i-Scream arts
i-Scream arts operates Art Bonbon, a children's digital drawing platform pairing realistic painting tools with proprietary AI art-psychology analysis. It serves parents and schools in South Korea, Taiwan, Japan, Singapore, and the UK through consumer subscriptions and B2G/B2B licensing.
- Company typePrivate
- Founded2024
- HeadquartersSeongnam (성남시), South Korea
- Headcount11–50
- GTM typeB2B and B2C
- OfferingSoftware
What i-Scream arts does
i-Scream arts Co., Ltd. (아이스크림아트) is a South Korea-based developer of Art Bonbon (아트봉봉), a children's digital drawing platform that combines realistic watercolor and oil-painting tools with proprietary AI-driven art-psychology analysis. Founded in 2019 and headquartered in Seongnam (Pangyo), Gyeonggi Province, the company holds 92+ global patents distributed across drawing tools (22), art-psychology analysis algorithms (40), AI analysis (12), art-psychology tests (11), and digital art education (7+). Its product suite includes the consumer-facing Art Bonbon platform at art-bonbon.com, the dedicated Art Bonbon School (아트봉봉스쿨) institutional product, a forthcoming Global Digital Gallery, and Art Bonbon École (bonbonecole.com) for international markets.
The company monetizes through two primary channels: B2C subscriptions for individual children and parents, and B2G/B2B institutional licensing for schools and education offices. Pricing is not publicly disclosed. Distribution combines a web platform, a smartphone app launched in May 2025, and a global version launched in November 2024, alongside active participation in international education trade shows (London Bett Show, Tokyo Edix, Singapore Edutech Asia). The company has been validated through multiple public-sector selections, including two consecutive years of Seoul Education Office AISW (2024-2025) and Gyeonggi-do Office of Education Edutech Softlab (August 2024), and operates internationally in Taiwan (Education Ministry platform, March 2025), Japan (TBS POC, July 2025), Singapore, and the United Kingdom.
Underlying the products is a continuously growing repository of age-labeled children's drawings, with thousands of new drawings added daily and age-group labeling completed as of December 2025. The AI pipeline processes drawing images into structured analysis outputs covering creativity, aptitude, career fit, stress, and emotional type, supported by academic publications in December 2025 and January 2026 and selection for NVIDIA Inception in April 2024. The firm is privately held, founder-controlled under CEO Park Ki-seok (박기석), with no disclosed external institutional investors and a workforce of approximately 17 employees.
i-Scream arts firmographics
Firmographics- Name
- i-Scream arts
- Legal name
- i-Scream arts Co., Ltd.
- Website
- https://i-screamarts.com
- Company type
- Private
- Founded year
- 2024
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- i-Scream arts operates Art Bonbon, a children's digital drawing platform pairing realistic painting tools with proprietary AI art-psychology analysis. It serves parents and schools in South Korea, Taiwan, Japan, Singapore, and the UK through consumer subscriptions and B2G/B2B licensing.
- Ownership category
- akta.pro rank
i-Scream arts industry classification
Industry- Product category
- Educational Technology Software
- NAICS
- Fine Arts Schools (611610), Research and Development in the Social Sciences and Humanities (54172)
- SIC
- Services-Mailing, Reproduction, Commercial Art & Photography (7330)
- akta.pro primary industry
- Creativity, Art & Music Learning Apps (EDACANAE)
- akta.pro secondary industries
- Digital/Interactive Curriculum Content (Apps, Games, Multimedia Lessons) (EDACAJAK), Creative Arts, Music & Movement Content (EDAGACAG), Children’s & Youth Educational Entertainment (Edutainment) (EDAGALAK)
Keywords
Where i-Scream arts is headquartered
LocationHeadquarters
- HQ city
- Seongnam (성남시)
- HQ country
- South Korea
- HQ region
- Asia
Offices1 record
Markets served
i-Scream arts business model
Business model- GTM type
- B2B and B2C
- Offering type
- Software
- Cost components
- Technology or R&D, Personnel, Marketing or Sales, Operations, Infrastructure
Revenue model
- Subscription-based Platform Access: Children and parents pay for access to the art-bonbon.com digital drawing platform, including drawing tools, AI analysis features, and class content
- Institutional Licensing (B2G/B2B): Schools and educational institutions pay for 아트봉봉스쿨 platform licensing, AI analysis reports, and curriculum integration services
Go-to-market motion3 records
Distribution channels4 records
Marketing channels5 records
i-Scream arts product offering
Product offeringCore offering
i-Scream arts operates the Art Bonbon children's global AI creative platform, which provides realistic digital drawing tools (watercolor and oil painting) combined with AI-powered art-psychology analysis for emotional, developmental, and aptitude assessment. The platform serves both individual children and parents (B2C) through the art-bonbon.com web and smartphone app, and educational institutions and education ministries (B2G/B2B) through the dedicated Art Bonbon School platform and international variants such as Art Bonbon École.
Product overview
i-Scream arts operates a multi-product portfolio centered on children's digital art creation and AI-powered analysis. The core offering is 아트봉봉 (Art Bonbon), a digital drawing platform with realistic watercolor and oil painting tools. 아트봉봉스쿨 (Art Bonbon School) is an institutional add-on providing AI art psychology examination for educational settings. 갤러리 (Gallery) is an emerging global communication platform connecting children worldwide through art. 아트봉봉 에꼴 (Art Bonbon École) serves international markets. All products leverage drawing big data and proprietary AI algorithms to provide art psychology analysis, emotional assessments, and talent discovery. The company holds 92 global patents covering drawing tools, art psychology algorithms, AI analysis, art psychology testing, and digital art education.
Differentiator
Problem solved
Functional benefit
Brands
- 아트봉봉 (Art Bonbon): Digital drawing tool for children's creativity enhancement
- 아트봉봉스쿨 (Art Bonbon School)
- 갤러리 (Gallery)
Products and services
- Art Bonbon (아트봉봉) Main B2C digital drawing platform for children featuring realistic watercolor and oil painting simulation tools, enabling creative expression and artwork creation. Generates drawing big data used for AI-powered art psychology and emotional analysis. Accessed via web at art-bonbon.com and via smartphone app.
- Art Bonbon School (아트봉봉스쿨) B2G/B2B AI-based art education solution designed for educational institutions such as schools and education offices. Includes creation tools and AI art psychology examination features for classroom and curriculum integration.
- Art Bonbon École (아트봉봉 에꼴) International brand variant of the Art Bonbon platform targeting global markets outside Korea, accessible via bonbonecole.com for non-Korean consumers and schools.
Quantifiable outcome
- Thousands of new drawings added daily to the platform data repository
- +2 more outcomes
Companies that use i-Scream arts
Customer profileNamed customers6 records
Segments4 records
Ideal customer profiles3 records
i-Scream arts technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
AI capability9 records
Feature5 records
i-Scream arts partnerships and signals
Strategic signalPartnerships
Three partnerships are on record, tiered minor and core.
- Gwangju Metropolitan City - Bright Child Paradise (광주광역시 '빛나는 아이나라')minorOpening of 'Bright Child Paradise' in Gwangju Geumnam-ro underground shopping center, providing local cultural/art education space for children.
- TBS (Japan)corePOC (Proof of Concept) contract signed with Japanese broadcaster TBS in July 2025 for Art Bonbon platform deployment in Japan. Represents significant entry into Japanese market through major media partnership.
- Taiwan Education Ministry (대만 교육부)coreArt Bonbon platform officially opened within Taiwan Education Ministry's education platform in March 2025. Strategic partnership for international expansion into Taiwanese education market.
Scale indicators3 records
Recent moves6 records
Expansion highlights8 records
i-Scream arts competitors and assessment
Company assessmentRegional players
- Mathpresso (QANDA): Korean AI math education platform with global presence. Comparable as a Korean EdTech peer using AI for personalized learning, though focused on STEM rather than art.
Emerging players
- Tux Paint: Open-source digital drawing program designed for young children. Comparable on kids' creative drawing tools, although free and without the AI assessment layer.
- Riiid: Korean AI education platform (Santa, TOEIC). Comparable as a Korean EdTech peer operating AI-powered personalized learning at scale with global ambitions.
Direct peers
- Book Creator: Digital storytelling and creative tool with strong school adoption. Comparable on creative tools for K-12 education and dual B2G/B2C distribution.
- Pixton: Comics and avatar creation tool purpose-built for schools. Overlaps on creative expression platforms for children, B2G licensing model, and classroom curriculum integration.
- Tynker: Kids' creative coding and art platform with school licensing and subscription model. Overlaps on creative expression for children, B2G distribution, and subscription monetization.
- Scratch (MIT): Free creative coding and art platform for children. Comparable on digital creative expression for children, community sharing, and global brand recognition in kids' creative technology.
Broad incumbents
- Canva for Education: Broader creative design platform with a dedicated education vertical. Comparable on creative tooling for schools and children, with a freemium model and design feature set for K-12.
- Squirrel AI: Large AI-powered adaptive learning platform. Comparable on AI-driven personalized education, although focused on academic tutoring rather than art and creativity.
- Procreate: Leading digital drawing and illustration tool. Adjacent on drawing technology and creative expression, but targets professionals and older users rather than children.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat5 records
Key risks6 records
Key highlights7 records
Customer concentration
i-Scream arts social profiles
Digital presencei-Scream arts financial estimates
Financial estimateRevenue estimate
Valuation estimate
i-Scream arts leadership team
Management profileNumber of profiles
Profiles1 record
i-Scream arts funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
i-Scream arts M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about i-Scream arts
What does i-Scream arts do?
i-Scream arts operates the Art Bonbon children's global AI creative platform, which provides realistic digital drawing tools (watercolor and oil painting) combined with AI-powered art-psychology analysis for emotional, developmental, and aptitude assessment. The platform serves both individual children and parents (B2C) through the art-bonbon.com web and smartphone app, and educational institutions and education ministries (B2G/B2B) through the dedicated Art Bonbon School platform and international variants such as Art Bonbon École.
Is i-Scream arts a public or private company?
i-Scream arts is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was i-Scream arts founded?
i-Scream arts was founded in 2024. It employs 11 to 50 people.
Where is i-Scream arts based?
i-Scream arts is headquartered in Seongnam (성남시), South Korea, in the Asia region.
How does i-Scream arts make money?
Two revenue lines are on record. Subscription-based Platform Access are the primary driver. The others are institutional Licensing (B2G/B2B).
Who are i-Scream arts's main competitors?
Mathpresso (QANDA) is listed as a regional player. Emerging players are Tux Paint and Riiid. Direct peers are Book Creator, Pixton, Tynker and Scratch (MIT). Broad incumbents are Canva for Education, Squirrel AI and Procreate.
Does i-Scream arts have an API?
No public API is recorded for i-Scream arts.
What industry is i-Scream arts in?
i-Scream arts's product category is Educational Technology Software. Its primary akta.pro industry code is EDACANAE, Creativity, Art & Music Learning Apps, with a secondary code of EDACAJAK, Digital/Interactive Curriculum Content (Apps, Games, Multimedia Lessons). Its NAICS code is 611610 and its SIC code is 7330.