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USC Games

Full company profile

uuid004gyfq

Namestring
USC Games
Legal namestring
University of Southern California
Websiteurl
games.usc.edu
Company typeenum
Private
Founded yearint
2014
Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
101–250
akta.pro rankint
HeadquartersLos Angeles, United States
HQ citystring
Los Angeles
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
game design education, computer science games, interactive media degrees, academic game publishing, themed entertainment design
Industry2 codes
PRIMARYEDAMACAE
Game Development (Unity, Unreal, 2D/3D)
SECONDARYBPAMAKAD
Game Subscription & Membership Services
NAICS code1 code
  • Sports and Recreation Instruction611620
SIC code1 code
  • Services-Amusement & Recreation Services7900
Product category
Higher Education - Game Design and Interactive Media
Social media profiles3 records
GTM motion2 records

Each record includes

Type, Description, Source

Revenue model3 records
1Tuition Revenue
TypeSubscription Recurring
Description

Graduate and undergraduate tuition from enrolled students across eight distinct degree programs in game design, computer science, art, and themed entertainment.

games.usc.edu
2Scholarships and Financial Aid
TypeProfessional Services
Description

Gerald A. Lawson Fund provides financial support for under-represented students. Additional scholarships from donors, game and technology companies.

games.usc.edu
3Game Publishing Revenue
TypeLicensing Royalties
Description

First academic publishing label for games. Releases student, faculty, and independent designer games to marketplace including Chambara (PlayStation 4), Walden (Steam, PlayStation, Xbox), The Night Journey (PlayStation, PC, Mac), The Cat and the Coup.

games.usc.edu
Marketing channels4 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels5 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Infrastructure, Technology or R&D, Marketing or Sales, Operations
Pricing details4 tiers
1Undergraduate tuition through School of Cinematic Arts or Viterbi School of Engineering
ModelSubscriptionBilling cadenceAnnual
Notes

Refer to USC Undergraduate Tuition page at admission.usc.edu for current rates. Financial aid available through USC Office of Financial Aid.

games.usc.edu
2Graduate tuition through School of Cinematic Arts
ModelSubscriptionBilling cadenceAnnual
Notes

Refer to School of Cinematic Arts Graduate Tuition page. Includes M.F.A. Interactive Media & Games, M.A. Media Arts Games and Health, M.S. Game Design and Development.

games.usc.edu
3Graduate tuition through Viterbi School of Engineering
ModelSubscriptionBilling cadenceAnnual
Notes

Refer to Viterbi School of Engineering Graduate Tuition page. Includes M.S. Computer Science (Game Development).

games.usc.edu
4Gerald A. Lawson Fund Scholarships
ModelOtherBilling cadenceMulti-year contract
Notes

Provides financial support for under-represented students (Black and Indigenous) pursuing game design or computer science degrees.

games.usc.edu
GTM typeB2C
B2C
Offering typeServices
Services
Brand1 of 4 records shown
1USC Games Publishing
Description

The first academic publishing label for games in the world, offering opportunities for students, faculty, and innovative independent designers to have their non-traditional games released to the marketplace.

games.usc.edu
+3 more records
Core offering1 text field

USC Games is an academic program at the University of Southern California that delivers eight degree programs (undergraduate and graduate) in game design, game development, game art, themed entertainment, and computer science for games, jointly administered by the School of Cinematic Arts and the Viterbi School of Engineering. It also operates USC Games Publishing (the first academic publishing label for games), the Summer Bridge incubator for student game projects, the annual USC Games Expo, and specialized research labs including the Game Innovation Lab and Creative Media & Behavioral Health Center.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 4 values shown
  • Student BAFTA award (Chambara, 2015)
+3 more records
Product overview1 text field

USC Games is a joint educational program between the School of Cinematic Arts and the Viterbi School of Engineering at USC. It offers a portfolio of eight distinct degree programs (undergraduate and graduate levels) spanning game design, game art, game development, themed entertainment, and computer science. The program is organized around collaborative, project-based learning where students from all degrees work together. Beyond degree programs, USC Games operates USC Games Publishing (the first academic publishing label for games), the Summer Bridge incubator program, the annual USC Games Expo, and various specialized labs including the Game Innovation Lab and Creative Media & Behavioral Health Center. The program has published critically acclaimed games including Chambara, Walden a game, The Night Journey, and The Cat and the Coup.

Product and service2 records
1USC Games Publishing
CategoryAcademic Game Publishing
Description

The first academic publishing label for games in the world, offering opportunities for students, faculty, and innovative independent designers to release non-traditional games to the marketplace. Known for publishing critically acclaimed titles including Chambara, Walden a game, The Night Journey, and The Cat and the Coup across PlayStation, Xbox, Steam, and Itch.io.

2Summer Bridge Program
Scale indicator5 records

Each record includes

Type, Value, Description, Source

Partnership8 partners
1Bill Viola
Strategic tierFlagshipTypeStrategic or Co-development Partner
Description

Renowned media artist collaborated with USC Game Innovation Lab on The Night Journey, creating an explorable spiritual journey experience using both game and video technologies.

games.usc.edu
Strategic tierFlagshipTypeChannel Partner/ Reseller/ Distributor
Description

Chambara was the premiere title for the USC Games publishing label on PlayStation 4 in summer 2016. Additional titles including Walden and The Night Journey released on PlayStation platforms.

Strategic tierCoreTypeChannel Partner/ Reseller/ Distributor
Description

Walden, a game released on Xbox alongside Steam and PlayStation platforms, making it the most widely accessible title on the USC Games label.

Strategic tierCoreTypeChannel Partner/ Reseller/ Distributor
Description

Walden, a game available on Steam for PC/Mac, one of the platforms for distributing critically acclaimed faculty research projects.

Strategic tierMinorTypeChannel Partner/ Reseller/ Distributor
Description

Walden, a game also available on Itch.io for PC/Mac alongside Steam as alternative distribution platform.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Walden exhibited at Sundance New Frontiers venue, showcasing faculty research as both artistic exhibit and commercial product.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Walden exhibited at Smithsonian American Art Museum as part of exhibition showcasing games as cultural works.

Strategic tierMinorTypeGTM or Marketing Partner
Description

Wired coverage on launch of USC Games Publishing label highlighting the academic institution's entry into game publishing.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight6 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

DigiPen is a dedicated game development and computer science institute often ranked alongside USC Games in Princeton Review game design rankings. Both offer BFA/BS degrees in game design and have strong industry pipelines, making them the closest direct competitors in game design education.

TypeOthers
Description

AIAS is the industry trade organization for interactive entertainment that sets industry standards, hosts the D.I.C.E. Awards, and shapes the ecosystem in which USC Games' graduates and publishing label operate. It is an ecosystem peer rather than a direct educational competitor.

TypeRegional player
Description

Abertay University in Scotland offers one of Europe's oldest and most respected game design programs, including a BSc in Computer Games Technology. It is a peer in global game design rankings and competes for international game design students, though primarily serving the UK/European market.

TypeDirect peer
Description

NYU's Game Center is a top-ranked game design program offering BFA and MFA degrees in game design, sharing USC Games' emphasis on project-based learning and indie publishing. Both programs are perennial top-3 in Princeton Review rankings and compete for the same student and faculty talent pool.

TypeDirect peer
Description

Carnegie Mellon's ETC offers a Master of Entertainment Technology focused on interactive experiences, drawing from both arts and computer science disciplines similar to USC's joint Cinematic Arts/Viterbi model. Both programs are recognized as elite interdisciplinary game/interactive entertainment graduate programs.

TypeRegional player
Description

Vancouver Film School offers a one-year game design program in Vancouver, Canada, sharing USC Games' focus on project-based learning and portfolio development. It serves the same student persona but is regionally focused on the Canadian and international Pacific Northwest market.

TypeDirect peer
Description

Full Sail offers dedicated game design bachelor degrees with an emphasis on production pipelines and industry-ready skills. It competes with USC Games for students seeking project-based game design education, particularly in animation and game art.

TypeDirect peer
Description

The University of Utah's EAE program offers BS, MS, and PhD degrees in game development, combining computer science and arts similar to USC Games. Both programs are frequently ranked among the top game design programs in North America and share a technical-engineering orientation.

TypeDirect peer
Description

SMU Guildhall is a graduate-level game development program offering a Master of Interactive Technology in Digital Game Development. It competes directly with USC Games' graduate offerings and is a recurring peer in Princeton Review rankings.

TypeDirect peer
Description

RPI's Department of Communication and Media offers game design programs combining computer science and arts, similar to USC's interdisciplinary model. Both schools are STEM-rooted institutions with specialized game programs.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses4 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks5 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Segment4 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile3 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
No
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature5 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles8 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

Subsidiaries6 records

Each record includes

Name, Acquired on, Relationship type, Type, Business focus

No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

USC Games

Higher Education - Game Design and Interactive Mediagames.usc.edu

USC Games firmographics

Firmographics
Name
USC Games
Legal name
University of Southern California
Website
https://games.usc.edu
Company type
Private
Founded year
2014
Operating status
Operating
Headcount range
101–250 employees
Ownership category
akta.pro rank

USC Games industry classification

Industry
Product category
Higher Education - Game Design and Interactive Media
NAICS
Sports and Recreation Instruction (611620)
SIC
Services-Amusement & Recreation Services (7900)
akta.pro industry
PRIMARYEDAMACAE
Game Development (Unity, Unreal, 2D/3D)
SECONDARYBPAMAKAD
Game Subscription & Membership Services

Keywords

  • Game design education
  • Computer science games
  • Interactive media degrees
  • Academic game publishing
  • Themed entertainment design

Where USC Games is headquartered

Location

Headquarters

HQ city
Los Angeles
HQ country
United States
HQ region
North America

Offices1 record

Markets served

USC Games business model

Business model
GTM type
B2C
Offering type
Services
Cost components
Personnel, Infrastructure, Technology or R&D, Marketing or Sales, Operations

Revenue model

  1. Tuition Revenue: Graduate and undergraduate tuition from enrolled students across eight distinct degree programs in game design, computer science, art, and themed entertainment.
  2. Scholarships and Financial Aid: Gerald A. Lawson Fund provides financial support for under-represented students. Additional scholarships from donors, game and technology companies.
  3. Game Publishing Revenue: First academic publishing label for games. Releases student, faculty, and independent designer games to marketplace including Chambara (PlayStation 4), Walden (Steam, PlayStation, Xbox), The Night Journey (PlayStation, PC, Mac), The Cat and the Coup.

Pricing tiers

ModelBillingPrice
SubscriptionAnnualUndergraduate tuition through School of Cinematic Arts or Viterbi School of Engineering
SubscriptionAnnualGraduate tuition through School of Cinematic Arts
SubscriptionAnnualGraduate tuition through Viterbi School of Engineering
OtherMulti-year contractGerald A. Lawson Fund Scholarships

Go-to-market motion2 records

Distribution channels5 records

Marketing channels4 records

USC Games product offering

Product offering

Core offering

USC Games is an academic program at the University of Southern California that delivers eight degree programs (undergraduate and graduate) in game design, game development, game art, themed entertainment, and computer science for games, jointly administered by the School of Cinematic Arts and the Viterbi School of Engineering. It also operates USC Games Publishing (the first academic publishing label for games), the Summer Bridge incubator for student game projects, the annual USC Games Expo, and specialized research labs including the Game Innovation Lab and Creative Media & Behavioral Health Center.

Product overview

USC Games is a joint educational program between the School of Cinematic Arts and the Viterbi School of Engineering at USC. It offers a portfolio of eight distinct degree programs (undergraduate and graduate levels) spanning game design, game art, game development, themed entertainment, and computer science. The program is organized around collaborative, project-based learning where students from all degrees work together. Beyond degree programs, USC Games operates USC Games Publishing (the first academic publishing label for games), the Summer Bridge incubator program, the annual USC Games Expo, and various specialized labs including the Game Innovation Lab and Creative Media & Behavioral Health Center. The program has published critically acclaimed games including Chambara, Walden a game, The Night Journey, and The Cat and the Coup.

Differentiator

Problem solved

Functional benefit

Brands

  • USC Games Publishing: The first academic publishing label for games in the world, offering opportunities for students, faculty, and innovative independent designers to have their non-traditional games released to the marketplace.
  • USC Games Studios
  • Game Innovation Lab
  • Creative Media & Behavioral Health Center

Products and services

  • USC Games Publishing The first academic publishing label for games in the world, offering opportunities for students, faculty, and innovative independent designers to release non-traditional games to the marketplace. Known for publishing critically acclaimed titles including Chambara, Walden a game, The Night Journey, and The Cat and the Coup across PlayStation, Xbox, Steam, and Itch.io.
  • Summer Bridge Program

Quantifiable outcome

  • Student BAFTA award (Chambara, 2015)
  • +3 more outcomes

Companies that use USC Games

Customer profile

Segments4 records

Ideal customer profiles3 records

USC Games technology and API

Technology

Technology focussed No

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature5 records

USC Games partnerships and signals

Strategic signal

Partnerships

Eight partnerships are on record, tiered flagship, core and minor.

  • Bill ViolaflagshipStrategic or Co-development PartnerRenowned media artist collaborated with USC Game Innovation Lab on The Night Journey, creating an explorable spiritual journey experience using both game and video technologies.
  • PlayStation (Sony Interactive Entertainment)flagshipChannel Partner/ Reseller/ DistributorChambara was the premiere title for the USC Games publishing label on PlayStation 4 in summer 2016. Additional titles including Walden and The Night Journey released on PlayStation platforms.
  • Xbox (Microsoft)coreChannel Partner/ Reseller/ DistributorWalden, a game released on Xbox alongside Steam and PlayStation platforms, making it the most widely accessible title on the USC Games label.
  • SteamcoreChannel Partner/ Reseller/ DistributorWalden, a game available on Steam for PC/Mac, one of the platforms for distributing critically acclaimed faculty research projects.
  • Itch.iominorChannel Partner/ Reseller/ DistributorWalden, a game also available on Itch.io for PC/Mac alongside Steam as alternative distribution platform.
  • Sundance New FrontierscoreStrategic or Co-development PartnerWalden exhibited at Sundance New Frontiers venue, showcasing faculty research as both artistic exhibit and commercial product.
  • Smithsonian American Art MuseumcoreStrategic or Co-development PartnerWalden exhibited at Smithsonian American Art Museum as part of exhibition showcasing games as cultural works.
  • WiredminorGTM or Marketing PartnerWired coverage on launch of USC Games Publishing label highlighting the academic institution's entry into game publishing.

Scale indicators5 records

Recent moves6 records

Expansion highlights6 records

USC Games competitors and assessment

Company assessment

Direct peers

  • DigiPen Institute of Technology: DigiPen is a dedicated game development and computer science institute often ranked alongside USC Games in Princeton Review game design rankings. Both offer BFA/BS degrees in game design and have strong industry pipelines, making them the closest direct competitors in game design education.
  • NYU Game Center: NYU's Game Center is a top-ranked game design program offering BFA and MFA degrees in game design, sharing USC Games' emphasis on project-based learning and indie publishing. Both programs are perennial top-3 in Princeton Review rankings and compete for the same student and faculty talent pool.
  • Carnegie Mellon Entertainment Technology Center: Carnegie Mellon's ETC offers a Master of Entertainment Technology focused on interactive experiences, drawing from both arts and computer science disciplines similar to USC's joint Cinematic Arts/Viterbi model. Both programs are recognized as elite interdisciplinary game/interactive entertainment graduate programs.
  • Full Sail University: Full Sail offers dedicated game design bachelor degrees with an emphasis on production pipelines and industry-ready skills. It competes with USC Games for students seeking project-based game design education, particularly in animation and game art.
  • University of Utah — Entertainment Arts & Engineering: The University of Utah's EAE program offers BS, MS, and PhD degrees in game development, combining computer science and arts similar to USC Games. Both programs are frequently ranked among the top game design programs in North America and share a technical-engineering orientation.
  • Guildhall at SMU: SMU Guildhall is a graduate-level game development program offering a Master of Interactive Technology in Digital Game Development. It competes directly with USC Games' graduate offerings and is a recurring peer in Princeton Review rankings.
  • Rensselaer Polytechnic Institute (RPI) — Games and Simulation Arts: RPI's Department of Communication and Media offers game design programs combining computer science and arts, similar to USC's interdisciplinary model. Both schools are STEM-rooted institutions with specialized game programs.

Others

  • Academy of Interactive Arts & Sciences: AIAS is the industry trade organization for interactive entertainment that sets industry standards, hosts the D.I.C.E. Awards, and shapes the ecosystem in which USC Games' graduates and publishing label operate. It is an ecosystem peer rather than a direct educational competitor.

Regional players

  • Abertay University: Abertay University in Scotland offers one of Europe's oldest and most respected game design programs, including a BSc in Computer Games Technology. It is a peer in global game design rankings and competes for international game design students, though primarily serving the UK/European market.
  • Vancouver Film School — Game Design: Vancouver Film School offers a one-year game design program in Vancouver, Canada, sharing USC Games' focus on project-based learning and portfolio development. It serves the same student persona but is regionally focused on the Canadian and international Pacific Northwest market.

Market position

Strengths5 records

Weaknesses4 records

Competitive moat4 records

Key risks5 records

Key highlights7 records

Customer concentration

USC Games social profiles

Digital presence

USC Games financial estimates

Financial estimate

Revenue estimate

Valuation estimate

USC Games leadership team

Management profile

Number of profiles

Profiles8 records

USC Games subsidiaries and ownership

Company hierarchy

Subsidiaries6 records

USC Games funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

USC Games M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about USC Games

What does USC Games do?

USC Games is an academic program at the University of Southern California that delivers eight degree programs (undergraduate and graduate) in game design, game development, game art, themed entertainment, and computer science for games, jointly administered by the School of Cinematic Arts and the Viterbi School of Engineering. It also operates USC Games Publishing (the first academic publishing label for games), the Summer Bridge incubator for student game projects, the annual USC Games Expo, and specialized research labs including the Game Innovation Lab and Creative Media & Behavioral Health Center.

Is USC Games a public or private company?

USC Games is a private company. It is classified as nonprofit foundation owned and is currently operating.

When was USC Games founded?

USC Games was founded in 2014. It employs 101 to 250 people.

Where is USC Games based?

USC Games is headquartered in Los Angeles, United States, in the North America region.

How does USC Games make money?

Three revenue lines are on record. Tuition Revenue is the primary driver. The others are scholarships and Financial Aid and game Publishing Revenue.

Who are USC Games's main competitors?

Direct peers on record are DigiPen Institute of Technology, NYU Game Center, Carnegie Mellon Entertainment Technology Center, Full Sail University, University of Utah — Entertainment Arts & Engineering, Guildhall at SMU and Rensselaer Polytechnic Institute (RPI) — Games and Simulation Arts. Academy of Interactive Arts & Sciences is listed as an others. Regional players are Abertay University and Vancouver Film School — Game Design.

Does USC Games have an API?

No public API is recorded for USC Games.

What industry is USC Games in?

USC Games's product category is Higher Education - Game Design and Interactive Media. Its primary akta.pro industry code is EDAMACAE, Game Development (Unity, Unreal, 2D/3D), with a secondary code of BPAMAKAD, Game Subscription & Membership Services. Its NAICS code is 611620 and its SIC code is 7900.

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Live signals
DeadlineUSC Games Expo Shaping Next Generation Of Game Creators Through ‘Aftertaste’, ‘Sisyphus’s Worst Day (Again)’ & ‘Unrealtor’The USC Games Expo, held annually each spring at the University of Southern California's School of Cinematic Arts, showcased student-created games developed through the Advanced Games Project program, where multidisciplinary teams spend roughly 18 months moving from initial pitch to playable demo. This year's event featured three student games: Aftertaste (a surreal 2D platformer starring a sentient tongue), Sisyphus's Worst Day (Again) (a 3D puzzle game reimagining Greek mythology), and Unrealtor (a local co-op puzzle game about perspective-bending apartment tours). USC Games, now in its 11th year and described as the world's largest academic games showcase, has evolved its curriculum to emphasize pre-production and foundational creative skills over AI-generated work.DailytrojanPUBG Mobile partners with USC GamesPUBG Mobile has partnered with USC Games for the Spring 2026 semester, integrating its World of Wonder user-generated content platform into the university's Games as Live Service Operations class. Students enrolled in the course will receive guaranteed interview opportunities with PUBG Mobile, project feedback from developers, and guest lectures from the company's team. Some students have questioned the value exchange, with one noting that PUBG Mobile may benefit more from the partnership through student-created content for its platform.Business InsiderUSC Games has launched The Gerald A. Lawson endowment fund to break down barriers for Black and Indigenous students seeking careers in the gaming industryUSC Games established the Gerald A. Lawson Endowment to support Black and Indigenous students in video game design and computer science. Take-Two Interactive provided initial seed funding. The fund aims to increase minority representation in the gaming industry.USA TODAYUSC fund for Black and Indigenous students honors Black engineer who changed video gamesUSC Games established The Gerald A. Lawson Endowment Fund for Black and Indigenous students, honoring engineer Jerry Lawson who pioneered home consoles. Take-Two Interactive made a significant endowment, and recipients will be Lawson Scholars. The fund aims to increase diversity in gaming and tech.