Codelearn
Codelearn is a Spanish edtech company founded in 2013 that teaches programming, robotics, and computational thinking to children and teenagers through a proprietary gamified adventure-based online platform and a network of 25+ physical centers across Spain and Andorra, also serving university students and lifelong learners online.
- Company typePrivate
- Founded2013
- HeadquartersBarcelona, Spain
- Headcount51–100
- GTM typeB2C
- OfferingServices
What Codelearn does
Codelearn is a Spanish educational technology company founded in 2013 in Barcelona by a team of technology professionals, originally to address the gap between labor market needs for programming skills and the limited availability of quality coding extracurriculars for children. It teaches computational thinking, programming, and robotics primarily to children and adolescents aged 7–18, with a secondary segment covering university students and adult lifelong learners.
The company's core offering is built on a proprietary gamified online learning platform featuring an adventure-based curriculum where students take on the role of heroes, follow characters (Tortuga, Hada, Marrameu) through stories, and complete programming challenges to earn points, objects, and avatars. The curriculum spans multiple years and progresses from visual programming environments (Logo, Karel, Scratch) through professional languages (Python, C++, Java, AppInventor) and into specialized tracks including robotics (Arduino, Lego Mindstorms, MBots, Edison), video game development (Unity, Unreal Engine, Godot, Roblox Studio, Scratch, Processing), electronics, 3D design (TinkerCAD, Blender), digital arts, and AI tools. The platform provides 24/7 access, personalized tutor support, quarterly parent reports, and a team-based competition league (Codeathlon). Content is delivered via three product lines: weekly extracurricular classes at 25+ physical centers across Spain and Andorra, an online-only subscription modality accessible globally, and seasonal Campus Tecnológicos intensive courses during school breaks.
Codelearn generates revenue through three primary streams: recurring monthly subscriptions for the in-person extraescolar classes (priced per center) and the online Plan para Universitarios (€95/month with PayPal and card payment), one-time fees for technology camps (e.g., €140 for a 5-day ChatGPT course), and B2B revenue from school partnerships and teacher training. Go-to-market is hybrid: community-led via physical centers serving as referral nodes, event-driven through seasonal camps as an acquisition channel, and direct-to-consumer via online enrollment. The company is privately held, founder-led, and operates without disclosed institutional investors.
Codelearn firmographics
Firmographics- Name
- Codelearn
- Legal name
- Codelearn
- Website
- https://codelearn.es
- Company type
- Private
- Founded year
- 2013
- Operating status
- Operating
- Headcount range
- 51–100 employees
- Short description
- Codelearn is a Spanish edtech company founded in 2013 that teaches programming, robotics, and computational thinking to children and teenagers through a proprietary gamified adventure-based online platform and a network of 25+ physical centers across Spain and Andorra, also serving university students and lifelong learners online.
- Ownership category
- akta.pro rank
Codelearn industry classification
Industry- Product category
- Programming and Robotics Education
- NAICS
- Computer Training (61142), Exam Preparation and Tutoring (611691)
- SIC
- Services-Educational Services (8200)
- akta.pro primary industry
- Coding & Programming Learning Platforms (EDAFANAA)
- akta.pro secondary industries
- Introductory Coding (Block-Based & Beginner) (EDAMACAA), Text-Based Programming (Python, Java, C/C++) (EDAMACAB), Core Digital Curriculum & Courseware (Full Programs & Units) (EDAFACAA)
Keywords
Where Codelearn is headquartered
LocationHeadquarters
- HQ city
- Barcelona
- HQ country
- Spain
- HQ region
- Europe
Offices8 records
Markets served
Codelearn business model
Business model- GTM type
- B2C
- Offering type
- Services
- Cost components
- Personnel, Operations, Technology or R&D, Marketing or Sales, Infrastructure
Revenue model
- Monthly Subscription - University Program: Online university programming support plan at 95€ monthly with 24/7 platform access and weekly tutoring classes. No enrollment fee.
- Weekly Extracurricular Classes: Weekly programming and robotics classes at physical centers, typically one hour per week with platform access for home practice. Pricing varies by center.
- Technology Camps (Campus Tecnológicos): Intensive seasonal courses during summer, Christmas, and Easter breaks. Offered both in-person at centers and online via video conference. Prices vary by course (e.g., 140€ for ChatGPT/AI tools camp).
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Subscription | Monthly | University Plan - Online Programming Support |
| Unit Pricing | Pay-as-you-go | Technology Camps - Online |
| Subscription | Monthly | Weekly Extracurricular Programming Classes |
Go-to-market motion3 records
Distribution channels4 records
Marketing channels8 records
Codelearn product offering
Product offeringCore offering
Codelearn teaches programming and robotics to children, teenagers, and university students through a gamified, narrative-driven curriculum delivered via both physical learning centers and an online platform. Its product set includes weekly extracurricular classes (Extraescolar de Programación y Robótica), a self-paced online subscription (Codelearn Online), seasonal technology day-camps (Campus Tecnológicos), a university plan, and the inter-center Codeathlon competition.
Product overview
Codelearn is an out-of-school programming, robotics, and computational thinking education provider offering a portfolio of products: the core Extraescolar de Programación (in-person and online programming classes using the proprietary Codelearn Method featuring a gamified adventure-based platform with characters and comics), supplemented by Campus Tecnológicos (intensive tech camps covering Minecraft, robotics, video game development with Unity/Unreal/Godot/Roblox, electronics with Arduino, 3D design, and AI tools), and a Plan para Universitarios (university student tutoring). The products are differentiated by delivery format (in-person centers, online, or camps) and target age (children, teens, university students), unified by the gamified learning platform and method.
Differentiator
Problem solved
Functional benefit
Products and services
- Extraescolar de Programación y Robótica Recurring weekly in-person extracurricular class covering programming and robotics, delivered at Codelearn's physical learning centers for children and teenagers using the proprietary gamified methodology.
- Codelearn Online Online subscription offering that delivers the Codelearn gamified, adventure-based programming curriculum to remote learners, following the same methodology as the in-center extracurricular program.
- Campus Tecnológicos Seasonal technology day-camp offering with Maker, Game Design, Web, and App tracks, providing short-form project-based STEM experiences as a complement to the recurring extracurricular and online subscriptions.
- Plan para Universitarios Online plan targeted at university students that extends the Codelearn learning path into higher education, bridging secondary-school learning to professional-grade technology skills.
- Codeathlon Inter-center competition organized across the Codelearn network that turns learning progress into a social, community-driven event supporting retention and word-of-mouth acquisition.
Quantifiable outcome
- Students develop portfolios of real projects including videogames published on app stores, robotics projects, and applications
Companies that use Codelearn
Customer profileNamed customers4 records
Segments4 records
Ideal customer profiles2 records
Codelearn technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Integration2 records
AI capability2 records
Feature4 records
Codelearn partnerships and signals
Strategic signalScale indicators3 records
Recent moves6 records
Expansion highlights5 records
Codelearn competitors and assessment
Company assessmentMarket position
Competitive moat4 records
Key risks6 records
Key highlights7 records
Customer concentration
Codelearn social profiles
Digital presenceCodelearn financial estimates
Financial estimateRevenue estimate
Valuation estimate
Codelearn leadership team
Management profileNumber of profiles
Codelearn funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Codelearn M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Codelearn
What does Codelearn do?
Codelearn teaches programming and robotics to children, teenagers, and university students through a gamified, narrative-driven curriculum delivered via both physical learning centers and an online platform. Its product set includes weekly extracurricular classes (Extraescolar de Programación y Robótica), a self-paced online subscription (Codelearn Online), seasonal technology day-camps (Campus Tecnológicos), a university plan, and the inter-center Codeathlon competition.
Is Codelearn a public or private company?
Codelearn is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Codelearn founded?
Codelearn was founded in 2013. It employs 51 to 100 people.
Where is Codelearn based?
Codelearn is headquartered in Barcelona, Spain, in the Europe region.
How does Codelearn make money?
Three revenue lines are on record. Monthly Subscription - University Program is the primary driver. The others are weekly Extracurricular Classes and technology Camps (Campus Tecnológicos).
Does Codelearn have an API?
No public API is recorded for Codelearn.
What industry is Codelearn in?
Codelearn's product category is Programming and Robotics Education. Its primary akta.pro industry code is EDAFANAA, Coding & Programming Learning Platforms, with a secondary code of EDAMACAA, Introductory Coding (Block-Based & Beginner). Its NAICS code is 61142 and its SIC code is 8200.