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Deep Sky Games

Full company profile

uuid0048wce

Namestring
Deep Sky Games
Legal namestring
Deep Sky eG
Company typeenum
Private
Founded yearstring
-
Descriptiontext

Deep Sky Games (legal entity Deep Sky eG) is a Berlin-based, worker-owned cooperative creative studio operating as a B2B services provider rather than a product company. The studio develops custom video games, VR/XR experiences, interactive art, and digital experiences for clients including Sony Interactive Entertainment (Horizon: Call of the Mountain), Epic Games (Forgotten Playland), Timetravel Berlin, Noun Town, and Cologne Game Lab. Its five core members collectively offer 7+ to 12+ years of game development experience spanning creative direction, game and narrative design, programming, technical art, VFX, and 3D art.

The studio's underlying technology spans Unity (3D, VR, 2D), Unreal Engine (3D, VR), and Godot, with programming in C#, C++, Lua, Java, and JavaScript, deployed on Azure and AWS infrastructure. Specialized capabilities include photogrammetry (Reality Capture), VFX and shader development (OpenGL, GLSL), and cross-platform VR delivery spanning PlayStation VR2, PC, mobile, and location-based mixed reality. Engagements can be scoped to individual contributors or full teams tailored to each client need.

Deep Sky monetizes exclusively through project-based professional services contracts — including game development services, XR consultancy, and location-based VR/MR development — priced on a quote basis with no public pricing. The studio is privately held, democratically governed by its worker-members, with no external investors or parent entity disclosed, and is part of a growing network of European Game Worker Cooperatives. Customer segments span museums, art galleries, educational institutions, memorial sites, research facilities, brands, and gaming studios.

Short descriptiontext

Deep Sky Games is a Berlin-based worker cooperative B2B studio that develops custom video games, VR/XR experiences, and interactive art for clients such as Sony Interactive Entertainment and Epic Games, plus museums, educational institutions, and cultural-heritage organizations, using Unity and Unreal Engine.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
HeadquartersBerlin, Germany
HQ citystring
Berlin
HQ countrystring
Germany
HQ regionstring
Europe
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
game development services, VR/XR development, interactive media production, technical art services, creative direction
Industry2 codes
1VR/AR/XR Game Studios
CodeMPAFAAAEPrimaryYes
2Serious Games & Simulation Studios (Training, Defense, Enterprise)
CodeMPAFAAAHPrimaryNo
Product category
Game Development Services
Social media profiles1 record
GTM motion1 record

Each record includes

Type, Description, Source

Revenue model3 records
1Game Development Services
TypeProfessional Services
Description

Custom game development services for clients including creative direction, game design, programming, and production. They work as individuals or as a full team depending on client needs. Revenue comes from project-based contracts with museums, art galleries, educational institutions, memorial sites, research facilities, and brands.

deepskygames.com
2XR/VR Consulting
TypeProfessional Services
Description

XR consultancy services for clients developing VR/XR applications, providing expertise in technology selection and implementation.

deepskygames.com
3Location-based VR/MR Development
TypeProfessional Services
Description

Development of location-based virtual and mixed reality experiences, such as Timetravel Berlin and Porta Praetoria C.C.A.A.

deepskygames.com
Marketing channels6 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels1 record

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components4 values
Personnel, Operations, Technology or R&D, Marketing or Sales
GTM typeB2B
B2B
Offering typeServices
Services
Core offering1 text field

Deep Sky Games is a worker-owned cooperative creative studio that develops video games, VR/XR experiences, interactive art, and digital experiences on a project basis for clients. It offers custom game development, VR/XR development, XR consultancy, technical art (photogrammetry, VFX, shaders), and art & design services across Unity, Unreal Engine, and Godot platforms for museums, educational institutions, memorial sites, research facilities, brands, and gaming studios.

Differentiator
Functional benefit
Problem solved
Product overview1 text field

Deep Sky Games is a worker-owned cooperative creative studio (Deep Sky eG) based in Berlin, Germany, that develops video games, VR/XR experiences, interactive art, and digital experiences. Rather than selling a software product, they offer custom development services including Game Development, VR Development, XR Consultancy, Technical Art, and Art & Design. Their portfolio includes projects such as Horizon: Call of the Mountain (VR), Forgotten Playland (PC), Petri (VR), Timetravel Berlin (location-based VR), Noun Town (PC & XR), Porta Praetoria C.C.A.A. (location-based MR), and The Ninth Way (VR). Services span Unreal Engine and Unity development, 3D art, creative direction, game design, narrative design, photogrammetry, and VFX. The cooperative model means decisions are made democratically by worker members.

Product and service5 records
1Game Development Services
CategoryGame Development
Description

Custom game development services including gameplay programming, minigame design, level design, and production across PC, VR, and XR platforms. Delivered for clients such as Sony Interactive Entertainment (Horizon: Call of the Mountain) and Epic Games (Forgotten Playland).

2Virtual Reality (VR) Development
CategoryVR/XR Development
Description

VR/XR development services for headsets including PlayStation VR2, mobile, and desktop, with capabilities in Unreal Engine and Unity for 3D VR experiences and location-based VR/MR such as Timetravel Berlin and Porta Praetoria C.C.A.A.

3XR Consultancy
CategoryConsulting Services
Description

Expert consulting for XR (Extended Reality) projects, helping clients select technology, design, and implement immersive experiences such as language learning applications on PC and XR.

4Technical Art Services
CategoryTechnical Art
Description

Technical art services including photogrammetry (Reality Capture), VFX development in Unreal Engine, Unity, OpenGL, and GLSL, plus custom shader work for interactive media projects.

5Art & Design Services
CategoryArt and Design
Description

Creative direction, game design, narrative design, systems design, and 3D art using Blender for interactive media applications targeting museums, educational institutions, memorial sites, and brands.

Scale indicator2 records

Each record includes

Type, Value, Description, Source

Partnership2 partners
1Purple Sloth Studio
Strategic tierMinorTypeOthers
Description

Part of the Berlin Game Worker Cooperatives network. Purple Sloth Studio is another worker-owned game cooperative based in Berlin. Deep Sky identifies them as part of a community of similar ethical game development studios.

deepskygames.com
Strategic tierMinorTypeOthers
Description

Part of the Berlin Game Worker Cooperatives network. Randwerk is another worker-owned game cooperative based in Berlin. Deep Sky identifies them as part of a community of similar ethical game development studios.

Recent move5 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight4 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Irish VR/immersive studio known for educational and enterprise VR experiences, including Apollo 11 VR and Titanic VR, plus commissioned XR work. Closely matches Deep Sky's educational XR (Noun Town) and location-based cultural VR focus.

TypeDirect peer
Description

Stockholm-based VR-focused game studio developing multi-platform VR titles (Demeo, Angry Birds VR). Comparable to Deep Sky in VR game specialization, though primarily an IP-holding publisher rather than a B2B services shop.

TypeBroad incumbent
Description

US-based VR game studio (Vacation Simulator, Job Simulator) acquired by Google. Comparable to Deep Sky in VR development expertise and multi-platform delivery, but operates at a much larger scale as a Google-owned VR first-party developer.

TypeDirect peer
Description

UK studio producing immersive and location-based VR/MR experiences, including cultural, heritage, and entertainment IP collaborations (e.g., Doctor Who, Peaky Blinders). Highly comparable to Deep Sky's location-based VR (Timetravel Berlin, Porta Praetoria) and museum/cultural client focus.

TypeDirect peer
Description

Dutch VR/AR development studio producing both own-IP games and co-developed VR experiences for global publishers and brands. Directly comparable service-studio model to Deep Sky across VR/AR game development and brand-led immersive experiences.

TypeDirect peer
Description

UK-based game and VR development studio offering both published titles and co-development/porting services. Comparable to Deep Sky's mix of project-based development services and VR expertise, including PSVR and Unreal-based work.

TypeEmerging player
Description

Berlin-based worker cooperative game studio explicitly listed as part of the same Berlin Game Worker Cooperatives network as Deep Sky. Closely comparable in cooperative ownership model, scale, and Berlin location, with overlap in game development services and indie production.

TypeDirect peer
Description

US VR game studio and developer of titles such as Creed and Batman: Arkham Shadow, with both internal IP and external co-development. Comparable to Deep Sky as a multi-engine VR developer with AAA-adjacent client work, though at much larger scale.

TypeDirect peer
Description

UK-based VR game developer and publisher with both internal VR titles and co-development/VR porting work for external publishers. Comparable to Deep Sky as a VR-focused studio serving enterprise and consumer VR clients, though operating at significantly larger scale.

TypeBroad incumbent
Description

Long-established US studio specializing in VR, AR, and location-based entertainment experiences, plus serious games and training. Comparable in VR/XR development and location-based entertainment focus, but much larger and operating across a broader portfolio of genres and platforms.

Market position
Strengths4 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat3 records

Each record includes

Type, Details

Key risks5 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers5 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment7 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile5 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature5 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles5 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
Compliance1 record

Each record includes

Name, Class, Description

Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Deep Sky Games

Game Development Servicesdeepskygames.com

Deep Sky Games is a Berlin-based worker cooperative B2B studio that develops custom video games, VR/XR experiences, and interactive art for clients such as Sony Interactive Entertainment and Epic Games, plus museums, educational institutions, and cultural-heritage organizations, using Unity and Unreal Engine.

What Deep Sky Games does

Deep Sky Games (legal entity Deep Sky eG) is a Berlin-based, worker-owned cooperative creative studio operating as a B2B services provider rather than a product company. The studio develops custom video games, VR/XR experiences, interactive art, and digital experiences for clients including Sony Interactive Entertainment (Horizon: Call of the Mountain), Epic Games (Forgotten Playland), Timetravel Berlin, Noun Town, and Cologne Game Lab. Its five core members collectively offer 7+ to 12+ years of game development experience spanning creative direction, game and narrative design, programming, technical art, VFX, and 3D art.

The studio's underlying technology spans Unity (3D, VR, 2D), Unreal Engine (3D, VR), and Godot, with programming in C#, C++, Lua, Java, and JavaScript, deployed on Azure and AWS infrastructure. Specialized capabilities include photogrammetry (Reality Capture), VFX and shader development (OpenGL, GLSL), and cross-platform VR delivery spanning PlayStation VR2, PC, mobile, and location-based mixed reality. Engagements can be scoped to individual contributors or full teams tailored to each client need.

Deep Sky monetizes exclusively through project-based professional services contracts — including game development services, XR consultancy, and location-based VR/MR development — priced on a quote basis with no public pricing. The studio is privately held, democratically governed by its worker-members, with no external investors or parent entity disclosed, and is part of a growing network of European Game Worker Cooperatives. Customer segments span museums, art galleries, educational institutions, memorial sites, research facilities, brands, and gaming studios.

Deep Sky Games firmographics

Firmographics
Name
Deep Sky Games
Legal name
Deep Sky eG
Website
https://deepskygames.com
Company type
Private
Operating status
Operating
Headcount range
1–10 employees
Short description
Deep Sky Games is a Berlin-based worker cooperative B2B studio that develops custom video games, VR/XR experiences, and interactive art for clients such as Sony Interactive Entertainment and Epic Games, plus museums, educational institutions, and cultural-heritage organizations, using Unity and Unreal Engine.
Ownership category
akta.pro rank

Deep Sky Games industry classification

Industry
Product category
Game Development Services
akta.pro primary industry
VR/AR/XR Game Studios (MPAFAAAE)
akta.pro secondary industry
Serious Games & Simulation Studios (Training, Defense, Enterprise) (MPAFAAAH)

Keywords

  • Game development services
  • VR/XR development
  • Interactive media production
  • Technical art services
  • Creative direction

Where Deep Sky Games is headquartered

Location

Headquarters

HQ city
Berlin
HQ country
Germany
HQ region
Europe

Offices1 record

Markets served

Deep Sky Games business model

Business model
GTM type
B2B
Offering type
Services
Cost components
Personnel, Operations, Technology or R&D, Marketing or Sales

Revenue model

  1. Game Development Services: Custom game development services for clients including creative direction, game design, programming, and production. They work as individuals or as a full team depending on client needs. Revenue comes from project-based contracts with museums, art galleries, educational institutions, memorial sites, research facilities, and brands.
  2. XR/VR Consulting: XR consultancy services for clients developing VR/XR applications, providing expertise in technology selection and implementation.
  3. Location-based VR/MR Development: Development of location-based virtual and mixed reality experiences, such as Timetravel Berlin and Porta Praetoria C.C.A.A.

Go-to-market motion1 record

Distribution channels1 record

Marketing channels6 records

Deep Sky Games product offering

Product offering

Core offering

Deep Sky Games is a worker-owned cooperative creative studio that develops video games, VR/XR experiences, interactive art, and digital experiences on a project basis for clients. It offers custom game development, VR/XR development, XR consultancy, technical art (photogrammetry, VFX, shaders), and art & design services across Unity, Unreal Engine, and Godot platforms for museums, educational institutions, memorial sites, research facilities, brands, and gaming studios.

Product overview

Deep Sky Games is a worker-owned cooperative creative studio (Deep Sky eG) based in Berlin, Germany, that develops video games, VR/XR experiences, interactive art, and digital experiences. Rather than selling a software product, they offer custom development services including Game Development, VR Development, XR Consultancy, Technical Art, and Art & Design. Their portfolio includes projects such as Horizon: Call of the Mountain (VR), Forgotten Playland (PC), Petri (VR), Timetravel Berlin (location-based VR), Noun Town (PC & XR), Porta Praetoria C.C.A.A. (location-based MR), and The Ninth Way (VR). Services span Unreal Engine and Unity development, 3D art, creative direction, game design, narrative design, photogrammetry, and VFX. The cooperative model means decisions are made democratically by worker members.

Differentiator

Problem solved

Functional benefit

Products and services

  • Game Development Services Custom game development services including gameplay programming, minigame design, level design, and production across PC, VR, and XR platforms. Delivered for clients such as Sony Interactive Entertainment (Horizon: Call of the Mountain) and Epic Games (Forgotten Playland).
  • Virtual Reality (VR) Development VR/XR development services for headsets including PlayStation VR2, mobile, and desktop, with capabilities in Unreal Engine and Unity for 3D VR experiences and location-based VR/MR such as Timetravel Berlin and Porta Praetoria C.C.A.A.
  • XR Consultancy Expert consulting for XR (Extended Reality) projects, helping clients select technology, design, and implement immersive experiences such as language learning applications on PC and XR.
  • Technical Art Services Technical art services including photogrammetry (Reality Capture), VFX development in Unreal Engine, Unity, OpenGL, and GLSL, plus custom shader work for interactive media projects.
  • Art & Design Services Creative direction, game design, narrative design, systems design, and 3D art using Blender for interactive media applications targeting museums, educational institutions, memorial sites, and brands.

Companies that use Deep Sky Games

Customer profile

Named customers5 records

Segments7 records

Ideal customer profiles5 records

Deep Sky Games technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature5 records

Deep Sky Games partnerships and signals

Strategic signal

Partnerships

Two partnerships are on record, tiered minor.

  • Purple Sloth StudiominorOthersPart of the Berlin Game Worker Cooperatives network. Purple Sloth Studio is another worker-owned game cooperative based in Berlin. Deep Sky identifies them as part of a community of similar ethical game development studios.
  • RandwerkminorOthersPart of the Berlin Game Worker Cooperatives network. Randwerk is another worker-owned game cooperative based in Berlin. Deep Sky identifies them as part of a community of similar ethical game development studios.

Scale indicators2 records

Recent moves5 records

Expansion highlights4 records

Deep Sky Games competitors and assessment

Company assessment

Direct peers

  • Immersive (Immersive VR Education): Irish VR/immersive studio known for educational and enterprise VR experiences, including Apollo 11 VR and Titanic VR, plus commissioned XR work. Closely matches Deep Sky's educational XR (Noun Town) and location-based cultural VR focus.
  • Resolution Games: Stockholm-based VR-focused game studio developing multi-platform VR titles (Demeo, Angry Birds VR). Comparable to Deep Sky in VR game specialization, though primarily an IP-holding publisher rather than a B2B services shop.
  • Maze Theory: UK studio producing immersive and location-based VR/MR experiences, including cultural, heritage, and entertainment IP collaborations (e.g., Doctor Who, Peaky Blinders). Highly comparable to Deep Sky's location-based VR (Timetravel Berlin, Porta Praetoria) and museum/cultural client focus.
  • Force Field: Dutch VR/AR development studio producing both own-IP games and co-developed VR experiences for global publishers and brands. Directly comparable service-studio model to Deep Sky across VR/AR game development and brand-led immersive experiences.
  • Coatsink Software: UK-based game and VR development studio offering both published titles and co-development/porting services. Comparable to Deep Sky's mix of project-based development services and VR expertise, including PSVR and Unreal-based work.
  • Survios: US VR game studio and developer of titles such as Creed and Batman: Arkham Shadow, with both internal IP and external co-development. Comparable to Deep Sky as a multi-engine VR developer with AAA-adjacent client work, though at much larger scale.
  • nDreams: UK-based VR game developer and publisher with both internal VR titles and co-development/VR porting work for external publishers. Comparable to Deep Sky as a VR-focused studio serving enterprise and consumer VR clients, though operating at significantly larger scale.

Broad incumbents

  • Owlchemy Labs: US-based VR game studio (Vacation Simulator, Job Simulator) acquired by Google. Comparable to Deep Sky in VR development expertise and multi-platform delivery, but operates at a much larger scale as a Google-owned VR first-party developer.
  • Schell Games: Long-established US studio specializing in VR, AR, and location-based entertainment experiences, plus serious games and training. Comparable in VR/XR development and location-based entertainment focus, but much larger and operating across a broader portfolio of genres and platforms.

Emerging players

  • Randwerk: Berlin-based worker cooperative game studio explicitly listed as part of the same Berlin Game Worker Cooperatives network as Deep Sky. Closely comparable in cooperative ownership model, scale, and Berlin location, with overlap in game development services and indie production.

Market position

Strengths4 records

Weaknesses5 records

Competitive moat3 records

Key risks5 records

Key highlights6 records

Customer concentration

Deep Sky Games social profiles

Digital presence

Deep Sky Games compliance and trust

Trust signal

Compliance1 record

Deep Sky Games financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Deep Sky Games leadership team

Management profile

Number of profiles

Profiles5 records

Deep Sky Games funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Deep Sky Games M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Deep Sky Games

What does Deep Sky Games do?

Deep Sky Games is a worker-owned cooperative creative studio that develops video games, VR/XR experiences, interactive art, and digital experiences on a project basis for clients. It offers custom game development, VR/XR development, XR consultancy, technical art (photogrammetry, VFX, shaders), and art & design services across Unity, Unreal Engine, and Godot platforms for museums, educational institutions, memorial sites, research facilities, brands, and gaming studios.

Is Deep Sky Games a public or private company?

Deep Sky Games is a private company. It is classified as management employee owned and is currently operating.

When was Deep Sky Games founded?

Deep Sky Games was founded in -1. It employs 1 to 10 people.

Where is Deep Sky Games based?

Deep Sky Games is headquartered in Berlin, Germany, in the Europe region.

How does Deep Sky Games make money?

Three revenue lines are on record. Game Development Services are the primary driver. The others are XR/VR Consulting and location-based VR/MR Development.

Who are Deep Sky Games's main competitors?

Direct peers on record are Immersive (Immersive VR Education), Resolution Games, Maze Theory, Force Field, Coatsink Software, Survios and nDreams. Broad incumbents are Owlchemy Labs and Schell Games. Randwerk is listed as an emerging player.

Does Deep Sky Games have an API?

No public API is recorded for Deep Sky Games.

What industry is Deep Sky Games in?

Deep Sky Games's product category is Game Development Services. Its primary akta.pro industry code is MPAFAAAE, VR/AR/XR Game Studios, with a secondary code of MPAFAAAH, Serious Games & Simulation Studios (Training, Defense, Enterprise).

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