University of Oregon - Esports
- Company typePrivate
- Founded2012
- HeadquartersEugene, Oregon, United States
- Headcount1–10
- GTM typeB2C
- OfferingServices
University of Oregon - Esports firmographics
Firmographics- Name
- University of Oregon - Esports
- Legal name
- University of Oregon
- Website
- https://emu.uoregon.edu
- Company type
- Private
- Founded year
- 2012
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Ownership category
- akta.pro rank
University of Oregon - Esports industry classification
Industry- Product category
- Higher Education Esports and Gaming Facility Services
- NAICS
- Amusement Parks and Arcades (7131), Amusement Arcades (713120), Fitness and Recreational Sports Centers (71394)
- SIC
- Services-Membership Sports & Recreation Clubs (7997), Services-Amusement & Recreation Services (7900), Services-Facilities Support Management Services (8744)
- akta.pro primary industry
- University/School Esports Facilities & Training Centers (MPAFALAF)
- akta.pro secondary industries
- Team Training Facilities & Bootcamps (Pro/Am Team Houses, Practice Centers) (MPAFALAG), Esports & Competitive Gaming Programs (EDALAIAO), Esports Teams & Player Organizations (MPAFADAB), Community/Youth Esports Centers (Recreation Centers, Nonprofit Programs) (MPAFALAH)
Keywords
Where University of Oregon - Esports is headquartered
LocationHeadquarters
- HQ city
- Eugene, Oregon
- HQ country
- United States
- HQ region
- North America
Offices1 record
Markets served
University of Oregon - Esports business model
Business model- GTM type
- B2C
- Offering type
- Services
- Cost components
- Infrastructure, Personnel, Operations, Marketing or Sales, Technology or R&D
Revenue model
- Gaming Station Fees: The Esports Lounge generates revenue through hourly gaming rates, 10-hour packages, and term passes for use of gaming stations. Revenue supports program operations and equipment maintenance.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Usage-based | Pay-as-you-go | UO Students - Hourly gaming access |
| Usage-based | Pay-as-you-go | UO Faculty/Staff - Hourly gaming access |
| Usage-based | Pay-as-you-go | Off-campus Community Members - Hourly gaming access |
| Unit Pricing | Multi-year contract | Event Reservations - Private bookings |
Go-to-market motion2 records
Distribution channels2 records
Marketing channels3 records
University of Oregon - Esports product offering
Product offeringCore offering
The UO Esports program operates a 1,100+ square foot dedicated Esports Lounge within the University of Oregon's Erb Memorial Union, offering 25 high-performance gaming PCs and 3 console stations (Nintendo Switch, PlayStation 5, Xbox) on a paid usage basis to students, faculty/staff, and off-campus community members. The program fields 15 competitive esports teams and runs casual game nights, mentorship events, and industry speaker sessions built around three pillars: competition, community, and career development.
Product overview
University of Oregon Esports operates as a unified program consisting of the UO Esports Lounge (a physical gaming facility with 25 PC gaming stations and 3 console stations) and the broader Esports Program (competitive teams, community events, and career mentorship). The program serves an online community of over 2,500 gamers with 15 competitive teams and more than 200 weekly lounge visitors.
Differentiator
Problem solved
Functional benefit
Products and services
- UO Esports Lounge A 1,100+ square foot physical gaming facility within the Erb Memorial Union featuring 25 high-end gaming PCs (Intel i7-13700F, GeForce RTX 4070, Alienware peripherals) and 3 console stations (Nintendo Switch, PlayStation 5, Xbox Series X). Reservations are available by the hour, in 10-hour packages, or as term passes to UO students, faculty/staff, and off-campus community members.
- UO Esports Program The University of Oregon's competitive esports program offering 15 competitive teams across multiple titles, casual game nights, mentorship opportunities, and internship connections with gaming and esports companies. The program is organized around three pillars: competition, community, and career development.
- Private Event Reservations Bookable private use of the Esports Lounge for birthdays, team-building, and community gatherings. Custom pricing is offered to ASUO/UO student groups, UO departments and affiliates, non-affiliated companies and community members, and not-for-profit organizations.
Quantifiable outcome
- 200+ students visit the Esports Lounge weekly
- +2 more outcomes
Companies that use University of Oregon - Esports
Customer profileNamed customers1 record
Segments3 records
Ideal customer profiles3 records
University of Oregon - Esports technology and API
TechnologyTechnology focussed No
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature1 record
University of Oregon - Esports partnerships and signals
Strategic signalScale indicators5 records
Recent moves4 records
University of Oregon - Esports competitors and assessment
Company assessmentOthers
- Twitch: While Twitch is a streaming platform rather than a venue, it is the primary distribution and broadcasting layer that competitive collegiate programs like UO Esports rely on for team visibility and audience reach.
Broad incumbents
- Nerd Street Gamers: Nerd Street operates a national network of esports facilities and tournament infrastructure; it is a broader incumbent in the same esports-venue space as UO Esports, though its facilities are commercial rather than university-based.
- Esports Entertainment Group: A broader esports venue and event operator running gaming centers and tournaments; comparable as a facilities-and-events incumbent in the same competitive gaming venue category.
Direct peers
- Ohio State University Esports: Ohio State's official collegiate esports program with competitive teams, a dedicated gaming facility, and a multi-pillar mission very similar to UO Esports, making it one of the closest direct comparisons for a Big Ten peer.
- Harrisburg University of Science and Technology Esports: Harrisburg U's HU Storm esports program combines varsity competitive teams, a dedicated gaming facility, and curriculum-aligned industry exposure — directly comparable to UO Esports' three-pillar approach.
- Michigan State University Esports: MSU Esports offers team-based competition, casual play space, and career-oriented programming within a Big Ten university, mirroring UO's competition/community/career framing.
- Texas A&M Esports: Texas A&M's esports program provides multi-title competitive teams and a campus gaming facility, comparable in structure, audience, and revenue model to UO Esports.
- Robert Morris University Illinois Esports: RMU was an early pioneer offering esports scholarships and structured competitive teams; it is a direct peer to UO in university-affiliated competitive gaming programs.
- UC Irvine Esports Arena: UC Irvine operates one of the largest purpose-built collegiate esports arenas in the U.S., with high-end PCs and a broad competitive team portfolio; it is a direct peer in terms of facility scale and university-based esports programming.
- Full Sail University Esports Arena: Full Sail's purpose-built esports arena serves as both a student facility and event venue, comparable to UO Esports in offering competitive gaming infrastructure within a higher-education setting.
Market position
Strengths4 records
Weaknesses4 records
Competitive moat3 records
Key risks5 records
Key highlights6 records
Customer concentration
University of Oregon - Esports social profiles
Digital presenceUniversity of Oregon - Esports financial estimates
Financial estimateRevenue estimate
Valuation estimate
University of Oregon - Esports leadership team
Management profileNumber of profiles
Profiles1 record
University of Oregon - Esports funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
University of Oregon - Esports M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about University of Oregon - Esports
What does University of Oregon - Esports do?
The UO Esports program operates a 1,100+ square foot dedicated Esports Lounge within the University of Oregon's Erb Memorial Union, offering 25 high-performance gaming PCs and 3 console stations (Nintendo Switch, PlayStation 5, Xbox) on a paid usage basis to students, faculty/staff, and off-campus community members. The program fields 15 competitive esports teams and runs casual game nights, mentorship events, and industry speaker sessions built around three pillars: competition, community, and career development.
Is University of Oregon - Esports a public or private company?
University of Oregon - Esports is a private company. It is classified as state government owned and is currently operating.
When was University of Oregon - Esports founded?
University of Oregon - Esports was founded in 2012. It employs 1 to 10 people.
Where is University of Oregon - Esports based?
University of Oregon - Esports is headquartered in Eugene, Oregon, United States, in the North America region.
How does University of Oregon - Esports make money?
One revenue line is on record: gaming Station Fees.
Who are University of Oregon - Esports's main competitors?
Twitch is listed as an others. Broad incumbents are Nerd Street Gamers and Esports Entertainment Group. Direct peers are Ohio State University Esports, Harrisburg University of Science and Technology Esports, Michigan State University Esports, Texas A&M Esports, Robert Morris University Illinois Esports, UC Irvine Esports Arena and Full Sail University Esports Arena.
Does University of Oregon - Esports have an API?
No public API is recorded for University of Oregon - Esports.
What industry is University of Oregon - Esports in?
University of Oregon - Esports's product category is Higher Education Esports and Gaming Facility Services. Its primary akta.pro industry code is MPAFALAF, University/School Esports Facilities & Training Centers, with a secondary code of MPAFALAG, Team Training Facilities & Bootcamps (Pro/Am Team Houses, Practice Centers). Its NAICS code is 7131 and its SIC code is 7997.