Deep Sky Games
Deep Sky Games is a Berlin-based worker cooperative B2B studio that develops custom video games, VR/XR experiences, and interactive art for clients such as Sony Interactive Entertainment and Epic Games, plus museums, educational institutions, and cultural-heritage organizations, using Unity and Unreal Engine.
- Company typePrivate
- Founded-
- HeadquartersBerlin, Germany
- Headcount1–10
- GTM typeB2B
- OfferingServices
What Deep Sky Games does
Deep Sky Games (legal entity Deep Sky eG) is a Berlin-based, worker-owned cooperative creative studio operating as a B2B services provider rather than a product company. The studio develops custom video games, VR/XR experiences, interactive art, and digital experiences for clients including Sony Interactive Entertainment (Horizon: Call of the Mountain), Epic Games (Forgotten Playland), Timetravel Berlin, Noun Town, and Cologne Game Lab. Its five core members collectively offer 7+ to 12+ years of game development experience spanning creative direction, game and narrative design, programming, technical art, VFX, and 3D art.
The studio's underlying technology spans Unity (3D, VR, 2D), Unreal Engine (3D, VR), and Godot, with programming in C#, C++, Lua, Java, and JavaScript, deployed on Azure and AWS infrastructure. Specialized capabilities include photogrammetry (Reality Capture), VFX and shader development (OpenGL, GLSL), and cross-platform VR delivery spanning PlayStation VR2, PC, mobile, and location-based mixed reality. Engagements can be scoped to individual contributors or full teams tailored to each client need.
Deep Sky monetizes exclusively through project-based professional services contracts — including game development services, XR consultancy, and location-based VR/MR development — priced on a quote basis with no public pricing. The studio is privately held, democratically governed by its worker-members, with no external investors or parent entity disclosed, and is part of a growing network of European Game Worker Cooperatives. Customer segments span museums, art galleries, educational institutions, memorial sites, research facilities, brands, and gaming studios.
Deep Sky Games firmographics
Firmographics- Name
- Deep Sky Games
- Legal name
- Deep Sky eG
- Website
- https://deepskygames.com
- Company type
- Private
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- Deep Sky Games is a Berlin-based worker cooperative B2B studio that develops custom video games, VR/XR experiences, and interactive art for clients such as Sony Interactive Entertainment and Epic Games, plus museums, educational institutions, and cultural-heritage organizations, using Unity and Unreal Engine.
- Ownership category
- akta.pro rank
Deep Sky Games industry classification
Industry- Product category
- Game Development Services
- akta.pro primary industry
- VR/AR/XR Game Studios (MPAFAAAE)
- akta.pro secondary industry
- Serious Games & Simulation Studios (Training, Defense, Enterprise) (MPAFAAAH)
Keywords
Where Deep Sky Games is headquartered
LocationHeadquarters
- HQ city
- Berlin
- HQ country
- Germany
- HQ region
- Europe
Offices1 record
Markets served
Deep Sky Games business model
Business model- GTM type
- B2B
- Offering type
- Services
- Cost components
- Personnel, Operations, Technology or R&D, Marketing or Sales
Revenue model
- Game Development Services: Custom game development services for clients including creative direction, game design, programming, and production. They work as individuals or as a full team depending on client needs. Revenue comes from project-based contracts with museums, art galleries, educational institutions, memorial sites, research facilities, and brands.
- XR/VR Consulting: XR consultancy services for clients developing VR/XR applications, providing expertise in technology selection and implementation.
- Location-based VR/MR Development: Development of location-based virtual and mixed reality experiences, such as Timetravel Berlin and Porta Praetoria C.C.A.A.
Go-to-market motion1 record
Distribution channels1 record
Marketing channels6 records
Deep Sky Games product offering
Product offeringCore offering
Deep Sky Games is a worker-owned cooperative creative studio that develops video games, VR/XR experiences, interactive art, and digital experiences on a project basis for clients. It offers custom game development, VR/XR development, XR consultancy, technical art (photogrammetry, VFX, shaders), and art & design services across Unity, Unreal Engine, and Godot platforms for museums, educational institutions, memorial sites, research facilities, brands, and gaming studios.
Product overview
Deep Sky Games is a worker-owned cooperative creative studio (Deep Sky eG) based in Berlin, Germany, that develops video games, VR/XR experiences, interactive art, and digital experiences. Rather than selling a software product, they offer custom development services including Game Development, VR Development, XR Consultancy, Technical Art, and Art & Design. Their portfolio includes projects such as Horizon: Call of the Mountain (VR), Forgotten Playland (PC), Petri (VR), Timetravel Berlin (location-based VR), Noun Town (PC & XR), Porta Praetoria C.C.A.A. (location-based MR), and The Ninth Way (VR). Services span Unreal Engine and Unity development, 3D art, creative direction, game design, narrative design, photogrammetry, and VFX. The cooperative model means decisions are made democratically by worker members.
Differentiator
Problem solved
Functional benefit
Products and services
- Game Development Services Custom game development services including gameplay programming, minigame design, level design, and production across PC, VR, and XR platforms. Delivered for clients such as Sony Interactive Entertainment (Horizon: Call of the Mountain) and Epic Games (Forgotten Playland).
- Virtual Reality (VR) Development VR/XR development services for headsets including PlayStation VR2, mobile, and desktop, with capabilities in Unreal Engine and Unity for 3D VR experiences and location-based VR/MR such as Timetravel Berlin and Porta Praetoria C.C.A.A.
- XR Consultancy Expert consulting for XR (Extended Reality) projects, helping clients select technology, design, and implement immersive experiences such as language learning applications on PC and XR.
- Technical Art Services Technical art services including photogrammetry (Reality Capture), VFX development in Unreal Engine, Unity, OpenGL, and GLSL, plus custom shader work for interactive media projects.
- Art & Design Services Creative direction, game design, narrative design, systems design, and 3D art using Blender for interactive media applications targeting museums, educational institutions, memorial sites, and brands.
Companies that use Deep Sky Games
Customer profileNamed customers5 records
Segments7 records
Ideal customer profiles5 records
Deep Sky Games technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature5 records
Deep Sky Games partnerships and signals
Strategic signalPartnerships
Two partnerships are on record, tiered minor.
- Purple Sloth StudiominorPart of the Berlin Game Worker Cooperatives network. Purple Sloth Studio is another worker-owned game cooperative based in Berlin. Deep Sky identifies them as part of a community of similar ethical game development studios.
- RandwerkminorPart of the Berlin Game Worker Cooperatives network. Randwerk is another worker-owned game cooperative based in Berlin. Deep Sky identifies them as part of a community of similar ethical game development studios.
Scale indicators2 records
Recent moves5 records
Expansion highlights4 records
Deep Sky Games competitors and assessment
Company assessmentDirect peers
- Immersive (Immersive VR Education): Irish VR/immersive studio known for educational and enterprise VR experiences, including Apollo 11 VR and Titanic VR, plus commissioned XR work. Closely matches Deep Sky's educational XR (Noun Town) and location-based cultural VR focus.
- Resolution Games: Stockholm-based VR-focused game studio developing multi-platform VR titles (Demeo, Angry Birds VR). Comparable to Deep Sky in VR game specialization, though primarily an IP-holding publisher rather than a B2B services shop.
- Maze Theory: UK studio producing immersive and location-based VR/MR experiences, including cultural, heritage, and entertainment IP collaborations (e.g., Doctor Who, Peaky Blinders). Highly comparable to Deep Sky's location-based VR (Timetravel Berlin, Porta Praetoria) and museum/cultural client focus.
- Force Field: Dutch VR/AR development studio producing both own-IP games and co-developed VR experiences for global publishers and brands. Directly comparable service-studio model to Deep Sky across VR/AR game development and brand-led immersive experiences.
- Coatsink Software: UK-based game and VR development studio offering both published titles and co-development/porting services. Comparable to Deep Sky's mix of project-based development services and VR expertise, including PSVR and Unreal-based work.
- Survios: US VR game studio and developer of titles such as Creed and Batman: Arkham Shadow, with both internal IP and external co-development. Comparable to Deep Sky as a multi-engine VR developer with AAA-adjacent client work, though at much larger scale.
- nDreams: UK-based VR game developer and publisher with both internal VR titles and co-development/VR porting work for external publishers. Comparable to Deep Sky as a VR-focused studio serving enterprise and consumer VR clients, though operating at significantly larger scale.
Broad incumbents
- Owlchemy Labs: US-based VR game studio (Vacation Simulator, Job Simulator) acquired by Google. Comparable to Deep Sky in VR development expertise and multi-platform delivery, but operates at a much larger scale as a Google-owned VR first-party developer.
- Schell Games: Long-established US studio specializing in VR, AR, and location-based entertainment experiences, plus serious games and training. Comparable in VR/XR development and location-based entertainment focus, but much larger and operating across a broader portfolio of genres and platforms.
Emerging players
- Randwerk: Berlin-based worker cooperative game studio explicitly listed as part of the same Berlin Game Worker Cooperatives network as Deep Sky. Closely comparable in cooperative ownership model, scale, and Berlin location, with overlap in game development services and indie production.
Market position
Strengths4 records
Weaknesses5 records
Competitive moat3 records
Key risks5 records
Key highlights6 records
Customer concentration
Deep Sky Games social profiles
Digital presenceDeep Sky Games compliance and trust
Trust signalCompliance1 record
Deep Sky Games financial estimates
Financial estimateRevenue estimate
Valuation estimate
Deep Sky Games leadership team
Management profileNumber of profiles
Profiles5 records
Deep Sky Games funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Deep Sky Games M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Deep Sky Games
What does Deep Sky Games do?
Deep Sky Games is a worker-owned cooperative creative studio that develops video games, VR/XR experiences, interactive art, and digital experiences on a project basis for clients. It offers custom game development, VR/XR development, XR consultancy, technical art (photogrammetry, VFX, shaders), and art & design services across Unity, Unreal Engine, and Godot platforms for museums, educational institutions, memorial sites, research facilities, brands, and gaming studios.
Is Deep Sky Games a public or private company?
Deep Sky Games is a private company. It is classified as management employee owned and is currently operating.
When was Deep Sky Games founded?
Deep Sky Games was founded in -1. It employs 1 to 10 people.
Where is Deep Sky Games based?
Deep Sky Games is headquartered in Berlin, Germany, in the Europe region.
How does Deep Sky Games make money?
Three revenue lines are on record. Game Development Services are the primary driver. The others are XR/VR Consulting and location-based VR/MR Development.
Who are Deep Sky Games's main competitors?
Direct peers on record are Immersive (Immersive VR Education), Resolution Games, Maze Theory, Force Field, Coatsink Software, Survios and nDreams. Broad incumbents are Owlchemy Labs and Schell Games. Randwerk is listed as an emerging player.
Does Deep Sky Games have an API?
No public API is recorded for Deep Sky Games.
What industry is Deep Sky Games in?
Deep Sky Games's product category is Game Development Services. Its primary akta.pro industry code is MPAFAAAE, VR/AR/XR Game Studios, with a secondary code of MPAFAAAH, Serious Games & Simulation Studios (Training, Defense, Enterprise).