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Codelearn

Full company profile

uuid0045wju

Namestring
Codelearn
Legal namestring
Codelearn
Websiteurl
codelearn.es
Company typeenum
Private
Founded yearint
2013
Descriptiontext

Codelearn is a Spanish educational technology company founded in 2013 in Barcelona by a team of technology professionals, originally to address the gap between labor market needs for programming skills and the limited availability of quality coding extracurriculars for children. It teaches computational thinking, programming, and robotics primarily to children and adolescents aged 7–18, with a secondary segment covering university students and adult lifelong learners.

The company's core offering is built on a proprietary gamified online learning platform featuring an adventure-based curriculum where students take on the role of heroes, follow characters (Tortuga, Hada, Marrameu) through stories, and complete programming challenges to earn points, objects, and avatars. The curriculum spans multiple years and progresses from visual programming environments (Logo, Karel, Scratch) through professional languages (Python, C++, Java, AppInventor) and into specialized tracks including robotics (Arduino, Lego Mindstorms, MBots, Edison), video game development (Unity, Unreal Engine, Godot, Roblox Studio, Scratch, Processing), electronics, 3D design (TinkerCAD, Blender), digital arts, and AI tools. The platform provides 24/7 access, personalized tutor support, quarterly parent reports, and a team-based competition league (Codeathlon). Content is delivered via three product lines: weekly extracurricular classes at 25+ physical centers across Spain and Andorra, an online-only subscription modality accessible globally, and seasonal Campus Tecnológicos intensive courses during school breaks.

Codelearn generates revenue through three primary streams: recurring monthly subscriptions for the in-person extraescolar classes (priced per center) and the online Plan para Universitarios (€95/month with PayPal and card payment), one-time fees for technology camps (e.g., €140 for a 5-day ChatGPT course), and B2B revenue from school partnerships and teacher training. Go-to-market is hybrid: community-led via physical centers serving as referral nodes, event-driven through seasonal camps as an acquisition channel, and direct-to-consumer via online enrollment. The company is privately held, founder-led, and operates without disclosed institutional investors.

Short descriptiontext

Codelearn is a Spanish edtech company founded in 2013 that teaches programming, robotics, and computational thinking to children and teenagers through a proprietary gamified adventure-based online platform and a network of 25+ physical centers across Spain and Andorra, also serving university students and lifelong learners online.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
51–100
akta.pro rankint
HeadquartersBarcelona, Spain
HQ citystring
Barcelona
HQ countrystring
Spain
HQ regionstring
Europe
Markets served

Serves global market

Offices8 records

Each record includes

City, Country, Type, Description, Source

Keyword5 values
programming education, robotics training, STEM learning, youth coding, online education
Industry4 codes
1Coding & Programming Learning Platforms
CodeEDAFANAAPrimaryYes
2Introductory Coding (Block-Based & Beginner)
CodeEDAMACAAPrimaryNo
3Text-Based Programming (Python, Java, C/C++)
CodeEDAMACABPrimaryNo
4Core Digital Curriculum & Courseware (Full Programs & Units)
CodeEDAFACAAPrimaryNo
NAICS code2 codes
  • Computer Training61142
  • Exam Preparation and Tutoring611691
SIC code1 code
  • Services-Educational Services8200
Product category
Programming and Robotics Education
GTM motion3 records

Each record includes

Type, Description, Source

Revenue model3 records
1Monthly Subscription - University Program
TypeSubscription Recurring
Description

Online university programming support plan at 95€ monthly with 24/7 platform access and weekly tutoring classes. No enrollment fee.

codelearn.es
2Weekly Extracurricular Classes
TypeSubscription Recurring
Description

Weekly programming and robotics classes at physical centers, typically one hour per week with platform access for home practice. Pricing varies by center.

codelearn.es
3Technology Camps (Campus Tecnológicos)
TypeOne Time License
Description

Intensive seasonal courses during summer, Christmas, and Easter breaks. Offered both in-person at centers and online via video conference. Prices vary by course (e.g., 140€ for ChatGPT/AI tools camp).

codelearn.es
Marketing channels8 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels4 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Operations, Technology or R&D, Marketing or Sales, Infrastructure
Pricing details3 tiers
1University Plan - Online Programming Support
ModelSubscriptionBilling cadenceMonthly
Notes

95€ per month includes 24/7 platform access, theory materials, practical exercises, and one weekly tutoring class (online or in-person depending on center). No enrollment fee.

codelearn.es
2Technology Camps - Online
ModelUnit PricingBilling cadencePay-as-you-go
Notes

ChatGPT and AI Tools campus: 140€ for 5-day intensive course (ages 12+, mornings 9:30-13:00 CET). Other online camps have varying prices.

codelearn.es
3Weekly Extracurricular Programming Classes
ModelSubscriptionBilling cadenceMonthly
Notes

Weekly in-person classes at physical centers, typically one hour per week. Includes platform access for home practice. Prices set by individual centers.

codelearn.es
GTM typeB2C
B2C
Offering typeServices
Services
Core offering1 text field

Codelearn teaches programming and robotics to children, teenagers, and university students through a gamified, narrative-driven curriculum delivered via both physical learning centers and an online platform. Its product set includes weekly extracurricular classes (Extraescolar de Programación y Robótica), a self-paced online subscription (Codelearn Online), seasonal technology day-camps (Campus Tecnológicos), a university plan, and the inter-center Codeathlon competition.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 value
  • Students develop portfolios of real projects including videogames published on app stores, robotics projects, and applications
Product overview1 text field

Codelearn is an out-of-school programming, robotics, and computational thinking education provider offering a portfolio of products: the core Extraescolar de Programación (in-person and online programming classes using the proprietary Codelearn Method featuring a gamified adventure-based platform with characters and comics), supplemented by Campus Tecnológicos (intensive tech camps covering Minecraft, robotics, video game development with Unity/Unreal/Godot/Roblox, electronics with Arduino, 3D design, and AI tools), and a Plan para Universitarios (university student tutoring). The products are differentiated by delivery format (in-person centers, online, or camps) and target age (children, teens, university students), unified by the gamified learning platform and method.

Product and service5 records
1Extraescolar de Programación y Robótica
CategoryExtracurricular STEM education
Description

Recurring weekly in-person extracurricular class covering programming and robotics, delivered at Codelearn's physical learning centers for children and teenagers using the proprietary gamified methodology.

2Codelearn Online
CategoryOnline STEM education
Description

Online subscription offering that delivers the Codelearn gamified, adventure-based programming curriculum to remote learners, following the same methodology as the in-center extracurricular program.

3Campus Tecnológicos
CategoryTechnology camps and workshops
Description

Seasonal technology day-camp offering with Maker, Game Design, Web, and App tracks, providing short-form project-based STEM experiences as a complement to the recurring extracurricular and online subscriptions.

4Plan para Universitarios
CategoryHigher education technology learning
Description

Online plan targeted at university students that extends the Codelearn learning path into higher education, bridging secondary-school learning to professional-grade technology skills.

5Codeathlon
CategoryEducational events and competitions
Description

Inter-center competition organized across the Codelearn network that turns learning progress into a social, community-driven event supporting retention and word-of-mouth acquisition.

Scale indicator3 records

Each record includes

Type, Value, Description, Source

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Market position
Competitive moat4 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers4 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment4 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile2 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

Integration2 records

Each record includes

Title, Type, Description, Source

AI capability2 records

Each record includes

Type, Description, Source

AI maturity
App detail

Has app

Feature4 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Codelearn

Programming and Robotics Educationcodelearn.es

Codelearn is a Spanish edtech company founded in 2013 that teaches programming, robotics, and computational thinking to children and teenagers through a proprietary gamified adventure-based online platform and a network of 25+ physical centers across Spain and Andorra, also serving university students and lifelong learners online.

What Codelearn does

Codelearn is a Spanish educational technology company founded in 2013 in Barcelona by a team of technology professionals, originally to address the gap between labor market needs for programming skills and the limited availability of quality coding extracurriculars for children. It teaches computational thinking, programming, and robotics primarily to children and adolescents aged 7–18, with a secondary segment covering university students and adult lifelong learners.

The company's core offering is built on a proprietary gamified online learning platform featuring an adventure-based curriculum where students take on the role of heroes, follow characters (Tortuga, Hada, Marrameu) through stories, and complete programming challenges to earn points, objects, and avatars. The curriculum spans multiple years and progresses from visual programming environments (Logo, Karel, Scratch) through professional languages (Python, C++, Java, AppInventor) and into specialized tracks including robotics (Arduino, Lego Mindstorms, MBots, Edison), video game development (Unity, Unreal Engine, Godot, Roblox Studio, Scratch, Processing), electronics, 3D design (TinkerCAD, Blender), digital arts, and AI tools. The platform provides 24/7 access, personalized tutor support, quarterly parent reports, and a team-based competition league (Codeathlon). Content is delivered via three product lines: weekly extracurricular classes at 25+ physical centers across Spain and Andorra, an online-only subscription modality accessible globally, and seasonal Campus Tecnológicos intensive courses during school breaks.

Codelearn generates revenue through three primary streams: recurring monthly subscriptions for the in-person extraescolar classes (priced per center) and the online Plan para Universitarios (€95/month with PayPal and card payment), one-time fees for technology camps (e.g., €140 for a 5-day ChatGPT course), and B2B revenue from school partnerships and teacher training. Go-to-market is hybrid: community-led via physical centers serving as referral nodes, event-driven through seasonal camps as an acquisition channel, and direct-to-consumer via online enrollment. The company is privately held, founder-led, and operates without disclosed institutional investors.

Codelearn firmographics

Firmographics
Name
Codelearn
Legal name
Codelearn
Website
https://codelearn.es
Company type
Private
Founded year
2013
Operating status
Operating
Headcount range
51–100 employees
Short description
Codelearn is a Spanish edtech company founded in 2013 that teaches programming, robotics, and computational thinking to children and teenagers through a proprietary gamified adventure-based online platform and a network of 25+ physical centers across Spain and Andorra, also serving university students and lifelong learners online.
Ownership category
akta.pro rank

Codelearn industry classification

Industry
Product category
Programming and Robotics Education
NAICS
Computer Training (61142), Exam Preparation and Tutoring (611691)
SIC
Services-Educational Services (8200)
akta.pro primary industry
Coding & Programming Learning Platforms (EDAFANAA)
akta.pro secondary industries
Introductory Coding (Block-Based & Beginner) (EDAMACAA), Text-Based Programming (Python, Java, C/C++) (EDAMACAB), Core Digital Curriculum & Courseware (Full Programs & Units) (EDAFACAA)

Keywords

  • Programming education
  • Robotics training
  • STEM learning
  • Youth coding
  • Online education

Where Codelearn is headquartered

Location

Headquarters

HQ city
Barcelona
HQ country
Spain
HQ region
Europe

Offices8 records

Markets served

Codelearn business model

Business model
GTM type
B2C
Offering type
Services
Cost components
Personnel, Operations, Technology or R&D, Marketing or Sales, Infrastructure

Revenue model

  1. Monthly Subscription - University Program: Online university programming support plan at 95€ monthly with 24/7 platform access and weekly tutoring classes. No enrollment fee.
  2. Weekly Extracurricular Classes: Weekly programming and robotics classes at physical centers, typically one hour per week with platform access for home practice. Pricing varies by center.
  3. Technology Camps (Campus Tecnológicos): Intensive seasonal courses during summer, Christmas, and Easter breaks. Offered both in-person at centers and online via video conference. Prices vary by course (e.g., 140€ for ChatGPT/AI tools camp).

Pricing tiers

ModelBillingPrice
SubscriptionMonthlyUniversity Plan - Online Programming Support
Unit PricingPay-as-you-goTechnology Camps - Online
SubscriptionMonthlyWeekly Extracurricular Programming Classes

Go-to-market motion3 records

Distribution channels4 records

Marketing channels8 records

Codelearn product offering

Product offering

Core offering

Codelearn teaches programming and robotics to children, teenagers, and university students through a gamified, narrative-driven curriculum delivered via both physical learning centers and an online platform. Its product set includes weekly extracurricular classes (Extraescolar de Programación y Robótica), a self-paced online subscription (Codelearn Online), seasonal technology day-camps (Campus Tecnológicos), a university plan, and the inter-center Codeathlon competition.

Product overview

Codelearn is an out-of-school programming, robotics, and computational thinking education provider offering a portfolio of products: the core Extraescolar de Programación (in-person and online programming classes using the proprietary Codelearn Method featuring a gamified adventure-based platform with characters and comics), supplemented by Campus Tecnológicos (intensive tech camps covering Minecraft, robotics, video game development with Unity/Unreal/Godot/Roblox, electronics with Arduino, 3D design, and AI tools), and a Plan para Universitarios (university student tutoring). The products are differentiated by delivery format (in-person centers, online, or camps) and target age (children, teens, university students), unified by the gamified learning platform and method.

Differentiator

Problem solved

Functional benefit

Products and services

  • Extraescolar de Programación y Robótica Recurring weekly in-person extracurricular class covering programming and robotics, delivered at Codelearn's physical learning centers for children and teenagers using the proprietary gamified methodology.
  • Codelearn Online Online subscription offering that delivers the Codelearn gamified, adventure-based programming curriculum to remote learners, following the same methodology as the in-center extracurricular program.
  • Campus Tecnológicos Seasonal technology day-camp offering with Maker, Game Design, Web, and App tracks, providing short-form project-based STEM experiences as a complement to the recurring extracurricular and online subscriptions.
  • Plan para Universitarios Online plan targeted at university students that extends the Codelearn learning path into higher education, bridging secondary-school learning to professional-grade technology skills.
  • Codeathlon Inter-center competition organized across the Codelearn network that turns learning progress into a social, community-driven event supporting retention and word-of-mouth acquisition.

Quantifiable outcome

  • Students develop portfolios of real projects including videogames published on app stores, robotics projects, and applications

Companies that use Codelearn

Customer profile

Named customers4 records

Segments4 records

Ideal customer profiles2 records

Codelearn technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Integration2 records

AI capability2 records

Feature4 records

Codelearn partnerships and signals

Strategic signal

Scale indicators3 records

Recent moves6 records

Expansion highlights5 records

Codelearn competitors and assessment

Company assessment

Market position

Competitive moat4 records

Key risks6 records

Key highlights7 records

Customer concentration

Codelearn social profiles

Digital presence

Codelearn financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Codelearn leadership team

Management profile

Number of profiles

Codelearn funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Codelearn M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Codelearn

What does Codelearn do?

Codelearn teaches programming and robotics to children, teenagers, and university students through a gamified, narrative-driven curriculum delivered via both physical learning centers and an online platform. Its product set includes weekly extracurricular classes (Extraescolar de Programación y Robótica), a self-paced online subscription (Codelearn Online), seasonal technology day-camps (Campus Tecnológicos), a university plan, and the inter-center Codeathlon competition.

Is Codelearn a public or private company?

Codelearn is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was Codelearn founded?

Codelearn was founded in 2013. It employs 51 to 100 people.

Where is Codelearn based?

Codelearn is headquartered in Barcelona, Spain, in the Europe region.

How does Codelearn make money?

Three revenue lines are on record. Monthly Subscription - University Program is the primary driver. The others are weekly Extracurricular Classes and technology Camps (Campus Tecnológicos).

Does Codelearn have an API?

No public API is recorded for Codelearn.

What industry is Codelearn in?

Codelearn's product category is Programming and Robotics Education. Its primary akta.pro industry code is EDAFANAA, Coding & Programming Learning Platforms, with a secondary code of EDAMACAA, Introductory Coding (Block-Based & Beginner). Its NAICS code is 61142 and its SIC code is 8200.

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