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JAPAN RUGBY MARKETING, Inc.

Full company profile

uuid004ok9n

Namestring
JAPAN RUGBY MARKETING, Inc.
Legal namestring
ジャパンラグビーマーケティング株式会社
Company typeenum
Private
Founded yearint
2022
Descriptiontext

JAPAN RUGBY MARKETING, Inc. (JRM) is a Tokyo-based joint venture founded on December 28, 2022 by the Japan Rugby Football Association (JRFU), Japan Rugby League One (JRLO), and Sony Group Corporation, with NTT Docomo joining as an additional investor in May 2023. The company holds the official mandate to commercialize and operate fan engagement services for the Japan national rugby team (Brave Blossoms) and the Japan Rugby League One competition, producing and distributing merchandise, digital content, ticketing integration, and community programming for Japanese rugby fans.

The company's core technology platform is the JAPAN RUGBY APP — a unified iOS/Android mobile application launched in January 2025 that consolidates national team and League One content. The app integrates with Japan Rugby ID (JRID) as the unified SSO system, supports QR ticket display (linked to the Ticket Rugby platform), GPS-based venue check-in with digital stamp collection, player statistics, a personalized home screen driven by user-selected favorite teams and players, and a points-based loyalty program (Special Program) with 1-year point validity. Supporting services include the JAPAN RUGBY SAKURA CLUB membership program, the League One Digital Trading Card platform, official e-commerce storefronts for both JRFU and League One merchandise, and integration with stadium merchandise operations.

JRM's business model spans five revenue streams: merchandise and EC sales (national team and League One online stores plus stadium booths), event and stadium operations (ticketing integration via Ticket Rugby with transaction fee mechanics), fan marketing services to B2B partners (professional services revenue), digital content delivery (subscription/recurring), and community membership via SAKURA CLUB. The company serves Japanese rugby fans as its primary end customer (a horizontal B2C segment) while its primary commercial counterparties are JRFU and JRLO as IP licensors and corporate partners Sony and NTT Docomo as technology and member-base contributors. JRM operates as a private joint venture with a stated capital of 100 million yen and a current disclosed headcount of five employees.

Short descriptiontext

Japan Rugby Marketing is a Tokyo-based joint venture (founded December 2022 by JRFU, JRLO, and Sony; NTT Docomo joined May 2023) that operates the official fan engagement platform for Japanese rugby, centered on the unified JAPAN RUGBY APP for the Japan national team and League One supporters.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
HeadquartersTokyo, Japan
HQ citystring
Tokyo
HQ countrystring
Japan
HQ regionstring
Asia
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
sports fan engagement, official rugby merchandise, mobile ticketing platform, rugby digital content, fan membership programs
Industry4 codes
1Licensing, Merchandising & Co-Branded Products (Sponsored Merchandise, Collabs)
CodeMPAKALAEPrimaryYes
2Sports Collectibles, Fan Gear & Licensed Merchandise Retail
CodeCRAMABAOPrimaryNo
3Team Sports Equipment & Uniforms Retail
CodeCRAMABAEPrimaryNo
4Sports Collectibles Marketplace & Auction Platforms
CodeCRAMAOAIPrimaryNo
NAICS code3 codes
  • Promoters of Performing Arts, Sports, and Similar Events7113
  • Spectator Sports71121
  • Sporting Goods Retailers459110
SIC code2 codes
  • Retail-Apparel & Accessory Stores5600
  • Services-Miscellaneous Amusement & Recreation7990
Product category
Sports Fan Engagement & Marketing
GTM motion3 records

Each record includes

Type, Description, Source

Revenue model5 records
1Merchandise & EC Sales
TypeOne Time License
Description

Sale of official merchandise for the Japan national rugby team and Japan Rugby League One through official online stores and stadium merchandise booths. The company serves as the commercialization (商品化) window for JRFU and JRLO properties.

japan-rugby-mktg.com
2Event & Stadium Operations
TypeTransaction Fee
Description

Organizing and promoting live match experiences including ticketing operations (via Ticket Rugby), stadium-side promotions, and entertainment services at games.

japan-rugby-mktg.com
3Fan Marketing Services to Partners
TypeProfessional Services
Description

Providing fan engagement services and promotional content to business partners seeking to leverage Japan Rugby and League One properties for brand promotion and product co-marketing.

japan-rugby-mktg.com
4Digital Content Delivery
TypeSubscription Recurring
Description

Distribution of digital content including match highlights, player content, and original programming through the JAPAN RUGBY APP and associated platforms.

japan-rugby-mktg.com
5Community Membership (JAPAN RUGBY SAKURA CLUB)
TypeSubscription Recurring
Description

Membership program with tiered benefits including priority ticketing, exclusive content, and member-only events for registered fans.

japan-rugby-mktg.com
Marketing channels7 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels7 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components4 values
Personnel, Technology or R&D, Marketing or Sales, Operations
GTM typeB2C
B2C
Offering typeServices
Services
Core offering1 text field

JAPAN RUGBY MARKETING operates the official fan engagement business for Japanese rugby, running the JAPAN RUGBY APP — a unified mobile application that delivers match information, personalized content, QR-based mobile ticketing, GPS venue check-in with digital stamps, and a points-based loyalty program. The company also operates official merchandise e-commerce stores for the Japan national team and Japan Rugby League One, manages the SAKURA CLUB fan membership, distributes League One digital trading cards, and provides merchandising/licensing services to brand partners, all under the official mandate from JRFU and JRLO.

Differentiator
Functional benefit
Problem solved
Product overview1 text field

JAPAN RUGBY MARKETING operates as a fan engagement platform centered on the Japan Rugby App (core unified mobile application) complemented by integrated services including Ticket Rugby (ticketing), JAPAN RUGBY ID (identity/account management), JAPAN RUGBY SAKURA CLUB (fan club), and official e-commerce stores (JRFU and League ONE online shops). The company also manages merchandise licensing, digital trading cards (League ONE DTC), and provides venue check-in/stamp collection features. The ecosystem connects fans to national team and League ONE content through a unified digital experience, with physical merchandise and ticketing as complementary channels.

Product and service1 record
1JAPAN RUGBY APP (Unified Mobile Application)
Scale indicator1 record

Each record includes

Type, Value, Description, Source

Partnership6 partners
1公益財団法人日本ラグビーフットボール協会 (Japan Rugby Football Association, JRFU)
Strategic tierFlagshipTypeStrategic or Co-development PartnerAnnounced on2022-12-28
Description

JRFU is a co-founding partner of Japan Rugby Marketing. JRM holds the official rights to commercialize and promote the Japan national rugby team (Brave Blossoms) properties, including merchandise, digital content, and fan engagement services. JRFU's representative (岩渕健輔) serves as one of two co-CEOs of JRM.

japan-rugby-mktg.com
2一般社団法人ジャパンラグビーリーグワン (Japan Rugby League One, JRLO)
Strategic tierFlagshipTypeStrategic or Co-development PartnerAnnounced on2022-12-28
Description

JRLO is a co-founding partner of Japan Rugby Marketing. JRM holds the official rights to commercialize and promote League One properties, including merchandise, digital content, and fan engagement services for all League One clubs. JRLO's representative (東海林一) serves as one of two co-CEOs of JRM.

japan-rugby-mktg.com
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2022-12-28
Description

Sony Group Corporation is a co-founding partner of Japan Rugby Marketing. Sony contributes technology and entertainment expertise to enhance JRM's digital content and fan engagement capabilities, including app development and platform innovation.

4Ticket Rugby
Strategic tierCoreTypeTechnology or Integration
Description

Ticket Rugby is the official ticketing platform for Japan Rugby. JRM directs ticket inquiries to Ticket Rugby and integrates QR ticket display functionality within the JAPAN RUGBY APP, allowing users to display their tickets purchased via Ticket Rugby directly in the app.

japan-rugby-mktg.com
5Japan Rugby ID (JRID)
Strategic tierCoreTypeTechnology or Integration
Description

Japan Rugby ID is the unified authentication and member identity system used across JRM's ecosystem, enabling single sign-on for the app, SAKURA CLUB, and other related services. Check-in functionality and loyalty program participation require JRID login.

japan-rugby-mktg.com
6JAPAN RUGBY SAKURA CLUB
Strategic tierCoreTypeTechnology or Integration
Description

Sakura Club is the official fan membership club for Japan Rugby, offering exclusive member benefits including priority ticket access, member-only content, and special campaigns. It integrates with JRID and the app, with membership status displayed in the app after JRID synchronization.

japan-rugby-mktg.com
Recent move8 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeRegional player
Description

Southern hemisphere rugby body governing Super Rugby and Rugby Championship with multi-national fan engagement and content functions — a regional peer demonstrating the same cross-club commercialization model in a different geography.

TypeEmerging player
Description

Provides mobile app platforms for professional sports teams and leagues with live content, ticketing, and personalization — a technology-stack peer underlying the kind of unified app JRM operates for Japan Rugby.

TypeBroad incumbent
Description

Global sports merchandise and licensing platform that holds long-term rights with major leagues and federations — comparable to JRM as a sports licensing/merchandising incumbent, though at much larger scale and broader portfolio.

TypeBroad incumbent
Description

Japan's professional football league, operating its own digital platform, official merchandise, and fan membership program (J.League ID/Club) — a domestic incumbent showcasing the same sports commercialization playbook JRM is building for rugby.

TypeDirect peer
Description

Operates England's top rugby league, handling fans, club marketing, sponsorship, and digital engagement across multiple member clubs — a direct functional peer for JRM's commercialization of League One.

TypeEmerging player
Description

Fan engagement platform for sports teams offering ticketing, content, and loyalty — comparable in function to JRM's JAPAN RUGBY APP specialization but as a third-party SaaS rather than a rights-holding commercialization entity.

TypeEmerging player
Description

Fan engagement and digital collectibles platform for sports properties — a comparable emerging model for monetization of fan interaction through digital assets, similar to JRM's League One Digital Trading Cards.

TypeDirect peer
Description

Operates France's Top 14 rugby league, providing commercial, ticketing, broadcast, and fan engagement services for member clubs — the closest structural analog to JRM as a rugby-specific league commercialization entity.

TypeDirect peer
Description

Governing body for the Six Nations Championship that runs a unified fan engagement, ticketing, content, and merchandise platform across multiple national unions — analogous to JRM's role of commercializing both national team and league play for Japanese rugby.

TypeBroad incumbent
Description

Japan's professional baseball league, running league-wide merchandise, ticketing, and fan engagement — a domestic incumbent peer to JRM in terms of using a centralized organization to commercialize multiple team properties.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat6 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights5 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Segment1 record

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile1 record

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

Integration7 records

Each record includes

Title, Type, Description, Source

AI maturity
App detail

Has app

Feature6 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles2 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

JAPAN RUGBY MARKETING, Inc.

Sports Fan Engagement & Marketingjapan-rugby-mktg.com

Japan Rugby Marketing is a Tokyo-based joint venture (founded December 2022 by JRFU, JRLO, and Sony; NTT Docomo joined May 2023) that operates the official fan engagement platform for Japanese rugby, centered on the unified JAPAN RUGBY APP for the Japan national team and League One supporters.

What JAPAN RUGBY MARKETING, Inc. does

JAPAN RUGBY MARKETING, Inc. (JRM) is a Tokyo-based joint venture founded on December 28, 2022 by the Japan Rugby Football Association (JRFU), Japan Rugby League One (JRLO), and Sony Group Corporation, with NTT Docomo joining as an additional investor in May 2023. The company holds the official mandate to commercialize and operate fan engagement services for the Japan national rugby team (Brave Blossoms) and the Japan Rugby League One competition, producing and distributing merchandise, digital content, ticketing integration, and community programming for Japanese rugby fans.

The company's core technology platform is the JAPAN RUGBY APP — a unified iOS/Android mobile application launched in January 2025 that consolidates national team and League One content. The app integrates with Japan Rugby ID (JRID) as the unified SSO system, supports QR ticket display (linked to the Ticket Rugby platform), GPS-based venue check-in with digital stamp collection, player statistics, a personalized home screen driven by user-selected favorite teams and players, and a points-based loyalty program (Special Program) with 1-year point validity. Supporting services include the JAPAN RUGBY SAKURA CLUB membership program, the League One Digital Trading Card platform, official e-commerce storefronts for both JRFU and League One merchandise, and integration with stadium merchandise operations.

JRM's business model spans five revenue streams: merchandise and EC sales (national team and League One online stores plus stadium booths), event and stadium operations (ticketing integration via Ticket Rugby with transaction fee mechanics), fan marketing services to B2B partners (professional services revenue), digital content delivery (subscription/recurring), and community membership via SAKURA CLUB. The company serves Japanese rugby fans as its primary end customer (a horizontal B2C segment) while its primary commercial counterparties are JRFU and JRLO as IP licensors and corporate partners Sony and NTT Docomo as technology and member-base contributors. JRM operates as a private joint venture with a stated capital of 100 million yen and a current disclosed headcount of five employees.

JAPAN RUGBY MARKETING, Inc. firmographics

Firmographics
Name
JAPAN RUGBY MARKETING, Inc.
Legal name
ジャパンラグビーマーケティング株式会社
Website
https://japan-rugby-mktg.com
Company type
Private
Founded year
2022
Operating status
Operating
Headcount range
1–10 employees
Short description
Japan Rugby Marketing is a Tokyo-based joint venture (founded December 2022 by JRFU, JRLO, and Sony; NTT Docomo joined May 2023) that operates the official fan engagement platform for Japanese rugby, centered on the unified JAPAN RUGBY APP for the Japan national team and League One supporters.
Ownership category
akta.pro rank

JAPAN RUGBY MARKETING, Inc. industry classification

Industry
Product category
Sports Fan Engagement & Marketing
NAICS
Promoters of Performing Arts, Sports, and Similar Events (7113), Spectator Sports (71121), Sporting Goods Retailers (459110)
SIC
Retail-Apparel & Accessory Stores (5600), Services-Miscellaneous Amusement & Recreation (7990)
akta.pro primary industry
Licensing, Merchandising & Co-Branded Products (Sponsored Merchandise, Collabs) (MPAKALAE)
akta.pro secondary industries
Sports Collectibles, Fan Gear & Licensed Merchandise Retail (CRAMABAO), Team Sports Equipment & Uniforms Retail (CRAMABAE), Sports Collectibles Marketplace & Auction Platforms (CRAMAOAI)

Keywords

  • Sports fan engagement
  • Official rugby merchandise
  • Mobile ticketing platform
  • Rugby digital content
  • Fan membership programs

Where JAPAN RUGBY MARKETING, Inc. is headquartered

Location

Headquarters

HQ city
Tokyo
HQ country
Japan
HQ region
Asia

Offices1 record

Markets served

JAPAN RUGBY MARKETING, Inc. business model

Business model
GTM type
B2C
Offering type
Services
Cost components
Personnel, Technology or R&D, Marketing or Sales, Operations

Revenue model

  1. Merchandise & EC Sales: Sale of official merchandise for the Japan national rugby team and Japan Rugby League One through official online stores and stadium merchandise booths. The company serves as the commercialization (商品化) window for JRFU and JRLO properties.
  2. Event & Stadium Operations: Organizing and promoting live match experiences including ticketing operations (via Ticket Rugby), stadium-side promotions, and entertainment services at games.
  3. Fan Marketing Services to Partners: Providing fan engagement services and promotional content to business partners seeking to leverage Japan Rugby and League One properties for brand promotion and product co-marketing.
  4. Digital Content Delivery: Distribution of digital content including match highlights, player content, and original programming through the JAPAN RUGBY APP and associated platforms.
  5. Community Membership (JAPAN RUGBY SAKURA CLUB): Membership program with tiered benefits including priority ticketing, exclusive content, and member-only events for registered fans.

Go-to-market motion3 records

Distribution channels7 records

Marketing channels7 records

JAPAN RUGBY MARKETING, Inc. product offering

Product offering

Core offering

JAPAN RUGBY MARKETING operates the official fan engagement business for Japanese rugby, running the JAPAN RUGBY APP — a unified mobile application that delivers match information, personalized content, QR-based mobile ticketing, GPS venue check-in with digital stamps, and a points-based loyalty program. The company also operates official merchandise e-commerce stores for the Japan national team and Japan Rugby League One, manages the SAKURA CLUB fan membership, distributes League One digital trading cards, and provides merchandising/licensing services to brand partners, all under the official mandate from JRFU and JRLO.

Product overview

JAPAN RUGBY MARKETING operates as a fan engagement platform centered on the Japan Rugby App (core unified mobile application) complemented by integrated services including Ticket Rugby (ticketing), JAPAN RUGBY ID (identity/account management), JAPAN RUGBY SAKURA CLUB (fan club), and official e-commerce stores (JRFU and League ONE online shops). The company also manages merchandise licensing, digital trading cards (League ONE DTC), and provides venue check-in/stamp collection features. The ecosystem connects fans to national team and League ONE content through a unified digital experience, with physical merchandise and ticketing as complementary channels.

Differentiator

Problem solved

Functional benefit

Products and services

  • JAPAN RUGBY APP (Unified Mobile Application)

Companies that use JAPAN RUGBY MARKETING, Inc.

Customer profile

Segments1 record

Ideal customer profiles1 record

JAPAN RUGBY MARKETING, Inc. technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Integration7 records

Feature6 records

JAPAN RUGBY MARKETING, Inc. partnerships and signals

Strategic signal

Partnerships

Six partnerships are on record, tiered flagship and core.

  • 公益財団法人日本ラグビーフットボール協会 (Japan Rugby Football Association, JRFU)flagshipStrategic or Co-development Partner · 28 December 2022JRFU is a co-founding partner of Japan Rugby Marketing. JRM holds the official rights to commercialize and promote the Japan national rugby team (Brave Blossoms) properties, including merchandise, digital content, and fan engagement services. JRFU's representative (岩渕健輔) serves as one of two co-CEOs of JRM.
  • 一般社団法人ジャパンラグビーリーグワン (Japan Rugby League One, JRLO)flagshipStrategic or Co-development Partner · 28 December 2022JRLO is a co-founding partner of Japan Rugby Marketing. JRM holds the official rights to commercialize and promote League One properties, including merchandise, digital content, and fan engagement services for all League One clubs. JRLO's representative (東海林一) serves as one of two co-CEOs of JRM.
  • 索尼グループ株式会社 (Sony Group Corporation)coreStrategic or Co-development Partner · 28 December 2022Sony Group Corporation is a co-founding partner of Japan Rugby Marketing. Sony contributes technology and entertainment expertise to enhance JRM's digital content and fan engagement capabilities, including app development and platform innovation.
  • Ticket RugbycoreTechnology or IntegrationTicket Rugby is the official ticketing platform for Japan Rugby. JRM directs ticket inquiries to Ticket Rugby and integrates QR ticket display functionality within the JAPAN RUGBY APP, allowing users to display their tickets purchased via Ticket Rugby directly in the app.
  • Japan Rugby ID (JRID)coreTechnology or IntegrationJapan Rugby ID is the unified authentication and member identity system used across JRM's ecosystem, enabling single sign-on for the app, SAKURA CLUB, and other related services. Check-in functionality and loyalty program participation require JRID login.
  • JAPAN RUGBY SAKURA CLUBcoreTechnology or IntegrationSakura Club is the official fan membership club for Japan Rugby, offering exclusive member benefits including priority ticket access, member-only content, and special campaigns. It integrates with JRID and the app, with membership status displayed in the app after JRID synchronization.

Scale indicators1 record

Recent moves8 records

Expansion highlights5 records

JAPAN RUGBY MARKETING, Inc. competitors and assessment

Company assessment

Regional players

  • SANZAAR: Southern hemisphere rugby body governing Super Rugby and Rugby Championship with multi-national fan engagement and content functions — a regional peer demonstrating the same cross-club commercialization model in a different geography.

Emerging players

  • YinzCam: Provides mobile app platforms for professional sports teams and leagues with live content, ticketing, and personalization — a technology-stack peer underlying the kind of unified app JRM operates for Japan Rugby.
  • Wicket: Fan engagement platform for sports teams offering ticketing, content, and loyalty — comparable in function to JRM's JAPAN RUGBY APP specialization but as a third-party SaaS rather than a rights-holding commercialization entity.
  • Socios.com (Chiliz): Fan engagement and digital collectibles platform for sports properties — a comparable emerging model for monetization of fan interaction through digital assets, similar to JRM's League One Digital Trading Cards.

Broad incumbents

  • Fanatics: Global sports merchandise and licensing platform that holds long-term rights with major leagues and federations — comparable to JRM as a sports licensing/merchandising incumbent, though at much larger scale and broader portfolio.
  • J.League: Japan's professional football league, operating its own digital platform, official merchandise, and fan membership program (J.League ID/Club) — a domestic incumbent showcasing the same sports commercialization playbook JRM is building for rugby.
  • Nippon Professional Baseball Organization (NPB): Japan's professional baseball league, running league-wide merchandise, ticketing, and fan engagement — a domestic incumbent peer to JRM in terms of using a centralized organization to commercialize multiple team properties.

Direct peers

  • Premiership Rugby: Operates England's top rugby league, handling fans, club marketing, sponsorship, and digital engagement across multiple member clubs — a direct functional peer for JRM's commercialization of League One.
  • Ligue Nationale de Rugby (LNR): Operates France's Top 14 rugby league, providing commercial, ticketing, broadcast, and fan engagement services for member clubs — the closest structural analog to JRM as a rugby-specific league commercialization entity.
  • Six Nations Rugby: Governing body for the Six Nations Championship that runs a unified fan engagement, ticketing, content, and merchandise platform across multiple national unions — analogous to JRM's role of commercializing both national team and league play for Japanese rugby.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat6 records

Key risks6 records

Key highlights5 records

Customer concentration

JAPAN RUGBY MARKETING, Inc. social profiles

Digital presence

JAPAN RUGBY MARKETING, Inc. financial estimates

Financial estimate

Revenue estimate

Valuation estimate

JAPAN RUGBY MARKETING, Inc. leadership team

Management profile

Number of profiles

Profiles2 records

JAPAN RUGBY MARKETING, Inc. funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

JAPAN RUGBY MARKETING, Inc. M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about JAPAN RUGBY MARKETING, Inc.

What does JAPAN RUGBY MARKETING, Inc. do?

JAPAN RUGBY MARKETING operates the official fan engagement business for Japanese rugby, running the JAPAN RUGBY APP — a unified mobile application that delivers match information, personalized content, QR-based mobile ticketing, GPS venue check-in with digital stamps, and a points-based loyalty program. The company also operates official merchandise e-commerce stores for the Japan national team and Japan Rugby League One, manages the SAKURA CLUB fan membership, distributes League One digital trading cards, and provides merchandising/licensing services to brand partners, all under the official mandate from JRFU and JRLO.

Is JAPAN RUGBY MARKETING, Inc. a public or private company?

JAPAN RUGBY MARKETING, Inc. is a private company. It is classified as corporate owned and is currently operating.

When was JAPAN RUGBY MARKETING, Inc. founded?

JAPAN RUGBY MARKETING, Inc. was founded in 2022. It employs 1 to 10 people.

Where is JAPAN RUGBY MARKETING, Inc. based?

JAPAN RUGBY MARKETING, Inc. is headquartered in Tokyo, Japan, in the Asia region.

How does JAPAN RUGBY MARKETING, Inc. make money?

Five revenue lines are on record. Merchandise & EC Sales are the primary driver. The others are event & Stadium Operations, fan Marketing Services to Partners, digital Content Delivery and community Membership (JAPAN RUGBY SAKURA CLUB).

Who are JAPAN RUGBY MARKETING, Inc.'s main competitors?

SANZAAR is listed as a regional player. Emerging players are YinzCam, Wicket and Socios.com (Chiliz). Broad incumbents are Fanatics, J.League and Nippon Professional Baseball Organization (NPB). Direct peers are Premiership Rugby, Ligue Nationale de Rugby (LNR) and Six Nations Rugby.

Does JAPAN RUGBY MARKETING, Inc. have an API?

No public API is recorded for JAPAN RUGBY MARKETING, Inc..

What industry is JAPAN RUGBY MARKETING, Inc. in?

JAPAN RUGBY MARKETING, Inc.'s product category is Sports Fan Engagement & Marketing. Its primary akta.pro industry code is MPAKALAE, Licensing, Merchandising & Co-Branded Products (Sponsored Merchandise, Collabs), with a secondary code of CRAMABAO, Sports Collectibles, Fan Gear & Licensed Merchandise Retail. Its NAICS code is 7113 and its SIC code is 5600.

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