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i-Scream arts

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uuid004o23k

Namestring
i-Scream arts
Legal namestring
i-Scream arts Co., Ltd.
Company typeenum
Private
Founded yearint
2024
Descriptiontext

i-Scream arts Co., Ltd. (아이스크림아트) is a South Korea-based developer of Art Bonbon (아트봉봉), a children's digital drawing platform that combines realistic watercolor and oil-painting tools with proprietary AI-driven art-psychology analysis. Founded in 2019 and headquartered in Seongnam (Pangyo), Gyeonggi Province, the company holds 92+ global patents distributed across drawing tools (22), art-psychology analysis algorithms (40), AI analysis (12), art-psychology tests (11), and digital art education (7+). Its product suite includes the consumer-facing Art Bonbon platform at art-bonbon.com, the dedicated Art Bonbon School (아트봉봉스쿨) institutional product, a forthcoming Global Digital Gallery, and Art Bonbon École (bonbonecole.com) for international markets.

The company monetizes through two primary channels: B2C subscriptions for individual children and parents, and B2G/B2B institutional licensing for schools and education offices. Pricing is not publicly disclosed. Distribution combines a web platform, a smartphone app launched in May 2025, and a global version launched in November 2024, alongside active participation in international education trade shows (London Bett Show, Tokyo Edix, Singapore Edutech Asia). The company has been validated through multiple public-sector selections, including two consecutive years of Seoul Education Office AISW (2024-2025) and Gyeonggi-do Office of Education Edutech Softlab (August 2024), and operates internationally in Taiwan (Education Ministry platform, March 2025), Japan (TBS POC, July 2025), Singapore, and the United Kingdom.

Underlying the products is a continuously growing repository of age-labeled children's drawings, with thousands of new drawings added daily and age-group labeling completed as of December 2025. The AI pipeline processes drawing images into structured analysis outputs covering creativity, aptitude, career fit, stress, and emotional type, supported by academic publications in December 2025 and January 2026 and selection for NVIDIA Inception in April 2024. The firm is privately held, founder-controlled under CEO Park Ki-seok (박기석), with no disclosed external institutional investors and a workforce of approximately 17 employees.

Short descriptiontext

i-Scream arts operates Art Bonbon, a children's digital drawing platform pairing realistic painting tools with proprietary AI art-psychology analysis. It serves parents and schools in South Korea, Taiwan, Japan, Singapore, and the UK through consumer subscriptions and B2G/B2B licensing.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
11–50
akta.pro rankint
HeadquartersSeongnam (성남시), South Korea
HQ citystring
Seongnam (성남시)
HQ countrystring
South Korea
HQ regionstring
Asia
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
children digital drawing, AI art psychology, educational technology, social emotional learning, creative art platform
Industry4 codes
1Creativity, Art & Music Learning Apps
CodeEDACANAEPrimaryYes
2Digital/Interactive Curriculum Content (Apps, Games, Multimedia Lessons)
CodeEDACAJAKPrimaryNo
3Creative Arts, Music & Movement Content
CodeEDAGACAGPrimaryNo
4Children’s & Youth Educational Entertainment (Edutainment)
CodeEDAGALAKPrimaryNo
NAICS code2 codes
  • Fine Arts Schools611610
  • Research and Development in the Social Sciences and Humanities54172
SIC code1 code
  • Services-Mailing, Reproduction, Commercial Art & Photography7330
Product category
Educational Technology Software
Social media profiles1 record
GTM motion3 records

Each record includes

Type, Description, Source

Revenue model2 records
1Subscription-based Platform Access
TypeSubscription Recurring
Description

Children and parents pay for access to the art-bonbon.com digital drawing platform, including drawing tools, AI analysis features, and class content

i-screamarts.com
2Institutional Licensing (B2G/B2B)
TypeSubscription Recurring
Description

Schools and educational institutions pay for 아트봉봉스쿨 platform licensing, AI analysis reports, and curriculum integration services

i-screamarts.com
Marketing channels5 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels4 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Technology or R&D, Personnel, Marketing or Sales, Operations, Infrastructure
GTM typeB2B and B2C
B2B and B2C
Offering typeSoftware
Software
Brand1 of 3 records shown
1아트봉봉 (Art Bonbon)
Description

Digital drawing tool for children's creativity enhancement

i-screamarts.com
+2 more records
Core offering1 text field

i-Scream arts operates the Art Bonbon children's global AI creative platform, which provides realistic digital drawing tools (watercolor and oil painting) combined with AI-powered art-psychology analysis for emotional, developmental, and aptitude assessment. The platform serves both individual children and parents (B2C) through the art-bonbon.com web and smartphone app, and educational institutions and education ministries (B2G/B2B) through the dedicated Art Bonbon School platform and international variants such as Art Bonbon École.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 3 values shown
  • Thousands of new drawings added daily to the platform data repository
+2 more records
Product overview1 text field

i-Scream arts operates a multi-product portfolio centered on children's digital art creation and AI-powered analysis. The core offering is 아트봉봉 (Art Bonbon), a digital drawing platform with realistic watercolor and oil painting tools. 아트봉봉스쿨 (Art Bonbon School) is an institutional add-on providing AI art psychology examination for educational settings. 갤러리 (Gallery) is an emerging global communication platform connecting children worldwide through art. 아트봉봉 에꼴 (Art Bonbon École) serves international markets. All products leverage drawing big data and proprietary AI algorithms to provide art psychology analysis, emotional assessments, and talent discovery. The company holds 92 global patents covering drawing tools, art psychology algorithms, AI analysis, art psychology testing, and digital art education.

Product and service3 records
1Art Bonbon (아트봉봉)
CategoryChildren's Digital Art Platform (B2C)
Description

Main B2C digital drawing platform for children featuring realistic watercolor and oil painting simulation tools, enabling creative expression and artwork creation. Generates drawing big data used for AI-powered art psychology and emotional analysis. Accessed via web at art-bonbon.com and via smartphone app.

2Art Bonbon School (아트봉봉스쿨)
CategoryInstitutional EdTech Platform (B2G/B2B)
Description

B2G/B2B AI-based art education solution designed for educational institutions such as schools and education offices. Includes creation tools and AI art psychology examination features for classroom and curriculum integration.

3Art Bonbon École (아트봉봉 에꼴)
CategoryInternational Digital Art Platform
Description

International brand variant of the Art Bonbon platform targeting global markets outside Korea, accessible via bonbonecole.com for non-Korean consumers and schools.

Scale indicator3 records

Each record includes

Type, Value, Description, Source

Partnership3 partners
Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2025-08-01
Description

Opening of 'Bright Child Paradise' in Gwangju Geumnam-ro underground shopping center, providing local cultural/art education space for children.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2025-07-01
Description

POC (Proof of Concept) contract signed with Japanese broadcaster TBS in July 2025 for Art Bonbon platform deployment in Japan. Represents significant entry into Japanese market through major media partnership.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2025-03-01
Description

Art Bonbon platform officially opened within Taiwan Education Ministry's education platform in March 2025. Strategic partnership for international expansion into Taiwanese education market.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight8 records

Each record includes

Type, Description

Peers10 records
TypeRegional player
Description

Korean AI math education platform with global presence. Comparable as a Korean EdTech peer using AI for personalized learning, though focused on STEM rather than art.

TypeEmerging player
Description

Open-source digital drawing program designed for young children. Comparable on kids' creative drawing tools, although free and without the AI assessment layer.

TypeDirect peer
Description

Digital storytelling and creative tool with strong school adoption. Comparable on creative tools for K-12 education and dual B2G/B2C distribution.

TypeDirect peer
Description

Comics and avatar creation tool purpose-built for schools. Overlaps on creative expression platforms for children, B2G licensing model, and classroom curriculum integration.

TypeBroad incumbent
Description

Broader creative design platform with a dedicated education vertical. Comparable on creative tooling for schools and children, with a freemium model and design feature set for K-12.

TypeEmerging player
Description

Korean AI education platform (Santa, TOEIC). Comparable as a Korean EdTech peer operating AI-powered personalized learning at scale with global ambitions.

TypeDirect peer
Description

Kids' creative coding and art platform with school licensing and subscription model. Overlaps on creative expression for children, B2G distribution, and subscription monetization.

TypeBroad incumbent
Description

Large AI-powered adaptive learning platform. Comparable on AI-driven personalized education, although focused on academic tutoring rather than art and creativity.

TypeBroad incumbent
Description

Leading digital drawing and illustration tool. Adjacent on drawing technology and creative expression, but targets professionals and older users rather than children.

TypeDirect peer
Description

Free creative coding and art platform for children. Comparable on digital creative expression for children, community sharing, and global brand recognition in kids' creative technology.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat5 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers6 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment4 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile3 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI capability9 records

Each record includes

Type, Description, Source

AI maturity
App detail

Has app

Feature5 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles1 record

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

i-Scream arts

Educational Technology Softwarei-screamarts.com

i-Scream arts operates Art Bonbon, a children's digital drawing platform pairing realistic painting tools with proprietary AI art-psychology analysis. It serves parents and schools in South Korea, Taiwan, Japan, Singapore, and the UK through consumer subscriptions and B2G/B2B licensing.

What i-Scream arts does

i-Scream arts Co., Ltd. (아이스크림아트) is a South Korea-based developer of Art Bonbon (아트봉봉), a children's digital drawing platform that combines realistic watercolor and oil-painting tools with proprietary AI-driven art-psychology analysis. Founded in 2019 and headquartered in Seongnam (Pangyo), Gyeonggi Province, the company holds 92+ global patents distributed across drawing tools (22), art-psychology analysis algorithms (40), AI analysis (12), art-psychology tests (11), and digital art education (7+). Its product suite includes the consumer-facing Art Bonbon platform at art-bonbon.com, the dedicated Art Bonbon School (아트봉봉스쿨) institutional product, a forthcoming Global Digital Gallery, and Art Bonbon École (bonbonecole.com) for international markets.

The company monetizes through two primary channels: B2C subscriptions for individual children and parents, and B2G/B2B institutional licensing for schools and education offices. Pricing is not publicly disclosed. Distribution combines a web platform, a smartphone app launched in May 2025, and a global version launched in November 2024, alongside active participation in international education trade shows (London Bett Show, Tokyo Edix, Singapore Edutech Asia). The company has been validated through multiple public-sector selections, including two consecutive years of Seoul Education Office AISW (2024-2025) and Gyeonggi-do Office of Education Edutech Softlab (August 2024), and operates internationally in Taiwan (Education Ministry platform, March 2025), Japan (TBS POC, July 2025), Singapore, and the United Kingdom.

Underlying the products is a continuously growing repository of age-labeled children's drawings, with thousands of new drawings added daily and age-group labeling completed as of December 2025. The AI pipeline processes drawing images into structured analysis outputs covering creativity, aptitude, career fit, stress, and emotional type, supported by academic publications in December 2025 and January 2026 and selection for NVIDIA Inception in April 2024. The firm is privately held, founder-controlled under CEO Park Ki-seok (박기석), with no disclosed external institutional investors and a workforce of approximately 17 employees.

i-Scream arts firmographics

Firmographics
Name
i-Scream arts
Legal name
i-Scream arts Co., Ltd.
Website
https://i-screamarts.com
Company type
Private
Founded year
2024
Operating status
Operating
Headcount range
11–50 employees
Short description
i-Scream arts operates Art Bonbon, a children's digital drawing platform pairing realistic painting tools with proprietary AI art-psychology analysis. It serves parents and schools in South Korea, Taiwan, Japan, Singapore, and the UK through consumer subscriptions and B2G/B2B licensing.
Ownership category
akta.pro rank

i-Scream arts industry classification

Industry
Product category
Educational Technology Software
NAICS
Fine Arts Schools (611610), Research and Development in the Social Sciences and Humanities (54172)
SIC
Services-Mailing, Reproduction, Commercial Art & Photography (7330)
akta.pro primary industry
Creativity, Art & Music Learning Apps (EDACANAE)
akta.pro secondary industries
Digital/Interactive Curriculum Content (Apps, Games, Multimedia Lessons) (EDACAJAK), Creative Arts, Music & Movement Content (EDAGACAG), Children’s & Youth Educational Entertainment (Edutainment) (EDAGALAK)

Keywords

  • Children digital drawing
  • AI art psychology
  • Educational technology
  • Social emotional learning
  • Creative art platform

Where i-Scream arts is headquartered

Location

Headquarters

HQ city
Seongnam (성남시)
HQ country
South Korea
HQ region
Asia

Offices1 record

Markets served

i-Scream arts business model

Business model
GTM type
B2B and B2C
Offering type
Software
Cost components
Technology or R&D, Personnel, Marketing or Sales, Operations, Infrastructure

Revenue model

  1. Subscription-based Platform Access: Children and parents pay for access to the art-bonbon.com digital drawing platform, including drawing tools, AI analysis features, and class content
  2. Institutional Licensing (B2G/B2B): Schools and educational institutions pay for 아트봉봉스쿨 platform licensing, AI analysis reports, and curriculum integration services

Go-to-market motion3 records

Distribution channels4 records

Marketing channels5 records

i-Scream arts product offering

Product offering

Core offering

i-Scream arts operates the Art Bonbon children's global AI creative platform, which provides realistic digital drawing tools (watercolor and oil painting) combined with AI-powered art-psychology analysis for emotional, developmental, and aptitude assessment. The platform serves both individual children and parents (B2C) through the art-bonbon.com web and smartphone app, and educational institutions and education ministries (B2G/B2B) through the dedicated Art Bonbon School platform and international variants such as Art Bonbon École.

Product overview

i-Scream arts operates a multi-product portfolio centered on children's digital art creation and AI-powered analysis. The core offering is 아트봉봉 (Art Bonbon), a digital drawing platform with realistic watercolor and oil painting tools. 아트봉봉스쿨 (Art Bonbon School) is an institutional add-on providing AI art psychology examination for educational settings. 갤러리 (Gallery) is an emerging global communication platform connecting children worldwide through art. 아트봉봉 에꼴 (Art Bonbon École) serves international markets. All products leverage drawing big data and proprietary AI algorithms to provide art psychology analysis, emotional assessments, and talent discovery. The company holds 92 global patents covering drawing tools, art psychology algorithms, AI analysis, art psychology testing, and digital art education.

Differentiator

Problem solved

Functional benefit

Brands

  • 아트봉봉 (Art Bonbon): Digital drawing tool for children's creativity enhancement
  • 아트봉봉스쿨 (Art Bonbon School)
  • 갤러리 (Gallery)

Products and services

  • Art Bonbon (아트봉봉) Main B2C digital drawing platform for children featuring realistic watercolor and oil painting simulation tools, enabling creative expression and artwork creation. Generates drawing big data used for AI-powered art psychology and emotional analysis. Accessed via web at art-bonbon.com and via smartphone app.
  • Art Bonbon School (아트봉봉스쿨) B2G/B2B AI-based art education solution designed for educational institutions such as schools and education offices. Includes creation tools and AI art psychology examination features for classroom and curriculum integration.
  • Art Bonbon École (아트봉봉 에꼴) International brand variant of the Art Bonbon platform targeting global markets outside Korea, accessible via bonbonecole.com for non-Korean consumers and schools.

Quantifiable outcome

  • Thousands of new drawings added daily to the platform data repository
  • +2 more outcomes

Companies that use i-Scream arts

Customer profile

Named customers6 records

Segments4 records

Ideal customer profiles3 records

i-Scream arts technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

AI capability9 records

Feature5 records

i-Scream arts partnerships and signals

Strategic signal

Partnerships

Three partnerships are on record, tiered minor and core.

  • Gwangju Metropolitan City - Bright Child Paradise (광주광역시 '빛나는 아이나라')minorStrategic or Co-development Partner · 1 August 2025Opening of 'Bright Child Paradise' in Gwangju Geumnam-ro underground shopping center, providing local cultural/art education space for children.
  • TBS (Japan)coreStrategic or Co-development Partner · 1 July 2025POC (Proof of Concept) contract signed with Japanese broadcaster TBS in July 2025 for Art Bonbon platform deployment in Japan. Represents significant entry into Japanese market through major media partnership.
  • Taiwan Education Ministry (대만 교육부)coreStrategic or Co-development Partner · 1 March 2025Art Bonbon platform officially opened within Taiwan Education Ministry's education platform in March 2025. Strategic partnership for international expansion into Taiwanese education market.

Scale indicators3 records

Recent moves6 records

Expansion highlights8 records

i-Scream arts competitors and assessment

Company assessment

Regional players

  • Mathpresso (QANDA): Korean AI math education platform with global presence. Comparable as a Korean EdTech peer using AI for personalized learning, though focused on STEM rather than art.

Emerging players

  • Tux Paint: Open-source digital drawing program designed for young children. Comparable on kids' creative drawing tools, although free and without the AI assessment layer.
  • Riiid: Korean AI education platform (Santa, TOEIC). Comparable as a Korean EdTech peer operating AI-powered personalized learning at scale with global ambitions.

Direct peers

  • Book Creator: Digital storytelling and creative tool with strong school adoption. Comparable on creative tools for K-12 education and dual B2G/B2C distribution.
  • Pixton: Comics and avatar creation tool purpose-built for schools. Overlaps on creative expression platforms for children, B2G licensing model, and classroom curriculum integration.
  • Tynker: Kids' creative coding and art platform with school licensing and subscription model. Overlaps on creative expression for children, B2G distribution, and subscription monetization.
  • Scratch (MIT): Free creative coding and art platform for children. Comparable on digital creative expression for children, community sharing, and global brand recognition in kids' creative technology.

Broad incumbents

  • Canva for Education: Broader creative design platform with a dedicated education vertical. Comparable on creative tooling for schools and children, with a freemium model and design feature set for K-12.
  • Squirrel AI: Large AI-powered adaptive learning platform. Comparable on AI-driven personalized education, although focused on academic tutoring rather than art and creativity.
  • Procreate: Leading digital drawing and illustration tool. Adjacent on drawing technology and creative expression, but targets professionals and older users rather than children.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat5 records

Key risks6 records

Key highlights7 records

Customer concentration

i-Scream arts social profiles

Digital presence

i-Scream arts financial estimates

Financial estimate

Revenue estimate

Valuation estimate

i-Scream arts leadership team

Management profile

Number of profiles

Profiles1 record

i-Scream arts funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

i-Scream arts M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about i-Scream arts

What does i-Scream arts do?

i-Scream arts operates the Art Bonbon children's global AI creative platform, which provides realistic digital drawing tools (watercolor and oil painting) combined with AI-powered art-psychology analysis for emotional, developmental, and aptitude assessment. The platform serves both individual children and parents (B2C) through the art-bonbon.com web and smartphone app, and educational institutions and education ministries (B2G/B2B) through the dedicated Art Bonbon School platform and international variants such as Art Bonbon École.

Is i-Scream arts a public or private company?

i-Scream arts is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was i-Scream arts founded?

i-Scream arts was founded in 2024. It employs 11 to 50 people.

Where is i-Scream arts based?

i-Scream arts is headquartered in Seongnam (성남시), South Korea, in the Asia region.

How does i-Scream arts make money?

Two revenue lines are on record. Subscription-based Platform Access are the primary driver. The others are institutional Licensing (B2G/B2B).

Who are i-Scream arts's main competitors?

Mathpresso (QANDA) is listed as a regional player. Emerging players are Tux Paint and Riiid. Direct peers are Book Creator, Pixton, Tynker and Scratch (MIT). Broad incumbents are Canva for Education, Squirrel AI and Procreate.

Does i-Scream arts have an API?

No public API is recorded for i-Scream arts.

What industry is i-Scream arts in?

i-Scream arts's product category is Educational Technology Software. Its primary akta.pro industry code is EDACANAE, Creativity, Art & Music Learning Apps, with a secondary code of EDACAJAK, Digital/Interactive Curriculum Content (Apps, Games, Multimedia Lessons). Its NAICS code is 611610 and its SIC code is 7330.

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