Developer docs
API playgroundTry for free, no card

Search company profiles

University of Oregon - Esports

Full company profile

uuid004co4f

Namestring
University of Oregon - Esports
Legal namestring
University of Oregon
Websiteurl
emu.uoregon.edu
Company typeenum
Private
Founded yearint
2012
Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
HeadquartersEugene, Oregon, United States
HQ citystring
Eugene, Oregon
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
college esports program, gaming lounge access, competitive esports teams, university student gaming, esports community events
Industry5 codes
1University/School Esports Facilities & Training Centers
CodeMPAFALAFPrimaryYes
2Team Training Facilities & Bootcamps (Pro/Am Team Houses, Practice Centers)
CodeMPAFALAGPrimaryNo
3Esports & Competitive Gaming Programs
CodeEDALAIAOPrimaryNo
4Esports Teams & Player Organizations
CodeMPAFADABPrimaryNo
5Community/Youth Esports Centers (Recreation Centers, Nonprofit Programs)
CodeMPAFALAHPrimaryNo
NAICS code3 codes
  • Amusement Parks and Arcades7131
  • Amusement Arcades713120
  • Fitness and Recreational Sports Centers71394
SIC code3 codes
  • Services-Membership Sports & Recreation Clubs7997
  • Services-Amusement & Recreation Services7900
  • Services-Facilities Support Management Services8744
Product category
Higher Education Esports and Gaming Facility Services
Social media profiles3 records
GTM motion2 records

Each record includes

Type, Description, Source

Revenue model1 record
1Gaming Station Fees
TypeUsage Based
Description

The Esports Lounge generates revenue through hourly gaming rates, 10-hour packages, and term passes for use of gaming stations. Revenue supports program operations and equipment maintenance.

emu.uoregon.edu
Marketing channels3 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels2 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Infrastructure, Personnel, Operations, Marketing or Sales, Technology or R&D
Pricing details4 tiers
1UO Students - Hourly gaming access
ModelUsage-basedBilling cadencePay-as-you-go
Notes

$3.50/hour; $30 for 10 hours; $70 per term

emu.uoregon.edu
2UO Faculty/Staff - Hourly gaming access
ModelUsage-basedBilling cadencePay-as-you-go
Notes

$4.50/hour; $40 for 10 hours

emu.uoregon.edu
3Off-campus Community Members - Hourly gaming access
ModelUsage-basedBilling cadencePay-as-you-go
Notes

$6.00/hour

emu.uoregon.edu
4Event Reservations - Private bookings
ModelUnit PricingBilling cadenceMulti-year contract
Notes

Custom pricing based on event type: ASUO/UO student groups, UO departments and affiliates, nonaffiliated companies/community members, and not-for-profit organizations

emu.uoregon.edu
GTM typeB2C
B2C
Offering typeServices
Services
Core offering1 text field

The UO Esports program operates a 1,100+ square foot dedicated Esports Lounge within the University of Oregon's Erb Memorial Union, offering 25 high-performance gaming PCs and 3 console stations (Nintendo Switch, PlayStation 5, Xbox) on a paid usage basis to students, faculty/staff, and off-campus community members. The program fields 15 competitive esports teams and runs casual game nights, mentorship events, and industry speaker sessions built around three pillars: competition, community, and career development.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 3 values shown
  • 200+ students visit the Esports Lounge weekly
+2 more records
Product overview1 text field

University of Oregon Esports operates as a unified program consisting of the UO Esports Lounge (a physical gaming facility with 25 PC gaming stations and 3 console stations) and the broader Esports Program (competitive teams, community events, and career mentorship). The program serves an online community of over 2,500 gamers with 15 competitive teams and more than 200 weekly lounge visitors.

Product and service3 records
1UO Esports Lounge
CategoryGaming facility access
Description

A 1,100+ square foot physical gaming facility within the Erb Memorial Union featuring 25 high-end gaming PCs (Intel i7-13700F, GeForce RTX 4070, Alienware peripherals) and 3 console stations (Nintendo Switch, PlayStation 5, Xbox Series X). Reservations are available by the hour, in 10-hour packages, or as term passes to UO students, faculty/staff, and off-campus community members.

2UO Esports Program
CategoryEsports program and community
Description

The University of Oregon's competitive esports program offering 15 competitive teams across multiple titles, casual game nights, mentorship opportunities, and internship connections with gaming and esports companies. The program is organized around three pillars: competition, community, and career development.

3Private Event Reservations
CategoryEvent venue rental
Description

Bookable private use of the Esports Lounge for birthdays, team-building, and community gatherings. Custom pricing is offered to ASUO/UO student groups, UO departments and affiliates, non-affiliated companies and community members, and not-for-profit organizations.

Scale indicator5 records

Each record includes

Type, Value, Description, Source

Recent move4 records

Each record includes

Date, Type, Title, Description, Source

Peers10 records
TypeOthers
Description

While Twitch is a streaming platform rather than a venue, it is the primary distribution and broadcasting layer that competitive collegiate programs like UO Esports rely on for team visibility and audience reach.

TypeBroad incumbent
Description

Nerd Street operates a national network of esports facilities and tournament infrastructure; it is a broader incumbent in the same esports-venue space as UO Esports, though its facilities are commercial rather than university-based.

TypeDirect peer
Description

Ohio State's official collegiate esports program with competitive teams, a dedicated gaming facility, and a multi-pillar mission very similar to UO Esports, making it one of the closest direct comparisons for a Big Ten peer.

TypeDirect peer
Description

Harrisburg U's HU Storm esports program combines varsity competitive teams, a dedicated gaming facility, and curriculum-aligned industry exposure — directly comparable to UO Esports' three-pillar approach.

TypeDirect peer
Description

MSU Esports offers team-based competition, casual play space, and career-oriented programming within a Big Ten university, mirroring UO's competition/community/career framing.

TypeBroad incumbent
Description

A broader esports venue and event operator running gaming centers and tournaments; comparable as a facilities-and-events incumbent in the same competitive gaming venue category.

TypeDirect peer
Description

Texas A&M's esports program provides multi-title competitive teams and a campus gaming facility, comparable in structure, audience, and revenue model to UO Esports.

TypeDirect peer
Description

RMU was an early pioneer offering esports scholarships and structured competitive teams; it is a direct peer to UO in university-affiliated competitive gaming programs.

TypeDirect peer
Description

UC Irvine operates one of the largest purpose-built collegiate esports arenas in the U.S., with high-end PCs and a broad competitive team portfolio; it is a direct peer in terms of facility scale and university-based esports programming.

TypeDirect peer
Description

Full Sail's purpose-built esports arena serves as both a student facility and event venue, comparable to UO Esports in offering competitive gaming infrastructure within a higher-education setting.

Market position
Strengths4 records

Each record includes

Headline, Details, Source

Weaknesses4 records

Each record includes

Headline, Details, Source

Competitive moat3 records

Each record includes

Type, Details

Key risks5 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers1 record

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment3 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile3 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
No
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature1 record

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles1 record

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

University of Oregon - Esports

Higher Education Esports and Gaming Facility Servicesemu.uoregon.edu

University of Oregon - Esports firmographics

Firmographics
Name
University of Oregon - Esports
Legal name
University of Oregon
Website
https://emu.uoregon.edu
Company type
Private
Founded year
2012
Operating status
Operating
Headcount range
1–10 employees
Ownership category
akta.pro rank

University of Oregon - Esports industry classification

Industry
Product category
Higher Education Esports and Gaming Facility Services
NAICS
Amusement Parks and Arcades (7131), Amusement Arcades (713120), Fitness and Recreational Sports Centers (71394)
SIC
Services-Membership Sports & Recreation Clubs (7997), Services-Amusement & Recreation Services (7900), Services-Facilities Support Management Services (8744)
akta.pro primary industry
University/School Esports Facilities & Training Centers (MPAFALAF)
akta.pro secondary industries
Team Training Facilities & Bootcamps (Pro/Am Team Houses, Practice Centers) (MPAFALAG), Esports & Competitive Gaming Programs (EDALAIAO), Esports Teams & Player Organizations (MPAFADAB), Community/Youth Esports Centers (Recreation Centers, Nonprofit Programs) (MPAFALAH)

Keywords

  • College esports program
  • Gaming lounge access
  • Competitive esports teams
  • University student gaming
  • Esports community events

Where University of Oregon - Esports is headquartered

Location

Headquarters

HQ city
Eugene, Oregon
HQ country
United States
HQ region
North America

Offices1 record

Markets served

University of Oregon - Esports business model

Business model
GTM type
B2C
Offering type
Services
Cost components
Infrastructure, Personnel, Operations, Marketing or Sales, Technology or R&D

Revenue model

  1. Gaming Station Fees: The Esports Lounge generates revenue through hourly gaming rates, 10-hour packages, and term passes for use of gaming stations. Revenue supports program operations and equipment maintenance.

Pricing tiers

ModelBillingPrice
Usage-basedPay-as-you-goUO Students - Hourly gaming access
Usage-basedPay-as-you-goUO Faculty/Staff - Hourly gaming access
Usage-basedPay-as-you-goOff-campus Community Members - Hourly gaming access
Unit PricingMulti-year contractEvent Reservations - Private bookings

Go-to-market motion2 records

Distribution channels2 records

Marketing channels3 records

University of Oregon - Esports product offering

Product offering

Core offering

The UO Esports program operates a 1,100+ square foot dedicated Esports Lounge within the University of Oregon's Erb Memorial Union, offering 25 high-performance gaming PCs and 3 console stations (Nintendo Switch, PlayStation 5, Xbox) on a paid usage basis to students, faculty/staff, and off-campus community members. The program fields 15 competitive esports teams and runs casual game nights, mentorship events, and industry speaker sessions built around three pillars: competition, community, and career development.

Product overview

University of Oregon Esports operates as a unified program consisting of the UO Esports Lounge (a physical gaming facility with 25 PC gaming stations and 3 console stations) and the broader Esports Program (competitive teams, community events, and career mentorship). The program serves an online community of over 2,500 gamers with 15 competitive teams and more than 200 weekly lounge visitors.

Differentiator

Problem solved

Functional benefit

Products and services

  • UO Esports Lounge A 1,100+ square foot physical gaming facility within the Erb Memorial Union featuring 25 high-end gaming PCs (Intel i7-13700F, GeForce RTX 4070, Alienware peripherals) and 3 console stations (Nintendo Switch, PlayStation 5, Xbox Series X). Reservations are available by the hour, in 10-hour packages, or as term passes to UO students, faculty/staff, and off-campus community members.
  • UO Esports Program The University of Oregon's competitive esports program offering 15 competitive teams across multiple titles, casual game nights, mentorship opportunities, and internship connections with gaming and esports companies. The program is organized around three pillars: competition, community, and career development.
  • Private Event Reservations Bookable private use of the Esports Lounge for birthdays, team-building, and community gatherings. Custom pricing is offered to ASUO/UO student groups, UO departments and affiliates, non-affiliated companies and community members, and not-for-profit organizations.

Quantifiable outcome

  • 200+ students visit the Esports Lounge weekly
  • +2 more outcomes

Companies that use University of Oregon - Esports

Customer profile

Named customers1 record

Segments3 records

Ideal customer profiles3 records

University of Oregon - Esports technology and API

Technology

Technology focussed No

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature1 record

University of Oregon - Esports partnerships and signals

Strategic signal

Scale indicators5 records

Recent moves4 records

University of Oregon - Esports competitors and assessment

Company assessment

Others

  • Twitch: While Twitch is a streaming platform rather than a venue, it is the primary distribution and broadcasting layer that competitive collegiate programs like UO Esports rely on for team visibility and audience reach.

Broad incumbents

  • Nerd Street Gamers: Nerd Street operates a national network of esports facilities and tournament infrastructure; it is a broader incumbent in the same esports-venue space as UO Esports, though its facilities are commercial rather than university-based.
  • Esports Entertainment Group: A broader esports venue and event operator running gaming centers and tournaments; comparable as a facilities-and-events incumbent in the same competitive gaming venue category.

Direct peers

  • Ohio State University Esports: Ohio State's official collegiate esports program with competitive teams, a dedicated gaming facility, and a multi-pillar mission very similar to UO Esports, making it one of the closest direct comparisons for a Big Ten peer.
  • Harrisburg University of Science and Technology Esports: Harrisburg U's HU Storm esports program combines varsity competitive teams, a dedicated gaming facility, and curriculum-aligned industry exposure — directly comparable to UO Esports' three-pillar approach.
  • Michigan State University Esports: MSU Esports offers team-based competition, casual play space, and career-oriented programming within a Big Ten university, mirroring UO's competition/community/career framing.
  • Texas A&M Esports: Texas A&M's esports program provides multi-title competitive teams and a campus gaming facility, comparable in structure, audience, and revenue model to UO Esports.
  • Robert Morris University Illinois Esports: RMU was an early pioneer offering esports scholarships and structured competitive teams; it is a direct peer to UO in university-affiliated competitive gaming programs.
  • UC Irvine Esports Arena: UC Irvine operates one of the largest purpose-built collegiate esports arenas in the U.S., with high-end PCs and a broad competitive team portfolio; it is a direct peer in terms of facility scale and university-based esports programming.
  • Full Sail University Esports Arena: Full Sail's purpose-built esports arena serves as both a student facility and event venue, comparable to UO Esports in offering competitive gaming infrastructure within a higher-education setting.

Market position

Strengths4 records

Weaknesses4 records

Competitive moat3 records

Key risks5 records

Key highlights6 records

Customer concentration

University of Oregon - Esports social profiles

Digital presence

University of Oregon - Esports financial estimates

Financial estimate

Revenue estimate

Valuation estimate

University of Oregon - Esports leadership team

Management profile

Number of profiles

Profiles1 record

University of Oregon - Esports funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

University of Oregon - Esports M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about University of Oregon - Esports

What does University of Oregon - Esports do?

The UO Esports program operates a 1,100+ square foot dedicated Esports Lounge within the University of Oregon's Erb Memorial Union, offering 25 high-performance gaming PCs and 3 console stations (Nintendo Switch, PlayStation 5, Xbox) on a paid usage basis to students, faculty/staff, and off-campus community members. The program fields 15 competitive esports teams and runs casual game nights, mentorship events, and industry speaker sessions built around three pillars: competition, community, and career development.

Is University of Oregon - Esports a public or private company?

University of Oregon - Esports is a private company. It is classified as state government owned and is currently operating.

When was University of Oregon - Esports founded?

University of Oregon - Esports was founded in 2012. It employs 1 to 10 people.

Where is University of Oregon - Esports based?

University of Oregon - Esports is headquartered in Eugene, Oregon, United States, in the North America region.

How does University of Oregon - Esports make money?

One revenue line is on record: gaming Station Fees.

Who are University of Oregon - Esports's main competitors?

Twitch is listed as an others. Broad incumbents are Nerd Street Gamers and Esports Entertainment Group. Direct peers are Ohio State University Esports, Harrisburg University of Science and Technology Esports, Michigan State University Esports, Texas A&M Esports, Robert Morris University Illinois Esports, UC Irvine Esports Arena and Full Sail University Esports Arena.

Does University of Oregon - Esports have an API?

No public API is recorded for University of Oregon - Esports.

What industry is University of Oregon - Esports in?

University of Oregon - Esports's product category is Higher Education Esports and Gaming Facility Services. Its primary akta.pro industry code is MPAFALAF, University/School Esports Facilities & Training Centers, with a secondary code of MPAFALAG, Team Training Facilities & Bootcamps (Pro/Am Team Houses, Practice Centers). Its NAICS code is 7131 and its SIC code is 7997.

Unlock the full company data

50 free credits on sign-up, no credit card required.

Contact sales