age-based rating system for computer and video games sold for household use. Established in June 2002 with the rating system going live on October 1, 2002, CERO assigns five-tier age classification marks (A: All Ages, B: 12+, C: 15+, D: 17+, Z: 18+ only) accompanied by content descriptor icons across categories such as sex, violence, antisocial behavior, and language/ideology. Reviews are conducted by panels of trained external raters recruited from the general public (aged 20s–60s, from diverse professions, with confidentiality obligations and no industry connections), not by automated systems; the core review product is the CERO Code of Ethics, a 27-category expression guideline that determines prohibited content and age classification thresholds.

CERO's core "products" are rating marks, content descriptor icons, a title-search database (cero.biz), provisional designations (CERO Regulations-Compatible Mark for trial versions, Rating Scheduled Mark for pre-release promotional materials), and an Educational/Database Mark for educational or utility software. Supporting materials include the CERO Leaflet and a Parent's Guide to Game Age Rating published in May 2026. The organization is governed by a board including a former Chief Justice of Japan's Supreme Court, university law professors, the President of CESA, and the Chairman of EIRIN (Film Classification and Rating Organization).

CERO's business model is membership-based: individuals and organizations that consent to its objectives enroll as members and pay membership fees. Over 200 game companies are members, including Capcom, Sony Interactive Entertainment, Nintendo, Bandai Namco, Square Enix, Ubisoft Japan, Konami Digital Entertainment, Epic Games Japan, Electronic Arts Japan, and Take-Two Interactive Japan. CERO also derives revenue from review fees charged to publishers submitting titles for classification. The organization publishes annual financial statements but does not disclose revenue figures. As a nonprofit monopoly regulator in Japan, CERO works with CESA on distribution-side self-regulation for Z-rated (18+) titles and has pursued investigations against publishers (Capcom, Hunex, Ubisoft) that misused rating marks or shipped unreviewed content.

Computer Entertainment Rating Organization firmographics

Firmographics
Name
Computer Entertainment Rating Organization
Legal name
特定非営利活動法人コンピュータエンターテインメントレーティング機構
Website
https://cero.gr.jp
Company type
Private
Founded year
2002
Operating status
Operating
Headcount range
1–10 employees
Short description
CERO is a Tokyo-based nonprofit organization that operates Japan's age-based video game rating system, assigning A/B/C/D/Z classification marks and content descriptors to titles published for the Japanese market by 200+ member publishers.
Ownership category
akta.pro rank

Computer Entertainment Rating Organization industry classification

Industry
Product category
Video Game Rating Services
SIC
Services-Miscellaneous Amusement & Recreation (7990)
akta.pro primary industry
Publishing Services Providers (Ratings, Compliance, Certification, Release Ops) (MPAFABAL)
akta.pro secondary industry
Accessibility & Compliance Services (A11y Testing, Ratings, Privacy/Regulatory) (MPAFAKAO)

Keywords

  • Video game ratings
  • Age classification
  • Content descriptors
  • Game rating system
  • Content review services

Where Computer Entertainment Rating Organization is headquartered

Location

Headquarters

HQ city
Tokyo
HQ country
Japan
HQ region
Asia

Offices1 record

Markets served

Computer Entertainment Rating Organization business model

Business model
GTM type
B2B
Offering type
Services
Cost components
Personnel, Operations, Technology or R&D

Revenue model

  1. Membership Fees: CERO operates with membership fees from individuals and organizations who consent to the organization's objectives and enroll as members. The organization also publishes annual financial statements (activity reports and balance sheets) publicly.

Go-to-market motion1 record

Marketing channels4 records

Computer Entertainment Rating Organization product offering

Product offering

Core offering

Computer Entertainment Rating Organization (CERO) reviews video game software submitted by publishers and assigns age-based ratings and content descriptors governing the sale of games in Japan. It publishes a searchable title database for consumers and operates as the officially recognized self-regulatory rating body for the Japanese games market.

Product overview

CERO operates as a single unified product offering: an age-based video game rating service. The core service provides age classification reviews for computer and video games sold in Japan, assigning one of five age-based rating marks (A, B, C, D, Z) along with content descriptor icons indicating specific expression categories. CERO also offers provisional designations for trial versions and pre-release software. Supporting products include the CERO Code of Ethics (the governing review criteria), CERO Bylaws, a title search database, and educational materials such as the CERO Leaflet and Parent's Guide to help consumers understand and utilize the rating system.

Differentiator

Problem solved

Functional benefit

Products and services

  • Age Rating Review Service Review of submitted video game software and assignment of an official age-based rating mark and content descriptors, used by publishers and developers to qualify titles for sale in Japan.
  • CERO Title Search (public database) Publicly searchable database of rated video game titles and their assigned CERO age ratings and content descriptors, intended for consumers, parents, and retailers.
  • Membership Program Formal membership program under which game industry companies participate in CERO as members in support of its self-regulatory rating activity.

Quantifiable outcome

  • Rating system covers all computer and video games for household use sold in Japan, including hidden content, cheat codes, and tricks

Companies that use Computer Entertainment Rating Organization

Customer profile

Named customers10 records

Segments1 record

Ideal customer profiles1 record

Computer Entertainment Rating Organization technology and API

Technology

Technology focussed No

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Computer Entertainment Rating Organization partnerships and signals

Strategic signal

Partnerships

One partnership is on record.

  • Computer Entertainment Supplier's Association (CESA)coreStrategic or Co-development PartnerCESA (一般社团法人コンピュータエンターテインメント協会) works with CERO to implement sales self-regulation for Z-rated (18+) games in the distribution industry based on CERO's rating results. Some local governments incorporate CERO rating results into local ordinances for regulatory purposes.

Scale indicators3 records

Recent moves6 records

Expansion highlights3 records

Computer Entertainment Rating Organization competitors and assessment

Company assessment

Regional players

  • GSRR (Game Software Rating Regulations, Taiwan): Taiwanese game software rating organization with age-based classification system serving the Taiwan market. Comparable to CERO as an Asian regional game rating authority, though operating under different regulatory frameworks and geographic scope.
  • ClassInd (Brazilian Ministry of Justice Classification Division): Brazilian government body responsible for age classification of games, films, and other media. Comparable to CERO as a regional rating authority serving the Brazilian market with age-based game classification, operating under a different regulatory model (government vs self-regulatory).

Direct peers

  • USK (Unterhaltungssoftware Selbstkontrolle): German video game rating organization operating under a self-regulatory nonprofit model. Directly comparable to CERO in structure and methodology, providing age-based ratings for the German market and recognized internationally by IARC.
  • PEGI (Pan European Game Information): European video game rating system covering EU/EEA markets with age-based classifications (3, 7, 12, 16, 18) and content descriptors. Directly comparable to CERO as the dominant regional game rating authority in its geography, used by the same multinational publishers operating in Japan.
  • EIRIN (Film Classification and Rating Organization): Japanese film rating body operating as a Specified Nonprofit Corporation, with overlapping board governance (CERO's board includes EIRIN's Chairman). Directly comparable to CERO as a sister content classification nonprofit operating in the same Japanese market across adjacent media categories.
  • Australian Classification Board (ACB): Australian government-administered classification body that rates video games alongside films and other media. Comparable to CERO in providing age-based content classification for games, though operating as a government body rather than self-regulatory nonprofit.
  • GRAC (Game Rating and Administration Committee): South Korean game rating body with similar age-based classification system and self-regulatory nonprofit structure. Directly comparable to CERO as the dominant Asian counterpart serving the Korean market for video game content classification.
  • OFLC (New Zealand Office of Film and Literature Classification): New Zealand government body classifying films, games, and publications with age-based ratings. Comparable to CERO in performing age-based rating for video games, though operating as a state regulator rather than industry self-regulatory organization.
  • ESRB (Entertainment Software Rating Board): North American video game rating body operating as an independent self-regulatory organization. Directly comparable to CERO in function (age-based rating, content descriptors) and structure (nonprofit self-regulatory model), though serving US/Canada and the broader Americas market.

Broad incumbents

  • BBFC (British Board of Film Classification): UK content classification body covering primarily films but also video content (including games distributed on physical media in the UK). Comparable to CERO in providing age-based classification with content descriptors, though broader in media scope and operating under a more established government-recognized framework.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat4 records

Key risks6 records

Key highlights6 records

Customer concentration

Computer Entertainment Rating Organization social profiles

Digital presence

Computer Entertainment Rating Organization financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Computer Entertainment Rating Organization leadership team

Management profile

Number of profiles

Computer Entertainment Rating Organization funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Computer Entertainment Rating Organization M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Computer Entertainment Rating Organization

What does Computer Entertainment Rating Organization do?

Computer Entertainment Rating Organization (CERO) reviews video game software submitted by publishers and assigns age-based ratings and content descriptors governing the sale of games in Japan. It publishes a searchable title database for consumers and operates as the officially recognized self-regulatory rating body for the Japanese games market.

Is Computer Entertainment Rating Organization a public or private company?

Computer Entertainment Rating Organization is a private company. It is classified as nonprofit foundation owned and is currently operating.

When was Computer Entertainment Rating Organization founded?

Computer Entertainment Rating Organization was founded in 2002. It employs 1 to 10 people.

Where is Computer Entertainment Rating Organization based?

Computer Entertainment Rating Organization is headquartered in Tokyo, Japan, in the Asia region.

How does Computer Entertainment Rating Organization make money?

One revenue line is on record: membership Fees.

Who are Computer Entertainment Rating Organization's main competitors?

Regional players on record are GSRR (Game Software Rating Regulations, Taiwan) and ClassInd (Brazilian Ministry of Justice Classification Division). Direct peers are USK (Unterhaltungssoftware Selbstkontrolle), PEGI (Pan European Game Information), EIRIN (Film Classification and Rating Organization), Australian Classification Board (ACB), GRAC (Game Rating and Administration Committee), OFLC (New Zealand Office of Film and Literature Classification) and ESRB (Entertainment Software Rating Board). BBFC (British Board of Film Classification) is listed as a broad incumbent.

Does Computer Entertainment Rating Organization have an API?

No public API is recorded for Computer Entertainment Rating Organization.

What industry is Computer Entertainment Rating Organization in?

Computer Entertainment Rating Organization's product category is Video Game Rating Services. Its primary akta.pro industry code is MPAFABAL, Publishing Services Providers (Ratings, Compliance, Certification, Release Ops), with a secondary code of MPAFAKAO, Accessibility & Compliance Services (A11y Testing, Ratings, Privacy/Regulatory). Its SIC code is 7990.

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